#include "client.h"
#include <iostream>
#include "clientserver.h"
-#include "jmutexautolock.h"
+#include "jthread/jmutexautolock.h"
#include "main.h"
#include <sstream>
+#include "filesys.h"
#include "porting.h"
#include "mapsector.h"
#include "mapblock_mesh.h"
// Send TOSERVER_INIT
// [0] u16 TOSERVER_INIT
- // [2] u8 SER_FMT_VER_HIGHEST
+ // [2] u8 SER_FMT_VER_HIGHEST_READ
// [3] u8[20] player_name
// [23] u8[28] password (new in some version)
// [51] u16 minimum supported network protocol version (added sometime)
// [53] u16 maximum supported network protocol version (added later than the previous one)
SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2);
writeU16(&data[0], TOSERVER_INIT);
- writeU8(&data[2], SER_FMT_VER_HIGHEST);
+ writeU8(&data[2], SER_FMT_VER_HIGHEST_READ);
memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
infostream<<"Client: TOCLIENT_INIT received with "
"deployed="<<((int)deployed&0xff)<<std::endl;
- if(deployed < SER_FMT_VER_LOWEST
- || deployed > SER_FMT_VER_HIGHEST)
+ if(!ser_ver_supported(deployed))
{
infostream<<"Client: TOCLIENT_INIT: Server sent "
<<"unsupported ser_fmt_ver"<<std::endl;
*/
//infostream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version, false);
+ block->deSerializeNetworkSpecific(istr);
}
else
{
//infostream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p, this);
block->deSerialize(istr, ser_version, false);
+ block->deSerializeNetworkSpecific(istr);
sector->insertBlock(block);
}
std::istringstream is(datastring, std::ios_base::binary);
//t3.stop();
- //m_env.printPlayers(infostream);
-
//TimeTaker t4("player get", m_device);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
s32 hotbar_itemcount = readS32((u8*) value.c_str());
if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
player->hud_hotbar_itemcount = hotbar_itemcount;
+ } else if (param == HUD_PARAM_HOTBAR_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_image = value;
+ } else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_selected_image = value;
}
}
else