]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.cpp
GenericCAO: Fix light position for non-players, remove deprecated initialisation...
[dragonfireclient.git] / src / client.cpp
index 66aac6229e3535e9dd7a5bcc99c33af32f82a3c3..ab0eddcdcaf0c7780c0c8823a639eb5b8d98ff29 100644 (file)
@@ -20,183 +20,47 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <algorithm>
 #include <sstream>
+#include <cmath>
 #include <IFileSystem.h>
-#include "jthread/jmutexautolock.h"
+#include "client.h"
+#include "network/clientopcodes.h"
+#include "network/networkpacket.h"
+#include "threading/mutex_auto_lock.h"
+#include "client/renderingengine.h"
 #include "util/auth.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
 #include "util/serialize.h"
 #include "util/string.h"
 #include "util/srp.h"
-#include "client.h"
-#include "network/clientopcodes.h"
 #include "filesys.h"
-#include "porting.h"
 #include "mapblock_mesh.h"
 #include "mapblock.h"
 #include "minimap.h"
-#include "settings.h"
+#include "mods.h"
 #include "profiler.h"
-#include "gettext.h"
-#include "log.h"
-#include "nodemetadata.h"
-#include "itemdef.h"
 #include "shader.h"
+#include "gettext.h"
 #include "clientmap.h"
 #include "clientmedia.h"
-#include "sound.h"
-#include "IMeshCache.h"
-#include "config.h"
 #include "version.h"
-#include "drawscene.h"
 #include "database-sqlite3.h"
 #include "serialization.h"
 #include "guiscalingfilter.h"
+#include "script/scripting_client.h"
+#include "game.h"
+#include "chatmessage.h"
 
 extern gui::IGUIEnvironment* guienv;
 
-/*
-       QueuedMeshUpdate
-*/
-
-QueuedMeshUpdate::QueuedMeshUpdate():
-       p(-1337,-1337,-1337),
-       data(NULL),
-       ack_block_to_server(false)
-{
-}
-
-QueuedMeshUpdate::~QueuedMeshUpdate()
-{
-       if(data)
-               delete data;
-}
-
-/*
-       MeshUpdateQueue
-*/
-
-MeshUpdateQueue::MeshUpdateQueue()
-{
-}
-
-MeshUpdateQueue::~MeshUpdateQueue()
-{
-       JMutexAutoLock lock(m_mutex);
-
-       for(std::vector<QueuedMeshUpdate*>::iterator
-                       i = m_queue.begin();
-                       i != m_queue.end(); i++)
-       {
-               QueuedMeshUpdate *q = *i;
-               delete q;
-       }
-}
-
-/*
-       peer_id=0 adds with nobody to send to
-*/
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
-{
-       DSTACK(__FUNCTION_NAME);
-
-       assert(data);   // pre-condition
-
-       JMutexAutoLock lock(m_mutex);
-
-       if(urgent)
-               m_urgents.insert(p);
-
-       /*
-               Find if block is already in queue.
-               If it is, update the data and quit.
-       */
-       for(std::vector<QueuedMeshUpdate*>::iterator
-                       i = m_queue.begin();
-                       i != m_queue.end(); i++)
-       {
-               QueuedMeshUpdate *q = *i;
-               if(q->p == p)
-               {
-                       if(q->data)
-                               delete q->data;
-                       q->data = data;
-                       if(ack_block_to_server)
-                               q->ack_block_to_server = true;
-                       return;
-               }
-       }
-
-       /*
-               Add the block
-       */
-       QueuedMeshUpdate *q = new QueuedMeshUpdate;
-       q->p = p;
-       q->data = data;
-       q->ack_block_to_server = ack_block_to_server;
-       m_queue.push_back(q);
-}
-
-// Returned pointer must be deleted
-// Returns NULL if queue is empty
-QueuedMeshUpdate *MeshUpdateQueue::pop()
-{
-       JMutexAutoLock lock(m_mutex);
-
-       bool must_be_urgent = !m_urgents.empty();
-       for(std::vector<QueuedMeshUpdate*>::iterator
-                       i = m_queue.begin();
-                       i != m_queue.end(); i++)
-       {
-               QueuedMeshUpdate *q = *i;
-               if(must_be_urgent && m_urgents.count(q->p) == 0)
-                       continue;
-               m_queue.erase(i);
-               m_urgents.erase(q->p);
-               return q;
-       }
-       return NULL;
-}
-
-/*
-       MeshUpdateThread
-*/
-
-void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
-               bool ack_block_to_server, bool urgent)
-{
-       m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
-       deferUpdate();
-}
-
-void MeshUpdateThread::doUpdate()
-{
-       QueuedMeshUpdate *q;
-       while ((q = m_queue_in.pop())) {
-
-               ScopeProfiler sp(g_profiler, "Client: Mesh making");
-
-               MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
-
-               MeshUpdateResult r;
-               r.p = q->p;
-               r.mesh = mesh_new;
-               r.ack_block_to_server = q->ack_block_to_server;
-
-               m_queue_out.push_back(r);
-
-               delete q;
-       }
-}
-
 /*
        Client
 */
 
 Client::Client(
-               IrrlichtDevice *device,
                const char *playername,
-               std::string password,
+               const std::string &password,
+               const std::string &address_name,
                MapDrawControl &control,
                IWritableTextureSource *tsrc,
                IWritableShaderSource *shsrc,
@@ -204,93 +68,162 @@ Client::Client(
                IWritableNodeDefManager *nodedef,
                ISoundManager *sound,
                MtEventManager *event,
-               bool ipv6
+               bool ipv6,
+               GameUIFlags *game_ui_flags
 ):
-       m_packetcounter_timer(0.0),
-       m_connection_reinit_timer(0.1),
-       m_avg_rtt_timer(0.0),
-       m_playerpos_send_timer(0.0),
-       m_ignore_damage_timer(0.0),
        m_tsrc(tsrc),
        m_shsrc(shsrc),
        m_itemdef(itemdef),
        m_nodedef(nodedef),
        m_sound(sound),
        m_event(event),
-       m_mesh_update_thread(),
+       m_mesh_update_thread(this),
        m_env(
-               new ClientMap(this, this, control,
-                       device->getSceneManager()->getRootSceneNode(),
-                       device->getSceneManager(), 666),
-               device->getSceneManager(),
-               tsrc, this, device
+               new ClientMap(this, control, 666),
+               tsrc, this
        ),
        m_particle_manager(&m_env),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
-       m_device(device),
+       m_address_name(address_name),
        m_server_ser_ver(SER_FMT_VER_INVALID),
-       m_proto_ver(0),
-       m_playeritem(0),
-       m_inventory_updated(false),
-       m_inventory_from_server(NULL),
-       m_inventory_from_server_age(0.0),
-       m_show_highlighted(false),
-       m_animation_time(0),
-       m_crack_level(-1),
-       m_crack_pos(0,0,0),
-       m_highlighted_pos(0,0,0),
-       m_map_seed(0),
+       m_last_chat_message_sent(time(NULL)),
        m_password(password),
        m_chosen_auth_mech(AUTH_MECHANISM_NONE),
-       m_auth_data(NULL),
-       m_access_denied(false),
-       m_itemdef_received(false),
-       m_nodedef_received(false),
        m_media_downloader(new ClientMediaDownloader()),
-       m_time_of_day_set(false),
-       m_last_time_of_day_f(-1),
-       m_time_of_day_update_timer(0),
-       m_recommended_send_interval(0.1),
-       m_removed_sounds_check_timer(0),
        m_state(LC_Created),
-       m_localdb(NULL)
+       m_game_ui_flags(game_ui_flags)
 {
        // Add local player
-       m_env.addPlayer(new LocalPlayer(this, playername));
+       m_env.setLocalPlayer(new LocalPlayer(this, playername));
 
-       m_mapper = new Mapper(device, this);
+       if (g_settings->getBool("enable_minimap")) {
+               m_minimap = new Minimap(this);
+       }
        m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 
-       m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
-       m_cache_enable_shaders  = g_settings->getBool("enable_shaders");
+       m_modding_enabled = g_settings->getBool("enable_client_modding");
+       m_script = new ClientScripting(this);
+       m_env.setScript(m_script);
+       m_script->setEnv(&m_env);
+}
+
+void Client::loadMods()
+{
+       // Load builtin
+       scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
+
+       // If modding is not enabled, don't load mods, just builtin
+       if (!m_modding_enabled) {
+               return;
+       }
+       ClientModConfiguration modconf(getClientModsLuaPath());
+       m_mods = modconf.getMods();
+       std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+       // complain about mods with unsatisfied dependencies
+       if (!modconf.isConsistent()) {
+               modconf.printUnsatisfiedModsError();
+       }
+
+       // Print mods
+       infostream << "Client Loading mods: ";
+       for (const ModSpec &mod : m_mods)
+               infostream << mod.name << " ";
+       infostream << std::endl;
+
+       // Load and run "mod" scripts
+       for (const ModSpec &mod : m_mods) {
+               if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+                       throw ModError("Error loading mod \"" + mod.name +
+                               "\": Mod name does not follow naming conventions: "
+                                       "Only characters [a-z0-9_] are allowed.");
+               }
+               scanModIntoMemory(mod.name, mod.path);
+       }
+}
+
+void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
+                       std::string mod_subpath)
+{
+       std::string full_path = mod_path + DIR_DELIM + mod_subpath;
+       std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
+       for (const fs::DirListNode &j : mod) {
+               std::string filename = j.name;
+               if (j.dir) {
+                       scanModSubfolder(mod_name, mod_path, mod_subpath
+                                       + filename + DIR_DELIM);
+                       continue;
+               }
+               std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
+               m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path  + filename;
+       }
+}
+
+void Client::initMods()
+{
+       m_script->loadModFromMemory(BUILTIN_MOD_NAME);
+
+       // If modding is not enabled, don't load mods, just builtin
+       if (!m_modding_enabled) {
+               return;
+       }
+
+       // Load and run "mod" scripts
+       for (const ModSpec &mod : m_mods)
+               m_script->loadModFromMemory(mod.name);
+}
+
+const std::string &Client::getBuiltinLuaPath()
+{
+       static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
+       return builtin_dir;
+}
+
+const std::string &Client::getClientModsLuaPath()
+{
+       static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
+       return clientmods_dir;
+}
+
+const std::vector<ModSpec>& Client::getMods() const
+{
+       static std::vector<ModSpec> client_modspec_temp;
+       return client_modspec_temp;
+}
+
+const ModSpec* Client::getModSpec(const std::string &modname) const
+{
+       return NULL;
 }
 
 void Client::Stop()
 {
+       m_shutdown = true;
+       // Don't disable this part when modding is disabled, it's used in builtin
+       m_script->on_shutdown();
        //request all client managed threads to stop
-       m_mesh_update_thread.Stop();
+       m_mesh_update_thread.stop();
        // Save local server map
        if (m_localdb) {
                infostream << "Local map saving ended." << std::endl;
                m_localdb->endSave();
        }
+
+       delete m_script;
 }
 
 bool Client::isShutdown()
 {
-
-       if (!m_mesh_update_thread.IsRunning()) return true;
-
-       return false;
+       return m_shutdown || !m_mesh_update_thread.isRunning();
 }
 
 Client::~Client()
 {
+       m_shutdown = true;
        m_con.Disconnect();
 
-       m_mesh_update_thread.Stop();
-       m_mesh_update_thread.Wait();
-       while(!m_mesh_update_thread.m_queue_out.empty()) {
+       m_mesh_update_thread.stop();
+       m_mesh_update_thread.wait();
+       while (!m_mesh_update_thread.m_queue_out.empty()) {
                MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
                delete r.mesh;
        }
@@ -299,29 +232,26 @@ Client::~Client()
        delete m_inventory_from_server;
 
        // Delete detached inventories
-       for(std::map<std::string, Inventory*>::iterator
-                       i = m_detached_inventories.begin();
-                       i != m_detached_inventories.end(); i++){
-               delete i->second;
+       for (auto &m_detached_inventorie : m_detached_inventories) {
+               delete m_detached_inventorie.second;
        }
 
        // cleanup 3d model meshes on client shutdown
-       while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
-               scene::IAnimatedMesh * mesh =
-                       m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+       while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
+               scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
 
-               if (mesh != NULL)
-                       m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+               if (mesh)
+                       RenderingEngine::get_mesh_cache()->removeMesh(mesh);
        }
+
+       delete m_minimap;
 }
 
-void Client::connect(Address address,
-               const std::string &address_name,
-               bool is_local_server)
+void Client::connect(Address address, bool is_local_server)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
-       initLocalMapSaving(address, address_name, is_local_server);
+       initLocalMapSaving(address, m_address_name, is_local_server);
 
        m_con.SetTimeoutMs(0);
        m_con.Connect(address);
@@ -329,7 +259,7 @@ void Client::connect(Address address,
 
 void Client::step(float dtime)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        // Limit a bit
        if(dtime > 2.0)
@@ -377,28 +307,33 @@ void Client::step(float dtime)
                if(counter <= 0.0) {
                        counter = 2.0;
 
-                       Player *myplayer = m_env.getLocalPlayer();
+                       LocalPlayer *myplayer = m_env.getLocalPlayer();
                        FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
 
-                       // Send TOSERVER_INIT_LEGACY
-                       // [0] u16 TOSERVER_INIT_LEGACY
-                       // [2] u8 SER_FMT_VER_HIGHEST_READ
-                       // [3] u8[20] player_name
-                       // [23] u8[28] password (new in some version)
-                       // [51] u16 minimum supported network protocol version (added sometime)
-                       // [53] u16 maximum supported network protocol version (added later than the previous one)
-
-                       char pName[PLAYERNAME_SIZE];
-                       char pPassword[PASSWORD_SIZE];
-                       memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
-                       memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
-
-                       std::string hashed_password = translatePassword(myplayer->getName(), m_password);
-                       snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
-                       snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
-
-                       sendLegacyInit(pName, pPassword);
-                       if (LATEST_PROTOCOL_VERSION >= 25)
+                       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+                               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
+                       if (proto_version_min < 25) {
+                               // Send TOSERVER_INIT_LEGACY
+                               // [0] u16 TOSERVER_INIT_LEGACY
+                               // [2] u8 SER_FMT_VER_HIGHEST_READ
+                               // [3] u8[20] player_name
+                               // [23] u8[28] password (new in some version)
+                               // [51] u16 minimum supported network protocol version (added sometime)
+                               // [53] u16 maximum supported network protocol version (added later than the previous one)
+
+                               char pName[PLAYERNAME_SIZE];
+                               char pPassword[PASSWORD_SIZE];
+                               memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
+                               memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
+
+                               std::string hashed_password = translate_password(myplayer->getName(), m_password);
+                               snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
+                               snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
+
+                               sendLegacyInit(pName, pPassword);
+                       }
+                       if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
                                sendInit(myplayer->getName());
                }
 
@@ -418,8 +353,9 @@ void Client::step(float dtime)
                ScopeProfiler sp(g_profiler, "Client: map timer and unload");
                std::vector<v3s16> deleted_blocks;
                m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
-                               g_settings->getFloat("client_unload_unused_data_timeout"),
-                               &deleted_blocks);
+                       g_settings->getFloat("client_unload_unused_data_timeout"),
+                       g_settings->getS32("client_mapblock_limit"),
+                       &deleted_blocks);
 
                /*
                        Send info to server
@@ -453,30 +389,37 @@ void Client::step(float dtime)
                }
        }
 
+       /*
+               Send pending messages on out chat queue
+       */
+       if (!m_out_chat_queue.empty() && canSendChatMessage()) {
+               sendChatMessage(m_out_chat_queue.front());
+               m_out_chat_queue.pop();
+       }
+
        /*
                Handle environment
        */
        // Control local player (0ms)
        LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       player->applyControl(dtime);
+       assert(player);
+       player->applyControl(dtime, &m_env);
 
        // Step environment
        m_env.step(dtime);
+       m_sound->step(dtime);
 
        /*
                Get events
        */
-       for(;;) {
-               ClientEnvEvent event = m_env.getClientEvent();
-               if(event.type == CEE_NONE) {
-                       break;
-               }
-               else if(event.type == CEE_PLAYER_DAMAGE) {
-                       if(m_ignore_damage_timer <= 0) {
-                               u8 damage = event.player_damage.amount;
+       while (m_env.hasClientEnvEvents()) {
+               ClientEnvEvent envEvent = m_env.getClientEnvEvent();
+
+               if (envEvent.type == CEE_PLAYER_DAMAGE) {
+                       if (m_ignore_damage_timer <= 0) {
+                               u8 damage = envEvent.player_damage.amount;
 
-                               if(event.player_damage.send_to_server)
+                               if (envEvent.player_damage.send_to_server)
                                        sendDamage(damage);
 
                                // Add to ClientEvent queue
@@ -486,9 +429,10 @@ void Client::step(float dtime)
                                m_client_event_queue.push(event);
                        }
                }
-               else if(event.type == CEE_PLAYER_BREATH) {
-                               u16 breath = event.player_breath.amount;
-                               sendBreath(breath);
+               // Protocol v29 or greater obsoleted this event
+               else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
+                       u16 breath = envEvent.player_breath.amount;
+                       sendBreath(breath);
                }
        }
 
@@ -533,30 +477,31 @@ void Client::step(float dtime)
                        MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
                        if (block) {
                                // Delete the old mesh
-                               if (block->mesh != NULL) {
-                                       delete block->mesh;
-                                       block->mesh = NULL;
-                               }
+                               delete block->mesh;
+                               block->mesh = nullptr;
 
                                if (r.mesh) {
-                                       minimap_mapblock = r.mesh->getMinimapMapblock();
-                                       do_mapper_update = (minimap_mapblock != NULL);
-                               }
-
-                               if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
-                                       delete r.mesh;
-                                       block->mesh = NULL;
-                               } else {
-                                       // Replace with the new mesh
-                                       block->mesh = r.mesh;
+                                       minimap_mapblock = r.mesh->moveMinimapMapblock();
+                                       if (minimap_mapblock == NULL)
+                                               do_mapper_update = false;
+
+                                       bool is_empty = true;
+                                       for (int l = 0; l < MAX_TILE_LAYERS; l++)
+                                               if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
+                                                       is_empty = false;
+
+                                       if (is_empty)
+                                               delete r.mesh;
+                                       else
+                                               // Replace with the new mesh
+                                               block->mesh = r.mesh;
                                }
                        } else {
                                delete r.mesh;
-                               minimap_mapblock = NULL;
                        }
 
-                       if (do_mapper_update)
-                               m_mapper->addBlock(r.p, minimap_mapblock);
+                       if (m_minimap && do_mapper_update)
+                               m_minimap->addBlock(r.p, minimap_mapblock);
 
                        if (r.ack_block_to_server) {
                                /*
@@ -578,7 +523,6 @@ void Client::step(float dtime)
        if (m_media_downloader && m_media_downloader->isStarted()) {
                m_media_downloader->step(this);
                if (m_media_downloader->isDone()) {
-                       received_media();
                        delete m_media_downloader;
                        m_media_downloader = NULL;
                }
@@ -602,7 +546,7 @@ void Client::step(float dtime)
                {
                        // Do this every <interval> seconds after TOCLIENT_INVENTORY
                        // Reset the locally changed inventory to the authoritative inventory
-                       Player *player = m_env.getLocalPlayer();
+                       LocalPlayer *player = m_env.getLocalPlayer();
                        player->inventory = *m_inventory_from_server;
                        m_inventory_updated = true;
                }
@@ -612,17 +556,13 @@ void Client::step(float dtime)
                Update positions of sounds attached to objects
        */
        {
-               for(std::map<int, u16>::iterator
-                               i = m_sounds_to_objects.begin();
-                               i != m_sounds_to_objects.end(); i++)
-               {
-                       int client_id = i->first;
-                       u16 object_id = i->second;
+               for (auto &m_sounds_to_object : m_sounds_to_objects) {
+                       int client_id = m_sounds_to_object.first;
+                       u16 object_id = m_sounds_to_object.second;
                        ClientActiveObject *cao = m_env.getActiveObject(object_id);
-                       if(!cao)
+                       if (!cao)
                                continue;
-                       v3f pos = cao->getPosition();
-                       m_sound->updateSoundPosition(client_id, pos);
+                       m_sound->updateSoundPosition(client_id, cao->getPosition());
                }
        }
 
@@ -634,12 +574,11 @@ void Client::step(float dtime)
                m_removed_sounds_check_timer = 0;
                // Find removed sounds and clear references to them
                std::vector<s32> removed_server_ids;
-               for(std::map<s32, int>::iterator
-                               i = m_sounds_server_to_client.begin();
+               for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
                                i != m_sounds_server_to_client.end();) {
                        s32 server_id = i->first;
                        int client_id = i->second;
-                       i++;
+                       ++i;
                        if(!m_sound->soundExists(client_id)) {
                                m_sounds_server_to_client.erase(server_id);
                                m_sounds_client_to_server.erase(client_id);
@@ -654,6 +593,18 @@ void Client::step(float dtime)
                }
        }
 
+       m_mod_storage_save_timer -= dtime;
+       if (m_mod_storage_save_timer <= 0.0f) {
+               verbosestream << "Saving registered mod storages." << std::endl;
+               m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+               for (std::unordered_map<std::string, ModMetadata *>::const_iterator
+                               it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
+                       if (it->second->isModified()) {
+                               it->second->save(getModStoragePath());
+                       }
+               }
+       }
+
        // Write server map
        if (m_localdb && m_localdb_save_interval.step(dtime,
                        m_cache_save_interval)) {
@@ -675,13 +626,12 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
                NULL
        };
        name = removeStringEnd(filename, image_ext);
-       if(name != "")
-       {
+       if (!name.empty()) {
                verbosestream<<"Client: Attempting to load image "
                <<"file \""<<filename<<"\""<<std::endl;
 
-               io::IFileSystem *irrfs = m_device->getFileSystem();
-               video::IVideoDriver *vdrv = m_device->getVideoDriver();
+               io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
+               video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
 
                // Create an irrlicht memory file
                io::IReadFile *rfile = irrfs->createMemoryReadFile(
@@ -691,18 +641,17 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
 
                // Read image
                video::IImage *img = vdrv->createImageFromFile(rfile);
-               if(!img){
+               if (!img) {
                        errorstream<<"Client: Cannot create image from data of "
                                        <<"file \""<<filename<<"\""<<std::endl;
                        rfile->drop();
                        return false;
                }
-               else {
-                       m_tsrc->insertSourceImage(filename, img);
-                       img->drop();
-                       rfile->drop();
-                       return true;
-               }
+
+               m_tsrc->insertSourceImage(filename, img);
+               img->drop();
+               rfile->drop();
+               return true;
        }
 
        const char *sound_ext[] = {
@@ -711,8 +660,7 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
                ".ogg", NULL
        };
        name = removeStringEnd(filename, sound_ext);
-       if(name != "")
-       {
+       if (!name.empty()) {
                verbosestream<<"Client: Attempting to load sound "
                <<"file \""<<filename<<"\""<<std::endl;
                m_sound->loadSoundData(name, data);
@@ -723,9 +671,9 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
                ".x", ".b3d", ".md2", ".obj",
                NULL
        };
+
        name = removeStringEnd(filename, model_ext);
-       if(name != "")
-       {
+       if (!name.empty()) {
                verbosestream<<"Client: Storing model into memory: "
                                <<"\""<<filename<<"\""<<std::endl;
                if(m_mesh_data.count(filename))
@@ -743,14 +691,19 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
 // Virtual methods from con::PeerHandler
 void Client::peerAdded(con::Peer *peer)
 {
-       infostream<<"Client::peerAdded(): peer->id="
-                       <<peer->id<<std::endl;
+       infostream << "Client::peerAdded(): peer->id="
+                       << peer->id << std::endl;
 }
 void Client::deletingPeer(con::Peer *peer, bool timeout)
 {
-       infostream<<"Client::deletingPeer(): "
+       infostream << "Client::deletingPeer(): "
                        "Server Peer is getting deleted "
-                       <<"(timeout="<<timeout<<")"<<std::endl;
+                       << "(timeout=" << timeout << ")" << std::endl;
+
+       if (timeout) {
+               m_access_denied = true;
+               m_access_denied_reason = gettext("Connection timed out.");
+       }
 }
 
 /*
@@ -774,9 +727,8 @@ void Client::request_media(const std::vector<std::string> &file_requests)
 
        pkt << (u16) (file_requests_size & 0xFFFF);
 
-       for(std::vector<std::string>::const_iterator i = file_requests.begin();
-                       i != file_requests.end(); ++i) {
-               pkt << (*i);
+       for (const std::string &file_request : file_requests) {
+               pkt << file_request;
        }
 
        Send(&pkt);
@@ -785,14 +737,6 @@ void Client::request_media(const std::vector<std::string> &file_requests)
                        << file_requests.size() << " files. packet size)" << std::endl;
 }
 
-void Client::received_media()
-{
-       NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0);
-       Send(&pkt);
-       infostream << "Client: Notifying server that we received all media"
-                       << std::endl;
-}
-
 void Client::initLocalMapSaving(const Address &address,
                const std::string &hostname,
                bool is_local_server)
@@ -804,19 +748,19 @@ void Client::initLocalMapSaving(const Address &address,
        const std::string world_path = porting::path_user
                + DIR_DELIM + "worlds"
                + DIR_DELIM + "server_"
-               + hostname + "_" + to_string(address.getPort());
+               + hostname + "_" + std::to_string(address.getPort());
 
        fs::CreateAllDirs(world_path);
 
-       m_localdb = new Database_SQLite3(world_path);
+       m_localdb = new MapDatabaseSQLite3(world_path);
        m_localdb->beginSave();
        actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
 }
 
 void Client::ReceiveAll()
 {
-       DSTACK(__FUNCTION_NAME);
-       u32 start_ms = porting::getTimeMs();
+       DSTACK(FUNCTION_NAME);
+       u64 start_ms = porting::getTimeMs();
        for(;;)
        {
                // Limit time even if there would be huge amounts of data to
@@ -841,7 +785,7 @@ void Client::ReceiveAll()
 
 void Client::Receive()
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        NetworkPacket pkt;
        m_con.Receive(&pkt);
        ProcessData(&pkt);
@@ -858,7 +802,7 @@ inline void Client::handleCommand(NetworkPacket* pkt)
 */
 void Client::ProcessData(NetworkPacket *pkt)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        ToClientCommand command = (ToClientCommand) pkt->getCommand();
        u32 sender_peer_id = pkt->getPeerId();
@@ -916,6 +860,36 @@ void Client::Send(NetworkPacket* pkt)
                serverCommandFactoryTable[pkt->getCommand()].reliable);
 }
 
+// Will fill up 12 + 12 + 4 + 4 + 4 bytes
+void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
+{
+       v3f pf           = myplayer->getPosition() * 100;
+       v3f sf           = myplayer->getSpeed() * 100;
+       s32 pitch        = myplayer->getPitch() * 100;
+       s32 yaw          = myplayer->getYaw() * 100;
+       u32 keyPressed   = myplayer->keyPressed;
+       // scaled by 80, so that pi can fit into a u8
+       u8 fov           = clientMap->getCameraFov() * 80;
+       u8 wanted_range  = MYMIN(255,
+                       std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
+
+       v3s32 position(pf.X, pf.Y, pf.Z);
+       v3s32 speed(sf.X, sf.Y, sf.Z);
+
+       /*
+               Format:
+               [0] v3s32 position*100
+               [12] v3s32 speed*100
+               [12+12] s32 pitch*100
+               [12+12+4] s32 yaw*100
+               [12+12+4+4] u32 keyPressed
+               [12+12+4+4+4] u8 fov*80
+               [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
+       */
+       *pkt << position << speed << pitch << yaw << keyPressed;
+       *pkt << fov << wanted_range;
+}
+
 void Client::interact(u8 action, const PointedThing& pointed)
 {
        if(m_state != LC_Ready) {
@@ -925,18 +899,24 @@ void Client::interact(u8 action, const PointedThing& pointed)
                return;
        }
 
+       LocalPlayer *myplayer = m_env.getLocalPlayer();
+       if (myplayer == NULL)
+               return;
+
        /*
                [0] u16 command
                [2] u8 action
                [3] u16 item
-               [5] u32 length of the next item
+               [5] u32 length of the next item (plen)
                [9] serialized PointedThing
+               [9 + plen] player position information
                actions:
                0: start digging (from undersurface) or use
                1: stop digging (all parameters ignored)
                2: digging completed
                3: place block or item (to abovesurface)
                4: use item
+               5: perform secondary action of item
        */
 
        NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
@@ -949,6 +929,8 @@ void Client::interact(u8 action, const PointedThing& pointed)
 
        pkt.putLongString(tmp_os.str());
 
+       writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
+
        Send(&pkt);
 }
 
@@ -968,6 +950,7 @@ void Client::deleteAuthData()
                case AUTH_MECHANISM_NONE:
                        break;
        }
+       m_chosen_auth_mech = AUTH_MECHANISM_NONE;
 }
 
 
@@ -990,10 +973,13 @@ void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
        NetworkPacket pkt(TOSERVER_INIT_LEGACY,
                        1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
 
+       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
        pkt << (u8) SER_FMT_VER_HIGHEST_READ;
        pkt.putRawString(playerName,PLAYERNAME_SIZE);
        pkt.putRawString(playerPassword, PASSWORD_SIZE);
-       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
 
        Send(&pkt);
 }
@@ -1004,8 +990,12 @@ void Client::sendInit(const std::string &playerName)
 
        // we don't support network compression yet
        u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
+
+       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
        pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
-       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
        pkt << playerName;
 
        Send(&pkt);
@@ -1018,18 +1008,14 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
        switch (chosen_auth_mechanism) {
                case AUTH_MECHANISM_FIRST_SRP: {
                        // send srp verifier to server
+                       std::string verifier;
+                       std::string salt;
+                       generate_srp_verifier_and_salt(getPlayerName(), m_password,
+                               &verifier, &salt);
+
                        NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
-                       char *salt, *bytes_v;
-                       std::size_t len_salt, len_v;
-                       salt = NULL;
-                       getSRPVerifier(getPlayerName(), m_password,
-                               &salt, &len_salt, &bytes_v, &len_v);
-                       resp_pkt
-                               << std::string((char*)salt, len_salt)
-                               << std::string((char*)bytes_v, len_v)
-                               << (u8)((m_password == "") ? 1 : 0);
-                       free(salt);
-                       free(bytes_v);
+                       resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
+
                        Send(&resp_pkt);
                        break;
                }
@@ -1038,7 +1024,7 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
                        u8 based_on = 1;
 
                        if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
-                               m_password = translatePassword(getPlayerName(), m_password);
+                               m_password = translate_password(getPlayerName(), m_password);
                                based_on = 0;
                        }
 
@@ -1049,12 +1035,13 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
                                m_password.length(), NULL, NULL);
                        char *bytes_A = 0;
                        size_t len_A = 0;
-                       srp_user_start_authentication((struct SRPUser *) m_auth_data,
-                               NULL, NULL, 0, (unsigned char **) &bytes_A, &len_A);
+                       SRP_Result res = srp_user_start_authentication(
+                               (struct SRPUser *) m_auth_data, NULL, NULL, 0,
+                               (unsigned char **) &bytes_A, &len_A);
+                       FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
 
                        NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
                        resp_pkt << std::string(bytes_A, len_A) << based_on;
-                       free(bytes_A);
                        Send(&resp_pkt);
                        break;
                }
@@ -1069,12 +1056,8 @@ void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
 
        pkt << (u8) blocks.size();
 
-       u32 k = 0;
-       for(std::vector<v3s16>::iterator
-                       j = blocks.begin();
-                       j != blocks.end(); ++j) {
-               pkt << *j;
-               k++;
+       for (const v3s16 &block : blocks) {
+               pkt << block;
        }
 
        Send(&pkt);
@@ -1096,9 +1079,8 @@ void Client::sendRemovedSounds(std::vector<s32> &soundList)
 
        pkt << (u16) (server_ids & 0xFFFF);
 
-       for(std::vector<s32>::iterator i = soundList.begin();
-                       i != soundList.end(); i++)
-               pkt << *i;
+       for (int sound_id : soundList)
+               pkt << sound_id;
 
        Send(&pkt);
 }
@@ -1160,19 +1142,56 @@ void Client::sendInventoryAction(InventoryAction *a)
        Send(&pkt);
 }
 
+bool Client::canSendChatMessage() const
+{
+       u32 now = time(NULL);
+       float time_passed = now - m_last_chat_message_sent;
+
+       float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
+                       (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+
+       if (virt_chat_message_allowance < 1.0f)
+               return false;
+
+       return true;
+}
+
 void Client::sendChatMessage(const std::wstring &message)
 {
-       NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+       const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
+       if (canSendChatMessage()) {
+               u32 now = time(NULL);
+               float time_passed = now - m_last_chat_message_sent;
+               m_last_chat_message_sent = time(NULL);
 
-       pkt << message;
+               m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+               if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
+                       m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
 
-       Send(&pkt);
+               m_chat_message_allowance -= 1.0f;
+
+               NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+
+               pkt << message;
+
+               Send(&pkt);
+       } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
+               m_out_chat_queue.push(message);
+       } else {
+               infostream << "Could not queue chat message because maximum out chat queue size ("
+                               << max_queue_size << ") is reached." << std::endl;
+       }
+}
+
+void Client::clearOutChatQueue()
+{
+       m_out_chat_queue = std::queue<std::wstring>();
 }
 
 void Client::sendChangePassword(const std::string &oldpassword,
         const std::string &newpassword)
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        if (player == NULL)
                return;
 
@@ -1183,8 +1202,8 @@ void Client::sendChangePassword(const std::string &oldpassword,
                m_new_password = newpassword;
                startAuth(choseAuthMech(m_sudo_auth_methods));
        } else {
-               std::string oldpwd = translatePassword(playername, oldpassword);
-               std::string newpwd = translatePassword(playername, newpassword);
+               std::string oldpwd = translate_password(playername, oldpassword);
+               std::string newpwd = translate_password(playername, newpassword);
 
                NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
 
@@ -1202,7 +1221,7 @@ void Client::sendChangePassword(const std::string &oldpassword,
 
 void Client::sendDamage(u8 damage)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
        pkt << damage;
@@ -1211,7 +1230,11 @@ void Client::sendDamage(u8 damage)
 
 void Client::sendBreath(u16 breath)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
+
+       // Protocol v29 make this obsolete
+       if (m_proto_ver >= 29)
+               return;
 
        NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
        pkt << breath;
@@ -1220,7 +1243,7 @@ void Client::sendBreath(u16 breath)
 
 void Client::sendRespawn()
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        NetworkPacket pkt(TOSERVER_RESPAWN, 0);
        Send(&pkt);
@@ -1228,7 +1251,7 @@ void Client::sendRespawn()
 
 void Client::sendReady()
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        NetworkPacket pkt(TOSERVER_CLIENT_READY,
                        1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
@@ -1246,23 +1269,34 @@ void Client::sendPlayerPos()
        if(myplayer == NULL)
                return;
 
+       ClientMap &map = m_env.getClientMap();
+
+       u8 camera_fov    = map.getCameraFov();
+       u8 wanted_range  = map.getControl().wanted_range;
+
        // Save bandwidth by only updating position when something changed
        if(myplayer->last_position        == myplayer->getPosition() &&
-                       myplayer->last_speed      == myplayer->getSpeed()    &&
-                       myplayer->last_pitch      == myplayer->getPitch()    &&
-                       myplayer->last_yaw        == myplayer->getYaw()      &&
-                       myplayer->last_keyPressed == myplayer->keyPressed)
+                       myplayer->last_speed        == myplayer->getSpeed()    &&
+                       myplayer->last_pitch        == myplayer->getPitch()    &&
+                       myplayer->last_yaw          == myplayer->getYaw()      &&
+                       myplayer->last_keyPressed   == myplayer->keyPressed    &&
+                       myplayer->last_camera_fov   == camera_fov              &&
+                       myplayer->last_wanted_range == wanted_range)
                return;
 
-       myplayer->last_position   = myplayer->getPosition();
-       myplayer->last_speed      = myplayer->getSpeed();
-       myplayer->last_pitch      = myplayer->getPitch();
-       myplayer->last_yaw        = myplayer->getYaw();
-       myplayer->last_keyPressed = myplayer->keyPressed;
+       myplayer->last_position     = myplayer->getPosition();
+       myplayer->last_speed        = myplayer->getSpeed();
+       myplayer->last_pitch        = myplayer->getPitch();
+       myplayer->last_yaw          = myplayer->getYaw();
+       myplayer->last_keyPressed   = myplayer->keyPressed;
+       myplayer->last_camera_fov   = camera_fov;
+       myplayer->last_wanted_range = wanted_range;
+
+       //infostream << "Sending Player Position information" << std::endl;
 
        u16 our_peer_id;
        {
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+               //MutexAutoLock lock(m_con_mutex); //bulk comment-out
                our_peer_id = m_con.GetPeerID();
        }
 
@@ -1272,33 +1306,16 @@ void Client::sendPlayerPos()
 
        assert(myplayer->peer_id == our_peer_id);
 
-       v3f pf         = myplayer->getPosition();
-       v3f sf         = myplayer->getSpeed();
-       s32 pitch      = myplayer->getPitch() * 100;
-       s32 yaw        = myplayer->getYaw() * 100;
-       u32 keyPressed = myplayer->keyPressed;
-
-       v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
-       v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
-       /*
-               Format:
-               [0] v3s32 position*100
-               [12] v3s32 speed*100
-               [12+12] s32 pitch*100
-               [12+12+4] s32 yaw*100
-               [12+12+4+4] u32 keyPressed
-       */
+       NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
 
-       NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
-
-       pkt << position << speed << pitch << yaw << keyPressed;
+       writePlayerPos(myplayer, &map, &pkt);
 
        Send(&pkt);
 }
 
 void Client::sendPlayerItem(u16 item)
 {
-       Player *myplayer = m_env.getLocalPlayer();
+       LocalPlayer *myplayer = m_env.getLocalPlayer();
        if(myplayer == NULL)
                return;
 
@@ -1326,11 +1343,28 @@ void Client::removeNode(v3s16 p)
        catch(InvalidPositionException &e) {
        }
 
-       for(std::map<v3s16, MapBlock *>::iterator
-                       i = modified_blocks.begin();
-                       i != modified_blocks.end(); ++i) {
-               addUpdateMeshTaskWithEdge(i->first, false, true);
+       for (const auto &modified_block : modified_blocks) {
+               addUpdateMeshTaskWithEdge(modified_block.first, false, true);
+       }
+}
+
+/**
+ * Helper function for Client Side Modding
+ * Flavour is applied there, this should not be used for core engine
+ * @param p
+ * @param is_valid_position
+ * @return
+ */
+MapNode Client::getNode(v3s16 p, bool *is_valid_position)
+{
+       if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
+               v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
+               if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
+                       *is_valid_position = false;
+                       return {};
+               }
        }
+       return m_env.getMap().getNodeNoEx(p, is_valid_position);
 }
 
 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
@@ -1346,17 +1380,15 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
        catch(InvalidPositionException &e) {
        }
 
-       for(std::map<v3s16, MapBlock *>::iterator
-                       i = modified_blocks.begin();
-                       i != modified_blocks.end(); ++i) {
-               addUpdateMeshTaskWithEdge(i->first, false, true);
+       for (const auto &modified_block : modified_blocks) {
+               addUpdateMeshTaskWithEdge(modified_block.first, false, true);
        }
 }
 
 void Client::setPlayerControl(PlayerControl &control)
 {
        LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
+       assert(player);
        player->control = control;
 }
 
@@ -1379,8 +1411,8 @@ bool Client::getLocalInventoryUpdated()
 // Copies the inventory of the local player to parameter
 void Client::getLocalInventory(Inventory &dst)
 {
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
+       LocalPlayer *player = m_env.getLocalPlayer();
+       assert(player);
        dst = player->inventory;
 }
 
@@ -1392,15 +1424,16 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
        break;
        case InventoryLocation::CURRENT_PLAYER:
        {
-               Player *player = m_env.getLocalPlayer();
-               assert(player != NULL);
+               LocalPlayer *player = m_env.getLocalPlayer();
+               assert(player);
                return &player->inventory;
        }
        break;
        case InventoryLocation::PLAYER:
        {
-               Player *player = m_env.getPlayer(loc.name.c_str());
-               if(!player)
+               // Check if we are working with local player inventory
+               LocalPlayer *player = m_env.getLocalPlayer();
+               if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
                        return NULL;
                return &player->inventory;
        }
@@ -1415,7 +1448,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
        break;
        case InventoryLocation::DETACHED:
        {
-               if(m_detached_inventories.count(loc.name) == 0)
+               if (m_detached_inventories.count(loc.name) == 0)
                        return NULL;
                return m_detached_inventories[loc.name];
        }
@@ -1443,49 +1476,6 @@ void Client::inventoryAction(InventoryAction *a)
        delete a;
 }
 
-ClientActiveObject * Client::getSelectedActiveObject(
-               f32 max_d,
-               v3f from_pos_f_on_map,
-               core::line3d<f32> shootline_on_map
-       )
-{
-       std::vector<DistanceSortedActiveObject> objects;
-
-       m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
-
-       // Sort them.
-       // After this, the closest object is the first in the array.
-       std::sort(objects.begin(), objects.end());
-
-       for(unsigned int i=0; i<objects.size(); i++)
-       {
-               ClientActiveObject *obj = objects[i].obj;
-
-               core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
-               if(selection_box == NULL)
-                       continue;
-
-               v3f pos = obj->getPosition();
-
-               core::aabbox3d<f32> offsetted_box(
-                               selection_box->MinEdge + pos,
-                               selection_box->MaxEdge + pos
-               );
-
-               if(offsetted_box.intersectsWithLine(shootline_on_map))
-               {
-                       return obj;
-               }
-       }
-
-       return NULL;
-}
-
-std::list<std::string> Client::getConnectedPlayerNames()
-{
-       return m_env.getPlayerNames();
-}
-
 float Client::getAnimationTime()
 {
        return m_animation_time;
@@ -1496,13 +1486,9 @@ int Client::getCrackLevel()
        return m_crack_level;
 }
 
-void Client::setHighlighted(v3s16 pos, bool show_highlighted)
+v3s16 Client::getCrackPos()
 {
-       m_show_highlighted = show_highlighted;
-       v3s16 old_highlighted_pos = m_highlighted_pos;
-       m_highlighted_pos = pos;
-       addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
-       addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
+       return m_crack_pos;
 }
 
 void Client::setCrack(int level, v3s16 pos)
@@ -1527,74 +1513,78 @@ void Client::setCrack(int level, v3s16 pos)
 
 u16 Client::getHP()
 {
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
+       LocalPlayer *player = m_env.getLocalPlayer();
+       assert(player);
        return player->hp;
 }
 
-u16 Client::getBreath()
+bool Client::getChatMessage(std::wstring &res)
 {
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       return player->getBreath();
-}
-
-bool Client::getChatMessage(std::wstring &message)
-{
-       if(m_chat_queue.size() == 0)
+       if (m_chat_queue.empty())
                return false;
-       message = m_chat_queue.front();
+
+       ChatMessage *chatMessage = m_chat_queue.front();
        m_chat_queue.pop();
+
+       res = L"";
+
+       switch (chatMessage->type) {
+               case CHATMESSAGE_TYPE_RAW:
+               case CHATMESSAGE_TYPE_ANNOUNCE:
+               case CHATMESSAGE_TYPE_SYSTEM:
+                       res = chatMessage->message;
+                       break;
+               case CHATMESSAGE_TYPE_NORMAL: {
+                       if (!chatMessage->sender.empty())
+                               res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
+                       else
+                               res = chatMessage->message;
+                       break;
+               }
+               default:
+                       break;
+       }
+
+       delete chatMessage;
        return true;
 }
 
 void Client::typeChatMessage(const std::wstring &message)
 {
        // Discard empty line
-       if(message == L"")
+       if (message.empty())
+               return;
+
+       // If message was ate by script API, don't send it to server
+       if (m_script->on_sending_message(wide_to_utf8(message))) {
                return;
+       }
 
        // Send to others
        sendChatMessage(message);
 
        // Show locally
-       if (message[0] == L'/')
-       {
-               m_chat_queue.push((std::wstring)L"issued command: " + message);
-       }
-       else
-       {
-               LocalPlayer *player = m_env.getLocalPlayer();
-               assert(player != NULL);
-               std::wstring name = narrow_to_wide(player->getName());
-               m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
+       if (message[0] != L'/') {
+               // compatibility code
+               if (m_proto_ver < 29) {
+                       LocalPlayer *player = m_env.getLocalPlayer();
+                       assert(player);
+                       std::wstring name = narrow_to_wide(player->getName());
+                       pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
+               }
        }
 }
 
 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
 {
+       // Check if the block exists to begin with. In the case when a non-existing
+       // neighbor is automatically added, it may not. In that case we don't want
+       // to tell the mesh update thread about it.
        MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
-       if(b == NULL)
+       if (b == NULL)
                return;
 
-       /*
-               Create a task to update the mesh of the block
-       */
-
-       MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
-
-       {
-               //TimeTaker timer("data fill");
-               // Release: ~0ms
-               // Debug: 1-6ms, avg=2ms
-               data->fill(b);
-               data->setCrack(m_crack_level, m_crack_pos);
-               data->setHighlighted(m_highlighted_pos, m_show_highlighted);
-               data->setSmoothLighting(m_cache_smooth_lighting);
-       }
-
-       // Add task to queue
-       m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
+       m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
 }
 
 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
@@ -1660,14 +1650,11 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
 
 ClientEvent Client::getClientEvent()
 {
-       ClientEvent event;
-       if(m_client_event_queue.size() == 0) {
-               event.type = CE_NONE;
-       }
-       else {
-               event = m_client_event_queue.front();
-               m_client_event_queue.pop();
-       }
+       FATAL_ERROR_IF(m_client_event_queue.empty(),
+                       "Cannot getClientEvent, queue is empty.");
+
+       ClientEvent event = m_client_event_queue.front();
+       m_client_event_queue.pop();
        return event;
 }
 
@@ -1675,16 +1662,16 @@ float Client::mediaReceiveProgress()
 {
        if (m_media_downloader)
                return m_media_downloader->getProgress();
-       else
-               return 1.0; // downloader only exists when not yet done
+
+       return 1.0; // downloader only exists when not yet done
 }
 
 typedef struct TextureUpdateArgs {
-       IrrlichtDevice *device;
        gui::IGUIEnvironment *guienv;
-       u32 last_time_ms;
+       u64 last_time_ms;
        u16 last_percent;
        const wchar_t* text_base;
+       ITextureSource *tsrc;
 } TextureUpdateArgs;
 
 void texture_update_progress(void *args, u32 progress, u32 max_progress)
@@ -1694,10 +1681,10 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress)
 
                // update the loading menu -- if neccessary
                bool do_draw = false;
-               u32 time_ms = targs->last_time_ms;
+               u64 time_ms = targs->last_time_ms;
                if (cur_percent != targs->last_percent) {
                        targs->last_percent = cur_percent;
-                       time_ms = getTimeMs();
+                       time_ms = porting::getTimeMs();
                        // only draw when the user will notice something:
                        do_draw = (time_ms - targs->last_time_ms > 100);
                }
@@ -1706,12 +1693,12 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress)
                        targs->last_time_ms = time_ms;
                        std::basic_stringstream<wchar_t> strm;
                        strm << targs->text_base << " " << targs->last_percent << "%...";
-                       draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
-                               72 + (u16) ((18. / 100.) * (double) targs->last_percent));
+                       RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
+                               72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
                }
 }
 
-void Client::afterContentReceived(IrrlichtDevice *device)
+void Client::afterContentReceived()
 {
        infostream<<"Client::afterContentReceived() started"<<std::endl;
        assert(m_itemdef_received); // pre-condition
@@ -1723,28 +1710,28 @@ void Client::afterContentReceived(IrrlichtDevice *device)
        // Clear cached pre-scaled 2D GUI images, as this cache
        // might have images with the same name but different
        // content from previous sessions.
-       guiScalingCacheClear(device->getVideoDriver());
+       guiScalingCacheClear();
 
        // Rebuild inherited images and recreate textures
        infostream<<"- Rebuilding images and textures"<<std::endl;
-       draw_load_screen(text,device, guienv, 0, 70);
+       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
        m_tsrc->rebuildImagesAndTextures();
        delete[] text;
 
        // Rebuild shaders
        infostream<<"- Rebuilding shaders"<<std::endl;
        text = wgettext("Rebuilding shaders...");
-       draw_load_screen(text, device, guienv, 0, 71);
+       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
        m_shsrc->rebuildShaders();
        delete[] text;
 
        // Update node aliases
        infostream<<"- Updating node aliases"<<std::endl;
        text = wgettext("Initializing nodes...");
-       draw_load_screen(text, device, guienv, 0, 72);
+       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
        m_nodedef->updateAliases(m_itemdef);
        std::string texture_path = g_settings->get("texture_path");
-       if (texture_path != "" && fs::IsDir(texture_path))
+       if (!texture_path.empty() && fs::IsDir(texture_path))
                m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
        m_nodedef->setNodeRegistrationStatus(true);
        m_nodedef->runNodeResolveCallbacks();
@@ -1753,69 +1740,46 @@ void Client::afterContentReceived(IrrlichtDevice *device)
        // Update node textures and assign shaders to each tile
        infostream<<"- Updating node textures"<<std::endl;
        TextureUpdateArgs tu_args;
-       tu_args.device = device;
        tu_args.guienv = guienv;
-       tu_args.last_time_ms = getTimeMs();
+       tu_args.last_time_ms = porting::getTimeMs();
        tu_args.last_percent = 0;
        tu_args.text_base =  wgettext("Initializing nodes");
+       tu_args.tsrc = m_tsrc;
        m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
        delete[] tu_args.text_base;
 
-       // Preload item textures and meshes if configured to
-       if(g_settings->getBool("preload_item_visuals"))
-       {
-               verbosestream<<"Updating item textures and meshes"<<std::endl;
-               text = wgettext("Item textures...");
-               draw_load_screen(text, device, guienv, 0, 0);
-               std::set<std::string> names = m_itemdef->getAll();
-               size_t size = names.size();
-               size_t count = 0;
-               int percent = 0;
-               for(std::set<std::string>::const_iterator
-                               i = names.begin(); i != names.end(); ++i)
-               {
-                       // Asking for these caches the result
-                       m_itemdef->getInventoryTexture(*i, this);
-                       m_itemdef->getWieldMesh(*i, this);
-                       count++;
-                       percent = (count * 100 / size * 0.2) + 80;
-                       draw_load_screen(text, device, guienv, 0, percent);
-               }
-               delete[] text;
-       }
-
        // Start mesh update thread after setting up content definitions
        infostream<<"- Starting mesh update thread"<<std::endl;
-       m_mesh_update_thread.Start();
+       m_mesh_update_thread.start();
 
        m_state = LC_Ready;
        sendReady();
+
+       if (g_settings->getBool("enable_client_modding")) {
+               m_script->on_client_ready(m_env.getLocalPlayer());
+               m_script->on_connect();
+       }
+
        text = wgettext("Done!");
-       draw_load_screen(text, device, guienv, 0, 100);
+       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
        infostream<<"Client::afterContentReceived() done"<<std::endl;
        delete[] text;
 }
 
-float Client::getRTT(void)
+float Client::getRTT()
 {
        return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
 }
 
-float Client::getCurRate(void)
+float Client::getCurRate()
 {
-       return ( m_con.getLocalStat(con::CUR_INC_RATE) +
+       return (m_con.getLocalStat(con::CUR_INC_RATE) +
                        m_con.getLocalStat(con::CUR_DL_RATE));
 }
 
-float Client::getAvgRate(void)
-{
-       return ( m_con.getLocalStat(con::AVG_INC_RATE) +
-                       m_con.getLocalStat(con::AVG_DL_RATE));
-}
-
-void Client::makeScreenshot(IrrlichtDevice *device)
+void Client::makeScreenshot()
 {
-       irr::video::IVideoDriver *driver = device->getVideoDriver();
+       irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
        irr::video::IImage* const raw_image = driver->createScreenShot();
 
        if (!raw_image)
@@ -1831,9 +1795,12 @@ void Client::makeScreenshot(IrrlichtDevice *device)
                        + DIR_DELIM
                        + std::string("screenshot_")
                        + std::string(timetstamp_c);
-       std::string filename_ext = ".png";
+       std::string filename_ext = "." + g_settings->get("screenshot_format");
        std::string filename;
 
+       u32 quality = (u32)g_settings->getS32("screenshot_quality");
+       quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
+
        // Try to find a unique filename
        unsigned serial = 0;
 
@@ -1855,12 +1822,13 @@ void Client::makeScreenshot(IrrlichtDevice *device)
                        raw_image->copyTo(image);
 
                        std::ostringstream sstr;
-                       if (driver->writeImageToFile(image, filename.c_str())) {
+                       if (driver->writeImageToFile(image, filename.c_str(), quality)) {
                                sstr << "Saved screenshot to '" << filename << "'";
                        } else {
                                sstr << "Failed to save screenshot '" << filename << "'";
                        }
-                       m_chat_queue.push(narrow_to_wide(sstr.str()));
+                       pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+                                       narrow_to_wide(sstr.str())));
                        infostream << sstr.str() << std::endl;
                        image->drop();
                }
@@ -1869,6 +1837,41 @@ void Client::makeScreenshot(IrrlichtDevice *device)
        raw_image->drop();
 }
 
+bool Client::shouldShowMinimap() const
+{
+       return !m_minimap_disabled_by_server;
+}
+
+void Client::showGameChat(const bool show)
+{
+       m_game_ui_flags->show_chat = show;
+}
+
+void Client::showGameHud(const bool show)
+{
+       m_game_ui_flags->show_hud = show;
+}
+
+void Client::showMinimap(const bool show)
+{
+       m_game_ui_flags->show_minimap = show;
+}
+
+void Client::showProfiler(const bool show)
+{
+       m_game_ui_flags->show_profiler_graph = show;
+}
+
+void Client::showGameFog(const bool show)
+{
+       m_game_ui_flags->force_fog_off = !show;
+}
+
+void Client::showGameDebug(const bool show)
+{
+       m_game_ui_flags->show_debug = show;
+}
+
 // IGameDef interface
 // Under envlock
 IItemDefManager* Client::getItemDefManager()
@@ -1892,10 +1895,7 @@ IShaderSource* Client::getShaderSource()
 {
        return m_shsrc;
 }
-scene::ISceneManager* Client::getSceneManager()
-{
-       return m_device->getSceneManager();
-}
+
 u16 Client::allocateUnknownNodeId(const std::string &name)
 {
        errorstream << "Client::allocateUnknownNodeId(): "
@@ -1927,21 +1927,58 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
                return NULL;
        }
        const std::string &data    = it->second;
-       scene::ISceneManager *smgr = m_device->getSceneManager();
 
        // Create the mesh, remove it from cache and return it
        // This allows unique vertex colors and other properties for each instance
        Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
-       io::IFileSystem *irrfs = m_device->getFileSystem();
-       io::IReadFile *rfile   = irrfs->createMemoryReadFile(
+       io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
                        *data_rw, data_rw.getSize(), filename.c_str());
        FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
 
-       scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+       scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
        rfile->drop();
        // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
        // of uniquely named instances and re-use them
        mesh->grab();
-       smgr->getMeshCache()->removeMesh(mesh);
+       RenderingEngine::get_mesh_cache()->removeMesh(mesh);
        return mesh;
 }
+
+const std::string* Client::getModFile(const std::string &filename)
+{
+       StringMap::const_iterator it = m_mod_files.find(filename);
+       if (it == m_mod_files.end()) {
+               errorstream << "Client::getModFile(): File not found: \"" << filename
+                       << "\"" << std::endl;
+               return NULL;
+       }
+       return &it->second;
+}
+
+bool Client::registerModStorage(ModMetadata *storage)
+{
+       if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
+               errorstream << "Unable to register same mod storage twice. Storage name: "
+                               << storage->getModName() << std::endl;
+               return false;
+       }
+
+       m_mod_storages[storage->getModName()] = storage;
+       return true;
+}
+
+void Client::unregisterModStorage(const std::string &name)
+{
+       std::unordered_map<std::string, ModMetadata *>::const_iterator it =
+               m_mod_storages.find(name);
+       if (it != m_mod_storages.end()) {
+               // Save unconditionaly on unregistration
+               it->second->save(getModStoragePath());
+               m_mod_storages.erase(name);
+       }
+}
+
+std::string Client::getModStoragePath() const
+{
+       return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
+}