/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENT_HEADER
#define CLIENT_HEADER
-#ifndef SERVER
-
-#include "connection.h"
+#include "network/connection.h"
#include "environment.h"
-#include "common_irrlicht.h"
-#include "jmutex.h"
+#include "irrlichttypes_extrabloated.h"
+#include "threading/mutex.h"
#include <ostream>
+#include <map>
#include <set>
#include <vector>
#include "clientobject.h"
-#include "utility.h" // For IntervalLimiter
#include "gamedef.h"
#include "inventorymanager.h"
-#include "filesys.h"
-#include "filecache.h"
+#include "localplayer.h"
+#include "hud.h"
+#include "particles.h"
+#include "network/networkpacket.h"
struct MeshMakeData;
class MapBlockMesh;
-class IGameDef;
class IWritableTextureSource;
+class IWritableShaderSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
-class ClientEnvironment;
+class ClientMediaDownloader;
struct MapDrawControl;
class MtEventManager;
-
-class ClientNotReadyException : public BaseException
-{
-public:
- ClientNotReadyException(const char *s):
- BaseException(s)
- {}
-};
+struct PointedThing;
+class Database;
+class Mapper;
+struct MinimapMapblock;
struct QueuedMeshUpdate
{
~QueuedMeshUpdate();
};
+enum LocalClientState {
+ LC_Created,
+ LC_Init,
+ LC_Ready
+};
+
/*
A thread-safe queue of mesh update tasks
*/
MeshUpdateQueue();
~MeshUpdateQueue();
-
+
/*
peer_id=0 adds with nobody to send to
*/
u32 size()
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
return m_queue.size();
}
-
+
private:
std::vector<QueuedMeshUpdate*> m_queue;
std::set<v3s16> m_urgents;
- JMutex m_mutex;
+ Mutex m_mutex;
};
struct MeshUpdateResult
}
};
-class MeshUpdateThread : public SimpleThread
+class MeshUpdateThread : public UpdateThread
{
-public:
+private:
+ MeshUpdateQueue m_queue_in;
- MeshUpdateThread(IGameDef *gamedef):
- m_gamedef(gamedef)
- {
- }
+protected:
+ virtual void doUpdate();
- void * Thread();
+public:
- MeshUpdateQueue m_queue_in;
+ MeshUpdateThread() : UpdateThread("Mesh") {}
+ void enqueueUpdate(v3s16 p, MeshMakeData *data,
+ bool ack_block_to_server, bool urgent);
MutexedQueue<MeshUpdateResult> m_queue_out;
- IGameDef *m_gamedef;
+ v3s16 m_camera_offset;
};
enum ClientEventType
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
- CE_TEXTURES_UPDATED
+ CE_SHOW_FORMSPEC,
+ CE_SPAWN_PARTICLE,
+ CE_ADD_PARTICLESPAWNER,
+ CE_DELETE_PARTICLESPAWNER,
+ CE_HUDADD,
+ CE_HUDRM,
+ CE_HUDCHANGE,
+ CE_SET_SKY,
+ CE_OVERRIDE_DAY_NIGHT_RATIO,
};
struct ClientEvent
{
ClientEventType type;
union{
- struct{
- } none;
+ //struct{
+ //} none;
struct{
u8 amount;
} player_damage;
f32 camera_point_target_z;
} deathscreen;
struct{
- } textures_updated;
+ std::string *formspec;
+ std::string *formname;
+ } show_formspec;
+ //struct{
+ //} textures_updated;
+ struct{
+ v3f *pos;
+ v3f *vel;
+ v3f *acc;
+ f32 expirationtime;
+ f32 size;
+ bool collisiondetection;
+ bool vertical;
+ std::string *texture;
+ } spawn_particle;
+ struct{
+ u16 amount;
+ f32 spawntime;
+ v3f *minpos;
+ v3f *maxpos;
+ v3f *minvel;
+ v3f *maxvel;
+ v3f *minacc;
+ v3f *maxacc;
+ f32 minexptime;
+ f32 maxexptime;
+ f32 minsize;
+ f32 maxsize;
+ bool collisiondetection;
+ bool vertical;
+ std::string *texture;
+ u32 id;
+ } add_particlespawner;
+ struct{
+ u32 id;
+ } delete_particlespawner;
+ struct{
+ u32 id;
+ u8 type;
+ v2f *pos;
+ std::string *name;
+ v2f *scale;
+ std::string *text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ v2f *align;
+ v2f *offset;
+ v3f *world_pos;
+ v2s32 * size;
+ } hudadd;
+ struct{
+ u32 id;
+ } hudrm;
+ struct{
+ u32 id;
+ HudElementStat stat;
+ v2f *v2fdata;
+ std::string *sdata;
+ u32 data;
+ v3f *v3fdata;
+ v2s32 * v2s32data;
+ } hudchange;
+ struct{
+ video::SColor *bgcolor;
+ std::string *type;
+ std::vector<std::string> *params;
+ } set_sky;
+ struct{
+ bool do_override;
+ float ratio_f;
+ } override_day_night_ratio;
};
};
+/*
+ Packet counter
+*/
+
+class PacketCounter
+{
+public:
+ PacketCounter()
+ {
+ }
+
+ void add(u16 command)
+ {
+ std::map<u16, u16>::iterator n = m_packets.find(command);
+ if(n == m_packets.end())
+ {
+ m_packets[command] = 1;
+ }
+ else
+ {
+ n->second++;
+ }
+ }
+
+ void clear()
+ {
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ i->second = 0;
+ }
+ }
+
+ void print(std::ostream &o)
+ {
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ o<<"cmd "<<i->first
+ <<" count "<<i->second
+ <<std::endl;
+ }
+ }
+
+private:
+ // command, count
+ std::map<u16, u16> m_packets;
+};
+
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
+ IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
- MtEventManager *event
+ MtEventManager *event,
+ bool ipv6
);
-
+
~Client();
+
+ /*
+ request all threads managed by client to be stopped
+ */
+ void Stop();
+
+
+ bool isShutdown();
+
/*
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
- void connect(Address address);
- /*
- returns true when
- m_con.Connected() == true
- AND m_server_ser_ver != SER_FMT_VER_INVALID
- throws con::PeerNotFoundException if connection has been deleted,
- eg. timed out.
- */
- bool connectedAndInitialized();
+ void connect(Address address,
+ const std::string &address_name,
+ bool is_local_server);
+
/*
Stuff that references the environment is valid only as
long as this is not called. (eg. Players)
*/
void step(float dtime);
- void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
+ /*
+ * Command Handlers
+ */
+
+ void handleCommand(NetworkPacket* pkt);
+
+ void handleCommand_Null(NetworkPacket* pkt) {};
+ void handleCommand_Deprecated(NetworkPacket* pkt);
+ void handleCommand_Hello(NetworkPacket* pkt);
+ void handleCommand_AuthAccept(NetworkPacket* pkt);
+ void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
+ void handleCommand_DenySudoMode(NetworkPacket* pkt);
+ void handleCommand_InitLegacy(NetworkPacket* pkt);
+ void handleCommand_AccessDenied(NetworkPacket* pkt);
+ void handleCommand_RemoveNode(NetworkPacket* pkt);
+ void handleCommand_AddNode(NetworkPacket* pkt);
+ void handleCommand_BlockData(NetworkPacket* pkt);
+ void handleCommand_Inventory(NetworkPacket* pkt);
+ void handleCommand_TimeOfDay(NetworkPacket* pkt);
+ void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
+ void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
+ void handleCommand_Movement(NetworkPacket* pkt);
+ void handleCommand_HP(NetworkPacket* pkt);
+ void handleCommand_Breath(NetworkPacket* pkt);
+ void handleCommand_MovePlayer(NetworkPacket* pkt);
+ void handleCommand_PlayerItem(NetworkPacket* pkt);
+ void handleCommand_DeathScreen(NetworkPacket* pkt);
+ void handleCommand_AnnounceMedia(NetworkPacket* pkt);
+ void handleCommand_Media(NetworkPacket* pkt);
+ void handleCommand_ToolDef(NetworkPacket* pkt);
+ void handleCommand_NodeDef(NetworkPacket* pkt);
+ void handleCommand_CraftItemDef(NetworkPacket* pkt);
+ void handleCommand_ItemDef(NetworkPacket* pkt);
+ void handleCommand_PlaySound(NetworkPacket* pkt);
+ void handleCommand_StopSound(NetworkPacket* pkt);
+ void handleCommand_Privileges(NetworkPacket* pkt);
+ void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
+ void handleCommand_DetachedInventory(NetworkPacket* pkt);
+ void handleCommand_ShowFormSpec(NetworkPacket* pkt);
+ void handleCommand_SpawnParticle(NetworkPacket* pkt);
+ void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_HudAdd(NetworkPacket* pkt);
+ void handleCommand_HudRemove(NetworkPacket* pkt);
+ void handleCommand_HudChange(NetworkPacket* pkt);
+ void handleCommand_HudSetFlags(NetworkPacket* pkt);
+ void handleCommand_HudSetParam(NetworkPacket* pkt);
+ void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
+ void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
+ void handleCommand_EyeOffset(NetworkPacket* pkt);
+ void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+
+ void ProcessData(NetworkPacket *pkt);
+
// Returns true if something was received
bool AsyncProcessPacket();
bool AsyncProcessData();
- void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
+ void Send(NetworkPacket* pkt);
void interact(u8 action, const PointedThing& pointed);
- void sendSignNodeText(v3s16 p, std::string text);
+ void sendNodemetaFields(v3s16 p, const std::string &formname,
+ const StringMap &fields);
+ void sendInventoryFields(const std::string &formname,
+ const StringMap &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
- void sendChangePassword(const std::wstring oldpassword,
- const std::wstring newpassword);
+ void sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword);
void sendDamage(u8 damage);
+ void sendBreath(u16 breath);
void sendRespawn();
+ void sendReady();
ClientEnvironment& getEnv()
{ return m_env; }
-
+
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
- void addNode(v3s16 p, MapNode n);
-
+ void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
+
void setPlayerControl(PlayerControl &control);
void selectPlayerItem(u16 item);
bool getLocalInventoryUpdated();
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
-
+
/* InventoryManager interface */
Inventory* getInventory(const InventoryLocation &loc);
void inventoryAction(InventoryAction *a);
core::line3d<f32> shootline_on_map
);
- // Prints a line or two of info
- void printDebugInfo(std::ostream &os);
-
- core::list<std::wstring> getConnectedPlayerNames();
+ std::list<std::string> getConnectedPlayerNames();
float getAnimationTime();
void setCrack(int level, v3s16 pos);
u16 getHP();
+ u16 getBreath();
- float getAvgRtt()
- {
- try{
- return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
- } catch(con::PeerNotFoundException){
- return 1337;
- }
- }
+ bool checkPrivilege(const std::string &priv)
+ { return (m_privileges.count(priv) != 0); }
bool getChatMessage(std::wstring &message);
void typeChatMessage(const std::wstring& message);
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
+ void updateCameraOffset(v3s16 camera_offset)
+ { m_mesh_update_thread.m_camera_offset = camera_offset; }
+
// Get event from queue. CE_NONE is returned if queue is empty.
ClientEvent getClientEvent();
-
+
bool accessDenied()
{ return m_access_denied; }
- std::wstring accessDeniedReason()
- { return m_access_denied_reason; }
+ bool reconnectRequested() { return m_access_denied_reconnect; }
- float textureReceiveProgress()
- { return m_texture_receive_progress; }
+ std::string accessDeniedReason()
+ { return m_access_denied_reason; }
- bool texturesReceived()
- { return m_textures_received; }
bool itemdefReceived()
{ return m_itemdef_received; }
bool nodedefReceived()
{ return m_nodedef_received; }
-
- void afterContentReceived();
+ bool mediaReceived()
+ { return m_media_downloader == NULL; }
+
+ u8 getProtoVersion()
+ { return m_proto_ver; }
+
+ float mediaReceiveProgress();
+
+ void afterContentReceived(IrrlichtDevice *device);
float getRTT(void);
+ float getCurRate(void);
+ float getAvgRate(void);
+
+ Mapper* getMapper ()
+ { return m_mapper; }
+
+ bool isMinimapDisabledByServer()
+ { return m_minimap_disabled_by_server; }
// IGameDef interface
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
virtual ITextureSource* getTextureSource();
+ virtual IShaderSource* getShaderSource();
+ virtual scene::ISceneManager* getSceneManager();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
+ virtual ParticleManager* getParticleManager();
+ virtual bool checkLocalPrivilege(const std::string &priv)
+ { return checkPrivilege(priv); }
+ virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+
+ // The following set of functions is used by ClientMediaDownloader
+ // Insert a media file appropriately into the appropriate manager
+ bool loadMedia(const std::string &data, const std::string &filename);
+ // Send a request for conventional media transfer
+ void request_media(const std::vector<std::string> &file_requests);
+ // Send a notification that no conventional media transfer is needed
+ void received_media();
+
+ LocalClientState getState() { return m_state; }
+
+ void makeScreenshot(IrrlichtDevice *device);
private:
-
+
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
-
+
+ void initLocalMapSaving(const Address &address,
+ const std::string &hostname,
+ bool is_local_server);
+
void ReceiveAll();
void Receive();
-
+
void sendPlayerPos();
- // This sends the player's current name etc to the server
- void sendPlayerInfo();
// Send the item number 'item' as player item to the server
void sendPlayerItem(u16 item);
-
+
+ void deleteAuthData();
+ // helper method shared with clientpackethandler
+ static AuthMechanism choseAuthMech(const u32 mechs);
+
+ void sendLegacyInit(const char* playerName, const char* playerPassword);
+ void sendInit(const std::string &playerName);
+ void startAuth(AuthMechanism chosen_auth_mechanism);
+ void sendDeletedBlocks(std::vector<v3s16> &blocks);
+ void sendGotBlocks(v3s16 block);
+ void sendRemovedSounds(std::vector<s32> &soundList);
+
+ // Helper function
+ inline std::string getPlayerName()
+ { return m_env.getLocalPlayer()->getName(); }
+
float m_packetcounter_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
+ IWritableShaderSource *m_shsrc;
IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef;
ISoundManager *m_sound;
MtEventManager *m_event;
+
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
+ ParticleManager m_particle_manager;
con::Connection m_con;
IrrlichtDevice *m_device;
+ Mapper *m_mapper;
+ bool m_minimap_disabled_by_server;
// Server serialization version
u8 m_server_ser_ver;
+
+ // Used version of the protocol with server
+ // Values smaller than 25 only mean they are smaller than 25,
+ // and aren't accurate. We simply just don't know, because
+ // the server didn't send the version back then.
+ // If 0, server init hasn't been received yet.
+ u8 m_proto_ver;
+
u16 m_playeritem;
bool m_inventory_updated;
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
- core::map<v3s16, bool> m_active_blocks;
PacketCounter m_packetcounter;
// Block mesh animation parameters
float m_animation_time;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
- Queue<std::wstring> m_chat_queue;
+ std::queue<std::wstring> m_chat_queue;
+
+ // The authentication methods we can use to enter sudo mode (=change password)
+ u32 m_sudo_auth_methods;
+
// The seed returned by the server in TOCLIENT_INIT is stored here
u64 m_map_seed;
+
+ // Auth data
+ std::string m_playername;
std::string m_password;
+ // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
+ std::string m_new_password;
+ // Usable by auth mechanisms.
+ AuthMechanism m_chosen_auth_mech;
+ void * m_auth_data;
+
+
bool m_access_denied;
- std::wstring m_access_denied_reason;
- Queue<ClientEvent> m_client_event_queue;
- FileCache m_texture_cache;
- // a map of the name and SHA1 checksum of each texture;
- // cleared after content has been recieved
- core::map<std::string, std::string> m_texture_name_sha1_map;
- float m_texture_receive_progress;
- bool m_textures_received;
+ bool m_access_denied_reconnect;
+ std::string m_access_denied_reason;
+ std::queue<ClientEvent> m_client_event_queue;
bool m_itemdef_received;
bool m_nodedef_received;
- friend class FarMesh;
+ ClientMediaDownloader *m_media_downloader;
// time_of_day speed approximation for old protocol
bool m_time_of_day_set;
float m_last_time_of_day_f;
float m_time_of_day_update_timer;
+ // An interval for generally sending object positions and stuff
+ float m_recommended_send_interval;
+
// Sounds
float m_removed_sounds_check_timer;
// Mapping from server sound ids to our sound ids
std::map<int, s32> m_sounds_client_to_server;
// And relations to objects
std::map<int, u16> m_sounds_to_objects;
-};
-#endif // !SERVER
+ // Privileges
+ std::set<std::string> m_privileges;
-#endif // !CLIENT_HEADER
+ // Detached inventories
+ // key = name
+ std::map<std::string, Inventory*> m_detached_inventories;
+
+ // Storage for mesh data for creating multiple instances of the same mesh
+ StringMap m_mesh_data;
+ // own state
+ LocalClientState m_state;
+
+ // Used for saving server map to disk client-side
+ Database *m_localdb;
+ IntervalLimiter m_localdb_save_interval;
+ u16 m_cache_save_interval;
+
+ // TODO: Add callback to update these when g_settings changes
+ bool m_cache_smooth_lighting;
+ bool m_cache_enable_shaders;
+
+ DISABLE_CLASS_COPY(Client);
+};
+
+#endif // !CLIENT_HEADER