]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.cpp
Rename macros with two leading underscores
[minetest.git] / src / client.cpp
index ce862a0025552746a5b613ef057e366ff2bfaa0b..5c04632d1ecbe09d8d2c35d7bc3163db63044ec2 100644 (file)
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "client.h"
-#include "utility.h"
 #include <iostream>
-#include "clientserver.h"
-#include "jmutexautolock.h"
-#include "main.h"
+#include <algorithm>
 #include <sstream>
+#include <IFileSystem.h>
+#include "threading/mutex_auto_lock.h"
+#include "util/auth.h"
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "util/serialize.h"
+#include "util/string.h"
+#include "util/srp.h"
+#include "client.h"
+#include "network/clientopcodes.h"
+#include "filesys.h"
 #include "porting.h"
+#include "mapblock_mesh.h"
+#include "mapblock.h"
+#include "minimap.h"
+#include "settings.h"
+#include "profiler.h"
+#include "gettext.h"
+#include "log.h"
+#include "nodemetadata.h"
+#include "itemdef.h"
+#include "shader.h"
+#include "clientmap.h"
+#include "clientmedia.h"
+#include "sound.h"
+#include "IMeshCache.h"
+#include "config.h"
+#include "version.h"
+#include "drawscene.h"
+#include "database-sqlite3.h"
+#include "serialization.h"
+#include "guiscalingfilter.h"
+
+extern gui::IGUIEnvironment* guienv;
+
+/*
+       QueuedMeshUpdate
+*/
+
+QueuedMeshUpdate::QueuedMeshUpdate():
+       p(-1337,-1337,-1337),
+       data(NULL),
+       ack_block_to_server(false)
+{
+}
+
+QueuedMeshUpdate::~QueuedMeshUpdate()
+{
+       if(data)
+               delete data;
+}
+
+/*
+       MeshUpdateQueue
+*/
+
+MeshUpdateQueue::MeshUpdateQueue()
+{
+}
+
+MeshUpdateQueue::~MeshUpdateQueue()
+{
+       MutexAutoLock lock(m_mutex);
+
+       for(std::vector<QueuedMeshUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); ++i)
+       {
+               QueuedMeshUpdate *q = *i;
+               delete q;
+       }
+}
 
-void * MeshUpdateThread::Thread()
+/*
+       peer_id=0 adds with nobody to send to
+*/
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
 {
-       ThreadStarted();
+       DSTACK(FUNCTION_NAME);
+
+       assert(data);   // pre-condition
 
-       DSTACK(__FUNCTION_NAME);
-       
-       BEGIN_DEBUG_EXCEPTION_HANDLER
+       MutexAutoLock lock(m_mutex);
 
-       while(getRun())
+       if(urgent)
+               m_urgents.insert(p);
+
+       /*
+               Find if block is already in queue.
+               If it is, update the data and quit.
+       */
+       for(std::vector<QueuedMeshUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); ++i)
        {
-               QueuedMeshUpdate *q = m_queue_in.pop();
-               if(q == NULL)
+               QueuedMeshUpdate *q = *i;
+               if(q->p == p)
                {
-                       sleep_ms(50);
-                       continue;
+                       if(q->data)
+                               delete q->data;
+                       q->data = data;
+                       if(ack_block_to_server)
+                               q->ack_block_to_server = true;
+                       return;
                }
+       }
+
+       /*
+               Add the block
+       */
+       QueuedMeshUpdate *q = new QueuedMeshUpdate;
+       q->p = p;
+       q->data = data;
+       q->ack_block_to_server = ack_block_to_server;
+       m_queue.push_back(q);
+}
+
+// Returned pointer must be deleted
+// Returns NULL if queue is empty
+QueuedMeshUpdate *MeshUpdateQueue::pop()
+{
+       MutexAutoLock lock(m_mutex);
+
+       bool must_be_urgent = !m_urgents.empty();
+       for(std::vector<QueuedMeshUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); ++i)
+       {
+               QueuedMeshUpdate *q = *i;
+               if(must_be_urgent && m_urgents.count(q->p) == 0)
+                       continue;
+               m_queue.erase(i);
+               m_urgents.erase(q->p);
+               return q;
+       }
+       return NULL;
+}
+
+/*
+       MeshUpdateThread
+*/
+
+void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
+               bool ack_block_to_server, bool urgent)
+{
+       m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
+       deferUpdate();
+}
 
-               scene::SMesh *mesh_new = NULL;
-               mesh_new = makeMapBlockMesh(q->data);
+void MeshUpdateThread::doUpdate()
+{
+       QueuedMeshUpdate *q;
+       while ((q = m_queue_in.pop())) {
+
+               ScopeProfiler sp(g_profiler, "Client: Mesh making");
+
+               MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
 
                MeshUpdateResult r;
                r.p = q->p;
                r.mesh = mesh_new;
                r.ack_block_to_server = q->ack_block_to_server;
 
-               /*dstream<<"MeshUpdateThread: Processed "
-                               <<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
-                               <<std::endl;*/
-
                m_queue_out.push_back(r);
 
                delete q;
        }
-
-       END_DEBUG_EXCEPTION_HANDLER
-
-       return NULL;
 }
 
+/*
+       Client
+*/
+
 Client::Client(
                IrrlichtDevice *device,
                const char *playername,
-               MapDrawControl &control):
+               std::string password,
+               MapDrawControl &control,
+               IWritableTextureSource *tsrc,
+               IWritableShaderSource *shsrc,
+               IWritableItemDefManager *itemdef,
+               IWritableNodeDefManager *nodedef,
+               ISoundManager *sound,
+               MtEventManager *event,
+               bool ipv6
+):
+       m_packetcounter_timer(0.0),
+       m_connection_reinit_timer(0.1),
+       m_avg_rtt_timer(0.0),
+       m_playerpos_send_timer(0.0),
+       m_ignore_damage_timer(0.0),
+       m_tsrc(tsrc),
+       m_shsrc(shsrc),
+       m_itemdef(itemdef),
+       m_nodedef(nodedef),
+       m_sound(sound),
+       m_event(event),
        m_mesh_update_thread(),
        m_env(
-               new ClientMap(this, control,
+               new ClientMap(this, this, control,
                        device->getSceneManager()->getRootSceneNode(),
                        device->getSceneManager(), 666),
-               device->getSceneManager()
+               device->getSceneManager(),
+               tsrc, this, device
        ),
-       m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
+       m_particle_manager(&m_env),
+       m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
        m_device(device),
-       camera_position(0,0,0),
-       camera_direction(0,0,1),
+       m_minimap_disabled_by_server(false),
        m_server_ser_ver(SER_FMT_VER_INVALID),
+       m_proto_ver(0),
+       m_playeritem(0),
        m_inventory_updated(false),
-       m_time_of_day(0),
-       m_map_seed(0)
+       m_inventory_from_server(NULL),
+       m_inventory_from_server_age(0.0),
+       m_show_highlighted(false),
+       m_animation_time(0),
+       m_crack_level(-1),
+       m_crack_pos(0,0,0),
+       m_highlighted_pos(0,0,0),
+       m_map_seed(0),
+       m_password(password),
+       m_chosen_auth_mech(AUTH_MECHANISM_NONE),
+       m_auth_data(NULL),
+       m_access_denied(false),
+       m_access_denied_reconnect(false),
+       m_itemdef_received(false),
+       m_nodedef_received(false),
+       m_media_downloader(new ClientMediaDownloader()),
+       m_time_of_day_set(false),
+       m_last_time_of_day_f(-1),
+       m_time_of_day_update_timer(0),
+       m_recommended_send_interval(0.1),
+       m_removed_sounds_check_timer(0),
+       m_state(LC_Created),
+       m_localdb(NULL)
 {
-       m_packetcounter_timer = 0.0;
-       m_delete_unused_sectors_timer = 0.0;
-       m_connection_reinit_timer = 0.0;
-       m_avg_rtt_timer = 0.0;
-       m_playerpos_send_timer = 0.0;
-       m_ignore_damage_timer = 0.0;
+       // Add local player
+       m_env.addPlayer(new LocalPlayer(this, playername));
 
-       //m_env_mutex.Init();
-       //m_con_mutex.Init();
+       m_mapper = new Mapper(device, this);
+       m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 
-       m_mesh_update_thread.Start();
+       m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
+       m_cache_enable_shaders  = g_settings->getBool("enable_shaders");
+}
 
-       /*
-               Add local player
-       */
-       {
-               //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+void Client::Stop()
+{
+       //request all client managed threads to stop
+       m_mesh_update_thread.stop();
+       // Save local server map
+       if (m_localdb) {
+               infostream << "Local map saving ended." << std::endl;
+               m_localdb->endSave();
+       }
+}
 
-               Player *player = new LocalPlayer();
+bool Client::isShutdown()
+{
 
-               player->updateName(playername);
+       if (!m_mesh_update_thread.isRunning()) return true;
 
-               m_env.addPlayer(player);
-               
-               // Initialize player in the inventory context
-               m_inventory_context.current_player = player;
-       }
+       return false;
 }
 
 Client::~Client()
 {
-       {
-               //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
-               m_con.Disconnect();
+       m_con.Disconnect();
+
+       m_mesh_update_thread.stop();
+       m_mesh_update_thread.wait();
+       while (!m_mesh_update_thread.m_queue_out.empty()) {
+               MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
+               delete r.mesh;
        }
 
-       m_mesh_update_thread.setRun(false);
-       while(m_mesh_update_thread.IsRunning())
-               sleep_ms(100);
-}
 
-void Client::connect(Address address)
-{
-       DSTACK(__FUNCTION_NAME);
-       //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-       m_con.setTimeoutMs(0);
-       m_con.Connect(address);
+       delete m_inventory_from_server;
+
+       // Delete detached inventories
+       for (std::map<std::string, Inventory*>::iterator
+                       i = m_detached_inventories.begin();
+                       i != m_detached_inventories.end(); ++i) {
+               delete i->second;
+       }
+
+       // cleanup 3d model meshes on client shutdown
+       while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
+               scene::IAnimatedMesh *mesh =
+                       m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+
+               if (mesh != NULL)
+                       m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+       }
+
+       delete m_mapper;
 }
 
-bool Client::connectedAndInitialized()
+void Client::connect(Address address,
+               const std::string &address_name,
+               bool is_local_server)
 {
-       //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+       DSTACK(FUNCTION_NAME);
 
-       if(m_con.Connected() == false)
-               return false;
-       
-       if(m_server_ser_ver == SER_FMT_VER_INVALID)
-               return false;
-       
-       return true;
+       initLocalMapSaving(address, address_name, is_local_server);
+
+       m_con.SetTimeoutMs(0);
+       m_con.Connect(address);
 }
 
 void Client::step(float dtime)
 {
-       DSTACK(__FUNCTION_NAME);
-       
+       DSTACK(FUNCTION_NAME);
+
        // Limit a bit
        if(dtime > 2.0)
                dtime = 2.0;
-       
+
        if(m_ignore_damage_timer > dtime)
                m_ignore_damage_timer -= dtime;
        else
                m_ignore_damage_timer = 0.0;
-       
-       //dstream<<"Client steps "<<dtime<<std::endl;
 
-       {
-               //TimeTaker timer("ReceiveAll()", m_device);
-               // 0ms
-               ReceiveAll();
-       }
-       
-       {
-               //TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
-               // 0ms
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-               m_con.RunTimeouts(dtime);
-       }
+       m_animation_time += dtime;
+       if(m_animation_time > 60.0)
+               m_animation_time -= 60.0;
+
+       m_time_of_day_update_timer += dtime;
+
+       ReceiveAll();
 
        /*
                Packet counter
@@ -184,128 +361,49 @@ void Client::step(float dtime)
                if(counter <= 0.0)
                {
                        counter = 20.0;
-                       
-                       dout_client<<"Client packetcounter (20s):"<<std::endl;
-                       m_packetcounter.print(dout_client);
+
+                       infostream << "Client packetcounter (" << m_packetcounter_timer
+                                       << "):"<<std::endl;
+                       m_packetcounter.print(infostream);
                        m_packetcounter.clear();
                }
        }
 
-       {
-               /*
-                       Delete unused sectors
-
-                       NOTE: This jams the game for a while because deleting sectors
-                             clear caches
-               */
-               
-               float &counter = m_delete_unused_sectors_timer;
-               counter -= dtime;
-               if(counter <= 0.0)
-               {
-                       // 3 minute interval
-                       //counter = 180.0;
-                       counter = 60.0;
-
-                       //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
-
-                       core::list<v3s16> deleted_blocks;
-
-                       float delete_unused_sectors_timeout = 
-                               g_settings.getFloat("client_delete_unused_sectors_timeout");
-       
-                       // Delete sector blocks
-                       /*u32 num = m_env.getMap().deleteUnusedSectors
-                                       (delete_unused_sectors_timeout,
-                                       true, &deleted_blocks);*/
-                       
-                       // Delete whole sectors
-                       u32 num = m_env.getMap().deleteUnusedSectors
-                                       (delete_unused_sectors_timeout,
-                                       false, &deleted_blocks);
-
-                       if(num > 0)
-                       {
-                               /*dstream<<DTIME<<"Client: Deleted blocks of "<<num
-                                               <<" unused sectors"<<std::endl;*/
-                               dstream<<DTIME<<"Client: Deleted "<<num
-                                               <<" unused sectors"<<std::endl;
-                               
-                               /*
-                                       Send info to server
-                               */
-
-                               // Env is locked so con can be locked.
-                               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-                               
-                               core::list<v3s16>::Iterator i = deleted_blocks.begin();
-                               core::list<v3s16> sendlist;
-                               for(;;)
-                               {
-                                       if(sendlist.size() == 255 || i == deleted_blocks.end())
-                                       {
-                                               if(sendlist.size() == 0)
-                                                       break;
-                                               /*
-                                                       [0] u16 command
-                                                       [2] u8 count
-                                                       [3] v3s16 pos_0
-                                                       [3+6] v3s16 pos_1
-                                                       ...
-                                               */
-                                               u32 replysize = 2+1+6*sendlist.size();
-                                               SharedBuffer<u8> reply(replysize);
-                                               writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
-                                               reply[2] = sendlist.size();
-                                               u32 k = 0;
-                                               for(core::list<v3s16>::Iterator
-                                                               j = sendlist.begin();
-                                                               j != sendlist.end(); j++)
-                                               {
-                                                       writeV3S16(&reply[2+1+6*k], *j);
-                                                       k++;
-                                               }
-                                               m_con.Send(PEER_ID_SERVER, 1, reply, true);
-
-                                               if(i == deleted_blocks.end())
-                                                       break;
-
-                                               sendlist.clear();
-                                       }
-
-                                       sendlist.push_back(*i);
-                                       i++;
-                               }
-                       }
-               }
+       // UGLY hack to fix 2 second startup delay caused by non existent
+       // server client startup synchronization in local server or singleplayer mode
+       static bool initial_step = true;
+       if (initial_step) {
+               initial_step = false;
        }
-
-       bool connected = connectedAndInitialized();
-
-       if(connected == false)
-       {
+       else if(m_state == LC_Created) {
                float &counter = m_connection_reinit_timer;
                counter -= dtime;
-               if(counter <= 0.0)
-               {
+               if(counter <= 0.0) {
                        counter = 2.0;
 
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
                        Player *myplayer = m_env.getLocalPlayer();
-                       assert(myplayer != NULL);
-       
-                       // Send TOSERVER_INIT
-                       // [0] u16 TOSERVER_INIT
-                       // [2] u8 SER_FMT_VER_HIGHEST
+                       FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
+
+                       // Send TOSERVER_INIT_LEGACY
+                       // [0] u16 TOSERVER_INIT_LEGACY
+                       // [2] u8 SER_FMT_VER_HIGHEST_READ
                        // [3] u8[20] player_name
-                       SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE);
-                       writeU16(&data[0], TOSERVER_INIT);
-                       writeU8(&data[2], SER_FMT_VER_HIGHEST);
-                       memset((char*)&data[3], 0, PLAYERNAME_SIZE);
-                       snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
-                       // Send as unreliable
-                       Send(0, data, false);
+                       // [23] u8[28] password (new in some version)
+                       // [51] u16 minimum supported network protocol version (added sometime)
+                       // [53] u16 maximum supported network protocol version (added later than the previous one)
+
+                       char pName[PLAYERNAME_SIZE];
+                       char pPassword[PASSWORD_SIZE];
+                       memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
+                       memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
+
+                       std::string hashed_password = translatePassword(myplayer->getName(), m_password);
+                       snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
+                       snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
+
+                       sendLegacyInit(pName, pPassword);
+                       if (LATEST_PROTOCOL_VERSION >= 25)
+                               sendInit(myplayer->getName());
                }
 
                // Not connected, return
@@ -315,82 +413,100 @@ void Client::step(float dtime)
        /*
                Do stuff if connected
        */
-       
+
        /*
-               Handle environment
+               Run Map's timers and unload unused data
        */
-       {
-               // 0ms
-               //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
+       const float map_timer_and_unload_dtime = 5.25;
+       if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
+               ScopeProfiler sp(g_profiler, "Client: map timer and unload");
+               std::vector<v3s16> deleted_blocks;
+               m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
+                       g_settings->getFloat("client_unload_unused_data_timeout"),
+                       g_settings->getS32("client_mapblock_limit"),
+                       &deleted_blocks);
 
-               // Control local player (0ms)
-               LocalPlayer *player = m_env.getLocalPlayer();
-               assert(player != NULL);
-               player->applyControl(dtime);
+               /*
+                       Send info to server
+                       NOTE: This loop is intentionally iterated the way it is.
+               */
+
+               std::vector<v3s16>::iterator i = deleted_blocks.begin();
+               std::vector<v3s16> sendlist;
+               for(;;) {
+                       if(sendlist.size() == 255 || i == deleted_blocks.end()) {
+                               if(sendlist.empty())
+                                       break;
+                               /*
+                                       [0] u16 command
+                                       [2] u8 count
+                                       [3] v3s16 pos_0
+                                       [3+6] v3s16 pos_1
+                                       ...
+                               */
 
-               //TimeTaker envtimer("env step", m_device);
-               // Step environment
-               m_env.step(dtime);
+                               sendDeletedBlocks(sendlist);
 
-               // Step active blocks
-               for(core::map<v3s16, bool>::Iterator
-                               i = m_active_blocks.getIterator();
-                               i.atEnd() == false; i++)
-               {
-                       v3s16 p = i.getNode()->getKey();
+                               if(i == deleted_blocks.end())
+                                       break;
 
-                       MapBlock *block = NULL;
-                       try
-                       {
-                               block = m_env.getMap().getBlockNoCreate(p);
-                               block->stepObjects(dtime, false, m_env.getDayNightRatio());
-                       }
-                       catch(InvalidPositionException &e)
-                       {
+                               sendlist.clear();
                        }
+
+                       sendlist.push_back(*i);
+                       ++i;
                }
+       }
 
-               /*
-                       Get events
-               */
-               for(;;)
-               {
-                       ClientEnvEvent event = m_env.getClientEvent();
-                       if(event.type == CEE_NONE)
-                       {
-                               break;
-                       }
-                       else if(event.type == CEE_PLAYER_DAMAGE)
-                       {
-                               if(m_ignore_damage_timer <= 0)
-                               {
-                                       u8 damage = event.player_damage.amount;
+       /*
+               Handle environment
+       */
+       // Control local player (0ms)
+       LocalPlayer *player = m_env.getLocalPlayer();
+       assert(player != NULL);
+       player->applyControl(dtime);
+
+       // Step environment
+       m_env.step(dtime);
+
+       /*
+               Get events
+       */
+       for(;;) {
+               ClientEnvEvent event = m_env.getClientEvent();
+               if(event.type == CEE_NONE) {
+                       break;
+               }
+               else if(event.type == CEE_PLAYER_DAMAGE) {
+                       if(m_ignore_damage_timer <= 0) {
+                               u8 damage = event.player_damage.amount;
+
+                               if(event.player_damage.send_to_server)
                                        sendDamage(damage);
 
-                                       // Add to ClientEvent queue
-                                       ClientEvent event;
-                                       event.type = CE_PLAYER_DAMAGE;
-                                       event.player_damage.amount = damage;
-                                       m_client_event_queue.push_back(event);
-                               }
+                               // Add to ClientEvent queue
+                               ClientEvent event;
+                               event.type = CE_PLAYER_DAMAGE;
+                               event.player_damage.amount = damage;
+                               m_client_event_queue.push(event);
                        }
                }
+               else if(event.type == CEE_PLAYER_BREATH) {
+                               u16 breath = event.player_breath.amount;
+                               sendBreath(breath);
+               }
        }
-       
+
        /*
                Print some info
        */
-       {
-               float &counter = m_avg_rtt_timer;
-               counter += dtime;
-               if(counter >= 10)
-               {
-                       counter = 0.0;
-                       //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-                       // connectedAndInitialized() is true, peer exists.
-                       con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
-                       dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
-               }
+       float &counter = m_avg_rtt_timer;
+       counter += dtime;
+       if(counter >= 10) {
+               counter = 0.0;
+               // connectedAndInitialized() is true, peer exists.
+               float avg_rtt = getRTT();
+               infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
        }
 
        /*
@@ -399,7 +515,7 @@ void Client::step(float dtime)
        {
                float &counter = m_playerpos_send_timer;
                counter += dtime;
-               if(counter >= 0.2)
+               if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
                {
                        counter = 0.0;
                        sendPlayerPos();
@@ -410,1346 +526,862 @@ void Client::step(float dtime)
                Replace updated meshes
        */
        {
-               //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
+               int num_processed_meshes = 0;
+               while (!m_mesh_update_thread.m_queue_out.empty())
+               {
+                       num_processed_meshes++;
 
-               //TimeTaker timer("** Processing mesh update result queue");
-               // 0ms
-               
-               /*dstream<<"Mesh update result queue size is "
-                               <<m_mesh_update_thread.m_queue_out.size()
-                               <<std::endl;*/
+                       MinimapMapblock *minimap_mapblock = NULL;
+                       bool do_mapper_update = true;
 
-               while(m_mesh_update_thread.m_queue_out.size() > 0)
-               {
-                       MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+                       MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
                        MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
-                       if(block)
-                       {
-                               block->replaceMesh(r.mesh);
+                       if (block) {
+                               // Delete the old mesh
+                               if (block->mesh != NULL) {
+                                       delete block->mesh;
+                                       block->mesh = NULL;
+                               }
+
+                               if (r.mesh) {
+                                       minimap_mapblock = r.mesh->moveMinimapMapblock();
+                                       if (minimap_mapblock == NULL)
+                                               do_mapper_update = false;
+                               }
+
+                               if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
+                                       delete r.mesh;
+                               } else {
+                                       // Replace with the new mesh
+                                       block->mesh = r.mesh;
+                               }
+                       } else {
+                               delete r.mesh;
                        }
-                       if(r.ack_block_to_server)
-                       {
-                               /*dstream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
-                                               <<","<<r.p.Z<<")"<<std::endl;*/
+
+                       if (do_mapper_update)
+                               m_mapper->addBlock(r.p, minimap_mapblock);
+
+                       if (r.ack_block_to_server) {
                                /*
                                        Acknowledge block
+                                       [0] u8 count
+                                       [1] v3s16 pos_0
                                */
-                               /*
-                                       [0] u16 command
-                                       [2] u8 count
-                                       [3] v3s16 pos_0
-                                       [3+6] v3s16 pos_1
-                                       ...
-                               */
-                               u32 replysize = 2+1+6;
-                               SharedBuffer<u8> reply(replysize);
-                               writeU16(&reply[0], TOSERVER_GOTBLOCKS);
-                               reply[2] = 1;
-                               writeV3S16(&reply[3], r.p);
-                               // Send as reliable
-                               m_con.Send(PEER_ID_SERVER, 1, reply, true);
+                               sendGotBlocks(r.p);
                        }
                }
-       }
-}
 
-// Virtual methods from con::PeerHandler
-void Client::peerAdded(con::Peer *peer)
-{
-       derr_client<<"Client::peerAdded(): peer->id="
-                       <<peer->id<<std::endl;
-}
-void Client::deletingPeer(con::Peer *peer, bool timeout)
-{
-       derr_client<<"Client::deletingPeer(): "
-                       "Server Peer is getting deleted "
-                       <<"(timeout="<<timeout<<")"<<std::endl;
-}
+               if (num_processed_meshes > 0)
+                       g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
+       }
 
-void Client::ReceiveAll()
-{
-       DSTACK(__FUNCTION_NAME);
-       for(;;)
-       {
-               try{
-                       Receive();
-               }
-               catch(con::NoIncomingDataException &e)
-               {
-                       break;
-               }
-               catch(con::InvalidIncomingDataException &e)
-               {
-                       dout_client<<DTIME<<"Client::ReceiveAll(): "
-                                       "InvalidIncomingDataException: what()="
-                                       <<e.what()<<std::endl;
+       /*
+               Load fetched media
+       */
+       if (m_media_downloader && m_media_downloader->isStarted()) {
+               m_media_downloader->step(this);
+               if (m_media_downloader->isDone()) {
+                       received_media();
+                       delete m_media_downloader;
+                       m_media_downloader = NULL;
                }
        }
-}
 
-void Client::Receive()
-{
-       DSTACK(__FUNCTION_NAME);
-       u32 data_maxsize = 200000;
-       Buffer<u8> data(data_maxsize);
-       u16 sender_peer_id;
-       u32 datasize;
+       /*
+               If the server didn't update the inventory in a while, revert
+               the local inventory (so the player notices the lag problem
+               and knows something is wrong).
+       */
+       if(m_inventory_from_server)
        {
-               //TimeTaker t1("con mutex and receive", m_device);
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-               datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
-       }
-       //TimeTaker t1("ProcessData", m_device);
-       ProcessData(*data, datasize, sender_peer_id);
-}
+               float interval = 10.0;
+               float count_before = floor(m_inventory_from_server_age / interval);
 
-/*
-       sender_peer_id given to this shall be quaranteed to be a valid peer
-*/
-void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
-{
-       DSTACK(__FUNCTION_NAME);
+               m_inventory_from_server_age += dtime;
 
-       // Ignore packets that don't even fit a command
-       if(datasize < 2)
-       {
-               m_packetcounter.add(60000);
-               return;
-       }
+               float count_after = floor(m_inventory_from_server_age / interval);
 
-       ToClientCommand command = (ToClientCommand)readU16(&data[0]);
+               if(count_after != count_before)
+               {
+                       // Do this every <interval> seconds after TOCLIENT_INVENTORY
+                       // Reset the locally changed inventory to the authoritative inventory
+                       Player *player = m_env.getLocalPlayer();
+                       player->inventory = *m_inventory_from_server;
+                       m_inventory_updated = true;
+               }
+       }
 
-       //dstream<<"Client: received command="<<command<<std::endl;
-       m_packetcounter.add((u16)command);
-       
        /*
-               If this check is removed, be sure to change the queue
-               system to know the ids
+               Update positions of sounds attached to objects
        */
-       if(sender_peer_id != PEER_ID_SERVER)
        {
-               dout_client<<DTIME<<"Client::ProcessData(): Discarding data not "
-                               "coming from server: peer_id="<<sender_peer_id
-                               <<std::endl;
-               return;
+               for(std::map<int, u16>::iterator
+                               i = m_sounds_to_objects.begin();
+                               i != m_sounds_to_objects.end(); ++i)
+               {
+                       int client_id = i->first;
+                       u16 object_id = i->second;
+                       ClientActiveObject *cao = m_env.getActiveObject(object_id);
+                       if(!cao)
+                               continue;
+                       v3f pos = cao->getPosition();
+                       m_sound->updateSoundPosition(client_id, pos);
+               }
        }
 
-       con::Peer *peer;
-       {
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-               // All data is coming from the server
-               // PeerNotFoundException is handled by caller.
-               peer = m_con.GetPeer(PEER_ID_SERVER);
-       }
+       /*
+               Handle removed remotely initiated sounds
+       */
+       m_removed_sounds_check_timer += dtime;
+       if(m_removed_sounds_check_timer >= 2.32) {
+               m_removed_sounds_check_timer = 0;
+               // Find removed sounds and clear references to them
+               std::vector<s32> removed_server_ids;
+               for(std::map<s32, int>::iterator
+                               i = m_sounds_server_to_client.begin();
+                               i != m_sounds_server_to_client.end();) {
+                       s32 server_id = i->first;
+                       int client_id = i->second;
+                       ++i;
+                       if(!m_sound->soundExists(client_id)) {
+                               m_sounds_server_to_client.erase(server_id);
+                               m_sounds_client_to_server.erase(client_id);
+                               m_sounds_to_objects.erase(client_id);
+                               removed_server_ids.push_back(server_id);
+                       }
+               }
 
-       u8 ser_version = m_server_ser_ver;
+               // Sync to server
+               if(!removed_server_ids.empty()) {
+                       sendRemovedSounds(removed_server_ids);
+               }
+       }
 
-       //dstream<<"Client received command="<<(int)command<<std::endl;
+       // Write server map
+       if (m_localdb && m_localdb_save_interval.step(dtime,
+                       m_cache_save_interval)) {
+               m_localdb->endSave();
+               m_localdb->beginSave();
+       }
+}
 
-       if(command == TOCLIENT_INIT)
+bool Client::loadMedia(const std::string &data, const std::string &filename)
+{
+       // Silly irrlicht's const-incorrectness
+       Buffer<char> data_rw(data.c_str(), data.size());
+
+       std::string name;
+
+       const char *image_ext[] = {
+               ".png", ".jpg", ".bmp", ".tga",
+               ".pcx", ".ppm", ".psd", ".wal", ".rgb",
+               NULL
+       };
+       name = removeStringEnd(filename, image_ext);
+       if(name != "")
        {
-               if(datasize < 3)
-                       return;
+               verbosestream<<"Client: Attempting to load image "
+               <<"file \""<<filename<<"\""<<std::endl;
 
-               u8 deployed = data[2];
+               io::IFileSystem *irrfs = m_device->getFileSystem();
+               video::IVideoDriver *vdrv = m_device->getVideoDriver();
 
-               dout_client<<DTIME<<"Client: TOCLIENT_INIT received with "
-                               "deployed="<<((int)deployed&0xff)<<std::endl;
+               // Create an irrlicht memory file
+               io::IReadFile *rfile = irrfs->createMemoryReadFile(
+                               *data_rw, data_rw.getSize(), "_tempreadfile");
 
-               if(deployed < SER_FMT_VER_LOWEST
-                               || deployed > SER_FMT_VER_HIGHEST)
-               {
-                       derr_client<<DTIME<<"Client: TOCLIENT_INIT: Server sent "
-                                       <<"unsupported ser_fmt_ver"<<std::endl;
-                       return;
-               }
-               
-               m_server_ser_ver = deployed;
-
-               // Get player position
-               v3s16 playerpos_s16(0, BS*2+BS*20, 0);
-               if(datasize >= 2+1+6)
-                       playerpos_s16 = readV3S16(&data[2+1]);
-               v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
-
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       // Set player position
-                       Player *player = m_env.getLocalPlayer();
-                       assert(player != NULL);
-                       player->setPosition(playerpos_f);
+               FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
+
+               // Read image
+               video::IImage *img = vdrv->createImageFromFile(rfile);
+               if(!img){
+                       errorstream<<"Client: Cannot create image from data of "
+                                       <<"file \""<<filename<<"\""<<std::endl;
+                       rfile->drop();
+                       return false;
                }
-               
-               if(datasize >= 2+1+6+8)
-               {
-                       // Get map seed
-                       m_map_seed = readU64(&data[2+1+6]);
-                       dstream<<"Client: received map seed: "<<m_map_seed<<std::endl;
+               else {
+                       m_tsrc->insertSourceImage(filename, img);
+                       img->drop();
+                       rfile->drop();
+                       return true;
                }
-               
-               // Reply to server
-               u32 replysize = 2;
-               SharedBuffer<u8> reply(replysize);
-               writeU16(&reply[0], TOSERVER_INIT2);
-               // Send as reliable
-               m_con.Send(PEER_ID_SERVER, 1, reply, true);
-
-               return;
        }
-       
-       if(ser_version == SER_FMT_VER_INVALID)
+
+       const char *sound_ext[] = {
+               ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
+               ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
+               ".ogg", NULL
+       };
+       name = removeStringEnd(filename, sound_ext);
+       if(name != "")
        {
-               dout_client<<DTIME<<"WARNING: Client: Server serialization"
-                               " format invalid or not initialized."
-                               " Skipping incoming command="<<command<<std::endl;
-               return;
+               verbosestream<<"Client: Attempting to load sound "
+               <<"file \""<<filename<<"\""<<std::endl;
+               m_sound->loadSoundData(name, data);
+               return true;
        }
-       
-       // Just here to avoid putting the two if's together when
-       // making some copypasta
-       {}
 
-       if(command == TOCLIENT_REMOVENODE)
-       {
-               if(datasize < 8)
-                       return;
-               v3s16 p;
-               p.X = readS16(&data[2]);
-               p.Y = readS16(&data[4]);
-               p.Z = readS16(&data[6]);
-               
-               //TimeTaker t1("TOCLIENT_REMOVENODE");
-               
-               // This will clear the cracking animation after digging
-               ((ClientMap&)m_env.getMap()).clearTempMod(p);
-
-               removeNode(p);
-       }
-       else if(command == TOCLIENT_ADDNODE)
+       const char *model_ext[] = {
+               ".x", ".b3d", ".md2", ".obj",
+               NULL
+       };
+       name = removeStringEnd(filename, model_ext);
+       if(name != "")
        {
-               if(datasize < 8 + MapNode::serializedLength(ser_version))
-                       return;
+               verbosestream<<"Client: Storing model into memory: "
+                               <<"\""<<filename<<"\""<<std::endl;
+               if(m_mesh_data.count(filename))
+                       errorstream<<"Multiple models with name \""<<filename.c_str()
+                                       <<"\" found; replacing previous model"<<std::endl;
+               m_mesh_data[filename] = data;
+               return true;
+       }
+
+       errorstream<<"Client: Don't know how to load file \""
+                       <<filename<<"\""<<std::endl;
+       return false;
+}
 
-               v3s16 p;
-               p.X = readS16(&data[2]);
-               p.Y = readS16(&data[4]);
-               p.Z = readS16(&data[6]);
-               
-               //TimeTaker t1("TOCLIENT_ADDNODE");
+// Virtual methods from con::PeerHandler
+void Client::peerAdded(con::Peer *peer)
+{
+       infostream << "Client::peerAdded(): peer->id="
+                       << peer->id << std::endl;
+}
+void Client::deletingPeer(con::Peer *peer, bool timeout)
+{
+       infostream << "Client::deletingPeer(): "
+                       "Server Peer is getting deleted "
+                       << "(timeout=" << timeout << ")" << std::endl;
 
-               MapNode n;
-               n.deSerialize(&data[8], ser_version);
-               
-               addNode(p, n);
+       if (timeout) {
+               m_access_denied = true;
+               m_access_denied_reason = gettext("Connection timed out.");
        }
-       else if(command == TOCLIENT_BLOCKDATA)
-       {
-               // Ignore too small packet
-               if(datasize < 8)
-                       return;
-                       
-               v3s16 p;
-               p.X = readS16(&data[2]);
-               p.Y = readS16(&data[4]);
-               p.Z = readS16(&data[6]);
-               
-               /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
-                               <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-               /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
-                               <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-               
-               std::string datastring((char*)&data[8], datasize-8);
-               std::istringstream istr(datastring, std::ios_base::binary);
-               
-               MapSector *sector;
-               MapBlock *block;
-               
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       v2s16 p2d(p.X, p.Z);
-                       sector = m_env.getMap().emergeSector(p2d);
-                       
-                       v2s16 sp = sector->getPos();
-                       if(sp != p2d)
-                       {
-                               dstream<<"ERROR: Got sector with getPos()="
-                                               <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
-                                               <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
-                       }
+}
 
-                       assert(sp == p2d);
-                       //assert(sector->getPos() == p2d);
+/*
+       u16 command
+       u16 number of files requested
+       for each file {
+               u16 length of name
+               string name
+       }
+*/
+void Client::request_media(const std::vector<std::string> &file_requests)
+{
+       std::ostringstream os(std::ios_base::binary);
+       writeU16(os, TOSERVER_REQUEST_MEDIA);
+       size_t file_requests_size = file_requests.size();
 
-                       //TimeTaker timer("MapBlock deSerialize");
-                       // 0ms
-                       
-                       try{
-                               block = sector->getBlockNoCreate(p.Y);
-                               /*
-                                       Update an existing block
-                               */
-                               //dstream<<"Updating"<<std::endl;
-                               block->deSerialize(istr, ser_version);
-                               //block->setChangedFlag();
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               /*
-                                       Create a new block
-                               */
-                               //dstream<<"Creating new"<<std::endl;
-                               block = new MapBlock(&m_env.getMap(), p);
-                               block->deSerialize(istr, ser_version);
-                               sector->insertBlock(block);
-                               //block->setChangedFlag();
-
-                               //DEBUG
-                               /*NodeMod mod;
-                               mod.type = NODEMOD_CHANGECONTENT;
-                               mod.param = CONTENT_MESE;
-                               block->setTempMod(v3s16(8,10,8), mod);
-                               block->setTempMod(v3s16(8,9,8), mod);
-                               block->setTempMod(v3s16(8,8,8), mod);
-                               block->setTempMod(v3s16(8,7,8), mod);
-                               block->setTempMod(v3s16(8,6,8), mod);*/
-#if 0
-                               /*
-                                       Add some coulds
-                                       Well, this is a dumb way to do it, they should just
-                                       be drawn as separate objects. But the looks of them
-                                       can be tested this way.
-                               */
-                               if(p.Y == 3)
-                               {
-                                       NodeMod mod;
-                                       mod.type = NODEMOD_CHANGECONTENT;
-                                       mod.param = CONTENT_CLOUD;
-                                       v3s16 p2;
-                                       p2.Y = 8;
-                                       for(p2.X=3; p2.X<=13; p2.X++)
-                                       for(p2.Z=3; p2.Z<=13; p2.Z++)
-                                       {
-                                               block->setTempMod(p2, mod);
-                                       }
-                               }
-#endif
-                       }
-               } //envlock
+       FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
 
-#if 0
-               /*
-                       Acknowledge block
-               */
-               /*
-                       [0] u16 command
-                       [2] u8 count
-                       [3] v3s16 pos_0
-                       [3+6] v3s16 pos_1
-                       ...
-               */
-               u32 replysize = 2+1+6;
-               SharedBuffer<u8> reply(replysize);
-               writeU16(&reply[0], TOSERVER_GOTBLOCKS);
-               reply[2] = 1;
-               writeV3S16(&reply[3], p);
-               // Send as reliable
-               m_con.Send(PEER_ID_SERVER, 1, reply, true);
-#endif
+       // Packet dynamicly resized
+       NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
 
-               /*
-                       Update Mesh of this block and blocks at x-, y- and z-.
-                       Environment should not be locked as it interlocks with the
-                       main thread, from which is will want to retrieve textures.
-               */
+       pkt << (u16) (file_requests_size & 0xFFFF);
 
-               //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
-               
-               addUpdateMeshTaskWithEdge(p, true);
+       for(std::vector<std::string>::const_iterator i = file_requests.begin();
+                       i != file_requests.end(); ++i) {
+               pkt << (*i);
        }
-       else if(command == TOCLIENT_PLAYERPOS)
-       {
-               dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
-                               <<std::endl;
-               /*u16 our_peer_id;
-               {
-                       //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-                       our_peer_id = m_con.GetPeerID();
-               }
-               // Cancel if we don't have a peer id
-               if(our_peer_id == PEER_ID_INEXISTENT){
-                       dout_client<<DTIME<<"TOCLIENT_PLAYERPOS cancelled: "
-                                       "we have no peer id"
-                                       <<std::endl;
-                       return;
-               }*/
-
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       u32 player_size = 2+12+12+4+4;
-                               
-                       u32 player_count = (datasize-2) / player_size;
-                       u32 start = 2;
-                       for(u32 i=0; i<player_count; i++)
-                       {
-                               u16 peer_id = readU16(&data[start]);
-
-                               Player *player = m_env.getPlayer(peer_id);
-
-                               // Skip if player doesn't exist
-                               if(player == NULL)
-                               {
-                                       start += player_size;
-                                       continue;
-                               }
 
-                               // Skip if player is local player
-                               if(player->isLocal())
-                               {
-                                       start += player_size;
-                                       continue;
-                               }
+       Send(&pkt);
 
-                               v3s32 ps = readV3S32(&data[start+2]);
-                               v3s32 ss = readV3S32(&data[start+2+12]);
-                               s32 pitch_i = readS32(&data[start+2+12+12]);
-                               s32 yaw_i = readS32(&data[start+2+12+12+4]);
-                               /*dstream<<"Client: got "
-                                               <<"pitch_i="<<pitch_i
-                                               <<" yaw_i="<<yaw_i<<std::endl;*/
-                               f32 pitch = (f32)pitch_i / 100.0;
-                               f32 yaw = (f32)yaw_i / 100.0;
-                               v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
-                               v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
-                               player->setPosition(position);
-                               player->setSpeed(speed);
-                               player->setPitch(pitch);
-                               player->setYaw(yaw);
-
-                               /*dstream<<"Client: player "<<peer_id
-                                               <<" pitch="<<pitch
-                                               <<" yaw="<<yaw<<std::endl;*/
-
-                               start += player_size;
-                       }
-               } //envlock
+       infostream << "Client: Sending media request list to server ("
+                       << file_requests.size() << " files. packet size)" << std::endl;
+}
+
+void Client::received_media()
+{
+       NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0);
+       Send(&pkt);
+       infostream << "Client: Notifying server that we received all media"
+                       << std::endl;
+}
+
+void Client::initLocalMapSaving(const Address &address,
+               const std::string &hostname,
+               bool is_local_server)
+{
+       if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
+               return;
        }
-       else if(command == TOCLIENT_PLAYERINFO)
+
+       const std::string world_path = porting::path_user
+               + DIR_DELIM + "worlds"
+               + DIR_DELIM + "server_"
+               + hostname + "_" + to_string(address.getPort());
+
+       fs::CreateAllDirs(world_path);
+
+       m_localdb = new Database_SQLite3(world_path);
+       m_localdb->beginSave();
+       actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
+}
+
+void Client::ReceiveAll()
+{
+       DSTACK(FUNCTION_NAME);
+       u32 start_ms = porting::getTimeMs();
+       for(;;)
        {
-               u16 our_peer_id;
-               {
-                       //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-                       our_peer_id = m_con.GetPeerID();
+               // Limit time even if there would be huge amounts of data to
+               // process
+               if(porting::getTimeMs() > start_ms + 100)
+                       break;
+
+               try {
+                       Receive();
+                       g_profiler->graphAdd("client_received_packets", 1);
                }
-               // Cancel if we don't have a peer id
-               if(our_peer_id == PEER_ID_INEXISTENT){
-                       dout_client<<DTIME<<"TOCLIENT_PLAYERINFO cancelled: "
-                                       "we have no peer id"
-                                       <<std::endl;
-                       return;
+               catch(con::NoIncomingDataException &e) {
+                       break;
                }
-               
-               //dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
-
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       u32 item_size = 2+PLAYERNAME_SIZE;
-                       u32 player_count = (datasize-2) / item_size;
-                       u32 start = 2;
-                       // peer_ids
-                       core::list<u16> players_alive;
-                       for(u32 i=0; i<player_count; i++)
-                       {
-                               // Make sure the name ends in '\0'
-                               data[start+2+20-1] = 0;
-
-                               u16 peer_id = readU16(&data[start]);
-
-                               players_alive.push_back(peer_id);
-                               
-                               /*dstream<<DTIME<<"peer_id="<<peer_id
-                                               <<" name="<<((char*)&data[start+2])<<std::endl;*/
-
-                               // Don't update the info of the local player
-                               if(peer_id == our_peer_id)
-                               {
-                                       start += item_size;
-                                       continue;
-                               }
+               catch(con::InvalidIncomingDataException &e) {
+                       infostream<<"Client::ReceiveAll(): "
+                                       "InvalidIncomingDataException: what()="
+                                       <<e.what()<<std::endl;
+               }
+       }
+}
 
-                               Player *player = m_env.getPlayer(peer_id);
-
-                               // Create a player if it doesn't exist
-                               if(player == NULL)
-                               {
-                                       player = new RemotePlayer(
-                                                       m_device->getSceneManager()->getRootSceneNode(),
-                                                       m_device,
-                                                       -1);
-                                       player->peer_id = peer_id;
-                                       m_env.addPlayer(player);
-                                       dout_client<<DTIME<<"Client: Adding new player "
-                                                       <<peer_id<<std::endl;
-                               }
-                               
-                               player->updateName((char*)&data[start+2]);
+void Client::Receive()
+{
+       DSTACK(FUNCTION_NAME);
+       NetworkPacket pkt;
+       m_con.Receive(&pkt);
+       ProcessData(&pkt);
+}
 
-                               start += item_size;
-                       }
-                       
-                       /*
-                               Remove those players from the environment that
-                               weren't listed by the server.
-                       */
-                       //dstream<<DTIME<<"Removing dead players"<<std::endl;
-                       core::list<Player*> players = m_env.getPlayers();
-                       core::list<Player*>::Iterator ip;
-                       for(ip=players.begin(); ip!=players.end(); ip++)
-                       {
-                               // Ingore local player
-                               if((*ip)->isLocal())
-                                       continue;
-                               
-                               // Warn about a special case
-                               if((*ip)->peer_id == 0)
-                               {
-                                       dstream<<DTIME<<"WARNING: Client: Removing "
-                                                       "dead player with id=0"<<std::endl;
-                               }
+inline void Client::handleCommand(NetworkPacket* pkt)
+{
+       const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
+       (this->*opHandle.handler)(pkt);
+}
 
-                               bool is_alive = false;
-                               core::list<u16>::Iterator i;
-                               for(i=players_alive.begin(); i!=players_alive.end(); i++)
-                               {
-                                       if((*ip)->peer_id == *i)
-                                       {
-                                               is_alive = true;
-                                               break;
-                                       }
-                               }
-                               /*dstream<<DTIME<<"peer_id="<<((*ip)->peer_id)
-                                               <<" is_alive="<<is_alive<<std::endl;*/
-                               if(is_alive)
-                                       continue;
-                               dstream<<DTIME<<"Removing dead player "<<(*ip)->peer_id
-                                               <<std::endl;
-                               m_env.removePlayer((*ip)->peer_id);
-                       }
-               } //envlock
+/*
+       sender_peer_id given to this shall be quaranteed to be a valid peer
+*/
+void Client::ProcessData(NetworkPacket *pkt)
+{
+       DSTACK(FUNCTION_NAME);
+
+       ToClientCommand command = (ToClientCommand) pkt->getCommand();
+       u32 sender_peer_id = pkt->getPeerId();
+
+       //infostream<<"Client: received command="<<command<<std::endl;
+       m_packetcounter.add((u16)command);
+
+       /*
+               If this check is removed, be sure to change the queue
+               system to know the ids
+       */
+       if(sender_peer_id != PEER_ID_SERVER) {
+               infostream << "Client::ProcessData(): Discarding data not "
+                       "coming from server: peer_id=" << sender_peer_id
+                       << std::endl;
+               return;
        }
-       else if(command == TOCLIENT_SECTORMETA)
-       {
-               /*
-                       [0] u16 command
-                       [2] u8 sector count
-                       [3...] v2s16 pos + sector metadata
-               */
-               if(datasize < 3)
-                       return;
 
-               //dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
-
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       std::string datastring((char*)&data[2], datasize-2);
-                       std::istringstream is(datastring, std::ios_base::binary);
-
-                       u8 buf[4];
-
-                       is.read((char*)buf, 1);
-                       u16 sector_count = readU8(buf);
-                       
-                       //dstream<<"sector_count="<<sector_count<<std::endl;
-
-                       for(u16 i=0; i<sector_count; i++)
-                       {
-                               // Read position
-                               is.read((char*)buf, 4);
-                               v2s16 pos = readV2S16(buf);
-                               /*dstream<<"Client: deserializing sector at "
-                                               <<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
-                               // Create sector
-                               assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-                               ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
-                       }
-               } //envlock
+       // Command must be handled into ToClientCommandHandler
+       if (command >= TOCLIENT_NUM_MSG_TYPES) {
+               infostream << "Client: Ignoring unknown command "
+                       << command << std::endl;
+               return;
        }
-       else if(command == TOCLIENT_INVENTORY)
-       {
-               if(datasize < 3)
-                       return;
 
-               //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
-
-               { //envlock
-                       //TimeTaker t2("mutex locking", m_device);
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       //t2.stop();
-                       
-                       //TimeTaker t3("istringstream init", m_device);
-                       std::string datastring((char*)&data[2], datasize-2);
-                       std::istringstream is(datastring, std::ios_base::binary);
-                       //t3.stop();
-                       
-                       //m_env.printPlayers(dstream);
-
-                       //TimeTaker t4("player get", m_device);
-                       Player *player = m_env.getLocalPlayer();
-                       assert(player != NULL);
-                       //t4.stop();
+       /*
+        * Those packets are handled before m_server_ser_ver is set, it's normal
+        * But we must use the new ToClientConnectionState in the future,
+        * as a byte mask
+        */
+       if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
+               handleCommand(pkt);
+               return;
+       }
 
-                       //TimeTaker t1("inventory.deSerialize()", m_device);
-                       player->inventory.deSerialize(is);
-                       //t1.stop();
+       if(m_server_ser_ver == SER_FMT_VER_INVALID) {
+               infostream << "Client: Server serialization"
+                               " format invalid or not initialized."
+                               " Skipping incoming command=" << command << std::endl;
+               return;
+       }
 
-                       m_inventory_updated = true;
+       /*
+         Handle runtime commands
+       */
 
-                       //dstream<<"Client got player inventory:"<<std::endl;
-                       //player->inventory.print(dstream);
-               }
+       handleCommand(pkt);
+}
+
+void Client::Send(NetworkPacket* pkt)
+{
+       m_con.Send(PEER_ID_SERVER,
+               serverCommandFactoryTable[pkt->getCommand()].channel,
+               pkt,
+               serverCommandFactoryTable[pkt->getCommand()].reliable);
+}
+
+void Client::interact(u8 action, const PointedThing& pointed)
+{
+       if(m_state != LC_Ready) {
+               errorstream << "Client::interact() "
+                               "Canceled (not connected)"
+                               << std::endl;
+               return;
        }
-       //DEBUG
-       else if(command == TOCLIENT_OBJECTDATA)
-       //else if(0)
-       {
-               // Strip command word and create a stringstream
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-               
-               { //envlock
-               
-               //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
 
-               u8 buf[12];
+       /*
+               [0] u16 command
+               [2] u8 action
+               [3] u16 item
+               [5] u32 length of the next item
+               [9] serialized PointedThing
+               actions:
+               0: start digging (from undersurface) or use
+               1: stop digging (all parameters ignored)
+               2: digging completed
+               3: place block or item (to abovesurface)
+               4: use item
+       */
 
-               /*
-                       Read players
-               */
+       NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
 
-               is.read((char*)buf, 2);
-               u16 playercount = readU16(buf);
-               
-               for(u16 i=0; i<playercount; i++)
-               {
-                       is.read((char*)buf, 2);
-                       u16 peer_id = readU16(buf);
-                       is.read((char*)buf, 12);
-                       v3s32 p_i = readV3S32(buf);
-                       is.read((char*)buf, 12);
-                       v3s32 s_i = readV3S32(buf);
-                       is.read((char*)buf, 4);
-                       s32 pitch_i = readS32(buf);
-                       is.read((char*)buf, 4);
-                       s32 yaw_i = readS32(buf);
-                       
-                       Player *player = m_env.getPlayer(peer_id);
-
-                       // Skip if player doesn't exist
-                       if(player == NULL)
-                       {
-                               continue;
-                       }
+       pkt << action;
+       pkt << (u16)getPlayerItem();
 
-                       // Skip if player is local player
-                       if(player->isLocal())
-                       {
-                               continue;
-                       }
-       
-                       f32 pitch = (f32)pitch_i / 100.0;
-                       f32 yaw = (f32)yaw_i / 100.0;
-                       v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
-                       v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
-                       
-                       player->setPosition(position);
-                       player->setSpeed(speed);
-                       player->setPitch(pitch);
-                       player->setYaw(yaw);
-               }
+       std::ostringstream tmp_os(std::ios::binary);
+       pointed.serialize(tmp_os);
 
-               /*
-                       Read block objects
-               */
+       pkt.putLongString(tmp_os.str());
 
-               // Read active block count
-               is.read((char*)buf, 2);
-               u16 blockcount = readU16(buf);
-               
-               // Initialize delete queue with all active blocks
-               core::map<v3s16, bool> abs_to_delete;
-               for(core::map<v3s16, bool>::Iterator
-                               i = m_active_blocks.getIterator();
-                               i.atEnd() == false; i++)
-               {
-                       v3s16 p = i.getNode()->getKey();
-                       /*dstream<<"adding "
-                                       <<"("<<p.x<<","<<p.y<<","<<p.z<<") "
-                                       <<" to abs_to_delete"
-                                       <<std::endl;*/
-                       abs_to_delete.insert(p, true);
-               }
+       Send(&pkt);
+}
 
-               /*dstream<<"Initial delete queue size: "<<abs_to_delete.size()
-                               <<std::endl;*/
-               
-               for(u16 i=0; i<blockcount; i++)
-               {
-                       // Read blockpos
-                       is.read((char*)buf, 6);
-                       v3s16 p = readV3S16(buf);
-                       // Get block from somewhere
-                       MapBlock *block = NULL;
-                       try{
-                               block = m_env.getMap().getBlockNoCreate(p);
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               //TODO: Create a dummy block?
-                       }
-                       if(block == NULL)
-                       {
-                               dstream<<"WARNING: "
-                                               <<"Could not get block at blockpos "
-                                               <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
-                                               <<"in TOCLIENT_OBJECTDATA. Ignoring "
-                                               <<"following block object data."
-                                               <<std::endl;
-                               return;
-                       }
+void Client::deleteAuthData()
+{
+       if (!m_auth_data)
+               return;
 
-                       /*dstream<<"Client updating objects for block "
-                                       <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
-                                       <<std::endl;*/
+       switch (m_chosen_auth_mech) {
+               case AUTH_MECHANISM_FIRST_SRP:
+                       break;
+               case AUTH_MECHANISM_SRP:
+               case AUTH_MECHANISM_LEGACY_PASSWORD:
+                       srp_user_delete((SRPUser *) m_auth_data);
+                       m_auth_data = NULL;
+                       break;
+               case AUTH_MECHANISM_NONE:
+                       break;
+       }
+       m_chosen_auth_mech = AUTH_MECHANISM_NONE;
+}
 
-                       // Insert to active block list
-                       m_active_blocks.insert(p, true);
 
-                       // Remove from deletion queue
-                       if(abs_to_delete.find(p) != NULL)
-                               abs_to_delete.remove(p);
+AuthMechanism Client::choseAuthMech(const u32 mechs)
+{
+       if (mechs & AUTH_MECHANISM_SRP)
+               return AUTH_MECHANISM_SRP;
 
-                       /*
-                               Update objects of block
-                               
-                               NOTE: Be sure this is done in the main thread.
-                       */
-                       block->updateObjects(is, m_server_ser_ver,
-                                       m_device->getSceneManager(), m_env.getDayNightRatio());
-               }
-               
-               /*dstream<<"Final delete queue size: "<<abs_to_delete.size()
-                               <<std::endl;*/
-               
-               // Delete objects of blocks in delete queue
-               for(core::map<v3s16, bool>::Iterator
-                               i = abs_to_delete.getIterator();
-                               i.atEnd() == false; i++)
-               {
-                       v3s16 p = i.getNode()->getKey();
-                       try
-                       {
-                               MapBlock *block = m_env.getMap().getBlockNoCreate(p);
-                               
-                               // Clear objects
-                               block->clearObjects();
-                               // Remove from active blocks list
-                               m_active_blocks.remove(p);
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               dstream<<"WARNAING: Client: "
-                                               <<"Couldn't clear objects of active->inactive"
-                                               <<" block "
-                                               <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
-                                               <<" because block was not found"
-                                               <<std::endl;
-                               // Ignore
-                       }
-               }
+       if (mechs & AUTH_MECHANISM_FIRST_SRP)
+               return AUTH_MECHANISM_FIRST_SRP;
 
-               } //envlock
-       }
-       else if(command == TOCLIENT_TIME_OF_DAY)
-       {
-               if(datasize < 4)
-                       return;
-               
-               u16 time = readU16(&data[2]);
-               time = time % 24000;
-               m_time_of_day = time;
-               //dstream<<"Client: time="<<time<<std::endl;
-               
-               /*
-                       Day/night
+       if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
+               return AUTH_MECHANISM_LEGACY_PASSWORD;
 
-                       time_of_day:
-                       0 = midnight
-                       12000 = midday
-               */
-               {
-                       u32 dr = time_to_daynight_ratio(m_time_of_day);
-
-                       dstream<<"Client: time_of_day="<<m_time_of_day
-                                       <<", dr="<<dr
-                                       <<std::endl;
-                       
-                       if(dr != m_env.getDayNightRatio())
-                       {
-                               dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
-                               m_env.setDayNightRatio(dr);
-                               m_env.expireMeshes(true);
-                       }
-               }
+       return AUTH_MECHANISM_NONE;
+}
 
-       }
-       else if(command == TOCLIENT_CHAT_MESSAGE)
-       {
-               /*
-                       u16 command
-                       u16 length
-                       wstring message
-               */
-               u8 buf[6];
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-               
-               // Read stuff
-               is.read((char*)buf, 2);
-               u16 len = readU16(buf);
-               
-               std::wstring message;
-               for(u16 i=0; i<len; i++)
-               {
-                       is.read((char*)buf, 2);
-                       message += (wchar_t)readU16(buf);
-               }
+void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
+{
+       NetworkPacket pkt(TOSERVER_INIT_LEGACY,
+                       1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
 
-               /*dstream<<"Client received chat message: "
-                               <<wide_to_narrow(message)<<std::endl;*/
-               
-               m_chat_queue.push_back(message);
-       }
-       else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
-       {
-               //if(g_settings.getBool("enable_experimental"))
-               {
-                       /*
-                               u16 command
-                               u16 count of removed objects
-                               for all removed objects {
-                                       u16 id
-                               }
-                               u16 count of added objects
-                               for all added objects {
-                                       u16 id
-                                       u8 type
-                                       u16 initialization data length
-                                       string initialization data
-                               }
-                       */
-
-                       char buf[6];
-                       // Get all data except the command number
-                       std::string datastring((char*)&data[2], datasize-2);
-                       // Throw them in an istringstream
-                       std::istringstream is(datastring, std::ios_base::binary);
-
-                       // Read stuff
-                       
-                       // Read removed objects
-                       is.read(buf, 2);
-                       u16 removed_count = readU16((u8*)buf);
-                       for(u16 i=0; i<removed_count; i++)
-                       {
-                               is.read(buf, 2);
-                               u16 id = readU16((u8*)buf);
-                               // Remove it
-                               {
-                                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                                       m_env.removeActiveObject(id);
-                               }
-                       }
-                       
-                       // Read added objects
-                       is.read(buf, 2);
-                       u16 added_count = readU16((u8*)buf);
-                       for(u16 i=0; i<added_count; i++)
-                       {
-                               is.read(buf, 2);
-                               u16 id = readU16((u8*)buf);
-                               is.read(buf, 1);
-                               u8 type = readU8((u8*)buf);
-                               std::string data = deSerializeLongString(is);
-                               // Add it
-                               {
-                                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                                       m_env.addActiveObject(id, type, data);
-                               }
-                       }
+       pkt << (u8) SER_FMT_VER_HIGHEST_READ;
+       pkt.putRawString(playerName,PLAYERNAME_SIZE);
+       pkt.putRawString(playerPassword, PASSWORD_SIZE);
+       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+
+       Send(&pkt);
+}
+
+void Client::sendInit(const std::string &playerName)
+{
+       NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
+
+       // we don't support network compression yet
+       u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
+       pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
+       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << playerName;
+
+       Send(&pkt);
+}
+
+void Client::startAuth(AuthMechanism chosen_auth_mechanism)
+{
+       m_chosen_auth_mech = chosen_auth_mechanism;
+
+       switch (chosen_auth_mechanism) {
+               case AUTH_MECHANISM_FIRST_SRP: {
+                       // send srp verifier to server
+                       NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
+                       char *salt, *bytes_v;
+                       std::size_t len_salt, len_v;
+                       salt = NULL;
+                       getSRPVerifier(getPlayerName(), m_password,
+                               &salt, &len_salt, &bytes_v, &len_v);
+                       resp_pkt
+                               << std::string((char*)salt, len_salt)
+                               << std::string((char*)bytes_v, len_v)
+                               << (u8)((m_password == "") ? 1 : 0);
+                       free(salt);
+                       free(bytes_v);
+                       Send(&resp_pkt);
+                       break;
                }
-       }
-       else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
-       {
-               //if(g_settings.getBool("enable_experimental"))
-               {
-                       /*
-                               u16 command
-                               for all objects
-                               {
-                                       u16 id
-                                       u16 message length
-                                       string message
-                               }
-                       */
-                       char buf[6];
-                       // Get all data except the command number
-                       std::string datastring((char*)&data[2], datasize-2);
-                       // Throw them in an istringstream
-                       std::istringstream is(datastring, std::ios_base::binary);
-                       
-                       while(is.eof() == false)
-                       {
-                               // Read stuff
-                               is.read(buf, 2);
-                               u16 id = readU16((u8*)buf);
-                               if(is.eof())
-                                       break;
-                               is.read(buf, 2);
-                               u16 message_size = readU16((u8*)buf);
-                               std::string message;
-                               message.reserve(message_size);
-                               for(u16 i=0; i<message_size; i++)
-                               {
-                                       is.read(buf, 1);
-                                       message.append(buf, 1);
-                               }
-                               // Pass on to the environment
-                               {
-                                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                                       m_env.processActiveObjectMessage(id, message);
-                               }
+               case AUTH_MECHANISM_SRP:
+               case AUTH_MECHANISM_LEGACY_PASSWORD: {
+                       u8 based_on = 1;
+
+                       if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
+                               m_password = translatePassword(getPlayerName(), m_password);
+                               based_on = 0;
                        }
+
+                       std::string playername_u = lowercase(getPlayerName());
+                       m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
+                               getPlayerName().c_str(), playername_u.c_str(),
+                               (const unsigned char *) m_password.c_str(),
+                               m_password.length(), NULL, NULL);
+                       char *bytes_A = 0;
+                       size_t len_A = 0;
+                       SRP_Result res = srp_user_start_authentication(
+                               (struct SRPUser *) m_auth_data, NULL, NULL, 0,
+                               (unsigned char **) &bytes_A, &len_A);
+                       FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
+
+                       NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
+                       resp_pkt << std::string(bytes_A, len_A) << based_on;
+                       Send(&resp_pkt);
+                       break;
                }
+               case AUTH_MECHANISM_NONE:
+                       break; // not handled in this method
        }
-       else if(command == TOCLIENT_HP)
-       {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-               Player *player = m_env.getLocalPlayer();
-               assert(player != NULL);
-               u8 hp = readU8(is);
-               player->hp = hp;
-       }
-       else if(command == TOCLIENT_MOVE_PLAYER)
-       {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-               Player *player = m_env.getLocalPlayer();
-               assert(player != NULL);
-               v3f pos = readV3F1000(is);
-               f32 pitch = readF1000(is);
-               f32 yaw = readF1000(is);
-               player->setPosition(pos);
-               /*player->setPitch(pitch);
-               player->setYaw(yaw);*/
-
-               dstream<<"Client got TOCLIENT_MOVE_PLAYER"
-                               <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
-                               <<" pitch="<<pitch
-                               <<" yaw="<<yaw
-                               <<std::endl;
+}
 
-               /*
-                       Add to ClientEvent queue.
-                       This has to be sent to the main program because otherwise
-                       it would just force the pitch and yaw values to whatever
-                       the camera points to.
-               */
-               ClientEvent event;
-               event.type = CE_PLAYER_FORCE_MOVE;
-               event.player_force_move.pitch = pitch;
-               event.player_force_move.yaw = yaw;
-               m_client_event_queue.push_back(event);
+void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
+{
+       NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
 
-               // Ignore damage for a few seconds, so that the player doesn't
-               // get damage from falling on ground
-               m_ignore_damage_timer = 3.0;
-       }
-       else
-       {
-               dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
-                               <<command<<std::endl;
+       pkt << (u8) blocks.size();
+
+       u32 k = 0;
+       for(std::vector<v3s16>::iterator
+                       j = blocks.begin();
+                       j != blocks.end(); ++j) {
+               pkt << *j;
+               k++;
        }
+
+       Send(&pkt);
 }
 
-void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
+void Client::sendGotBlocks(v3s16 block)
 {
-       //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-       m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
+       NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
+       pkt << (u8) 1 << block;
+       Send(&pkt);
 }
 
-void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
-               v3s16 nodepos_oversurface, u16 item)
+void Client::sendRemovedSounds(std::vector<s32> &soundList)
 {
-       if(connectedAndInitialized() == false){
-               dout_client<<DTIME<<"Client::groundAction() "
-                               "cancelled (not connected)"
-                               <<std::endl;
-               return;
-       }
-       
-       /*
-               length: 17
-               [0] u16 command
-               [2] u8 action
-               [3] v3s16 nodepos_undersurface
-               [9] v3s16 nodepos_abovesurface
-               [15] u16 item
-               actions:
-               0: start digging
-               1: place block
-               2: stop digging (all parameters ignored)
-               3: digging completed
-       */
-       u8 datasize = 2 + 1 + 6 + 6 + 2;
-       SharedBuffer<u8> data(datasize);
-       writeU16(&data[0], TOSERVER_GROUND_ACTION);
-       writeU8(&data[2], action);
-       writeV3S16(&data[3], nodepos_undersurface);
-       writeV3S16(&data[9], nodepos_oversurface);
-       writeU16(&data[15], item);
-       Send(0, data, true);
+       size_t server_ids = soundList.size();
+       assert(server_ids <= 0xFFFF);
+
+       NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
+
+       pkt << (u16) (server_ids & 0xFFFF);
+
+       for(std::vector<s32>::iterator i = soundList.begin();
+                       i != soundList.end(); ++i)
+               pkt << *i;
+
+       Send(&pkt);
 }
 
-void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item)
+void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
+               const StringMap &fields)
 {
-       if(connectedAndInitialized() == false){
-               dout_client<<DTIME<<"Client::clickObject() "
-                               "cancelled (not connected)"
-                               <<std::endl;
-               return;
+       size_t fields_size = fields.size();
+
+       FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
+
+       NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
+
+       pkt << p << formname << (u16) (fields_size & 0xFFFF);
+
+       StringMap::const_iterator it;
+       for (it = fields.begin(); it != fields.end(); ++it) {
+               const std::string &name = it->first;
+               const std::string &value = it->second;
+               pkt << name;
+               pkt.putLongString(value);
        }
-       
-       /*
-               [0] u16 command=TOSERVER_CLICK_OBJECT
-               [2] u8 button (0=left, 1=right)
-               [3] v3s16 block
-               [9] s16 id
-               [11] u16 item
-       */
-       u8 datasize = 2 + 1 + 6 + 2 + 2;
-       SharedBuffer<u8> data(datasize);
-       writeU16(&data[0], TOSERVER_CLICK_OBJECT);
-       writeU8(&data[2], button);
-       writeV3S16(&data[3], blockpos);
-       writeS16(&data[9], id);
-       writeU16(&data[11], item);
-       Send(0, data, true);
+
+       Send(&pkt);
 }
 
-void Client::clickActiveObject(u8 button, u16 id, u16 item)
+void Client::sendInventoryFields(const std::string &formname,
+               const StringMap &fields)
 {
-       if(connectedAndInitialized() == false){
-               dout_client<<DTIME<<"Client::clickActiveObject() "
-                               "cancelled (not connected)"
-                               <<std::endl;
-               return;
+       size_t fields_size = fields.size();
+       FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
+
+       NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
+       pkt << formname << (u16) (fields_size & 0xFFFF);
+
+       StringMap::const_iterator it;
+       for (it = fields.begin(); it != fields.end(); ++it) {
+               const std::string &name  = it->first;
+               const std::string &value = it->second;
+               pkt << name;
+               pkt.putLongString(value);
        }
-       
-       /*
-               length: 7
-               [0] u16 command
-               [2] u8 button (0=left, 1=right)
-               [3] u16 id
-               [5] u16 item
-       */
-       u8 datasize = 2 + 1 + 6 + 2 + 2;
-       SharedBuffer<u8> data(datasize);
-       writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
-       writeU8(&data[2], button);
-       writeU16(&data[3], id);
-       writeU16(&data[5], item);
-       Send(0, data, true);
+
+       Send(&pkt);
 }
 
-void Client::sendSignText(v3s16 blockpos, s16 id, std::string text)
+void Client::sendInventoryAction(InventoryAction *a)
 {
-       /*
-               u16 command
-               v3s16 blockpos
-               s16 id
-               u16 textlen
-               textdata
-       */
        std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-       
-       // Write command
-       writeU16(buf, TOSERVER_SIGNTEXT);
-       os.write((char*)buf, 2);
-       
-       // Write blockpos
-       writeV3S16(buf, blockpos);
-       os.write((char*)buf, 6);
-
-       // Write id
-       writeS16(buf, id);
-       os.write((char*)buf, 2);
-
-       u16 textlen = text.size();
-       // Write text length
-       writeS16(buf, textlen);
-       os.write((char*)buf, 2);
-
-       // Write text
-       os.write((char*)text.c_str(), textlen);
-       
+
+       a->serialize(os);
+
        // Make data buffer
        std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+
+       NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
+       pkt.putRawString(s.c_str(),s.size());
+
+       Send(&pkt);
 }
-       
-void Client::sendSignNodeText(v3s16 p, std::string text)
+
+void Client::sendChatMessage(const std::wstring &message)
 {
-       /*
-               u16 command
-               v3s16 p
-               u16 textlen
-               textdata
-       */
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-       
-       // Write command
-       writeU16(buf, TOSERVER_SIGNNODETEXT);
-       os.write((char*)buf, 2);
-       
-       // Write p
-       writeV3S16(buf, p);
-       os.write((char*)buf, 6);
-
-       u16 textlen = text.size();
-       // Write text length
-       writeS16(buf, textlen);
-       os.write((char*)buf, 2);
-
-       // Write text
-       os.write((char*)text.c_str(), textlen);
-       
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+
+       pkt << message;
+
+       Send(&pkt);
 }
-       
-void Client::sendInventoryAction(InventoryAction *a)
+
+void Client::sendChangePassword(const std::string &oldpassword,
+        const std::string &newpassword)
 {
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-       
-       // Write command
-       writeU16(buf, TOSERVER_INVENTORY_ACTION);
-       os.write((char*)buf, 2);
+       Player *player = m_env.getLocalPlayer();
+       if (player == NULL)
+               return;
 
-       a->serialize(os);
-       
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       std::string playername = player->getName();
+       if (m_proto_ver >= 25) {
+               // get into sudo mode and then send new password to server
+               m_password = oldpassword;
+               m_new_password = newpassword;
+               startAuth(choseAuthMech(m_sudo_auth_methods));
+       } else {
+               std::string oldpwd = translatePassword(playername, oldpassword);
+               std::string newpwd = translatePassword(playername, newpassword);
+
+               NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
+
+               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+                       pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
+               }
+
+               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+                       pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
+               }
+               Send(&pkt);
+       }
+}
+
+
+void Client::sendDamage(u8 damage)
+{
+       DSTACK(FUNCTION_NAME);
+
+       NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
+       pkt << damage;
+       Send(&pkt);
+}
+
+void Client::sendBreath(u16 breath)
+{
+       DSTACK(FUNCTION_NAME);
+
+       NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
+       pkt << breath;
+       Send(&pkt);
 }
 
-void Client::sendChatMessage(const std::wstring &message)
+void Client::sendRespawn()
 {
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-       
-       // Write command
-       writeU16(buf, TOSERVER_CHAT_MESSAGE);
-       os.write((char*)buf, 2);
-       
-       // Write length
-       writeU16(buf, message.size());
-       os.write((char*)buf, 2);
-       
-       // Write string
-       for(u32 i=0; i<message.size(); i++)
-       {
-               u16 w = message[i];
-               writeU16(buf, w);
-               os.write((char*)buf, 2);
-       }
-       
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       DSTACK(FUNCTION_NAME);
+
+       NetworkPacket pkt(TOSERVER_RESPAWN, 0);
+       Send(&pkt);
 }
 
-void Client::sendDamage(u8 damage)
+void Client::sendReady()
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       DSTACK(FUNCTION_NAME);
 
-       writeU16(os, TOSERVER_DAMAGE);
-       writeU8(os, damage);
+       NetworkPacket pkt(TOSERVER_CLIENT_READY,
+                       1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
+               << (u8) 0 << (u16) strlen(g_version_hash);
+
+       pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
+       Send(&pkt);
 }
 
 void Client::sendPlayerPos()
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       
-       Player *myplayer = m_env.getLocalPlayer();
+       LocalPlayer *myplayer = m_env.getLocalPlayer();
        if(myplayer == NULL)
                return;
-       
+
+       // Save bandwidth by only updating position when something changed
+       if(myplayer->last_position        == myplayer->getPosition() &&
+                       myplayer->last_speed      == myplayer->getSpeed()    &&
+                       myplayer->last_pitch      == myplayer->getPitch()    &&
+                       myplayer->last_yaw        == myplayer->getYaw()      &&
+                       myplayer->last_keyPressed == myplayer->keyPressed)
+               return;
+
+       myplayer->last_position   = myplayer->getPosition();
+       myplayer->last_speed      = myplayer->getSpeed();
+       myplayer->last_pitch      = myplayer->getPitch();
+       myplayer->last_yaw        = myplayer->getYaw();
+       myplayer->last_keyPressed = myplayer->keyPressed;
+
        u16 our_peer_id;
        {
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+               //MutexAutoLock lock(m_con_mutex); //bulk comment-out
                our_peer_id = m_con.GetPeerID();
        }
-       
+
        // Set peer id if not set already
        if(myplayer->peer_id == PEER_ID_INEXISTENT)
                myplayer->peer_id = our_peer_id;
-       // Check that an existing peer_id is the same as the connection's
+
        assert(myplayer->peer_id == our_peer_id);
-       
-       v3f pf = myplayer->getPosition();
+
+       v3f pf         = myplayer->getPosition();
+       v3f sf         = myplayer->getSpeed();
+       s32 pitch      = myplayer->getPitch() * 100;
+       s32 yaw        = myplayer->getYaw() * 100;
+       u32 keyPressed = myplayer->keyPressed;
+
        v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
-       v3f sf = myplayer->getSpeed();
        v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
-       s32 pitch = myplayer->getPitch() * 100;
-       s32 yaw = myplayer->getYaw() * 100;
-
        /*
                Format:
-               [0] u16 command
-               [2] v3s32 position*100
-               [2+12] v3s32 speed*100
-               [2+12+12] s32 pitch*100
-               [2+12+12+4] s32 yaw*100
+               [0] v3s32 position*100
+               [12] v3s32 speed*100
+               [12+12] s32 pitch*100
+               [12+12+4] s32 yaw*100
+               [12+12+4+4] u32 keyPressed
        */
 
-       SharedBuffer<u8> data(2+12+12+4+4);
-       writeU16(&data[0], TOSERVER_PLAYERPOS);
-       writeV3S32(&data[2], position);
-       writeV3S32(&data[2+12], speed);
-       writeS32(&data[2+12+12], pitch);
-       writeS32(&data[2+12+12+4], yaw);
+       NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
+
+       pkt << position << speed << pitch << yaw << keyPressed;
+
+       Send(&pkt);
+}
+
+void Client::sendPlayerItem(u16 item)
+{
+       Player *myplayer = m_env.getLocalPlayer();
+       if(myplayer == NULL)
+               return;
+
+       u16 our_peer_id = m_con.GetPeerID();
 
-       // Send as unreliable
-       Send(0, data, false);
+       // Set peer id if not set already
+       if(myplayer->peer_id == PEER_ID_INEXISTENT)
+               myplayer->peer_id = our_peer_id;
+       assert(myplayer->peer_id == our_peer_id);
+
+       NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
+
+       pkt << item;
+
+       Send(&pkt);
 }
 
 void Client::removeNode(v3s16 p)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       
-       core::map<v3s16, MapBlock*> modified_blocks;
+       std::map<v3s16, MapBlock*> modified_blocks;
 
-       try
-       {
-               //TimeTaker t("removeNodeAndUpdate", m_device);
+       try {
                m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
        }
-       catch(InvalidPositionException &e)
-       {
+       catch(InvalidPositionException &e) {
        }
-       
-       for(core::map<v3s16, MapBlock * >::Iterator
-                       i = modified_blocks.getIterator();
-                       i.atEnd() == false; i++)
-       {
-               v3s16 p = i.getNode()->getKey();
-               //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
-               addUpdateMeshTaskWithEdge(p);
+
+       for(std::map<v3s16, MapBlock *>::iterator
+                       i = modified_blocks.begin();
+                       i != modified_blocks.end(); ++i) {
+               addUpdateMeshTaskWithEdge(i->first, false, true);
        }
 }
 
-void Client::addNode(v3s16 p, MapNode n)
+void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
-       TimeTaker timer1("Client::addNode()");
+       //TimeTaker timer1("Client::addNode()");
 
-       core::map<v3s16, MapBlock*> modified_blocks;
+       std::map<v3s16, MapBlock*> modified_blocks;
 
-       try
-       {
-               TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
-               m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
+       try {
+               //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
+               m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
        }
-       catch(InvalidPositionException &e)
-       {}
-       
-       //TimeTaker timer2("Client::addNode(): updateMeshes");
-
-       for(core::map<v3s16, MapBlock * >::Iterator
-                       i = modified_blocks.getIterator();
-                       i.atEnd() == false; i++)
-       {
-               v3s16 p = i.getNode()->getKey();
-               //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
-               addUpdateMeshTaskWithEdge(p);
+       catch(InvalidPositionException &e) {
        }
-}
-       
-void Client::updateCamera(v3f pos, v3f dir)
-{
-       m_env.getClientMap().updateCamera(pos, dir);
-       camera_position = pos;
-       camera_direction = dir;
-}
-
-MapNode Client::getNode(v3s16 p)
-{
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       return m_env.getMap().getNode(p);
-}
 
-NodeMetadata* Client::getNodeMetadata(v3s16 p)
-{
-       return m_env.getMap().getNodeMetadata(p);
+       for(std::map<v3s16, MapBlock *>::iterator
+                       i = modified_blocks.begin();
+                       i != modified_blocks.end(); ++i) {
+               addUpdateMeshTaskWithEdge(i->first, false, true);
+       }
 }
 
-v3f Client::getPlayerPosition()
+void Client::setPlayerControl(PlayerControl &control)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
        LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
-       return player->getPosition();
+       player->control = control;
 }
 
-void Client::setPlayerControl(PlayerControl &control)
+void Client::selectPlayerItem(u16 item)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       player->control = control;
+       m_playeritem = item;
+       m_inventory_updated = true;
+       sendPlayerItem(item);
 }
 
 // Returns true if the inventory of the local player has been
 // updated from the server. If it is true, it is set to false.
 bool Client::getLocalInventoryUpdated()
 {
-       // m_inventory_updated is behind envlock
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
        bool updated = m_inventory_updated;
        m_inventory_updated = false;
        return updated;
@@ -1758,113 +1390,68 @@ bool Client::getLocalInventoryUpdated()
 // Copies the inventory of the local player to parameter
 void Client::getLocalInventory(Inventory &dst)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
        Player *player = m_env.getLocalPlayer();
        assert(player != NULL);
        dst = player->inventory;
 }
 
-InventoryContext *Client::getInventoryContext()
-{
-       return &m_inventory_context;
-}
-
-Inventory* Client::getInventory(InventoryContext *c, std::string id)
+Inventory* Client::getInventory(const InventoryLocation &loc)
 {
-       if(id == "current_player")
+       switch(loc.type){
+       case InventoryLocation::UNDEFINED:
+       {}
+       break;
+       case InventoryLocation::CURRENT_PLAYER:
        {
-               assert(c->current_player);
-               return &(c->current_player->inventory);
+               Player *player = m_env.getLocalPlayer();
+               assert(player != NULL);
+               return &player->inventory;
        }
-       
-       Strfnd fn(id);
-       std::string id0 = fn.next(":");
-
-       if(id0 == "nodemeta")
+       break;
+       case InventoryLocation::PLAYER:
        {
-               v3s16 p;
-               p.X = stoi(fn.next(","));
-               p.Y = stoi(fn.next(","));
-               p.Z = stoi(fn.next(","));
-               NodeMetadata* meta = getNodeMetadata(p);
-               if(meta)
-                       return meta->getInventory();
-               dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
-                               <<"no metadata found"<<std::endl;
-               return NULL;
+               Player *player = m_env.getPlayer(loc.name.c_str());
+               if(!player)
+                       return NULL;
+               return &player->inventory;
+       }
+       break;
+       case InventoryLocation::NODEMETA:
+       {
+               NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
+               if(!meta)
+                       return NULL;
+               return meta->getInventory();
+       }
+       break;
+       case InventoryLocation::DETACHED:
+       {
+               if(m_detached_inventories.count(loc.name) == 0)
+                       return NULL;
+               return m_detached_inventories[loc.name];
+       }
+       break;
+       default:
+               FATAL_ERROR("Invalid inventory location type.");
+               break;
        }
-
-       dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
        return NULL;
 }
+
 void Client::inventoryAction(InventoryAction *a)
 {
+       /*
+               Send it to the server
+       */
        sendInventoryAction(a);
-}
-
-MapBlockObject * Client::getSelectedObject(
-               f32 max_d,
-               v3f from_pos_f_on_map,
-               core::line3d<f32> shootline_on_map
-       )
-{
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
-       core::array<DistanceSortedObject> objects;
-
-       for(core::map<v3s16, bool>::Iterator
-                       i = m_active_blocks.getIterator();
-                       i.atEnd() == false; i++)
-       {
-               v3s16 p = i.getNode()->getKey();
-
-               MapBlock *block = NULL;
-               try
-               {
-                       block = m_env.getMap().getBlockNoCreate(p);
-               }
-               catch(InvalidPositionException &e)
-               {
-                       continue;
-               }
-
-               // Calculate from_pos relative to block
-               v3s16 block_pos_i_on_map = block->getPosRelative();
-               v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
-               v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map;
 
-               block->getObjects(from_pos_f_on_block, max_d, objects);
-               //block->getPseudoObjects(from_pos_f_on_block, max_d, objects);
-       }
-
-       //dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
-       
-       // Sort them.
-       // After this, the closest object is the first in the array.
-       objects.sort();
-
-       for(u32 i=0; i<objects.size(); i++)
-       {
-               MapBlockObject *obj = objects[i].obj;
-               MapBlock *block = obj->getBlock();
-
-               // Calculate shootline relative to block
-               v3s16 block_pos_i_on_map = block->getPosRelative();
-               v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
-               core::line3d<f32> shootline_on_block(
-                               shootline_on_map.start - block_pos_f_on_map,
-                               shootline_on_map.end - block_pos_f_on_map
-               );
-
-               if(obj->isSelected(shootline_on_block))
-               {
-                       //dstream<<"Returning selected object"<<std::endl;
-                       return obj;
-               }
-       }
+       /*
+               Predict some local inventory changes
+       */
+       a->clientApply(this, this);
 
-       //dstream<<"No object selected; returning NULL."<<std::endl;
-       return NULL;
+       // Remove it
+       delete a;
 }
 
 ClientActiveObject * Client::getSelectedActiveObject(
@@ -1873,20 +1460,18 @@ ClientActiveObject * Client::getSelectedActiveObject(
                core::line3d<f32> shootline_on_map
        )
 {
-       core::array<DistanceSortedActiveObject> objects;
+       std::vector<DistanceSortedActiveObject> objects;
 
        m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
 
-       //dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
-       
        // Sort them.
        // After this, the closest object is the first in the array.
-       objects.sort();
+       std::sort(objects.begin(), objects.end());
 
-       for(u32 i=0; i<objects.size(); i++)
+       for(unsigned int i=0; i<objects.size(); i++)
        {
                ClientActiveObject *obj = objects[i].obj;
-               
+
                core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
                if(selection_box == NULL)
                        continue;
@@ -1900,36 +1485,55 @@ ClientActiveObject * Client::getSelectedActiveObject(
 
                if(offsetted_box.intersectsWithLine(shootline_on_map))
                {
-                       //dstream<<"Returning selected object"<<std::endl;
                        return obj;
                }
        }
 
-       //dstream<<"No object selected; returning NULL."<<std::endl;
        return NULL;
 }
 
-void Client::printDebugInfo(std::ostream &os)
+std::list<std::string> Client::getConnectedPlayerNames()
 {
-       //JMutexAutoLock lock1(m_fetchblock_mutex);
-       /*JMutexAutoLock lock2(m_incoming_queue_mutex);
+       return m_env.getPlayerNames();
+}
+
+float Client::getAnimationTime()
+{
+       return m_animation_time;
+}
 
-       os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
-               //<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
-               //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
-               <<std::endl;*/
+int Client::getCrackLevel()
+{
+       return m_crack_level;
 }
-       
-/*s32 Client::getDayNightIndex()
+
+void Client::setHighlighted(v3s16 pos, bool show_highlighted)
 {
-       assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT);
-       return m_daynight_i;
-}*/
+       m_show_highlighted = show_highlighted;
+       v3s16 old_highlighted_pos = m_highlighted_pos;
+       m_highlighted_pos = pos;
+       addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
+       addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
+}
 
-u32 Client::getDayNightRatio()
+void Client::setCrack(int level, v3s16 pos)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       return m_env.getDayNightRatio();
+       int old_crack_level = m_crack_level;
+       v3s16 old_crack_pos = m_crack_pos;
+
+       m_crack_level = level;
+       m_crack_pos = pos;
+
+       if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
+       {
+               // remove old crack
+               addUpdateMeshTaskForNode(old_crack_pos, false, true);
+       }
+       if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
+       {
+               // add new crack
+               addUpdateMeshTaskForNode(pos, false, true);
+       }
 }
 
 u16 Client::getHP()
@@ -1939,12 +1543,47 @@ u16 Client::getHP()
        return player->hp;
 }
 
-void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
+u16 Client::getBreath()
+{
+       Player *player = m_env.getLocalPlayer();
+       assert(player != NULL);
+       return player->getBreath();
+}
+
+bool Client::getChatMessage(std::wstring &message)
+{
+       if(m_chat_queue.size() == 0)
+               return false;
+       message = m_chat_queue.front();
+       m_chat_queue.pop();
+       return true;
+}
+
+void Client::typeChatMessage(const std::wstring &message)
 {
-       /*dstream<<"Client::addUpdateMeshTask(): "
-                       <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
-                       <<std::endl;*/
+       // Discard empty line
+       if(message == L"")
+               return;
+
+       // Send to others
+       sendChatMessage(message);
+
+       // Show locally
+       if (message[0] == L'/')
+       {
+               m_chat_queue.push((std::wstring)L"issued command: " + message);
+       }
+       else
+       {
+               LocalPlayer *player = m_env.getLocalPlayer();
+               assert(player != NULL);
+               std::wstring name = narrow_to_wide(player->getName());
+               m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
+       }
+}
 
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
+{
        MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
        if(b == NULL)
                return;
@@ -1952,82 +1591,368 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
        /*
                Create a task to update the mesh of the block
        */
-       
-       MeshMakeData *data = new MeshMakeData;
-       
+
+       MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
+
        {
                //TimeTaker timer("data fill");
-               // 0ms
-               data->fill(getDayNightRatio(), b);
+               // Release: ~0ms
+               // Debug: 1-6ms, avg=2ms
+               data->fill(b);
+               data->setCrack(m_crack_level, m_crack_pos);
+               data->setHighlighted(m_highlighted_pos, m_show_highlighted);
+               data->setSmoothLighting(m_cache_smooth_lighting);
        }
 
-       // Debug wait
-       //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
-       
        // Add task to queue
-       m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
-
-       /*dstream<<"Mesh update input queue size is "
-                       <<m_mesh_update_thread.m_queue_in.size()
-                       <<std::endl;*/
-       
-#if 0
-       // Temporary test: make mesh directly in here
-       {
-               //TimeTaker timer("make mesh");
-               // 10ms
-               scene::SMesh *mesh_new = NULL;
-               mesh_new = makeMapBlockMesh(data);
-               b->replaceMesh(mesh_new);
-               delete data;
+       m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
+}
+
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
+{
+       try{
+               addUpdateMeshTask(blockpos, ack_to_server, urgent);
        }
-#endif
+       catch(InvalidPositionException &e){}
 
-       b->setMeshExpired(false);
+       // Leading edge
+       for (int i=0;i<6;i++)
+       {
+               try{
+                       v3s16 p = blockpos + g_6dirs[i];
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
+       }
 }
 
-void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
+void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
 {
-       /*{
-               v3s16 p = blockpos;
-               dstream<<"Client::addUpdateMeshTaskWithEdge(): "
+       {
+               v3s16 p = nodepos;
+               infostream<<"Client::addUpdateMeshTaskForNode(): "
                                <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                                <<std::endl;
-       }*/
+       }
+
+       v3s16 blockpos          = getNodeBlockPos(nodepos);
+       v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
 
        try{
-               v3s16 p = blockpos + v3s16(0,0,0);
-               //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
-               addUpdateMeshTask(p, ack_to_server);
+               addUpdateMeshTask(blockpos, ack_to_server, urgent);
        }
-       catch(InvalidPositionException &e){}
+       catch(InvalidPositionException &e) {}
+
        // Leading edge
-       try{
-               v3s16 p = blockpos + v3s16(-1,0,0);
-               addUpdateMeshTask(p);
+       if(nodepos.X == blockpos_relative.X){
+               try{
+                       v3s16 p = blockpos + v3s16(-1,0,0);
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
        }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,-1,0);
-               addUpdateMeshTask(p);
+
+       if(nodepos.Y == blockpos_relative.Y){
+               try{
+                       v3s16 p = blockpos + v3s16(0,-1,0);
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
        }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,0,-1);
-               addUpdateMeshTask(p);
+
+       if(nodepos.Z == blockpos_relative.Z){
+               try{
+                       v3s16 p = blockpos + v3s16(0,0,-1);
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
        }
-       catch(InvalidPositionException &e){}
 }
 
 ClientEvent Client::getClientEvent()
 {
-       if(m_client_event_queue.size() == 0)
-       {
-               ClientEvent event;
+       ClientEvent event;
+       if(m_client_event_queue.size() == 0) {
                event.type = CE_NONE;
-               return event;
        }
-       return m_client_event_queue.pop_front();
+       else {
+               event = m_client_event_queue.front();
+               m_client_event_queue.pop();
+       }
+       return event;
+}
+
+float Client::mediaReceiveProgress()
+{
+       if (m_media_downloader)
+               return m_media_downloader->getProgress();
+       else
+               return 1.0; // downloader only exists when not yet done
+}
+
+typedef struct TextureUpdateArgs {
+       IrrlichtDevice *device;
+       gui::IGUIEnvironment *guienv;
+       u32 last_time_ms;
+       u16 last_percent;
+       const wchar_t* text_base;
+} TextureUpdateArgs;
+
+void texture_update_progress(void *args, u32 progress, u32 max_progress)
+{
+               TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
+               u16 cur_percent = ceil(progress / (double) max_progress * 100.);
+
+               // update the loading menu -- if neccessary
+               bool do_draw = false;
+               u32 time_ms = targs->last_time_ms;
+               if (cur_percent != targs->last_percent) {
+                       targs->last_percent = cur_percent;
+                       time_ms = getTimeMs();
+                       // only draw when the user will notice something:
+                       do_draw = (time_ms - targs->last_time_ms > 100);
+               }
+
+               if (do_draw) {
+                       targs->last_time_ms = time_ms;
+                       std::basic_stringstream<wchar_t> strm;
+                       strm << targs->text_base << " " << targs->last_percent << "%...";
+                       draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
+                               72 + (u16) ((18. / 100.) * (double) targs->last_percent));
+               }
+}
+
+void Client::afterContentReceived(IrrlichtDevice *device)
+{
+       infostream<<"Client::afterContentReceived() started"<<std::endl;
+       assert(m_itemdef_received); // pre-condition
+       assert(m_nodedef_received); // pre-condition
+       assert(mediaReceived()); // pre-condition
+
+       const wchar_t* text = wgettext("Loading textures...");
+
+       // Clear cached pre-scaled 2D GUI images, as this cache
+       // might have images with the same name but different
+       // content from previous sessions.
+       guiScalingCacheClear(device->getVideoDriver());
+
+       // Rebuild inherited images and recreate textures
+       infostream<<"- Rebuilding images and textures"<<std::endl;
+       draw_load_screen(text,device, guienv, 0, 70);
+       m_tsrc->rebuildImagesAndTextures();
+       delete[] text;
+
+       // Rebuild shaders
+       infostream<<"- Rebuilding shaders"<<std::endl;
+       text = wgettext("Rebuilding shaders...");
+       draw_load_screen(text, device, guienv, 0, 71);
+       m_shsrc->rebuildShaders();
+       delete[] text;
+
+       // Update node aliases
+       infostream<<"- Updating node aliases"<<std::endl;
+       text = wgettext("Initializing nodes...");
+       draw_load_screen(text, device, guienv, 0, 72);
+       m_nodedef->updateAliases(m_itemdef);
+       std::string texture_path = g_settings->get("texture_path");
+       if (texture_path != "" && fs::IsDir(texture_path))
+               m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+       m_nodedef->setNodeRegistrationStatus(true);
+       m_nodedef->runNodeResolveCallbacks();
+       delete[] text;
+
+       // Update node textures and assign shaders to each tile
+       infostream<<"- Updating node textures"<<std::endl;
+       TextureUpdateArgs tu_args;
+       tu_args.device = device;
+       tu_args.guienv = guienv;
+       tu_args.last_time_ms = getTimeMs();
+       tu_args.last_percent = 0;
+       tu_args.text_base =  wgettext("Initializing nodes");
+       m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
+       delete[] tu_args.text_base;
+
+       // Preload item textures and meshes if configured to
+       if(g_settings->getBool("preload_item_visuals"))
+       {
+               verbosestream<<"Updating item textures and meshes"<<std::endl;
+               text = wgettext("Item textures...");
+               draw_load_screen(text, device, guienv, 0, 0);
+               std::set<std::string> names = m_itemdef->getAll();
+               size_t size = names.size();
+               size_t count = 0;
+               int percent = 0;
+               for(std::set<std::string>::const_iterator
+                               i = names.begin(); i != names.end(); ++i)
+               {
+                       // Asking for these caches the result
+                       m_itemdef->getInventoryTexture(*i, this);
+                       m_itemdef->getWieldMesh(*i, this);
+                       count++;
+                       percent = (count * 100 / size * 0.2) + 80;
+                       draw_load_screen(text, device, guienv, 0, percent);
+               }
+               delete[] text;
+       }
+
+       // Start mesh update thread after setting up content definitions
+       infostream<<"- Starting mesh update thread"<<std::endl;
+       m_mesh_update_thread.start();
+
+       m_state = LC_Ready;
+       sendReady();
+       text = wgettext("Done!");
+       draw_load_screen(text, device, guienv, 0, 100);
+       infostream<<"Client::afterContentReceived() done"<<std::endl;
+       delete[] text;
+}
+
+float Client::getRTT(void)
+{
+       return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
+}
+
+float Client::getCurRate(void)
+{
+       return ( m_con.getLocalStat(con::CUR_INC_RATE) +
+                       m_con.getLocalStat(con::CUR_DL_RATE));
+}
+
+float Client::getAvgRate(void)
+{
+       return ( m_con.getLocalStat(con::AVG_INC_RATE) +
+                       m_con.getLocalStat(con::AVG_DL_RATE));
+}
+
+void Client::makeScreenshot(IrrlichtDevice *device)
+{
+       irr::video::IVideoDriver *driver = device->getVideoDriver();
+       irr::video::IImage* const raw_image = driver->createScreenShot();
+
+       if (!raw_image)
+               return;
+
+       time_t t = time(NULL);
+       struct tm *tm = localtime(&t);
+
+       char timetstamp_c[64];
+       strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
+
+       std::string filename_base = g_settings->get("screenshot_path")
+                       + DIR_DELIM
+                       + std::string("screenshot_")
+                       + std::string(timetstamp_c);
+       std::string filename_ext = ".png";
+       std::string filename;
+
+       // Try to find a unique filename
+       unsigned serial = 0;
+
+       while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
+               filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
+               std::ifstream tmp(filename.c_str());
+               if (!tmp.good())
+                       break;  // File did not apparently exist, we'll go with it
+               serial++;
+       }
+
+       if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
+               infostream << "Could not find suitable filename for screenshot" << std::endl;
+       } else {
+               irr::video::IImage* const image =
+                               driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
+
+               if (image) {
+                       raw_image->copyTo(image);
+
+                       std::ostringstream sstr;
+                       if (driver->writeImageToFile(image, filename.c_str())) {
+                               sstr << "Saved screenshot to '" << filename << "'";
+                       } else {
+                               sstr << "Failed to save screenshot '" << filename << "'";
+                       }
+                       m_chat_queue.push(narrow_to_wide(sstr.str()));
+                       infostream << sstr.str() << std::endl;
+                       image->drop();
+               }
+       }
+
+       raw_image->drop();
+}
+
+// IGameDef interface
+// Under envlock
+IItemDefManager* Client::getItemDefManager()
+{
+       return m_itemdef;
+}
+INodeDefManager* Client::getNodeDefManager()
+{
+       return m_nodedef;
+}
+ICraftDefManager* Client::getCraftDefManager()
+{
+       return NULL;
+       //return m_craftdef;
+}
+ITextureSource* Client::getTextureSource()
+{
+       return m_tsrc;
+}
+IShaderSource* Client::getShaderSource()
+{
+       return m_shsrc;
+}
+scene::ISceneManager* Client::getSceneManager()
+{
+       return m_device->getSceneManager();
+}
+u16 Client::allocateUnknownNodeId(const std::string &name)
+{
+       errorstream << "Client::allocateUnknownNodeId(): "
+                       << "Client cannot allocate node IDs" << std::endl;
+       FATAL_ERROR("Client allocated unknown node");
+
+       return CONTENT_IGNORE;
+}
+ISoundManager* Client::getSoundManager()
+{
+       return m_sound;
+}
+MtEventManager* Client::getEventManager()
+{
+       return m_event;
 }
 
+ParticleManager* Client::getParticleManager()
+{
+       return &m_particle_manager;
+}
 
+scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
+{
+       StringMap::const_iterator it = m_mesh_data.find(filename);
+       if (it == m_mesh_data.end()) {
+               errorstream << "Client::getMesh(): Mesh not found: \"" << filename
+                       << "\"" << std::endl;
+               return NULL;
+       }
+       const std::string &data    = it->second;
+       scene::ISceneManager *smgr = m_device->getSceneManager();
+
+       // Create the mesh, remove it from cache and return it
+       // This allows unique vertex colors and other properties for each instance
+       Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
+       io::IFileSystem *irrfs = m_device->getFileSystem();
+       io::IReadFile *rfile   = irrfs->createMemoryReadFile(
+                       *data_rw, data_rw.getSize(), filename.c_str());
+       FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
+
+       scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+       rfile->drop();
+       // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
+       // of uniquely named instances and re-use them
+       mesh->grab();
+       smgr->getMeshCache()->removeMesh(mesh);
+       return mesh;
+}