BEGIN_DEBUG_EXCEPTION_HANDLER
- while(getRun())
+ while(!StopRequested())
{
/*// Wait for output queue to flush.
// Allow 2 in queue, this makes less frametime jitter.
m_con.Disconnect();
}
- m_mesh_update_thread.setRun(false);
- while(m_mesh_update_thread.IsRunning())
- sleep_ms(100);
+ m_mesh_update_thread.Stop();
+ m_mesh_update_thread.Wait();
while(!m_mesh_update_thread.m_queue_out.empty()) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
delete r.mesh;