/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "connection.h"
#include "environment.h"
-#include "common_irrlicht.h"
-#include "jmutex.h"
+#include "irrlichttypes_extrabloated.h"
+#include "jthread/jmutex.h"
#include <ostream>
+#include <map>
#include <set>
#include <vector>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
-#include "filesys.h"
#include "filecache.h"
#include "localplayer.h"
+#include "server.h"
+#include "particles.h"
#include "util/pointedthing.h"
+#include <algorithm>
struct MeshMakeData;
class MapBlockMesh;
class IGameDef;
class IWritableTextureSource;
+class IWritableShaderSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
IGameDef *m_gamedef;
};
+class MediaFetchThread : public SimpleThread
+{
+public:
+
+ MediaFetchThread(IGameDef *gamedef):
+ m_gamedef(gamedef)
+ {
+ }
+
+ void * Thread();
+
+ std::list<MediaRequest> m_file_requests;
+ MutexedQueue<std::pair<std::string, std::string> > m_file_data;
+ std::list<MediaRequest> m_failed;
+ std::string m_remote_url;
+ IGameDef *m_gamedef;
+};
+
enum ClientEventType
{
CE_NONE,
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
- CE_TEXTURES_UPDATED
+ CE_TEXTURES_UPDATED,
+ CE_SHOW_FORMSPEC,
+ CE_SPAWN_PARTICLE,
+ CE_ADD_PARTICLESPAWNER,
+ CE_DELETE_PARTICLESPAWNER,
+ CE_HUDADD,
+ CE_HUDRM,
+ CE_HUDCHANGE
};
struct ClientEvent
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
+ struct{
+ std::string *formspec;
+ std::string *formname;
+ } show_formspec;
struct{
} textures_updated;
+ struct{
+ v3f *pos;
+ v3f *vel;
+ v3f *acc;
+ f32 expirationtime;
+ f32 size;
+ bool collisiondetection;
+ std::string *texture;
+ } spawn_particle;
+ struct{
+ u16 amount;
+ f32 spawntime;
+ v3f *minpos;
+ v3f *maxpos;
+ v3f *minvel;
+ v3f *maxvel;
+ v3f *minacc;
+ v3f *maxacc;
+ f32 minexptime;
+ f32 maxexptime;
+ f32 minsize;
+ f32 maxsize;
+ bool collisiondetection;
+ std::string *texture;
+ u32 id;
+ } add_particlespawner;
+ struct{
+ u32 id;
+ } delete_particlespawner;
+ struct{
+ u32 id;
+ u8 type;
+ v2f *pos;
+ std::string *name;
+ v2f *scale;
+ std::string *text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ v2f *align;
+ v2f *offset;
+ } hudadd;
+ struct{
+ u32 id;
+ } hudrm;
+ struct{
+ u32 id;
+ HudElementStat stat;
+ v2f *v2fdata;
+ std::string *sdata;
+ u32 data;
+ } hudchange;
};
};
+/*
+ Packet counter
+*/
+
+class PacketCounter
+{
+public:
+ PacketCounter()
+ {
+ }
+
+ void add(u16 command)
+ {
+ std::map<u16, u16>::iterator n = m_packets.find(command);
+ if(n == m_packets.end())
+ {
+ m_packets[command] = 1;
+ }
+ else
+ {
+ n->second++;
+ }
+ }
+
+ void clear()
+ {
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ i->second = 0;
+ }
+ }
+
+ void print(std::ostream &o)
+ {
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ o<<"cmd "<<i->first
+ <<" count "<<i->second
+ <<std::endl;
+ }
+ }
+
+private:
+ // command, count
+ std::map<u16, u16> m_packets;
+};
+
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
+ IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
- MtEventManager *event
+ MtEventManager *event,
+ bool ipv6
);
~Client();
void sendNodemetaFields(v3s16 p, const std::string &formname,
const std::map<std::string, std::string> &fields);
+ void sendInventoryFields(const std::string &formname,
+ const std::map<std::string, std::string> &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
void sendChangePassword(const std::wstring oldpassword,
const std::wstring newpassword);
void sendDamage(u8 damage);
+ void sendBreath(u16 breath);
void sendRespawn();
ClientEnvironment& getEnv()
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
- core::list<std::wstring> getConnectedPlayerNames();
+ std::list<std::string> getConnectedPlayerNames();
float getAnimationTime();
void setCrack(int level, v3s16 pos);
u16 getHP();
+ u16 getBreath();
bool checkPrivilege(const std::string &priv)
{ return (m_privileges.count(priv) != 0); }
{ return m_access_denied_reason; }
float mediaReceiveProgress()
- { return m_media_receive_progress; }
+ {
+ if (!m_media_receive_started) return 0;
+ return 1.0 * m_media_received_count / m_media_count;
+ }
bool texturesReceived()
- { return m_media_received; }
+ { return m_media_receive_started && m_media_received_count == m_media_count; }
bool itemdefReceived()
{ return m_itemdef_received; }
bool nodedefReceived()
{ return m_nodedef_received; }
- void afterContentReceived();
+ void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
float getRTT(void);
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
virtual ITextureSource* getTextureSource();
+ virtual IShaderSource* getShaderSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
-
+
+ void request_media(const std::list<MediaRequest> &file_requests);
+
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
void Receive();
void sendPlayerPos();
- // This sends the player's current name etc to the server
- void sendPlayerInfo();
// Send the item number 'item' as player item to the server
void sendPlayerItem(u16 item);
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
+ IWritableShaderSource *m_shsrc;
IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef;
ISoundManager *m_sound;
MtEventManager *m_event;
MeshUpdateThread m_mesh_update_thread;
+ std::list<MediaFetchThread*> m_media_fetch_threads;
ClientEnvironment m_env;
con::Connection m_con;
IrrlichtDevice *m_device;
bool m_inventory_updated;
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
- core::map<v3s16, bool> m_active_blocks;
+ std::set<v3s16> m_active_blocks;
PacketCounter m_packetcounter;
// Block mesh animation parameters
float m_animation_time;
Queue<ClientEvent> m_client_event_queue;
FileCache m_media_cache;
// Mapping from media file name to SHA1 checksum
- core::map<std::string, std::string> m_media_name_sha1_map;
- float m_media_receive_progress;
- bool m_media_received;
+ std::map<std::string, std::string> m_media_name_sha1_map;
+ bool m_media_receive_started;
+ u32 m_media_count;
+ u32 m_media_received_count;
bool m_itemdef_received;
bool m_nodedef_received;
- friend class FarMesh;
// time_of_day speed approximation for old protocol
bool m_time_of_day_set;
float m_last_time_of_day_f;
float m_time_of_day_update_timer;
+ // An interval for generally sending object positions and stuff
+ float m_recommended_send_interval;
+
// Sounds
float m_removed_sounds_check_timer;
// Mapping from server sound ids to our sound ids
// Privileges
std::set<std::string> m_privileges;
+
+ // Detached inventories
+ // key = name
+ std::map<std::string, Inventory*> m_detached_inventories;
};
#endif // !CLIENT_HEADER