]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.h
Sound API: Add fading sounds
[minetest.git] / src / client.h
index 0616cc914d153aef1de5b7a3eb3b0f9e087b4451..e8db7de44e73ce963bcc0bd72ef5d735f1735e35 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,211 +20,232 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef CLIENT_HEADER
 #define CLIENT_HEADER
 
-#ifndef SERVER
-
-#include "connection.h"
-#include "environment.h"
-#include "common_irrlicht.h"
-#include "jmutex.h"
+#include "network/connection.h"
+#include "clientenvironment.h"
+#include "irrlichttypes_extrabloated.h"
+#include "threading/mutex.h"
 #include <ostream>
+#include <map>
+#include <set>
+#include <vector>
 #include "clientobject.h"
+#include "gamedef.h"
+#include "inventorymanager.h"
+#include "localplayer.h"
+#include "hud.h"
+#include "particles.h"
+#include "mapnode.h"
+#include "tileanimation.h"
+#include "mesh_generator_thread.h"
+
+struct MeshMakeData;
+class MapBlockMesh;
+class IWritableTextureSource;
+class IWritableShaderSource;
+class IWritableItemDefManager;
+class IWritableNodeDefManager;
+//class IWritableCraftDefManager;
+class ClientMediaDownloader;
+struct MapDrawControl;
+class MtEventManager;
+struct PointedThing;
+class MapDatabase;
+class Minimap;
+struct MinimapMapblock;
+class Camera;
+class NetworkPacket;
+
+enum LocalClientState {
+       LC_Created,
+       LC_Init,
+       LC_Ready
+};
 
-class ClientNotReadyException : public BaseException
+enum ClientEventType
 {
-public:
-       ClientNotReadyException(const char *s):
-               BaseException(s)
-       {}
+       CE_NONE,
+       CE_PLAYER_DAMAGE,
+       CE_PLAYER_FORCE_MOVE,
+       CE_DEATHSCREEN,
+       CE_SHOW_FORMSPEC,
+       CE_SHOW_LOCAL_FORMSPEC,
+       CE_SPAWN_PARTICLE,
+       CE_ADD_PARTICLESPAWNER,
+       CE_DELETE_PARTICLESPAWNER,
+       CE_HUDADD,
+       CE_HUDRM,
+       CE_HUDCHANGE,
+       CE_SET_SKY,
+       CE_OVERRIDE_DAY_NIGHT_RATIO,
+       CE_CLOUD_PARAMS,
 };
 
-struct QueuedMeshUpdate
+struct ClientEvent
 {
-       v3s16 p;
-       MeshMakeData *data;
-       bool ack_block_to_server;
-
-       QueuedMeshUpdate():
-               p(-1337,-1337,-1337),
-               data(NULL),
-               ack_block_to_server(false)
-       {
-       }
-       
-       ~QueuedMeshUpdate()
-       {
-               if(data)
-                       delete data;
-       }
+       ClientEventType type;
+       union{
+               //struct{
+               //} none;
+               struct{
+                       u8 amount;
+               } player_damage;
+               struct{
+                       f32 pitch;
+                       f32 yaw;
+               } player_force_move;
+               struct{
+                       bool set_camera_point_target;
+                       f32 camera_point_target_x;
+                       f32 camera_point_target_y;
+                       f32 camera_point_target_z;
+               } deathscreen;
+               struct{
+                       std::string *formspec;
+                       std::string *formname;
+               } show_formspec;
+               //struct{
+               //} textures_updated;
+               struct{
+                       v3f *pos;
+                       v3f *vel;
+                       v3f *acc;
+                       f32 expirationtime;
+                       f32 size;
+                       bool collisiondetection;
+                       bool collision_removal;
+                       bool vertical;
+                       std::string *texture;
+                       struct TileAnimationParams animation;
+                       u8 glow;
+               } spawn_particle;
+               struct{
+                       u16 amount;
+                       f32 spawntime;
+                       v3f *minpos;
+                       v3f *maxpos;
+                       v3f *minvel;
+                       v3f *maxvel;
+                       v3f *minacc;
+                       v3f *maxacc;
+                       f32 minexptime;
+                       f32 maxexptime;
+                       f32 minsize;
+                       f32 maxsize;
+                       bool collisiondetection;
+                       bool collision_removal;
+                       u16 attached_id;
+                       bool vertical;
+                       std::string *texture;
+                       u32 id;
+                       struct TileAnimationParams animation;
+                       u8 glow;
+               } add_particlespawner;
+               struct{
+                       u32 id;
+               } delete_particlespawner;
+               struct{
+                       u32 id;
+                       u8 type;
+                       v2f *pos;
+                       std::string *name;
+                       v2f *scale;
+                       std::string *text;
+                       u32 number;
+                       u32 item;
+                       u32 dir;
+                       v2f *align;
+                       v2f *offset;
+                       v3f *world_pos;
+                       v2s32 * size;
+               } hudadd;
+               struct{
+                       u32 id;
+               } hudrm;
+               struct{
+                       u32 id;
+                       HudElementStat stat;
+                       v2f *v2fdata;
+                       std::string *sdata;
+                       u32 data;
+                       v3f *v3fdata;
+                       v2s32 * v2s32data;
+               } hudchange;
+               struct{
+                       video::SColor *bgcolor;
+                       std::string *type;
+                       std::vector<std::string> *params;
+               } set_sky;
+               struct{
+                       bool do_override;
+                       float ratio_f;
+               } override_day_night_ratio;
+               struct {
+                       f32 density;
+                       u32 color_bright;
+                       u32 color_ambient;
+                       f32 height;
+                       f32 thickness;
+                       f32 speed_x;
+                       f32 speed_y;
+               } cloud_params;
+       };
 };
 
 /*
-       A thread-safe queue of mesh update tasks
+       Packet counter
 */
-class MeshUpdateQueue
+
+class PacketCounter
 {
 public:
-       MeshUpdateQueue()
+       PacketCounter()
        {
-               m_mutex.Init();
        }
 
-       ~MeshUpdateQueue()
+       void add(u16 command)
        {
-               JMutexAutoLock lock(m_mutex);
-
-               core::list<QueuedMeshUpdate*>::Iterator i;
-               for(i=m_queue.begin(); i!=m_queue.end(); i++)
+               std::map<u16, u16>::iterator n = m_packets.find(command);
+               if(n == m_packets.end())
                {
-                       QueuedMeshUpdate *q = *i;
-                       delete q;
+                       m_packets[command] = 1;
                }
-       }
-       
-       /*
-               peer_id=0 adds with nobody to send to
-       */
-       void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
-       {
-               DSTACK(__FUNCTION_NAME);
-
-               assert(data);
-       
-               JMutexAutoLock lock(m_mutex);
-
-               /*
-                       Find if block is already in queue.
-                       If it is, update the data and quit.
-               */
-               core::list<QueuedMeshUpdate*>::Iterator i;
-               for(i=m_queue.begin(); i!=m_queue.end(); i++)
+               else
                {
-                       QueuedMeshUpdate *q = *i;
-                       if(q->p == p)
-                       {
-                               if(q->data)
-                                       delete q->data;
-                               q->data = data;
-                               if(ack_block_to_server)
-                                       q->ack_block_to_server = true;
-                               return;
-                       }
+                       n->second++;
                }
-               
-               /*
-                       Add the block
-               */
-               QueuedMeshUpdate *q = new QueuedMeshUpdate;
-               q->p = p;
-               q->data = data;
-               q->ack_block_to_server = ack_block_to_server;
-               m_queue.push_back(q);
-       }
-
-       // Returned pointer must be deleted
-       // Returns NULL if queue is empty
-       QueuedMeshUpdate * pop()
-       {
-               JMutexAutoLock lock(m_mutex);
-
-               core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
-               if(i == m_queue.end())
-                       return NULL;
-               QueuedMeshUpdate *q = *i;
-               m_queue.erase(i);
-               return q;
-       }
-
-       u32 size()
-       {
-               JMutexAutoLock lock(m_mutex);
-               return m_queue.size();
        }
-       
-private:
-       core::list<QueuedMeshUpdate*> m_queue;
-       JMutex m_mutex;
-};
 
-struct MeshUpdateResult
-{
-       v3s16 p;
-       scene::SMesh *mesh;
-       bool ack_block_to_server;
-
-       MeshUpdateResult():
-               p(-1338,-1338,-1338),
-               mesh(NULL),
-               ack_block_to_server(false)
+       void clear()
        {
+               for(std::map<u16, u16>::iterator
+                               i = m_packets.begin();
+                               i != m_packets.end(); ++i)
+               {
+                       i->second = 0;
+               }
        }
-};
 
-class MeshUpdateThread : public SimpleThread
-{
-public:
-
-       MeshUpdateThread()
+       void print(std::ostream &o)
        {
+               for(std::map<u16, u16>::iterator
+                               i = m_packets.begin();
+                               i != m_packets.end(); ++i)
+               {
+                       o<<"cmd "<<i->first
+                                       <<" count "<<i->second
+                                       <<std::endl;
+               }
        }
 
-       void * Thread();
-
-       MeshUpdateQueue m_queue_in;
-
-       MutexedQueue<MeshUpdateResult> m_queue_out;
+private:
+       // command, count
+       std::map<u16, u16> m_packets;
 };
 
-#if 0
-struct IncomingPacket
-{
-       IncomingPacket()
-       {
-               m_data = NULL;
-               m_datalen = 0;
-               m_refcount = NULL;
-       }
-       IncomingPacket(const IncomingPacket &a)
-       {
-               m_data = a.m_data;
-               m_datalen = a.m_datalen;
-               m_refcount = a.m_refcount;
-               if(m_refcount != NULL)
-                       (*m_refcount)++;
-       }
-       IncomingPacket(u8 *data, u32 datalen)
-       {
-               m_data = new u8[datalen];
-               memcpy(m_data, data, datalen);
-               m_datalen = datalen;
-               m_refcount = new s32(1);
-       }
-       ~IncomingPacket()
-       {
-               if(m_refcount != NULL){
-                       assert(*m_refcount > 0);
-                       (*m_refcount)--;
-                       if(*m_refcount == 0){
-                               if(m_data != NULL)
-                                       delete[] m_data;
-                               delete m_refcount;
-                       }
-               }
-       }
-       /*IncomingPacket & operator=(IncomingPacket a)
-       {
-               m_data = a.m_data;
-               m_datalen = a.m_datalen;
-               m_refcount = a.m_refcount;
-               (*m_refcount)++;
-               return *this;
-       }*/
-       u8 *m_data;
-       u32 m_datalen;
-       s32 *m_refcount;
-};
-#endif
+class ClientScripting;
+struct GameUIFlags;
 
-class Client : public con::PeerHandler, public InventoryManager
+class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
 public:
        /*
@@ -234,23 +255,38 @@ class Client : public con::PeerHandler, public InventoryManager
        Client(
                        IrrlichtDevice *device,
                        const char *playername,
-                       MapDrawControl &control
-                       );
-       
+                       const std::string &password,
+                       MapDrawControl &control,
+                       IWritableTextureSource *tsrc,
+                       IWritableShaderSource *shsrc,
+                       IWritableItemDefManager *itemdef,
+                       IWritableNodeDefManager *nodedef,
+                       ISoundManager *sound,
+                       MtEventManager *event,
+                       bool ipv6,
+                       GameUIFlags *game_ui_flags
+       );
+
        ~Client();
+
+       void initMods();
+
+       /*
+        request all threads managed by client to be stopped
+        */
+       void Stop();
+
+
+       bool isShutdown();
+
        /*
                The name of the local player should already be set when
                calling this, as it is sent in the initialization.
        */
-       void connect(Address address);
-       /*
-               returns true when
-                       m_con.Connected() == true
-                       AND m_server_ser_ver != SER_FMT_VER_INVALID
-               throws con::PeerNotFoundException if connection has been deleted,
-               eg. timed out.
-       */
-       bool connectedAndInitialized();
+       void connect(Address address,
+                       const std::string &address_name,
+                       bool is_local_server);
+
        /*
                Stuff that references the environment is valid only as
                long as this is not called. (eg. Players)
@@ -259,203 +295,381 @@ class Client : public con::PeerHandler, public InventoryManager
        */
        void step(float dtime);
 
-       // Called from updater thread
-       // Returns dtime
-       //float asyncStep();
-
-       void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
-       // Returns true if something was received
-       bool AsyncProcessPacket();
-       bool AsyncProcessData();
-       void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
-
-       // Pops out a packet from the packet queue
-       //IncomingPacket getPacket();
-
-       void groundAction(u8 action, v3s16 nodepos_undersurface,
-                       v3s16 nodepos_oversurface, u16 item);
-       void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
-
-       void sendSignText(v3s16 blockpos, s16 id, std::string text);
-       void sendSignNodeText(v3s16 p, std::string text);
+       /*
+        * Command Handlers
+        */
+
+       void handleCommand(NetworkPacket* pkt);
+
+       void handleCommand_Null(NetworkPacket* pkt) {};
+       void handleCommand_Deprecated(NetworkPacket* pkt);
+       void handleCommand_Hello(NetworkPacket* pkt);
+       void handleCommand_AuthAccept(NetworkPacket* pkt);
+       void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
+       void handleCommand_DenySudoMode(NetworkPacket* pkt);
+       void handleCommand_InitLegacy(NetworkPacket* pkt);
+       void handleCommand_AccessDenied(NetworkPacket* pkt);
+       void handleCommand_RemoveNode(NetworkPacket* pkt);
+       void handleCommand_AddNode(NetworkPacket* pkt);
+       void handleCommand_BlockData(NetworkPacket* pkt);
+       void handleCommand_Inventory(NetworkPacket* pkt);
+       void handleCommand_TimeOfDay(NetworkPacket* pkt);
+       void handleCommand_ChatMessage(NetworkPacket* pkt);
+       void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
+       void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
+       void handleCommand_Movement(NetworkPacket* pkt);
+       void handleCommand_HP(NetworkPacket* pkt);
+       void handleCommand_Breath(NetworkPacket* pkt);
+       void handleCommand_MovePlayer(NetworkPacket* pkt);
+       void handleCommand_DeathScreen(NetworkPacket* pkt);
+       void handleCommand_AnnounceMedia(NetworkPacket* pkt);
+       void handleCommand_Media(NetworkPacket* pkt);
+       void handleCommand_NodeDef(NetworkPacket* pkt);
+       void handleCommand_ItemDef(NetworkPacket* pkt);
+       void handleCommand_PlaySound(NetworkPacket* pkt);
+       void handleCommand_StopSound(NetworkPacket* pkt);
+       void handleCommand_FadeSound(NetworkPacket *pkt);
+       void handleCommand_Privileges(NetworkPacket* pkt);
+       void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
+       void handleCommand_DetachedInventory(NetworkPacket* pkt);
+       void handleCommand_ShowFormSpec(NetworkPacket* pkt);
+       void handleCommand_SpawnParticle(NetworkPacket* pkt);
+       void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
+       void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
+       void handleCommand_HudAdd(NetworkPacket* pkt);
+       void handleCommand_HudRemove(NetworkPacket* pkt);
+       void handleCommand_HudChange(NetworkPacket* pkt);
+       void handleCommand_HudSetFlags(NetworkPacket* pkt);
+       void handleCommand_HudSetParam(NetworkPacket* pkt);
+       void handleCommand_HudSetSky(NetworkPacket* pkt);
+       void handleCommand_CloudParams(NetworkPacket* pkt);
+       void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
+       void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
+       void handleCommand_EyeOffset(NetworkPacket* pkt);
+       void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+
+       void ProcessData(NetworkPacket *pkt);
+
+       void Send(NetworkPacket* pkt);
+
+       void interact(u8 action, const PointedThing& pointed);
+
+       void sendNodemetaFields(v3s16 p, const std::string &formname,
+               const StringMap &fields);
+       void sendInventoryFields(const std::string &formname,
+               const StringMap &fields);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
-       
-       // locks envlock
+       void sendChangePassword(const std::string &oldpassword,
+               const std::string &newpassword);
+       void sendDamage(u8 damage);
+       void sendBreath(u16 breath);
+       void sendRespawn();
+       void sendReady();
+
+       ClientEnvironment& getEnv() { return m_env; }
+       ITextureSource *tsrc() { return getTextureSource(); }
+       ISoundManager *sound() { return getSoundManager(); }
+       static const std::string &getBuiltinLuaPath();
+       static const std::string &getClientModsLuaPath();
+
+       virtual const std::vector<ModSpec> &getMods() const;
+       virtual const ModSpec* getModSpec(const std::string &modname) const;
+
+       // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
        void removeNode(v3s16 p);
-       // locks envlock
-       void addNode(v3s16 p, MapNode n);
-       
-       void updateCamera(v3f pos, v3f dir);
-       
-       // Returns InvalidPositionException if not found
-       MapNode getNode(v3s16 p);
-       // Wrapper to Map
-       NodeMetadata* getNodeMetadata(v3s16 p);
-
-       v3f getPlayerPosition();
+       MapNode getNode(v3s16 p, bool *is_valid_position);
+       void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
 
        void setPlayerControl(PlayerControl &control);
-       
+
+       void selectPlayerItem(u16 item);
+       u16 getPlayerItem() const
+       { return m_playeritem; }
+
        // Returns true if the inventory of the local player has been
        // updated from the server. If it is true, it is set to false.
        bool getLocalInventoryUpdated();
        // Copies the inventory of the local player to parameter
        void getLocalInventory(Inventory &dst);
-       
-       InventoryContext *getInventoryContext();
 
-       Inventory* getInventory(InventoryContext *c, std::string id);
+       /* InventoryManager interface */
+       Inventory* getInventory(const InventoryLocation &loc);
        void inventoryAction(InventoryAction *a);
 
-       // Gets closest object pointed by the shootline
-       // Returns NULL if not found
-       MapBlockObject * getSelectedObject(
-                       f32 max_d,
-                       v3f from_pos_f_on_map,
-                       core::line3d<f32> shootline_on_map
-       );
+       const std::list<std::string> &getConnectedPlayerNames()
+       {
+               return m_env.getPlayerNames();
+       }
 
-       // Gets closest object pointed by the shootline
-       // Returns NULL if not found
-       ClientActiveObject * getSelectedActiveObject(
-                       f32 max_d,
-                       v3f from_pos_f_on_map,
-                       core::line3d<f32> shootline_on_map
-       );
+       float getAnimationTime();
 
-       // Prints a line or two of info
-       void printDebugInfo(std::ostream &os);
+       int getCrackLevel();
+       v3s16 getCrackPos();
+       void setCrack(int level, v3s16 pos);
 
-       u32 getDayNightRatio();
+       u16 getHP();
 
-       //void updateSomeExpiredMeshes();
-       
-       void setTempMod(v3s16 p, NodeMod mod)
-       {
-               //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-               assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+       bool checkPrivilege(const std::string &priv) const
+       { return (m_privileges.count(priv) != 0); }
 
-               core::map<v3s16, MapBlock*> affected_blocks;
-               ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
-                               &affected_blocks);
+       bool getChatMessage(std::wstring &message);
+       void typeChatMessage(const std::wstring& message);
 
-               for(core::map<v3s16, MapBlock*>::Iterator
-                               i = affected_blocks.getIterator();
-                               i.atEnd() == false; i++)
-               {
-                       i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
-               }
-       }
-       void clearTempMod(v3s16 p)
-       {
-               //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-               assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+       u64 getMapSeed(){ return m_map_seed; }
 
-               core::map<v3s16, MapBlock*> affected_blocks;
-               ((ClientMap&)m_env.getMap()).clearTempMod(p,
-                               &affected_blocks);
+       void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+       // Including blocks at appropriate edges
+       void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+       void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
 
-               for(core::map<v3s16, MapBlock*>::Iterator
-                               i = affected_blocks.getIterator();
-                               i.atEnd() == false; i++)
-               {
-                       i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
-               }
-       }
+       void updateCameraOffset(v3s16 camera_offset)
+       { m_mesh_update_thread.m_camera_offset = camera_offset; }
+
+       bool hasClientEvents() const { return !m_client_event_queue.empty(); }
+       // Get event from queue. If queue is empty, it triggers an assertion failure.
+       ClientEvent getClientEvent();
+
+       bool accessDenied() const { return m_access_denied; }
 
-       float getAvgRtt()
+       bool reconnectRequested() const { return m_access_denied_reconnect; }
+
+       void setFatalError(const std::string &reason)
        {
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-               con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
-               if(peer == NULL)
-                       return 0.0;
-               return peer->avg_rtt;
+               m_access_denied = true;
+               m_access_denied_reason = reason;
        }
 
-       bool getChatMessage(std::wstring &message)
+       // Renaming accessDeniedReason to better name could be good as it's used to
+       // disconnect client when CSM failed.
+       const std::string &accessDeniedReason() const { return m_access_denied_reason; }
+
+       bool itemdefReceived()
+       { return m_itemdef_received; }
+       bool nodedefReceived()
+       { return m_nodedef_received; }
+       bool mediaReceived()
+       { return m_media_downloader == NULL; }
+
+       u8 getProtoVersion()
+       { return m_proto_ver; }
+
+       bool connectedToServer()
+       { return m_con.Connected(); }
+
+       float mediaReceiveProgress();
+
+       void afterContentReceived(IrrlichtDevice *device);
+
+       float getRTT();
+       float getCurRate();
+
+       Minimap* getMinimap() { return m_minimap; }
+       void setCamera(Camera* camera) { m_camera = camera; }
+
+       Camera* getCamera ()
+       { return m_camera; }
+
+       bool shouldShowMinimap() const;
+
+       // IGameDef interface
+       virtual IItemDefManager* getItemDefManager();
+       virtual INodeDefManager* getNodeDefManager();
+       virtual ICraftDefManager* getCraftDefManager();
+       ITextureSource* getTextureSource();
+       virtual IShaderSource* getShaderSource();
+       IShaderSource *shsrc() { return getShaderSource(); }
+       scene::ISceneManager* getSceneManager();
+       virtual u16 allocateUnknownNodeId(const std::string &name);
+       virtual ISoundManager* getSoundManager();
+       virtual MtEventManager* getEventManager();
+       virtual ParticleManager* getParticleManager();
+       bool checkLocalPrivilege(const std::string &priv)
+       { return checkPrivilege(priv); }
+       virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+
+       virtual std::string getModStoragePath() const;
+       virtual bool registerModStorage(ModMetadata *meta);
+       virtual void unregisterModStorage(const std::string &name);
+
+       // The following set of functions is used by ClientMediaDownloader
+       // Insert a media file appropriately into the appropriate manager
+       bool loadMedia(const std::string &data, const std::string &filename);
+       // Send a request for conventional media transfer
+       void request_media(const std::vector<std::string> &file_requests);
+
+       LocalClientState getState() { return m_state; }
+
+       void makeScreenshot(IrrlichtDevice *device);
+
+       inline void pushToChatQueue(const std::wstring &input)
        {
-               if(m_chat_queue.size() == 0)
-                       return false;
-               message = m_chat_queue.pop_front();
-               return true;
+               m_chat_queue.push(input);
        }
 
-       void addChatMessage(const std::wstring &message)
+       ClientScripting *getScript() { return m_script; }
+       const bool moddingEnabled() const { return m_modding_enabled; }
+
+       inline void pushToEventQueue(const ClientEvent &event)
        {
-               //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-               LocalPlayer *player = m_env.getLocalPlayer();
-               assert(player != NULL);
-               std::wstring name = narrow_to_wide(player->getName());
-               m_chat_queue.push_back(
-                               (std::wstring)L"<"+name+L"> "+message);
+               m_client_event_queue.push(event);
        }
 
-       u64 getMapSeed(){ return m_map_seed; }
+       void showGameChat(const bool show = true);
+       void showGameHud(const bool show = true);
+       void showMinimap(const bool show = true);
+       void showProfiler(const bool show = true);
+       void showGameFog(const bool show = true);
+       void showGameDebug(const bool show = true);
 
-       /*
-               These are not thread-safe
-       */
-       void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
-       // Including blocks at appropriate edges
-       void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+       IrrlichtDevice *getDevice() const { return m_device; }
 
 private:
-       
+
        // Virtual methods from con::PeerHandler
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
-       
+
+       void initLocalMapSaving(const Address &address,
+                       const std::string &hostname,
+                       bool is_local_server);
+
        void ReceiveAll();
        void Receive();
-       
+
        void sendPlayerPos();
-       // This sends the player's current name etc to the server
-       void sendPlayerInfo();
-       
+       // Send the item number 'item' as player item to the server
+       void sendPlayerItem(u16 item);
+
+       void deleteAuthData();
+       // helper method shared with clientpackethandler
+       static AuthMechanism choseAuthMech(const u32 mechs);
+
+       void sendLegacyInit(const char* playerName, const char* playerPassword);
+       void sendInit(const std::string &playerName);
+       void startAuth(AuthMechanism chosen_auth_mechanism);
+       void sendDeletedBlocks(std::vector<v3s16> &blocks);
+       void sendGotBlocks(v3s16 block);
+       void sendRemovedSounds(std::vector<s32> &soundList);
+
+       // Helper function
+       inline std::string getPlayerName()
+       { return m_env.getLocalPlayer()->getName(); }
+
        float m_packetcounter_timer;
-       float m_delete_unused_sectors_timer;
        float m_connection_reinit_timer;
        float m_avg_rtt_timer;
        float m_playerpos_send_timer;
+       float m_ignore_damage_timer; // Used after server moves player
+       IntervalLimiter m_map_timer_and_unload_interval;
+
+       IWritableTextureSource *m_tsrc;
+       IWritableShaderSource *m_shsrc;
+       IWritableItemDefManager *m_itemdef;
+       IWritableNodeDefManager *m_nodedef;
+       ISoundManager *m_sound;
+       MtEventManager *m_event;
+
 
        MeshUpdateThread m_mesh_update_thread;
-       
        ClientEnvironment m_env;
-       
+       ParticleManager m_particle_manager;
        con::Connection m_con;
-
        IrrlichtDevice *m_device;
-
-       v3f camera_position;
-       v3f camera_direction;
-       
+       Camera *m_camera;
+       Minimap *m_minimap;
+       bool m_minimap_disabled_by_server;
        // Server serialization version
        u8 m_server_ser_ver;
 
-       // This is behind m_env_mutex.
-       bool m_inventory_updated;
-
-       core::map<v3s16, bool> m_active_blocks;
+       // Used version of the protocol with server
+       // Values smaller than 25 only mean they are smaller than 25,
+       // and aren't accurate. We simply just don't know, because
+       // the server didn't send the version back then.
+       // If 0, server init hasn't been received yet.
+       u8 m_proto_ver;
 
+       u16 m_playeritem;
+       bool m_inventory_updated;
+       Inventory *m_inventory_from_server;
+       float m_inventory_from_server_age;
        PacketCounter m_packetcounter;
-       
-       // Received from the server. 0-23999
-       u32 m_time_of_day;
-       
+       // Block mesh animation parameters
+       float m_animation_time;
+       int m_crack_level;
+       v3s16 m_crack_pos;
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
+       std::queue<std::wstring> m_chat_queue;
+
+       // The authentication methods we can use to enter sudo mode (=change password)
+       u32 m_sudo_auth_methods;
 
-       Queue<std::wstring> m_chat_queue;
-       
        // The seed returned by the server in TOCLIENT_INIT is stored here
        u64 m_map_seed;
-       
-       InventoryContext m_inventory_context;
-};
 
-#endif // !SERVER
+       // Auth data
+       std::string m_playername;
+       std::string m_password;
+       // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
+       std::string m_new_password;
+       // Usable by auth mechanisms.
+       AuthMechanism m_chosen_auth_mech;
+       void * m_auth_data;
+
+
+       bool m_access_denied;
+       bool m_access_denied_reconnect;
+       std::string m_access_denied_reason;
+       std::queue<ClientEvent> m_client_event_queue;
+       bool m_itemdef_received;
+       bool m_nodedef_received;
+       ClientMediaDownloader *m_media_downloader;
+
+       // time_of_day speed approximation for old protocol
+       bool m_time_of_day_set;
+       float m_last_time_of_day_f;
+       float m_time_of_day_update_timer;
+
+       // An interval for generally sending object positions and stuff
+       float m_recommended_send_interval;
+
+       // Sounds
+       float m_removed_sounds_check_timer;
+       // Mapping from server sound ids to our sound ids
+       UNORDERED_MAP<s32, int> m_sounds_server_to_client;
+       // And the other way!
+       UNORDERED_MAP<int, s32> m_sounds_client_to_server;
+       // And relations to objects
+       UNORDERED_MAP<int, u16> m_sounds_to_objects;
+
+       // Privileges
+       UNORDERED_SET<std::string> m_privileges;
+
+       // Detached inventories
+       // key = name
+       UNORDERED_MAP<std::string, Inventory*> m_detached_inventories;
+
+       // Storage for mesh data for creating multiple instances of the same mesh
+       StringMap m_mesh_data;
+
+       // own state
+       LocalClientState m_state;
+
+       // Used for saving server map to disk client-side
+       MapDatabase *m_localdb;
+       IntervalLimiter m_localdb_save_interval;
+       u16 m_cache_save_interval;
+
+       ClientScripting *m_script;
+       bool m_modding_enabled;
+       UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
+       float m_mod_storage_save_timer;
+       GameUIFlags *m_game_ui_flags;
+
+       bool m_shutdown;
+       DISABLE_CLASS_COPY(Client);
+};
 
 #endif // !CLIENT_HEADER
-