#include "filesys.h"
#include "filecache.h"
#include "localplayer.h"
+#include "server.h"
+#include "particles.h"
#include "util/pointedthing.h"
struct MeshMakeData;
class MapBlockMesh;
class IGameDef;
class IWritableTextureSource;
+class IWritableShaderSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
IGameDef *m_gamedef;
};
+class MediaFetchThread : public SimpleThread
+{
+public:
+
+ MediaFetchThread(IGameDef *gamedef):
+ m_gamedef(gamedef)
+ {
+ }
+
+ void * Thread();
+
+ core::list<MediaRequest> m_file_requests;
+ MutexedQueue<std::pair<std::string, std::string> > m_file_data;
+ core::list<MediaRequest> m_failed;
+ std::string m_remote_url;
+ IGameDef *m_gamedef;
+};
+
enum ClientEventType
{
CE_NONE,
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
- CE_TEXTURES_UPDATED
+ CE_TEXTURES_UPDATED,
+ CE_SHOW_FORMSPEC
};
struct ClientEvent
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
+ struct{
+ std::string* formspec;
+ std::string* formname;
+ } show_formspec;
struct{
} textures_updated;
};
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
+ IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
void sendNodemetaFields(v3s16 p, const std::string &formname,
const std::map<std::string, std::string> &fields);
+ void sendInventoryFields(const std::string &formname,
+ const std::map<std::string, std::string> &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
void sendChangePassword(const std::wstring oldpassword,
{ return m_access_denied_reason; }
float mediaReceiveProgress()
- { return m_media_receive_progress; }
+ {
+ if (!m_media_receive_started) return 0;
+ return 1.0 * m_media_received_count / m_media_count;
+ }
bool texturesReceived()
- { return m_media_received; }
+ { return m_media_receive_started && m_media_received_count == m_media_count; }
bool itemdefReceived()
{ return m_itemdef_received; }
bool nodedefReceived()
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
virtual ITextureSource* getTextureSource();
+ virtual IShaderSource* getShaderSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
-
+
+ void request_media(const core::list<MediaRequest> &file_requests);
+
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
+ IWritableShaderSource *m_shsrc;
IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef;
ISoundManager *m_sound;
MtEventManager *m_event;
MeshUpdateThread m_mesh_update_thread;
+ core::list<MediaFetchThread*> m_media_fetch_threads;
ClientEnvironment m_env;
con::Connection m_con;
IrrlichtDevice *m_device;
FileCache m_media_cache;
// Mapping from media file name to SHA1 checksum
core::map<std::string, std::string> m_media_name_sha1_map;
- float m_media_receive_progress;
- bool m_media_received;
+ bool m_media_receive_started;
+ u32 m_media_count;
+ u32 m_media_received_count;
bool m_itemdef_received;
bool m_nodedef_received;
friend class FarMesh;
float m_last_time_of_day_f;
float m_time_of_day_update_timer;
+ // An interval for generally sending object positions and stuff
+ float m_recommended_send_interval;
+
// Sounds
float m_removed_sounds_check_timer;
// Mapping from server sound ids to our sound ids
// Privileges
std::set<std::string> m_privileges;
+
+ // Detached inventories
+ // key = name
+ std::map<std::string, Inventory*> m_detached_inventories;
};
#endif // !CLIENT_HEADER