]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.h
inventorycube: use all three specified textures; also moved mesh creation / modificat...
[minetest.git] / src / client.h
index fb1e70722e1a936cf8c96d88c8cda2099f01b8e3..2f212dad8d92ce9cf74bd7378df0462896956763 100644 (file)
@@ -28,6 +28,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "jmutex.h"
 #include <ostream>
 #include "clientobject.h"
+#include "utility.h" // For IntervalLimiter
+#include "gamedef.h"
+
+struct MeshMakeData;
+class IGameDef;
+class IWritableTextureSource;
+class IWritableToolDefManager;
+class IWritableNodeDefManager;
+//class IWritableCraftDefManager;
+class IWritableCraftItemDefManager;
 
 class ClientNotReadyException : public BaseException
 {
@@ -37,82 +47,128 @@ class ClientNotReadyException : public BaseException
        {}
 };
 
-class Client;
-
-class ClientUpdateThread : public SimpleThread
+struct QueuedMeshUpdate
 {
-       Client *m_client;
+       v3s16 p;
+       MeshMakeData *data;
+       bool ack_block_to_server;
 
+       QueuedMeshUpdate();
+       ~QueuedMeshUpdate();
+};
+
+/*
+       A thread-safe queue of mesh update tasks
+*/
+class MeshUpdateQueue
+{
 public:
+       MeshUpdateQueue();
+
+       ~MeshUpdateQueue();
+       
+       /*
+               peer_id=0 adds with nobody to send to
+       */
+       void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server);
+
+       // Returned pointer must be deleted
+       // Returns NULL if queue is empty
+       QueuedMeshUpdate * pop();
 
-       ClientUpdateThread(Client *client):
-                       SimpleThread(),
-                       m_client(client)
+       u32 size()
        {
+               JMutexAutoLock lock(m_mutex);
+               return m_queue.size();
        }
-
-       void * Thread();
+       
+private:
+       core::list<QueuedMeshUpdate*> m_queue;
+       JMutex m_mutex;
 };
 
-struct IncomingPacket
+struct MeshUpdateResult
 {
-       IncomingPacket()
-       {
-               m_data = NULL;
-               m_datalen = 0;
-               m_refcount = NULL;
-       }
-       IncomingPacket(const IncomingPacket &a)
-       {
-               m_data = a.m_data;
-               m_datalen = a.m_datalen;
-               m_refcount = a.m_refcount;
-               if(m_refcount != NULL)
-                       (*m_refcount)++;
-       }
-       IncomingPacket(u8 *data, u32 datalen)
+       v3s16 p;
+       scene::SMesh *mesh;
+       bool ack_block_to_server;
+
+       MeshUpdateResult():
+               p(-1338,-1338,-1338),
+               mesh(NULL),
+               ack_block_to_server(false)
        {
-               m_data = new u8[datalen];
-               memcpy(m_data, data, datalen);
-               m_datalen = datalen;
-               m_refcount = new s32(1);
        }
-       ~IncomingPacket()
+};
+
+class MeshUpdateThread : public SimpleThread
+{
+public:
+
+       MeshUpdateThread(IGameDef *gamedef):
+               m_gamedef(gamedef)
        {
-               if(m_refcount != NULL){
-                       assert(*m_refcount > 0);
-                       (*m_refcount)--;
-                       if(*m_refcount == 0){
-                               if(m_data != NULL)
-                                       delete[] m_data;
-                               delete m_refcount;
-                       }
-               }
        }
-       /*IncomingPacket & operator=(IncomingPacket a)
-       {
-               m_data = a.m_data;
-               m_datalen = a.m_datalen;
-               m_refcount = a.m_refcount;
-               (*m_refcount)++;
-               return *this;
-       }*/
-       u8 *m_data;
-       u32 m_datalen;
-       s32 *m_refcount;
+
+       void * Thread();
+
+       MeshUpdateQueue m_queue_in;
+
+       MutexedQueue<MeshUpdateResult> m_queue_out;
+
+       IGameDef *m_gamedef;
+};
+
+enum ClientEventType
+{
+       CE_NONE,
+       CE_PLAYER_DAMAGE,
+       CE_PLAYER_FORCE_MOVE,
+       CE_DEATHSCREEN,
+       CE_TEXTURES_UPDATED
 };
 
-class Client : public con::PeerHandler
+struct ClientEvent
+{
+       ClientEventType type;
+       union{
+               struct{
+               } none;
+               struct{
+                       u8 amount;
+               } player_damage;
+               struct{
+                       f32 pitch;
+                       f32 yaw;
+               } player_force_move;
+               struct{
+                       bool set_camera_point_target;
+                       f32 camera_point_target_x;
+                       f32 camera_point_target_y;
+                       f32 camera_point_target_z;
+               } deathscreen;
+               struct{
+               } textures_updated;
+       };
+};
+
+class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
 public:
        /*
-               NOTE: Every public method should be thread-safe
+               NOTE: Nothing is thread-safe here.
        */
+
        Client(
                        IrrlichtDevice *device,
                        const char *playername,
-                       MapDrawControl &control
-                       );
+                       std::string password,
+                       MapDrawControl &control,
+                       IWritableTextureSource *tsrc,
+                       IWritableToolDefManager *tooldef,
+                       IWritableNodeDefManager *nodedef,
+                       IWritableCraftItemDefManager *craftitemdef
+       );
        
        ~Client();
        /*
@@ -138,7 +194,7 @@ class Client : public con::PeerHandler
 
        // Called from updater thread
        // Returns dtime
-       float asyncStep();
+       //float asyncStep();
 
        void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
        // Returns true if something was received
@@ -147,39 +203,54 @@ class Client : public con::PeerHandler
        void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
 
        // Pops out a packet from the packet queue
-       IncomingPacket getPacket();
+       //IncomingPacket getPacket();
 
-       void groundAction(u8 action, v3s16 nodepos_undersurface,
-                       v3s16 nodepos_oversurface, u16 item);
-       void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
+       void interact(u8 action, const PointedThing& pointed);
 
-       void sendSignText(v3s16 blockpos, s16 id, std::string text);
+       void sendSignNodeText(v3s16 p, std::string text);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
+       void sendChangePassword(const std::wstring oldpassword,
+               const std::wstring newpassword);
+       void sendDamage(u8 damage);
+       void sendRespawn();
        
        // locks envlock
        void removeNode(v3s16 p);
        // locks envlock
        void addNode(v3s16 p, MapNode n);
        
-       void updateCamera(v3f pos, v3f dir);
+       void updateCamera(v3f pos, v3f dir, f32 fov);
+       
+       void renderPostFx();
        
        // Returns InvalidPositionException if not found
        MapNode getNode(v3s16 p);
+       // Wrapper to Map
+       NodeMetadata* getNodeMetadata(v3s16 p);
 
-       v3f getPlayerPosition();
+       LocalPlayer* getLocalPlayer();
 
        void setPlayerControl(PlayerControl &control);
-       
+
+       void selectPlayerItem(u16 item);
+       u16 getPlayerItem() const
+       { return m_playeritem; }
+
        // Returns true if the inventory of the local player has been
        // updated from the server. If it is true, it is set to false.
        bool getLocalInventoryUpdated();
        // Copies the inventory of the local player to parameter
        void getLocalInventory(Inventory &dst);
        
+       InventoryContext *getInventoryContext();
+
+       Inventory* getInventory(InventoryContext *c, std::string id);
+       void inventoryAction(InventoryAction *a);
+
        // Gets closest object pointed by the shootline
        // Returns NULL if not found
-       MapBlockObject * getSelectedObject(
+       ClientActiveObject * getSelectedActiveObject(
                        f32 max_d,
                        v3f from_pos_f_on_map,
                        core::line3d<f32> shootline_on_map
@@ -190,48 +261,18 @@ class Client : public con::PeerHandler
 
        u32 getDayNightRatio();
 
-       //void updateSomeExpiredMeshes();
-       
-       void setTempMod(v3s16 p, NodeMod mod)
-       {
-               JMutexAutoLock envlock(m_env_mutex);
-               assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-
-               core::map<v3s16, MapBlock*> affected_blocks;
-               ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
-                               &affected_blocks);
-
-               for(core::map<v3s16, MapBlock*>::Iterator
-                               i = affected_blocks.getIterator();
-                               i.atEnd() == false; i++)
-               {
-                       i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
-               }
-       }
-       void clearTempMod(v3s16 p)
-       {
-               JMutexAutoLock envlock(m_env_mutex);
-               assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-
-               core::map<v3s16, MapBlock*> affected_blocks;
-               ((ClientMap&)m_env.getMap()).clearTempMod(p,
-                               &affected_blocks);
-
-               for(core::map<v3s16, MapBlock*>::Iterator
-                               i = affected_blocks.getIterator();
-                               i.atEnd() == false; i++)
-               {
-                       i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
-               }
-       }
+       u16 getHP();
+
+       void setTempMod(v3s16 p, NodeMod mod);
+       void clearTempMod(v3s16 p);
 
        float getAvgRtt()
        {
-               JMutexAutoLock lock(m_con_mutex);
-               con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
-               if(peer == NULL)
-                       return 0.0;
-               return peer->avg_rtt;
+               try{
+                       return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
+               } catch(con::PeerNotFoundException){
+                       return 1337;
+               }
        }
 
        bool getChatMessage(std::wstring &message)
@@ -244,7 +285,13 @@ class Client : public con::PeerHandler
 
        void addChatMessage(const std::wstring &message)
        {
-               JMutexAutoLock envlock(m_env_mutex);
+               if (message[0] == L'/') {
+                       m_chat_queue.push_back(
+                               (std::wstring)L"issued command: "+message);
+                       return;
+               }
+
+               //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
                LocalPlayer *player = m_env.getLocalPlayer();
                assert(player != NULL);
                std::wstring name = narrow_to_wide(player->getName());
@@ -252,6 +299,43 @@ class Client : public con::PeerHandler
                                (std::wstring)L"<"+name+L"> "+message);
        }
 
+       u64 getMapSeed(){ return m_map_seed; }
+
+       void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
+       // Including blocks at appropriate edges
+       void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+
+       // Get event from queue. CE_NONE is returned if queue is empty.
+       ClientEvent getClientEvent();
+       
+       bool accessDenied()
+       { return m_access_denied; }
+
+       std::wstring accessDeniedReason()
+       { return m_access_denied_reason; }
+
+       float textureReceiveProgress()
+       { return m_texture_receive_progress; }
+
+       bool texturesReceived()
+       { return m_textures_received; }
+       bool tooldefReceived()
+       { return m_tooldef_received; }
+       bool nodedefReceived()
+       { return m_nodedef_received; }
+       bool craftitemdefReceived()
+       { return m_craftitemdef_received; }
+       
+       float getRTT(void);
+
+       // IGameDef interface
+       virtual IToolDefManager* getToolDefManager();
+       virtual INodeDefManager* getNodeDefManager();
+       virtual ICraftDefManager* getCraftDefManager();
+       virtual ICraftItemDefManager* getCraftItemDefManager();
+       virtual ITextureSource* getTextureSource();
+       virtual u16 allocateUnknownNodeId(const std::string &name);
+
 private:
        
        // Virtual methods from con::PeerHandler
@@ -264,53 +348,49 @@ class Client : public con::PeerHandler
        void sendPlayerPos();
        // This sends the player's current name etc to the server
        void sendPlayerInfo();
+       // Send the item number 'item' as player item to the server
+       void sendPlayerItem(u16 item);
        
        float m_packetcounter_timer;
-       float m_delete_unused_sectors_timer;
        float m_connection_reinit_timer;
        float m_avg_rtt_timer;
        float m_playerpos_send_timer;
-
-       ClientUpdateThread m_thread;
-       
-       // NOTE: If connection and environment are both to be locked,
-       // environment shall be locked first.
-
+       float m_ignore_damage_timer; // Used after server moves player
+       IntervalLimiter m_map_timer_and_unload_interval;
+
+       IWritableTextureSource *m_tsrc;
+       IWritableToolDefManager *m_tooldef;
+       IWritableNodeDefManager *m_nodedef;
+       IWritableCraftItemDefManager *m_craftitemdef;
+       MeshUpdateThread m_mesh_update_thread;
        ClientEnvironment m_env;
-       JMutex m_env_mutex;
-       
        con::Connection m_con;
-       JMutex m_con_mutex;
-
-       core::list<IncomingPacket> m_incoming_queue;
-       JMutex m_incoming_queue_mutex;
-
        IrrlichtDevice *m_device;
-
-       v3f camera_position;
-       v3f camera_direction;
-       
        // Server serialization version
        u8 m_server_ser_ver;
-
-       float m_step_dtime;
-       JMutex m_step_dtime_mutex;
-
-       // This is behind m_env_mutex.
+       u16 m_playeritem;
        bool m_inventory_updated;
-
        core::map<v3s16, bool> m_active_blocks;
-
        PacketCounter m_packetcounter;
-       
        // Received from the server. 0-23999
-       MutexedVariable<u32> m_time_of_day;
-       
+       u32 m_time_of_day;
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
-
        Queue<std::wstring> m_chat_queue;
+       // The seed returned by the server in TOCLIENT_INIT is stored here
+       u64 m_map_seed;
+       std::string m_password;
+       bool m_access_denied;
+       std::wstring m_access_denied_reason;
+       InventoryContext m_inventory_context;
+       Queue<ClientEvent> m_client_event_queue;
+       float m_texture_receive_progress;
+       bool m_textures_received;
+       bool m_tooldef_received;
+       bool m_nodedef_received;
+       bool m_craftitemdef_received;
+       friend class FarMesh;
 };
 
 #endif // !SERVER