]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.cpp
Use Irrlicht's mesh cache for animated meshes.
[minetest.git] / src / client.cpp
index 09ac5196d8e9c94c7ffa8ef2b7bc4d09b334258c..2d1572d8ee9d346b8652937e70850a4181eaf22f 100644 (file)
@@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "threading/mutex_auto_lock.h"
 #include "client/clientevent.h"
 #include "client/renderingengine.h"
+#include "client/tile.h"
 #include "util/auth.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
@@ -39,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblock_mesh.h"
 #include "mapblock.h"
 #include "minimap.h"
+#include "modchannels.h"
 #include "mods.h"
 #include "profiler.h"
 #include "shader.h"
@@ -46,7 +48,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "clientmap.h"
 #include "clientmedia.h"
 #include "version.h"
-#include "database-sqlite3.h"
+#include "database/database-sqlite3.h"
 #include "serialization.h"
 #include "guiscalingfilter.h"
 #include "script/scripting_client.h"
@@ -94,7 +96,8 @@ Client::Client(
        m_chosen_auth_mech(AUTH_MECHANISM_NONE),
        m_media_downloader(new ClientMediaDownloader()),
        m_state(LC_Created),
-       m_game_ui_flags(game_ui_flags)
+       m_game_ui_flags(game_ui_flags),
+       m_modchannel_mgr(new ModChannelMgr())
 {
        // Add local player
        m_env.setLocalPlayer(new LocalPlayer(this, playername));
@@ -309,31 +312,7 @@ void Client::step(float dtime)
                        LocalPlayer *myplayer = m_env.getLocalPlayer();
                        FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
 
-                       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
-                               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
-
-                       if (proto_version_min < 25) {
-                               // Send TOSERVER_INIT_LEGACY
-                               // [0] u16 TOSERVER_INIT_LEGACY
-                               // [2] u8 SER_FMT_VER_HIGHEST_READ
-                               // [3] u8[20] player_name
-                               // [23] u8[28] password (new in some version)
-                               // [51] u16 minimum supported network protocol version (added sometime)
-                               // [53] u16 maximum supported network protocol version (added later than the previous one)
-
-                               char pName[PLAYERNAME_SIZE];
-                               char pPassword[PASSWORD_SIZE];
-                               memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
-                               memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
-
-                               std::string hashed_password = translate_password(myplayer->getName(), m_password);
-                               snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
-                               snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
-
-                               sendLegacyInit(pName, pPassword);
-                       }
-                       if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
-                               sendInit(myplayer->getName());
+                       sendInit(myplayer->getName());
                }
 
                // Not connected, return
@@ -428,11 +407,6 @@ void Client::step(float dtime)
                                m_client_event_queue.push(event);
                        }
                }
-               // Protocol v29 or greater obsoleted this event
-               else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
-                       u16 breath = envEvent.player_breath.amount;
-                       sendBreath(breath);
-               }
        }
 
        /*
@@ -974,22 +948,6 @@ AuthMechanism Client::choseAuthMech(const u32 mechs)
        return AUTH_MECHANISM_NONE;
 }
 
-void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
-{
-       NetworkPacket pkt(TOSERVER_INIT_LEGACY,
-                       1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
-
-       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
-               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
-
-       pkt << (u8) SER_FMT_VER_HIGHEST_READ;
-       pkt.putRawString(playerName,PLAYERNAME_SIZE);
-       pkt.putRawString(playerPassword, PASSWORD_SIZE);
-       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
-
-       Send(&pkt);
-}
-
 void Client::sendInit(const std::string &playerName)
 {
        NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
@@ -997,11 +955,8 @@ void Client::sendInit(const std::string &playerName)
        // we don't support network compression yet
        u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
 
-       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
-               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
-
        pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
-       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
        pkt << playerName;
 
        Send(&pkt);
@@ -1201,27 +1156,10 @@ void Client::sendChangePassword(const std::string &oldpassword,
        if (player == NULL)
                return;
 
-       std::string playername = player->getName();
-       if (m_proto_ver >= 25) {
-               // get into sudo mode and then send new password to server
-               m_password = oldpassword;
-               m_new_password = newpassword;
-               startAuth(choseAuthMech(m_sudo_auth_methods));
-       } else {
-               std::string oldpwd = translate_password(playername, oldpassword);
-               std::string newpwd = translate_password(playername, newpassword);
-
-               NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
-
-               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
-                       pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
-               }
-
-               for (u8 i = 0; i < PASSWORD_SIZE; i++) {
-                       pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
-               }
-               Send(&pkt);
-       }
+       // get into sudo mode and then send new password to server
+       m_password = oldpassword;
+       m_new_password = newpassword;
+       startAuth(choseAuthMech(m_sudo_auth_methods));
 }
 
 
@@ -1232,17 +1170,6 @@ void Client::sendDamage(u8 damage)
        Send(&pkt);
 }
 
-void Client::sendBreath(u16 breath)
-{
-       // Protocol v29 make this obsolete
-       if (m_proto_ver >= 29)
-               return;
-
-       NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
-       pkt << breath;
-       Send(&pkt);
-}
-
 void Client::sendRespawn()
 {
        NetworkPacket pkt(TOSERVER_RESPAWN, 0);
@@ -1264,7 +1191,7 @@ void Client::sendReady()
 void Client::sendPlayerPos()
 {
        LocalPlayer *myplayer = m_env.getLocalPlayer();
-       if(myplayer == NULL)
+       if (!myplayer)
                return;
 
        ClientMap &map = m_env.getClientMap();
@@ -1290,20 +1217,6 @@ void Client::sendPlayerPos()
        myplayer->last_camera_fov   = camera_fov;
        myplayer->last_wanted_range = wanted_range;
 
-       //infostream << "Sending Player Position information" << std::endl;
-
-       u16 our_peer_id;
-       {
-               //MutexAutoLock lock(m_con_mutex); //bulk comment-out
-               our_peer_id = m_con->GetPeerID();
-       }
-
-       // Set peer id if not set already
-       if(myplayer->peer_id == PEER_ID_INEXISTENT)
-               myplayer->peer_id = our_peer_id;
-
-       assert(myplayer->peer_id == our_peer_id);
-
        NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
 
        writePlayerPos(myplayer, &map, &pkt);
@@ -1314,16 +1227,9 @@ void Client::sendPlayerPos()
 void Client::sendPlayerItem(u16 item)
 {
        LocalPlayer *myplayer = m_env.getLocalPlayer();
-       if(myplayer == NULL)
+       if (!myplayer)
                return;
 
-       u16 our_peer_id = m_con->GetPeerID();
-
-       // Set peer id if not set already
-       if(myplayer->peer_id == PEER_ID_INEXISTENT)
-               myplayer->peer_id = our_peer_id;
-       assert(myplayer->peer_id == our_peer_id);
-
        NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
 
        pkt << item;
@@ -1738,9 +1644,8 @@ void Client::afterContentReceived()
        text = wgettext("Initializing nodes...");
        RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
        m_nodedef->updateAliases(m_itemdef);
-       std::string texture_path = g_settings->get("texture_path");
-       if (!texture_path.empty() && fs::IsDir(texture_path))
-               m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+       for (const auto &path : getTextureDirs())
+               m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
        m_nodedef->setNodeRegistrationStatus(true);
        m_nodedef->runNodeResolveCallbacks();
        delete[] text;
@@ -1931,7 +1836,7 @@ ParticleManager* Client::getParticleManager()
        return &m_particle_manager;
 }
 
-scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
+scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
 {
        StringMap::const_iterator it = m_mesh_data.find(filename);
        if (it == m_mesh_data.end()) {
@@ -1950,10 +1855,9 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 
        scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
        rfile->drop();
-       // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
-       // of uniquely named instances and re-use them
        mesh->grab();
-       RenderingEngine::get_mesh_cache()->removeMesh(mesh);
+       if (!cache)
+               RenderingEngine::get_mesh_cache()->removeMesh(mesh);
        return mesh;
 }
 
@@ -1995,3 +1899,57 @@ std::string Client::getModStoragePath() const
 {
        return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
 }
+
+/*
+ * Mod channels
+ */
+
+bool Client::joinModChannel(const std::string &channel)
+{
+       if (m_modchannel_mgr->channelRegistered(channel))
+               return false;
+
+       NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
+       pkt << channel;
+       Send(&pkt);
+
+       m_modchannel_mgr->joinChannel(channel, 0);
+       return true;
+}
+
+bool Client::leaveModChannel(const std::string &channel)
+{
+       if (!m_modchannel_mgr->channelRegistered(channel))
+               return false;
+
+       NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
+       pkt << channel;
+       Send(&pkt);
+
+       m_modchannel_mgr->leaveChannel(channel, 0);
+       return true;
+}
+
+bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
+{
+       if (!m_modchannel_mgr->canWriteOnChannel(channel))
+               return false;
+
+       if (message.size() > STRING_MAX_LEN) {
+               warningstream << "ModChannel message too long, dropping before sending "
+                               << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
+                               << channel << ")" << std::endl;
+               return false;
+       }
+
+       // @TODO: do some client rate limiting
+       NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
+       pkt << channel << message;
+       Send(&pkt);
+       return true;
+}
+
+ModChannel* Client::getModChannel(const std::string &channel)
+{
+       return m_modchannel_mgr->getModChannel(channel);
+}