*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
assert(data); // pre-condition
const std::string &address_name,
bool is_local_server)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
initLocalMapSaving(address, address_name, is_local_server);
void Client::step(float dtime)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
void Client::ReceiveAll()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
u32 start_ms = porting::getTimeMs();
for(;;)
{
void Client::Receive()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt;
m_con.Receive(&pkt);
ProcessData(&pkt);
*/
void Client::ProcessData(NetworkPacket *pkt)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
ToClientCommand command = (ToClientCommand) pkt->getCommand();
u32 sender_peer_id = pkt->getPeerId();
void Client::sendDamage(u8 damage)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
pkt << damage;
void Client::sendBreath(u16 breath)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
pkt << breath;
void Client::sendRespawn()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_RESPAWN, 0);
Send(&pkt);
void Client::sendReady()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOSERVER_CLIENT_READY,
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));