#include "filecache.h"
#include "localplayer.h"
#include "server.h"
+#include "particles.h"
#include "util/pointedthing.h"
struct MeshMakeData;
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
- CE_TEXTURES_UPDATED
+ CE_TEXTURES_UPDATED,
+ CE_SHOW_FORMSPEC
};
struct ClientEvent
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
+ struct{
+ std::string* formspec;
+ std::string* formname;
+ } show_formspec;
struct{
} textures_updated;
};