]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.cpp
Fix naming conventions of noise userdata
[minetest.git] / src / client.cpp
index 30c1ab4d5bf19dcc369bc655b07212708db62189..e6af5c324589e3052004a42a836cb5191cfc1fa7 100644 (file)
@@ -27,7 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "network/connection.h"
 #include "network/networkpacket.h"
 #include "threading/mutex_auto_lock.h"
+#include "client/clientevent.h"
+#include "client/gameui.h"
 #include "client/renderingengine.h"
+#include "client/tile.h"
 #include "util/auth.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
@@ -38,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblock_mesh.h"
 #include "mapblock.h"
 #include "minimap.h"
+#include "modchannels.h"
 #include "mods.h"
 #include "profiler.h"
 #include "shader.h"
@@ -45,12 +49,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "clientmap.h"
 #include "clientmedia.h"
 #include "version.h"
-#include "database-sqlite3.h"
+#include "database/database-sqlite3.h"
 #include "serialization.h"
 #include "guiscalingfilter.h"
 #include "script/scripting_client.h"
 #include "game.h"
 #include "chatmessage.h"
+#include "translation.h"
 
 extern gui::IGUIEnvironment* guienv;
 
@@ -70,7 +75,7 @@ Client::Client(
                ISoundManager *sound,
                MtEventManager *event,
                bool ipv6,
-               GameUIFlags *game_ui_flags
+               GameUI *game_ui
 ):
        m_tsrc(tsrc),
        m_shsrc(shsrc),
@@ -92,7 +97,8 @@ Client::Client(
        m_chosen_auth_mech(AUTH_MECHANISM_NONE),
        m_media_downloader(new ClientMediaDownloader()),
        m_state(LC_Created),
-       m_game_ui_flags(game_ui_flags)
+       m_game_ui(game_ui),
+       m_modchannel_mgr(new ModChannelMgr())
 {
        // Add local player
        m_env.setLocalPlayer(new LocalPlayer(this, playername));
@@ -108,18 +114,38 @@ Client::Client(
        m_script->setEnv(&m_env);
 }
 
-void Client::loadMods()
+void Client::loadBuiltin()
 {
        // Load builtin
        scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
 
-       // If modding is not enabled, don't load mods, just builtin
+       m_script->loadModFromMemory(BUILTIN_MOD_NAME);
+}
+
+void Client::loadMods()
+{
+       // Don't permit to load mods twice
+       if (m_mods_loaded) {
+               return;
+       }
+
+       // If modding is not enabled or flavour disable it, don't load mods, just builtin
        if (!m_modding_enabled) {
+               warningstream << "Client side mods are disabled by configuration." << std::endl;
                return;
        }
+
+       if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOAD_CLIENT_MODS)) {
+               warningstream << "Client side mods are disabled by server." << std::endl;
+               // If mods loading is disabled and builtin integrity is wrong, disconnect user.
+               if (!checkBuiltinIntegrity()) {
+                       // @TODO disconnect user
+               }
+               return;
+       }
+
        ClientModConfiguration modconf(getClientModsLuaPath());
        m_mods = modconf.getMods();
-       std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
        // complain about mods with unsatisfied dependencies
        if (!modconf.isConsistent()) {
                modconf.printUnsatisfiedModsError();
@@ -140,6 +166,18 @@ void Client::loadMods()
                }
                scanModIntoMemory(mod.name, mod.path);
        }
+
+       // Load and run "mod" scripts
+       for (const ModSpec &mod : m_mods)
+               m_script->loadModFromMemory(mod.name);
+
+       m_mods_loaded = true;
+}
+
+bool Client::checkBuiltinIntegrity()
+{
+       // @TODO
+       return true;
 }
 
 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
@@ -159,20 +197,6 @@ void Client::scanModSubfolder(const std::string &mod_name, const std::string &mo
        }
 }
 
-void Client::initMods()
-{
-       m_script->loadModFromMemory(BUILTIN_MOD_NAME);
-
-       // If modding is not enabled, don't load mods, just builtin
-       if (!m_modding_enabled) {
-               return;
-       }
-
-       // Load and run "mod" scripts
-       for (const ModSpec &mod : m_mods)
-               m_script->loadModFromMemory(mod.name);
-}
-
 const std::string &Client::getBuiltinLuaPath()
 {
        static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
@@ -250,8 +274,6 @@ Client::~Client()
 
 void Client::connect(Address address, bool is_local_server)
 {
-       DSTACK(FUNCTION_NAME);
-
        initLocalMapSaving(address, m_address_name, is_local_server);
 
        m_con->SetTimeoutMs(0);
@@ -260,17 +282,10 @@ void Client::connect(Address address, bool is_local_server)
 
 void Client::step(float dtime)
 {
-       DSTACK(FUNCTION_NAME);
-
        // Limit a bit
-       if(dtime > 2.0)
+       if (dtime > 2.0)
                dtime = 2.0;
 
-       if(m_ignore_damage_timer > dtime)
-               m_ignore_damage_timer -= dtime;
-       else
-               m_ignore_damage_timer = 0.0;
-
        m_animation_time += dtime;
        if(m_animation_time > 60.0)
                m_animation_time -= 60.0;
@@ -311,31 +326,7 @@ void Client::step(float dtime)
                        LocalPlayer *myplayer = m_env.getLocalPlayer();
                        FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
 
-                       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
-                               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
-
-                       if (proto_version_min < 25) {
-                               // Send TOSERVER_INIT_LEGACY
-                               // [0] u16 TOSERVER_INIT_LEGACY
-                               // [2] u8 SER_FMT_VER_HIGHEST_READ
-                               // [3] u8[20] player_name
-                               // [23] u8[28] password (new in some version)
-                               // [51] u16 minimum supported network protocol version (added sometime)
-                               // [53] u16 maximum supported network protocol version (added later than the previous one)
-
-                               char pName[PLAYERNAME_SIZE];
-                               char pPassword[PASSWORD_SIZE];
-                               memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
-                               memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
-
-                               std::string hashed_password = translate_password(myplayer->getName(), m_password);
-                               snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
-                               snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
-
-                               sendLegacyInit(pName, pPassword);
-                       }
-                       if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
-                               sendInit(myplayer->getName());
+                       sendInit(myplayer->getName());
                }
 
                // Not connected, return
@@ -417,23 +408,16 @@ void Client::step(float dtime)
                ClientEnvEvent envEvent = m_env.getClientEnvEvent();
 
                if (envEvent.type == CEE_PLAYER_DAMAGE) {
-                       if (m_ignore_damage_timer <= 0) {
-                               u8 damage = envEvent.player_damage.amount;
+                       u8 damage = envEvent.player_damage.amount;
 
-                               if (envEvent.player_damage.send_to_server)
-                                       sendDamage(damage);
+                       if (envEvent.player_damage.send_to_server)
+                               sendDamage(damage);
 
-                               // Add to ClientEvent queue
-                               ClientEvent event;
-                               event.type = CE_PLAYER_DAMAGE;
-                               event.player_damage.amount = damage;
-                               m_client_event_queue.push(event);
-                       }
-               }
-               // Protocol v29 or greater obsoleted this event
-               else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
-                       u16 breath = envEvent.player_breath.amount;
-                       sendBreath(breath);
+                       // Add to ClientEvent queue
+                       ClientEvent *event = new ClientEvent();
+                       event->type = CE_PLAYER_DAMAGE;
+                       event->player_damage.amount = damage;
+                       m_client_event_queue.push(event);
                }
        }
 
@@ -684,8 +668,19 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
                return true;
        }
 
-       errorstream<<"Client: Don't know how to load file \""
-                       <<filename<<"\""<<std::endl;
+       const char *translate_ext[] = {
+               ".tr", NULL
+       };
+       name = removeStringEnd(filename, translate_ext);
+       if (!name.empty()) {
+               verbosestream << "Client: Loading translation: "
+                               << "\"" << filename << "\"" << std::endl;
+               g_translations->loadTranslation(data);
+               return true;
+       }
+
+       errorstream << "Client: Don't know how to load file \""
+               << filename << "\"" << std::endl;
        return false;
 }
 
@@ -760,7 +755,6 @@ void Client::initLocalMapSaving(const Address &address,
 
 void Client::ReceiveAll()
 {
-       DSTACK(FUNCTION_NAME);
        u64 start_ms = porting::getTimeMs();
        for(;;)
        {
@@ -786,7 +780,6 @@ void Client::ReceiveAll()
 
 void Client::Receive()
 {
-       DSTACK(FUNCTION_NAME);
        NetworkPacket pkt;
        m_con->Receive(&pkt);
        ProcessData(&pkt);
@@ -803,8 +796,6 @@ inline void Client::handleCommand(NetworkPacket* pkt)
 */
 void Client::ProcessData(NetworkPacket *pkt)
 {
-       DSTACK(FUNCTION_NAME);
-
        ToClientCommand command = (ToClientCommand) pkt->getCommand();
        u32 sender_peer_id = pkt->getPeerId();
 
@@ -969,22 +960,6 @@ AuthMechanism Client::choseAuthMech(const u32 mechs)
        return AUTH_MECHANISM_NONE;
 }
 
-void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
-{
-       NetworkPacket pkt(TOSERVER_INIT_LEGACY,
-                       1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
-
-       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
-               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
-
-       pkt << (u8) SER_FMT_VER_HIGHEST_READ;
-       pkt.putRawString(playerName,PLAYERNAME_SIZE);
-       pkt.putRawString(playerPassword, PASSWORD_SIZE);
-       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
-
-       Send(&pkt);
-}
-
 void Client::sendInit(const std::string &playerName)
 {
        NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
@@ -992,11 +967,8 @@ void Client::sendInit(const std::string &playerName)
        // we don't support network compression yet
        u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
 
-       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
-               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
-
        pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
-       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
        pkt << playerName;
 
        Send(&pkt);
@@ -1196,64 +1168,28 @@ void Client::sendChangePassword(const std::string &oldpassword,
        if (player == NULL)
                return;
 
-       std::string playername = player->getName();
-       if (m_proto_ver >= 25) {
-               // get into sudo mode and then send new password to server
-               m_password = oldpassword;
-               m_new_password = newpassword;
-               startAuth(choseAuthMech(m_sudo_auth_methods));
-       } else {
-               std::string oldpwd = translate_password(playername, oldpassword);
-               std::string newpwd = translate_password(playername, newpassword);
-
-               NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
-
-               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
-                       pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
-               }
-
-               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
-                       pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
-               }
-               Send(&pkt);
-       }
+       // get into sudo mode and then send new password to server
+       m_password = oldpassword;
+       m_new_password = newpassword;
+       startAuth(choseAuthMech(m_sudo_auth_methods));
 }
 
 
 void Client::sendDamage(u8 damage)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
        pkt << damage;
        Send(&pkt);
 }
 
-void Client::sendBreath(u16 breath)
-{
-       DSTACK(FUNCTION_NAME);
-
-       // Protocol v29 make this obsolete
-       if (m_proto_ver >= 29)
-               return;
-
-       NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
-       pkt << breath;
-       Send(&pkt);
-}
-
 void Client::sendRespawn()
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOSERVER_RESPAWN, 0);
        Send(&pkt);
 }
 
 void Client::sendReady()
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOSERVER_CLIENT_READY,
                        1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
 
@@ -1267,7 +1203,7 @@ void Client::sendReady()
 void Client::sendPlayerPos()
 {
        LocalPlayer *myplayer = m_env.getLocalPlayer();
-       if(myplayer == NULL)
+       if (!myplayer)
                return;
 
        ClientMap &map = m_env.getClientMap();
@@ -1293,20 +1229,6 @@ void Client::sendPlayerPos()
        myplayer->last_camera_fov   = camera_fov;
        myplayer->last_wanted_range = wanted_range;
 
-       //infostream << "Sending Player Position information" << std::endl;
-
-       u16 our_peer_id;
-       {
-               //MutexAutoLock lock(m_con_mutex); //bulk comment-out
-               our_peer_id = m_con->GetPeerID();
-       }
-
-       // Set peer id if not set already
-       if(myplayer->peer_id == PEER_ID_INEXISTENT)
-               myplayer->peer_id = our_peer_id;
-
-       assert(myplayer->peer_id == our_peer_id);
-
        NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
 
        writePlayerPos(myplayer, &map, &pkt);
@@ -1317,16 +1239,9 @@ void Client::sendPlayerPos()
 void Client::sendPlayerItem(u16 item)
 {
        LocalPlayer *myplayer = m_env.getLocalPlayer();
-       if(myplayer == NULL)
+       if (!myplayer)
                return;
 
-       u16 our_peer_id = m_con->GetPeerID();
-
-       // Set peer id if not set already
-       if(myplayer->peer_id == PEER_ID_INEXISTENT)
-               myplayer->peer_id = our_peer_id;
-       assert(myplayer->peer_id == our_peer_id);
-
        NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
 
        pkt << item;
@@ -1649,12 +1564,12 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
        }
 }
 
-ClientEvent Client::getClientEvent()
+ClientEvent *Client::getClientEvent()
 {
        FATAL_ERROR_IF(m_client_event_queue.empty(),
                        "Cannot getClientEvent, queue is empty.");
 
-       ClientEvent event = m_client_event_queue.front();
+       ClientEvent *event = m_client_event_queue.front();
        m_client_event_queue.pop();
        return event;
 }
@@ -1741,9 +1656,8 @@ void Client::afterContentReceived()
        text = wgettext("Initializing nodes...");
        RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
        m_nodedef->updateAliases(m_itemdef);
-       std::string texture_path = g_settings->get("texture_path");
-       if (!texture_path.empty() && fs::IsDir(texture_path))
-               m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+       for (const auto &path : getTextureDirs())
+               m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
        m_nodedef->setNodeRegistrationStatus(true);
        m_nodedef->runNodeResolveCallbacks();
        delete[] text;
@@ -1853,34 +1767,14 @@ bool Client::shouldShowMinimap() const
        return !m_minimap_disabled_by_server;
 }
 
-void Client::showGameChat(const bool show)
+void Client::pushToEventQueue(ClientEvent *event)
 {
-       m_game_ui_flags->show_chat = show;
-}
-
-void Client::showGameHud(const bool show)
-{
-       m_game_ui_flags->show_hud = show;
+       m_client_event_queue.push(event);
 }
 
 void Client::showMinimap(const bool show)
 {
-       m_game_ui_flags->show_minimap = show;
-}
-
-void Client::showProfiler(const bool show)
-{
-       m_game_ui_flags->show_profiler_graph = show;
-}
-
-void Client::showGameFog(const bool show)
-{
-       m_game_ui_flags->force_fog_off = !show;
-}
-
-void Client::showGameDebug(const bool show)
-{
-       m_game_ui_flags->show_debug = show;
+       m_game_ui->showMinimap(show);
 }
 
 // IGameDef interface
@@ -1929,7 +1823,7 @@ ParticleManager* Client::getParticleManager()
        return &m_particle_manager;
 }
 
-scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
+scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
 {
        StringMap::const_iterator it = m_mesh_data.find(filename);
        if (it == m_mesh_data.end()) {
@@ -1948,10 +1842,9 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 
        scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
        rfile->drop();
-       // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
-       // of uniquely named instances and re-use them
        mesh->grab();
-       RenderingEngine::get_mesh_cache()->removeMesh(mesh);
+       if (!cache)
+               RenderingEngine::get_mesh_cache()->removeMesh(mesh);
        return mesh;
 }
 
@@ -1993,3 +1886,57 @@ std::string Client::getModStoragePath() const
 {
        return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
 }
+
+/*
+ * Mod channels
+ */
+
+bool Client::joinModChannel(const std::string &channel)
+{
+       if (m_modchannel_mgr->channelRegistered(channel))
+               return false;
+
+       NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
+       pkt << channel;
+       Send(&pkt);
+
+       m_modchannel_mgr->joinChannel(channel, 0);
+       return true;
+}
+
+bool Client::leaveModChannel(const std::string &channel)
+{
+       if (!m_modchannel_mgr->channelRegistered(channel))
+               return false;
+
+       NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
+       pkt << channel;
+       Send(&pkt);
+
+       m_modchannel_mgr->leaveChannel(channel, 0);
+       return true;
+}
+
+bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
+{
+       if (!m_modchannel_mgr->canWriteOnChannel(channel))
+               return false;
+
+       if (message.size() > STRING_MAX_LEN) {
+               warningstream << "ModChannel message too long, dropping before sending "
+                               << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
+                               << channel << ")" << std::endl;
+               return false;
+       }
+
+       // @TODO: do some client rate limiting
+       NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
+       pkt << channel << message;
+       Send(&pkt);
+       return true;
+}
+
+ModChannel* Client::getModChannel(const std::string &channel)
+{
+       return m_modchannel_mgr->getModChannel(channel);
+}