#include "sound.h"
#include "util/string.h"
#include "hex.h"
+#include "IMeshCache.h"
static std::string getMediaCacheDir()
{
if(name != "")
{
verbosestream<<"Client: Attempting to load image "
- <<"file \""<<filename<<"\""<<std::endl;
+ <<"file \""<<filename<<"\""<<std::endl;
io::IFileSystem *irrfs = m_device->getFileSystem();
video::IVideoDriver *vdrv = m_device->getVideoDriver();
if(name != "")
{
verbosestream<<"Client: Attempting to load sound "
- <<"file \""<<filename<<"\""<<std::endl;
+ <<"file \""<<filename<<"\""<<std::endl;
m_sound->loadSoundData(name, data);
return true;
}
+ const char *model_ext[] = {
+ ".x", ".b3d", ".md2", ".obj",
+ NULL
+ };
+ name = removeStringEnd(filename, model_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Storing model into Irrlicht: "
+ <<"\""<<filename<<"\""<<std::endl;
+
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), filename.c_str());
+ assert(rfile);
+
+ scene::ISceneManager *smgr = m_device->getSceneManager();
+ scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+ smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
+
+ return true;
+ }
+
errorstream<<"Client: Don't know how to load file \""
<<filename<<"\""<<std::endl;
return false;
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
-
+ u32 keyPressed=myplayer->keyPressed;
/*
Format:
[0] u16 command
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
+ [2+12+12+4+4] u32 keyPressed
*/
-
- SharedBuffer<u8> data(2+12+12+4+4);
+ SharedBuffer<u8> data(2+12+12+4+4+4);
writeU16(&data[0], TOSERVER_PLAYERPOS);
writeV3S32(&data[2], position);
writeV3S32(&data[2+12], speed);
writeS32(&data[2+12+12], pitch);
- writeS32(&data[2+12+12+4], yaw);
-
+ writeS32(&data[2+12+12+4], yaw);
+ writeU32(&data[2+12+12+4+4], keyPressed);
// Send as unreliable
Send(0, data, false);
}