#include "connection.h"
#include "environment.h"
#include "irrlichttypes_extrabloated.h"
-#include "jmutex.h"
+#include "jthread/jmutex.h"
#include <ostream>
+#include <map>
#include <set>
#include <vector>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
-#include "filesys.h"
#include "filecache.h"
#include "localplayer.h"
#include "server.h"
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
CE_TEXTURES_UPDATED,
- CE_SHOW_FORMSPEC
+ CE_SHOW_FORMSPEC,
+ CE_SPAWN_PARTICLE,
+ CE_ADD_PARTICLESPAWNER,
+ CE_DELETE_PARTICLESPAWNER,
+ CE_HUDADD,
+ CE_HUDRM,
+ CE_HUDCHANGE
};
struct ClientEvent
f32 camera_point_target_z;
} deathscreen;
struct{
- std::string* formspec;
- std::string* formname;
+ std::string *formspec;
+ std::string *formname;
} show_formspec;
struct{
} textures_updated;
+ struct{
+ v3f *pos;
+ v3f *vel;
+ v3f *acc;
+ f32 expirationtime;
+ f32 size;
+ bool collisiondetection;
+ std::string *texture;
+ } spawn_particle;
+ struct{
+ u16 amount;
+ f32 spawntime;
+ v3f *minpos;
+ v3f *maxpos;
+ v3f *minvel;
+ v3f *maxvel;
+ v3f *minacc;
+ v3f *maxacc;
+ f32 minexptime;
+ f32 maxexptime;
+ f32 minsize;
+ f32 maxsize;
+ bool collisiondetection;
+ std::string *texture;
+ u32 id;
+ } add_particlespawner;
+ struct{
+ u32 id;
+ } delete_particlespawner;
+ struct{
+ u32 id;
+ u8 type;
+ v2f *pos;
+ std::string *name;
+ v2f *scale;
+ std::string *text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ v2f *align;
+ v2f *offset;
+ } hudadd;
+ struct{
+ u32 id;
+ } hudrm;
+ struct{
+ u32 id;
+ HudElementStat stat;
+ v2f *v2fdata;
+ std::string *sdata;
+ u32 data;
+ } hudchange;
};
};
+/*
+ Packet counter
+*/
+
+class PacketCounter
+{
+public:
+ PacketCounter()
+ {
+ }
+
+ void add(u16 command)
+ {
+ std::map<u16, u16>::iterator n = m_packets.find(command);
+ if(n == m_packets.end())
+ {
+ m_packets[command] = 1;
+ }
+ else
+ {
+ n->second++;
+ }
+ }
+
+ void clear()
+ {
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ i->second = 0;
+ }
+ }
+
+ void print(std::ostream &o)
+ {
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ o<<"cmd "<<i->first
+ <<" count "<<i->second
+ <<std::endl;
+ }
+ }
+
+private:
+ // command, count
+ std::map<u16, u16> m_packets;
+};
+
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
- MtEventManager *event
+ MtEventManager *event,
+ bool ipv6
);
~Client();
void sendChangePassword(const std::wstring oldpassword,
const std::wstring newpassword);
void sendDamage(u8 damage);
+ void sendBreath(u16 breath);
void sendRespawn();
ClientEnvironment& getEnv()
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
- std::list<std::wstring> getConnectedPlayerNames();
+ std::list<std::string> getConnectedPlayerNames();
float getAnimationTime();
void setCrack(int level, v3s16 pos);
u16 getHP();
+ u16 getBreath();
bool checkPrivilege(const std::string &priv)
{ return (m_privileges.count(priv) != 0); }
bool nodedefReceived()
{ return m_nodedef_received; }
- void afterContentReceived();
+ void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
float getRTT(void);
void Receive();
void sendPlayerPos();
- // This sends the player's current name etc to the server
- void sendPlayerInfo();
// Send the item number 'item' as player item to the server
void sendPlayerItem(u16 item);
u32 m_media_received_count;
bool m_itemdef_received;
bool m_nodedef_received;
- friend class FarMesh;
// time_of_day speed approximation for old protocol
bool m_time_of_day_set;