]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.cpp
Fix typo in particle spawning
[dragonfireclient.git] / src / client.cpp
index 2ccace8427c3645c3da27a3bdf2396c35e95273e..e4ca52dd5b3b81c16a90a18ea6be98f98e7f95ec 100644 (file)
@@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblock.h"
 #include "settings.h"
 #include "profiler.h"
+#include "gettext.h"
 #include "log.h"
 #include "nodemetadata.h"
 #include "nodedef.h"
@@ -45,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "IMeshCache.h"
 #include "util/serialize.h"
 #include "config.h"
+#include "util/directiontables.h"
 
 #if USE_CURL
 #include <curl/curl.h>
@@ -348,6 +350,11 @@ Client::~Client()
        m_mesh_update_thread.setRun(false);
        while(m_mesh_update_thread.IsRunning())
                sleep_ms(100);
+       while(!m_mesh_update_thread.m_queue_out.empty()) {
+               MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+               delete r.mesh;
+       }
+
 
        delete m_inventory_from_server;
 
@@ -363,6 +370,15 @@ Client::~Client()
        for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
                        i != m_media_fetch_threads.end(); ++i)
                delete *i;
+
+       // cleanup 3d model meshes on client shutdown
+       while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
+               scene::IAnimatedMesh * mesh =
+                       m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+
+               if (mesh != NULL)
+                       m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+       }
 }
 
 void Client::connect(Address address)
@@ -746,6 +762,8 @@ void Client::step(float dtime)
 
                                // Replace with the new mesh
                                block->mesh = r.mesh;
+                       } else {
+                               delete r.mesh;
                        }
                        if(r.ack_block_to_server)
                        {
@@ -976,16 +994,28 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
        {
                verbosestream<<"Client: Storing model into Irrlicht: "
                                <<"\""<<filename<<"\""<<std::endl;
+               scene::ISceneManager *smgr = m_device->getSceneManager();
+
+               //check if mesh was already cached
+               scene::IAnimatedMesh *mesh =
+                       smgr->getMeshCache()->getMeshByName(filename.c_str());
+
+               if (mesh != NULL) {
+                       errorstream << "Multiple models with name: " << filename.c_str() <<
+                                       " found replacing previous model!" << std::endl;
+
+                       smgr->getMeshCache()->removeMesh(mesh);
+                       mesh = 0;
+               }
 
                io::IFileSystem *irrfs = m_device->getFileSystem();
                io::IReadFile *rfile = irrfs->createMemoryReadFile(
                                *data_rw, data_rw.getSize(), filename.c_str());
                assert(rfile);
                
-               scene::ISceneManager *smgr = m_device->getSceneManager();
-               scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+               mesh = smgr->getMesh(rfile);
                smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
-               
+               rfile->drop();
                return true;
        }
 
@@ -1936,6 +1966,176 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                event.show_formspec.formname = new std::string(formname);
                m_client_event_queue.push_back(event);
        }
+       else if(command == TOCLIENT_SPAWN_PARTICLE)
+       {
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               v3f pos = readV3F1000(is);
+               v3f vel = readV3F1000(is);
+               v3f acc = readV3F1000(is);
+               float expirationtime = readF1000(is);
+               float size = readF1000(is);
+               bool collisiondetection = readU8(is);
+               std::string texture = deSerializeLongString(is);
+
+               ClientEvent event;
+               event.type = CE_SPAWN_PARTICLE;
+               event.spawn_particle.pos = new v3f (pos);
+               event.spawn_particle.vel = new v3f (vel);
+               event.spawn_particle.acc = new v3f (acc);
+
+               event.spawn_particle.expirationtime = expirationtime;
+               event.spawn_particle.size = size;
+               event.spawn_particle.collisiondetection =
+                               collisiondetection;
+               event.spawn_particle.texture = new std::string(texture);
+
+               m_client_event_queue.push_back(event);
+       }
+       else if(command == TOCLIENT_ADD_PARTICLESPAWNER)
+       {
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               u16 amount = readU16(is);
+               float spawntime = readF1000(is);
+               v3f minpos = readV3F1000(is);
+               v3f maxpos = readV3F1000(is);
+               v3f minvel = readV3F1000(is);
+               v3f maxvel = readV3F1000(is);
+               v3f minacc = readV3F1000(is);
+               v3f maxacc = readV3F1000(is);
+               float minexptime = readF1000(is);
+               float maxexptime = readF1000(is);
+               float minsize = readF1000(is);
+               float maxsize = readF1000(is);
+               bool collisiondetection = readU8(is);
+               std::string texture = deSerializeLongString(is);
+               u32 id = readU32(is);
+
+               ClientEvent event;
+               event.type = CE_ADD_PARTICLESPAWNER;
+               event.add_particlespawner.amount = amount;
+               event.add_particlespawner.spawntime = spawntime;
+
+               event.add_particlespawner.minpos = new v3f (minpos);
+               event.add_particlespawner.maxpos = new v3f (maxpos);
+               event.add_particlespawner.minvel = new v3f (minvel);
+               event.add_particlespawner.maxvel = new v3f (maxvel);
+               event.add_particlespawner.minacc = new v3f (minacc);
+               event.add_particlespawner.maxacc = new v3f (maxacc);
+
+               event.add_particlespawner.minexptime = minexptime;
+               event.add_particlespawner.maxexptime = maxexptime;
+               event.add_particlespawner.minsize = minsize;
+               event.add_particlespawner.maxsize = maxsize;
+               event.add_particlespawner.collisiondetection = collisiondetection;
+               event.add_particlespawner.texture = new std::string(texture);
+               event.add_particlespawner.id = id;
+
+               m_client_event_queue.push_back(event);
+       }
+       else if(command == TOCLIENT_DELETE_PARTICLESPAWNER)
+       {
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               u32 id = readU16(is);
+
+               ClientEvent event;
+               event.type = CE_DELETE_PARTICLESPAWNER;
+               event.delete_particlespawner.id = id;
+
+               m_client_event_queue.push_back(event);
+       }
+       else if(command == TOCLIENT_HUDADD)
+       {
+               std::string datastring((char *)&data[2], datasize - 2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               u32 id           = readU32(is);
+               u8 type          = readU8(is);
+               v2f pos          = readV2F1000(is);
+               std::string name = deSerializeString(is);
+               v2f scale        = readV2F1000(is);
+               std::string text = deSerializeString(is);
+               u32 number       = readU32(is);
+               u32 item         = readU32(is);
+               u32 dir          = readU32(is);
+               v2f align        = readV2F1000(is);
+               v2f offset       = readV2F1000(is);
+
+               ClientEvent event;
+               event.type = CE_HUDADD;
+               event.hudadd.id     = id;
+               event.hudadd.type   = type;
+               event.hudadd.pos    = new v2f(pos);
+               event.hudadd.name   = new std::string(name);
+               event.hudadd.scale  = new v2f(scale);
+               event.hudadd.text   = new std::string(text);
+               event.hudadd.number = number;
+               event.hudadd.item   = item;
+               event.hudadd.dir    = dir;
+               event.hudadd.align  = new v2f(align);
+               event.hudadd.offset = new v2f(offset);
+               m_client_event_queue.push_back(event);
+       }
+       else if(command == TOCLIENT_HUDRM)
+       {
+               std::string datastring((char *)&data[2], datasize - 2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               u32 id = readU32(is);
+
+               ClientEvent event;
+               event.type = CE_HUDRM;
+               event.hudrm.id = id;
+               m_client_event_queue.push_back(event);
+       }
+       else if(command == TOCLIENT_HUDCHANGE)
+       {       
+               std::string sdata;
+               v2f v2fdata;
+               u32 intdata = 0;
+               
+               std::string datastring((char *)&data[2], datasize - 2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               u32 id  = readU32(is);
+               u8 stat = (HudElementStat)readU8(is);
+               
+               if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
+                       stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
+                       v2fdata = readV2F1000(is);
+               else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
+                       sdata = deSerializeString(is);
+               else
+                       intdata = readU32(is);
+               
+               ClientEvent event;
+               event.type = CE_HUDCHANGE;
+               event.hudchange.id      = id;
+               event.hudchange.stat    = (HudElementStat)stat;
+               event.hudchange.v2fdata = new v2f(v2fdata);
+               event.hudchange.sdata   = new std::string(sdata);
+               event.hudchange.data    = intdata;
+               m_client_event_queue.push_back(event);
+       }
+       else if(command == TOCLIENT_HUD_SET_FLAGS)
+       {       
+               std::string datastring((char *)&data[2], datasize - 2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               Player *player = m_env.getLocalPlayer();
+               assert(player != NULL);
+
+               u32 flags = readU32(is);
+               u32 mask  = readU32(is);
+               
+               player->hud_flags &= ~mask;
+               player->hud_flags |= flags;
+       }
        else
        {
                infostream<<"Client: Ignoring unknown command "
@@ -2363,6 +2563,9 @@ void Client::inventoryAction(InventoryAction *a)
                Predict some local inventory changes
        */
        a->clientApply(this, this);
+
+       // Remove it
+       delete a;
 }
 
 ClientActiveObject * Client::getSelectedActiveObject(
@@ -2418,18 +2621,9 @@ void Client::printDebugInfo(std::ostream &os)
                <<std::endl;*/
 }
 
-std::list<std::wstring> Client::getConnectedPlayerNames()
+std::list<std::string> Client::getConnectedPlayerNames()
 {
-       std::list<Player*> players = m_env.getPlayers(true);
-       std::list<std::wstring> playerNames;
-       for(std::list<Player*>::iterator
-                       i = players.begin();
-                       i != players.end(); ++i)
-       {
-               Player *player = *i;
-               playerNames.push_back(narrow_to_wide(player->getName()));
-       }
-       return playerNames;
+       return m_env.getPlayerNames();
 }
 
 float Client::getAnimationTime()
@@ -2556,21 +2750,14 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool
        }
        catch(InvalidPositionException &e){}
        // Leading edge
-       try{
-               v3s16 p = blockpos + v3s16(-1,0,0);
-               addUpdateMeshTask(p, false, urgent);
-       }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,-1,0);
-               addUpdateMeshTask(p, false, urgent);
-       }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,0,-1);
-               addUpdateMeshTask(p, false, urgent);
+       for (int i=0;i<6;i++)
+       {
+               try{
+                       v3s16 p = blockpos + g_6dirs[i];
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
        }
-       catch(InvalidPositionException &e){}
 }
 
 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
@@ -2625,7 +2812,10 @@ ClientEvent Client::getClientEvent()
        return m_client_event_queue.pop_front();
 }
 
-void Client::afterContentReceived()
+void draw_load_screen(const std::wstring &text,
+               IrrlichtDevice* device, gui::IGUIFont* font,
+               float dtime=0 ,int percent=0, bool clouds=true);
+void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
 {
        infostream<<"Client::afterContentReceived() started"<<std::endl;
        assert(m_itemdef_received);
@@ -2660,13 +2850,23 @@ void Client::afterContentReceived()
        if(g_settings->getBool("preload_item_visuals"))
        {
                verbosestream<<"Updating item textures and meshes"<<std::endl;
+               wchar_t* text = wgettext("Item textures...");
+               draw_load_screen(text,device,font,0,0);
                std::set<std::string> names = m_itemdef->getAll();
+               size_t size = names.size();
+               size_t count = 0;
+               int percent = 0;
                for(std::set<std::string>::const_iterator
                                i = names.begin(); i != names.end(); ++i){
                        // Asking for these caches the result
                        m_itemdef->getInventoryTexture(*i, this);
                        m_itemdef->getWieldMesh(*i, this);
+                       count++;
+                       percent = count*100/size;
+                       if (count%50 == 0) // only update every 50 item
+                               draw_load_screen(text,device,font,0,percent);
                }
+               delete[] text;
        }
 
        // Start mesh update thread after setting up content definitions