]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.h
Log deprecated Lua function calls (#7491)
[minetest.git] / src / client.h
index 6f2d3371d53ac16d21c4d7db8b4be8b5d68befdd..423db870a65bc560f4f8f4facfa640f461a99c05 100644 (file)
@@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "gamedef.h"
 #include "inventorymanager.h"
 #include "localplayer.h"
-#include "hud.h"
+#include "client/hud.h"
 #include "particles.h"
 #include "mapnode.h"
 #include "tileanimation.h"
@@ -48,10 +48,12 @@ class MapBlockMesh;
 class IWritableTextureSource;
 class IWritableShaderSource;
 class IWritableItemDefManager;
-class IWritableNodeDefManager;
+class ISoundManager;
+class NodeDefManager;
 //class IWritableCraftDefManager;
 class ClientMediaDownloader;
 struct MapDrawControl;
+class ModChannelMgr;
 class MtEventManager;
 struct PointedThing;
 class MapDatabase;
@@ -111,7 +113,7 @@ class PacketCounter
 };
 
 class ClientScripting;
-struct GameUIFlags;
+class GameUI;
 
 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
@@ -128,18 +130,18 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                        IWritableTextureSource *tsrc,
                        IWritableShaderSource *shsrc,
                        IWritableItemDefManager *itemdef,
-                       IWritableNodeDefManager *nodedef,
+                       NodeDefManager *nodedef,
                        ISoundManager *sound,
                        MtEventManager *event,
                        bool ipv6,
-                       GameUIFlags *game_ui_flags
+                       GameUI *game_ui
        );
 
        ~Client();
        DISABLE_CLASS_COPY(Client);
 
        // Load local mods into memory
-       void loadMods();
+       void loadBuiltin();
        void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
                                std::string mod_subpath);
        inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
@@ -147,9 +149,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                scanModSubfolder(mod_name, mod_path, "");
        }
 
-       // Initizle the mods
-       void initMods();
-
        /*
         request all threads managed by client to be stopped
         */
@@ -184,14 +183,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_AuthAccept(NetworkPacket* pkt);
        void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
        void handleCommand_DenySudoMode(NetworkPacket* pkt);
-       void handleCommand_InitLegacy(NetworkPacket* pkt);
        void handleCommand_AccessDenied(NetworkPacket* pkt);
        void handleCommand_RemoveNode(NetworkPacket* pkt);
        void handleCommand_AddNode(NetworkPacket* pkt);
        void handleCommand_BlockData(NetworkPacket* pkt);
        void handleCommand_Inventory(NetworkPacket* pkt);
        void handleCommand_TimeOfDay(NetworkPacket* pkt);
-       void handleCommand_ChatMessageOld(NetworkPacket *pkt);
        void handleCommand_ChatMessage(NetworkPacket *pkt);
        void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
        void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
@@ -225,8 +222,11 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
        void handleCommand_EyeOffset(NetworkPacket* pkt);
        void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
-       void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
-       void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
+       void handleCommand_ModChannelMsg(NetworkPacket *pkt);
+       void handleCommand_ModChannelSignal(NetworkPacket *pkt);
+       void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
+       void handleCommand_FormspecPrepend(NetworkPacket *pkt);
+       void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
 
        void ProcessData(NetworkPacket *pkt);
 
@@ -244,7 +244,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void sendChangePassword(const std::string &oldpassword,
                const std::string &newpassword);
        void sendDamage(u8 damage);
-       void sendBreath(u16 breath);
        void sendRespawn();
        void sendReady();
 
@@ -254,15 +253,15 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        static const std::string &getBuiltinLuaPath();
        static const std::string &getClientModsLuaPath();
 
-       virtual const std::vector<ModSpec> &getMods() const;
-       virtual const ModSpec* getModSpec(const std::string &modname) const;
+       const std::vector<ModSpec> &getMods() const override;
+       const ModSpec* getModSpec(const std::string &modname) const override;
 
        // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
        void removeNode(v3s16 p);
 
        /**
         * Helper function for Client Side Modding
-        * Flavour is applied there, this should not be used for core engine
+        * CSM restrictions are applied there, this should not be used for core engine
         * @param p
         * @param is_valid_position
         * @return
@@ -283,8 +282,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        void getLocalInventory(Inventory &dst);
 
        /* InventoryManager interface */
-       Inventory* getInventory(const InventoryLocation &loc);
-       void inventoryAction(InventoryAction *a);
+       Inventory* getInventory(const InventoryLocation &loc) override;
+       void inventoryAction(InventoryAction *a) override;
 
        const std::list<std::string> &getConnectedPlayerNames()
        {
@@ -347,6 +346,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        { return m_proto_ver; }
 
        bool connectedToServer();
+       void confirmRegistration();
+       bool m_is_registration_confirmation_state = false;
+       bool m_simple_singleplayer_mode;
 
        float mediaReceiveProgress();
 
@@ -363,24 +365,23 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool shouldShowMinimap() const;
 
        // IGameDef interface
-       virtual IItemDefManager* getItemDefManager();
-       virtual INodeDefManager* getNodeDefManager();
-       virtual ICraftDefManager* getCraftDefManager();
+       IItemDefManager* getItemDefManager() override;
+       const NodeDefManager* getNodeDefManager() override;
+       ICraftDefManager* getCraftDefManager() override;
        ITextureSource* getTextureSource();
        virtual IShaderSource* getShaderSource();
-       IShaderSource *shsrc() { return getShaderSource(); }
-       virtual u16 allocateUnknownNodeId(const std::string &name);
+       u16 allocateUnknownNodeId(const std::string &name) override;
        virtual ISoundManager* getSoundManager();
-       virtual MtEventManager* getEventManager();
+       MtEventManager* getEventManager();
        virtual ParticleManager* getParticleManager();
        bool checkLocalPrivilege(const std::string &priv)
        { return checkPrivilege(priv); }
-       virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+       virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
        const std::string* getModFile(const std::string &filename);
 
-       virtual std::string getModStoragePath() const;
-       virtual bool registerModStorage(ModMetadata *meta);
-       virtual void unregisterModStorage(const std::string &name);
+       std::string getModStoragePath() const override;
+       bool registerModStorage(ModMetadata *meta) override;
+       void unregisterModStorage(const std::string &name) override;
 
        // The following set of functions is used by ClientMediaDownloader
        // Insert a media file appropriately into the appropriate manager
@@ -402,12 +403,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 
        void pushToEventQueue(ClientEvent *event);
 
-       void showGameChat(bool show = true);
-       void showGameHud(bool show = true);
        void showMinimap(bool show = true);
-       void showProfiler(bool show = true);
-       void showGameFog(bool show = true);
-       void showGameDebug(bool show = true);
 
        const Address getServerAddress();
 
@@ -416,21 +412,38 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                return m_address_name;
        }
 
-       inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
+       inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
        {
-               return m_csm_flavour_limits & flag;
+               return m_csm_restriction_flags & flag;
        }
 
        u32 getCSMNodeRangeLimit() const
        {
-               return m_csm_noderange_limit;
+               return m_csm_restriction_noderange;
+       }
+
+       inline std::unordered_map<u32, u32> &getHUDTranslationMap()
+       {
+               return m_hud_server_to_client;
        }
 
+       bool joinModChannel(const std::string &channel) override;
+       bool leaveModChannel(const std::string &channel) override;
+       bool sendModChannelMessage(const std::string &channel,
+                       const std::string &message) override;
+       ModChannel *getModChannel(const std::string &channel) override;
+
+       const std::string &getFormspecPrepend() const
+       {
+               return m_env.getLocalPlayer()->formspec_prepend;
+       }
 private:
+       void loadMods();
+       bool checkBuiltinIntegrity();
 
        // Virtual methods from con::PeerHandler
-       void peerAdded(con::Peer *peer);
-       void deletingPeer(con::Peer *peer, bool timeout);
+       void peerAdded(con::Peer *peer) override;
+       void deletingPeer(con::Peer *peer, bool timeout) override;
 
        void initLocalMapSaving(const Address &address,
                        const std::string &hostname,
@@ -447,8 +460,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // helper method shared with clientpackethandler
        static AuthMechanism choseAuthMech(const u32 mechs);
 
-       void sendLegacyInit(const char* playerName, const char* playerPassword);
        void sendInit(const std::string &playerName);
+       void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
        void startAuth(AuthMechanism chosen_auth_mechanism);
        void sendDeletedBlocks(std::vector<v3s16> &blocks);
        void sendGotBlocks(v3s16 block);
@@ -464,13 +477,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        float m_connection_reinit_timer = 0.1f;
        float m_avg_rtt_timer = 0.0f;
        float m_playerpos_send_timer = 0.0f;
-       float m_ignore_damage_timer = 0.0f; // Used after server moves player
        IntervalLimiter m_map_timer_and_unload_interval;
 
        IWritableTextureSource *m_tsrc;
        IWritableShaderSource *m_shsrc;
        IWritableItemDefManager *m_itemdef;
-       IWritableNodeDefManager *m_nodedef;
+       NodeDefManager *m_nodedef;
        ISoundManager *m_sound;
        MtEventManager *m_event;
 
@@ -532,6 +544,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        std::queue<ClientEvent *> m_client_event_queue;
        bool m_itemdef_received = false;
        bool m_nodedef_received = false;
+       bool m_mods_loaded = false;
        ClientMediaDownloader *m_media_downloader;
 
        // time_of_day speed approximation for old protocol
@@ -551,6 +564,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // And relations to objects
        std::unordered_map<int, u16> m_sounds_to_objects;
 
+       // CSM/client IDs to SSM/server IDs Mapping
+       // Map server particle spawner IDs to client IDs
+       std::unordered_map<u32, u32> m_particles_server_to_client;
+       // Map server hud ids to client hud ids
+       std::unordered_map<u32, u32> m_hud_server_to_client;
+
        // Privileges
        std::unordered_set<std::string> m_privileges;
 
@@ -566,6 +585,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // own state
        LocalClientState m_state;
 
+       GameUI *m_game_ui;
+
        // Used for saving server map to disk client-side
        MapDatabase *m_localdb = nullptr;
        IntervalLimiter m_localdb_save_interval;
@@ -576,11 +597,12 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        std::unordered_map<std::string, ModMetadata *> m_mod_storages;
        float m_mod_storage_save_timer = 10.0f;
        std::vector<ModSpec> m_mods;
-       GameUIFlags *m_game_ui_flags;
 
        bool m_shutdown = false;
 
-       // CSM flavour limits byteflag
-       u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
-       u32 m_csm_noderange_limit = 8;
+       // CSM restrictions byteflag
+       u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
+       u32 m_csm_restriction_noderange = 8;
+
+       std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
 };