]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.h
Optimize headers (part 2) (#6272)
[minetest.git] / src / client.h
index daeef398567ad3e9db9e5668eabb57613f99e7dc..80f4cee406457e3ebf929bed9b93f2099e0b558b 100644 (file)
@@ -17,26 +17,31 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef CLIENT_HEADER
-#define CLIENT_HEADER
+#pragma once
 
 #include "network/connection.h"
-#include "environment.h"
+#include "clientenvironment.h"
 #include "irrlichttypes_extrabloated.h"
-#include "jthread/jmutex.h"
 #include <ostream>
 #include <map>
 #include <set>
 #include <vector>
+#include <unordered_set>
 #include "clientobject.h"
 #include "gamedef.h"
 #include "inventorymanager.h"
 #include "localplayer.h"
 #include "hud.h"
 #include "particles.h"
-#include "network/networkpacket.h"
+#include "mapnode.h"
+#include "tileanimation.h"
+#include "mesh_generator_thread.h"
+#include <fstream>
+
+#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
 
 struct MeshMakeData;
+struct ChatMessage;
 class MapBlockMesh;
 class IWritableTextureSource;
 class IWritableShaderSource;
@@ -47,17 +52,11 @@ class ClientMediaDownloader;
 struct MapDrawControl;
 class MtEventManager;
 struct PointedThing;
-class Database;
-
-struct QueuedMeshUpdate
-{
-       v3s16 p;
-       MeshMakeData *data;
-       bool ack_block_to_server;
-
-       QueuedMeshUpdate();
-       ~QueuedMeshUpdate();
-};
+class MapDatabase;
+class Minimap;
+struct MinimapMapblock;
+class Camera;
+class NetworkPacket;
 
 enum LocalClientState {
        LC_Created,
@@ -65,72 +64,6 @@ enum LocalClientState {
        LC_Ready
 };
 
-/*
-       A thread-safe queue of mesh update tasks
-*/
-class MeshUpdateQueue
-{
-public:
-       MeshUpdateQueue();
-
-       ~MeshUpdateQueue();
-
-       /*
-               peer_id=0 adds with nobody to send to
-       */
-       void addBlock(v3s16 p, MeshMakeData *data,
-                       bool ack_block_to_server, bool urgent);
-
-       // Returned pointer must be deleted
-       // Returns NULL if queue is empty
-       QueuedMeshUpdate * pop();
-
-       u32 size()
-       {
-               JMutexAutoLock lock(m_mutex);
-               return m_queue.size();
-       }
-
-private:
-       std::vector<QueuedMeshUpdate*> m_queue;
-       std::set<v3s16> m_urgents;
-       JMutex m_mutex;
-};
-
-struct MeshUpdateResult
-{
-       v3s16 p;
-       MapBlockMesh *mesh;
-       bool ack_block_to_server;
-
-       MeshUpdateResult():
-               p(-1338,-1338,-1338),
-               mesh(NULL),
-               ack_block_to_server(false)
-       {
-       }
-};
-
-class MeshUpdateThread : public JThread
-{
-public:
-
-       MeshUpdateThread(IGameDef *gamedef):
-               m_gamedef(gamedef)
-       {
-       }
-
-       void * Thread();
-
-       MeshUpdateQueue m_queue_in;
-
-       MutexedQueue<MeshUpdateResult> m_queue_out;
-
-       IGameDef *m_gamedef;
-
-       v3s16 m_camera_offset;
-};
-
 enum ClientEventType
 {
        CE_NONE,
@@ -138,6 +71,7 @@ enum ClientEventType
        CE_PLAYER_FORCE_MOVE,
        CE_DEATHSCREEN,
        CE_SHOW_FORMSPEC,
+       CE_SHOW_LOCAL_FORMSPEC,
        CE_SPAWN_PARTICLE,
        CE_ADD_PARTICLESPAWNER,
        CE_DELETE_PARTICLESPAWNER,
@@ -146,6 +80,7 @@ enum ClientEventType
        CE_HUDCHANGE,
        CE_SET_SKY,
        CE_OVERRIDE_DAY_NIGHT_RATIO,
+       CE_CLOUD_PARAMS,
 };
 
 struct ClientEvent
@@ -180,8 +115,11 @@ struct ClientEvent
                        f32 expirationtime;
                        f32 size;
                        bool collisiondetection;
+                       bool collision_removal;
                        bool vertical;
                        std::string *texture;
+                       struct TileAnimationParams animation;
+                       u8 glow;
                } spawn_particle;
                struct{
                        u16 amount;
@@ -197,9 +135,13 @@ struct ClientEvent
                        f32 minsize;
                        f32 maxsize;
                        bool collisiondetection;
+                       bool collision_removal;
+                       u16 attached_id;
                        bool vertical;
                        std::string *texture;
                        u32 id;
+                       struct TileAnimationParams animation;
+                       u8 glow;
                } add_particlespawner;
                struct{
                        u32 id;
@@ -235,11 +177,21 @@ struct ClientEvent
                        video::SColor *bgcolor;
                        std::string *type;
                        std::vector<std::string> *params;
+                       bool clouds;
                } set_sky;
                struct{
                        bool do_override;
                        float ratio_f;
                } override_day_night_ratio;
+               struct {
+                       f32 density;
+                       u32 color_bright;
+                       u32 color_ambient;
+                       f32 height;
+                       f32 thickness;
+                       f32 speed_x;
+                       f32 speed_y;
+               } cloud_params;
        };
 };
 
@@ -250,9 +202,7 @@ struct ClientEvent
 class PacketCounter
 {
 public:
-       PacketCounter()
-       {
-       }
+       PacketCounter() = default;
 
        void add(u16 command)
        {
@@ -269,23 +219,15 @@ class PacketCounter
 
        void clear()
        {
-               for(std::map<u16, u16>::iterator
-                               i = m_packets.begin();
-                               i != m_packets.end(); ++i)
-               {
-                       i->second = 0;
+               for (auto &m_packet : m_packets) {
+                       m_packet.second = 0;
                }
        }
 
        void print(std::ostream &o)
        {
-               for(std::map<u16, u16>::iterator
-                               i = m_packets.begin();
-                               i != m_packets.end(); ++i)
-               {
-                       o<<"cmd "<<i->first
-                                       <<" count "<<i->second
-                                       <<std::endl;
+               for (const auto &m_packet : m_packets) {
+                       o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
                }
        }
 
@@ -294,6 +236,9 @@ class PacketCounter
        std::map<u16, u16> m_packets;
 };
 
+class ClientScripting;
+struct GameUIFlags;
+
 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
 public:
@@ -302,9 +247,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        */
 
        Client(
-                       IrrlichtDevice *device,
                        const char *playername,
-                       std::string password,
+                       const std::string &password,
+                       const std::string &address_name,
                        MapDrawControl &control,
                        IWritableTextureSource *tsrc,
                        IWritableShaderSource *shsrc,
@@ -312,10 +257,24 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                        IWritableNodeDefManager *nodedef,
                        ISoundManager *sound,
                        MtEventManager *event,
-                       bool ipv6
+                       bool ipv6,
+                       GameUIFlags *game_ui_flags
        );
 
        ~Client();
+       DISABLE_CLASS_COPY(Client);
+
+       // Load local mods into memory
+       void loadMods();
+       void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
+                               std::string mod_subpath);
+       inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
+       {
+               scanModSubfolder(mod_name, mod_path, "");
+       }
+
+       // Initizle the mods
+       void initMods();
 
        /*
         request all threads managed by client to be stopped
@@ -329,9 +288,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                The name of the local player should already be set when
                calling this, as it is sent in the initialization.
        */
-       void connect(Address address,
-                       const std::string &address_name,
-                       bool is_local_server);
+       void connect(Address address, bool is_local_server);
 
        /*
                Stuff that references the environment is valid only as
@@ -360,23 +317,22 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_BlockData(NetworkPacket* pkt);
        void handleCommand_Inventory(NetworkPacket* pkt);
        void handleCommand_TimeOfDay(NetworkPacket* pkt);
-       void handleCommand_ChatMessage(NetworkPacket* pkt);
+       void handleCommand_ChatMessageOld(NetworkPacket *pkt);
+       void handleCommand_ChatMessage(NetworkPacket *pkt);
        void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
        void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
        void handleCommand_Movement(NetworkPacket* pkt);
        void handleCommand_HP(NetworkPacket* pkt);
        void handleCommand_Breath(NetworkPacket* pkt);
        void handleCommand_MovePlayer(NetworkPacket* pkt);
-       void handleCommand_PlayerItem(NetworkPacket* pkt);
        void handleCommand_DeathScreen(NetworkPacket* pkt);
        void handleCommand_AnnounceMedia(NetworkPacket* pkt);
        void handleCommand_Media(NetworkPacket* pkt);
-       void handleCommand_ToolDef(NetworkPacket* pkt);
        void handleCommand_NodeDef(NetworkPacket* pkt);
-       void handleCommand_CraftItemDef(NetworkPacket* pkt);
        void handleCommand_ItemDef(NetworkPacket* pkt);
        void handleCommand_PlaySound(NetworkPacket* pkt);
        void handleCommand_StopSound(NetworkPacket* pkt);
+       void handleCommand_FadeSound(NetworkPacket *pkt);
        void handleCommand_Privileges(NetworkPacket* pkt);
        void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
        void handleCommand_DetachedInventory(NetworkPacket* pkt);
@@ -390,16 +346,16 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_HudSetFlags(NetworkPacket* pkt);
        void handleCommand_HudSetParam(NetworkPacket* pkt);
        void handleCommand_HudSetSky(NetworkPacket* pkt);
+       void handleCommand_CloudParams(NetworkPacket* pkt);
        void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
        void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
        void handleCommand_EyeOffset(NetworkPacket* pkt);
+       void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
        void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+       void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
 
        void ProcessData(NetworkPacket *pkt);
 
-       // Returns true if something was received
-       bool AsyncProcessPacket();
-       bool AsyncProcessData();
        void Send(NetworkPacket* pkt);
 
        void interact(u8 action, const PointedThing& pointed);
@@ -410,6 +366,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                const StringMap &fields);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
+       void clearOutChatQueue();
        void sendChangePassword(const std::string &oldpassword,
                const std::string &newpassword);
        void sendDamage(u8 damage);
@@ -417,11 +374,26 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void sendRespawn();
        void sendReady();
 
-       ClientEnvironment& getEnv()
-       { return m_env; }
+       ClientEnvironment& getEnv() { return m_env; }
+       ITextureSource *tsrc() { return getTextureSource(); }
+       ISoundManager *sound() { return getSoundManager(); }
+       static const std::string &getBuiltinLuaPath();
+       static const std::string &getClientModsLuaPath();
+
+       virtual const std::vector<ModSpec> &getMods() const;
+       virtual const ModSpec* getModSpec(const std::string &modname) const;
 
        // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
        void removeNode(v3s16 p);
+
+       /**
+        * Helper function for Client Side Modding
+        * Flavour is applied there, this should not be used for core engine
+        * @param p
+        * @param is_valid_position
+        * @return
+        */
+       MapNode getNode(v3s16 p, bool *is_valid_position);
        void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
 
        void setPlayerControl(PlayerControl &control);
@@ -440,30 +412,25 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        Inventory* getInventory(const InventoryLocation &loc);
        void inventoryAction(InventoryAction *a);
 
-       // Gets closest object pointed by the shootline
-       // Returns NULL if not found
-       ClientActiveObject * getSelectedActiveObject(
-                       f32 max_d,
-                       v3f from_pos_f_on_map,
-                       core::line3d<f32> shootline_on_map
-       );
-
-       std::list<std::string> getConnectedPlayerNames();
+       const std::list<std::string> &getConnectedPlayerNames()
+       {
+               return m_env.getPlayerNames();
+       }
 
        float getAnimationTime();
 
        int getCrackLevel();
+       v3s16 getCrackPos();
        void setCrack(int level, v3s16 pos);
 
-       void setHighlighted(v3s16 pos, bool show_higlighted);
-       v3s16 getHighlighted(){ return m_highlighted_pos; }
-
        u16 getHP();
-       u16 getBreath();
 
-       bool checkPrivilege(const std::string &priv)
+       bool checkPrivilege(const std::string &priv) const
        { return (m_privileges.count(priv) != 0); }
 
+       const std::unordered_set<std::string> &getPrivilegeList() const
+       { return m_privileges; }
+
        bool getChatMessage(std::wstring &message);
        void typeChatMessage(const std::wstring& message);
 
@@ -477,59 +444,120 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void updateCameraOffset(v3s16 camera_offset)
        { m_mesh_update_thread.m_camera_offset = camera_offset; }
 
-       // Get event from queue. CE_NONE is returned if queue is empty.
+       bool hasClientEvents() const { return !m_client_event_queue.empty(); }
+       // Get event from queue. If queue is empty, it triggers an assertion failure.
        ClientEvent getClientEvent();
 
-       bool accessDenied()
-       { return m_access_denied; }
+       bool accessDenied() const { return m_access_denied; }
 
-       std::string accessDeniedReason()
-       { return m_access_denied_reason; }
+       bool reconnectRequested() const { return m_access_denied_reconnect; }
+
+       void setFatalError(const std::string &reason)
+       {
+               m_access_denied = true;
+               m_access_denied_reason = reason;
+       }
+
+       // Renaming accessDeniedReason to better name could be good as it's used to
+       // disconnect client when CSM failed.
+       const std::string &accessDeniedReason() const { return m_access_denied_reason; }
 
        bool itemdefReceived()
        { return m_itemdef_received; }
        bool nodedefReceived()
        { return m_nodedef_received; }
        bool mediaReceived()
-       { return m_media_downloader == NULL; }
+       { return !m_media_downloader; }
 
        u8 getProtoVersion()
        { return m_proto_ver; }
 
+       bool connectedToServer()
+       { return m_con.Connected(); }
+
        float mediaReceiveProgress();
 
-       void afterContentReceived(IrrlichtDevice *device);
+       void afterContentReceived();
+
+       float getRTT();
+       float getCurRate();
 
-       float getRTT(void);
-       float getCurRate(void);
-       float getAvgRate(void);
+       Minimap* getMinimap() { return m_minimap; }
+       void setCamera(Camera* camera) { m_camera = camera; }
+
+       Camera* getCamera () { return m_camera; }
+
+       bool shouldShowMinimap() const;
 
        // IGameDef interface
        virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
-       virtual ITextureSource* getTextureSource();
+       ITextureSource* getTextureSource();
        virtual IShaderSource* getShaderSource();
-       virtual scene::ISceneManager* getSceneManager();
+       IShaderSource *shsrc() { return getShaderSource(); }
        virtual u16 allocateUnknownNodeId(const std::string &name);
        virtual ISoundManager* getSoundManager();
        virtual MtEventManager* getEventManager();
        virtual ParticleManager* getParticleManager();
-       virtual bool checkLocalPrivilege(const std::string &priv)
+       bool checkLocalPrivilege(const std::string &priv)
        { return checkPrivilege(priv); }
        virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+       const std::string* getModFile(const std::string &filename);
+
+       virtual std::string getModStoragePath() const;
+       virtual bool registerModStorage(ModMetadata *meta);
+       virtual void unregisterModStorage(const std::string &name);
 
        // The following set of functions is used by ClientMediaDownloader
        // Insert a media file appropriately into the appropriate manager
        bool loadMedia(const std::string &data, const std::string &filename);
        // Send a request for conventional media transfer
        void request_media(const std::vector<std::string> &file_requests);
-       // Send a notification that no conventional media transfer is needed
-       void received_media();
 
        LocalClientState getState() { return m_state; }
 
-       void makeScreenshot(IrrlichtDevice *device);
+       void makeScreenshot();
+
+       inline void pushToChatQueue(ChatMessage *cec)
+       {
+               m_chat_queue.push(cec);
+       }
+
+       ClientScripting *getScript() { return m_script; }
+       const bool moddingEnabled() const { return m_modding_enabled; }
+
+       inline void pushToEventQueue(const ClientEvent &event)
+       {
+               m_client_event_queue.push(event);
+       }
+
+       void showGameChat(bool show = true);
+       void showGameHud(bool show = true);
+       void showMinimap(bool show = true);
+       void showProfiler(bool show = true);
+       void showGameFog(bool show = true);
+       void showGameDebug(bool show = true);
+
+       const Address getServerAddress()
+       {
+               return m_con.GetPeerAddress(PEER_ID_SERVER);
+       }
+
+       const std::string &getAddressName() const
+       {
+               return m_address_name;
+       }
+
+       inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
+       {
+               return m_csm_flavour_limits & flag;
+       }
+
+       u32 getCSMNodeRangeLimit() const
+       {
+               return m_csm_noderange_limit;
+       }
 
 private:
 
@@ -563,11 +591,13 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        inline std::string getPlayerName()
        { return m_env.getLocalPlayer()->getName(); }
 
-       float m_packetcounter_timer;
-       float m_connection_reinit_timer;
-       float m_avg_rtt_timer;
-       float m_playerpos_send_timer;
-       float m_ignore_damage_timer; // Used after server moves player
+       bool canSendChatMessage() const;
+
+       float m_packetcounter_timer = 0.0f;
+       float m_connection_reinit_timer = 0.1f;
+       float m_avg_rtt_timer = 0.0f;
+       float m_playerpos_send_timer = 0.0f;
+       float m_ignore_damage_timer = 0.0f; // Used after server moves player
        IntervalLimiter m_map_timer_and_unload_interval;
 
        IWritableTextureSource *m_tsrc;
@@ -582,32 +612,42 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        ClientEnvironment m_env;
        ParticleManager m_particle_manager;
        con::Connection m_con;
-       IrrlichtDevice *m_device;
+       std::string m_address_name;
+       Camera *m_camera = nullptr;
+       Minimap *m_minimap = nullptr;
+       bool m_minimap_disabled_by_server = false;
        // Server serialization version
        u8 m_server_ser_ver;
+
        // Used version of the protocol with server
-       u8 m_proto_ver;
-       u16 m_playeritem;
-       bool m_inventory_updated;
-       Inventory *m_inventory_from_server;
-       float m_inventory_from_server_age;
+       // Values smaller than 25 only mean they are smaller than 25,
+       // and aren't accurate. We simply just don't know, because
+       // the server didn't send the version back then.
+       // If 0, server init hasn't been received yet.
+       u8 m_proto_ver = 0;
+
+       u16 m_playeritem = 0;
+       bool m_inventory_updated = false;
+       Inventory *m_inventory_from_server = nullptr;
+       float m_inventory_from_server_age = 0.0f;
        PacketCounter m_packetcounter;
-       bool m_show_highlighted;
        // Block mesh animation parameters
-       float m_animation_time;
-       int m_crack_level;
+       float m_animation_time = 0.0f;
+       int m_crack_level = -1;
        v3s16 m_crack_pos;
-       v3s16 m_highlighted_pos;
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
-       std::queue<std::wstring> m_chat_queue;
+       std::queue<std::wstring> m_out_chat_queue;
+       u32 m_last_chat_message_sent;
+       float m_chat_message_allowance = 5.0f;
+       std::queue<ChatMessage *> m_chat_queue;
 
        // The authentication methods we can use to enter sudo mode (=change password)
        u32 m_sudo_auth_methods;
 
        // The seed returned by the server in TOCLIENT_INIT is stored here
-       u64 m_map_seed;
+       u64 m_map_seed = 0;
 
        // Auth data
        std::string m_playername;
@@ -616,54 +656,64 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        std::string m_new_password;
        // Usable by auth mechanisms.
        AuthMechanism m_chosen_auth_mech;
-       void * m_auth_data;
+       void *m_auth_data = nullptr;
 
 
-       bool m_access_denied;
-       std::string m_access_denied_reason;
+       bool m_access_denied = false;
+       bool m_access_denied_reconnect = false;
+       std::string m_access_denied_reason = "";
        std::queue<ClientEvent> m_client_event_queue;
-       bool m_itemdef_received;
-       bool m_nodedef_received;
+       bool m_itemdef_received = false;
+       bool m_nodedef_received = false;
        ClientMediaDownloader *m_media_downloader;
 
        // time_of_day speed approximation for old protocol
-       bool m_time_of_day_set;
-       float m_last_time_of_day_f;
-       float m_time_of_day_update_timer;
+       bool m_time_of_day_set = false;
+       float m_last_time_of_day_f = -1.0f;
+       float m_time_of_day_update_timer = 0.0f;
 
        // An interval for generally sending object positions and stuff
-       float m_recommended_send_interval;
+       float m_recommended_send_interval = 0.1f;
 
        // Sounds
-       float m_removed_sounds_check_timer;
+       float m_removed_sounds_check_timer = 0.0f;
        // Mapping from server sound ids to our sound ids
-       std::map<s32, int> m_sounds_server_to_client;
+       std::unordered_map<s32, int> m_sounds_server_to_client;
        // And the other way!
-       std::map<int, s32> m_sounds_client_to_server;
+       std::unordered_map<int, s32> m_sounds_client_to_server;
        // And relations to objects
-       std::map<int, u16> m_sounds_to_objects;
+       std::unordered_map<int, u16> m_sounds_to_objects;
 
        // Privileges
-       std::set<std::string> m_privileges;
+       std::unordered_set<std::string> m_privileges;
 
        // Detached inventories
        // key = name
-       std::map<std::string, Inventory*> m_detached_inventories;
+       std::unordered_map<std::string, Inventory*> m_detached_inventories;
 
        // Storage for mesh data for creating multiple instances of the same mesh
        StringMap m_mesh_data;
 
+       StringMap m_mod_files;
+
        // own state
        LocalClientState m_state;
 
        // Used for saving server map to disk client-side
-       Database *m_localdb;
+       MapDatabase *m_localdb = nullptr;
        IntervalLimiter m_localdb_save_interval;
        u16 m_cache_save_interval;
 
-       // TODO: Add callback to update these when g_settings changes
-       bool m_cache_smooth_lighting;
-       bool m_cache_enable_shaders;
-};
+       ClientScripting *m_script = nullptr;
+       bool m_modding_enabled;
+       std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+       float m_mod_storage_save_timer = 10.0f;
+       std::vector<ModSpec> m_mods;
+       GameUIFlags *m_game_ui_flags;
 
-#endif // !CLIENT_HEADER
+       bool m_shutdown = false;
+
+       // CSM flavour limits byteflag
+       u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
+       u32 m_csm_noderange_limit = 8;
+};