int getCrackLevel();
void setCrack(int level, v3s16 pos);
- void setHighlighted(v3s16 pos, bool show_higlighted);
- v3s16 getHighlighted(){ return m_highlighted_pos; }
-
u16 getHP();
u16 getBreath();
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
PacketCounter m_packetcounter;
- bool m_show_highlighted;
// Block mesh animation parameters
float m_animation_time;
int m_crack_level;
v3s16 m_crack_pos;
- v3s16 m_highlighted_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
// TODO: Add callback to update these when g_settings changes
bool m_cache_smooth_lighting;
bool m_cache_enable_shaders;
+
+ DISABLE_CLASS_COPY(Client);
};
#endif // !CLIENT_HEADER