*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
assert(data); // pre-condition
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
- m_show_highlighted(false),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
- m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
const std::string &address_name,
bool is_local_server)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
initLocalMapSaving(address, address_name, is_local_server);
void Client::step(float dtime)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
void Client::ReceiveAll()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
u32 start_ms = porting::getTimeMs();
for(;;)
{
void Client::Receive()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt;
m_con.Receive(&pkt);
ProcessData(&pkt);
*/
void Client::ProcessData(NetworkPacket *pkt)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
ToClientCommand command = (ToClientCommand) pkt->getCommand();
u32 sender_peer_id = pkt->getPeerId();
2: digging completed
3: place block or item (to abovesurface)
4: use item
+ 5: perform secondary action of item
*/
NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
m_password.length(), NULL, NULL);
char *bytes_A = 0;
size_t len_A = 0;
- srp_user_start_authentication((struct SRPUser *) m_auth_data,
- NULL, NULL, 0, (unsigned char **) &bytes_A, &len_A);
+ SRP_Result res = srp_user_start_authentication(
+ (struct SRPUser *) m_auth_data, NULL, NULL, 0,
+ (unsigned char **) &bytes_A, &len_A);
+ FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
resp_pkt << std::string(bytes_A, len_A) << based_on;
void Client::sendDamage(u8 damage)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
pkt << damage;
void Client::sendBreath(u16 breath)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
pkt << breath;
void Client::sendRespawn()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_RESPAWN, 0);
Send(&pkt);
void Client::sendReady()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_CLIENT_READY,
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
return m_crack_level;
}
-void Client::setHighlighted(v3s16 pos, bool show_highlighted)
-{
- m_show_highlighted = show_highlighted;
- v3s16 old_highlighted_pos = m_highlighted_pos;
- m_highlighted_pos = pos;
- addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
- addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
-}
-
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
// Debug: 1-6ms, avg=2ms
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
- data->setHighlighted(m_highlighted_pos, m_show_highlighted);
data->setSmoothLighting(m_cache_smooth_lighting);
}