/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENT_HEADER
#define CLIENT_HEADER
-#ifndef SERVER
-
-#include "connection.h"
-#include "environment.h"
-#include "common_irrlicht.h"
-#include "jmutex.h"
+#include "network/connection.h"
+#include "clientenvironment.h"
+#include "irrlichttypes_extrabloated.h"
+#include "threading/mutex.h"
#include <ostream>
+#include <map>
+#include <set>
+#include <vector>
#include "clientobject.h"
+#include "gamedef.h"
+#include "inventorymanager.h"
+#include "localplayer.h"
+#include "hud.h"
+#include "particles.h"
+#include "mapnode.h"
+#include "tileanimation.h"
+#include "mesh_generator_thread.h"
+
+struct MeshMakeData;
+class MapBlockMesh;
+class IWritableTextureSource;
+class IWritableShaderSource;
+class IWritableItemDefManager;
+class IWritableNodeDefManager;
+//class IWritableCraftDefManager;
+class ClientMediaDownloader;
+struct MapDrawControl;
+class MtEventManager;
+struct PointedThing;
+class MapDatabase;
+class Minimap;
+struct MinimapMapblock;
+class Camera;
+class NetworkPacket;
+
+enum LocalClientState {
+ LC_Created,
+ LC_Init,
+ LC_Ready
+};
-class ClientNotReadyException : public BaseException
+enum ClientEventType
{
-public:
- ClientNotReadyException(const char *s):
- BaseException(s)
- {}
+ CE_NONE,
+ CE_PLAYER_DAMAGE,
+ CE_PLAYER_FORCE_MOVE,
+ CE_DEATHSCREEN,
+ CE_SHOW_FORMSPEC,
+ CE_SHOW_LOCAL_FORMSPEC,
+ CE_SPAWN_PARTICLE,
+ CE_ADD_PARTICLESPAWNER,
+ CE_DELETE_PARTICLESPAWNER,
+ CE_HUDADD,
+ CE_HUDRM,
+ CE_HUDCHANGE,
+ CE_SET_SKY,
+ CE_OVERRIDE_DAY_NIGHT_RATIO,
+ CE_CLOUD_PARAMS,
};
-struct QueuedMeshUpdate
+struct ClientEvent
{
- v3s16 p;
- MeshMakeData *data;
- bool ack_block_to_server;
-
- QueuedMeshUpdate():
- p(-1337,-1337,-1337),
- data(NULL),
- ack_block_to_server(false)
- {
- }
-
- ~QueuedMeshUpdate()
- {
- if(data)
- delete data;
- }
+ ClientEventType type;
+ union{
+ //struct{
+ //} none;
+ struct{
+ u8 amount;
+ } player_damage;
+ struct{
+ f32 pitch;
+ f32 yaw;
+ } player_force_move;
+ struct{
+ bool set_camera_point_target;
+ f32 camera_point_target_x;
+ f32 camera_point_target_y;
+ f32 camera_point_target_z;
+ } deathscreen;
+ struct{
+ std::string *formspec;
+ std::string *formname;
+ } show_formspec;
+ //struct{
+ //} textures_updated;
+ struct{
+ v3f *pos;
+ v3f *vel;
+ v3f *acc;
+ f32 expirationtime;
+ f32 size;
+ bool collisiondetection;
+ bool collision_removal;
+ bool vertical;
+ std::string *texture;
+ struct TileAnimationParams animation;
+ u8 glow;
+ } spawn_particle;
+ struct{
+ u16 amount;
+ f32 spawntime;
+ v3f *minpos;
+ v3f *maxpos;
+ v3f *minvel;
+ v3f *maxvel;
+ v3f *minacc;
+ v3f *maxacc;
+ f32 minexptime;
+ f32 maxexptime;
+ f32 minsize;
+ f32 maxsize;
+ bool collisiondetection;
+ bool collision_removal;
+ u16 attached_id;
+ bool vertical;
+ std::string *texture;
+ u32 id;
+ struct TileAnimationParams animation;
+ u8 glow;
+ } add_particlespawner;
+ struct{
+ u32 id;
+ } delete_particlespawner;
+ struct{
+ u32 id;
+ u8 type;
+ v2f *pos;
+ std::string *name;
+ v2f *scale;
+ std::string *text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ v2f *align;
+ v2f *offset;
+ v3f *world_pos;
+ v2s32 * size;
+ } hudadd;
+ struct{
+ u32 id;
+ } hudrm;
+ struct{
+ u32 id;
+ HudElementStat stat;
+ v2f *v2fdata;
+ std::string *sdata;
+ u32 data;
+ v3f *v3fdata;
+ v2s32 * v2s32data;
+ } hudchange;
+ struct{
+ video::SColor *bgcolor;
+ std::string *type;
+ std::vector<std::string> *params;
+ } set_sky;
+ struct{
+ bool do_override;
+ float ratio_f;
+ } override_day_night_ratio;
+ struct {
+ f32 density;
+ u32 color_bright;
+ u32 color_ambient;
+ f32 height;
+ f32 thickness;
+ f32 speed_x;
+ f32 speed_y;
+ } cloud_params;
+ };
};
/*
- A thread-safe queue of mesh update tasks
+ Packet counter
*/
-class MeshUpdateQueue
+
+class PacketCounter
{
public:
- MeshUpdateQueue()
+ PacketCounter()
{
- m_mutex.Init();
}
- ~MeshUpdateQueue()
+ void add(u16 command)
{
- JMutexAutoLock lock(m_mutex);
-
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ std::map<u16, u16>::iterator n = m_packets.find(command);
+ if(n == m_packets.end())
{
- QueuedMeshUpdate *q = *i;
- delete q;
+ m_packets[command] = 1;
}
- }
-
- /*
- peer_id=0 adds with nobody to send to
- */
- void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
- {
- DSTACK(__FUNCTION_NAME);
-
- assert(data);
-
- JMutexAutoLock lock(m_mutex);
-
- /*
- Find if block is already in queue.
- If it is, update the data and quit.
- */
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ else
{
- QueuedMeshUpdate *q = *i;
- if(q->p == p)
- {
- if(q->data)
- delete q->data;
- q->data = data;
- if(ack_block_to_server)
- q->ack_block_to_server = true;
- return;
- }
+ n->second++;
}
-
- /*
- Add the block
- */
- QueuedMeshUpdate *q = new QueuedMeshUpdate;
- q->p = p;
- q->data = data;
- q->ack_block_to_server = ack_block_to_server;
- m_queue.push_back(q);
- }
-
- // Returned pointer must be deleted
- // Returns NULL if queue is empty
- QueuedMeshUpdate * pop()
- {
- JMutexAutoLock lock(m_mutex);
-
- core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
- if(i == m_queue.end())
- return NULL;
- QueuedMeshUpdate *q = *i;
- m_queue.erase(i);
- return q;
- }
-
- u32 size()
- {
- JMutexAutoLock lock(m_mutex);
- return m_queue.size();
}
-
-private:
- core::list<QueuedMeshUpdate*> m_queue;
- JMutex m_mutex;
-};
-struct MeshUpdateResult
-{
- v3s16 p;
- scene::SMesh *mesh;
- bool ack_block_to_server;
-
- MeshUpdateResult():
- p(-1338,-1338,-1338),
- mesh(NULL),
- ack_block_to_server(false)
+ void clear()
{
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ i->second = 0;
+ }
}
-};
-class MeshUpdateThread : public SimpleThread
-{
-public:
-
- MeshUpdateThread()
+ void print(std::ostream &o)
{
+ for(std::map<u16, u16>::iterator
+ i = m_packets.begin();
+ i != m_packets.end(); ++i)
+ {
+ o<<"cmd "<<i->first
+ <<" count "<<i->second
+ <<std::endl;
+ }
}
- void * Thread();
-
- MeshUpdateQueue m_queue_in;
-
- MutexedQueue<MeshUpdateResult> m_queue_out;
+private:
+ // command, count
+ std::map<u16, u16> m_packets;
};
-#if 0
-struct IncomingPacket
-{
- IncomingPacket()
- {
- m_data = NULL;
- m_datalen = 0;
- m_refcount = NULL;
- }
- IncomingPacket(const IncomingPacket &a)
- {
- m_data = a.m_data;
- m_datalen = a.m_datalen;
- m_refcount = a.m_refcount;
- if(m_refcount != NULL)
- (*m_refcount)++;
- }
- IncomingPacket(u8 *data, u32 datalen)
- {
- m_data = new u8[datalen];
- memcpy(m_data, data, datalen);
- m_datalen = datalen;
- m_refcount = new s32(1);
- }
- ~IncomingPacket()
- {
- if(m_refcount != NULL){
- assert(*m_refcount > 0);
- (*m_refcount)--;
- if(*m_refcount == 0){
- if(m_data != NULL)
- delete[] m_data;
- delete m_refcount;
- }
- }
- }
- /*IncomingPacket & operator=(IncomingPacket a)
- {
- m_data = a.m_data;
- m_datalen = a.m_datalen;
- m_refcount = a.m_refcount;
- (*m_refcount)++;
- return *this;
- }*/
- u8 *m_data;
- u32 m_datalen;
- s32 *m_refcount;
-};
-#endif
+class ClientScripting;
+struct GameUIFlags;
-class Client : public con::PeerHandler, public InventoryManager
+class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
/*
Client(
IrrlichtDevice *device,
const char *playername,
- MapDrawControl &control
- );
-
+ const std::string &password,
+ MapDrawControl &control,
+ IWritableTextureSource *tsrc,
+ IWritableShaderSource *shsrc,
+ IWritableItemDefManager *itemdef,
+ IWritableNodeDefManager *nodedef,
+ ISoundManager *sound,
+ MtEventManager *event,
+ bool ipv6,
+ GameUIFlags *game_ui_flags
+ );
+
~Client();
+
+ void initMods();
+
+ /*
+ request all threads managed by client to be stopped
+ */
+ void Stop();
+
+
+ bool isShutdown();
+
/*
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
- void connect(Address address);
- /*
- returns true when
- m_con.Connected() == true
- AND m_server_ser_ver != SER_FMT_VER_INVALID
- throws con::PeerNotFoundException if connection has been deleted,
- eg. timed out.
- */
- bool connectedAndInitialized();
+ void connect(Address address,
+ const std::string &address_name,
+ bool is_local_server);
+
/*
Stuff that references the environment is valid only as
long as this is not called. (eg. Players)
*/
void step(float dtime);
- // Called from updater thread
- // Returns dtime
- //float asyncStep();
-
- void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
- // Returns true if something was received
- bool AsyncProcessPacket();
- bool AsyncProcessData();
- void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
-
- // Pops out a packet from the packet queue
- //IncomingPacket getPacket();
-
- void groundAction(u8 action, v3s16 nodepos_undersurface,
- v3s16 nodepos_oversurface, u16 item);
- void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
-
- void sendSignText(v3s16 blockpos, s16 id, std::string text);
- void sendSignNodeText(v3s16 p, std::string text);
+ /*
+ * Command Handlers
+ */
+
+ void handleCommand(NetworkPacket* pkt);
+
+ void handleCommand_Null(NetworkPacket* pkt) {};
+ void handleCommand_Deprecated(NetworkPacket* pkt);
+ void handleCommand_Hello(NetworkPacket* pkt);
+ void handleCommand_AuthAccept(NetworkPacket* pkt);
+ void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
+ void handleCommand_DenySudoMode(NetworkPacket* pkt);
+ void handleCommand_InitLegacy(NetworkPacket* pkt);
+ void handleCommand_AccessDenied(NetworkPacket* pkt);
+ void handleCommand_RemoveNode(NetworkPacket* pkt);
+ void handleCommand_AddNode(NetworkPacket* pkt);
+ void handleCommand_BlockData(NetworkPacket* pkt);
+ void handleCommand_Inventory(NetworkPacket* pkt);
+ void handleCommand_TimeOfDay(NetworkPacket* pkt);
+ void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
+ void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
+ void handleCommand_Movement(NetworkPacket* pkt);
+ void handleCommand_HP(NetworkPacket* pkt);
+ void handleCommand_Breath(NetworkPacket* pkt);
+ void handleCommand_MovePlayer(NetworkPacket* pkt);
+ void handleCommand_DeathScreen(NetworkPacket* pkt);
+ void handleCommand_AnnounceMedia(NetworkPacket* pkt);
+ void handleCommand_Media(NetworkPacket* pkt);
+ void handleCommand_NodeDef(NetworkPacket* pkt);
+ void handleCommand_ItemDef(NetworkPacket* pkt);
+ void handleCommand_PlaySound(NetworkPacket* pkt);
+ void handleCommand_StopSound(NetworkPacket* pkt);
+ void handleCommand_FadeSound(NetworkPacket *pkt);
+ void handleCommand_Privileges(NetworkPacket* pkt);
+ void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
+ void handleCommand_DetachedInventory(NetworkPacket* pkt);
+ void handleCommand_ShowFormSpec(NetworkPacket* pkt);
+ void handleCommand_SpawnParticle(NetworkPacket* pkt);
+ void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_HudAdd(NetworkPacket* pkt);
+ void handleCommand_HudRemove(NetworkPacket* pkt);
+ void handleCommand_HudChange(NetworkPacket* pkt);
+ void handleCommand_HudSetFlags(NetworkPacket* pkt);
+ void handleCommand_HudSetParam(NetworkPacket* pkt);
+ void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_CloudParams(NetworkPacket* pkt);
+ void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
+ void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
+ void handleCommand_EyeOffset(NetworkPacket* pkt);
+ void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+
+ void ProcessData(NetworkPacket *pkt);
+
+ void Send(NetworkPacket* pkt);
+
+ void interact(u8 action, const PointedThing& pointed);
+
+ void sendNodemetaFields(v3s16 p, const std::string &formname,
+ const StringMap &fields);
+ void sendInventoryFields(const std::string &formname,
+ const StringMap &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
-
- // locks envlock
+ void sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword);
+ void sendDamage(u8 damage);
+ void sendBreath(u16 breath);
+ void sendRespawn();
+ void sendReady();
+
+ ClientEnvironment& getEnv() { return m_env; }
+ ITextureSource *tsrc() { return getTextureSource(); }
+ ISoundManager *sound() { return getSoundManager(); }
+ static const std::string &getBuiltinLuaPath();
+ static const std::string &getClientModsLuaPath();
+
+ virtual const std::vector<ModSpec> &getMods() const;
+ virtual const ModSpec* getModSpec(const std::string &modname) const;
+
+ // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
- // locks envlock
- void addNode(v3s16 p, MapNode n);
-
- void updateCamera(v3f pos, v3f dir);
-
- // Returns InvalidPositionException if not found
- MapNode getNode(v3s16 p);
- // Wrapper to Map
- NodeMetadata* getNodeMetadata(v3s16 p);
-
- v3f getPlayerPosition();
+ MapNode getNode(v3s16 p, bool *is_valid_position);
+ void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
void setPlayerControl(PlayerControl &control);
-
+
+ void selectPlayerItem(u16 item);
+ u16 getPlayerItem() const
+ { return m_playeritem; }
+
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool getLocalInventoryUpdated();
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
-
- InventoryContext *getInventoryContext();
- Inventory* getInventory(InventoryContext *c, std::string id);
+ /* InventoryManager interface */
+ Inventory* getInventory(const InventoryLocation &loc);
void inventoryAction(InventoryAction *a);
- // Gets closest object pointed by the shootline
- // Returns NULL if not found
- MapBlockObject * getSelectedObject(
- f32 max_d,
- v3f from_pos_f_on_map,
- core::line3d<f32> shootline_on_map
- );
+ const std::list<std::string> &getConnectedPlayerNames()
+ {
+ return m_env.getPlayerNames();
+ }
- // Gets closest object pointed by the shootline
- // Returns NULL if not found
- ClientActiveObject * getSelectedActiveObject(
- f32 max_d,
- v3f from_pos_f_on_map,
- core::line3d<f32> shootline_on_map
- );
+ float getAnimationTime();
- // Prints a line or two of info
- void printDebugInfo(std::ostream &os);
+ int getCrackLevel();
+ v3s16 getCrackPos();
+ void setCrack(int level, v3s16 pos);
- u32 getDayNightRatio();
+ u16 getHP();
- //void updateSomeExpiredMeshes();
-
- void setTempMod(v3s16 p, NodeMod mod)
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+ bool checkPrivilege(const std::string &priv) const
+ { return (m_privileges.count(priv) != 0); }
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
- &affected_blocks);
+ bool getChatMessage(std::wstring &message);
+ void typeChatMessage(const std::wstring& message);
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
- }
- }
- void clearTempMod(v3s16 p)
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+ u64 getMapSeed(){ return m_map_seed; }
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).clearTempMod(p,
- &affected_blocks);
+ void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+ // Including blocks at appropriate edges
+ void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+ void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
- }
- }
+ void updateCameraOffset(v3s16 camera_offset)
+ { m_mesh_update_thread.m_camera_offset = camera_offset; }
+
+ bool hasClientEvents() const { return !m_client_event_queue.empty(); }
+ // Get event from queue. If queue is empty, it triggers an assertion failure.
+ ClientEvent getClientEvent();
+
+ bool accessDenied() const { return m_access_denied; }
- float getAvgRtt()
+ bool reconnectRequested() const { return m_access_denied_reconnect; }
+
+ void setFatalError(const std::string &reason)
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
- if(peer == NULL)
- return 0.0;
- return peer->avg_rtt;
+ m_access_denied = true;
+ m_access_denied_reason = reason;
}
- bool getChatMessage(std::wstring &message)
+ // Renaming accessDeniedReason to better name could be good as it's used to
+ // disconnect client when CSM failed.
+ const std::string &accessDeniedReason() const { return m_access_denied_reason; }
+
+ bool itemdefReceived()
+ { return m_itemdef_received; }
+ bool nodedefReceived()
+ { return m_nodedef_received; }
+ bool mediaReceived()
+ { return m_media_downloader == NULL; }
+
+ u8 getProtoVersion()
+ { return m_proto_ver; }
+
+ bool connectedToServer()
+ { return m_con.Connected(); }
+
+ float mediaReceiveProgress();
+
+ void afterContentReceived(IrrlichtDevice *device);
+
+ float getRTT();
+ float getCurRate();
+
+ Minimap* getMinimap() { return m_minimap; }
+ void setCamera(Camera* camera) { m_camera = camera; }
+
+ Camera* getCamera ()
+ { return m_camera; }
+
+ bool shouldShowMinimap() const;
+
+ // IGameDef interface
+ virtual IItemDefManager* getItemDefManager();
+ virtual INodeDefManager* getNodeDefManager();
+ virtual ICraftDefManager* getCraftDefManager();
+ ITextureSource* getTextureSource();
+ virtual IShaderSource* getShaderSource();
+ IShaderSource *shsrc() { return getShaderSource(); }
+ scene::ISceneManager* getSceneManager();
+ virtual u16 allocateUnknownNodeId(const std::string &name);
+ virtual ISoundManager* getSoundManager();
+ virtual MtEventManager* getEventManager();
+ virtual ParticleManager* getParticleManager();
+ bool checkLocalPrivilege(const std::string &priv)
+ { return checkPrivilege(priv); }
+ virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+
+ virtual std::string getModStoragePath() const;
+ virtual bool registerModStorage(ModMetadata *meta);
+ virtual void unregisterModStorage(const std::string &name);
+
+ // The following set of functions is used by ClientMediaDownloader
+ // Insert a media file appropriately into the appropriate manager
+ bool loadMedia(const std::string &data, const std::string &filename);
+ // Send a request for conventional media transfer
+ void request_media(const std::vector<std::string> &file_requests);
+
+ LocalClientState getState() { return m_state; }
+
+ void makeScreenshot(IrrlichtDevice *device);
+
+ inline void pushToChatQueue(const std::wstring &input)
{
- if(m_chat_queue.size() == 0)
- return false;
- message = m_chat_queue.pop_front();
- return true;
+ m_chat_queue.push(input);
}
- void addChatMessage(const std::wstring &message)
+ ClientScripting *getScript() { return m_script; }
+ const bool moddingEnabled() const { return m_modding_enabled; }
+
+ inline void pushToEventQueue(const ClientEvent &event)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
- std::wstring name = narrow_to_wide(player->getName());
- m_chat_queue.push_back(
- (std::wstring)L"<"+name+L"> "+message);
+ m_client_event_queue.push(event);
}
- u64 getMapSeed(){ return m_map_seed; }
+ void showGameChat(const bool show = true);
+ void showGameHud(const bool show = true);
+ void showMinimap(const bool show = true);
+ void showProfiler(const bool show = true);
+ void showGameFog(const bool show = true);
+ void showGameDebug(const bool show = true);
- /*
- These are not thread-safe
- */
- void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
- // Including blocks at appropriate edges
- void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+ IrrlichtDevice *getDevice() const { return m_device; }
private:
-
+
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
-
+
+ void initLocalMapSaving(const Address &address,
+ const std::string &hostname,
+ bool is_local_server);
+
void ReceiveAll();
void Receive();
-
+
void sendPlayerPos();
- // This sends the player's current name etc to the server
- void sendPlayerInfo();
-
+ // Send the item number 'item' as player item to the server
+ void sendPlayerItem(u16 item);
+
+ void deleteAuthData();
+ // helper method shared with clientpackethandler
+ static AuthMechanism choseAuthMech(const u32 mechs);
+
+ void sendLegacyInit(const char* playerName, const char* playerPassword);
+ void sendInit(const std::string &playerName);
+ void startAuth(AuthMechanism chosen_auth_mechanism);
+ void sendDeletedBlocks(std::vector<v3s16> &blocks);
+ void sendGotBlocks(v3s16 block);
+ void sendRemovedSounds(std::vector<s32> &soundList);
+
+ // Helper function
+ inline std::string getPlayerName()
+ { return m_env.getLocalPlayer()->getName(); }
+
float m_packetcounter_timer;
- float m_delete_unused_sectors_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
float m_playerpos_send_timer;
+ float m_ignore_damage_timer; // Used after server moves player
+ IntervalLimiter m_map_timer_and_unload_interval;
+
+ IWritableTextureSource *m_tsrc;
+ IWritableShaderSource *m_shsrc;
+ IWritableItemDefManager *m_itemdef;
+ IWritableNodeDefManager *m_nodedef;
+ ISoundManager *m_sound;
+ MtEventManager *m_event;
+
MeshUpdateThread m_mesh_update_thread;
-
ClientEnvironment m_env;
-
+ ParticleManager m_particle_manager;
con::Connection m_con;
-
IrrlichtDevice *m_device;
-
- v3f camera_position;
- v3f camera_direction;
-
+ Camera *m_camera;
+ Minimap *m_minimap;
+ bool m_minimap_disabled_by_server;
// Server serialization version
u8 m_server_ser_ver;
- // This is behind m_env_mutex.
- bool m_inventory_updated;
-
- core::map<v3s16, bool> m_active_blocks;
+ // Used version of the protocol with server
+ // Values smaller than 25 only mean they are smaller than 25,
+ // and aren't accurate. We simply just don't know, because
+ // the server didn't send the version back then.
+ // If 0, server init hasn't been received yet.
+ u8 m_proto_ver;
+ u16 m_playeritem;
+ bool m_inventory_updated;
+ Inventory *m_inventory_from_server;
+ float m_inventory_from_server_age;
PacketCounter m_packetcounter;
-
- // Received from the server. 0-23999
- u32 m_time_of_day;
-
+ // Block mesh animation parameters
+ float m_animation_time;
+ int m_crack_level;
+ v3s16 m_crack_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
+ std::queue<std::wstring> m_chat_queue;
+
+ // The authentication methods we can use to enter sudo mode (=change password)
+ u32 m_sudo_auth_methods;
- Queue<std::wstring> m_chat_queue;
-
// The seed returned by the server in TOCLIENT_INIT is stored here
u64 m_map_seed;
-
- InventoryContext m_inventory_context;
-};
-#endif // !SERVER
+ // Auth data
+ std::string m_playername;
+ std::string m_password;
+ // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
+ std::string m_new_password;
+ // Usable by auth mechanisms.
+ AuthMechanism m_chosen_auth_mech;
+ void * m_auth_data;
+
+
+ bool m_access_denied;
+ bool m_access_denied_reconnect;
+ std::string m_access_denied_reason;
+ std::queue<ClientEvent> m_client_event_queue;
+ bool m_itemdef_received;
+ bool m_nodedef_received;
+ ClientMediaDownloader *m_media_downloader;
+
+ // time_of_day speed approximation for old protocol
+ bool m_time_of_day_set;
+ float m_last_time_of_day_f;
+ float m_time_of_day_update_timer;
+
+ // An interval for generally sending object positions and stuff
+ float m_recommended_send_interval;
+
+ // Sounds
+ float m_removed_sounds_check_timer;
+ // Mapping from server sound ids to our sound ids
+ UNORDERED_MAP<s32, int> m_sounds_server_to_client;
+ // And the other way!
+ UNORDERED_MAP<int, s32> m_sounds_client_to_server;
+ // And relations to objects
+ UNORDERED_MAP<int, u16> m_sounds_to_objects;
+
+ // Privileges
+ UNORDERED_SET<std::string> m_privileges;
+
+ // Detached inventories
+ // key = name
+ UNORDERED_MAP<std::string, Inventory*> m_detached_inventories;
+
+ // Storage for mesh data for creating multiple instances of the same mesh
+ StringMap m_mesh_data;
+
+ // own state
+ LocalClientState m_state;
+
+ // Used for saving server map to disk client-side
+ MapDatabase *m_localdb;
+ IntervalLimiter m_localdb_save_interval;
+ u16 m_cache_save_interval;
+
+ ClientScripting *m_script;
+ bool m_modding_enabled;
+ UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
+ float m_mod_storage_save_timer;
+ GameUIFlags *m_game_ui_flags;
+
+ bool m_shutdown;
+ DISABLE_CLASS_COPY(Client);
+};
#endif // !CLIENT_HEADER
-