device->getSceneManager(),
tsrc, this, device
),
+ m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
return m_event;
}
+ParticleManager* Client::getParticleManager()
+{
+ return &m_particle_manager;
+}
+
scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
{
std::map<std::string, std::string>::const_iterator i =