#include "serialization.h"
#include "util/serialize.h"
#include "config.h"
-#include "cmake_config_githash.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "version.h"
infostream<<"- Updating node aliases"<<std::endl;
m_nodedef->updateAliases(m_itemdef);
- // Update node textures
+ // Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
- m_nodedef->updateTextures(m_tsrc);
+ m_nodedef->updateTextures(m_tsrc, m_shsrc);
// Preload item textures and meshes if configured to
if(g_settings->getBool("preload_item_visuals"))