Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENT_HEADER
#define CLIENT_HEADER
-#ifndef SERVER
-
#include "connection.h"
#include "environment.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "jmutex.h"
#include <ostream>
+#include <set>
+#include <vector>
+#include "clientobject.h"
+#include "gamedef.h"
+#include "inventorymanager.h"
+#include "filesys.h"
+#include "filecache.h"
+#include "localplayer.h"
+#include "util/pointedthing.h"
+
+struct MeshMakeData;
+class MapBlockMesh;
+class IGameDef;
+class IWritableTextureSource;
+class IWritableItemDefManager;
+class IWritableNodeDefManager;
+//class IWritableCraftDefManager;
+class ClientEnvironment;
+struct MapDrawControl;
+class MtEventManager;
class ClientNotReadyException : public BaseException
{
{}
};
-class Client;
-
-class ClientUpdateThread : public SimpleThread
+struct QueuedMeshUpdate
{
- Client *m_client;
+ v3s16 p;
+ MeshMakeData *data;
+ bool ack_block_to_server;
+
+ QueuedMeshUpdate();
+ ~QueuedMeshUpdate();
+};
+/*
+ A thread-safe queue of mesh update tasks
+*/
+class MeshUpdateQueue
+{
public:
+ MeshUpdateQueue();
+
+ ~MeshUpdateQueue();
+
+ /*
+ peer_id=0 adds with nobody to send to
+ */
+ void addBlock(v3s16 p, MeshMakeData *data,
+ bool ack_block_to_server, bool urgent);
- ClientUpdateThread(Client *client):
- SimpleThread(),
- m_client(client)
+ // Returned pointer must be deleted
+ // Returns NULL if queue is empty
+ QueuedMeshUpdate * pop();
+
+ u32 size()
{
+ JMutexAutoLock lock(m_mutex);
+ return m_queue.size();
}
-
- void * Thread();
+
+private:
+ std::vector<QueuedMeshUpdate*> m_queue;
+ std::set<v3s16> m_urgents;
+ JMutex m_mutex;
};
-struct IncomingPacket
+struct MeshUpdateResult
{
- IncomingPacket()
+ v3s16 p;
+ MapBlockMesh *mesh;
+ bool ack_block_to_server;
+
+ MeshUpdateResult():
+ p(-1338,-1338,-1338),
+ mesh(NULL),
+ ack_block_to_server(false)
{
- m_data = NULL;
- m_datalen = 0;
- m_refcount = NULL;
}
- IncomingPacket(const IncomingPacket &a)
- {
- m_data = a.m_data;
- m_datalen = a.m_datalen;
- m_refcount = a.m_refcount;
- if(m_refcount != NULL)
- (*m_refcount)++;
- }
- IncomingPacket(u8 *data, u32 datalen)
- {
- m_data = new u8[datalen];
- memcpy(m_data, data, datalen);
- m_datalen = datalen;
- m_refcount = new s32(1);
- }
- ~IncomingPacket()
+};
+
+class MeshUpdateThread : public SimpleThread
+{
+public:
+
+ MeshUpdateThread(IGameDef *gamedef):
+ m_gamedef(gamedef)
{
- if(m_refcount != NULL){
- assert(*m_refcount > 0);
- (*m_refcount)--;
- if(*m_refcount == 0){
- if(m_data != NULL)
- delete[] m_data;
- delete m_refcount;
- }
- }
}
- /*IncomingPacket & operator=(IncomingPacket a)
- {
- m_data = a.m_data;
- m_datalen = a.m_datalen;
- m_refcount = a.m_refcount;
- (*m_refcount)++;
- return *this;
- }*/
- u8 *m_data;
- u32 m_datalen;
- s32 *m_refcount;
+
+ void * Thread();
+
+ MeshUpdateQueue m_queue_in;
+
+ MutexedQueue<MeshUpdateResult> m_queue_out;
+
+ IGameDef *m_gamedef;
};
-class Client : public con::PeerHandler
+enum ClientEventType
+{
+ CE_NONE,
+ CE_PLAYER_DAMAGE,
+ CE_PLAYER_FORCE_MOVE,
+ CE_DEATHSCREEN,
+ CE_TEXTURES_UPDATED
+};
+
+struct ClientEvent
+{
+ ClientEventType type;
+ union{
+ struct{
+ } none;
+ struct{
+ u8 amount;
+ } player_damage;
+ struct{
+ f32 pitch;
+ f32 yaw;
+ } player_force_move;
+ struct{
+ bool set_camera_point_target;
+ f32 camera_point_target_x;
+ f32 camera_point_target_y;
+ f32 camera_point_target_z;
+ } deathscreen;
+ struct{
+ } textures_updated;
+ };
+};
+
+class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
/*
- NOTE: Every public method should be thread-safe
+ NOTE: Nothing is thread-safe here.
*/
+
Client(
IrrlichtDevice *device,
const char *playername,
- JMutex &range_mutex,
- s16 &viewing_range_nodes,
- bool &viewing_range_all
- );
+ std::string password,
+ MapDrawControl &control,
+ IWritableTextureSource *tsrc,
+ IWritableItemDefManager *itemdef,
+ IWritableNodeDefManager *nodedef,
+ ISoundManager *sound,
+ MtEventManager *event
+ );
~Client();
/*
*/
void step(float dtime);
- // Called from updater thread
- // Returns dtime
- float asyncStep();
-
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
bool AsyncProcessPacket();
bool AsyncProcessData();
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
- //TODO: Remove
- bool isFetchingBlocks();
-
- // Pops out a packet from the packet queue
- IncomingPacket getPacket();
+ void interact(u8 action, const PointedThing& pointed);
- void groundAction(u8 action, v3s16 nodepos_undersurface,
- v3s16 nodepos_oversurface, u16 item);
- void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
-
- void sendSignText(v3s16 blockpos, s16 id, std::string text);
+ void sendNodemetaFields(v3s16 p, const std::string &formname,
+ const std::map<std::string, std::string> &fields);
+ void sendInventoryFields(const std::string &formname,
+ const std::map<std::string, std::string> &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
+ void sendChangePassword(const std::wstring oldpassword,
+ const std::wstring newpassword);
+ void sendDamage(u8 damage);
+ void sendRespawn();
+
+ ClientEnvironment& getEnv()
+ { return m_env; }
- // locks envlock
+ // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
- // locks envlock
void addNode(v3s16 p, MapNode n);
- void updateCamera(v3f pos, v3f dir);
-
- // Returns InvalidPositionException if not found
- MapNode getNode(v3s16 p);
- // Returns InvalidPositionException if not found
- //void setNode(v3s16 p, MapNode n);
-
- // Returns InvalidPositionException if not found
- //f32 getGroundHeight(v2s16 p);
+ void setPlayerControl(PlayerControl &control);
- v3f getPlayerPosition();
+ void selectPlayerItem(u16 item);
+ u16 getPlayerItem() const
+ { return m_playeritem; }
- void setPlayerControl(PlayerControl &control);
-
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool getLocalInventoryUpdated();
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
+ /* InventoryManager interface */
+ Inventory* getInventory(const InventoryLocation &loc);
+ void inventoryAction(InventoryAction *a);
+
// Gets closest object pointed by the shootline
// Returns NULL if not found
- MapBlockObject * getSelectedObject(
+ ClientActiveObject * getSelectedActiveObject(
f32 max_d,
v3f from_pos_f_on_map,
core::line3d<f32> shootline_on_map
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
- //s32 getDayNightIndex();
- u32 getDayNightRatio();
+ core::list<std::wstring> getConnectedPlayerNames();
+
+ float getAnimationTime();
+
+ int getCrackLevel();
+ void setCrack(int level, v3s16 pos);
+
+ u16 getHP();
+
+ bool checkPrivilege(const std::string &priv)
+ { return (m_privileges.count(priv) != 0); }
+
+ bool getChatMessage(std::wstring &message);
+ void typeChatMessage(const std::wstring& message);
- //void updateSomeExpiredMeshes();
+ u64 getMapSeed(){ return m_map_seed; }
+
+ void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+ // Including blocks at appropriate edges
+ void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+ void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
+
+ // Get event from queue. CE_NONE is returned if queue is empty.
+ ClientEvent getClientEvent();
- void setTempMod(v3s16 p, NodeMod mod)
- {
- JMutexAutoLock envlock(m_env_mutex);
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
- v3s16 blockpos = ((ClientMap&)m_env.getMap()).setTempMod(p, mod);
- m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
- }
- void clearTempMod(v3s16 p)
- {
- JMutexAutoLock envlock(m_env_mutex);
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
- v3s16 blockpos = ((ClientMap&)m_env.getMap()).clearTempMod(p);
- m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
- }
+ bool accessDenied()
+ { return m_access_denied; }
- float getAvgRtt()
- {
- JMutexAutoLock lock(m_con_mutex);
- con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
- if(peer == NULL)
- return 0.0;
- return peer->avg_rtt;
- }
+ std::wstring accessDeniedReason()
+ { return m_access_denied_reason; }
- bool getChatMessage(std::wstring &message)
- {
- if(m_chat_queue.size() == 0)
- return false;
- message = m_chat_queue.pop_front();
- return true;
- }
+ float mediaReceiveProgress()
+ { return m_media_receive_progress; }
- void addChatMessage(const std::wstring &message)
- {
- JMutexAutoLock envlock(m_env_mutex);
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
- std::wstring name = narrow_to_wide(player->getName());
- m_chat_queue.push_back(
- (std::wstring)L"<"+name+L"> "+message);
- }
+ bool texturesReceived()
+ { return m_media_received; }
+ bool itemdefReceived()
+ { return m_itemdef_received; }
+ bool nodedefReceived()
+ { return m_nodedef_received; }
+
+ void afterContentReceived();
+
+ float getRTT(void);
+
+ // IGameDef interface
+ virtual IItemDefManager* getItemDefManager();
+ virtual INodeDefManager* getNodeDefManager();
+ virtual ICraftDefManager* getCraftDefManager();
+ virtual ITextureSource* getTextureSource();
+ virtual u16 allocateUnknownNodeId(const std::string &name);
+ virtual ISoundManager* getSoundManager();
+ virtual MtEventManager* getEventManager();
+ virtual bool checkLocalPrivilege(const std::string &priv)
+ { return checkPrivilege(priv); }
private:
+ // Insert a media file appropriately into the appropriate manager
+ bool loadMedia(const std::string &data, const std::string &filename);
+
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
void sendPlayerPos();
// This sends the player's current name etc to the server
void sendPlayerInfo();
+ // Send the item number 'item' as player item to the server
+ void sendPlayerItem(u16 item);
float m_packetcounter_timer;
- float m_delete_unused_sectors_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
float m_playerpos_send_timer;
+ float m_ignore_damage_timer; // Used after server moves player
+ IntervalLimiter m_map_timer_and_unload_interval;
- ClientUpdateThread m_thread;
-
- // NOTE: If connection and environment are both to be locked,
- // environment shall be locked first.
+ IWritableTextureSource *m_tsrc;
+ IWritableItemDefManager *m_itemdef;
+ IWritableNodeDefManager *m_nodedef;
+ ISoundManager *m_sound;
+ MtEventManager *m_event;
- Environment m_env;
- JMutex m_env_mutex;
-
+ MeshUpdateThread m_mesh_update_thread;
+ ClientEnvironment m_env;
con::Connection m_con;
- JMutex m_con_mutex;
-
- /*core::map<v3s16, float> m_fetchblock_history;
- JMutex m_fetchblock_mutex;*/
-
- core::list<IncomingPacket> m_incoming_queue;
- JMutex m_incoming_queue_mutex;
-
IrrlichtDevice *m_device;
-
- v3f camera_position;
- v3f camera_direction;
-
// Server serialization version
u8 m_server_ser_ver;
-
- float m_step_dtime;
- JMutex m_step_dtime_mutex;
-
- // This is behind m_env_mutex.
+ u16 m_playeritem;
bool m_inventory_updated;
-
+ Inventory *m_inventory_from_server;
+ float m_inventory_from_server_age;
core::map<v3s16, bool> m_active_blocks;
-
PacketCounter m_packetcounter;
-
- // Received from the server. 0-23999
- MutexedVariable<u32> m_time_of_day;
-
+ // Block mesh animation parameters
+ float m_animation_time;
+ int m_crack_level;
+ v3s16 m_crack_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
-
Queue<std::wstring> m_chat_queue;
+ // The seed returned by the server in TOCLIENT_INIT is stored here
+ u64 m_map_seed;
+ std::string m_password;
+ bool m_access_denied;
+ std::wstring m_access_denied_reason;
+ Queue<ClientEvent> m_client_event_queue;
+ FileCache m_media_cache;
+ // Mapping from media file name to SHA1 checksum
+ core::map<std::string, std::string> m_media_name_sha1_map;
+ float m_media_receive_progress;
+ bool m_media_received;
+ bool m_itemdef_received;
+ bool m_nodedef_received;
+ friend class FarMesh;
+
+ // time_of_day speed approximation for old protocol
+ bool m_time_of_day_set;
+ float m_last_time_of_day_f;
+ float m_time_of_day_update_timer;
+
+ // Sounds
+ float m_removed_sounds_check_timer;
+ // Mapping from server sound ids to our sound ids
+ std::map<s32, int> m_sounds_server_to_client;
+ // And the other way!
+ std::map<int, s32> m_sounds_client_to_server;
+ // And relations to objects
+ std::map<int, u16> m_sounds_to_objects;
+
+ // Privileges
+ std::set<std::string> m_privileges;
+
+ // Detached inventories
+ // key = name
+ std::map<std::string, Inventory*> m_detached_inventories;
};
-#endif // !SERVER
-
#endif // !CLIENT_HEADER