+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
#ifndef CLIENT_HEADER
#define CLIENT_HEADER
+#ifndef SERVER
+
#include "connection.h"
#include "environment.h"
#include "common_irrlicht.h"
class Client;
-class ClientUpdateThread : public JThread
+class ClientUpdateThread : public SimpleThread
{
- bool run;
- JMutex run_mutex;
-
Client *m_client;
public:
- ClientUpdateThread(Client *client) : JThread(), run(true), m_client(client)
+ ClientUpdateThread(Client *client):
+ SimpleThread(),
+ m_client(client)
{
- run_mutex.Init();
}
void * Thread();
-
- bool getRun()
- {
- run_mutex.Lock();
- bool run_cached = run;
- run_mutex.Unlock();
- return run_cached;
- }
- void setRun(bool a_run)
- {
- run_mutex.Lock();
- run = a_run;
- run_mutex.Unlock();
- }
};
struct IncomingPacket
if(*m_refcount == 0){
if(m_data != NULL)
delete[] m_data;
+ delete m_refcount;
}
}
}
s32 *m_refcount;
};
-class LazyMeshUpdater
-{
-public:
- LazyMeshUpdater(Environment *env)
- {
- m_env = env;
- }
- ~LazyMeshUpdater()
- {
- /*
- TODO: This could be optimized. It will currently
- double-update some blocks.
- */
- for(core::map<v3s16, bool>::Iterator
- i = m_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- m_env->getMap().updateMeshes(p);
- }
- m_blocks.clear();
- }
- void add(v3s16 p)
- {
- m_blocks.insert(p, true);
- }
-private:
- Environment *m_env;
- core::map<v3s16, bool> m_blocks;
-};
-
class Client : public con::PeerHandler
{
public:
/*
NOTE: Every public method should be thread-safe
*/
- Client(IrrlichtDevice *device, video::SMaterial *materials,
- float delete_unused_sectors_timeout,
- const char *playername);
+ Client(
+ IrrlichtDevice *device,
+ const char *playername,
+ MapDrawControl &control
+ );
+
~Client();
/*
The name of the local player should already be set when
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
- bool AsyncProcessPacket(LazyMeshUpdater &mesh_updater);
+ bool AsyncProcessPacket();
bool AsyncProcessData();
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
- //TODO: Remove
- bool isFetchingBlocks();
-
// Pops out a packet from the packet queue
IncomingPacket getPacket();
- /*void removeNode(v3s16 nodepos);
- void addNodeFromInventory(v3s16 nodepos, u16 i);*/
- void clickGround(u8 button, v3s16 nodepos_undersurface,
+ void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
- void release(u8 button);
void sendSignText(v3s16 blockpos, s16 id, std::string text);
+ void sendInventoryAction(InventoryAction *a);
+ void sendChatMessage(const std::wstring &message);
+
+ // locks envlock
+ void removeNode(v3s16 p);
+ // locks envlock
+ void addNode(v3s16 p, MapNode n);
void updateCamera(v3f pos, v3f dir);
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
// Returns InvalidPositionException if not found
- //f32 getGroundHeight(v2s16 p);
+ //void setNode(v3s16 p, MapNode n);
+
// Returns InvalidPositionException if not found
- bool isNodeUnderground(v3s16 p);
+ //f32 getGroundHeight(v2s16 p);
- // Note: The players should not be exposed outside
- // Return value is valid until client is destroyed
- //Player * getLocalPlayer();
- // Return value is valid until step()
- //core::list<Player*> getPlayers();
v3f getPlayerPosition();
void setPlayerControl(PlayerControl &control);
bool getLocalInventoryUpdated();
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
- // TODO: Functions for sending inventory editing commands to
- // server
// Gets closest object pointed by the shootline
// Returns NULL if not found
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
+
+ //s32 getDayNightIndex();
+ u32 getDayNightRatio();
+
+ //void updateSomeExpiredMeshes();
+ void setTempMod(v3s16 p, NodeMod mod)
+ {
+ JMutexAutoLock envlock(m_env_mutex);
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
+ }
+ void clearTempMod(v3s16 p)
+ {
+ JMutexAutoLock envlock(m_env_mutex);
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).clearTempMod(p,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
+ }
+
+#if 0
+ void setTempMod(v3s16 p, NodeMod mod)
+ {
+ JMutexAutoLock envlock(m_env_mutex);
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+ bool changed = false;
+ v3s16 blockpos = ((ClientMap&)m_env.getMap()).setTempMod(p, mod, &changed);
+ if(changed)
+ m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
+ }
+ void clearTempMod(v3s16 p)
+ {
+ JMutexAutoLock envlock(m_env_mutex);
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+ bool changed = false;
+ v3s16 blockpos = ((ClientMap&)m_env.getMap()).clearTempMod(p, &changed);
+ if(changed)
+ m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
+ }
+#endif
+
+ float getAvgRtt()
+ {
+ JMutexAutoLock lock(m_con_mutex);
+ con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
+ if(peer == NULL)
+ return 0.0;
+ return peer->avg_rtt;
+ }
+
+ bool getChatMessage(std::wstring &message)
+ {
+ if(m_chat_queue.size() == 0)
+ return false;
+ message = m_chat_queue.pop_front();
+ return true;
+ }
+
+ void addChatMessage(const std::wstring &message)
+ {
+ JMutexAutoLock envlock(m_env_mutex);
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ std::wstring name = narrow_to_wide(player->getName());
+ m_chat_queue.push_back(
+ (std::wstring)L"<"+name+L"> "+message);
+ }
+
private:
// Virtual methods from con::PeerHandler
void sendPlayerPos();
// This sends the player's current name etc to the server
void sendPlayerInfo();
+
+ float m_packetcounter_timer;
+ float m_delete_unused_sectors_timer;
+ float m_connection_reinit_timer;
+ float m_avg_rtt_timer;
+ float m_playerpos_send_timer;
ClientUpdateThread m_thread;
float m_step_dtime;
JMutex m_step_dtime_mutex;
- float m_delete_unused_sectors_timeout;
-
// This is behind m_env_mutex.
bool m_inventory_updated;
core::map<v3s16, bool> m_active_blocks;
PacketCounter m_packetcounter;
+
+ // Received from the server. 0-23999
+ MutexedVariable<u32> m_time_of_day;
+
+ // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
+ //s32 m_daynight_i;
+ //u32 m_daynight_ratio;
+
+ Queue<std::wstring> m_chat_queue;
};
-#endif
+#endif // !SERVER
+
+#endif // !CLIENT_HEADER