]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.cpp
[CSM] Fix minimap problems (#5405)
[dragonfireclient.git] / src / client.cpp
index 107e16f1487f377cb8d84051800e8cf31bfc4a6c..e87c0ff94387cebe20f20ecf8d8622653d21c0a1 100644 (file)
@@ -20,42 +20,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <algorithm>
 #include <sstream>
+#include <cmath>
 #include <IFileSystem.h>
-#include "jthread/jmutexautolock.h"
+#include "threading/mutex_auto_lock.h"
+#include "util/auth.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
 #include "util/serialize.h"
 #include "util/string.h"
-#include "strfnd.h"
+#include "util/srp.h"
 #include "client.h"
 #include "network/clientopcodes.h"
-#include "main.h"
 #include "filesys.h"
-#include "porting.h"
-#include "mapsector.h"
 #include "mapblock_mesh.h"
 #include "mapblock.h"
-#include "settings.h"
+#include "minimap.h"
+#include "mods.h"
 #include "profiler.h"
 #include "gettext.h"
-#include "log.h"
-#include "nodemetadata.h"
-#include "nodedef.h"
-#include "itemdef.h"
-#include "shader.h"
-#include "base64.h"
 #include "clientmap.h"
 #include "clientmedia.h"
-#include "sound.h"
-#include "IMeshCache.h"
-#include "serialization.h"
-#include "config.h"
 #include "version.h"
 #include "drawscene.h"
-#include "subgame.h"
-#include "server.h"
-#include "database.h"
 #include "database-sqlite3.h"
+#include "serialization.h"
+#include "guiscalingfilter.h"
+#include "script/clientscripting.h"
 
 extern gui::IGUIEnvironment* guienv;
 
@@ -86,11 +76,11 @@ MeshUpdateQueue::MeshUpdateQueue()
 
 MeshUpdateQueue::~MeshUpdateQueue()
 {
-       JMutexAutoLock lock(m_mutex);
+       MutexAutoLock lock(m_mutex);
 
        for(std::vector<QueuedMeshUpdate*>::iterator
                        i = m_queue.begin();
-                       i != m_queue.end(); i++)
+                       i != m_queue.end(); ++i)
        {
                QueuedMeshUpdate *q = *i;
                delete q;
@@ -102,11 +92,11 @@ MeshUpdateQueue::~MeshUpdateQueue()
 */
 void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
-       assert(data);
+       assert(data);   // pre-condition
 
-       JMutexAutoLock lock(m_mutex);
+       MutexAutoLock lock(m_mutex);
 
        if(urgent)
                m_urgents.insert(p);
@@ -117,7 +107,7 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
        */
        for(std::vector<QueuedMeshUpdate*>::iterator
                        i = m_queue.begin();
-                       i != m_queue.end(); i++)
+                       i != m_queue.end(); ++i)
        {
                QueuedMeshUpdate *q = *i;
                if(q->p == p)
@@ -143,14 +133,14 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
 
 // Returned pointer must be deleted
 // Returns NULL if queue is empty
-QueuedMeshUpdate * MeshUpdateQueue::pop()
+QueuedMeshUpdate *MeshUpdateQueue::pop()
 {
-       JMutexAutoLock lock(m_mutex);
+       MutexAutoLock lock(m_mutex);
 
        bool must_be_urgent = !m_urgents.empty();
        for(std::vector<QueuedMeshUpdate*>::iterator
                        i = m_queue.begin();
-                       i != m_queue.end(); i++)
+                       i != m_queue.end(); ++i)
        {
                QueuedMeshUpdate *q = *i;
                if(must_be_urgent && m_urgents.count(q->p) == 0)
@@ -166,35 +156,21 @@ QueuedMeshUpdate * MeshUpdateQueue::pop()
        MeshUpdateThread
 */
 
-void * MeshUpdateThread::Thread()
+void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
+               bool ack_block_to_server, bool urgent)
 {
-       ThreadStarted();
-
-       log_register_thread("MeshUpdateThread");
-
-       DSTACK(__FUNCTION_NAME);
-
-       BEGIN_DEBUG_EXCEPTION_HANDLER
-
-       porting::setThreadName("MeshUpdateThread");
+       m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
+       deferUpdate();
+}
 
-       while(!StopRequested())
-       {
-               QueuedMeshUpdate *q = m_queue_in.pop();
-               if(q == NULL)
-               {
-                       sleep_ms(3);
-                       continue;
-               }
+void MeshUpdateThread::doUpdate()
+{
+       QueuedMeshUpdate *q;
+       while ((q = m_queue_in.pop())) {
 
                ScopeProfiler sp(g_profiler, "Client: Mesh making");
 
                MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
-               if(mesh_new->getMesh()->getMeshBufferCount() == 0)
-               {
-                       delete mesh_new;
-                       mesh_new = NULL;
-               }
 
                MeshUpdateResult r;
                r.p = q->p;
@@ -205,10 +181,6 @@ void * MeshUpdateThread::Thread()
 
                delete q;
        }
-
-       END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
-       return NULL;
 }
 
 /*
@@ -239,9 +211,9 @@ Client::Client(
        m_nodedef(nodedef),
        m_sound(sound),
        m_event(event),
-       m_mesh_update_thread(this),
+       m_mesh_update_thread(),
        m_env(
-               new ClientMap(this, this, control,
+               new ClientMap(this, control,
                        device->getSceneManager()->getRootSceneNode(),
                        device->getSceneManager(), 666),
                device->getSceneManager(),
@@ -250,19 +222,23 @@ Client::Client(
        m_particle_manager(&m_env),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
        m_device(device),
+       m_camera(NULL),
+       m_minimap_disabled_by_server(false),
        m_server_ser_ver(SER_FMT_VER_INVALID),
+       m_proto_ver(0),
        m_playeritem(0),
        m_inventory_updated(false),
        m_inventory_from_server(NULL),
        m_inventory_from_server_age(0.0),
-       m_show_highlighted(false),
        m_animation_time(0),
        m_crack_level(-1),
        m_crack_pos(0,0,0),
-       m_highlighted_pos(0,0,0),
        m_map_seed(0),
        m_password(password),
+       m_chosen_auth_mech(AUTH_MECHANISM_NONE),
+       m_auth_data(NULL),
        m_access_denied(false),
+       m_access_denied_reconnect(false),
        m_itemdef_received(false),
        m_nodedef_received(false),
        m_media_downloader(new ClientMediaDownloader()),
@@ -271,36 +247,112 @@ Client::Client(
        m_time_of_day_update_timer(0),
        m_recommended_send_interval(0.1),
        m_removed_sounds_check_timer(0),
-       m_state(LC_Created)
+       m_state(LC_Created),
+       m_localdb(NULL),
+       m_script(NULL),
+       m_mod_storage_save_timer(10.0f)
 {
-       /*
-               Add local player
-       */
-       {
-               Player *player = new LocalPlayer(this, playername);
+       // Add local player
+       m_env.setLocalPlayer(new LocalPlayer(this, playername));
 
-               m_env.addPlayer(player);
-       }
+       m_minimap = new Minimap(device, this);
+       m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 
        m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
        m_cache_enable_shaders  = g_settings->getBool("enable_shaders");
+       m_cache_use_tangent_vertices = m_cache_enable_shaders && (
+               g_settings->getBool("enable_bumpmapping") ||
+               g_settings->getBool("enable_parallax_occlusion"));
+
+       m_modding_enabled = g_settings->getBool("enable_client_modding");
+       m_script = new ClientScripting(this);
+       m_env.setScript(m_script);
+       m_script->setEnv(&m_env);
+}
+
+void Client::initMods()
+{
+       m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+
+       // If modding is not enabled, don't load mods, just builtin
+       if (!m_modding_enabled) {
+               return;
+       }
+
+       ClientModConfiguration modconf(getClientModsLuaPath());
+       std::vector<ModSpec> mods = modconf.getMods();
+       std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+       // complain about mods with unsatisfied dependencies
+       if (!modconf.isConsistent()) {
+               modconf.printUnsatisfiedModsError();
+       }
+
+       // Print mods
+       infostream << "Client Loading mods: ";
+       for (std::vector<ModSpec>::const_iterator i = mods.begin();
+               i != mods.end(); ++i) {
+               infostream << (*i).name << " ";
+       }
+
+       infostream << std::endl;
+       // Load and run "mod" scripts
+       for (std::vector<ModSpec>::const_iterator it = mods.begin();
+               it != mods.end(); ++it) {
+               const ModSpec &mod = *it;
+               if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+                       throw ModError("Error loading mod \"" + mod.name +
+                               "\": Mod name does not follow naming conventions: "
+                                       "Only chararacters [a-z0-9_] are allowed.");
+               }
+               std::string script_path = mod.path + DIR_DELIM + "init.lua";
+               infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
+                       << script_path << "\"]" << std::endl;
+               m_script->loadMod(script_path, mod.name);
+       }
+}
+
+const std::string &Client::getBuiltinLuaPath()
+{
+       static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
+       return builtin_dir;
+}
+
+const std::string &Client::getClientModsLuaPath()
+{
+       static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
+       return clientmods_dir;
+}
+
+const std::vector<ModSpec>& Client::getMods() const
+{
+       static std::vector<ModSpec> client_modspec_temp;
+       return client_modspec_temp;
+}
+
+const ModSpec* Client::getModSpec(const std::string &modname) const
+{
+       return NULL;
 }
 
 void Client::Stop()
 {
+       // Don't disable this part when modding is disabled, it's used in builtin
+       m_script->on_shutdown();
        //request all client managed threads to stop
-       m_mesh_update_thread.Stop();
-       if (localdb != NULL) {
-               actionstream << "Local map saving ended" << std::endl;
-               localdb->endSave();
-               delete localserver;
+       m_mesh_update_thread.stop();
+       // Save local server map
+       if (m_localdb) {
+               infostream << "Local map saving ended." << std::endl;
+               m_localdb->endSave();
        }
+
+       delete m_script;
 }
 
 bool Client::isShutdown()
 {
 
-       if (!m_mesh_update_thread.IsRunning()) return true;
+       if (!m_mesh_update_thread.isRunning()) return true;
 
        return false;
 }
@@ -309,9 +361,9 @@ Client::~Client()
 {
        m_con.Disconnect();
 
-       m_mesh_update_thread.Stop();
-       m_mesh_update_thread.Wait();
-       while(!m_mesh_update_thread.m_queue_out.empty()) {
+       m_mesh_update_thread.stop();
+       m_mesh_update_thread.wait();
+       while (!m_mesh_update_thread.m_queue_out.empty()) {
                MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
                delete r.mesh;
        }
@@ -320,27 +372,29 @@ Client::~Client()
        delete m_inventory_from_server;
 
        // Delete detached inventories
-       for(std::map<std::string, Inventory*>::iterator
+       for (UNORDERED_MAP<std::string, Inventory*>::iterator
                        i = m_detached_inventories.begin();
-                       i != m_detached_inventories.end(); i++){
+                       i != m_detached_inventories.end(); ++i) {
                delete i->second;
        }
 
        // cleanup 3d model meshes on client shutdown
        while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
-               scene::IAnimatedMesh * mesh =
+               scene::IAnimatedMesh *mesh =
                        m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
 
                if (mesh != NULL)
                        m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
        }
+
+       delete m_minimap;
 }
 
 void Client::connect(Address address,
                const std::string &address_name,
                bool is_local_server)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        initLocalMapSaving(address, address_name, is_local_server);
 
@@ -350,7 +404,7 @@ void Client::connect(Address address,
 
 void Client::step(float dtime)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        // Limit a bit
        if(dtime > 2.0)
@@ -386,139 +440,46 @@ void Client::step(float dtime)
                }
        }
 
-#if 0
-       {
-               /*
-                       Delete unused sectors
-
-                       NOTE: This jams the game for a while because deleting sectors
-                             clear caches
-               */
-
-               float &counter = m_delete_unused_sectors_timer;
-               counter -= dtime;
-               if(counter <= 0.0)
-               {
-                       // 3 minute interval
-                       //counter = 180.0;
-                       counter = 60.0;
-
-                       //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
-
-                       core::list<v3s16> deleted_blocks;
-
-                       float delete_unused_sectors_timeout =
-                               g_settings->getFloat("client_delete_unused_sectors_timeout");
-
-                       // Delete sector blocks
-                       /*u32 num = m_env.getMap().unloadUnusedData
-                                       (delete_unused_sectors_timeout,
-                                       true, &deleted_blocks);*/
-
-                       // Delete whole sectors
-                       m_env.getMap().unloadUnusedData
-                                       (delete_unused_sectors_timeout,
-                                       &deleted_blocks);
-
-                       if(deleted_blocks.size() > 0)
-                       {
-                               /*infostream<<"Client: Deleted blocks of "<<num
-                                               <<" unused sectors"<<std::endl;*/
-                               /*infostream<<"Client: Deleted "<<num
-                                               <<" unused sectors"<<std::endl;*/
-
-                               /*
-                                       Send info to server
-                               */
-
-                               // Env is locked so con can be locked.
-                               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-
-                               core::list<v3s16>::Iterator i = deleted_blocks.begin();
-                               core::list<v3s16> sendlist;
-                               for(;;)
-                               {
-                                       if(sendlist.size() == 255 || i == deleted_blocks.end())
-                                       {
-                                               if(sendlist.size() == 0)
-                                                       break;
-                                               /*
-                                                       [0] u16 command
-                                                       [2] u8 count
-                                                       [3] v3s16 pos_0
-                                                       [3+6] v3s16 pos_1
-                                                       ...
-                                               */
-                                               u32 replysize = 2+1+6*sendlist.size();
-                                               SharedBuffer<u8> reply(replysize);
-                                               writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
-                                               reply[2] = sendlist.size();
-                                               u32 k = 0;
-                                               for(core::list<v3s16>::Iterator
-                                                               j = sendlist.begin();
-                                                               j != sendlist.end(); j++)
-                                               {
-                                                       writeV3S16(&reply[2+1+6*k], *j);
-                                                       k++;
-                                               }
-                                               m_con.Send(PEER_ID_SERVER, 1, reply, true);
-
-                                               if(i == deleted_blocks.end())
-                                                       break;
-
-                                               sendlist.clear();
-                                       }
-
-                                       sendlist.push_back(*i);
-                                       i++;
-                               }
-                       }
-               }
-       }
-#endif
        // UGLY hack to fix 2 second startup delay caused by non existent
        // server client startup synchronization in local server or singleplayer mode
        static bool initial_step = true;
        if (initial_step) {
                initial_step = false;
        }
-       else if(m_state == LC_Created)
-       {
+       else if(m_state == LC_Created) {
                float &counter = m_connection_reinit_timer;
                counter -= dtime;
-               if(counter <= 0.0)
-               {
+               if(counter <= 0.0) {
                        counter = 2.0;
 
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+                       LocalPlayer *myplayer = m_env.getLocalPlayer();
+                       FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
 
-                       Player *myplayer = m_env.getLocalPlayer();
-                       assert(myplayer != NULL);
-                       // Send TOSERVER_INIT
-                       // [0] u16 TOSERVER_INIT
-                       // [2] u8 SER_FMT_VER_HIGHEST_READ
-                       // [3] u8[20] player_name
-                       // [23] u8[28] password (new in some version)
-                       // [51] u16 minimum supported network protocol version (added sometime)
-                       // [53] u16 maximum supported network protocol version (added later than the previous one)
-                       SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2);
-                       writeU16(&data[0], TOSERVER_INIT);
-                       writeU8(&data[2], SER_FMT_VER_HIGHEST_READ);
+                       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+                               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
 
-                       memset((char*)&data[3], 0, PLAYERNAME_SIZE);
-                       snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
+                       if (proto_version_min < 25) {
+                               // Send TOSERVER_INIT_LEGACY
+                               // [0] u16 TOSERVER_INIT_LEGACY
+                               // [2] u8 SER_FMT_VER_HIGHEST_READ
+                               // [3] u8[20] player_name
+                               // [23] u8[28] password (new in some version)
+                               // [51] u16 minimum supported network protocol version (added sometime)
+                               // [53] u16 maximum supported network protocol version (added later than the previous one)
 
-                       /*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
-                                       <<std::endl;*/
+                               char pName[PLAYERNAME_SIZE];
+                               char pPassword[PASSWORD_SIZE];
+                               memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
+                               memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
 
-                       memset((char*)&data[23], 0, PASSWORD_SIZE);
-                       snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
+                               std::string hashed_password = translate_password(myplayer->getName(), m_password);
+                               snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
+                               snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
 
-                       writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
-                       writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
-
-                       // Send as unreliable
-                       Send(1, data, false);
+                               sendLegacyInit(pName, pPassword);
+                       }
+                       if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
+                               sendInit(myplayer->getName());
                }
 
                // Not connected, return
@@ -533,29 +494,23 @@ void Client::step(float dtime)
                Run Map's timers and unload unused data
        */
        const float map_timer_and_unload_dtime = 5.25;
-       if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
-       {
+       if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
                ScopeProfiler sp(g_profiler, "Client: map timer and unload");
-               std::list<v3s16> deleted_blocks;
+               std::vector<v3s16> deleted_blocks;
                m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
-                               g_settings->getFloat("client_unload_unused_data_timeout"),
-                               &deleted_blocks);
-
-               /*if(deleted_blocks.size() > 0)
-                       infostream<<"Client: Unloaded "<<deleted_blocks.size()
-                                       <<" unused blocks"<<std::endl;*/
+                       g_settings->getFloat("client_unload_unused_data_timeout"),
+                       g_settings->getS32("client_mapblock_limit"),
+                       &deleted_blocks);
 
                /*
                        Send info to server
                        NOTE: This loop is intentionally iterated the way it is.
                */
 
-               std::list<v3s16>::iterator i = deleted_blocks.begin();
-               std::list<v3s16> sendlist;
-               for(;;)
-               {
-                       if(sendlist.size() == 255 || i == deleted_blocks.end())
-                       {
+               std::vector<v3s16>::iterator i = deleted_blocks.begin();
+               std::vector<v3s16> sendlist;
+               for(;;) {
+                       if(sendlist.size() == 255 || i == deleted_blocks.end()) {
                                if(sendlist.empty())
                                        break;
                                /*
@@ -565,19 +520,8 @@ void Client::step(float dtime)
                                        [3+6] v3s16 pos_1
                                        ...
                                */
-                               u32 replysize = 2+1+6*sendlist.size();
-                               SharedBuffer<u8> reply(replysize);
-                               writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
-                               reply[2] = sendlist.size();
-                               u32 k = 0;
-                               for(std::list<v3s16>::iterator
-                                               j = sendlist.begin();
-                                               j != sendlist.end(); ++j)
-                               {
-                                       writeV3S16(&reply[2+1+6*k], *j);
-                                       k++;
-                               }
-                               m_con.Send(PEER_ID_SERVER, 2, reply, true);
+
+                               sendDeletedBlocks(sendlist);
 
                                if(i == deleted_blocks.end())
                                        break;
@@ -593,62 +537,53 @@ void Client::step(float dtime)
        /*
                Handle environment
        */
-       {
-               // Control local player (0ms)
-               LocalPlayer *player = m_env.getLocalPlayer();
-               assert(player != NULL);
-               player->applyControl(dtime);
+       // Control local player (0ms)
+       LocalPlayer *player = m_env.getLocalPlayer();
+       assert(player != NULL);
+       player->applyControl(dtime);
 
-               // Step environment
-               m_env.step(dtime);
+       // Step environment
+       m_env.step(dtime);
 
-               /*
-                       Get events
-               */
-               for(;;)
-               {
-                       ClientEnvEvent event = m_env.getClientEvent();
-                       if(event.type == CEE_NONE)
-                       {
-                               break;
-                       }
-                       else if(event.type == CEE_PLAYER_DAMAGE)
-                       {
-                               if(m_ignore_damage_timer <= 0)
-                               {
-                                       u8 damage = event.player_damage.amount;
-
-                                       if(event.player_damage.send_to_server)
-                                               sendDamage(damage);
-
-                                       // Add to ClientEvent queue
-                                       ClientEvent event;
-                                       event.type = CE_PLAYER_DAMAGE;
-                                       event.player_damage.amount = damage;
-                                       m_client_event_queue.push_back(event);
-                               }
-                       }
-                       else if(event.type == CEE_PLAYER_BREATH)
-                       {
-                                       u16 breath = event.player_breath.amount;
-                                       sendBreath(breath);
+       /*
+               Get events
+       */
+       for(;;) {
+               ClientEnvEvent event = m_env.getClientEvent();
+               if(event.type == CEE_NONE) {
+                       break;
+               }
+               else if(event.type == CEE_PLAYER_DAMAGE) {
+                       if(m_ignore_damage_timer <= 0) {
+                               u8 damage = event.player_damage.amount;
+
+                               if(event.player_damage.send_to_server)
+                                       sendDamage(damage);
+
+                               // Add to ClientEvent queue
+                               ClientEvent event;
+                               event.type = CE_PLAYER_DAMAGE;
+                               event.player_damage.amount = damage;
+                               m_client_event_queue.push(event);
                        }
                }
+               // Protocol v29 or greater obsoleted this event
+               else if (event.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
+                       u16 breath = event.player_breath.amount;
+                       sendBreath(breath);
+               }
        }
 
        /*
                Print some info
        */
-       {
-               float &counter = m_avg_rtt_timer;
-               counter += dtime;
-               if(counter >= 10)
-               {
-                       counter = 0.0;
-                       // connectedAndInitialized() is true, peer exists.
-                       float avg_rtt = getRTT();
-                       infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
-               }
+       float &counter = m_avg_rtt_timer;
+       counter += dtime;
+       if(counter >= 10) {
+               counter = 0.0;
+               // connectedAndInitialized() is true, peer exists.
+               float avg_rtt = getRTT();
+               infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
        }
 
        /*
@@ -669,48 +604,52 @@ void Client::step(float dtime)
        */
        {
                int num_processed_meshes = 0;
-               while(!m_mesh_update_thread.m_queue_out.empty())
+               while (!m_mesh_update_thread.m_queue_out.empty())
                {
                        num_processed_meshes++;
+
+                       MinimapMapblock *minimap_mapblock = NULL;
+                       bool do_mapper_update = true;
+
                        MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
                        MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
-                       if(block)
-                       {
+                       if (block) {
                                // Delete the old mesh
-                               if(block->mesh != NULL)
-                               {
-                                       // TODO: Remove hardware buffers of meshbuffers of block->mesh
+                               if (block->mesh != NULL) {
                                        delete block->mesh;
                                        block->mesh = NULL;
                                }
 
-                               // Replace with the new mesh
-                               block->mesh = r.mesh;
+                               if (r.mesh) {
+                                       minimap_mapblock = r.mesh->moveMinimapMapblock();
+                                       if (minimap_mapblock == NULL)
+                                               do_mapper_update = false;
+                               }
+
+                               if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
+                                       delete r.mesh;
+                               } else {
+                                       // Replace with the new mesh
+                                       block->mesh = r.mesh;
+                               }
                        } else {
                                delete r.mesh;
                        }
-                       if(r.ack_block_to_server)
-                       {
+
+                       if (do_mapper_update)
+                               m_minimap->addBlock(r.p, minimap_mapblock);
+
+                       if (r.ack_block_to_server) {
                                /*
                                        Acknowledge block
+                                       [0] u8 count
+                                       [1] v3s16 pos_0
                                */
-                               /*
-                                       [0] u16 command
-                                       [2] u8 count
-                                       [3] v3s16 pos_0
-                                       [3+6] v3s16 pos_1
-                                       ...
-                               */
-                               u32 replysize = 2+1+6;
-                               SharedBuffer<u8> reply(replysize);
-                               writeU16(&reply[0], TOSERVER_GOTBLOCKS);
-                               reply[2] = 1;
-                               writeV3S16(&reply[3], r.p);
-                               // Send as reliable
-                               m_con.Send(PEER_ID_SERVER, 2, reply, true);
+                               sendGotBlocks(r.p);
                        }
                }
-               if(num_processed_meshes > 0)
+
+               if (num_processed_meshes > 0)
                        g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
        }
 
@@ -744,7 +683,7 @@ void Client::step(float dtime)
                {
                        // Do this every <interval> seconds after TOCLIENT_INVENTORY
                        // Reset the locally changed inventory to the authoritative inventory
-                       Player *player = m_env.getLocalPlayer();
+                       LocalPlayer *player = m_env.getLocalPlayer();
                        player->inventory = *m_inventory_from_server;
                        m_inventory_updated = true;
                }
@@ -754,10 +693,8 @@ void Client::step(float dtime)
                Update positions of sounds attached to objects
        */
        {
-               for(std::map<int, u16>::iterator
-                               i = m_sounds_to_objects.begin();
-                               i != m_sounds_to_objects.end(); i++)
-               {
+               for(UNORDERED_MAP<int, u16>::iterator i = m_sounds_to_objects.begin();
+                               i != m_sounds_to_objects.end(); ++i) {
                        int client_id = i->first;
                        u16 object_id = i->second;
                        ClientActiveObject *cao = m_env.getActiveObject(object_id);
@@ -772,42 +709,47 @@ void Client::step(float dtime)
                Handle removed remotely initiated sounds
        */
        m_removed_sounds_check_timer += dtime;
-       if(m_removed_sounds_check_timer >= 2.32)
-       {
+       if(m_removed_sounds_check_timer >= 2.32) {
                m_removed_sounds_check_timer = 0;
                // Find removed sounds and clear references to them
-               std::set<s32> removed_server_ids;
-               for(std::map<s32, int>::iterator
-                               i = m_sounds_server_to_client.begin();
-                               i != m_sounds_server_to_client.end();)
-               {
+               std::vector<s32> removed_server_ids;
+               for(UNORDERED_MAP<s32, int>::iterator i = m_sounds_server_to_client.begin();
+                               i != m_sounds_server_to_client.end();) {
                        s32 server_id = i->first;
                        int client_id = i->second;
-                       i++;
-                       if(!m_sound->soundExists(client_id)){
+                       ++i;
+                       if(!m_sound->soundExists(client_id)) {
                                m_sounds_server_to_client.erase(server_id);
                                m_sounds_client_to_server.erase(client_id);
                                m_sounds_to_objects.erase(client_id);
-                               removed_server_ids.insert(server_id);
+                               removed_server_ids.push_back(server_id);
                        }
                }
+
                // Sync to server
-               if(!removed_server_ids.empty())
-               {
-                       std::ostringstream os(std::ios_base::binary);
-                       writeU16(os, TOSERVER_REMOVED_SOUNDS);
-                       size_t server_ids = removed_server_ids.size();
-                       assert(server_ids <= 0xFFFF);
-                       writeU16(os, (u16) (server_ids & 0xFFFF));
-                       for(std::set<s32>::iterator i = removed_server_ids.begin();
-                                       i != removed_server_ids.end(); i++)
-                               writeS32(os, *i);
-                       std::string s = os.str();
-                       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-                       // Send as reliable
-                       Send(1, data, true);
+               if(!removed_server_ids.empty()) {
+                       sendRemovedSounds(removed_server_ids);
+               }
+       }
+
+       m_mod_storage_save_timer -= dtime;
+       if (m_mod_storage_save_timer <= 0.0f) {
+               verbosestream << "Saving registered mod storages." << std::endl;
+               m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+               for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
+                               it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
+                       if (it->second->isModified()) {
+                               it->second->save(getModStoragePath());
+                       }
                }
        }
+
+       // Write server map
+       if (m_localdb && m_localdb_save_interval.step(dtime,
+                       m_cache_save_interval)) {
+               m_localdb->endSave();
+               m_localdb->beginSave();
+       }
 }
 
 bool Client::loadMedia(const std::string &data, const std::string &filename)
@@ -834,7 +776,9 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
                // Create an irrlicht memory file
                io::IReadFile *rfile = irrfs->createMemoryReadFile(
                                *data_rw, data_rw.getSize(), "_tempreadfile");
-               assert(rfile);
+
+               FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
+
                // Read image
                video::IImage *img = vdrv->createImageFromFile(rfile);
                if(!img){
@@ -889,14 +833,19 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
 // Virtual methods from con::PeerHandler
 void Client::peerAdded(con::Peer *peer)
 {
-       infostream<<"Client::peerAdded(): peer->id="
-                       <<peer->id<<std::endl;
+       infostream << "Client::peerAdded(): peer->id="
+                       << peer->id << std::endl;
 }
 void Client::deletingPeer(con::Peer *peer, bool timeout)
 {
-       infostream<<"Client::deletingPeer(): "
+       infostream << "Client::deletingPeer(): "
                        "Server Peer is getting deleted "
-                       <<"(timeout="<<timeout<<")"<<std::endl;
+                       << "(timeout=" << timeout << ")" << std::endl;
+
+       if (timeout) {
+               m_access_denied = true;
+               m_access_denied_reason = gettext("Connection timed out.");
+       }
 }
 
 /*
@@ -907,79 +856,61 @@ void Client::deletingPeer(con::Peer *peer, bool timeout)
                string name
        }
 */
-void Client::request_media(const std::list<std::string> &file_requests)
+void Client::request_media(const std::vector<std::string> &file_requests)
 {
        std::ostringstream os(std::ios_base::binary);
        writeU16(os, TOSERVER_REQUEST_MEDIA);
        size_t file_requests_size = file_requests.size();
-       assert(file_requests_size <= 0xFFFF);
-       writeU16(os, (u16) (file_requests_size & 0xFFFF));
 
-       for(std::list<std::string>::const_iterator i = file_requests.begin();
+       FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
+
+       // Packet dynamicly resized
+       NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
+
+       pkt << (u16) (file_requests_size & 0xFFFF);
+
+       for(std::vector<std::string>::const_iterator i = file_requests.begin();
                        i != file_requests.end(); ++i) {
-               os<<serializeString(*i);
+               pkt << (*i);
        }
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(1, data, true);
-       infostream<<"Client: Sending media request list to server ("
-                       <<file_requests.size()<<" files)"<<std::endl;
+       Send(&pkt);
+
+       infostream << "Client: Sending media request list to server ("
+                       << file_requests.size() << " files. packet size)" << std::endl;
 }
 
 void Client::received_media()
 {
-       // notify server we received everything
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOSERVER_RECEIVED_MEDIA);
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(1, data, true);
-       infostream<<"Client: Notifying server that we received all media"
-                       <<std::endl;
+       NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0);
+       Send(&pkt);
+       infostream << "Client: Notifying server that we received all media"
+                       << std::endl;
 }
 
 void Client::initLocalMapSaving(const Address &address,
                const std::string &hostname,
                bool is_local_server)
 {
-       localdb = NULL;
-
-       if (!g_settings->getBool("enable_local_map_saving") || is_local_server)
+       if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
                return;
+       }
 
        const std::string world_path = porting::path_user
                + DIR_DELIM + "worlds"
                + DIR_DELIM + "server_"
-               + hostname + "_" + to_string(address.getPort());
-
-       SubgameSpec gamespec;
-
-       if (!getWorldExists(world_path)) {
-               gamespec = findSubgame(g_settings->get("default_game"));
-               if (!gamespec.isValid())
-                       gamespec = findSubgame("minimal");
-       } else {
-               gamespec = findWorldSubgame(world_path);
-       }
+               + hostname + "_" + std::to_string(address.getPort());
 
-       if (!gamespec.isValid()) {
-               errorstream << "Couldn't find subgame for local map saving." << std::endl;
-               return;
-       }
+       fs::CreateAllDirs(world_path);
 
-       localserver = new Server(world_path, gamespec, false, false);
-       localdb = new Database_SQLite3(&(ServerMap&)localserver->getMap(), world_path);
-       localdb->beginSave();
+       m_localdb = new Database_SQLite3(world_path);
+       m_localdb->beginSave();
        actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
 }
 
 void Client::ReceiveAll()
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        u32 start_ms = porting::getTimeMs();
        for(;;)
        {
@@ -988,16 +919,14 @@ void Client::ReceiveAll()
                if(porting::getTimeMs() > start_ms + 100)
                        break;
 
-               try{
+               try {
                        Receive();
                        g_profiler->graphAdd("client_received_packets", 1);
                }
-               catch(con::NoIncomingDataException &e)
-               {
+               catch(con::NoIncomingDataException &e) {
                        break;
                }
-               catch(con::InvalidIncomingDataException &e)
-               {
+               catch(con::InvalidIncomingDataException &e) {
                        infostream<<"Client::ReceiveAll(): "
                                        "InvalidIncomingDataException: what()="
                                        <<e.what()<<std::endl;
@@ -1007,1329 +936,450 @@ void Client::ReceiveAll()
 
 void Client::Receive()
 {
-       DSTACK(__FUNCTION_NAME);
-       SharedBuffer<u8> data;
-       u16 sender_peer_id;
-       u32 datasize = m_con.Receive(sender_peer_id, data);
-       ProcessData(*data, datasize, sender_peer_id);
+       DSTACK(FUNCTION_NAME);
+       NetworkPacket pkt;
+       m_con.Receive(&pkt);
+       ProcessData(&pkt);
 }
 
-void Client::handleCommand_Deprecated(ToClientPacket* pkt)
+inline void Client::handleCommand(NetworkPacket* pkt)
 {
-       infostream << "Got deprecated command "
-                       << toClientCommandTable[pkt->getCommand()].name << " from peer "
-                       << pkt->getPeerId() << "!" << std::endl;
+       const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
+       (this->*opHandle.handler)(pkt);
 }
 
-void Client::handleCommand_Init(ToClientPacket* pkt)
+/*
+       sender_peer_id given to this shall be quaranteed to be a valid peer
+*/
+void Client::ProcessData(NetworkPacket *pkt)
 {
-       if(pkt->getSize() < 1)
-               return;
+       DSTACK(FUNCTION_NAME);
 
-       u8 deployed;
-       *pkt >> deployed;
+       ToClientCommand command = (ToClientCommand) pkt->getCommand();
+       u32 sender_peer_id = pkt->getPeerId();
 
-       infostream << "Client: TOCLIENT_INIT received with "
-                       "deployed=" << ((int)deployed & 0xff) << std::endl;
+       //infostream<<"Client: received command="<<command<<std::endl;
+       m_packetcounter.add((u16)command);
 
-       if(!ser_ver_supported(deployed)) {
-               infostream << "Client: TOCLIENT_INIT: Server sent "
-                               << "unsupported ser_fmt_ver"<< std::endl;
+       /*
+               If this check is removed, be sure to change the queue
+               system to know the ids
+       */
+       if(sender_peer_id != PEER_ID_SERVER) {
+               infostream << "Client::ProcessData(): Discarding data not "
+                       "coming from server: peer_id=" << sender_peer_id
+                       << std::endl;
                return;
        }
 
-       m_server_ser_ver = deployed;
-
-       // Get player position
-       v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0);
-       if(pkt->getSize() >= 1 + 6) {
-               *pkt >> playerpos_s16;
+       // Command must be handled into ToClientCommandHandler
+       if (command >= TOCLIENT_NUM_MSG_TYPES) {
+               infostream << "Client: Ignoring unknown command "
+                       << command << std::endl;
+               return;
        }
-       v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0);
-
-
-       // Set player position
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       player->setPosition(playerpos_f);
 
-       if(pkt->getSize() >= 1 + 6 + 8) {
-               // Get map seed
-               *pkt >> m_map_seed;
-               infostream << "Client: received map seed: " << m_map_seed << std::endl;
+       /*
+        * Those packets are handled before m_server_ser_ver is set, it's normal
+        * But we must use the new ToClientConnectionState in the future,
+        * as a byte mask
+        */
+       if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
+               handleCommand(pkt);
+               return;
        }
 
-       if(pkt->getSize() >= 1 + 6 + 8 + 4) {
-               *pkt >> m_recommended_send_interval;
-               infostream << "Client: received recommended send interval "
-                               << m_recommended_send_interval<<std::endl;
+       if(m_server_ser_ver == SER_FMT_VER_INVALID) {
+               infostream << "Client: Server serialization"
+                               " format invalid or not initialized."
+                               " Skipping incoming command=" << command << std::endl;
+               return;
        }
 
-       // Reply to server
-       u32 replysize = 2;
-       SharedBuffer<u8> reply(replysize);
-       writeU16(&reply[0], TOSERVER_INIT2);
-       // Send as reliable
-       m_con.Send(PEER_ID_SERVER, 1, reply, true);
+       /*
+         Handle runtime commands
+       */
 
-       m_state = LC_Init;
+       handleCommand(pkt);
 }
 
-void Client::handleCommand_AccessDenied(ToClientPacket* pkt)
+void Client::Send(NetworkPacket* pkt)
 {
-       // The server didn't like our password. Note, this needs
-       // to be processed even if the serialisation format has
-       // not been agreed yet, the same as TOCLIENT_INIT.
-       m_access_denied = true;
-       m_access_denied_reason = L"Unknown";
-       if(pkt->getSize() >= 2) {
-               *pkt >> m_access_denied_reason;
-       }
+       m_con.Send(PEER_ID_SERVER,
+               serverCommandFactoryTable[pkt->getCommand()].channel,
+               pkt,
+               serverCommandFactoryTable[pkt->getCommand()].reliable);
 }
 
-void Client::handleCommand_RemoveNode(ToClientPacket* pkt)
+// Will fill up 12 + 12 + 4 + 4 + 4 bytes
+void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
 {
-       if(pkt->getSize() < 6)
-               return;
+       v3f pf           = myplayer->getPosition() * 100;
+       v3f sf           = myplayer->getSpeed() * 100;
+       s32 pitch        = myplayer->getPitch() * 100;
+       s32 yaw          = myplayer->getYaw() * 100;
+       u32 keyPressed   = myplayer->keyPressed;
+       // scaled by 80, so that pi can fit into a u8
+       u8 fov           = clientMap->getCameraFov() * 80;
+       u8 wanted_range  = MYMIN(255,
+                       std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
+
+       v3s32 position(pf.X, pf.Y, pf.Z);
+       v3s32 speed(sf.X, sf.Y, sf.Z);
 
-       v3s16 p;
-       *pkt >> p.X;
-       *pkt >> p.Y;
-       *pkt >> p.Z;
-       removeNode(p);
+       /*
+               Format:
+               [0] v3s32 position*100
+               [12] v3s32 speed*100
+               [12+12] s32 pitch*100
+               [12+12+4] s32 yaw*100
+               [12+12+4+4] u32 keyPressed
+               [12+12+4+4+4] u8 fov*80
+               [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
+       */
+       *pkt << position << speed << pitch << yaw << keyPressed;
+       *pkt << fov << wanted_range;
 }
 
-void Client::handleCommand_AddNode(ToClientPacket* pkt)
+void Client::interact(u8 action, const PointedThing& pointed)
 {
-       if(pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
+       if(m_state != LC_Ready) {
+               errorstream << "Client::interact() "
+                               "Canceled (not connected)"
+                               << std::endl;
                return;
-
-       v3s16 p;
-       *pkt >> p.X;
-       *pkt >> p.Y;
-       *pkt >> p.Z;
-
-       MapNode n;
-       n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);
-
-       bool remove_metadata = true;
-       u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
-       if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
-               remove_metadata = false;
        }
 
-       addNode(p, n, remove_metadata);
-}
-void Client::handleCommand_BlockData(ToClientPacket* pkt)
-{
-       // Ignore too small packet
-       if(pkt->getSize() < 6)
+       LocalPlayer *myplayer = m_env.getLocalPlayer();
+       if (myplayer == NULL)
                return;
 
-       v3s16 p;
-       *pkt >> p.X;
-       *pkt >> p.Y;
-       *pkt >> p.Z;
-
-       std::string datastring(pkt->getString(6), pkt->getSize() - 6);
-       std::istringstream istr(datastring, std::ios_base::binary);
+       /*
+               [0] u16 command
+               [2] u8 action
+               [3] u16 item
+               [5] u32 length of the next item (plen)
+               [9] serialized PointedThing
+               [9 + plen] player position information
+               actions:
+               0: start digging (from undersurface) or use
+               1: stop digging (all parameters ignored)
+               2: digging completed
+               3: place block or item (to abovesurface)
+               4: use item
+               5: perform secondary action of item
+       */
 
-       MapSector *sector;
-       MapBlock *block;
+       NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
 
-       v2s16 p2d(p.X, p.Z);
-       sector = m_env.getMap().emergeSector(p2d);
+       pkt << action;
+       pkt << (u16)getPlayerItem();
 
-       assert(sector->getPos() == p2d);
+       std::ostringstream tmp_os(std::ios::binary);
+       pointed.serialize(tmp_os);
 
-       block = sector->getBlockNoCreateNoEx(p.Y);
-       if(block) {
-               /*
-                       Update an existing block
-               */
-               block->deSerialize(istr, m_server_ser_ver, false);
-               block->deSerializeNetworkSpecific(istr);
-       }
-       else {
-               /*
-                       Create a new block
-               */
-               block = new MapBlock(&m_env.getMap(), p, this);
-               block->deSerialize(istr, m_server_ser_ver, false);
-               block->deSerializeNetworkSpecific(istr);
-               sector->insertBlock(block);
-       }
+       pkt.putLongString(tmp_os.str());
 
-       if (localdb != NULL) {
-               ((ServerMap&) localserver->getMap()).saveBlock(block, localdb);
-       }
+       writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
 
-       /*
-               Add it to mesh update queue and set it to be acknowledged after update.
-       */
-       addUpdateMeshTaskWithEdge(p, true);
+       Send(&pkt);
 }
 
-void Client::handleCommand_Inventory(ToClientPacket* pkt)
+void Client::deleteAuthData()
 {
-       if(pkt->getSize() < 1)
+       if (!m_auth_data)
                return;
 
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       std::istringstream is(datastring, std::ios_base::binary);
+       switch (m_chosen_auth_mech) {
+               case AUTH_MECHANISM_FIRST_SRP:
+                       break;
+               case AUTH_MECHANISM_SRP:
+               case AUTH_MECHANISM_LEGACY_PASSWORD:
+                       srp_user_delete((SRPUser *) m_auth_data);
+                       m_auth_data = NULL;
+                       break;
+               case AUTH_MECHANISM_NONE:
+                       break;
+       }
+       m_chosen_auth_mech = AUTH_MECHANISM_NONE;
+}
+
 
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
+AuthMechanism Client::choseAuthMech(const u32 mechs)
+{
+       if (mechs & AUTH_MECHANISM_SRP)
+               return AUTH_MECHANISM_SRP;
 
-       player->inventory.deSerialize(is);
+       if (mechs & AUTH_MECHANISM_FIRST_SRP)
+               return AUTH_MECHANISM_FIRST_SRP;
 
-       m_inventory_updated = true;
+       if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
+               return AUTH_MECHANISM_LEGACY_PASSWORD;
 
-       delete m_inventory_from_server;
-       m_inventory_from_server = new Inventory(player->inventory);
-       m_inventory_from_server_age = 0.0;
+       return AUTH_MECHANISM_NONE;
 }
 
-void Client::handleCommand_TimeOfDay(ToClientPacket* pkt)
+void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
 {
-       if(pkt->getSize() < 2)
-               return;
+       NetworkPacket pkt(TOSERVER_INIT_LEGACY,
+                       1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
 
-       u16 time_of_day;
+       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
 
-       *pkt >> time_of_day;
+       pkt << (u8) SER_FMT_VER_HIGHEST_READ;
+       pkt.putRawString(playerName,PLAYERNAME_SIZE);
+       pkt.putRawString(playerPassword, PASSWORD_SIZE);
+       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
 
-       time_of_day      = time_of_day % 24000;
-       float time_speed = 0;
+       Send(&pkt);
+}
 
-       if(pkt->getSize() >= 2 + 4) {
-               *pkt >> time_speed;
-       }
-       else {
-               // Old message; try to approximate speed of time by ourselves
-               float time_of_day_f = (float)time_of_day / 24000.0;
-               float tod_diff_f = 0;
-
-               if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
-                       tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
-               else
-                       tod_diff_f = time_of_day_f - m_last_time_of_day_f;
-
-               m_last_time_of_day_f       = time_of_day_f;
-               float time_diff            = m_time_of_day_update_timer;
-               m_time_of_day_update_timer = 0;
-
-               if(m_time_of_day_set){
-                       time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff;
-                       infostream << "Client: Measured time_of_day speed (old format): "
-                                       << time_speed << " tod_diff_f=" << tod_diff_f
-                                       << " time_diff=" << time_diff << std::endl;
-               }
-       }
+void Client::sendInit(const std::string &playerName)
+{
+       NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
 
-       // Update environment
-       m_env.setTimeOfDay(time_of_day);
-       m_env.setTimeOfDaySpeed(time_speed);
-       m_time_of_day_set = true;
+       // we don't support network compression yet
+       u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
 
-       u32 dr = m_env.getDayNightRatio();
-       infostream << "Client: time_of_day=" << time_of_day
-                       << " time_speed=" << time_speed
-                       << " dr=" << dr << std::endl;
+       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
+       pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
+       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << playerName;
+
+       Send(&pkt);
 }
 
-void Client::handleCommand_ChatMessage(ToClientPacket* pkt)
+void Client::startAuth(AuthMechanism chosen_auth_mechanism)
 {
-       /*
-               u16 command
-               u16 length
-               wstring message
-       */
-       u16 len, read_wchar;
+       m_chosen_auth_mech = chosen_auth_mechanism;
 
-       *pkt >> len;
+       switch (chosen_auth_mechanism) {
+               case AUTH_MECHANISM_FIRST_SRP: {
+                       // send srp verifier to server
+                       std::string verifier;
+                       std::string salt;
+                       generate_srp_verifier_and_salt(getPlayerName(), m_password,
+                               &verifier, &salt);
 
-       std::wstring message;
-       for(unsigned int i=0; i<len; i++) {
-               *pkt >> read_wchar;
-               message += (wchar_t)read_wchar;
-       }
-
-       m_chat_queue.push_back(message);
-}
-
-void Client::handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt)
-{
-       /*
-               u16 command
-               u16 count of removed objects
-               for all removed objects {
-                       u16 id
-               }
-               u16 count of added objects
-               for all added objects {
-                       u16 id
-                       u8 type
-                       u32 initialization data length
-                       string initialization data
-               }
-       */
-
-       // Read removed objects
-       u8 type;
-       u16 removed_count, added_count, id;
-
-       *pkt >> removed_count;
-
-       for(u16 i=0; i<removed_count; i++) {
-               *pkt >> id;
-               m_env.removeActiveObject(id);
-       }
-
-       // Read added objects
-       *pkt >> added_count;
+                       NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
+                       resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0);
 
-       for(u16 i=0; i<added_count; i++) {
-               *pkt >> id >> type;
-               m_env.addActiveObject(id, type, pkt->readLongString());
-       }
-}
-
-void Client::handleCommand_ActiveObjectMessages(ToClientPacket* pkt)
-{
-       /*
-               u16 command
-               for all objects
-               {
-                       u16 id
-                       u16 message length
-                       string message
-               }
-       */
-       char buf[6];
-       // Get all data except the command number
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       // Throw them in an istringstream
-       std::istringstream is(datastring, std::ios_base::binary);
-
-       while(is.eof() == false) {
-               is.read(buf, 2);
-               u16 id = readU16((u8*)buf);
-               if(is.eof())
+                       Send(&resp_pkt);
                        break;
-               is.read(buf, 2);
-               size_t message_size = readU16((u8*)buf);
-               std::string message;
-               message.reserve(message_size);
-               for(unsigned int i=0; i<message_size; i++)
-               {
-                       is.read(buf, 1);
-                       message.append(buf, 1);
                }
-               // Pass on to the environment
-               m_env.processActiveObjectMessage(id, message);
-       }
-}
-
-void Client::handleCommand_Movement(ToClientPacket* pkt)
-{
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-
-       float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;
-
-       *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj
-               >> lf >> lfs >> ls >> g;
-
-       player->movement_acceleration_default   = mad * BS;
-       player->movement_acceleration_air       = maa * BS;
-       player->movement_acceleration_fast      = maf * BS;
-       player->movement_speed_walk             = msw * BS;
-       player->movement_speed_crouch           = mscr * BS;
-       player->movement_speed_fast             = msf * BS;
-       player->movement_speed_climb            = mscl * BS;
-       player->movement_speed_jump             = msj * BS;
-       player->movement_liquid_fluidity        = lf * BS;
-       player->movement_liquid_fluidity_smooth = lfs * BS;
-       player->movement_liquid_sink            = ls * BS;
-       player->movement_gravity                = g * BS;
-}
-
-void Client::handleCommand_HP(ToClientPacket* pkt)
-{
-
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-
-       u8 oldhp   = player->hp;
-
-       u8 hp;
-       *pkt >> hp;
-
-       player->hp = hp;
-
-       if(hp < oldhp) {
-               // Add to ClientEvent queue
-               ClientEvent event;
-               event.type = CE_PLAYER_DAMAGE;
-               event.player_damage.amount = oldhp - hp;
-               m_client_event_queue.push_back(event);
-       }
-}
-
-void Client::handleCommand_Breath(ToClientPacket* pkt)
-{
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-
-       u16 breath;
-
-       *pkt >> breath;
+               case AUTH_MECHANISM_SRP:
+               case AUTH_MECHANISM_LEGACY_PASSWORD: {
+                       u8 based_on = 1;
 
-       player->setBreath(breath);
-}
-
-void Client::handleCommand_MovePlayer(ToClientPacket* pkt)
-{
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-
-       v3f pos;
-       f32 pitch, yaw;
-
-       *pkt >> pos >> pitch >> yaw;
-
-       player->setPosition(pos);
-
-       infostream << "Client got TOCLIENT_MOVE_PLAYER"
-                       << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
-                       << " pitch=" << pitch
-                       << " yaw=" << yaw
-                       << std::endl;
-
-       /*
-               Add to ClientEvent queue.
-               This has to be sent to the main program because otherwise
-               it would just force the pitch and yaw values to whatever
-               the camera points to.
-       */
-       ClientEvent event;
-       event.type = CE_PLAYER_FORCE_MOVE;
-       event.player_force_move.pitch = pitch;
-       event.player_force_move.yaw = yaw;
-       m_client_event_queue.push_back(event);
-
-       // Ignore damage for a few seconds, so that the player doesn't
-       // get damage from falling on ground
-       m_ignore_damage_timer = 3.0;
-}
-
-void Client::handleCommand_PlayerItem(ToClientPacket* pkt)
-{
-       infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl;
-}
-
-void Client::handleCommand_DeathScreen(ToClientPacket* pkt)
-{
-       bool set_camera_point_target;
-       v3f camera_point_target;
-
-       *pkt >> set_camera_point_target;
-       *pkt >> camera_point_target;
-
-       ClientEvent event;
-       event.type                                = CE_DEATHSCREEN;
-       event.deathscreen.set_camera_point_target = set_camera_point_target;
-       event.deathscreen.camera_point_target_x   = camera_point_target.X;
-       event.deathscreen.camera_point_target_y   = camera_point_target.Y;
-       event.deathscreen.camera_point_target_z   = camera_point_target.Z;
-       m_client_event_queue.push_back(event);
-}
-
-void Client::handleCommand_AnnounceMedia(ToClientPacket* pkt)
-{
-       u16 num_files;
-
-       *pkt >> num_files;
-
-       infostream << "Client: Received media announcement: packet size: "
-                       << pkt->getSize() << std::endl;
-
-       if (m_media_downloader == NULL ||
-                       m_media_downloader->isStarted()) {
-               const char *problem = m_media_downloader ?
-                       "we already saw another announcement" :
-                       "all media has been received already";
-               errorstream << "Client: Received media announcement but "
-                       << problem << "! "
-                       << " files=" << num_files
-                       << " size=" << pkt->getSize() << std::endl;
-               return;
-       }
-
-       // Mesh update thread must be stopped while
-       // updating content definitions
-       assert(!m_mesh_update_thread.IsRunning());
-
-       for(int i=0; i<num_files; i++) {
-               std::string name, sha1_base64;
-
-               *pkt >> name >> sha1_base64;
-
-               std::string sha1_raw = base64_decode(sha1_base64);
-               m_media_downloader->addFile(name, sha1_raw);
-       }
-
-       std::vector<std::string> remote_media;
-       try {
-               std::string str;
-
-               *pkt >> str;
-
-               Strfnd sf(str);
-               while(!sf.atend()) {
-                       std::string baseurl = trim(sf.next(","));
-                       if(baseurl != "")
-                               m_media_downloader->addRemoteServer(baseurl);
-               }
-       }
-       catch(SerializationError& e) {
-               // not supported by server or turned off
-       }
-
-       m_media_downloader->step(this);
-}
-
-void Client::handleCommand_Media(ToClientPacket* pkt)
-{
-       /*
-               u16 command
-               u16 total number of file bunches
-               u16 index of this bunch
-               u32 number of files in this bunch
-               for each file {
-                       u16 length of name
-                       string name
-                       u32 length of data
-                       data
-               }
-       */
-       u16 num_bunches;
-       u16 bunch_i;
-       u32 num_files;
-
-       *pkt >> num_bunches >> bunch_i >> num_files;
-
-       infostream << "Client: Received files: bunch " << bunch_i << "/"
-                       << num_bunches << " files=" << num_files
-                       << " size=" << pkt->getSize() << std::endl;
-
-       if (num_files == 0)
-               return;
-
-       if (m_media_downloader == NULL ||
-                       !m_media_downloader->isStarted()) {
-               const char *problem = m_media_downloader ?
-                       "media has not been requested" :
-                       "all media has been received already";
-               errorstream << "Client: Received media but "
-                       << problem << "! "
-                       << " bunch " << bunch_i << "/" << num_bunches
-                       << " files=" << num_files
-                       << " size=" << pkt->getSize() << std::endl;
-               return;
-       }
-
-       // Mesh update thread must be stopped while
-       // updating content definitions
-       assert(!m_mesh_update_thread.IsRunning());
-
-       for(unsigned int i=0; i<num_files; i++) {
-               std::string name;
-
-               *pkt >> name;
-
-               std::string data = pkt->readLongString();
-
-               m_media_downloader->conventionalTransferDone(
-                               name, data, this);
-       }
-}
-
-void Client::handleCommand_ToolDef(ToClientPacket* pkt)
-{
-       infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl;
-}
-
-void Client::handleCommand_NodeDef(ToClientPacket* pkt)
-{
-       infostream << "Client: Received node definitions: packet size: "
-                       << pkt->getSize() << std::endl;
-
-       // Mesh update thread must be stopped while
-       // updating content definitions
-       assert(!m_mesh_update_thread.IsRunning());
-
-       // Decompress node definitions
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       std::istringstream is(datastring, std::ios_base::binary);
-       std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-       std::ostringstream tmp_os;
-       decompressZlib(tmp_is, tmp_os);
-
-       // Deserialize node definitions
-       std::istringstream tmp_is2(tmp_os.str());
-       m_nodedef->deSerialize(tmp_is2);
-       m_nodedef_received = true;
-}
-
-void Client::handleCommand_CraftItemDef(ToClientPacket* pkt)
-{
-       infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl;
-}
-
-void Client::handleCommand_ItemDef(ToClientPacket* pkt)
-{
-       infostream << "Client: Received item definitions: packet size: "
-                       << pkt->getSize() << std::endl;
-
-       // Mesh update thread must be stopped while
-       // updating content definitions
-       assert(!m_mesh_update_thread.IsRunning());
-
-       // Decompress item definitions
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       std::istringstream is(datastring, std::ios_base::binary);
-       std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-       std::ostringstream tmp_os;
-       decompressZlib(tmp_is, tmp_os);
-
-       // Deserialize node definitions
-       std::istringstream tmp_is2(tmp_os.str());
-       m_itemdef->deSerialize(tmp_is2);
-       m_itemdef_received = true;
-}
+                       if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
+                               m_password = translate_password(getPlayerName(), m_password);
+                               based_on = 0;
+                       }
 
-void Client::handleCommand_PlaySound(ToClientPacket* pkt)
-{
-       s32 server_id;
-       std::string name;
-       float gain;
-       u8 type; // 0=local, 1=positional, 2=object
-       v3f pos;
-       u16 object_id;
-       bool loop;
-
-       *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;
-
-       // Start playing
-       int client_id = -1;
-       switch(type) {
-               case 0: // local
-                       client_id = m_sound->playSound(name, loop, gain);
-                       break;
-               case 1: // positional
-                       client_id = m_sound->playSoundAt(name, loop, gain, pos);
-                       break;
-               case 2:
-               { // object
-                       ClientActiveObject *cao = m_env.getActiveObject(object_id);
-                       if(cao)
-                               pos = cao->getPosition();
-                       client_id = m_sound->playSoundAt(name, loop, gain, pos);
-                       // TODO: Set up sound to move with object
+                       std::string playername_u = lowercase(getPlayerName());
+                       m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
+                               getPlayerName().c_str(), playername_u.c_str(),
+                               (const unsigned char *) m_password.c_str(),
+                               m_password.length(), NULL, NULL);
+                       char *bytes_A = 0;
+                       size_t len_A = 0;
+                       SRP_Result res = srp_user_start_authentication(
+                               (struct SRPUser *) m_auth_data, NULL, NULL, 0,
+                               (unsigned char **) &bytes_A, &len_A);
+                       FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
+
+                       NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
+                       resp_pkt << std::string(bytes_A, len_A) << based_on;
+                       Send(&resp_pkt);
                        break;
                }
-               default:
-                       break;
-       }
-
-       if(client_id != -1) {
-               m_sounds_server_to_client[server_id] = client_id;
-               m_sounds_client_to_server[client_id] = server_id;
-               if(object_id != 0)
-                       m_sounds_to_objects[client_id] = object_id;
-       }
-}
-
-void Client::handleCommand_StopSound(ToClientPacket* pkt)
-{
-       s32 server_id;
-
-       *pkt >> server_id;
-
-       std::map<s32, int>::iterator i =
-               m_sounds_server_to_client.find(server_id);
-
-       if(i != m_sounds_server_to_client.end()) {
-               int client_id = i->second;
-               m_sound->stopSound(client_id);
-       }
-}
-
-void Client::handleCommand_Privileges(ToClientPacket* pkt)
-{
-       m_privileges.clear();
-       infostream << "Client: Privileges updated: ";
-       u16 num_privileges;
-
-       *pkt >> num_privileges;
-
-       for(unsigned int i=0; i<num_privileges; i++) {
-               std::string priv;
-
-               *pkt >> priv;
-
-               m_privileges.insert(priv);
-               infostream << priv << " ";
-       }
-       infostream << std::endl;
-}
-
-void Client::handleCommand_InventoryFormSpec(ToClientPacket* pkt)
-{
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-
-       // Store formspec in LocalPlayer
-       player->inventory_formspec = pkt->readLongString();
-}
-
-void Client::handleCommand_DetachedInventory(ToClientPacket* pkt)
-{
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       std::istringstream is(datastring, std::ios_base::binary);
-
-       std::string name = deSerializeString(is);
-
-       infostream << "Client: Detached inventory update: \"" << name
-                       << "\"" << std::endl;
-
-       Inventory *inv = NULL;
-       if(m_detached_inventories.count(name) > 0)
-               inv = m_detached_inventories[name];
-       else {
-               inv = new Inventory(m_itemdef);
-               m_detached_inventories[name] = inv;
-       }
-       inv->deSerialize(is);
-}
-
-void Client::handleCommand_ShowFormSpec(ToClientPacket* pkt)
-{
-       std::string formspec = pkt->readLongString();
-       std::string formname;
-
-       *pkt >> formname;
-
-       ClientEvent event;
-       event.type = CE_SHOW_FORMSPEC;
-       // pointer is required as event is a struct only!
-       // adding a std:string to a struct isn't possible
-       event.show_formspec.formspec = new std::string(formspec);
-       event.show_formspec.formname = new std::string(formname);
-       m_client_event_queue.push_back(event);
-}
-
-void Client::handleCommand_SpawnParticle(ToClientPacket* pkt)
-{
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       std::istringstream is(datastring, std::ios_base::binary);
-
-       v3f pos                 = readV3F1000(is);
-       v3f vel                 = readV3F1000(is);
-       v3f acc                 = readV3F1000(is);
-       float expirationtime    = readF1000(is);
-       float size              = readF1000(is);
-       bool collisiondetection = readU8(is);
-       std::string texture     = deSerializeLongString(is);
-       bool vertical           = false;
-       try {
-               vertical = readU8(is);
-       } catch (...) {}
-
-       ClientEvent event;
-       event.type                              = CE_SPAWN_PARTICLE;
-       event.spawn_particle.pos                = new v3f (pos);
-       event.spawn_particle.vel                = new v3f (vel);
-       event.spawn_particle.acc                = new v3f (acc);
-       event.spawn_particle.expirationtime     = expirationtime;
-       event.spawn_particle.size               = size;
-       event.spawn_particle.collisiondetection = collisiondetection;
-       event.spawn_particle.vertical           = vertical;
-       event.spawn_particle.texture            = new std::string(texture);
-
-       m_client_event_queue.push_back(event);
-}
-
-void Client::handleCommand_AddParticleSpawner(ToClientPacket* pkt)
-{
-       u16 amount;
-       float spawntime;
-       v3f minpos;
-       v3f maxpos;
-       v3f minvel;
-       v3f maxvel;
-       v3f minacc;
-       v3f maxacc;
-       float minexptime;
-       float maxexptime;
-       float minsize;
-       float maxsize;
-       bool collisiondetection;
-       u32 id;
-
-       *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
-               >> minacc >> maxacc >> minexptime >> maxexptime >> minsize
-               >> maxsize >> collisiondetection;
-
-       std::string texture = pkt->readLongString();
-
-       *pkt >> id;
-
-       bool vertical = false;
-       try {
-               *pkt >> vertical;
-       } catch (...) {}
-
-       ClientEvent event;
-       event.type                                   = CE_ADD_PARTICLESPAWNER;
-       event.add_particlespawner.amount             = amount;
-       event.add_particlespawner.spawntime          = spawntime;
-       event.add_particlespawner.minpos             = new v3f (minpos);
-       event.add_particlespawner.maxpos             = new v3f (maxpos);
-       event.add_particlespawner.minvel             = new v3f (minvel);
-       event.add_particlespawner.maxvel             = new v3f (maxvel);
-       event.add_particlespawner.minacc             = new v3f (minacc);
-       event.add_particlespawner.maxacc             = new v3f (maxacc);
-       event.add_particlespawner.minexptime         = minexptime;
-       event.add_particlespawner.maxexptime         = maxexptime;
-       event.add_particlespawner.minsize            = minsize;
-       event.add_particlespawner.maxsize            = maxsize;
-       event.add_particlespawner.collisiondetection = collisiondetection;
-       event.add_particlespawner.vertical           = vertical;
-       event.add_particlespawner.texture            = new std::string(texture);
-       event.add_particlespawner.id                 = id;
-
-       m_client_event_queue.push_back(event);
-}
-
-void Client::handleCommand_DeleteParticleSpawner(ToClientPacket* pkt)
-{
-       u16 id;
-
-       *pkt >> id;
-
-       ClientEvent event;
-       event.type                      = CE_DELETE_PARTICLESPAWNER;
-       event.delete_particlespawner.id = id;
-
-       m_client_event_queue.push_back(event);
-}
-
-void Client::handleCommand_HudAdd(ToClientPacket* pkt)
-{
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       std::istringstream is(datastring, std::ios_base::binary);
-
-       u32 id;
-       u8 type;
-       v2f pos;
-       std::string name;
-       v2f scale;
-       std::string text;
-       u32 number;
-       u32 item;
-       u32 dir;
-       v2f align;
-       v2f offset;
-       v3f world_pos;
-       v2s32 size;
-
-       *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item
-               >> dir >> align >> offset;
-       try {
-               *pkt >> world_pos;
+               case AUTH_MECHANISM_NONE:
+                       break; // not handled in this method
        }
-       catch(SerializationError &e) {};
-
-       try {
-               *pkt >> size;
-       } catch(SerializationError &e) {};
-
-       ClientEvent event;
-       event.type             = CE_HUDADD;
-       event.hudadd.id        = id;
-       event.hudadd.type      = type;
-       event.hudadd.pos       = new v2f(pos);
-       event.hudadd.name      = new std::string(name);
-       event.hudadd.scale     = new v2f(scale);
-       event.hudadd.text      = new std::string(text);
-       event.hudadd.number    = number;
-       event.hudadd.item      = item;
-       event.hudadd.dir       = dir;
-       event.hudadd.align     = new v2f(align);
-       event.hudadd.offset    = new v2f(offset);
-       event.hudadd.world_pos = new v3f(world_pos);
-       event.hudadd.size      = new v2s32(size);
-       m_client_event_queue.push_back(event);
-}
-
-void Client::handleCommand_HudRemove(ToClientPacket* pkt)
-{
-       u32 id;
-
-       *pkt >> id;
-
-       ClientEvent event;
-       event.type     = CE_HUDRM;
-       event.hudrm.id = id;
-       m_client_event_queue.push_back(event);
-}
-
-void Client::handleCommand_HudChange(ToClientPacket* pkt)
-{
-       std::string sdata;
-       v2f v2fdata;
-       v3f v3fdata;
-       u32 intdata = 0;
-       v2s32 v2s32data;
-       u32 id;
-       u8 stat;
-
-       *pkt >> id >> stat;
-
-       if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
-               stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
-               *pkt >> v2fdata;
-       else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
-               *pkt >> sdata;
-       else if (stat == HUD_STAT_WORLD_POS)
-               *pkt >> v3fdata;
-       else if (stat == HUD_STAT_SIZE )
-               *pkt >> v2s32data;
-       else
-               *pkt >> intdata;
-
-       ClientEvent event;
-       event.type              = CE_HUDCHANGE;
-       event.hudchange.id      = id;
-       event.hudchange.stat    = (HudElementStat)stat;
-       event.hudchange.v2fdata = new v2f(v2fdata);
-       event.hudchange.v3fdata = new v3f(v3fdata);
-       event.hudchange.sdata   = new std::string(sdata);
-       event.hudchange.data    = intdata;
-       event.hudchange.v2s32data = new v2s32(v2s32data);
-       m_client_event_queue.push_back(event);
-}
-
-void Client::handleCommand_HudSetFlags(ToClientPacket* pkt)
-{
-       u32 flags, mask;
-
-       *pkt >> flags >> mask;
-
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-
-       player->hud_flags &= ~mask;
-       player->hud_flags |= flags;
 }
 
-void Client::handleCommand_HudSetParam(ToClientPacket* pkt)
+void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
 {
-       u16 param; std::string value;
+       NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
 
-       *pkt >> param >> value;
+       pkt << (u8) blocks.size();
 
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-
-       if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
-               s32 hotbar_itemcount = readS32((u8*) value.c_str());
-               if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
-                       player->hud_hotbar_itemcount = hotbar_itemcount;
-       }
-       else if (param == HUD_PARAM_HOTBAR_IMAGE) {
-               ((LocalPlayer *) player)->hotbar_image = value;
-       }
-       else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
-               ((LocalPlayer *) player)->hotbar_selected_image = value;
+       u32 k = 0;
+       for(std::vector<v3s16>::iterator
+                       j = blocks.begin();
+                       j != blocks.end(); ++j) {
+               pkt << *j;
+               k++;
        }
-}
-
-void Client::handleCommand_HudSetSky(ToClientPacket* pkt)
-{
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       std::istringstream is(datastring, std::ios_base::binary);
-
-       video::SColor *bgcolor           = new video::SColor(readARGB8(is));
-       std::string *type                = new std::string(deSerializeString(is));
-       u16 count                        = readU16(is);
-       std::vector<std::string> *params = new std::vector<std::string>;
 
-       for(size_t i=0; i<count; i++)
-               params->push_back(deSerializeString(is));
-
-       ClientEvent event;
-       event.type            = CE_SET_SKY;
-       event.set_sky.bgcolor = bgcolor;
-       event.set_sky.type    = type;
-       event.set_sky.params  = params;
-       m_client_event_queue.push_back(event);
+       Send(&pkt);
 }
 
-void Client::handleCommand_OverrideDayNightRatio(ToClientPacket* pkt)
+void Client::sendGotBlocks(v3s16 block)
 {
-       bool do_override;
-       u16 day_night_ratio_u;
-
-       *pkt >> do_override >> day_night_ratio_u;
-
-       float day_night_ratio_f = (float)day_night_ratio_u / 65536;
-
-       ClientEvent event;
-       event.type                                 = CE_OVERRIDE_DAY_NIGHT_RATIO;
-       event.override_day_night_ratio.do_override = do_override;
-       event.override_day_night_ratio.ratio_f     = day_night_ratio_f;
-       m_client_event_queue.push_back(event);
+       NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
+       pkt << (u8) 1 << block;
+       Send(&pkt);
 }
 
-void Client::handleCommand_LocalPlayerAnimations(ToClientPacket* pkt)
+void Client::sendRemovedSounds(std::vector<s32> &soundList)
 {
-       LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
+       size_t server_ids = soundList.size();
+       assert(server_ids <= 0xFFFF);
 
-       *pkt >> player->local_animations[0];
-       *pkt >> player->local_animations[1];
-       *pkt >> player->local_animations[2];
-       *pkt >> player->local_animations[3];
-       *pkt >> player->local_animation_speed;
-}
+       NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
 
-void Client::handleCommand_EyeOffset(ToClientPacket* pkt)
-{
-       LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
+       pkt << (u16) (server_ids & 0xFFFF);
 
-       *pkt >> player->eye_offset_first >> player->eye_offset_third;
-}
+       for(std::vector<s32>::iterator i = soundList.begin();
+                       i != soundList.end(); ++i)
+               pkt << *i;
 
-inline void Client::handleCommand(ToClientPacket* pkt)
-{
-       const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
-       (this->*opHandle.handler)(pkt);
+       Send(&pkt);
 }
 
-/*
-       sender_peer_id given to this shall be quaranteed to be a valid peer
-*/
-void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
+void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
+               const StringMap &fields)
 {
-       DSTACK(__FUNCTION_NAME);
-
-       // Ignore packets that don't even fit a command
-       if(datasize < 2) {
-               m_packetcounter.add(60000);
-               return;
-       }
-
-       ToClientPacket* pkt = new ToClientPacket(data, datasize, sender_peer_id);
-
-       ToClientCommand command = pkt->getCommand();
-
-       //infostream<<"Client: received command="<<command<<std::endl;
-       m_packetcounter.add((u16)command);
-
-       /*
-               If this check is removed, be sure to change the queue
-               system to know the ids
-       */
-       if(sender_peer_id != PEER_ID_SERVER) {
-               infostream << "Client::ProcessData(): Discarding data not "
-                       "coming from server: peer_id=" << sender_peer_id
-                       << std::endl;
-               delete pkt;
-               return;
-       }
-
-       // Command must be handled into ToClientCommandHandler
-       if (command >= TOCLIENT_NUM_MSG_TYPES) {
-               infostream << "Client: Ignoring unknown command "
-                       << command << std::endl;
-       }
-
-       /*
-        * Those packets are handled before m_server_ser_ver is set, it's normal
-        * But we must use the new ToClientConnectionState in the future,
-        * as a byte mask
-        */
-       if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
-               handleCommand(pkt);
-               delete pkt;
-               return;
-       }
-
-       if(m_server_ser_ver == SER_FMT_VER_INVALID) {
-               infostream << "Client: Server serialization"
-                               " format invalid or not initialized."
-                               " Skipping incoming command=" << command << std::endl;
-               delete pkt;
-               return;
-       }
+       size_t fields_size = fields.size();
 
-       /*
-         Handle runtime commands
-       */
+       FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
 
-       handleCommand(pkt);
-       delete pkt;
-}
+       NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
 
-void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
-{
-       //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-       m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
-}
+       pkt << p << formname << (u16) (fields_size & 0xFFFF);
 
-void Client::interact(u8 action, const PointedThing& pointed)
-{
-       if(m_state != LC_Ready){
-               infostream<<"Client::interact() "
-                               "cancelled (not connected)"
-                               <<std::endl;
-               return;
+       StringMap::const_iterator it;
+       for (it = fields.begin(); it != fields.end(); ++it) {
+               const std::string &name = it->first;
+               const std::string &value = it->second;
+               pkt << name;
+               pkt.putLongString(value);
        }
 
-       std::ostringstream os(std::ios_base::binary);
-
-       /*
-               [0] u16 command
-               [2] u8 action
-               [3] u16 item
-               [5] u32 length of the next item
-               [9] serialized PointedThing
-               actions:
-               0: start digging (from undersurface) or use
-               1: stop digging (all parameters ignored)
-               2: digging completed
-               3: place block or item (to abovesurface)
-               4: use item
-       */
-       writeU16(os, TOSERVER_INTERACT);
-       writeU8(os, action);
-       writeU16(os, getPlayerItem());
-       std::ostringstream tmp_os(std::ios::binary);
-       pointed.serialize(tmp_os);
-       os<<serializeLongString(tmp_os.str());
-
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-
-       // Send as reliable
-       Send(0, data, true);
+       Send(&pkt);
 }
 
-void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
-               const std::map<std::string, std::string> &fields)
+void Client::sendInventoryFields(const std::string &formname,
+               const StringMap &fields)
 {
-       std::ostringstream os(std::ios_base::binary);
-
-       writeU16(os, TOSERVER_NODEMETA_FIELDS);
-       writeV3S16(os, p);
-       os<<serializeString(formname);
        size_t fields_size = fields.size();
-       assert(fields_size <= 0xFFFF);
-       writeU16(os, (u16) (fields_size & 0xFFFF));
-       for(std::map<std::string, std::string>::const_iterator
-                       i = fields.begin(); i != fields.end(); i++){
-               const std::string &name = i->first;
-               const std::string &value = i->second;
-               os<<serializeString(name);
-               os<<serializeLongString(value);
-       }
+       FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
-}
-
-void Client::sendInventoryFields(const std::string &formname,
-               const std::map<std::string, std::string> &fields)
-{
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
+       pkt << formname << (u16) (fields_size & 0xFFFF);
 
-       writeU16(os, TOSERVER_INVENTORY_FIELDS);
-       os<<serializeString(formname);
-       size_t fields_size = fields.size();
-       assert(fields_size <= 0xFFFF);
-       writeU16(os, (u16) (fields_size & 0xFFFF));
-       for(std::map<std::string, std::string>::const_iterator
-                       i = fields.begin(); i != fields.end(); i++){
-               const std::string &name  = i->first;
-               const std::string &value = i->second;
-               os<<serializeString(name);
-               os<<serializeLongString(value);
+       StringMap::const_iterator it;
+       for (it = fields.begin(); it != fields.end(); ++it) {
+               const std::string &name  = it->first;
+               const std::string &value = it->second;
+               pkt << name;
+               pkt.putLongString(value);
        }
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       Send(&pkt);
 }
 
 void Client::sendInventoryAction(InventoryAction *a)
 {
        std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-
-       // Write command
-       writeU16(buf, TOSERVER_INVENTORY_ACTION);
-       os.write((char*)buf, 2);
 
        a->serialize(os);
 
        // Make data buffer
        std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+
+       NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
+       pkt.putRawString(s.c_str(),s.size());
+
+       Send(&pkt);
 }
 
 void Client::sendChatMessage(const std::wstring &message)
 {
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-
-       // Write command
-       writeU16(buf, TOSERVER_CHAT_MESSAGE);
-       os.write((char*)buf, 2);
+       NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
 
-       // Write length
-       size_t messagesize = message.size();
-       if (messagesize > 0xFFFF) {
-               messagesize = 0xFFFF;
-       }
-       writeU16(buf, (u16) messagesize);
-       os.write((char*)buf, 2);
+       pkt << message;
 
-       // Write string
-       for(unsigned int i=0; i<message.size(); i++)
-       {
-               u16 w = message[i];
-               writeU16(buf, w);
-               os.write((char*)buf, 2);
-       }
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       Send(&pkt);
 }
 
-void Client::sendChangePassword(const std::wstring &oldpassword,
-                                const std::wstring &newpassword)
+void Client::sendChangePassword(const std::string &oldpassword,
+        const std::string &newpassword)
 {
-       Player *player = m_env.getLocalPlayer();
-       if(player == NULL)
+       LocalPlayer *player = m_env.getLocalPlayer();
+       if (player == NULL)
                return;
 
        std::string playername = player->getName();
-       std::string oldpwd = translatePassword(playername, oldpassword);
-       std::string newpwd = translatePassword(playername, newpassword);
+       if (m_proto_ver >= 25) {
+               // get into sudo mode and then send new password to server
+               m_password = oldpassword;
+               m_new_password = newpassword;
+               startAuth(choseAuthMech(m_sudo_auth_methods));
+       } else {
+               std::string oldpwd = translate_password(playername, oldpassword);
+               std::string newpwd = translate_password(playername, newpassword);
 
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[2+PASSWORD_SIZE*2];
-       /*
-               [0] u16 TOSERVER_PASSWORD
-               [2] u8[28] old password
-               [30] u8[28] new password
-       */
+               NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
 
-       writeU16(buf, TOSERVER_PASSWORD);
-       for(unsigned int i=0;i<PASSWORD_SIZE-1;i++)
-       {
-               buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
-               buf[30+i] = i<newpwd.length()?newpwd[i]:0;
-       }
-       buf[2+PASSWORD_SIZE-1] = 0;
-       buf[30+PASSWORD_SIZE-1] = 0;
-       os.write((char*)buf, 2+PASSWORD_SIZE*2);
+               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+                       pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
+               }
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+                       pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
+               }
+               Send(&pkt);
+       }
 }
 
 
 void Client::sendDamage(u8 damage)
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
-
-       writeU16(os, TOSERVER_DAMAGE);
-       writeU8(os, damage);
+       DSTACK(FUNCTION_NAME);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
+       pkt << damage;
+       Send(&pkt);
 }
 
 void Client::sendBreath(u16 breath)
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       DSTACK(FUNCTION_NAME);
 
-       writeU16(os, TOSERVER_BREATH);
-       writeU16(os, breath);
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       // Protocol v29 make this obsolete
+       if (m_proto_ver >= 29)
+               return;
+
+       NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
+       pkt << breath;
+       Send(&pkt);
 }
 
 void Client::sendRespawn()
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       DSTACK(FUNCTION_NAME);
 
-       writeU16(os, TOSERVER_RESPAWN);
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       NetworkPacket pkt(TOSERVER_RESPAWN, 0);
+       Send(&pkt);
 }
 
 void Client::sendReady()
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       DSTACK(FUNCTION_NAME);
 
-       writeU16(os, TOSERVER_CLIENT_READY);
-       writeU8(os,VERSION_MAJOR);
-       writeU8(os,VERSION_MINOR);
-       writeU8(os,VERSION_PATCH_ORIG);
-       writeU8(os,0);
+       NetworkPacket pkt(TOSERVER_CLIENT_READY,
+                       1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
 
-       writeU16(os,strlen(minetest_version_hash));
-       os.write(minetest_version_hash,strlen(minetest_version_hash));
+       pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
+               << (u8) 0 << (u16) strlen(g_version_hash);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       Send(0, data, true);
+       pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
+       Send(&pkt);
 }
 
 void Client::sendPlayerPos()
@@ -2338,63 +1388,53 @@ void Client::sendPlayerPos()
        if(myplayer == NULL)
                return;
 
+       ClientMap &map = m_env.getClientMap();
+
+       u8 camera_fov    = map.getCameraFov();
+       u8 wanted_range  = map.getControl().wanted_range;
+
        // Save bandwidth by only updating position when something changed
        if(myplayer->last_position        == myplayer->getPosition() &&
-                       myplayer->last_speed      == myplayer->getSpeed()    &&
-                       myplayer->last_pitch      == myplayer->getPitch()    &&
-                       myplayer->last_yaw        == myplayer->getYaw()      &&
-                       myplayer->last_keyPressed == myplayer->keyPressed)
+                       myplayer->last_speed        == myplayer->getSpeed()    &&
+                       myplayer->last_pitch        == myplayer->getPitch()    &&
+                       myplayer->last_yaw          == myplayer->getYaw()      &&
+                       myplayer->last_keyPressed   == myplayer->keyPressed    &&
+                       myplayer->last_camera_fov   == camera_fov              &&
+                       myplayer->last_wanted_range == wanted_range)
                return;
 
-       myplayer->last_position   = myplayer->getPosition();
-       myplayer->last_speed      = myplayer->getSpeed();
-       myplayer->last_pitch      = myplayer->getPitch();
-       myplayer->last_yaw        = myplayer->getYaw();
-       myplayer->last_keyPressed = myplayer->keyPressed;
+       myplayer->last_position     = myplayer->getPosition();
+       myplayer->last_speed        = myplayer->getSpeed();
+       myplayer->last_pitch        = myplayer->getPitch();
+       myplayer->last_yaw          = myplayer->getYaw();
+       myplayer->last_keyPressed   = myplayer->keyPressed;
+       myplayer->last_camera_fov   = camera_fov;
+       myplayer->last_wanted_range = wanted_range;
+
+       //infostream << "Sending Player Position information" << std::endl;
 
        u16 our_peer_id;
        {
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+               //MutexAutoLock lock(m_con_mutex); //bulk comment-out
                our_peer_id = m_con.GetPeerID();
        }
 
        // Set peer id if not set already
        if(myplayer->peer_id == PEER_ID_INEXISTENT)
                myplayer->peer_id = our_peer_id;
-       // Check that an existing peer_id is the same as the connection's
+
        assert(myplayer->peer_id == our_peer_id);
 
-       v3f pf         = myplayer->getPosition();
-       v3f sf         = myplayer->getSpeed();
-       s32 pitch      = myplayer->getPitch() * 100;
-       s32 yaw        = myplayer->getYaw() * 100;
-       u32 keyPressed = myplayer->keyPressed;
+       NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
 
-       v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
-       v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
-       /*
-               Format:
-               [0] u16 command
-               [2] v3s32 position*100
-               [2+12] v3s32 speed*100
-               [2+12+12] s32 pitch*100
-               [2+12+12+4] s32 yaw*100
-               [2+12+12+4+4] u32 keyPressed
-       */
-       SharedBuffer<u8> data(2+12+12+4+4+4);
-       writeU16(&data[0], TOSERVER_PLAYERPOS);
-       writeV3S32(&data[2], position);
-       writeV3S32(&data[2+12], speed);
-       writeS32(&data[2+12+12], pitch);
-       writeS32(&data[2+12+12+4], yaw);
-       writeU32(&data[2+12+12+4+4], keyPressed);
-       // Send as unreliable
-       Send(0, data, false);
+       writePlayerPos(myplayer, &map, &pkt);
+
+       Send(&pkt);
 }
 
 void Client::sendPlayerItem(u16 item)
 {
-       Player *myplayer = m_env.getLocalPlayer();
+       LocalPlayer *myplayer = m_env.getLocalPlayer();
        if(myplayer == NULL)
                return;
 
@@ -2403,55 +1443,53 @@ void Client::sendPlayerItem(u16 item)
        // Set peer id if not set already
        if(myplayer->peer_id == PEER_ID_INEXISTENT)
                myplayer->peer_id = our_peer_id;
-       // Check that an existing peer_id is the same as the connection's
        assert(myplayer->peer_id == our_peer_id);
 
-       SharedBuffer<u8> data(2+2);
-       writeU16(&data[0], TOSERVER_PLAYERITEM);
-       writeU16(&data[2], item);
+       NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
+
+       pkt << item;
 
-       // Send as reliable
-       Send(0, data, true);
+       Send(&pkt);
 }
 
 void Client::removeNode(v3s16 p)
 {
        std::map<v3s16, MapBlock*> modified_blocks;
 
-       try
-       {
+       try {
                m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
        }
-       catch(InvalidPositionException &e)
-       {
+       catch(InvalidPositionException &e) {
        }
 
-       for(std::map<v3s16, MapBlock * >::iterator
+       for(std::map<v3s16, MapBlock *>::iterator
                        i = modified_blocks.begin();
-                       i != modified_blocks.end(); ++i)
-       {
+                       i != modified_blocks.end(); ++i) {
                addUpdateMeshTaskWithEdge(i->first, false, true);
        }
 }
 
+MapNode Client::getNode(v3s16 p, bool *is_valid_position)
+{
+       return m_env.getMap().getNodeNoEx(p, is_valid_position);
+}
+
 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
 {
        //TimeTaker timer1("Client::addNode()");
 
        std::map<v3s16, MapBlock*> modified_blocks;
 
-       try
-       {
+       try {
                //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
                m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
        }
-       catch(InvalidPositionException &e)
-       {}
+       catch(InvalidPositionException &e) {
+       }
 
-       for(std::map<v3s16, MapBlock * >::iterator
+       for(std::map<v3s16, MapBlock *>::iterator
                        i = modified_blocks.begin();
-                       i != modified_blocks.end(); ++i)
-       {
+                       i != modified_blocks.end(); ++i) {
                addUpdateMeshTaskWithEdge(i->first, false, true);
        }
 }
@@ -2482,7 +1520,7 @@ bool Client::getLocalInventoryUpdated()
 // Copies the inventory of the local player to parameter
 void Client::getLocalInventory(Inventory &dst)
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
        dst = player->inventory;
 }
@@ -2495,15 +1533,16 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
        break;
        case InventoryLocation::CURRENT_PLAYER:
        {
-               Player *player = m_env.getLocalPlayer();
+               LocalPlayer *player = m_env.getLocalPlayer();
                assert(player != NULL);
                return &player->inventory;
        }
        break;
        case InventoryLocation::PLAYER:
        {
-               Player *player = m_env.getPlayer(loc.name.c_str());
-               if(!player)
+               // Check if we are working with local player inventory
+               LocalPlayer *player = m_env.getLocalPlayer();
+               if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
                        return NULL;
                return &player->inventory;
        }
@@ -2518,13 +1557,14 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
        break;
        case InventoryLocation::DETACHED:
        {
-               if(m_detached_inventories.count(loc.name) == 0)
+               if (m_detached_inventories.count(loc.name) == 0)
                        return NULL;
                return m_detached_inventories[loc.name];
        }
        break;
        default:
-               assert(0);
+               FATAL_ERROR("Invalid inventory location type.");
+               break;
        }
        return NULL;
 }
@@ -2545,49 +1585,6 @@ void Client::inventoryAction(InventoryAction *a)
        delete a;
 }
 
-ClientActiveObject * Client::getSelectedActiveObject(
-               f32 max_d,
-               v3f from_pos_f_on_map,
-               core::line3d<f32> shootline_on_map
-       )
-{
-       std::vector<DistanceSortedActiveObject> objects;
-
-       m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
-
-       // Sort them.
-       // After this, the closest object is the first in the array.
-       std::sort(objects.begin(), objects.end());
-
-       for(unsigned int i=0; i<objects.size(); i++)
-       {
-               ClientActiveObject *obj = objects[i].obj;
-
-               core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
-               if(selection_box == NULL)
-                       continue;
-
-               v3f pos = obj->getPosition();
-
-               core::aabbox3d<f32> offsetted_box(
-                               selection_box->MinEdge + pos,
-                               selection_box->MaxEdge + pos
-               );
-
-               if(offsetted_box.intersectsWithLine(shootline_on_map))
-               {
-                       return obj;
-               }
-       }
-
-       return NULL;
-}
-
-std::list<std::string> Client::getConnectedPlayerNames()
-{
-       return m_env.getPlayerNames();
-}
-
 float Client::getAnimationTime()
 {
        return m_animation_time;
@@ -2598,15 +1595,6 @@ int Client::getCrackLevel()
        return m_crack_level;
 }
 
-void Client::setHighlighted(v3s16 pos, bool show_highlighted)
-{
-       m_show_highlighted = show_highlighted;
-       v3s16 old_highlighted_pos = m_highlighted_pos;
-       m_highlighted_pos = pos;
-       addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
-       addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
-}
-
 void Client::setCrack(int level, v3s16 pos)
 {
        int old_crack_level = m_crack_level;
@@ -2629,23 +1617,17 @@ void Client::setCrack(int level, v3s16 pos)
 
 u16 Client::getHP()
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
        return player->hp;
 }
 
-u16 Client::getBreath()
-{
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       return player->getBreath();
-}
-
 bool Client::getChatMessage(std::wstring &message)
 {
        if(m_chat_queue.size() == 0)
                return false;
-       message = m_chat_queue.pop_front();
+       message = m_chat_queue.front();
+       m_chat_queue.pop();
        return true;
 }
 
@@ -2655,20 +1637,24 @@ void Client::typeChatMessage(const std::wstring &message)
        if(message == L"")
                return;
 
+       // If message was ate by script API, don't send it to server
+       if (m_script->on_sending_message(wide_to_utf8(message))) {
+               return;
+       }
+
        // Send to others
        sendChatMessage(message);
 
        // Show locally
-       if (message[0] == L'/')
-       {
-               m_chat_queue.push_back((std::wstring)L"issued command: " + message);
-       }
-       else
+       if (message[0] != L'/')
        {
-               LocalPlayer *player = m_env.getLocalPlayer();
-               assert(player != NULL);
-               std::wstring name = narrow_to_wide(player->getName());
-               m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message);
+               // compatibility code
+               if (m_proto_ver < 29) {
+                       LocalPlayer *player = m_env.getLocalPlayer();
+                       assert(player != NULL);
+                       std::wstring name = narrow_to_wide(player->getName());
+                       pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
+               }
        }
 }
 
@@ -2682,7 +1668,8 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
                Create a task to update the mesh of the block
        */
 
-       MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
+       MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders,
+               m_cache_use_tangent_vertices);
 
        {
                //TimeTaker timer("data fill");
@@ -2690,12 +1677,11 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
                // Debug: 1-6ms, avg=2ms
                data->fill(b);
                data->setCrack(m_crack_level, m_crack_pos);
-               data->setHighlighted(m_highlighted_pos, m_show_highlighted);
                data->setSmoothLighting(m_cache_smooth_lighting);
        }
 
        // Add task to queue
-       m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
+       m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
 }
 
 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
@@ -2731,7 +1717,7 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
        try{
                addUpdateMeshTask(blockpos, ack_to_server, urgent);
        }
-       catch(InvalidPositionException &e){}
+       catch(InvalidPositionException &e) {}
 
        // Leading edge
        if(nodepos.X == blockpos_relative.X){
@@ -2761,13 +1747,15 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
 
 ClientEvent Client::getClientEvent()
 {
-       if(m_client_event_queue.size() == 0)
-       {
-               ClientEvent event;
+       ClientEvent event;
+       if (m_client_event_queue.empty()) {
                event.type = CE_NONE;
-               return event;
        }
-       return m_client_event_queue.pop_front();
+       else {
+               event = m_client_event_queue.front();
+               m_client_event_queue.pop();
+       }
+       return event;
 }
 
 float Client::mediaReceiveProgress()
@@ -2778,15 +1766,52 @@ float Client::mediaReceiveProgress()
                return 1.0; // downloader only exists when not yet done
 }
 
-void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
+typedef struct TextureUpdateArgs {
+       IrrlichtDevice *device;
+       gui::IGUIEnvironment *guienv;
+       u32 last_time_ms;
+       u16 last_percent;
+       const wchar_t* text_base;
+} TextureUpdateArgs;
+
+void texture_update_progress(void *args, u32 progress, u32 max_progress)
+{
+               TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
+               u16 cur_percent = ceil(progress / (double) max_progress * 100.);
+
+               // update the loading menu -- if neccessary
+               bool do_draw = false;
+               u32 time_ms = targs->last_time_ms;
+               if (cur_percent != targs->last_percent) {
+                       targs->last_percent = cur_percent;
+                       time_ms = getTimeMs();
+                       // only draw when the user will notice something:
+                       do_draw = (time_ms - targs->last_time_ms > 100);
+               }
+
+               if (do_draw) {
+                       targs->last_time_ms = time_ms;
+                       std::basic_stringstream<wchar_t> strm;
+                       strm << targs->text_base << " " << targs->last_percent << "%...";
+                       draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
+                               72 + (u16) ((18. / 100.) * (double) targs->last_percent));
+               }
+}
+
+void Client::afterContentReceived(IrrlichtDevice *device)
 {
        infostream<<"Client::afterContentReceived() started"<<std::endl;
-       assert(m_itemdef_received);
-       assert(m_nodedef_received);
-       assert(mediaReceived());
+       assert(m_itemdef_received); // pre-condition
+       assert(m_nodedef_received); // pre-condition
+       assert(mediaReceived()); // pre-condition
 
        const wchar_t* text = wgettext("Loading textures...");
 
+       // Clear cached pre-scaled 2D GUI images, as this cache
+       // might have images with the same name but different
+       // content from previous sessions.
+       guiScalingCacheClear(device->getVideoDriver());
+
        // Rebuild inherited images and recreate textures
        infostream<<"- Rebuilding images and textures"<<std::endl;
        draw_load_screen(text,device, guienv, 0, 70);
@@ -2796,49 +1821,36 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
        // Rebuild shaders
        infostream<<"- Rebuilding shaders"<<std::endl;
        text = wgettext("Rebuilding shaders...");
-       draw_load_screen(text, device, guienv, 0, 75);
+       draw_load_screen(text, device, guienv, 0, 71);
        m_shsrc->rebuildShaders();
        delete[] text;
 
        // Update node aliases
        infostream<<"- Updating node aliases"<<std::endl;
        text = wgettext("Initializing nodes...");
-       draw_load_screen(text, device, guienv, 0, 80);
+       draw_load_screen(text, device, guienv, 0, 72);
        m_nodedef->updateAliases(m_itemdef);
+       std::string texture_path = g_settings->get("texture_path");
+       if (texture_path != "" && fs::IsDir(texture_path))
+               m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
        m_nodedef->setNodeRegistrationStatus(true);
-       m_nodedef->runNodeResolverCallbacks();
+       m_nodedef->runNodeResolveCallbacks();
        delete[] text;
 
        // Update node textures and assign shaders to each tile
        infostream<<"- Updating node textures"<<std::endl;
-       m_nodedef->updateTextures(this);
-
-       // Preload item textures and meshes if configured to
-       if(g_settings->getBool("preload_item_visuals"))
-       {
-               verbosestream<<"Updating item textures and meshes"<<std::endl;
-               text = wgettext("Item textures...");
-               draw_load_screen(text, device, guienv, 0, 0);
-               std::set<std::string> names = m_itemdef->getAll();
-               size_t size = names.size();
-               size_t count = 0;
-               int percent = 0;
-               for(std::set<std::string>::const_iterator
-                               i = names.begin(); i != names.end(); ++i)
-               {
-                       // Asking for these caches the result
-                       m_itemdef->getInventoryTexture(*i, this);
-                       m_itemdef->getWieldMesh(*i, this);
-                       count++;
-                       percent = (count * 100 / size * 0.2) + 80;
-                       draw_load_screen(text, device, guienv, 0, percent);
-               }
-               delete[] text;
-       }
+       TextureUpdateArgs tu_args;
+       tu_args.device = device;
+       tu_args.guienv = guienv;
+       tu_args.last_time_ms = getTimeMs();
+       tu_args.last_percent = 0;
+       tu_args.text_base =  wgettext("Initializing nodes");
+       m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
+       delete[] tu_args.text_base;
 
        // Start mesh update thread after setting up content definitions
        infostream<<"- Starting mesh update thread"<<std::endl;
-       m_mesh_update_thread.Start();
+       m_mesh_update_thread.start();
 
        m_state = LC_Ready;
        sendReady();
@@ -2848,49 +1860,79 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
        delete[] text;
 }
 
-float Client::getRTT(void)
+float Client::getRTT()
 {
        return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
 }
 
-float Client::getCurRate(void)
+float Client::getCurRate()
 {
        return ( m_con.getLocalStat(con::CUR_INC_RATE) +
                        m_con.getLocalStat(con::CUR_DL_RATE));
 }
 
-float Client::getAvgRate(void)
-{
-       return ( m_con.getLocalStat(con::AVG_INC_RATE) +
-                       m_con.getLocalStat(con::AVG_DL_RATE));
-}
-
 void Client::makeScreenshot(IrrlichtDevice *device)
 {
        irr::video::IVideoDriver *driver = device->getVideoDriver();
        irr::video::IImage* const raw_image = driver->createScreenShot();
-       if (raw_image) {
-               irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
-                       raw_image->getDimension());
+
+       if (!raw_image)
+               return;
+
+       time_t t = time(NULL);
+       struct tm *tm = localtime(&t);
+
+       char timetstamp_c[64];
+       strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
+
+       std::string filename_base = g_settings->get("screenshot_path")
+                       + DIR_DELIM
+                       + std::string("screenshot_")
+                       + std::string(timetstamp_c);
+       std::string filename_ext = "." + g_settings->get("screenshot_format");
+       std::string filename;
+
+       u32 quality = (u32)g_settings->getS32("screenshot_quality");
+       quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
+
+       // Try to find a unique filename
+       unsigned serial = 0;
+
+       while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
+               filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
+               std::ifstream tmp(filename.c_str());
+               if (!tmp.good())
+                       break;  // File did not apparently exist, we'll go with it
+               serial++;
+       }
+
+       if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
+               infostream << "Could not find suitable filename for screenshot" << std::endl;
+       } else {
+               irr::video::IImage* const image =
+                               driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
 
                if (image) {
                        raw_image->copyTo(image);
-                       irr::c8 filename[256];
-                       snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
-                                g_settings->get("screenshot_path").c_str(),
-                                device->getTimer()->getRealTime());
+
                        std::ostringstream sstr;
-                       if (driver->writeImageToFile(image, filename)) {
+                       if (driver->writeImageToFile(image, filename.c_str(), quality)) {
                                sstr << "Saved screenshot to '" << filename << "'";
                        } else {
                                sstr << "Failed to save screenshot '" << filename << "'";
                        }
-                       m_chat_queue.push_back(narrow_to_wide(sstr.str()));
+                       pushToChatQueue(narrow_to_wide(sstr.str()));
                        infostream << sstr.str() << std::endl;
                        image->drop();
                }
-               raw_image->drop();
        }
+
+       raw_image->drop();
+}
+
+bool Client::shouldShowMinimap() const
+{
+       return !m_minimap_disabled_by_server;
 }
 
 // IGameDef interface
@@ -2922,9 +1964,10 @@ scene::ISceneManager* Client::getSceneManager()
 }
 u16 Client::allocateUnknownNodeId(const std::string &name)
 {
-       errorstream<<"Client::allocateUnknownNodeId(): "
-                       <<"Client cannot allocate node IDs"<<std::endl;
-       assert(0);
+       errorstream << "Client::allocateUnknownNodeId(): "
+                       << "Client cannot allocate node IDs" << std::endl;
+       FATAL_ERROR("Client allocated unknown node");
+
        return CONTENT_IGNORE;
 }
 ISoundManager* Client::getSoundManager()
@@ -2943,14 +1986,13 @@ ParticleManager* Client::getParticleManager()
 
 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 {
-       std::map<std::string, std::string>::const_iterator i =
-                       m_mesh_data.find(filename);
-       if(i == m_mesh_data.end()){
-               errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\""
-                               <<std::endl;
+       StringMap::const_iterator it = m_mesh_data.find(filename);
+       if (it == m_mesh_data.end()) {
+               errorstream << "Client::getMesh(): Mesh not found: \"" << filename
+                       << "\"" << std::endl;
                return NULL;
        }
-       const std::string &data    = i->second;
+       const std::string &data    = it->second;
        scene::ISceneManager *smgr = m_device->getSceneManager();
 
        // Create the mesh, remove it from cache and return it
@@ -2959,7 +2001,7 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
        io::IFileSystem *irrfs = m_device->getFileSystem();
        io::IReadFile *rfile   = irrfs->createMemoryReadFile(
                        *data_rw, data_rw.getSize(), filename.c_str());
-       assert(rfile);
+       FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
 
        scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
        rfile->drop();
@@ -2969,3 +2011,31 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
        smgr->getMeshCache()->removeMesh(mesh);
        return mesh;
 }
+
+bool Client::registerModStorage(ModMetadata *storage)
+{
+       if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
+               errorstream << "Unable to register same mod storage twice. Storage name: "
+                               << storage->getModName() << std::endl;
+               return false;
+       }
+
+       m_mod_storages[storage->getModName()] = storage;
+       return true;
+}
+
+void Client::unregisterModStorage(const std::string &name)
+{
+       UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+       if (it != m_mod_storages.end()) {
+               // Save unconditionaly on unregistration
+               it->second->save(getModStoragePath());
+               m_mod_storages.erase(name);
+       }
+}
+
+std::string Client::getModStoragePath() const
+{
+       return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
+}
+