]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.h
Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
[minetest.git] / src / client.h
index efdf315f7d78c73bb2f2765c5b0fa9cc9a534493..154c8bb003646bd580e563ee3a0841dfeda548ad 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,25 +20,31 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef CLIENT_HEADER
 #define CLIENT_HEADER
 
-#ifndef SERVER
-
 #include "connection.h"
 #include "environment.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "jmutex.h"
 #include <ostream>
+#include <set>
+#include <vector>
 #include "clientobject.h"
-#include "utility.h" // For IntervalLimiter
 #include "gamedef.h"
 #include "inventorymanager.h"
 #include "filesys.h"
+#include "filecache.h"
+#include "localplayer.h"
+#include "util/pointedthing.h"
 
 struct MeshMakeData;
+class MapBlockMesh;
 class IGameDef;
 class IWritableTextureSource;
 class IWritableItemDefManager;
 class IWritableNodeDefManager;
 //class IWritableCraftDefManager;
+class ClientEnvironment;
+struct MapDrawControl;
+class MtEventManager;
 
 class ClientNotReadyException : public BaseException
 {
@@ -71,7 +77,8 @@ class MeshUpdateQueue
        /*
                peer_id=0 adds with nobody to send to
        */
-       void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server);
+       void addBlock(v3s16 p, MeshMakeData *data,
+                       bool ack_block_to_server, bool urgent);
 
        // Returned pointer must be deleted
        // Returns NULL if queue is empty
@@ -84,14 +91,15 @@ class MeshUpdateQueue
        }
        
 private:
-       core::list<QueuedMeshUpdate*> m_queue;
+       std::vector<QueuedMeshUpdate*> m_queue;
+       std::set<v3s16> m_urgents;
        JMutex m_mutex;
 };
 
 struct MeshUpdateResult
 {
        v3s16 p;
-       scene::SMesh *mesh;
+       MapBlockMesh *mesh;
        bool ack_block_to_server;
 
        MeshUpdateResult():
@@ -167,7 +175,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                        MapDrawControl &control,
                        IWritableTextureSource *tsrc,
                        IWritableItemDefManager *itemdef,
-                       IWritableNodeDefManager *nodedef
+                       IWritableNodeDefManager *nodedef,
+                       ISoundManager *sound,
+                       MtEventManager *event
        );
        
        ~Client();
@@ -192,45 +202,32 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        */
        void step(float dtime);
 
-       // Called from updater thread
-       // Returns dtime
-       //float asyncStep();
-
        void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
        // Returns true if something was received
        bool AsyncProcessPacket();
        bool AsyncProcessData();
        void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
 
-       // Pops out a packet from the packet queue
-       //IncomingPacket getPacket();
-
        void interact(u8 action, const PointedThing& pointed);
 
-       void sendSignNodeText(v3s16 p, std::string text);
+       void sendNodemetaFields(v3s16 p, const std::string &formname,
+                       const std::map<std::string, std::string> &fields);
+       void sendInventoryFields(const std::string &formname,
+                       const std::map<std::string, std::string> &fields);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
        void sendChangePassword(const std::wstring oldpassword,
-               const std::wstring newpassword);
+                       const std::wstring newpassword);
        void sendDamage(u8 damage);
        void sendRespawn();
+
+       ClientEnvironment& getEnv()
+       { return m_env; }
        
-       // locks envlock
+       // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
        void removeNode(v3s16 p);
-       // locks envlock
        void addNode(v3s16 p, MapNode n);
        
-       void updateCamera(v3f pos, v3f dir, f32 fov);
-       
-       void renderPostFx();
-       
-       // Returns InvalidPositionException if not found
-       MapNode getNode(v3s16 p);
-       // Wrapper to Map
-       NodeMetadata* getNodeMetadata(v3s16 p);
-
-       LocalPlayer* getLocalPlayer();
-
        void setPlayerControl(PlayerControl &control);
 
        void selectPlayerItem(u16 item);
@@ -258,51 +255,27 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        // Prints a line or two of info
        void printDebugInfo(std::ostream &os);
 
-       u32 getDayNightRatio();
+       core::list<std::wstring> getConnectedPlayerNames();
 
-       u16 getHP();
+       float getAnimationTime();
 
-       void setTempMod(v3s16 p, NodeMod mod);
-       void clearTempMod(v3s16 p);
+       int getCrackLevel();
+       void setCrack(int level, v3s16 pos);
 
-       float getAvgRtt()
-       {
-               try{
-                       return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
-               } catch(con::PeerNotFoundException){
-                       return 1337;
-               }
-       }
+       u16 getHP();
 
-       bool getChatMessage(std::wstring &message)
-       {
-               if(m_chat_queue.size() == 0)
-                       return false;
-               message = m_chat_queue.pop_front();
-               return true;
-       }
+       bool checkPrivilege(const std::string &priv)
+       { return (m_privileges.count(priv) != 0); }
 
-       void addChatMessage(const std::wstring &message)
-       {
-               if (message[0] == L'/') {
-                       m_chat_queue.push_back(
-                               (std::wstring)L"issued command: "+message);
-                       return;
-               }
-
-               //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-               LocalPlayer *player = m_env.getLocalPlayer();
-               assert(player != NULL);
-               std::wstring name = narrow_to_wide(player->getName());
-               m_chat_queue.push_back(
-                               (std::wstring)L"<"+name+L"> "+message);
-       }
+       bool getChatMessage(std::wstring &message);
+       void typeChatMessage(const std::wstring& message);
 
        u64 getMapSeed(){ return m_map_seed; }
 
-       void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
+       void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
        // Including blocks at appropriate edges
-       void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+       void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+       void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
 
        // Get event from queue. CE_NONE is returned if queue is empty.
        ClientEvent getClientEvent();
@@ -313,11 +286,11 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        std::wstring accessDeniedReason()
        { return m_access_denied_reason; }
 
-       float textureReceiveProgress()
-       { return m_texture_receive_progress; }
+       float mediaReceiveProgress()
+       { return m_media_receive_progress; }
 
        bool texturesReceived()
-       { return m_textures_received; }
+       { return m_media_received; }
        bool itemdefReceived()
        { return m_itemdef_received; }
        bool nodedefReceived()
@@ -333,9 +306,16 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        virtual ICraftDefManager* getCraftDefManager();
        virtual ITextureSource* getTextureSource();
        virtual u16 allocateUnknownNodeId(const std::string &name);
+       virtual ISoundManager* getSoundManager();
+       virtual MtEventManager* getEventManager();
+       virtual bool checkLocalPrivilege(const std::string &priv)
+       { return checkPrivilege(priv); }
 
 private:
        
+       // Insert a media file appropriately into the appropriate manager
+       bool loadMedia(const std::string &data, const std::string &filename);
+       
        // Virtual methods from con::PeerHandler
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
@@ -359,6 +339,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        IWritableTextureSource *m_tsrc;
        IWritableItemDefManager *m_itemdef;
        IWritableNodeDefManager *m_nodedef;
+       ISoundManager *m_sound;
+       MtEventManager *m_event;
+
        MeshUpdateThread m_mesh_update_thread;
        ClientEnvironment m_env;
        con::Connection m_con;
@@ -371,8 +354,10 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        float m_inventory_from_server_age;
        core::map<v3s16, bool> m_active_blocks;
        PacketCounter m_packetcounter;
-       // Received from the server. 0-23999
-       u32 m_time_of_day;
+       // Block mesh animation parameters
+       float m_animation_time;
+       int m_crack_level;
+       v3s16 m_crack_pos;
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
@@ -383,14 +368,36 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        bool m_access_denied;
        std::wstring m_access_denied_reason;
        Queue<ClientEvent> m_client_event_queue;
-       float m_texture_receive_progress;
-       bool m_textures_received;
+       FileCache m_media_cache;
+       // Mapping from media file name to SHA1 checksum
+       core::map<std::string, std::string> m_media_name_sha1_map;
+       float m_media_receive_progress;
+       bool m_media_received;
        bool m_itemdef_received;
        bool m_nodedef_received;
        friend class FarMesh;
-};
 
-#endif // !SERVER
+       // time_of_day speed approximation for old protocol
+       bool m_time_of_day_set;
+       float m_last_time_of_day_f;
+       float m_time_of_day_update_timer;
+
+       // Sounds
+       float m_removed_sounds_check_timer;
+       // Mapping from server sound ids to our sound ids
+       std::map<s32, int> m_sounds_server_to_client;
+       // And the other way!
+       std::map<int, s32> m_sounds_client_to_server;
+       // And relations to objects
+       std::map<int, u16> m_sounds_to_objects;
+
+       // Privileges
+       std::set<std::string> m_privileges;
+
+       // Detached inventories
+       // key = name
+       std::map<std::string, Inventory*> m_detached_inventories;
+};
 
 #endif // !CLIENT_HEADER