/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "client.h"
-#include "utility.h"
#include <iostream>
#include "clientserver.h"
-#include "jmutexautolock.h"
+#include "jthread/jmutexautolock.h"
#include "main.h"
#include <sstream>
+#include "filesys.h"
#include "porting.h"
#include "mapsector.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
+#include "gettext.h"
#include "log.h"
#include "nodemetadata.h"
#include "nodedef.h"
#include "itemdef.h"
+#include "shader.h"
#include <IFileSystem.h>
#include "sha1.h"
#include "base64.h"
+#include "clientmap.h"
+#include "filecache.h"
+#include "sound.h"
+#include "util/string.h"
+#include "hex.h"
+#include "IMeshCache.h"
+#include "util/serialize.h"
+#include "config.h"
+#include "util/directiontables.h"
+
+#if USE_CURL
+#include <curl/curl.h>
+#endif
-static std::string getTextureCacheDir()
+static std::string getMediaCacheDir()
{
- return porting::path_userdata + DIR_DELIM + "cache" + DIR_DELIM + "texture";
+ return porting::path_user + DIR_DELIM + "cache" + DIR_DELIM + "media";
}
-struct TextureRequest
-{
- std::string name;
-
- TextureRequest(const std::string &name_=""):
- name(name_)
- {}
-};
-
/*
QueuedMeshUpdate
*/
{
JMutexAutoLock lock(m_mutex);
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
delete q;
/*
peer_id=0 adds with nobody to send to
*/
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock lock(m_mutex);
+ if(urgent)
+ m_urgents.insert(p);
+
/*
Find if block is already in queue.
If it is, update the data and quit.
*/
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
{
JMutexAutoLock lock(m_mutex);
- core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
- if(i == m_queue.end())
- return NULL;
- QueuedMeshUpdate *q = *i;
- m_queue.erase(i);
- return q;
+ bool must_be_urgent = !m_urgents.empty();
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(must_be_urgent && m_urgents.count(q->p) == 0)
+ continue;
+ m_queue.erase(i);
+ m_urgents.erase(q->p);
+ return q;
+ }
+ return NULL;
}
/*
ScopeProfiler sp(g_profiler, "Client: Mesh making");
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(q->data, m_gamedef);
+ MapBlockMesh *mesh_new = new MapBlockMesh(q->data);
+ if(mesh_new->getMesh()->getMeshBufferCount() == 0)
+ {
+ delete mesh_new;
+ mesh_new = NULL;
+ }
MeshUpdateResult r;
r.p = q->p;
return NULL;
}
+void * MediaFetchThread::Thread()
+{
+ ThreadStarted();
+
+ log_register_thread("MediaFetchThread");
+
+ DSTACK(__FUNCTION_NAME);
+
+ BEGIN_DEBUG_EXCEPTION_HANDLER
+
+ #if USE_CURL
+ CURL *curl;
+ CURLcode res;
+ for (std::list<MediaRequest>::iterator i = m_file_requests.begin();
+ i != m_file_requests.end(); ++i) {
+ curl = curl_easy_init();
+ assert(curl);
+ curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
+ curl_easy_setopt(curl, CURLOPT_URL, (m_remote_url + i->name).c_str());
+ curl_easy_setopt(curl, CURLOPT_FAILONERROR, true);
+ std::ostringstream stream;
+ curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_write_data);
+ curl_easy_setopt(curl, CURLOPT_WRITEDATA, &stream);
+ res = curl_easy_perform(curl);
+ if (res == CURLE_OK) {
+ std::string data = stream.str();
+ m_file_data.push_back(make_pair(i->name, data));
+ } else {
+ m_failed.push_back(*i);
+ infostream << "cURL request failed for " << i->name << " (" << curl_easy_strerror(res) << ")"<< std::endl;
+ }
+ curl_easy_cleanup(curl);
+ }
+ #endif
+
+ END_DEBUG_EXCEPTION_HANDLER(errorstream)
+
+ return NULL;
+}
+
Client::Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
+ IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
- IWritableNodeDefManager *nodedef
+ IWritableNodeDefManager *nodedef,
+ ISoundManager *sound,
+ MtEventManager *event,
+ bool ipv6
):
m_tsrc(tsrc),
+ m_shsrc(shsrc),
m_itemdef(itemdef),
m_nodedef(nodedef),
+ m_sound(sound),
+ m_event(event),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, this, control,
device->getSceneManager(),
tsrc, this, device
),
- m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
+ m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_playeritem(0),
m_inventory_updated(false),
- m_time_of_day(0),
+ m_inventory_from_server(NULL),
+ m_inventory_from_server_age(0.0),
+ m_animation_time(0),
+ m_crack_level(-1),
+ m_crack_pos(0,0,0),
m_map_seed(0),
m_password(password),
m_access_denied(false),
- m_texture_receive_progress(0),
- m_textures_received(false),
+ m_media_cache(getMediaCacheDir()),
+ m_media_receive_started(false),
+ m_media_count(0),
+ m_media_received_count(0),
m_itemdef_received(false),
- m_nodedef_received(false)
+ m_nodedef_received(false),
+ m_time_of_day_set(false),
+ m_last_time_of_day_f(-1),
+ m_time_of_day_update_timer(0),
+ m_recommended_send_interval(0.1),
+ m_removed_sounds_check_timer(0)
{
m_packetcounter_timer = 0.0;
//m_delete_unused_sectors_timer = 0.0;
m_playerpos_send_timer = 0.0;
m_ignore_damage_timer = 0.0;
- // Build main texture atlas, now that the GameDef exists (that is, us)
- if(g_settings->getBool("enable_texture_atlas"))
- m_tsrc->buildMainAtlas(this);
- else
- infostream<<"Not building texture atlas."<<std::endl;
-
/*
Add local player
*/
m_env.addPlayer(player);
}
+
+ for (size_t i = 0; i < g_settings->getU16("media_fetch_threads"); ++i)
+ m_media_fetch_threads.push_back(new MediaFetchThread(this));
}
Client::~Client()
m_mesh_update_thread.setRun(false);
while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
+ while(!m_mesh_update_thread.m_queue_out.empty()) {
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+ delete r.mesh;
+ }
+
+
+ delete m_inventory_from_server;
+
+ // Delete detached inventories
+ {
+ for(std::map<std::string, Inventory*>::iterator
+ i = m_detached_inventories.begin();
+ i != m_detached_inventories.end(); i++){
+ delete i->second;
+ }
+ }
+
+ for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
+ i != m_media_fetch_threads.end(); ++i)
+ delete *i;
+
+ // cleanup 3d model meshes on client shutdown
+ while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
+ scene::IAnimatedMesh * mesh =
+ m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+
+ if (mesh != NULL)
+ m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+ }
}
void Client::connect(Address address)
else
m_ignore_damage_timer = 0.0;
+ m_animation_time += dtime;
+ if(m_animation_time > 60.0)
+ m_animation_time -= 60.0;
+
+ m_time_of_day_update_timer += dtime;
+
//infostream<<"Client steps "<<dtime<<std::endl;
{
// Send TOSERVER_INIT
// [0] u16 TOSERVER_INIT
- // [2] u8 SER_FMT_VER_HIGHEST
+ // [2] u8 SER_FMT_VER_HIGHEST_READ
// [3] u8[20] player_name
// [23] u8[28] password (new in some version)
- // [51] u16 client network protocol version (new in some version)
- SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
+ // [51] u16 minimum supported network protocol version (added sometime)
+ // [53] u16 maximum supported network protocol version (added later than the previous one)
+ SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2);
writeU16(&data[0], TOSERVER_INIT);
- writeU8(&data[2], SER_FMT_VER_HIGHEST);
+ writeU8(&data[2], SER_FMT_VER_HIGHEST_READ);
memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
memset((char*)&data[23], 0, PASSWORD_SIZE);
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
- // This should be incremented in each version
- writeU16(&data[51], PROTOCOL_VERSION);
+ writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
+ writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
// Send as unreliable
Send(0, data, false);
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
- core::list<v3s16> deleted_blocks;
+ std::list<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
NOTE: This loop is intentionally iterated the way it is.
*/
- core::list<v3s16>::Iterator i = deleted_blocks.begin();
- core::list<v3s16> sendlist;
+ std::list<v3s16>::iterator i = deleted_blocks.begin();
+ std::list<v3s16> sendlist;
for(;;)
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
- for(core::list<v3s16>::Iterator
+ for(std::list<v3s16>::iterator
j = sendlist.begin();
- j != sendlist.end(); j++)
+ j != sendlist.end(); ++j)
{
writeV3S16(&reply[2+1+6*k], *j);
k++;
}
sendlist.push_back(*i);
- i++;
+ ++i;
}
}
m_client_event_queue.push_back(event);
}
}
+ else if(event.type == CEE_PLAYER_BREATH)
+ {
+ u16 breath = event.player_breath.amount;
+ sendBreath(breath);
+ }
}
}
-
+
/*
Print some info
*/
{
float &counter = m_playerpos_send_timer;
counter += dtime;
- if(counter >= 0.2)
+ if(counter >= m_recommended_send_interval)
{
counter = 0.0;
sendPlayerPos();
/*infostream<<"Mesh update result queue size is "
<<m_mesh_update_thread.m_queue_out.size()
<<std::endl;*/
-
- while(m_mesh_update_thread.m_queue_out.size() > 0)
+
+ int num_processed_meshes = 0;
+ while(!m_mesh_update_thread.m_queue_out.empty())
{
+ num_processed_meshes++;
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
- block->replaceMesh(r.mesh);
+ //JMutexAutoLock lock(block->mesh_mutex);
+
+ // Delete the old mesh
+ if(block->mesh != NULL)
+ {
+ // TODO: Remove hardware buffers of meshbuffers of block->mesh
+ delete block->mesh;
+ block->mesh = NULL;
+ }
+
+ // Replace with the new mesh
+ block->mesh = r.mesh;
+ } else {
+ delete r.mesh;
}
if(r.ack_block_to_server)
{
m_con.Send(PEER_ID_SERVER, 1, reply, true);
}
}
+ if(num_processed_meshes > 0)
+ g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
+ }
+
+ /*
+ Load fetched media
+ */
+ if (m_media_receive_started) {
+ bool all_stopped = true;
+ for (std::list<MediaFetchThread*>::iterator thread = m_media_fetch_threads.begin();
+ thread != m_media_fetch_threads.end(); ++thread) {
+ all_stopped &= !(*thread)->IsRunning();
+ while (!(*thread)->m_file_data.empty()) {
+ std::pair <std::string, std::string> out = (*thread)->m_file_data.pop_front();
+ if(m_media_received_count < m_media_count)
+ m_media_received_count++;
+
+ bool success = loadMedia(out.second, out.first);
+ if(success){
+ verbosestream<<"Client: Loaded received media: "
+ <<"\""<<out.first<<"\". Caching."<<std::endl;
+ } else{
+ infostream<<"Client: Failed to load received media: "
+ <<"\""<<out.first<<"\". Not caching."<<std::endl;
+ continue;
+ }
+
+ bool did = fs::CreateAllDirs(getMediaCacheDir());
+ if(!did){
+ errorstream<<"Could not create media cache directory"
+ <<std::endl;
+ }
+
+ {
+ std::map<std::string, std::string>::iterator n;
+ n = m_media_name_sha1_map.find(out.first);
+ if(n == m_media_name_sha1_map.end())
+ errorstream<<"The server sent a file that has not "
+ <<"been announced."<<std::endl;
+ else
+ m_media_cache.update_sha1(out.second);
+ }
+ }
+ }
+ if (all_stopped) {
+ std::list<MediaRequest> fetch_failed;
+ for (std::list<MediaFetchThread*>::iterator thread = m_media_fetch_threads.begin();
+ thread != m_media_fetch_threads.end(); ++thread) {
+ for (std::list<MediaRequest>::iterator request = (*thread)->m_failed.begin();
+ request != (*thread)->m_failed.end(); ++request)
+ fetch_failed.push_back(*request);
+ (*thread)->m_failed.clear();
+ }
+ if (fetch_failed.size() > 0) {
+ infostream << "Failed to remote-fetch " << fetch_failed.size() << " files. "
+ << "Requesting them the usual way." << std::endl;
+ request_media(fetch_failed);
+ }
+ }
+ }
+
+ /*
+ If the server didn't update the inventory in a while, revert
+ the local inventory (so the player notices the lag problem
+ and knows something is wrong).
+ */
+ if(m_inventory_from_server)
+ {
+ float interval = 10.0;
+ float count_before = floor(m_inventory_from_server_age / interval);
+
+ m_inventory_from_server_age += dtime;
+
+ float count_after = floor(m_inventory_from_server_age / interval);
+
+ if(count_after != count_before)
+ {
+ // Do this every <interval> seconds after TOCLIENT_INVENTORY
+ // Reset the locally changed inventory to the authoritative inventory
+ Player *player = m_env.getLocalPlayer();
+ player->inventory = *m_inventory_from_server;
+ m_inventory_updated = true;
+ }
+ }
+
+ /*
+ Update positions of sounds attached to objects
+ */
+ {
+ for(std::map<int, u16>::iterator
+ i = m_sounds_to_objects.begin();
+ i != m_sounds_to_objects.end(); i++)
+ {
+ int client_id = i->first;
+ u16 object_id = i->second;
+ ClientActiveObject *cao = m_env.getActiveObject(object_id);
+ if(!cao)
+ continue;
+ v3f pos = cao->getPosition();
+ m_sound->updateSoundPosition(client_id, pos);
+ }
+ }
+
+ /*
+ Handle removed remotely initiated sounds
+ */
+ m_removed_sounds_check_timer += dtime;
+ if(m_removed_sounds_check_timer >= 2.32)
+ {
+ m_removed_sounds_check_timer = 0;
+ // Find removed sounds and clear references to them
+ std::set<s32> removed_server_ids;
+ for(std::map<s32, int>::iterator
+ i = m_sounds_server_to_client.begin();
+ i != m_sounds_server_to_client.end();)
+ {
+ s32 server_id = i->first;
+ int client_id = i->second;
+ i++;
+ if(!m_sound->soundExists(client_id)){
+ m_sounds_server_to_client.erase(server_id);
+ m_sounds_client_to_server.erase(client_id);
+ m_sounds_to_objects.erase(client_id);
+ removed_server_ids.insert(server_id);
+ }
+ }
+ // Sync to server
+ if(removed_server_ids.size() != 0)
+ {
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOSERVER_REMOVED_SOUNDS);
+ writeU16(os, removed_server_ids.size());
+ for(std::set<s32>::iterator i = removed_server_ids.begin();
+ i != removed_server_ids.end(); i++)
+ writeS32(os, *i);
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+ }
+ }
+}
+
+bool Client::loadMedia(const std::string &data, const std::string &filename)
+{
+ // Silly irrlicht's const-incorrectness
+ Buffer<char> data_rw(data.c_str(), data.size());
+
+ std::string name;
+
+ const char *image_ext[] = {
+ ".png", ".jpg", ".bmp", ".tga",
+ ".pcx", ".ppm", ".psd", ".wal", ".rgb",
+ NULL
+ };
+ name = removeStringEnd(filename, image_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Attempting to load image "
+ <<"file \""<<filename<<"\""<<std::endl;
+
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ video::IVideoDriver *vdrv = m_device->getVideoDriver();
+
+ // Create an irrlicht memory file
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), "_tempreadfile");
+ assert(rfile);
+ // Read image
+ video::IImage *img = vdrv->createImageFromFile(rfile);
+ if(!img){
+ errorstream<<"Client: Cannot create image from data of "
+ <<"file \""<<filename<<"\""<<std::endl;
+ rfile->drop();
+ return false;
+ }
+ else {
+ m_tsrc->insertSourceImage(filename, img);
+ img->drop();
+ rfile->drop();
+ return true;
+ }
+ }
+
+ const char *sound_ext[] = {
+ ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
+ ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
+ ".ogg", NULL
+ };
+ name = removeStringEnd(filename, sound_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Attempting to load sound "
+ <<"file \""<<filename<<"\""<<std::endl;
+ m_sound->loadSoundData(name, data);
+ return true;
+ }
+
+ const char *model_ext[] = {
+ ".x", ".b3d", ".md2", ".obj",
+ NULL
+ };
+ name = removeStringEnd(filename, model_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Storing model into Irrlicht: "
+ <<"\""<<filename<<"\""<<std::endl;
+ scene::ISceneManager *smgr = m_device->getSceneManager();
+
+ //check if mesh was already cached
+ scene::IAnimatedMesh *mesh =
+ smgr->getMeshCache()->getMeshByName(filename.c_str());
+
+ if (mesh != NULL) {
+ errorstream << "Multiple models with name: " << filename.c_str() <<
+ " found replacing previous model!" << std::endl;
+
+ smgr->getMeshCache()->removeMesh(mesh);
+ mesh = 0;
+ }
+
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), filename.c_str());
+ assert(rfile);
+
+ mesh = smgr->getMesh(rfile);
+ smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
+ rfile->drop();
+ return true;
}
+
+ errorstream<<"Client: Don't know how to load file \""
+ <<filename<<"\""<<std::endl;
+ return false;
}
// Virtual methods from con::PeerHandler
<<"(timeout="<<timeout<<")"<<std::endl;
}
+/*
+ u16 command
+ u16 number of files requested
+ for each file {
+ u16 length of name
+ string name
+ }
+*/
+void Client::request_media(const std::list<MediaRequest> &file_requests)
+{
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOSERVER_REQUEST_MEDIA);
+ writeU16(os, file_requests.size());
+
+ for(std::list<MediaRequest>::const_iterator i = file_requests.begin();
+ i != file_requests.end(); ++i) {
+ os<<serializeString(i->name);
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+ infostream<<"Client: Sending media request list to server ("
+ <<file_requests.size()<<" files)"<<std::endl;
+}
+
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
try{
Receive();
+ g_profiler->graphAdd("client_received_packets", 1);
}
catch(con::NoIncomingDataException &e)
{
infostream<<"Client: TOCLIENT_INIT received with "
"deployed="<<((int)deployed&0xff)<<std::endl;
- if(deployed < SER_FMT_VER_LOWEST
- || deployed > SER_FMT_VER_HIGHEST)
+ if(!ser_ver_supported(deployed))
{
infostream<<"Client: TOCLIENT_INIT: Server sent "
<<"unsupported ser_fmt_ver"<<std::endl;
m_map_seed = readU64(&data[2+1+6]);
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
}
+
+ if(datasize >= 2+1+6+8+4)
+ {
+ // Get map seed
+ m_recommended_send_interval = readF1000(&data[2+1+6+8]);
+ infostream<<"Client: received recommended send interval "
+ <<m_recommended_send_interval<<std::endl;
+ }
// Reply to server
u32 replysize = 2;
//TimeTaker t1("TOCLIENT_REMOVENODE");
- // This will clear the cracking animation after digging
- ((ClientMap&)m_env.getMap()).clearTempMod(p);
-
removeNode(p);
}
else if(command == TOCLIENT_ADDNODE)
*/
//infostream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version, false);
+ block->deSerializeNetworkSpecific(istr);
}
else
{
//infostream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p, this);
block->deSerialize(istr, ser_version, false);
+ block->deSerializeNetworkSpecific(istr);
sector->insertBlock(block);
}
m_con.Send(PEER_ID_SERVER, 1, reply, true);
#endif
- /*
- Update Mesh of this block and blocks at x-, y- and z-.
- Environment should not be locked as it interlocks with the
- main thread, from which is will want to retrieve textures.
- */
-
- //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
std::istringstream is(datastring, std::ios_base::binary);
//t3.stop();
- //m_env.printPlayers(infostream);
-
//TimeTaker t4("player get", m_device);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
m_inventory_updated = true;
+ delete m_inventory_from_server;
+ m_inventory_from_server = new Inventory(player->inventory);
+ m_inventory_from_server_age = 0.0;
+
//infostream<<"Client got player inventory:"<<std::endl;
//player->inventory.print(infostream);
}
u16 time_of_day = readU16(&data[2]);
time_of_day = time_of_day % 24000;
//infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
-
- /*
- time_of_day:
- 0 = midnight
- 12000 = midday
- */
- {
- m_env.setTimeOfDay(time_of_day);
-
- u32 dr = m_env.getDayNightRatio();
-
- infostream<<"Client: time_of_day="<<time_of_day
- <<", dr="<<dr
- <<std::endl;
+ float time_speed = 0;
+ if(datasize >= 2 + 2 + 4){
+ time_speed = readF1000(&data[4]);
+ } else {
+ // Old message; try to approximate speed of time by ourselves
+ float time_of_day_f = (float)time_of_day / 24000.0;
+ float tod_diff_f = 0;
+ if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
+ else
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f;
+ m_last_time_of_day_f = time_of_day_f;
+ float time_diff = m_time_of_day_update_timer;
+ m_time_of_day_update_timer = 0;
+ if(m_time_of_day_set){
+ time_speed = 3600.0*24.0 * tod_diff_f / time_diff;
+ infostream<<"Client: Measured time_of_day speed (old format): "
+ <<time_speed<<" tod_diff_f="<<tod_diff_f
+ <<" time_diff="<<time_diff<<std::endl;
+ }
}
+
+ // Update environment
+ m_env.setTimeOfDay(time_of_day);
+ m_env.setTimeOfDaySpeed(time_speed);
+ m_time_of_day_set = true;
+ u32 dr = m_env.getDayNightRatio();
+ verbosestream<<"Client: time_of_day="<<time_of_day
+ <<" time_speed="<<time_speed
+ <<" dr="<<dr<<std::endl;
}
else if(command == TOCLIENT_CHAT_MESSAGE)
{
}
}
}
+ else if(command == TOCLIENT_MOVEMENT)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->movement_acceleration_default = readF1000(is) * BS;
+ player->movement_acceleration_air = readF1000(is) * BS;
+ player->movement_acceleration_fast = readF1000(is) * BS;
+ player->movement_speed_walk = readF1000(is) * BS;
+ player->movement_speed_crouch = readF1000(is) * BS;
+ player->movement_speed_fast = readF1000(is) * BS;
+ player->movement_speed_climb = readF1000(is) * BS;
+ player->movement_speed_jump = readF1000(is) * BS;
+ player->movement_liquid_fluidity = readF1000(is) * BS;
+ player->movement_liquid_fluidity_smooth = readF1000(is) * BS;
+ player->movement_liquid_sink = readF1000(is) * BS;
+ player->movement_gravity = readF1000(is) * BS;
+ }
else if(command == TOCLIENT_HP)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
+ u8 oldhp = player->hp;
u8 hp = readU8(is);
player->hp = hp;
+
+ if(hp < oldhp)
+ {
+ // Add to ClientEvent queue
+ ClientEvent event;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = oldhp - hp;
+ m_client_event_queue.push_back(event);
+ }
+ }
+ else if(command == TOCLIENT_BREATH)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ u16 breath = readU16(is);
+ player->setBreath(breath) ;
}
else if(command == TOCLIENT_MOVE_PLAYER)
{
}
else if(command == TOCLIENT_PLAYERITEM)
{
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- u16 count = readU16(is);
-
- for (u16 i = 0; i < count; ++i) {
- u16 peer_id = readU16(is);
- Player *player = m_env.getPlayer(peer_id);
-
- if (player == NULL)
- {
- infostream<<"Client: ignoring player item "
- << deSerializeString(is)
- << " for non-existing peer id " << peer_id
- << std::endl;
- continue;
- } else if (player->isLocal()) {
- infostream<<"Client: ignoring player item "
- << deSerializeString(is)
- << " for local player" << std::endl;
- continue;
- } else {
- InventoryList *inv = player->inventory.getList("main");
- std::string itemstring(deSerializeString(is));
- ItemStack item;
- item.deSerialize(itemstring, m_itemdef);
- inv->changeItem(0, item);
- if(itemstring.empty())
- {
- infostream<<"Client: empty player item for peer "
- <<peer_id<<std::endl;
- }
- else
- {
- infostream<<"Client: player item for peer "
- <<peer_id<<": "<<itemstring<<std::endl;
- }
- }
- }
+ infostream<<"Client: WARNING: Ignoring TOCLIENT_PLAYERITEM"<<std::endl;
}
else if(command == TOCLIENT_DEATHSCREEN)
{
event.deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push_back(event);
}
- else if(command == TOCLIENT_ANNOUNCE_TEXTURES)
+ else if(command == TOCLIENT_ANNOUNCE_MEDIA)
{
- io::IFileSystem *irrfs = m_device->getFileSystem();
- video::IVideoDriver *vdrv = m_device->getVideoDriver();
-
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
- int num_textures = readU16(is);
-
- core::list<TextureRequest> texture_requests;
-
- for(int i=0; i<num_textures; i++){
+ int num_files = readU16(is);
+
+ infostream<<"Client: Received media announcement: packet size: "
+ <<datasize<<std::endl;
- bool texture_found = false;
+ std::list<MediaRequest> file_requests;
- //read texture from cache
+ for(int i=0; i<num_files; i++)
+ {
+ //read file from cache
std::string name = deSerializeString(is);
- std::string sha1_texture = deSerializeString(is);
-
- // if name contains illegal characters, ignore the texture
+ std::string sha1_base64 = deSerializeString(is);
+
+ // if name contains illegal characters, ignore the file
if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
- errorstream<<"Client: ignoring illegal texture name "
+ errorstream<<"Client: ignoring illegal file name "
<<"sent by server: \""<<name<<"\""<<std::endl;
continue;
}
- std::string tpath = getTextureCacheDir() + DIR_DELIM + name;
- // Read data
- std::ifstream fis(tpath.c_str(), std::ios_base::binary);
-
+ std::string sha1_raw = base64_decode(sha1_base64);
+ std::string sha1_hex = hex_encode(sha1_raw);
+ std::ostringstream tmp_os(std::ios_base::binary);
+ bool found_in_cache = m_media_cache.load_sha1(sha1_raw, tmp_os);
+ m_media_name_sha1_map[name] = sha1_raw;
- if(fis.good() == false){
- infostream<<"Client::Texture not found in cache: "
- <<name << " expected it at: "<<tpath<<std::endl;
- }
- else
+ // If found in cache, try to load it from there
+ if(found_in_cache)
{
- std::ostringstream tmp_os(std::ios_base::binary);
- bool bad = false;
- for(;;){
- char buf[1024];
- fis.read(buf, 1024);
- std::streamsize len = fis.gcount();
- tmp_os.write(buf, len);
- if(fis.eof())
- break;
- if(!fis.good()){
- bad = true;
- break;
- }
- }
- if(bad){
- infostream<<"Client: Failed to read texture from cache\""
- <<name<<"\""<<std::endl;
+ bool success = loadMedia(tmp_os.str(), name);
+ if(success){
+ verbosestream<<"Client: Loaded cached media: "
+ <<sha1_hex<<" \""<<name<<"\""<<std::endl;
+ continue;
+ } else{
+ infostream<<"Client: Failed to load cached media: "
+ <<sha1_hex<<" \""<<name<<"\""<<std::endl;
}
- else {
-
- SHA1 sha1;
- sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
-
- unsigned char *digest = sha1.getDigest();
-
- std::string digest_string = base64_encode(digest, 20);
-
- if (digest_string == sha1_texture) {
- // Silly irrlicht's const-incorrectness
- Buffer<char> data_rw(tmp_os.str().c_str(), tmp_os.str().size());
-
- // Create an irrlicht memory file
- io::IReadFile *rfile = irrfs->createMemoryReadFile(
- *data_rw, tmp_os.str().size(), "_tempreadfile");
- assert(rfile);
- // Read image
- video::IImage *img = vdrv->createImageFromFile(rfile);
- if(!img){
- infostream<<"Client: Cannot create image from data of "
- <<"received texture \""<<name<<"\""<<std::endl;
- rfile->drop();
- }
- else {
- m_tsrc->insertSourceImage(name, img);
- img->drop();
- rfile->drop();
+ }
+ // Didn't load from cache; queue it to be requested
+ verbosestream<<"Client: Adding file to request list: \""
+ <<sha1_hex<<" \""<<name<<"\""<<std::endl;
+ file_requests.push_back(MediaRequest(name));
+ }
- texture_found = true;
- }
- }
- else {
- infostream<<"Client::Texture cached sha1 hash not matching server hash: "
- <<name << ": server ->"<<sha1_texture <<" client -> "<<digest_string<<std::endl;
- }
+ std::string remote_media = "";
+ try {
+ remote_media = deSerializeString(is);
+ }
+ catch(SerializationError) {
+ // not supported by server or turned off
+ }
- free(digest);
- }
+ m_media_count = file_requests.size();
+ m_media_receive_started = true;
+
+ if (remote_media == "" || !USE_CURL) {
+ request_media(file_requests);
+ } else {
+ #if USE_CURL
+ std::list<MediaFetchThread*>::iterator cur = m_media_fetch_threads.begin();
+ for(std::list<MediaRequest>::iterator i = file_requests.begin();
+ i != file_requests.end(); ++i) {
+ (*cur)->m_file_requests.push_back(*i);
+ cur++;
+ if (cur == m_media_fetch_threads.end())
+ cur = m_media_fetch_threads.begin();
}
-
- //add texture request
- if (!texture_found) {
- infostream<<"Client: Adding texture to request list: \""
- <<name<<"\""<<std::endl;
- texture_requests.push_back(TextureRequest(name));
+ for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
+ i != m_media_fetch_threads.end(); ++i) {
+ (*i)->m_remote_url = remote_media;
+ (*i)->Start();
}
-
+ #endif
+
+ // notify server we received everything
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOSERVER_RECEIVED_MEDIA);
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
}
-
ClientEvent event;
event.type = CE_TEXTURES_UPDATED;
m_client_event_queue.push_back(event);
-
-
- //send Texture request
- /*
- u16 command
- u16 number of textures requested
- for each texture {
- u16 length of name
- string name
- }
- */
- std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
-
- // Write command
- writeU16(buf, TOSERVER_REQUEST_TEXTURES);
- os.write((char*)buf, 2);
-
- writeU16(buf,texture_requests.size());
- os.write((char*)buf, 2);
-
-
- for(core::list<TextureRequest>::Iterator i = texture_requests.begin();
- i != texture_requests.end(); i++) {
- os<<serializeString(i->name);
- }
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- Send(0, data, true);
- infostream<<"Client: Sending request list to server " <<std::endl;
}
- else if(command == TOCLIENT_TEXTURES)
+ else if(command == TOCLIENT_MEDIA)
{
- io::IFileSystem *irrfs = m_device->getFileSystem();
- video::IVideoDriver *vdrv = m_device->getVideoDriver();
-
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- // Mesh update thread must be stopped while
- // updating content definitions
- assert(!m_mesh_update_thread.IsRunning());
-
/*
u16 command
- u16 total number of texture bunches
+ u16 total number of file bunches
u16 index of this bunch
- u32 number of textures in this bunch
- for each texture {
+ u32 number of files in this bunch
+ for each file {
u16 length of name
string name
u32 length of data
*/
int num_bunches = readU16(is);
int bunch_i = readU16(is);
- m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
- if(bunch_i == num_bunches - 1)
- m_textures_received = true;
- int num_textures = readU32(is);
- infostream<<"Client: Received textures: bunch "<<bunch_i<<"/"
- <<num_bunches<<" textures="<<num_textures
+ u32 num_files = readU32(is);
+ infostream<<"Client: Received files: bunch "<<bunch_i<<"/"
+ <<num_bunches<<" files="<<num_files
<<" size="<<datasize<<std::endl;
- for(int i=0; i<num_textures; i++){
- std::string name = deSerializeString(is);
- std::string data = deSerializeLongString(is);
- // if name contains illegal characters, ignore the texture
- if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
- errorstream<<"Client: ignoring illegal texture name "
+ // Check total and received media count
+ assert(m_media_received_count <= m_media_count);
+ if (num_files > m_media_count - m_media_received_count) {
+ errorstream<<"Client: Received more files than requested:"
+ <<" total count="<<m_media_count
+ <<" total received="<<m_media_received_count
+ <<" bunch "<<bunch_i<<"/"<<num_bunches
+ <<" files="<<num_files
+ <<" size="<<datasize<<std::endl;
+ num_files = m_media_count - m_media_received_count;
+ }
+ if (num_files == 0)
+ return;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ for(u32 i=0; i<num_files; i++){
+ assert(m_media_received_count < m_media_count);
+ m_media_received_count++;
+ std::string name = deSerializeString(is);
+ std::string data = deSerializeLongString(is);
+
+ // if name contains illegal characters, ignore the file
+ if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
+ errorstream<<"Client: ignoring illegal file name "
<<"sent by server: \""<<name<<"\""<<std::endl;
continue;
}
-
- // Silly irrlicht's const-incorrectness
- Buffer<char> data_rw(data.c_str(), data.size());
- // Create an irrlicht memory file
- io::IReadFile *rfile = irrfs->createMemoryReadFile(
- *data_rw, data.size(), "_tempreadfile");
- assert(rfile);
- // Read image
- video::IImage *img = vdrv->createImageFromFile(rfile);
- if(!img){
- errorstream<<"Client: Cannot create image from data of "
- <<"received texture \""<<name<<"\""<<std::endl;
- rfile->drop();
+
+ bool success = loadMedia(data, name);
+ if(success){
+ verbosestream<<"Client: Loaded received media: "
+ <<"\""<<name<<"\". Caching."<<std::endl;
+ } else{
+ infostream<<"Client: Failed to load received media: "
+ <<"\""<<name<<"\". Not caching."<<std::endl;
continue;
}
- fs::CreateAllDirs(getTextureCacheDir());
-
- std::string filename = getTextureCacheDir() + DIR_DELIM + name;
- std::ofstream outfile(filename.c_str(), std::ios_base::binary | std::ios_base::trunc);
-
- if (outfile.good()) {
- outfile.write(data.c_str(),data.length());
- outfile.close();
- }
- else {
- errorstream<<"Client: Unable to open cached texture file "<< filename <<std::endl;
+ bool did = fs::CreateAllDirs(getMediaCacheDir());
+ if(!did){
+ errorstream<<"Could not create media cache directory"
+ <<std::endl;
}
- m_tsrc->insertSourceImage(name, img);
- img->drop();
- rfile->drop();
+ {
+ std::map<std::string, std::string>::iterator n;
+ n = m_media_name_sha1_map.find(name);
+ if(n == m_media_name_sha1_map.end())
+ errorstream<<"The server sent a file that has not "
+ <<"been announced."<<std::endl;
+ else
+ m_media_cache.update_sha1(data);
+ }
}
ClientEvent event;
m_itemdef->deSerialize(tmp_is2);
m_itemdef_received = true;
}
+ else if(command == TOCLIENT_PLAY_SOUND)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ s32 server_id = readS32(is);
+ std::string name = deSerializeString(is);
+ float gain = readF1000(is);
+ int type = readU8(is); // 0=local, 1=positional, 2=object
+ v3f pos = readV3F1000(is);
+ u16 object_id = readU16(is);
+ bool loop = readU8(is);
+ // Start playing
+ int client_id = -1;
+ switch(type){
+ case 0: // local
+ client_id = m_sound->playSound(name, loop, gain);
+ break;
+ case 1: // positional
+ client_id = m_sound->playSoundAt(name, loop, gain, pos);
+ break;
+ case 2: { // object
+ ClientActiveObject *cao = m_env.getActiveObject(object_id);
+ if(cao)
+ pos = cao->getPosition();
+ client_id = m_sound->playSoundAt(name, loop, gain, pos);
+ // TODO: Set up sound to move with object
+ break; }
+ default:
+ break;
+ }
+ if(client_id != -1){
+ m_sounds_server_to_client[server_id] = client_id;
+ m_sounds_client_to_server[client_id] = server_id;
+ if(object_id != 0)
+ m_sounds_to_objects[client_id] = object_id;
+ }
+ }
+ else if(command == TOCLIENT_STOP_SOUND)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ s32 server_id = readS32(is);
+ std::map<s32, int>::iterator i =
+ m_sounds_server_to_client.find(server_id);
+ if(i != m_sounds_server_to_client.end()){
+ int client_id = i->second;
+ m_sound->stopSound(client_id);
+ }
+ }
+ else if(command == TOCLIENT_PRIVILEGES)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ m_privileges.clear();
+ infostream<<"Client: Privileges updated: ";
+ u16 num_privileges = readU16(is);
+ for(u16 i=0; i<num_privileges; i++){
+ std::string priv = deSerializeString(is);
+ m_privileges.insert(priv);
+ infostream<<priv<<" ";
+ }
+ infostream<<std::endl;
+ }
+ else if(command == TOCLIENT_INVENTORY_FORMSPEC)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ // Store formspec in LocalPlayer
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ player->inventory_formspec = deSerializeLongString(is);
+ }
+ else if(command == TOCLIENT_DETACHED_INVENTORY)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ std::string name = deSerializeString(is);
+
+ infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl;
+
+ Inventory *inv = NULL;
+ if(m_detached_inventories.count(name) > 0)
+ inv = m_detached_inventories[name];
+ else{
+ inv = new Inventory(m_itemdef);
+ m_detached_inventories[name] = inv;
+ }
+ inv->deSerialize(is);
+ }
+ else if(command == TOCLIENT_SHOW_FORMSPEC)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ std::string formspec = deSerializeLongString(is);
+ std::string formname = deSerializeString(is);
+
+ ClientEvent event;
+ event.type = CE_SHOW_FORMSPEC;
+ // pointer is required as event is a struct only!
+ // adding a std:string to a struct isn't possible
+ event.show_formspec.formspec = new std::string(formspec);
+ event.show_formspec.formname = new std::string(formname);
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_SPAWN_PARTICLE)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ v3f pos = readV3F1000(is);
+ v3f vel = readV3F1000(is);
+ v3f acc = readV3F1000(is);
+ float expirationtime = readF1000(is);
+ float size = readF1000(is);
+ bool collisiondetection = readU8(is);
+ std::string texture = deSerializeLongString(is);
+
+ ClientEvent event;
+ event.type = CE_SPAWN_PARTICLE;
+ event.spawn_particle.pos = new v3f (pos);
+ event.spawn_particle.vel = new v3f (vel);
+ event.spawn_particle.acc = new v3f (acc);
+
+ event.spawn_particle.expirationtime = expirationtime;
+ event.spawn_particle.size = size;
+ event.spawn_particle.collisiondetection =
+ collisiondetection;
+ event.spawn_particle.texture = new std::string(texture);
+
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_ADD_PARTICLESPAWNER)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u16 amount = readU16(is);
+ float spawntime = readF1000(is);
+ v3f minpos = readV3F1000(is);
+ v3f maxpos = readV3F1000(is);
+ v3f minvel = readV3F1000(is);
+ v3f maxvel = readV3F1000(is);
+ v3f minacc = readV3F1000(is);
+ v3f maxacc = readV3F1000(is);
+ float minexptime = readF1000(is);
+ float maxexptime = readF1000(is);
+ float minsize = readF1000(is);
+ float maxsize = readF1000(is);
+ bool collisiondetection = readU8(is);
+ std::string texture = deSerializeLongString(is);
+ u32 id = readU32(is);
+
+ ClientEvent event;
+ event.type = CE_ADD_PARTICLESPAWNER;
+ event.add_particlespawner.amount = amount;
+ event.add_particlespawner.spawntime = spawntime;
+
+ event.add_particlespawner.minpos = new v3f (minpos);
+ event.add_particlespawner.maxpos = new v3f (maxpos);
+ event.add_particlespawner.minvel = new v3f (minvel);
+ event.add_particlespawner.maxvel = new v3f (maxvel);
+ event.add_particlespawner.minacc = new v3f (minacc);
+ event.add_particlespawner.maxacc = new v3f (maxacc);
+
+ event.add_particlespawner.minexptime = minexptime;
+ event.add_particlespawner.maxexptime = maxexptime;
+ event.add_particlespawner.minsize = minsize;
+ event.add_particlespawner.maxsize = maxsize;
+ event.add_particlespawner.collisiondetection = collisiondetection;
+ event.add_particlespawner.texture = new std::string(texture);
+ event.add_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_DELETE_PARTICLESPAWNER)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU16(is);
+
+ ClientEvent event;
+ event.type = CE_DELETE_PARTICLESPAWNER;
+ event.delete_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUDADD)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU32(is);
+ u8 type = readU8(is);
+ v2f pos = readV2F1000(is);
+ std::string name = deSerializeString(is);
+ v2f scale = readV2F1000(is);
+ std::string text = deSerializeString(is);
+ u32 number = readU32(is);
+ u32 item = readU32(is);
+ u32 dir = readU32(is);
+ v2f align = readV2F1000(is);
+ v2f offset = readV2F1000(is);
+
+ ClientEvent event;
+ event.type = CE_HUDADD;
+ event.hudadd.id = id;
+ event.hudadd.type = type;
+ event.hudadd.pos = new v2f(pos);
+ event.hudadd.name = new std::string(name);
+ event.hudadd.scale = new v2f(scale);
+ event.hudadd.text = new std::string(text);
+ event.hudadd.number = number;
+ event.hudadd.item = item;
+ event.hudadd.dir = dir;
+ event.hudadd.align = new v2f(align);
+ event.hudadd.offset = new v2f(offset);
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUDRM)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU32(is);
+
+ ClientEvent event;
+ event.type = CE_HUDRM;
+ event.hudrm.id = id;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUDCHANGE)
+ {
+ std::string sdata;
+ v2f v2fdata;
+ u32 intdata = 0;
+
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU32(is);
+ u8 stat = (HudElementStat)readU8(is);
+
+ if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
+ stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
+ v2fdata = readV2F1000(is);
+ else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
+ sdata = deSerializeString(is);
+ else
+ intdata = readU32(is);
+
+ ClientEvent event;
+ event.type = CE_HUDCHANGE;
+ event.hudchange.id = id;
+ event.hudchange.stat = (HudElementStat)stat;
+ event.hudchange.v2fdata = new v2f(v2fdata);
+ event.hudchange.sdata = new std::string(sdata);
+ event.hudchange.data = intdata;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUD_SET_FLAGS)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u32 flags = readU32(is);
+ u32 mask = readU32(is);
+
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
+ }
+ else if(command == TOCLIENT_HUD_SET_PARAM)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u16 param = readU16(is);
+ std::string value = deSerializeString(is);
+
+ if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4){
+ s32 hotbar_itemcount = readS32((u8*) value.c_str());
+ if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
+ player->hud_hotbar_itemcount = hotbar_itemcount;
+ } else if (param == HUD_PARAM_HOTBAR_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_image = value;
+ } else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_selected_image = value;
+ }
+ }
else
{
infostream<<"Client: Ignoring unknown command "
Send(0, data, true);
}
-void Client::sendSignNodeText(v3s16 p, std::string text)
+void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
+ const std::map<std::string, std::string> &fields)
{
- /*
- u16 command
- v3s16 p
- u16 textlen
- textdata
- */
std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
- // Write command
- writeU16(buf, TOSERVER_SIGNNODETEXT);
- os.write((char*)buf, 2);
-
- // Write p
- writeV3S16(buf, p);
- os.write((char*)buf, 6);
- u16 textlen = text.size();
- // Write text length
- writeS16(buf, textlen);
- os.write((char*)buf, 2);
+ writeU16(os, TOSERVER_NODEMETA_FIELDS);
+ writeV3S16(os, p);
+ os<<serializeString(formname);
+ writeU16(os, fields.size());
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ os<<serializeString(name);
+ os<<serializeLongString(value);
+ }
- // Write text
- os.write((char*)text.c_str(), textlen);
-
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
Send(0, data, true);
}
+void Client::sendInventoryFields(const std::string &formname,
+ const std::map<std::string, std::string> &fields)
+{
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_INVENTORY_FIELDS);
+ os<<serializeString(formname);
+ writeU16(os, fields.size());
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ os<<serializeString(name);
+ os<<serializeLongString(value);
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
Send(0, data, true);
}
+void Client::sendBreath(u16 breath)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_BREATH);
+ writeU16(os, breath);
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendRespawn()
{
DSTACK(__FUNCTION_NAME);
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- Player *myplayer = m_env.getLocalPlayer();
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
-
+
+ // Save bandwidth by only updating position when something changed
+ if(myplayer->last_position == myplayer->getPosition() &&
+ myplayer->last_speed == myplayer->getSpeed() &&
+ myplayer->last_pitch == myplayer->getPitch() &&
+ myplayer->last_yaw == myplayer->getYaw() &&
+ myplayer->last_keyPressed == myplayer->keyPressed)
+ return;
+
+ myplayer->last_position = myplayer->getPosition();
+ myplayer->last_speed = myplayer->getSpeed();
+ myplayer->last_pitch = myplayer->getPitch();
+ myplayer->last_yaw = myplayer->getYaw();
+ myplayer->last_keyPressed = myplayer->keyPressed;
+
u16 our_peer_id;
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
-
+ u32 keyPressed=myplayer->keyPressed;
/*
Format:
[0] u16 command
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
+ [2+12+12+4+4] u32 keyPressed
*/
-
- SharedBuffer<u8> data(2+12+12+4+4);
+ SharedBuffer<u8> data(2+12+12+4+4+4);
writeU16(&data[0], TOSERVER_PLAYERPOS);
writeV3S32(&data[2], position);
writeV3S32(&data[2+12], speed);
writeS32(&data[2+12+12], pitch);
- writeS32(&data[2+12+12+4], yaw);
-
+ writeS32(&data[2+12+12+4], yaw);
+ writeU32(&data[2+12+12+4+4], keyPressed);
// Send as unreliable
Send(0, data, false);
}
void Client::removeNode(v3s16 p)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- core::map<v3s16, MapBlock*> modified_blocks;
+ std::map<v3s16, MapBlock*> modified_blocks;
try
{
{
}
- for(core::map<v3s16, MapBlock * >::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
+ // add urgent task to update the modified node
+ addUpdateMeshTaskForNode(p, false, true);
+
+ for(std::map<v3s16, MapBlock * >::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
- //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
- addUpdateMeshTaskWithEdge(p);
+ addUpdateMeshTaskWithEdge(i->first);
}
}
void Client::addNode(v3s16 p, MapNode n)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
TimeTaker timer1("Client::addNode()");
- core::map<v3s16, MapBlock*> modified_blocks;
+ std::map<v3s16, MapBlock*> modified_blocks;
try
{
catch(InvalidPositionException &e)
{}
- //TimeTaker timer2("Client::addNode(): updateMeshes");
-
- for(core::map<v3s16, MapBlock * >::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
+ for(std::map<v3s16, MapBlock * >::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
- //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
- addUpdateMeshTaskWithEdge(p);
+ addUpdateMeshTaskWithEdge(i->first);
}
}
-void Client::updateCamera(v3f pos, v3f dir, f32 fov)
-{
- m_env.getClientMap().updateCamera(pos, dir, fov);
-}
-
-void Client::renderPostFx()
-{
- m_env.getClientMap().renderPostFx();
-}
-
-MapNode Client::getNode(v3s16 p)
-{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- return m_env.getMap().getNode(p);
-}
-
-NodeMetadata* Client::getNodeMetadata(v3s16 p)
-{
- return m_env.getMap().getNodeMetadata(p);
-}
-
-LocalPlayer* Client::getLocalPlayer()
-{
- return m_env.getLocalPlayer();
-}
-
void Client::setPlayerControl(PlayerControl &control)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return meta->getInventory();
}
break;
+ case InventoryLocation::DETACHED:
+ {
+ if(m_detached_inventories.count(loc.name) == 0)
+ return NULL;
+ return m_detached_inventories[loc.name];
+ }
+ break;
default:
assert(0);
}
}
void Client::inventoryAction(InventoryAction *a)
{
+ /*
+ Send it to the server
+ */
sendInventoryAction(a);
+
+ /*
+ Predict some local inventory changes
+ */
+ a->clientApply(this, this);
+
+ // Remove it
+ delete a;
}
ClientActiveObject * Client::getSelectedActiveObject(
core::line3d<f32> shootline_on_map
)
{
- core::array<DistanceSortedActiveObject> objects;
+ std::vector<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
// Sort them.
// After this, the closest object is the first in the array.
- objects.sort();
+ std::sort(objects.begin(), objects.end());
for(u32 i=0; i<objects.size(); i++)
{
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
<<std::endl;*/
}
-
-u32 Client::getDayNightRatio()
+
+std::list<std::string> Client::getConnectedPlayerNames()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- return m_env.getDayNightRatio();
+ return m_env.getPlayerNames();
+}
+
+float Client::getAnimationTime()
+{
+ return m_animation_time;
+}
+
+int Client::getCrackLevel()
+{
+ return m_crack_level;
+}
+
+void Client::setCrack(int level, v3s16 pos)
+{
+ int old_crack_level = m_crack_level;
+ v3s16 old_crack_pos = m_crack_pos;
+
+ m_crack_level = level;
+ m_crack_pos = pos;
+
+ if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
+ {
+ // remove old crack
+ addUpdateMeshTaskForNode(old_crack_pos, false, true);
+ }
+ if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
+ {
+ // add new crack
+ addUpdateMeshTaskForNode(pos, false, true);
+ }
}
u16 Client::getHP()
return player->hp;
}
-void Client::setTempMod(v3s16 p, NodeMod mod)
+u16 Client::getBreath()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
- &affected_blocks);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return player->getBreath();
+}
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
- }
+bool Client::getChatMessage(std::wstring &message)
+{
+ if(m_chat_queue.size() == 0)
+ return false;
+ message = m_chat_queue.pop_front();
+ return true;
}
-void Client::clearTempMod(v3s16 p)
+void Client::typeChatMessage(const std::wstring &message)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+ // Discard empty line
+ if(message == L"")
+ return;
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).clearTempMod(p,
- &affected_blocks);
+ // Send to others
+ sendChatMessage(message);
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
+ // Show locally
+ if (message[0] == L'/')
{
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ m_chat_queue.push_back(
+ (std::wstring)L"issued command: "+message);
+ }
+ else
+ {
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ std::wstring name = narrow_to_wide(player->getName());
+ m_chat_queue.push_back(
+ (std::wstring)L"<"+name+L"> "+message);
}
}
-void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
/*infostream<<"Client::addUpdateMeshTask(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<" ack_to_server="<<ack_to_server
+ <<" urgent="<<urgent
<<std::endl;*/
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
Create a task to update the mesh of the block
*/
- MeshMakeData *data = new MeshMakeData;
+ MeshMakeData *data = new MeshMakeData(this);
{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
- data->fill(getDayNightRatio(), b);
+ data->fill(b);
+ data->setCrack(m_crack_level, m_crack_pos);
+ data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
}
// Debug wait
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
// Add task to queue
- m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
+ m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
/*infostream<<"Mesh update input queue size is "
<<m_mesh_update_thread.m_queue_in.size()
<<std::endl;*/
-
-#if 0
- // Temporary test: make mesh directly in here
- {
- //TimeTaker timer("make mesh");
- // 10ms
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(data);
- b->replaceMesh(mesh_new);
- delete data;
- }
-#endif
-
- /*
- Mark mesh as non-expired at this point so that it can already
- be marked as expired again if the data changes
- */
- b->setMeshExpired(false);
}
-void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
/*{
v3s16 p = blockpos;
try{
v3s16 p = blockpos + v3s16(0,0,0);
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
- addUpdateMeshTask(p, ack_to_server);
+ addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
// Leading edge
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- addUpdateMeshTask(p);
+ for (int i=0;i<6;i++)
+ {
+ try{
+ v3s16 p = blockpos + g_6dirs[i];
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
}
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- addUpdateMeshTask(p);
+}
+
+void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
+{
+ {
+ v3s16 p = nodepos;
+ infostream<<"Client::addUpdateMeshTaskForNode(): "
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<std::endl;
}
- catch(InvalidPositionException &e){}
+
+ v3s16 blockpos = getNodeBlockPos(nodepos);
+ v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
+
try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- addUpdateMeshTask(p);
+ v3s16 p = blockpos + v3s16(0,0,0);
+ addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
+ // Leading edge
+ if(nodepos.X == blockpos_relative.X){
+ try{
+ v3s16 p = blockpos + v3s16(-1,0,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
+ if(nodepos.Y == blockpos_relative.Y){
+ try{
+ v3s16 p = blockpos + v3s16(0,-1,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
+ if(nodepos.Z == blockpos_relative.Z){
+ try{
+ v3s16 p = blockpos + v3s16(0,0,-1);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
}
ClientEvent Client::getClientEvent()
return m_client_event_queue.pop_front();
}
-void Client::afterContentReceived()
+void draw_load_screen(const std::wstring &text,
+ IrrlichtDevice* device, gui::IGUIFont* font,
+ float dtime=0 ,int percent=0, bool clouds=true);
+void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
{
+ infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received);
assert(m_nodedef_received);
- assert(m_textures_received);
+ assert(texturesReceived());
+
+ // remove the information about which checksum each texture
+ // ought to have
+ m_media_name_sha1_map.clear();
// Rebuild inherited images and recreate textures
+ infostream<<"- Rebuilding images and textures"<<std::endl;
m_tsrc->rebuildImagesAndTextures();
- // Update texture atlas
- if(g_settings->getBool("enable_texture_atlas"))
- m_tsrc->buildMainAtlas(this);
+ // Rebuild shaders
+ infostream<<"- Rebuilding shaders"<<std::endl;
+ m_shsrc->rebuildShaders();
// Update node aliases
+ infostream<<"- Updating node aliases"<<std::endl;
m_nodedef->updateAliases(m_itemdef);
// Update node textures
+ infostream<<"- Updating node textures"<<std::endl;
m_nodedef->updateTextures(m_tsrc);
- // Update item textures and meshes
- m_itemdef->updateTexturesAndMeshes(this);
+ // Preload item textures and meshes if configured to
+ if(g_settings->getBool("preload_item_visuals"))
+ {
+ verbosestream<<"Updating item textures and meshes"<<std::endl;
+ wchar_t* text = wgettext("Item textures...");
+ draw_load_screen(text,device,font,0,0);
+ std::set<std::string> names = m_itemdef->getAll();
+ size_t size = names.size();
+ size_t count = 0;
+ int percent = 0;
+ for(std::set<std::string>::const_iterator
+ i = names.begin(); i != names.end(); ++i){
+ // Asking for these caches the result
+ m_itemdef->getInventoryTexture(*i, this);
+ m_itemdef->getWieldMesh(*i, this);
+ count++;
+ percent = count*100/size;
+ if (count%50 == 0) // only update every 50 item
+ draw_load_screen(text,device,font,0,percent);
+ }
+ delete[] text;
+ }
// Start mesh update thread after setting up content definitions
+ infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_thread.Start();
+
+ infostream<<"Client::afterContentReceived() done"<<std::endl;
}
float Client::getRTT(void)
{
return m_tsrc;
}
+IShaderSource* Client::getShaderSource()
+{
+ return m_shsrc;
+}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream<<"Client::allocateUnknownNodeId(): "
assert(0);
return CONTENT_IGNORE;
}
+ISoundManager* Client::getSoundManager()
+{
+ return m_sound;
+}
+MtEventManager* Client::getEventManager()
+{
+ return m_event;
+}