]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.h
Log deprecated Lua function calls (#7491)
[minetest.git] / src / client.h
index adac83e5cbf3f190ea10a033723e1be9cbb7c51b..423db870a65bc560f4f8f4facfa640f461a99c05 100644 (file)
@@ -17,10 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef CLIENT_HEADER
-#define CLIENT_HEADER
+#pragma once
 
-#include "network/connection.h"
 #include "clientenvironment.h"
 #include "irrlichttypes_extrabloated.h"
 #include <ostream>
@@ -32,26 +30,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "gamedef.h"
 #include "inventorymanager.h"
 #include "localplayer.h"
-#include "hud.h"
+#include "client/hud.h"
 #include "particles.h"
 #include "mapnode.h"
 #include "tileanimation.h"
 #include "mesh_generator_thread.h"
+#include "network/address.h"
+#include "network/peerhandler.h"
 #include <fstream>
-#include "filesys.h"
 
 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
 
+struct ClientEvent;
 struct MeshMakeData;
 struct ChatMessage;
 class MapBlockMesh;
 class IWritableTextureSource;
 class IWritableShaderSource;
 class IWritableItemDefManager;
-class IWritableNodeDefManager;
+class ISoundManager;
+class NodeDefManager;
 //class IWritableCraftDefManager;
 class ClientMediaDownloader;
 struct MapDrawControl;
+class ModChannelMgr;
 class MtEventManager;
 struct PointedThing;
 class MapDatabase;
@@ -59,6 +61,9 @@ class Minimap;
 struct MinimapMapblock;
 class Camera;
 class NetworkPacket;
+namespace con {
+class Connection;
+}
 
 enum LocalClientState {
        LC_Created,
@@ -66,137 +71,6 @@ enum LocalClientState {
        LC_Ready
 };
 
-enum ClientEventType
-{
-       CE_NONE,
-       CE_PLAYER_DAMAGE,
-       CE_PLAYER_FORCE_MOVE,
-       CE_DEATHSCREEN,
-       CE_SHOW_FORMSPEC,
-       CE_SHOW_LOCAL_FORMSPEC,
-       CE_SPAWN_PARTICLE,
-       CE_ADD_PARTICLESPAWNER,
-       CE_DELETE_PARTICLESPAWNER,
-       CE_HUDADD,
-       CE_HUDRM,
-       CE_HUDCHANGE,
-       CE_SET_SKY,
-       CE_OVERRIDE_DAY_NIGHT_RATIO,
-       CE_CLOUD_PARAMS,
-};
-
-struct ClientEvent
-{
-       ClientEventType type;
-       union{
-               //struct{
-               //} none;
-               struct{
-                       u8 amount;
-               } player_damage;
-               struct{
-                       f32 pitch;
-                       f32 yaw;
-               } player_force_move;
-               struct{
-                       bool set_camera_point_target;
-                       f32 camera_point_target_x;
-                       f32 camera_point_target_y;
-                       f32 camera_point_target_z;
-               } deathscreen;
-               struct{
-                       std::string *formspec;
-                       std::string *formname;
-               } show_formspec;
-               //struct{
-               //} textures_updated;
-               struct{
-                       v3f *pos;
-                       v3f *vel;
-                       v3f *acc;
-                       f32 expirationtime;
-                       f32 size;
-                       bool collisiondetection;
-                       bool collision_removal;
-                       bool vertical;
-                       std::string *texture;
-                       struct TileAnimationParams animation;
-                       u8 glow;
-               } spawn_particle;
-               struct{
-                       u16 amount;
-                       f32 spawntime;
-                       v3f *minpos;
-                       v3f *maxpos;
-                       v3f *minvel;
-                       v3f *maxvel;
-                       v3f *minacc;
-                       v3f *maxacc;
-                       f32 minexptime;
-                       f32 maxexptime;
-                       f32 minsize;
-                       f32 maxsize;
-                       bool collisiondetection;
-                       bool collision_removal;
-                       u16 attached_id;
-                       bool vertical;
-                       std::string *texture;
-                       u32 id;
-                       struct TileAnimationParams animation;
-                       u8 glow;
-               } add_particlespawner;
-               struct{
-                       u32 id;
-               } delete_particlespawner;
-               struct{
-                       u32 id;
-                       u8 type;
-                       v2f *pos;
-                       std::string *name;
-                       v2f *scale;
-                       std::string *text;
-                       u32 number;
-                       u32 item;
-                       u32 dir;
-                       v2f *align;
-                       v2f *offset;
-                       v3f *world_pos;
-                       v2s32 * size;
-               } hudadd;
-               struct{
-                       u32 id;
-               } hudrm;
-               struct{
-                       u32 id;
-                       HudElementStat stat;
-                       v2f *v2fdata;
-                       std::string *sdata;
-                       u32 data;
-                       v3f *v3fdata;
-                       v2s32 * v2s32data;
-               } hudchange;
-               struct{
-                       video::SColor *bgcolor;
-                       std::string *type;
-                       std::vector<std::string> *params;
-                       bool clouds;
-               } set_sky;
-               struct{
-                       bool do_override;
-                       float ratio_f;
-               } override_day_night_ratio;
-               struct {
-                       f32 density;
-                       u32 color_bright;
-                       u32 color_ambient;
-                       f32 height;
-                       f32 thickness;
-                       f32 speed_x;
-                       f32 speed_y;
-               } cloud_params;
-       };
-};
-
 /*
        Packet counter
 */
@@ -204,9 +78,7 @@ struct ClientEvent
 class PacketCounter
 {
 public:
-       PacketCounter()
-       {
-       }
+       PacketCounter() = default;
 
        void add(u16 command)
        {
@@ -223,23 +95,15 @@ class PacketCounter
 
        void clear()
        {
-               for(std::map<u16, u16>::iterator
-                               i = m_packets.begin();
-                               i != m_packets.end(); ++i)
-               {
-                       i->second = 0;
+               for (auto &m_packet : m_packets) {
+                       m_packet.second = 0;
                }
        }
 
        void print(std::ostream &o)
        {
-               for(std::map<u16, u16>::iterator
-                               i = m_packets.begin();
-                               i != m_packets.end(); ++i)
-               {
-                       o<<"cmd "<<i->first
-                                       <<" count "<<i->second
-                                       <<std::endl;
+               for (const auto &m_packet : m_packets) {
+                       o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
                }
        }
 
@@ -249,7 +113,7 @@ class PacketCounter
 };
 
 class ClientScripting;
-struct GameUIFlags;
+class GameUI;
 
 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
@@ -266,18 +130,18 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                        IWritableTextureSource *tsrc,
                        IWritableShaderSource *shsrc,
                        IWritableItemDefManager *itemdef,
-                       IWritableNodeDefManager *nodedef,
+                       NodeDefManager *nodedef,
                        ISoundManager *sound,
                        MtEventManager *event,
                        bool ipv6,
-                       GameUIFlags *game_ui_flags
+                       GameUI *game_ui
        );
 
        ~Client();
        DISABLE_CLASS_COPY(Client);
 
        // Load local mods into memory
-       void loadMods();
+       void loadBuiltin();
        void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
                                std::string mod_subpath);
        inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
@@ -285,9 +149,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                scanModSubfolder(mod_name, mod_path, "");
        }
 
-       // Initizle the mods
-       void initMods();
-
        /*
         request all threads managed by client to be stopped
         */
@@ -322,14 +183,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_AuthAccept(NetworkPacket* pkt);
        void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
        void handleCommand_DenySudoMode(NetworkPacket* pkt);
-       void handleCommand_InitLegacy(NetworkPacket* pkt);
        void handleCommand_AccessDenied(NetworkPacket* pkt);
        void handleCommand_RemoveNode(NetworkPacket* pkt);
        void handleCommand_AddNode(NetworkPacket* pkt);
        void handleCommand_BlockData(NetworkPacket* pkt);
        void handleCommand_Inventory(NetworkPacket* pkt);
        void handleCommand_TimeOfDay(NetworkPacket* pkt);
-       void handleCommand_ChatMessageOld(NetworkPacket *pkt);
        void handleCommand_ChatMessage(NetworkPacket *pkt);
        void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
        void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
@@ -363,8 +222,11 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
        void handleCommand_EyeOffset(NetworkPacket* pkt);
        void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
-       void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
-       void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
+       void handleCommand_ModChannelMsg(NetworkPacket *pkt);
+       void handleCommand_ModChannelSignal(NetworkPacket *pkt);
+       void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
+       void handleCommand_FormspecPrepend(NetworkPacket *pkt);
+       void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
 
        void ProcessData(NetworkPacket *pkt);
 
@@ -382,7 +244,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void sendChangePassword(const std::string &oldpassword,
                const std::string &newpassword);
        void sendDamage(u8 damage);
-       void sendBreath(u16 breath);
        void sendRespawn();
        void sendReady();
 
@@ -392,15 +253,15 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        static const std::string &getBuiltinLuaPath();
        static const std::string &getClientModsLuaPath();
 
-       virtual const std::vector<ModSpec> &getMods() const;
-       virtual const ModSpec* getModSpec(const std::string &modname) const;
+       const std::vector<ModSpec> &getMods() const override;
+       const ModSpec* getModSpec(const std::string &modname) const override;
 
        // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
        void removeNode(v3s16 p);
 
        /**
         * Helper function for Client Side Modding
-        * Flavour is applied there, this should not be used for core engine
+        * CSM restrictions are applied there, this should not be used for core engine
         * @param p
         * @param is_valid_position
         * @return
@@ -421,8 +282,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void getLocalInventory(Inventory &dst);
 
        /* InventoryManager interface */
-       Inventory* getInventory(const InventoryLocation &loc);
-       void inventoryAction(InventoryAction *a);
+       Inventory* getInventory(const InventoryLocation &loc) override;
+       void inventoryAction(InventoryAction *a) override;
 
        const std::list<std::string> &getConnectedPlayerNames()
        {
@@ -458,7 +319,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 
        bool hasClientEvents() const { return !m_client_event_queue.empty(); }
        // Get event from queue. If queue is empty, it triggers an assertion failure.
-       ClientEvent getClientEvent();
+       ClientEvent getClientEvent();
 
        bool accessDenied() const { return m_access_denied; }
 
@@ -484,8 +345,10 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        u8 getProtoVersion()
        { return m_proto_ver; }
 
-       bool connectedToServer()
-       { return m_con.Connected(); }
+       bool connectedToServer();
+       void confirmRegistration();
+       bool m_is_registration_confirmation_state = false;
+       bool m_simple_singleplayer_mode;
 
        float mediaReceiveProgress();
 
@@ -502,24 +365,23 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool shouldShowMinimap() const;
 
        // IGameDef interface
-       virtual IItemDefManager* getItemDefManager();
-       virtual INodeDefManager* getNodeDefManager();
-       virtual ICraftDefManager* getCraftDefManager();
+       IItemDefManager* getItemDefManager() override;
+       const NodeDefManager* getNodeDefManager() override;
+       ICraftDefManager* getCraftDefManager() override;
        ITextureSource* getTextureSource();
        virtual IShaderSource* getShaderSource();
-       IShaderSource *shsrc() { return getShaderSource(); }
-       virtual u16 allocateUnknownNodeId(const std::string &name);
+       u16 allocateUnknownNodeId(const std::string &name) override;
        virtual ISoundManager* getSoundManager();
-       virtual MtEventManager* getEventManager();
+       MtEventManager* getEventManager();
        virtual ParticleManager* getParticleManager();
        bool checkLocalPrivilege(const std::string &priv)
        { return checkPrivilege(priv); }
-       virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+       virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
        const std::string* getModFile(const std::string &filename);
 
-       virtual std::string getModStoragePath() const;
-       virtual bool registerModStorage(ModMetadata *meta);
-       virtual void unregisterModStorage(const std::string &name);
+       std::string getModStoragePath() const override;
+       bool registerModStorage(ModMetadata *meta) override;
+       void unregisterModStorage(const std::string &name) override;
 
        // The following set of functions is used by ClientMediaDownloader
        // Insert a media file appropriately into the appropriate manager
@@ -539,43 +401,49 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        ClientScripting *getScript() { return m_script; }
        const bool moddingEnabled() const { return m_modding_enabled; }
 
-       inline void pushToEventQueue(const ClientEvent &event)
-       {
-               m_client_event_queue.push(event);
-       }
+       void pushToEventQueue(ClientEvent *event);
 
-       void showGameChat(const bool show = true);
-       void showGameHud(const bool show = true);
-       void showMinimap(const bool show = true);
-       void showProfiler(const bool show = true);
-       void showGameFog(const bool show = true);
-       void showGameDebug(const bool show = true);
+       void showMinimap(bool show = true);
 
-       const Address getServerAddress()
-       {
-               return m_con.GetPeerAddress(PEER_ID_SERVER);
-       }
+       const Address getServerAddress();
 
        const std::string &getAddressName() const
        {
                return m_address_name;
        }
 
-       inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
+       inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
        {
-               return m_csm_flavour_limits & flag;
+               return m_csm_restriction_flags & flag;
        }
 
        u32 getCSMNodeRangeLimit() const
        {
-               return m_csm_noderange_limit;
+               return m_csm_restriction_noderange;
        }
 
+       inline std::unordered_map<u32, u32> &getHUDTranslationMap()
+       {
+               return m_hud_server_to_client;
+       }
+
+       bool joinModChannel(const std::string &channel) override;
+       bool leaveModChannel(const std::string &channel) override;
+       bool sendModChannelMessage(const std::string &channel,
+                       const std::string &message) override;
+       ModChannel *getModChannel(const std::string &channel) override;
+
+       const std::string &getFormspecPrepend() const
+       {
+               return m_env.getLocalPlayer()->formspec_prepend;
+       }
 private:
+       void loadMods();
+       bool checkBuiltinIntegrity();
 
        // Virtual methods from con::PeerHandler
-       void peerAdded(con::Peer *peer);
-       void deletingPeer(con::Peer *peer, bool timeout);
+       void peerAdded(con::Peer *peer) override;
+       void deletingPeer(con::Peer *peer, bool timeout) override;
 
        void initLocalMapSaving(const Address &address,
                        const std::string &hostname,
@@ -592,8 +460,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // helper method shared with clientpackethandler
        static AuthMechanism choseAuthMech(const u32 mechs);
 
-       void sendLegacyInit(const char* playerName, const char* playerPassword);
        void sendInit(const std::string &playerName);
+       void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
        void startAuth(AuthMechanism chosen_auth_mechanism);
        void sendDeletedBlocks(std::vector<v3s16> &blocks);
        void sendGotBlocks(v3s16 block);
@@ -609,13 +477,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        float m_connection_reinit_timer = 0.1f;
        float m_avg_rtt_timer = 0.0f;
        float m_playerpos_send_timer = 0.0f;
-       float m_ignore_damage_timer = 0.0f; // Used after server moves player
        IntervalLimiter m_map_timer_and_unload_interval;
 
        IWritableTextureSource *m_tsrc;
        IWritableShaderSource *m_shsrc;
        IWritableItemDefManager *m_itemdef;
-       IWritableNodeDefManager *m_nodedef;
+       NodeDefManager *m_nodedef;
        ISoundManager *m_sound;
        MtEventManager *m_event;
 
@@ -623,7 +490,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        MeshUpdateThread m_mesh_update_thread;
        ClientEnvironment m_env;
        ParticleManager m_particle_manager;
-       con::Connection m_con;
+       std::unique_ptr<con::Connection> m_con;
        std::string m_address_name;
        Camera *m_camera = nullptr;
        Minimap *m_minimap = nullptr;
@@ -674,9 +541,10 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool m_access_denied = false;
        bool m_access_denied_reconnect = false;
        std::string m_access_denied_reason = "";
-       std::queue<ClientEvent> m_client_event_queue;
+       std::queue<ClientEvent *> m_client_event_queue;
        bool m_itemdef_received = false;
        bool m_nodedef_received = false;
+       bool m_mods_loaded = false;
        ClientMediaDownloader *m_media_downloader;
 
        // time_of_day speed approximation for old protocol
@@ -696,6 +564,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // And relations to objects
        std::unordered_map<int, u16> m_sounds_to_objects;
 
+       // CSM/client IDs to SSM/server IDs Mapping
+       // Map server particle spawner IDs to client IDs
+       std::unordered_map<u32, u32> m_particles_server_to_client;
+       // Map server hud ids to client hud ids
+       std::unordered_map<u32, u32> m_hud_server_to_client;
+
        // Privileges
        std::unordered_set<std::string> m_privileges;
 
@@ -711,6 +585,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // own state
        LocalClientState m_state;
 
+       GameUI *m_game_ui;
+
        // Used for saving server map to disk client-side
        MapDatabase *m_localdb = nullptr;
        IntervalLimiter m_localdb_save_interval;
@@ -721,13 +597,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        std::unordered_map<std::string, ModMetadata *> m_mod_storages;
        float m_mod_storage_save_timer = 10.0f;
        std::vector<ModSpec> m_mods;
-       GameUIFlags *m_game_ui_flags;
 
        bool m_shutdown = false;
 
-       // CSM flavour limits byteflag
-       u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
-       u32 m_csm_noderange_limit = 8;
-};
+       // CSM restrictions byteflag
+       u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
+       u32 m_csm_restriction_noderange = 8;
 
-#endif // !CLIENT_HEADER
+       std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
+};