class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
+class ISoundManager;
class NodeDefManager;
//class IWritableCraftDefManager;
class ClientMediaDownloader;
void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
void handleCommand_ModChannelMsg(NetworkPacket *pkt);
void handleCommand_ModChannelSignal(NetworkPacket *pkt);
- void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
- void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
+ void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
+ void handleCommand_FormspecPrepend(NetworkPacket *pkt);
+ void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
void ProcessData(NetworkPacket *pkt);
static const std::string &getBuiltinLuaPath();
static const std::string &getClientModsLuaPath();
- virtual const std::vector<ModSpec> &getMods() const;
- virtual const ModSpec* getModSpec(const std::string &modname) const;
+ const std::vector<ModSpec> &getMods() const override;
+ const ModSpec* getModSpec(const std::string &modname) const override;
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
/**
* Helper function for Client Side Modding
- * Flavour is applied there, this should not be used for core engine
+ * CSM restrictions are applied there, this should not be used for core engine
* @param p
* @param is_valid_position
* @return
void getLocalInventory(Inventory &dst);
/* InventoryManager interface */
- Inventory* getInventory(const InventoryLocation &loc);
- void inventoryAction(InventoryAction *a);
+ Inventory* getInventory(const InventoryLocation &loc) override;
+ void inventoryAction(InventoryAction *a) override;
const std::list<std::string> &getConnectedPlayerNames()
{
bool shouldShowMinimap() const;
// IGameDef interface
- virtual IItemDefManager* getItemDefManager();
- virtual const NodeDefManager* getNodeDefManager();
- virtual ICraftDefManager* getCraftDefManager();
+ IItemDefManager* getItemDefManager() override;
+ const NodeDefManager* getNodeDefManager() override;
+ ICraftDefManager* getCraftDefManager() override;
ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
- IShaderSource *shsrc() { return getShaderSource(); }
- virtual u16 allocateUnknownNodeId(const std::string &name);
+ u16 allocateUnknownNodeId(const std::string &name) override;
virtual ISoundManager* getSoundManager();
- virtual MtEventManager* getEventManager();
+ MtEventManager* getEventManager();
virtual ParticleManager* getParticleManager();
bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
const std::string* getModFile(const std::string &filename);
- virtual std::string getModStoragePath() const;
- virtual bool registerModStorage(ModMetadata *meta);
- virtual void unregisterModStorage(const std::string &name);
+ std::string getModStoragePath() const override;
+ bool registerModStorage(ModMetadata *meta) override;
+ void unregisterModStorage(const std::string &name) override;
// The following set of functions is used by ClientMediaDownloader
// Insert a media file appropriately into the appropriate manager
return m_address_name;
}
- inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
+ inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
{
- return m_csm_flavour_limits & flag;
+ return m_csm_restriction_flags & flag;
}
u32 getCSMNodeRangeLimit() const
{
- return m_csm_noderange_limit;
+ return m_csm_restriction_noderange;
}
inline std::unordered_map<u32, u32> &getHUDTranslationMap()
return m_hud_server_to_client;
}
- bool joinModChannel(const std::string &channel);
- bool leaveModChannel(const std::string &channel);
- bool sendModChannelMessage(const std::string &channel, const std::string &message);
- ModChannel *getModChannel(const std::string &channel);
+ bool joinModChannel(const std::string &channel) override;
+ bool leaveModChannel(const std::string &channel) override;
+ bool sendModChannelMessage(const std::string &channel,
+ const std::string &message) override;
+ ModChannel *getModChannel(const std::string &channel) override;
+ const std::string &getFormspecPrepend() const
+ {
+ return m_env.getLocalPlayer()->formspec_prepend;
+ }
private:
void loadMods();
bool checkBuiltinIntegrity();
// Virtual methods from con::PeerHandler
- void peerAdded(con::Peer *peer);
- void deletingPeer(con::Peer *peer, bool timeout);
+ void peerAdded(con::Peer *peer) override;
+ void deletingPeer(con::Peer *peer, bool timeout) override;
void initLocalMapSaving(const Address &address,
const std::string &hostname,
bool m_shutdown = false;
- // CSM flavour limits byteflag
- u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
- u32 m_csm_noderange_limit = 8;
+ // CSM restrictions byteflag
+ u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
+ u32 m_csm_restriction_noderange = 8;
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};