]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.h
Rollback: Fail on bad precondition instead of causing assertion error
[minetest.git] / src / client.h
index fd7e5f08d8b8b2c58b82ee53dedbc46ab73b1e20..547edfeabe48d308617ab1fe54888a1833fb411e 100644 (file)
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef CLIENT_HEADER
 #define CLIENT_HEADER
 
-#include "connection.h"
+#include "network/connection.h"
 #include "environment.h"
 #include "irrlichttypes_extrabloated.h"
 #include "jthread/jmutex.h"
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "localplayer.h"
 #include "hud.h"
 #include "particles.h"
+#include "network/networkpacket.h"
 
 struct MeshMakeData;
 class MapBlockMesh;
@@ -47,7 +48,8 @@ struct MapDrawControl;
 class MtEventManager;
 struct PointedThing;
 class Database;
-class Server;
+class Mapper;
+struct MinimapMapblock;
 
 struct QueuedMeshUpdate
 {
@@ -111,23 +113,27 @@ struct MeshUpdateResult
        }
 };
 
-class MeshUpdateThread : public JThread
+class MeshUpdateThread : public UpdateThread
 {
+private:
+       MeshUpdateQueue m_queue_in;
+
+protected:
+       const char *getName()
+       { return "MeshUpdateThread"; }
+       virtual void doUpdate();
+
 public:
 
-       MeshUpdateThread(IGameDef *gamedef):
-               m_gamedef(gamedef)
+       MeshUpdateThread()
        {
        }
 
-       void * Thread();
-
-       MeshUpdateQueue m_queue_in;
+       void enqueueUpdate(v3s16 p, MeshMakeData *data,
+                       bool ack_block_to_server, bool urgent);
 
        MutexedQueue<MeshUpdateResult> m_queue_out;
 
-       IGameDef *m_gamedef;
-
        v3s16 m_camera_offset;
 };
 
@@ -341,22 +347,77 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        */
        void step(float dtime);
 
-       void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
+       /*
+        * Command Handlers
+        */
+
+       void handleCommand(NetworkPacket* pkt);
+
+       void handleCommand_Null(NetworkPacket* pkt) {};
+       void handleCommand_Deprecated(NetworkPacket* pkt);
+       void handleCommand_Hello(NetworkPacket* pkt);
+       void handleCommand_AuthAccept(NetworkPacket* pkt);
+       void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
+       void handleCommand_DenySudoMode(NetworkPacket* pkt);
+       void handleCommand_InitLegacy(NetworkPacket* pkt);
+       void handleCommand_AccessDenied(NetworkPacket* pkt);
+       void handleCommand_RemoveNode(NetworkPacket* pkt);
+       void handleCommand_AddNode(NetworkPacket* pkt);
+       void handleCommand_BlockData(NetworkPacket* pkt);
+       void handleCommand_Inventory(NetworkPacket* pkt);
+       void handleCommand_TimeOfDay(NetworkPacket* pkt);
+       void handleCommand_ChatMessage(NetworkPacket* pkt);
+       void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
+       void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
+       void handleCommand_Movement(NetworkPacket* pkt);
+       void handleCommand_HP(NetworkPacket* pkt);
+       void handleCommand_Breath(NetworkPacket* pkt);
+       void handleCommand_MovePlayer(NetworkPacket* pkt);
+       void handleCommand_PlayerItem(NetworkPacket* pkt);
+       void handleCommand_DeathScreen(NetworkPacket* pkt);
+       void handleCommand_AnnounceMedia(NetworkPacket* pkt);
+       void handleCommand_Media(NetworkPacket* pkt);
+       void handleCommand_ToolDef(NetworkPacket* pkt);
+       void handleCommand_NodeDef(NetworkPacket* pkt);
+       void handleCommand_CraftItemDef(NetworkPacket* pkt);
+       void handleCommand_ItemDef(NetworkPacket* pkt);
+       void handleCommand_PlaySound(NetworkPacket* pkt);
+       void handleCommand_StopSound(NetworkPacket* pkt);
+       void handleCommand_Privileges(NetworkPacket* pkt);
+       void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
+       void handleCommand_DetachedInventory(NetworkPacket* pkt);
+       void handleCommand_ShowFormSpec(NetworkPacket* pkt);
+       void handleCommand_SpawnParticle(NetworkPacket* pkt);
+       void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
+       void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
+       void handleCommand_HudAdd(NetworkPacket* pkt);
+       void handleCommand_HudRemove(NetworkPacket* pkt);
+       void handleCommand_HudChange(NetworkPacket* pkt);
+       void handleCommand_HudSetFlags(NetworkPacket* pkt);
+       void handleCommand_HudSetParam(NetworkPacket* pkt);
+       void handleCommand_HudSetSky(NetworkPacket* pkt);
+       void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
+       void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
+       void handleCommand_EyeOffset(NetworkPacket* pkt);
+       void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+
+       void ProcessData(NetworkPacket *pkt);
+
        // Returns true if something was received
        bool AsyncProcessPacket();
        bool AsyncProcessData();
-       void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
+       void Send(NetworkPacket* pkt);
 
        void interact(u8 action, const PointedThing& pointed);
 
        void sendNodemetaFields(v3s16 p, const std::string &formname,
-                       const std::map<std::string, std::string> &fields);
+               const StringMap &fields);
        void sendInventoryFields(const std::string &formname,
-                       const std::map<std::string, std::string> &fields);
+               const StringMap &fields);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
-       void sendChangePassword(const std::wstring &oldpassword,
-                               const std::wstring &newpassword);
+       void sendChangePassword(const std::string &oldpassword,
+               const std::string &newpassword);
        void sendDamage(u8 damage);
        void sendBreath(u16 breath);
        void sendRespawn();
@@ -428,7 +489,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool accessDenied()
        { return m_access_denied; }
 
-       std::wstring accessDeniedReason()
+       bool reconnectRequested() { return m_access_denied_reconnect; }
+
+       std::string accessDeniedReason()
        { return m_access_denied_reason; }
 
        bool itemdefReceived()
@@ -438,14 +501,20 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool mediaReceived()
        { return m_media_downloader == NULL; }
 
+       u8 getProtoVersion()
+       { return m_proto_ver; }
+
        float mediaReceiveProgress();
 
-       void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
+       void afterContentReceived(IrrlichtDevice *device);
 
        float getRTT(void);
        float getCurRate(void);
        float getAvgRate(void);
 
+       Mapper* getMapper ()
+       { return m_mapper; }
+
        // IGameDef interface
        virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
@@ -465,7 +534,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // Insert a media file appropriately into the appropriate manager
        bool loadMedia(const std::string &data, const std::string &filename);
        // Send a request for conventional media transfer
-       void request_media(const std::list<std::string> &file_requests);
+       void request_media(const std::vector<std::string> &file_requests);
        // Send a notification that no conventional media transfer is needed
        void received_media();
 
@@ -490,6 +559,21 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // Send the item number 'item' as player item to the server
        void sendPlayerItem(u16 item);
 
+       void deleteAuthData();
+       // helper method shared with clientpackethandler
+       static AuthMechanism choseAuthMech(const u32 mechs);
+
+       void sendLegacyInit(const char* playerName, const char* playerPassword);
+       void sendInit(const std::string &playerName);
+       void startAuth(AuthMechanism chosen_auth_mechanism);
+       void sendDeletedBlocks(std::vector<v3s16> &blocks);
+       void sendGotBlocks(v3s16 block);
+       void sendRemovedSounds(std::vector<s32> &soundList);
+
+       // Helper function
+       inline std::string getPlayerName()
+       { return m_env.getLocalPlayer()->getName(); }
+
        float m_packetcounter_timer;
        float m_connection_reinit_timer;
        float m_avg_rtt_timer;
@@ -510,13 +594,21 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        ParticleManager m_particle_manager;
        con::Connection m_con;
        IrrlichtDevice *m_device;
+       Mapper *m_mapper;
        // Server serialization version
        u8 m_server_ser_ver;
+
+       // Used version of the protocol with server
+       // Values smaller than 25 only mean they are smaller than 25,
+       // and aren't accurate. We simply just don't know, because
+       // the server didn't send the version back then.
+       // If 0, server init hasn't been received yet.
+       u8 m_proto_ver;
+
        u16 m_playeritem;
        bool m_inventory_updated;
        Inventory *m_inventory_from_server;
        float m_inventory_from_server_age;
-       std::set<v3s16> m_active_blocks;
        PacketCounter m_packetcounter;
        bool m_show_highlighted;
        // Block mesh animation parameters
@@ -527,13 +619,28 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
-       Queue<std::wstring> m_chat_queue;
+       std::queue<std::wstring> m_chat_queue;
+
+       // The authentication methods we can use to enter sudo mode (=change password)
+       u32 m_sudo_auth_methods;
+
        // The seed returned by the server in TOCLIENT_INIT is stored here
        u64 m_map_seed;
+
+       // Auth data
+       std::string m_playername;
        std::string m_password;
+       // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
+       std::string m_new_password;
+       // Usable by auth mechanisms.
+       AuthMechanism m_chosen_auth_mech;
+       void * m_auth_data;
+
+
        bool m_access_denied;
-       std::wstring m_access_denied_reason;
-       Queue<ClientEvent> m_client_event_queue;
+       bool m_access_denied_reconnect;
+       std::string m_access_denied_reason;
+       std::queue<ClientEvent> m_client_event_queue;
        bool m_itemdef_received;
        bool m_nodedef_received;
        ClientMediaDownloader *m_media_downloader;
@@ -563,18 +670,19 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        std::map<std::string, Inventory*> m_detached_inventories;
 
        // Storage for mesh data for creating multiple instances of the same mesh
-       std::map<std::string, std::string> m_mesh_data;
+       StringMap m_mesh_data;
 
        // own state
        LocalClientState m_state;
 
        // Used for saving server map to disk client-side
-       Database *localdb;
-       Server *localserver;
+       Database *m_localdb;
+       IntervalLimiter m_localdb_save_interval;
+       u16 m_cache_save_interval;
 
-       // TODO: Add callback to update this when g_settings changes
+       // TODO: Add callback to update these when g_settings changes
        bool m_cache_smooth_lighting;
+       bool m_cache_enable_shaders;
 };
 
 #endif // !CLIENT_HEADER
-