#include "network/networkpacket.h"
#include "threading/mutex_auto_lock.h"
#include "client/clientevent.h"
+#include "client/gameui.h"
#include "client/renderingengine.h"
+#include "client/tile.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "minimap.h"
+#include "modchannels.h"
#include "mods.h"
#include "profiler.h"
#include "shader.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "version.h"
-#include "database-sqlite3.h"
+#include "database/database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"
#include "script/scripting_client.h"
ISoundManager *sound,
MtEventManager *event,
bool ipv6,
- GameUIFlags *game_ui_flags
+ GameUI *game_ui
):
m_tsrc(tsrc),
m_shsrc(shsrc),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
m_media_downloader(new ClientMediaDownloader()),
m_state(LC_Created),
- m_game_ui_flags(game_ui_flags)
+ m_game_ui(game_ui),
+ m_modchannel_mgr(new ModChannelMgr())
{
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
m_script->setEnv(&m_env);
}
-void Client::loadMods()
+void Client::loadBuiltin()
{
// Load builtin
scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
- // If modding is not enabled, don't load mods, just builtin
+ m_script->loadModFromMemory(BUILTIN_MOD_NAME);
+}
+
+void Client::loadMods()
+{
+ // Don't permit to load mods twice
+ if (m_mods_loaded) {
+ return;
+ }
+
+ // If modding is not enabled or flavour disable it, don't load mods, just builtin
if (!m_modding_enabled) {
+ warningstream << "Client side mods are disabled by configuration." << std::endl;
return;
}
+
+ if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOAD_CLIENT_MODS)) {
+ warningstream << "Client side mods are disabled by server." << std::endl;
+ // If mods loading is disabled and builtin integrity is wrong, disconnect user.
+ if (!checkBuiltinIntegrity()) {
+ // @TODO disconnect user
+ }
+ return;
+ }
+
ClientModConfiguration modconf(getClientModsLuaPath());
m_mods = modconf.getMods();
- std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
if (!modconf.isConsistent()) {
modconf.printUnsatisfiedModsError();
}
scanModIntoMemory(mod.name, mod.path);
}
+
+ // Load and run "mod" scripts
+ for (const ModSpec &mod : m_mods)
+ m_script->loadModFromMemory(mod.name);
+
+ m_mods_loaded = true;
+}
+
+bool Client::checkBuiltinIntegrity()
+{
+ // @TODO
+ return true;
}
void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
}
}
-void Client::initMods()
-{
- m_script->loadModFromMemory(BUILTIN_MOD_NAME);
-
- // If modding is not enabled, don't load mods, just builtin
- if (!m_modding_enabled) {
- return;
- }
-
- // Load and run "mod" scripts
- for (const ModSpec &mod : m_mods)
- m_script->loadModFromMemory(mod.name);
-}
-
const std::string &Client::getBuiltinLuaPath()
{
static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
void Client::step(float dtime)
{
// Limit a bit
- if(dtime > 2.0)
+ if (dtime > 2.0)
dtime = 2.0;
- if(m_ignore_damage_timer > dtime)
- m_ignore_damage_timer -= dtime;
- else
- m_ignore_damage_timer = 0.0;
-
m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
ClientEnvEvent envEvent = m_env.getClientEnvEvent();
if (envEvent.type == CEE_PLAYER_DAMAGE) {
- if (m_ignore_damage_timer <= 0) {
- u8 damage = envEvent.player_damage.amount;
+ u8 damage = envEvent.player_damage.amount;
- if (envEvent.player_damage.send_to_server)
- sendDamage(damage);
+ if (envEvent.player_damage.send_to_server)
+ sendDamage(damage);
- // Add to ClientEvent queue
- ClientEvent *event = new ClientEvent();
- event->type = CE_PLAYER_DAMAGE;
- event->player_damage.amount = damage;
- m_client_event_queue.push(event);
- }
+ // Add to ClientEvent queue
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_PLAYER_DAMAGE;
+ event->player_damage.amount = damage;
+ m_client_event_queue.push(event);
}
}
void Client::sendPlayerPos()
{
LocalPlayer *myplayer = m_env.getLocalPlayer();
- if(myplayer == NULL)
+ if (!myplayer)
return;
ClientMap &map = m_env.getClientMap();
myplayer->last_camera_fov = camera_fov;
myplayer->last_wanted_range = wanted_range;
- //infostream << "Sending Player Position information" << std::endl;
-
- u16 our_peer_id;
- {
- //MutexAutoLock lock(m_con_mutex); //bulk comment-out
- our_peer_id = m_con->GetPeerID();
- }
-
- // Set peer id if not set already
- if(myplayer->peer_id == PEER_ID_INEXISTENT)
- myplayer->peer_id = our_peer_id;
-
- assert(myplayer->peer_id == our_peer_id);
-
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
writePlayerPos(myplayer, &map, &pkt);
void Client::sendPlayerItem(u16 item)
{
LocalPlayer *myplayer = m_env.getLocalPlayer();
- if(myplayer == NULL)
+ if (!myplayer)
return;
- u16 our_peer_id = m_con->GetPeerID();
-
- // Set peer id if not set already
- if(myplayer->peer_id == PEER_ID_INEXISTENT)
- myplayer->peer_id = our_peer_id;
- assert(myplayer->peer_id == our_peer_id);
-
NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
pkt << item;
text = wgettext("Initializing nodes...");
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
- std::string texture_path = g_settings->get("texture_path");
- if (!texture_path.empty() && fs::IsDir(texture_path))
- m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+ for (const auto &path : getTextureDirs())
+ m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolveCallbacks();
delete[] text;
m_client_event_queue.push(event);
}
-void Client::showGameChat(const bool show)
-{
- m_game_ui_flags->show_chat = show;
-}
-
-void Client::showGameHud(const bool show)
-{
- m_game_ui_flags->show_hud = show;
-}
-
void Client::showMinimap(const bool show)
{
- m_game_ui_flags->show_minimap = show;
-}
-
-void Client::showProfiler(const bool show)
-{
- m_game_ui_flags->show_profiler_graph = show;
-}
-
-void Client::showGameFog(const bool show)
-{
- m_game_ui_flags->force_fog_off = !show;
-}
-
-void Client::showGameDebug(const bool show)
-{
- m_game_ui_flags->show_debug = show;
+ m_game_ui->showMinimap(show);
}
// IGameDef interface
return &m_particle_manager;
}
-scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
+scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
{
StringMap::const_iterator it = m_mesh_data.find(filename);
if (it == m_mesh_data.end()) {
scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
rfile->drop();
- // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
- // of uniquely named instances and re-use them
mesh->grab();
- RenderingEngine::get_mesh_cache()->removeMesh(mesh);
+ if (!cache)
+ RenderingEngine::get_mesh_cache()->removeMesh(mesh);
return mesh;
}
{
return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
}
+
+/*
+ * Mod channels
+ */
+
+bool Client::joinModChannel(const std::string &channel)
+{
+ if (m_modchannel_mgr->channelRegistered(channel))
+ return false;
+
+ NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
+ pkt << channel;
+ Send(&pkt);
+
+ m_modchannel_mgr->joinChannel(channel, 0);
+ return true;
+}
+
+bool Client::leaveModChannel(const std::string &channel)
+{
+ if (!m_modchannel_mgr->channelRegistered(channel))
+ return false;
+
+ NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
+ pkt << channel;
+ Send(&pkt);
+
+ m_modchannel_mgr->leaveChannel(channel, 0);
+ return true;
+}
+
+bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
+{
+ if (!m_modchannel_mgr->canWriteOnChannel(channel))
+ return false;
+
+ if (message.size() > STRING_MAX_LEN) {
+ warningstream << "ModChannel message too long, dropping before sending "
+ << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
+ << channel << ")" << std::endl;
+ return false;
+ }
+
+ // @TODO: do some client rate limiting
+ NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
+ pkt << channel << message;
+ Send(&pkt);
+ return true;
+}
+
+ModChannel* Client::getModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->getModChannel(channel);
+}