#include <iostream>
#include <algorithm>
#include <sstream>
+#include <cmath>
#include <IFileSystem.h>
-#include "jthread/jmutexautolock.h"
+#include "threading/mutex_auto_lock.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"
+#include "raycast.h"
extern gui::IGUIEnvironment* guienv;
MeshUpdateQueue::~MeshUpdateQueue()
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
- i != m_queue.end(); i++)
+ i != m_queue.end(); ++i)
{
QueuedMeshUpdate *q = *i;
delete q;
*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
assert(data); // pre-condition
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
if(urgent)
m_urgents.insert(p);
*/
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
- i != m_queue.end(); i++)
+ i != m_queue.end(); ++i)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
// Returns NULL if queue is empty
QueuedMeshUpdate *MeshUpdateQueue::pop()
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
bool must_be_urgent = !m_urgents.empty();
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
- i != m_queue.end(); i++)
+ i != m_queue.end(); ++i)
{
QueuedMeshUpdate *q = *i;
if(must_be_urgent && m_urgents.count(q->p) == 0)
m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_device(device),
+ m_camera(NULL),
+ m_minimap_disabled_by_server(false),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_proto_ver(0),
m_playeritem(0),
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
- m_show_highlighted(false),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
- m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
m_localdb(NULL)
{
// Add local player
- m_env.addPlayer(new LocalPlayer(this, playername));
+ m_env.setLocalPlayer(new LocalPlayer(this, playername));
m_mapper = new Mapper(device, this);
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
+ m_cache_use_tangent_vertices = m_cache_enable_shaders && (
+ g_settings->getBool("enable_bumpmapping") ||
+ g_settings->getBool("enable_parallax_occlusion"));
}
void Client::Stop()
{
//request all client managed threads to stop
- m_mesh_update_thread.Stop();
+ m_mesh_update_thread.stop();
// Save local server map
if (m_localdb) {
infostream << "Local map saving ended." << std::endl;
bool Client::isShutdown()
{
- if (!m_mesh_update_thread.IsRunning()) return true;
+ if (!m_mesh_update_thread.isRunning()) return true;
return false;
}
{
m_con.Disconnect();
- m_mesh_update_thread.Stop();
- m_mesh_update_thread.Wait();
+ m_mesh_update_thread.stop();
+ m_mesh_update_thread.wait();
while (!m_mesh_update_thread.m_queue_out.empty()) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
delete r.mesh;
delete m_inventory_from_server;
// Delete detached inventories
- for (std::map<std::string, Inventory*>::iterator
+ for (UNORDERED_MAP<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
i != m_detached_inventories.end(); ++i) {
delete i->second;
const std::string &address_name,
bool is_local_server)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
initLocalMapSaving(address, address_name, is_local_server);
void Client::step(float dtime)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
if(counter <= 0.0) {
counter = 2.0;
- Player *myplayer = m_env.getLocalPlayer();
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
- // Send TOSERVER_INIT_LEGACY
- // [0] u16 TOSERVER_INIT_LEGACY
- // [2] u8 SER_FMT_VER_HIGHEST_READ
- // [3] u8[20] player_name
- // [23] u8[28] password (new in some version)
- // [51] u16 minimum supported network protocol version (added sometime)
- // [53] u16 maximum supported network protocol version (added later than the previous one)
-
- char pName[PLAYERNAME_SIZE];
- char pPassword[PASSWORD_SIZE];
- memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
- memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
-
- std::string hashed_password = translatePassword(myplayer->getName(), m_password);
- snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
- snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
-
- sendLegacyInit(pName, pPassword);
- if (LATEST_PROTOCOL_VERSION >= 25)
+ u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+ CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
+ if (proto_version_min < 25) {
+ // Send TOSERVER_INIT_LEGACY
+ // [0] u16 TOSERVER_INIT_LEGACY
+ // [2] u8 SER_FMT_VER_HIGHEST_READ
+ // [3] u8[20] player_name
+ // [23] u8[28] password (new in some version)
+ // [51] u16 minimum supported network protocol version (added sometime)
+ // [53] u16 maximum supported network protocol version (added later than the previous one)
+
+ char pName[PLAYERNAME_SIZE];
+ char pPassword[PASSWORD_SIZE];
+ memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
+ memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
+
+ std::string hashed_password = translate_password(myplayer->getName(), m_password);
+ snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
+ snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
+
+ sendLegacyInit(pName, pPassword);
+ }
+ if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
sendInit(myplayer->getName());
}
m_client_event_queue.push(event);
}
}
- else if(event.type == CEE_PLAYER_BREATH) {
- u16 breath = event.player_breath.amount;
- sendBreath(breath);
+ // Protocol v29 or greater obsoleted this event
+ else if (event.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
+ u16 breath = event.player_breath.amount;
+ sendBreath(breath);
}
}
{
// Do this every <interval> seconds after TOCLIENT_INVENTORY
// Reset the locally changed inventory to the authoritative inventory
- Player *player = m_env.getLocalPlayer();
+ LocalPlayer *player = m_env.getLocalPlayer();
player->inventory = *m_inventory_from_server;
m_inventory_updated = true;
}
Update positions of sounds attached to objects
*/
{
- for(std::map<int, u16>::iterator
- i = m_sounds_to_objects.begin();
- i != m_sounds_to_objects.end(); i++)
- {
+ for(UNORDERED_MAP<int, u16>::iterator i = m_sounds_to_objects.begin();
+ i != m_sounds_to_objects.end(); ++i) {
int client_id = i->first;
u16 object_id = i->second;
ClientActiveObject *cao = m_env.getActiveObject(object_id);
m_removed_sounds_check_timer = 0;
// Find removed sounds and clear references to them
std::vector<s32> removed_server_ids;
- for(std::map<s32, int>::iterator
- i = m_sounds_server_to_client.begin();
+ for(UNORDERED_MAP<s32, int>::iterator i = m_sounds_server_to_client.begin();
i != m_sounds_server_to_client.end();) {
s32 server_id = i->first;
int client_id = i->second;
- i++;
+ ++i;
if(!m_sound->soundExists(client_id)) {
m_sounds_server_to_client.erase(server_id);
m_sounds_client_to_server.erase(client_id);
const std::string world_path = porting::path_user
+ DIR_DELIM + "worlds"
+ DIR_DELIM + "server_"
- + hostname + "_" + to_string(address.getPort());
+ + hostname + "_" + std::to_string(address.getPort());
fs::CreateAllDirs(world_path);
void Client::ReceiveAll()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
u32 start_ms = porting::getTimeMs();
for(;;)
{
void Client::Receive()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt;
m_con.Receive(&pkt);
ProcessData(&pkt);
*/
void Client::ProcessData(NetworkPacket *pkt)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
ToClientCommand command = (ToClientCommand) pkt->getCommand();
u32 sender_peer_id = pkt->getPeerId();
serverCommandFactoryTable[pkt->getCommand()].reliable);
}
+// Will fill up 12 + 12 + 4 + 4 + 4 bytes
+void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
+{
+ v3f pf = myplayer->getPosition() * 100;
+ v3f sf = myplayer->getSpeed() * 100;
+ s32 pitch = myplayer->getPitch() * 100;
+ s32 yaw = myplayer->getYaw() * 100;
+ u32 keyPressed = myplayer->keyPressed;
+ // scaled by 80, so that pi can fit into a u8
+ u8 fov = clientMap->getCameraFov() * 80;
+ u8 wanted_range = MYMIN(255,
+ std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
+
+ v3s32 position(pf.X, pf.Y, pf.Z);
+ v3s32 speed(sf.X, sf.Y, sf.Z);
+
+ /*
+ Format:
+ [0] v3s32 position*100
+ [12] v3s32 speed*100
+ [12+12] s32 pitch*100
+ [12+12+4] s32 yaw*100
+ [12+12+4+4] u32 keyPressed
+ [12+12+4+4+4] u8 fov*80
+ [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
+ */
+ *pkt << position << speed << pitch << yaw << keyPressed;
+ *pkt << fov << wanted_range;
+}
+
void Client::interact(u8 action, const PointedThing& pointed)
{
if(m_state != LC_Ready) {
return;
}
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
+ if (myplayer == NULL)
+ return;
+
/*
[0] u16 command
[2] u8 action
[3] u16 item
- [5] u32 length of the next item
+ [5] u32 length of the next item (plen)
[9] serialized PointedThing
+ [9 + plen] player position information
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
+ 5: perform secondary action of item
*/
NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
pkt.putLongString(tmp_os.str());
+ writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
+
Send(&pkt);
}
NetworkPacket pkt(TOSERVER_INIT_LEGACY,
1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
+ u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+ CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
pkt << (u8) SER_FMT_VER_HIGHEST_READ;
pkt.putRawString(playerName,PLAYERNAME_SIZE);
pkt.putRawString(playerPassword, PASSWORD_SIZE);
- pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+ pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
Send(&pkt);
}
// we don't support network compression yet
u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
+
+ u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+ CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
- pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+ pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
pkt << playerName;
Send(&pkt);
switch (chosen_auth_mechanism) {
case AUTH_MECHANISM_FIRST_SRP: {
// send srp verifier to server
+ std::string verifier;
+ std::string salt;
+ generate_srp_verifier_and_salt(getPlayerName(), m_password,
+ &verifier, &salt);
+
NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
- char *salt, *bytes_v;
- std::size_t len_salt, len_v;
- salt = NULL;
- getSRPVerifier(getPlayerName(), m_password,
- &salt, &len_salt, &bytes_v, &len_v);
- resp_pkt
- << std::string((char*)salt, len_salt)
- << std::string((char*)bytes_v, len_v)
- << (u8)((m_password == "") ? 1 : 0);
- free(salt);
- free(bytes_v);
+ resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0);
+
Send(&resp_pkt);
break;
}
u8 based_on = 1;
if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
- m_password = translatePassword(getPlayerName(), m_password);
+ m_password = translate_password(getPlayerName(), m_password);
based_on = 0;
}
m_password.length(), NULL, NULL);
char *bytes_A = 0;
size_t len_A = 0;
- srp_user_start_authentication((struct SRPUser *) m_auth_data,
- NULL, NULL, 0, (unsigned char **) &bytes_A, &len_A);
+ SRP_Result res = srp_user_start_authentication(
+ (struct SRPUser *) m_auth_data, NULL, NULL, 0,
+ (unsigned char **) &bytes_A, &len_A);
+ FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
resp_pkt << std::string(bytes_A, len_A) << based_on;
pkt << (u16) (server_ids & 0xFFFF);
for(std::vector<s32>::iterator i = soundList.begin();
- i != soundList.end(); i++)
+ i != soundList.end(); ++i)
pkt << *i;
Send(&pkt);
void Client::sendChangePassword(const std::string &oldpassword,
const std::string &newpassword)
{
- Player *player = m_env.getLocalPlayer();
+ LocalPlayer *player = m_env.getLocalPlayer();
if (player == NULL)
return;
m_new_password = newpassword;
startAuth(choseAuthMech(m_sudo_auth_methods));
} else {
- std::string oldpwd = translatePassword(playername, oldpassword);
- std::string newpwd = translatePassword(playername, newpassword);
+ std::string oldpwd = translate_password(playername, oldpassword);
+ std::string newpwd = translate_password(playername, newpassword);
NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
void Client::sendDamage(u8 damage)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
pkt << damage;
void Client::sendBreath(u16 breath)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
+
+ // Protocol v29 make this obsolete
+ if (m_proto_ver >= 29)
+ return;
NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
pkt << breath;
void Client::sendRespawn()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_RESPAWN, 0);
Send(&pkt);
void Client::sendReady()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_CLIENT_READY,
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
if(myplayer == NULL)
return;
+ ClientMap &map = m_env.getClientMap();
+
+ u8 camera_fov = map.getCameraFov();
+ u8 wanted_range = map.getControl().wanted_range;
+
// Save bandwidth by only updating position when something changed
if(myplayer->last_position == myplayer->getPosition() &&
- myplayer->last_speed == myplayer->getSpeed() &&
- myplayer->last_pitch == myplayer->getPitch() &&
- myplayer->last_yaw == myplayer->getYaw() &&
- myplayer->last_keyPressed == myplayer->keyPressed)
+ myplayer->last_speed == myplayer->getSpeed() &&
+ myplayer->last_pitch == myplayer->getPitch() &&
+ myplayer->last_yaw == myplayer->getYaw() &&
+ myplayer->last_keyPressed == myplayer->keyPressed &&
+ myplayer->last_camera_fov == camera_fov &&
+ myplayer->last_wanted_range == wanted_range)
return;
- myplayer->last_position = myplayer->getPosition();
- myplayer->last_speed = myplayer->getSpeed();
- myplayer->last_pitch = myplayer->getPitch();
- myplayer->last_yaw = myplayer->getYaw();
- myplayer->last_keyPressed = myplayer->keyPressed;
+ myplayer->last_position = myplayer->getPosition();
+ myplayer->last_speed = myplayer->getSpeed();
+ myplayer->last_pitch = myplayer->getPitch();
+ myplayer->last_yaw = myplayer->getYaw();
+ myplayer->last_keyPressed = myplayer->keyPressed;
+ myplayer->last_camera_fov = camera_fov;
+ myplayer->last_wanted_range = wanted_range;
+
+ //infostream << "Sending Player Position information" << std::endl;
u16 our_peer_id;
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+ //MutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
assert(myplayer->peer_id == our_peer_id);
- v3f pf = myplayer->getPosition();
- v3f sf = myplayer->getSpeed();
- s32 pitch = myplayer->getPitch() * 100;
- s32 yaw = myplayer->getYaw() * 100;
- u32 keyPressed = myplayer->keyPressed;
+ NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
- v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
- v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
- /*
- Format:
- [0] v3s32 position*100
- [12] v3s32 speed*100
- [12+12] s32 pitch*100
- [12+12+4] s32 yaw*100
- [12+12+4+4] u32 keyPressed
- */
-
- NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
-
- pkt << position << speed << pitch << yaw << keyPressed;
+ writePlayerPos(myplayer, &map, &pkt);
Send(&pkt);
}
void Client::sendPlayerItem(u16 item)
{
- Player *myplayer = m_env.getLocalPlayer();
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
- Player *player = m_env.getLocalPlayer();
+ LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
break;
case InventoryLocation::CURRENT_PLAYER:
{
- Player *player = m_env.getLocalPlayer();
+ LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
return &player->inventory;
}
break;
case InventoryLocation::PLAYER:
{
- Player *player = m_env.getPlayer(loc.name.c_str());
- if(!player)
+ // Check if we are working with local player inventory
+ LocalPlayer *player = m_env.getLocalPlayer();
+ if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
return NULL;
return &player->inventory;
}
break;
case InventoryLocation::DETACHED:
{
- if(m_detached_inventories.count(loc.name) == 0)
+ if (m_detached_inventories.count(loc.name) == 0)
return NULL;
return m_detached_inventories[loc.name];
}
delete a;
}
-ClientActiveObject * Client::getSelectedActiveObject(
- f32 max_d,
- v3f from_pos_f_on_map,
- core::line3d<f32> shootline_on_map
- )
-{
- std::vector<DistanceSortedActiveObject> objects;
-
- m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
-
- // Sort them.
- // After this, the closest object is the first in the array.
- std::sort(objects.begin(), objects.end());
-
- for(unsigned int i=0; i<objects.size(); i++)
- {
- ClientActiveObject *obj = objects[i].obj;
-
- core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
- if(selection_box == NULL)
- continue;
-
- v3f pos = obj->getPosition();
-
- core::aabbox3d<f32> offsetted_box(
- selection_box->MinEdge + pos,
- selection_box->MaxEdge + pos
- );
-
- if(offsetted_box.intersectsWithLine(shootline_on_map))
- {
- return obj;
- }
- }
-
- return NULL;
-}
-
-std::list<std::string> Client::getConnectedPlayerNames()
-{
- return m_env.getPlayerNames();
-}
-
float Client::getAnimationTime()
{
return m_animation_time;
return m_crack_level;
}
-void Client::setHighlighted(v3s16 pos, bool show_highlighted)
-{
- m_show_highlighted = show_highlighted;
- v3s16 old_highlighted_pos = m_highlighted_pos;
- m_highlighted_pos = pos;
- addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
- addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
-}
-
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
u16 Client::getHP()
{
- Player *player = m_env.getLocalPlayer();
+ LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->hp;
}
-u16 Client::getBreath()
-{
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- return player->getBreath();
-}
-
bool Client::getChatMessage(std::wstring &message)
{
if(m_chat_queue.size() == 0)
Create a task to update the mesh of the block
*/
- MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
+ MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders,
+ m_cache_use_tangent_vertices);
{
//TimeTaker timer("data fill");
// Debug: 1-6ms, avg=2ms
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
- data->setHighlighted(m_highlighted_pos, m_show_highlighted);
data->setSmoothLighting(m_cache_smooth_lighting);
}
ClientEvent Client::getClientEvent()
{
ClientEvent event;
- if(m_client_event_queue.size() == 0) {
+ if (m_client_event_queue.empty()) {
event.type = CE_NONE;
}
else {
m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
delete[] tu_args.text_base;
- // Preload item textures and meshes if configured to
- if(g_settings->getBool("preload_item_visuals"))
- {
- verbosestream<<"Updating item textures and meshes"<<std::endl;
- text = wgettext("Item textures...");
- draw_load_screen(text, device, guienv, 0, 0);
- std::set<std::string> names = m_itemdef->getAll();
- size_t size = names.size();
- size_t count = 0;
- int percent = 0;
- for(std::set<std::string>::const_iterator
- i = names.begin(); i != names.end(); ++i)
- {
- // Asking for these caches the result
- m_itemdef->getInventoryTexture(*i, this);
- m_itemdef->getWieldMesh(*i, this);
- count++;
- percent = (count * 100 / size * 0.2) + 80;
- draw_load_screen(text, device, guienv, 0, percent);
- }
- delete[] text;
- }
-
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
- m_mesh_update_thread.Start();
+ m_mesh_update_thread.start();
m_state = LC_Ready;
sendReady();
+ DIR_DELIM
+ std::string("screenshot_")
+ std::string(timetstamp_c);
- std::string filename_ext = ".png";
+ std::string filename_ext = "." + g_settings->get("screenshot_format");
std::string filename;
+ u32 quality = (u32)g_settings->getS32("screenshot_quality");
+ quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
+
// Try to find a unique filename
unsigned serial = 0;
raw_image->copyTo(image);
std::ostringstream sstr;
- if (driver->writeImageToFile(image, filename.c_str())) {
+ if (driver->writeImageToFile(image, filename.c_str(), quality)) {
sstr << "Saved screenshot to '" << filename << "'";
} else {
sstr << "Failed to save screenshot '" << filename << "'";