bool ipv6,
GameUIFlags *game_ui_flags
):
- m_packetcounter_timer(0.0),
- m_connection_reinit_timer(0.1),
- m_avg_rtt_timer(0.0),
- m_playerpos_send_timer(0.0),
- m_ignore_damage_timer(0.0),
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_address_name(address_name),
m_device(device),
- m_camera(NULL),
- m_minimap(NULL),
- m_minimap_disabled_by_server(false),
m_server_ser_ver(SER_FMT_VER_INVALID),
- m_proto_ver(0),
- m_playeritem(0),
- m_inventory_updated(false),
- m_inventory_from_server(NULL),
- m_inventory_from_server_age(0.0),
- m_animation_time(0),
- m_crack_level(-1),
- m_crack_pos(0,0,0),
m_last_chat_message_sent(time(NULL)),
- m_chat_message_allowance(5.0f),
- m_map_seed(0),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
- m_auth_data(NULL),
- m_access_denied(false),
- m_access_denied_reconnect(false),
- m_itemdef_received(false),
- m_nodedef_received(false),
m_media_downloader(new ClientMediaDownloader()),
- m_time_of_day_set(false),
- m_last_time_of_day_f(-1),
- m_time_of_day_update_timer(0),
- m_recommended_send_interval(0.1),
- m_removed_sounds_check_timer(0),
m_state(LC_Created),
- m_localdb(NULL),
- m_script(NULL),
- m_mod_storage_save_timer(10.0f),
- m_game_ui_flags(game_ui_flags),
- m_shutdown(false)
+ m_game_ui_flags(game_ui_flags)
{
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
scene::IAnimatedMesh *mesh =
m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
- if (mesh != NULL)
+ if (mesh)
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
}
*/
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
+ assert(player);
player->applyControl(dtime);
// Step environment
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if (block) {
// Delete the old mesh
- if (block->mesh != NULL) {
- delete block->mesh;
- block->mesh = NULL;
- }
+ delete block->mesh;
+ block->mesh = nullptr;
if (r.mesh) {
minimap_mapblock = r.mesh->moveMinimapMapblock();
void Client::setPlayerControl(PlayerControl &control)
{
LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
+ assert(player);
player->control = control;
}
void Client::getLocalInventory(Inventory &dst)
{
LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
+ assert(player);
dst = player->inventory;
}
case InventoryLocation::CURRENT_PLAYER:
{
LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
+ assert(player);
return &player->inventory;
}
break;
u16 Client::getHP()
{
LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
+ assert(player);
return player->hp;
}
// compatibility code
if (m_proto_ver < 29) {
LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
+ assert(player);
std::wstring name = narrow_to_wide(player->getName());
pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
}
m_con.getLocalStat(con::CUR_DL_RATE));
}
-void Client::makeScreenshot(IrrlichtDevice *device)
+void Client::makeScreenshot()
{
- irr::video::IVideoDriver *driver = device->getVideoDriver();
+ irr::video::IVideoDriver *driver = m_device->getVideoDriver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (!raw_image)