]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.cpp
Translated using Weblate (Korean)
[dragonfireclient.git] / src / client.cpp
index 8a018de288989d8532b3a76ba0af47ce52fc0d05..66aac6229e3535e9dd7a5bcc99c33af32f82a3c3 100644 (file)
@@ -22,16 +22,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <sstream>
 #include <IFileSystem.h>
 #include "jthread/jmutexautolock.h"
+#include "util/auth.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
 #include "util/serialize.h"
 #include "util/string.h"
+#include "util/srp.h"
 #include "client.h"
 #include "network/clientopcodes.h"
 #include "filesys.h"
 #include "porting.h"
 #include "mapblock_mesh.h"
 #include "mapblock.h"
+#include "minimap.h"
 #include "settings.h"
 #include "profiler.h"
 #include "gettext.h"
@@ -136,7 +139,7 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
 
 // Returned pointer must be deleted
 // Returns NULL if queue is empty
-QueuedMeshUpdate * MeshUpdateQueue::pop()
+QueuedMeshUpdate *MeshUpdateQueue::pop()
 {
        JMutexAutoLock lock(m_mutex);
 
@@ -159,35 +162,21 @@ QueuedMeshUpdate * MeshUpdateQueue::pop()
        MeshUpdateThread
 */
 
-void * MeshUpdateThread::Thread()
+void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
+               bool ack_block_to_server, bool urgent)
 {
-       ThreadStarted();
-
-       log_register_thread("MeshUpdateThread");
-
-       DSTACK(__FUNCTION_NAME);
-
-       BEGIN_DEBUG_EXCEPTION_HANDLER
-
-       porting::setThreadName("MeshUpdateThread");
+       m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
+       deferUpdate();
+}
 
-       while(!StopRequested())
-       {
-               QueuedMeshUpdate *q = m_queue_in.pop();
-               if(q == NULL)
-               {
-                       sleep_ms(3);
-                       continue;
-               }
+void MeshUpdateThread::doUpdate()
+{
+       QueuedMeshUpdate *q;
+       while ((q = m_queue_in.pop())) {
 
                ScopeProfiler sp(g_profiler, "Client: Mesh making");
 
                MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
-               if(mesh_new->getMesh()->getMeshBufferCount() == 0)
-               {
-                       delete mesh_new;
-                       mesh_new = NULL;
-               }
 
                MeshUpdateResult r;
                r.p = q->p;
@@ -198,10 +187,6 @@ void * MeshUpdateThread::Thread()
 
                delete q;
        }
-
-       END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
-       return NULL;
 }
 
 /*
@@ -232,7 +217,7 @@ Client::Client(
        m_nodedef(nodedef),
        m_sound(sound),
        m_event(event),
-       m_mesh_update_thread(this),
+       m_mesh_update_thread(),
        m_env(
                new ClientMap(this, this, control,
                        device->getSceneManager()->getRootSceneNode(),
@@ -244,6 +229,7 @@ Client::Client(
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
        m_device(device),
        m_server_ser_ver(SER_FMT_VER_INVALID),
+       m_proto_ver(0),
        m_playeritem(0),
        m_inventory_updated(false),
        m_inventory_from_server(NULL),
@@ -255,6 +241,8 @@ Client::Client(
        m_highlighted_pos(0,0,0),
        m_map_seed(0),
        m_password(password),
+       m_chosen_auth_mech(AUTH_MECHANISM_NONE),
+       m_auth_data(NULL),
        m_access_denied(false),
        m_itemdef_received(false),
        m_nodedef_received(false),
@@ -270,6 +258,7 @@ Client::Client(
        // Add local player
        m_env.addPlayer(new LocalPlayer(this, playername));
 
+       m_mapper = new Mapper(device, this);
        m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 
        m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
@@ -388,7 +377,7 @@ void Client::step(float dtime)
                if(counter <= 0.0) {
                        counter = 2.0;
 
-                       Player *myplayer = m_env.getLocalPlayer();              
+                       Player *myplayer = m_env.getLocalPlayer();
                        FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
 
                        // Send TOSERVER_INIT_LEGACY
@@ -404,10 +393,13 @@ void Client::step(float dtime)
                        memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
                        memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
 
+                       std::string hashed_password = translatePassword(myplayer->getName(), m_password);
                        snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
-                       snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
+                       snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
 
                        sendLegacyInit(pName, pPassword);
+                       if (LATEST_PROTOCOL_VERSION >= 25)
+                               sendInit(myplayer->getName());
                }
 
                // Not connected, return
@@ -530,27 +522,43 @@ void Client::step(float dtime)
        */
        {
                int num_processed_meshes = 0;
-               while(!m_mesh_update_thread.m_queue_out.empty())
+               while (!m_mesh_update_thread.m_queue_out.empty())
                {
                        num_processed_meshes++;
+
+                       MinimapMapblock *minimap_mapblock = NULL;
+                       bool do_mapper_update = true;
+
                        MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
                        MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
-                       if(block) {
+                       if (block) {
                                // Delete the old mesh
-                               if(block->mesh != NULL)
-                               {
-                                       // TODO: Remove hardware buffers of meshbuffers of block->mesh
+                               if (block->mesh != NULL) {
                                        delete block->mesh;
                                        block->mesh = NULL;
                                }
 
-                               // Replace with the new mesh
-                               block->mesh = r.mesh;
+                               if (r.mesh) {
+                                       minimap_mapblock = r.mesh->getMinimapMapblock();
+                                       do_mapper_update = (minimap_mapblock != NULL);
+                               }
+
+                               if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
+                                       delete r.mesh;
+                                       block->mesh = NULL;
+                               } else {
+                                       // Replace with the new mesh
+                                       block->mesh = r.mesh;
+                               }
                        } else {
                                delete r.mesh;
+                               minimap_mapblock = NULL;
                        }
 
-                       if(r.ack_block_to_server) {
+                       if (do_mapper_update)
+                               m_mapper->addBlock(r.p, minimap_mapblock);
+
+                       if (r.ack_block_to_server) {
                                /*
                                        Acknowledge block
                                        [0] u8 count
@@ -560,7 +568,7 @@ void Client::step(float dtime)
                        }
                }
 
-               if(num_processed_meshes > 0)
+               if (num_processed_meshes > 0)
                        g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
        }
 
@@ -873,6 +881,7 @@ void Client::ProcessData(NetworkPacket *pkt)
        if (command >= TOCLIENT_NUM_MSG_TYPES) {
                infostream << "Client: Ignoring unknown command "
                        << command << std::endl;
+               return;
        }
 
        /*
@@ -943,6 +952,39 @@ void Client::interact(u8 action, const PointedThing& pointed)
        Send(&pkt);
 }
 
+void Client::deleteAuthData()
+{
+       if (!m_auth_data)
+               return;
+
+       switch (m_chosen_auth_mech) {
+               case AUTH_MECHANISM_FIRST_SRP:
+                       break;
+               case AUTH_MECHANISM_SRP:
+               case AUTH_MECHANISM_LEGACY_PASSWORD:
+                       srp_user_delete((SRPUser *) m_auth_data);
+                       m_auth_data = NULL;
+                       break;
+               case AUTH_MECHANISM_NONE:
+                       break;
+       }
+}
+
+
+AuthMechanism Client::choseAuthMech(const u32 mechs)
+{
+       if (mechs & AUTH_MECHANISM_SRP)
+               return AUTH_MECHANISM_SRP;
+
+       if (mechs & AUTH_MECHANISM_FIRST_SRP)
+               return AUTH_MECHANISM_FIRST_SRP;
+
+       if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
+               return AUTH_MECHANISM_LEGACY_PASSWORD;
+
+       return AUTH_MECHANISM_NONE;
+}
+
 void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
 {
        NetworkPacket pkt(TOSERVER_INIT_LEGACY,
@@ -956,6 +998,71 @@ void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
        Send(&pkt);
 }
 
+void Client::sendInit(const std::string &playerName)
+{
+       NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
+
+       // we don't support network compression yet
+       u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
+       pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
+       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << playerName;
+
+       Send(&pkt);
+}
+
+void Client::startAuth(AuthMechanism chosen_auth_mechanism)
+{
+       m_chosen_auth_mech = chosen_auth_mechanism;
+
+       switch (chosen_auth_mechanism) {
+               case AUTH_MECHANISM_FIRST_SRP: {
+                       // send srp verifier to server
+                       NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
+                       char *salt, *bytes_v;
+                       std::size_t len_salt, len_v;
+                       salt = NULL;
+                       getSRPVerifier(getPlayerName(), m_password,
+                               &salt, &len_salt, &bytes_v, &len_v);
+                       resp_pkt
+                               << std::string((char*)salt, len_salt)
+                               << std::string((char*)bytes_v, len_v)
+                               << (u8)((m_password == "") ? 1 : 0);
+                       free(salt);
+                       free(bytes_v);
+                       Send(&resp_pkt);
+                       break;
+               }
+               case AUTH_MECHANISM_SRP:
+               case AUTH_MECHANISM_LEGACY_PASSWORD: {
+                       u8 based_on = 1;
+
+                       if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
+                               m_password = translatePassword(getPlayerName(), m_password);
+                               based_on = 0;
+                       }
+
+                       std::string playername_u = lowercase(getPlayerName());
+                       m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
+                               getPlayerName().c_str(), playername_u.c_str(),
+                               (const unsigned char *) m_password.c_str(),
+                               m_password.length(), NULL, NULL);
+                       char *bytes_A = 0;
+                       size_t len_A = 0;
+                       srp_user_start_authentication((struct SRPUser *) m_auth_data,
+                               NULL, NULL, 0, (unsigned char **) &bytes_A, &len_A);
+
+                       NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
+                       resp_pkt << std::string(bytes_A, len_A) << based_on;
+                       free(bytes_A);
+                       Send(&resp_pkt);
+                       break;
+               }
+               case AUTH_MECHANISM_NONE:
+                       break; // not handled in this method
+       }
+}
+
 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
 {
        NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
@@ -997,7 +1104,7 @@ void Client::sendRemovedSounds(std::vector<s32> &soundList)
 }
 
 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
-               const std::map<std::string, std::string> &fields)
+               const StringMap &fields)
 {
        size_t fields_size = fields.size();
 
@@ -1007,10 +1114,10 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
 
        pkt << p << formname << (u16) (fields_size & 0xFFFF);
 
-       for(std::map<std::string, std::string>::const_iterator
-                       i = fields.begin(); i != fields.end(); i++) {
-               const std::string &name = i->first;
-               const std::string &value = i->second;
+       StringMap::const_iterator it;
+       for (it = fields.begin(); it != fields.end(); ++it) {
+               const std::string &name = it->first;
+               const std::string &value = it->second;
                pkt << name;
                pkt.putLongString(value);
        }
@@ -1019,7 +1126,7 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
 }
 
 void Client::sendInventoryFields(const std::string &formname,
-               const std::map<std::string, std::string> &fields)
+               const StringMap &fields)
 {
        size_t fields_size = fields.size();
        FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
@@ -1027,10 +1134,10 @@ void Client::sendInventoryFields(const std::string &formname,
        NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
        pkt << formname << (u16) (fields_size & 0xFFFF);
 
-       for(std::map<std::string, std::string>::const_iterator
-                       i = fields.begin(); i != fields.end(); i++) {
-               const std::string &name  = i->first;
-               const std::string &value = i->second;
+       StringMap::const_iterator it;
+       for (it = fields.begin(); it != fields.end(); ++it) {
+               const std::string &name  = it->first;
+               const std::string &value = it->second;
                pkt << name;
                pkt.putLongString(value);
        }
@@ -1062,28 +1169,34 @@ void Client::sendChatMessage(const std::wstring &message)
        Send(&pkt);
 }
 
-void Client::sendChangePassword(const std::wstring &oldpassword,
-        const std::wstring &newpassword)
+void Client::sendChangePassword(const std::string &oldpassword,
+        const std::string &newpassword)
 {
        Player *player = m_env.getLocalPlayer();
-       if(player == NULL)
+       if (player == NULL)
                return;
 
        std::string playername = player->getName();
-       std::string oldpwd = translatePassword(playername, oldpassword);
-       std::string newpwd = translatePassword(playername, newpassword);
+       if (m_proto_ver >= 25) {
+               // get into sudo mode and then send new password to server
+               m_password = oldpassword;
+               m_new_password = newpassword;
+               startAuth(choseAuthMech(m_sudo_auth_methods));
+       } else {
+               std::string oldpwd = translatePassword(playername, oldpassword);
+               std::string newpwd = translatePassword(playername, newpassword);
 
-       NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
+               NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
 
-       for(u8 i = 0; i < PASSWORD_SIZE; i++) {
-               pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
-       }
+               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+                       pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
+               }
 
-       for(u8 i = 0; i < PASSWORD_SIZE; i++) {
-               pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
+               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+                       pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
+               }
+               Send(&pkt);
        }
-
-       Send(&pkt);
 }
 
 
@@ -1481,7 +1594,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
        }
 
        // Add task to queue
-       m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
+       m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
 }
 
 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
@@ -1630,8 +1743,11 @@ void Client::afterContentReceived(IrrlichtDevice *device)
        text = wgettext("Initializing nodes...");
        draw_load_screen(text, device, guienv, 0, 72);
        m_nodedef->updateAliases(m_itemdef);
+       std::string texture_path = g_settings->get("texture_path");
+       if (texture_path != "" && fs::IsDir(texture_path))
+               m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
        m_nodedef->setNodeRegistrationStatus(true);
-       m_nodedef->runNodeResolverCallbacks();
+       m_nodedef->runNodeResolveCallbacks();
        delete[] text;
 
        // Update node textures and assign shaders to each tile
@@ -1804,14 +1920,13 @@ ParticleManager* Client::getParticleManager()
 
 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 {
-       std::map<std::string, std::string>::const_iterator i =
-                       m_mesh_data.find(filename);
-       if(i == m_mesh_data.end()){
-               errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\""
-                               <<std::endl;
+       StringMap::const_iterator it = m_mesh_data.find(filename);
+       if (it == m_mesh_data.end()) {
+               errorstream << "Client::getMesh(): Mesh not found: \"" << filename
+                       << "\"" << std::endl;
                return NULL;
        }
-       const std::string &data    = i->second;
+       const std::string &data    = it->second;
        scene::ISceneManager *smgr = m_device->getSceneManager();
 
        // Create the mesh, remove it from cache and return it