]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.cpp
Set acceleration only once in falling node
[minetest.git] / src / client.cpp
index e13344ec2d4c661f6a9f6106cf7ec093cdd966fb..2a8e02d6e8b5de0a1914ad1075bb6f5aedf9f280 100644 (file)
@@ -386,25 +386,30 @@ void Client::step(float dtime)
                        Player *myplayer = m_env.getLocalPlayer();
                        FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
 
-                       // Send TOSERVER_INIT_LEGACY
-                       // [0] u16 TOSERVER_INIT_LEGACY
-                       // [2] u8 SER_FMT_VER_HIGHEST_READ
-                       // [3] u8[20] player_name
-                       // [23] u8[28] password (new in some version)
-                       // [51] u16 minimum supported network protocol version (added sometime)
-                       // [53] u16 maximum supported network protocol version (added later than the previous one)
-
-                       char pName[PLAYERNAME_SIZE];
-                       char pPassword[PASSWORD_SIZE];
-                       memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
-                       memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
-
-                       std::string hashed_password = translatePassword(myplayer->getName(), m_password);
-                       snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
-                       snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
-
-                       sendLegacyInit(pName, pPassword);
-                       if (LATEST_PROTOCOL_VERSION >= 25)
+                       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+                               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
+                       if (proto_version_min < 25) {
+                               // Send TOSERVER_INIT_LEGACY
+                               // [0] u16 TOSERVER_INIT_LEGACY
+                               // [2] u8 SER_FMT_VER_HIGHEST_READ
+                               // [3] u8[20] player_name
+                               // [23] u8[28] password (new in some version)
+                               // [51] u16 minimum supported network protocol version (added sometime)
+                               // [53] u16 maximum supported network protocol version (added later than the previous one)
+
+                               char pName[PLAYERNAME_SIZE];
+                               char pPassword[PASSWORD_SIZE];
+                               memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
+                               memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
+
+                               std::string hashed_password = translate_password(myplayer->getName(), m_password);
+                               snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
+                               snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
+
+                               sendLegacyInit(pName, pPassword);
+                       }
+                       if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
                                sendInit(myplayer->getName());
                }
 
@@ -1003,10 +1008,13 @@ void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
        NetworkPacket pkt(TOSERVER_INIT_LEGACY,
                        1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
 
+       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
        pkt << (u8) SER_FMT_VER_HIGHEST_READ;
        pkt.putRawString(playerName,PLAYERNAME_SIZE);
        pkt.putRawString(playerPassword, PASSWORD_SIZE);
-       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
 
        Send(&pkt);
 }
@@ -1017,8 +1025,12 @@ void Client::sendInit(const std::string &playerName)
 
        // we don't support network compression yet
        u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
+
+       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
        pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
-       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
        pkt << playerName;
 
        Send(&pkt);
@@ -1031,18 +1043,14 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
        switch (chosen_auth_mechanism) {
                case AUTH_MECHANISM_FIRST_SRP: {
                        // send srp verifier to server
+                       std::string verifier;
+                       std::string salt;
+                       generate_srp_verifier_and_salt(getPlayerName(), m_password,
+                               &verifier, &salt);
+
                        NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
-                       char *salt, *bytes_v;
-                       std::size_t len_salt, len_v;
-                       salt = NULL;
-                       getSRPVerifier(getPlayerName(), m_password,
-                               &salt, &len_salt, &bytes_v, &len_v);
-                       resp_pkt
-                               << std::string((char*)salt, len_salt)
-                               << std::string((char*)bytes_v, len_v)
-                               << (u8)((m_password == "") ? 1 : 0);
-                       free(salt);
-                       free(bytes_v);
+                       resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0);
+
                        Send(&resp_pkt);
                        break;
                }
@@ -1051,7 +1059,7 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
                        u8 based_on = 1;
 
                        if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
-                               m_password = translatePassword(getPlayerName(), m_password);
+                               m_password = translate_password(getPlayerName(), m_password);
                                based_on = 0;
                        }
 
@@ -1197,8 +1205,8 @@ void Client::sendChangePassword(const std::string &oldpassword,
                m_new_password = newpassword;
                startAuth(choseAuthMech(m_sudo_auth_methods));
        } else {
-               std::string oldpwd = translatePassword(playername, oldpassword);
-               std::string newpwd = translatePassword(playername, newpassword);
+               std::string oldpwd = translate_password(playername, oldpassword);
+               std::string newpwd = translate_password(playername, newpassword);
 
                NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);