#ifndef CLIENT_HEADER
#define CLIENT_HEADER
-#include "connection.h"
+#include "network/connection.h"
#include "environment.h"
#include "irrlichttypes_extrabloated.h"
-#include "jthread/jmutex.h"
+#include "threading/mutex.h"
#include <ostream>
#include <map>
#include <set>
#include "localplayer.h"
#include "hud.h"
#include "particles.h"
+#include "network/networkpacket.h"
struct MeshMakeData;
class MapBlockMesh;
struct MapDrawControl;
class MtEventManager;
struct PointedThing;
+class Database;
+class Mapper;
+struct MinimapMapblock;
struct QueuedMeshUpdate
{
MeshUpdateQueue();
~MeshUpdateQueue();
-
+
/*
peer_id=0 adds with nobody to send to
*/
u32 size()
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
return m_queue.size();
}
-
+
private:
std::vector<QueuedMeshUpdate*> m_queue;
std::set<v3s16> m_urgents;
- JMutex m_mutex;
+ Mutex m_mutex;
};
struct MeshUpdateResult
}
};
-class MeshUpdateThread : public JThread
+class MeshUpdateThread : public UpdateThread
{
-public:
+private:
+ MeshUpdateQueue m_queue_in;
- MeshUpdateThread(IGameDef *gamedef):
- m_gamedef(gamedef)
- {
- }
+protected:
+ virtual void doUpdate();
- void * Thread();
+public:
- MeshUpdateQueue m_queue_in;
+ MeshUpdateThread() : UpdateThread("Mesh") {}
+ void enqueueUpdate(v3s16 p, MeshMakeData *data,
+ bool ack_block_to_server, bool urgent);
MutexedQueue<MeshUpdateResult> m_queue_out;
- IGameDef *m_gamedef;
-
v3s16 m_camera_offset;
};
{
ClientEventType type;
union{
- struct{
- } none;
+ //struct{
+ //} none;
struct{
u8 amount;
} player_damage;
std::string *formspec;
std::string *formname;
} show_formspec;
- struct{
- } textures_updated;
+ //struct{
+ //} textures_updated;
struct{
v3f *pos;
v3f *vel;
MtEventManager *event,
bool ipv6
);
-
+
~Client();
/*
bool isShutdown();
+
/*
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
- void connect(Address address);
+ void connect(Address address,
+ const std::string &address_name,
+ bool is_local_server);
/*
Stuff that references the environment is valid only as
*/
void step(float dtime);
- void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
+ /*
+ * Command Handlers
+ */
+
+ void handleCommand(NetworkPacket* pkt);
+
+ void handleCommand_Null(NetworkPacket* pkt) {};
+ void handleCommand_Deprecated(NetworkPacket* pkt);
+ void handleCommand_Hello(NetworkPacket* pkt);
+ void handleCommand_AuthAccept(NetworkPacket* pkt);
+ void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
+ void handleCommand_DenySudoMode(NetworkPacket* pkt);
+ void handleCommand_InitLegacy(NetworkPacket* pkt);
+ void handleCommand_AccessDenied(NetworkPacket* pkt);
+ void handleCommand_RemoveNode(NetworkPacket* pkt);
+ void handleCommand_AddNode(NetworkPacket* pkt);
+ void handleCommand_BlockData(NetworkPacket* pkt);
+ void handleCommand_Inventory(NetworkPacket* pkt);
+ void handleCommand_TimeOfDay(NetworkPacket* pkt);
+ void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
+ void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
+ void handleCommand_Movement(NetworkPacket* pkt);
+ void handleCommand_HP(NetworkPacket* pkt);
+ void handleCommand_Breath(NetworkPacket* pkt);
+ void handleCommand_MovePlayer(NetworkPacket* pkt);
+ void handleCommand_PlayerItem(NetworkPacket* pkt);
+ void handleCommand_DeathScreen(NetworkPacket* pkt);
+ void handleCommand_AnnounceMedia(NetworkPacket* pkt);
+ void handleCommand_Media(NetworkPacket* pkt);
+ void handleCommand_ToolDef(NetworkPacket* pkt);
+ void handleCommand_NodeDef(NetworkPacket* pkt);
+ void handleCommand_CraftItemDef(NetworkPacket* pkt);
+ void handleCommand_ItemDef(NetworkPacket* pkt);
+ void handleCommand_PlaySound(NetworkPacket* pkt);
+ void handleCommand_StopSound(NetworkPacket* pkt);
+ void handleCommand_Privileges(NetworkPacket* pkt);
+ void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
+ void handleCommand_DetachedInventory(NetworkPacket* pkt);
+ void handleCommand_ShowFormSpec(NetworkPacket* pkt);
+ void handleCommand_SpawnParticle(NetworkPacket* pkt);
+ void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_HudAdd(NetworkPacket* pkt);
+ void handleCommand_HudRemove(NetworkPacket* pkt);
+ void handleCommand_HudChange(NetworkPacket* pkt);
+ void handleCommand_HudSetFlags(NetworkPacket* pkt);
+ void handleCommand_HudSetParam(NetworkPacket* pkt);
+ void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
+ void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
+ void handleCommand_EyeOffset(NetworkPacket* pkt);
+ void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+
+ void ProcessData(NetworkPacket *pkt);
+
// Returns true if something was received
bool AsyncProcessPacket();
bool AsyncProcessData();
- void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
+ void Send(NetworkPacket* pkt);
void interact(u8 action, const PointedThing& pointed);
void sendNodemetaFields(v3s16 p, const std::string &formname,
- const std::map<std::string, std::string> &fields);
+ const StringMap &fields);
void sendInventoryFields(const std::string &formname,
- const std::map<std::string, std::string> &fields);
+ const StringMap &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
- void sendChangePassword(const std::wstring &oldpassword,
- const std::wstring &newpassword);
+ void sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword);
void sendDamage(u8 damage);
void sendBreath(u16 breath);
void sendRespawn();
ClientEnvironment& getEnv()
{ return m_env; }
-
+
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
-
+
void setPlayerControl(PlayerControl &control);
void selectPlayerItem(u16 item);
bool getLocalInventoryUpdated();
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
-
+
/* InventoryManager interface */
Inventory* getInventory(const InventoryLocation &loc);
void inventoryAction(InventoryAction *a);
int getCrackLevel();
void setCrack(int level, v3s16 pos);
- void setHighlighted(v3s16 pos, bool show_hud);
- v3s16 getHighlighted(){ return m_highlighted_pos; }
-
u16 getHP();
u16 getBreath();
// Including blocks at appropriate edges
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
-
+
void updateCameraOffset(v3s16 camera_offset)
{ m_mesh_update_thread.m_camera_offset = camera_offset; }
// Get event from queue. CE_NONE is returned if queue is empty.
ClientEvent getClientEvent();
-
+
bool accessDenied()
{ return m_access_denied; }
- std::wstring accessDeniedReason()
+ bool reconnectRequested() { return m_access_denied_reconnect; }
+
+ std::string accessDeniedReason()
{ return m_access_denied_reason; }
bool itemdefReceived()
bool mediaReceived()
{ return m_media_downloader == NULL; }
+ u8 getProtoVersion()
+ { return m_proto_ver; }
+
float mediaReceiveProgress();
- void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
+ void afterContentReceived(IrrlichtDevice *device);
float getRTT(void);
float getCurRate(void);
float getAvgRate(void);
+ Mapper* getMapper ()
+ { return m_mapper; }
+
+ bool isMinimapDisabledByServer()
+ { return m_minimap_disabled_by_server; }
+
// IGameDef interface
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
virtual ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
+ virtual scene::ISceneManager* getSceneManager();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
+ virtual ParticleManager* getParticleManager();
virtual bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
// Send a request for conventional media transfer
- void request_media(const std::list<std::string> &file_requests);
+ void request_media(const std::vector<std::string> &file_requests);
// Send a notification that no conventional media transfer is needed
void received_media();
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
-
+
+ void initLocalMapSaving(const Address &address,
+ const std::string &hostname,
+ bool is_local_server);
+
void ReceiveAll();
void Receive();
-
+
void sendPlayerPos();
// Send the item number 'item' as player item to the server
void sendPlayerItem(u16 item);
-
+
+ void deleteAuthData();
+ // helper method shared with clientpackethandler
+ static AuthMechanism choseAuthMech(const u32 mechs);
+
+ void sendLegacyInit(const char* playerName, const char* playerPassword);
+ void sendInit(const std::string &playerName);
+ void startAuth(AuthMechanism chosen_auth_mechanism);
+ void sendDeletedBlocks(std::vector<v3s16> &blocks);
+ void sendGotBlocks(v3s16 block);
+ void sendRemovedSounds(std::vector<s32> &soundList);
+
+ // Helper function
+ inline std::string getPlayerName()
+ { return m_env.getLocalPlayer()->getName(); }
+
float m_packetcounter_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
ISoundManager *m_sound;
MtEventManager *m_event;
+
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
+ ParticleManager m_particle_manager;
con::Connection m_con;
IrrlichtDevice *m_device;
+ Mapper *m_mapper;
+ bool m_minimap_disabled_by_server;
// Server serialization version
u8 m_server_ser_ver;
+
+ // Used version of the protocol with server
+ // Values smaller than 25 only mean they are smaller than 25,
+ // and aren't accurate. We simply just don't know, because
+ // the server didn't send the version back then.
+ // If 0, server init hasn't been received yet.
+ u8 m_proto_ver;
+
u16 m_playeritem;
bool m_inventory_updated;
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
- std::set<v3s16> m_active_blocks;
PacketCounter m_packetcounter;
- bool m_show_hud;
// Block mesh animation parameters
float m_animation_time;
int m_crack_level;
v3s16 m_crack_pos;
- v3s16 m_highlighted_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
- Queue<std::wstring> m_chat_queue;
+ std::queue<std::wstring> m_chat_queue;
+
+ // The authentication methods we can use to enter sudo mode (=change password)
+ u32 m_sudo_auth_methods;
+
// The seed returned by the server in TOCLIENT_INIT is stored here
u64 m_map_seed;
+
+ // Auth data
+ std::string m_playername;
std::string m_password;
+ // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
+ std::string m_new_password;
+ // Usable by auth mechanisms.
+ AuthMechanism m_chosen_auth_mech;
+ void * m_auth_data;
+
+
bool m_access_denied;
- std::wstring m_access_denied_reason;
- Queue<ClientEvent> m_client_event_queue;
+ bool m_access_denied_reconnect;
+ std::string m_access_denied_reason;
+ std::queue<ClientEvent> m_client_event_queue;
bool m_itemdef_received;
bool m_nodedef_received;
ClientMediaDownloader *m_media_downloader;
std::map<std::string, Inventory*> m_detached_inventories;
// Storage for mesh data for creating multiple instances of the same mesh
- std::map<std::string, std::string> m_mesh_data;
+ StringMap m_mesh_data;
// own state
LocalClientState m_state;
+
+ // Used for saving server map to disk client-side
+ Database *m_localdb;
+ IntervalLimiter m_localdb_save_interval;
+ u16 m_cache_save_interval;
+
+ // TODO: Add callback to update these when g_settings changes
+ bool m_cache_smooth_lighting;
+ bool m_cache_enable_shaders;
+
+ DISABLE_CLASS_COPY(Client);
};
#endif // !CLIENT_HEADER
-