#include <set>
#include <vector>
#include "clientobject.h"
-#include "utility.h" // For IntervalLimiter
#include "gamedef.h"
#include "inventorymanager.h"
#include "filesys.h"
#include "filecache.h"
#include "localplayer.h"
+#include "util/pointedthing.h"
struct MeshMakeData;
class MapBlockMesh;