51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef CLIENT_HEADER
-#define CLIENT_HEADER
+#pragma once
-#include "network/connection.h"
#include "clientenvironment.h"
#include "irrlichttypes_extrabloated.h"
#include <ostream>
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
+#include "network/address.h"
+#include "network/peerhandler.h"
#include <fstream>
-#include "filesys.h"
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
struct MeshMakeData;
+struct ChatMessage;
class MapBlockMesh;
class IWritableTextureSource;
class IWritableShaderSource;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
+namespace con {
+class Connection;
+}
enum LocalClientState {
LC_Created,
class PacketCounter
{
public:
- PacketCounter()
- {
- }
+ PacketCounter() = default;
void add(u16 command)
{
void clear()
{
- for(std::map<u16, u16>::iterator
- i = m_packets.begin();
- i != m_packets.end(); ++i)
- {
- i->second = 0;
+ for (auto &m_packet : m_packets) {
+ m_packet.second = 0;
}
}
void print(std::ostream &o)
{
- for(std::map<u16, u16>::iterator
- i = m_packets.begin();
- i != m_packets.end(); ++i)
- {
- o<<"cmd "<<i->first
- <<" count "<<i->second
- <<std::endl;
+ for (const auto &m_packet : m_packets) {
+ o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
}
}
void handleCommand_BlockData(NetworkPacket* pkt);
void handleCommand_Inventory(NetworkPacket* pkt);
void handleCommand_TimeOfDay(NetworkPacket* pkt);
- void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_ChatMessageOld(NetworkPacket *pkt);
+ void handleCommand_ChatMessage(NetworkPacket *pkt);
void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
void handleCommand_Movement(NetworkPacket* pkt);
void handleCommand_EyeOffset(NetworkPacket* pkt);
void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+ void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
void ProcessData(NetworkPacket *pkt);
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
+
+ /**
+ * Helper function for Client Side Modding
+ * Flavour is applied there, this should not be used for core engine
+ * @param p
+ * @param is_valid_position
+ * @return
+ */
MapNode getNode(v3s16 p, bool *is_valid_position);
void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
u8 getProtoVersion()
{ return m_proto_ver; }
- bool connectedToServer()
- { return m_con.Connected(); }
+ bool connectedToServer();
float mediaReceiveProgress();
void makeScreenshot();
- inline void pushToChatQueue(const std::wstring &input)
+ inline void pushToChatQueue(ChatMessage *cec)
{
- m_chat_queue.push(input);
+ m_chat_queue.push(cec);
}
ClientScripting *getScript() { return m_script; }
m_client_event_queue.push(event);
}
- void showGameChat(const bool show = true);
- void showGameHud(const bool show = true);
- void showMinimap(const bool show = true);
- void showProfiler(const bool show = true);
- void showGameFog(const bool show = true);
- void showGameDebug(const bool show = true);
+ void showGameChat(bool show = true);
+ void showGameHud(bool show = true);
+ void showMinimap(bool show = true);
+ void showProfiler(bool show = true);
+ void showGameFog(bool show = true);
+ void showGameDebug(bool show = true);
- const Address getServerAddress()
- {
- return m_con.GetPeerAddress(PEER_ID_SERVER);
- }
+ const Address getServerAddress();
const std::string &getAddressName() const
{
return m_address_name;
}
+ inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
+ {
+ return m_csm_flavour_limits & flag;
+ }
+
+ u32 getCSMNodeRangeLimit() const
+ {
+ return m_csm_noderange_limit;
+ }
+
private:
// Virtual methods from con::PeerHandler
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
- con::Connection m_con;
+ std::unique_ptr<con::Connection> m_con;
std::string m_address_name;
Camera *m_camera = nullptr;
Minimap *m_minimap = nullptr;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
- std::queue<std::wstring> m_chat_queue;
std::queue<std::wstring> m_out_chat_queue;
u32 m_last_chat_message_sent;
float m_chat_message_allowance = 5.0f;
+ std::queue<ChatMessage *> m_chat_queue;
// The authentication methods we can use to enter sudo mode (=change password)
u32 m_sudo_auth_methods;
GameUIFlags *m_game_ui_flags;
bool m_shutdown = false;
-};
-#endif // !CLIENT_HEADER
+ // CSM flavour limits byteflag
+ u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
+ u32 m_csm_noderange_limit = 8;
+};