]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.h
Slightly improved version of mystrtok_r
[dragonfireclient.git] / src / client.h
index 72ab70abd246baed500a710c3a9bf10b0bd1c65b..43fac9c9ad39d7ccca95bd8626999adc647f45ea 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -22,23 +22,26 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "connection.h"
 #include "environment.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "jmutex.h"
 #include <ostream>
 #include <set>
 #include <vector>
 #include "clientobject.h"
-#include "utility.h" // For IntervalLimiter
 #include "gamedef.h"
 #include "inventorymanager.h"
 #include "filesys.h"
 #include "filecache.h"
 #include "localplayer.h"
+#include "server.h"
+#include "particles.h"
+#include "util/pointedthing.h"
 
 struct MeshMakeData;
 class MapBlockMesh;
 class IGameDef;
 class IWritableTextureSource;
+class IWritableShaderSource;
 class IWritableItemDefManager;
 class IWritableNodeDefManager;
 //class IWritableCraftDefManager;
@@ -128,13 +131,32 @@ class MeshUpdateThread : public SimpleThread
        IGameDef *m_gamedef;
 };
 
+class MediaFetchThread : public SimpleThread
+{
+public:
+
+       MediaFetchThread(IGameDef *gamedef):
+               m_gamedef(gamedef)
+       {
+       }
+
+       void * Thread();
+
+       core::list<MediaRequest> m_file_requests;
+       MutexedQueue<std::pair<std::string, std::string> > m_file_data;
+       core::list<MediaRequest> m_failed;
+       std::string m_remote_url;
+       IGameDef *m_gamedef;
+};
+
 enum ClientEventType
 {
        CE_NONE,
        CE_PLAYER_DAMAGE,
        CE_PLAYER_FORCE_MOVE,
        CE_DEATHSCREEN,
-       CE_TEXTURES_UPDATED
+       CE_TEXTURES_UPDATED,
+       CE_SHOW_FORMSPEC
 };
 
 struct ClientEvent
@@ -156,6 +178,10 @@ struct ClientEvent
                        f32 camera_point_target_y;
                        f32 camera_point_target_z;
                } deathscreen;
+               struct{
+                       std::string* formspec;
+                       std::string* formname;
+               } show_formspec;
                struct{
                } textures_updated;
        };
@@ -174,6 +200,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                        std::string password,
                        MapDrawControl &control,
                        IWritableTextureSource *tsrc,
+                       IWritableShaderSource *shsrc,
                        IWritableItemDefManager *itemdef,
                        IWritableNodeDefManager *nodedef,
                        ISoundManager *sound,
@@ -210,11 +237,14 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 
        void interact(u8 action, const PointedThing& pointed);
 
-       void sendSignNodeText(v3s16 p, std::string text);
+       void sendNodemetaFields(v3s16 p, const std::string &formname,
+                       const std::map<std::string, std::string> &fields);
+       void sendInventoryFields(const std::string &formname,
+                       const std::map<std::string, std::string> &fields);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
        void sendChangePassword(const std::wstring oldpassword,
-               const std::wstring newpassword);
+                       const std::wstring newpassword);
        void sendDamage(u8 damage);
        void sendRespawn();
 
@@ -284,10 +314,13 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        { return m_access_denied_reason; }
 
        float mediaReceiveProgress()
-       { return m_media_receive_progress; }
+       {
+               if (!m_media_receive_started) return 0;
+               return 1.0 * m_media_received_count / m_media_count;
+       }
 
        bool texturesReceived()
-       { return m_media_received; }
+       { return m_media_receive_started && m_media_received_count == m_media_count; }
        bool itemdefReceived()
        { return m_itemdef_received; }
        bool nodedefReceived()
@@ -302,6 +335,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        virtual INodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
        virtual ITextureSource* getTextureSource();
+       virtual IShaderSource* getShaderSource();
        virtual u16 allocateUnknownNodeId(const std::string &name);
        virtual ISoundManager* getSoundManager();
        virtual MtEventManager* getEventManager();
@@ -312,7 +346,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        
        // Insert a media file appropriately into the appropriate manager
        bool loadMedia(const std::string &data, const std::string &filename);
-       
+
+       void request_media(const core::list<MediaRequest> &file_requests);
+
        // Virtual methods from con::PeerHandler
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
@@ -334,12 +370,14 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        IntervalLimiter m_map_timer_and_unload_interval;
 
        IWritableTextureSource *m_tsrc;
+       IWritableShaderSource *m_shsrc;
        IWritableItemDefManager *m_itemdef;
        IWritableNodeDefManager *m_nodedef;
        ISoundManager *m_sound;
        MtEventManager *m_event;
 
        MeshUpdateThread m_mesh_update_thread;
+       core::list<MediaFetchThread*> m_media_fetch_threads;
        ClientEnvironment m_env;
        con::Connection m_con;
        IrrlichtDevice *m_device;
@@ -368,8 +406,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        FileCache m_media_cache;
        // Mapping from media file name to SHA1 checksum
        core::map<std::string, std::string> m_media_name_sha1_map;
-       float m_media_receive_progress;
-       bool m_media_received;
+       bool m_media_receive_started;
+       u32 m_media_count;
+       u32 m_media_received_count;
        bool m_itemdef_received;
        bool m_nodedef_received;
        friend class FarMesh;
@@ -379,6 +418,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        float m_last_time_of_day_f;
        float m_time_of_day_update_timer;
 
+       // An interval for generally sending object positions and stuff
+       float m_recommended_send_interval;
+
        // Sounds
        float m_removed_sounds_check_timer;
        // Mapping from server sound ids to our sound ids
@@ -390,6 +432,10 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 
        // Privileges
        std::set<std::string> m_privileges;
+
+       // Detached inventories
+       // key = name
+       std::map<std::string, Inventory*> m_detached_inventories;
 };
 
 #endif // !CLIENT_HEADER