]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.cpp
Set acceleration only once in falling node
[minetest.git] / src / client.cpp
index 5c04632d1ecbe09d8d2c35d7bc3163db63044ec2..2a8e02d6e8b5de0a1914ad1075bb6f5aedf9f280 100644 (file)
@@ -228,6 +228,7 @@ Client::Client(
        m_particle_manager(&m_env),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
        m_device(device),
+       m_camera(NULL),
        m_minimap_disabled_by_server(false),
        m_server_ser_ver(SER_FMT_VER_INVALID),
        m_proto_ver(0),
@@ -235,11 +236,9 @@ Client::Client(
        m_inventory_updated(false),
        m_inventory_from_server(NULL),
        m_inventory_from_server_age(0.0),
-       m_show_highlighted(false),
        m_animation_time(0),
        m_crack_level(-1),
        m_crack_pos(0,0,0),
-       m_highlighted_pos(0,0,0),
        m_map_seed(0),
        m_password(password),
        m_chosen_auth_mech(AUTH_MECHANISM_NONE),
@@ -265,6 +264,9 @@ Client::Client(
 
        m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
        m_cache_enable_shaders  = g_settings->getBool("enable_shaders");
+       m_cache_use_tangent_vertices = m_cache_enable_shaders && (
+               g_settings->getBool("enable_bumpmapping") || 
+               g_settings->getBool("enable_parallax_occlusion"));
 }
 
 void Client::Stop()
@@ -384,25 +386,30 @@ void Client::step(float dtime)
                        Player *myplayer = m_env.getLocalPlayer();
                        FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
 
-                       // Send TOSERVER_INIT_LEGACY
-                       // [0] u16 TOSERVER_INIT_LEGACY
-                       // [2] u8 SER_FMT_VER_HIGHEST_READ
-                       // [3] u8[20] player_name
-                       // [23] u8[28] password (new in some version)
-                       // [51] u16 minimum supported network protocol version (added sometime)
-                       // [53] u16 maximum supported network protocol version (added later than the previous one)
-
-                       char pName[PLAYERNAME_SIZE];
-                       char pPassword[PASSWORD_SIZE];
-                       memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
-                       memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
-
-                       std::string hashed_password = translatePassword(myplayer->getName(), m_password);
-                       snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
-                       snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
-
-                       sendLegacyInit(pName, pPassword);
-                       if (LATEST_PROTOCOL_VERSION >= 25)
+                       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+                               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
+                       if (proto_version_min < 25) {
+                               // Send TOSERVER_INIT_LEGACY
+                               // [0] u16 TOSERVER_INIT_LEGACY
+                               // [2] u8 SER_FMT_VER_HIGHEST_READ
+                               // [3] u8[20] player_name
+                               // [23] u8[28] password (new in some version)
+                               // [51] u16 minimum supported network protocol version (added sometime)
+                               // [53] u16 maximum supported network protocol version (added later than the previous one)
+
+                               char pName[PLAYERNAME_SIZE];
+                               char pPassword[PASSWORD_SIZE];
+                               memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
+                               memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
+
+                               std::string hashed_password = translate_password(myplayer->getName(), m_password);
+                               snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
+                               snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
+
+                               sendLegacyInit(pName, pPassword);
+                       }
+                       if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
                                sendInit(myplayer->getName());
                }
 
@@ -946,6 +953,7 @@ void Client::interact(u8 action, const PointedThing& pointed)
                2: digging completed
                3: place block or item (to abovesurface)
                4: use item
+               5: perform secondary action of item
        */
 
        NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
@@ -1000,10 +1008,13 @@ void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
        NetworkPacket pkt(TOSERVER_INIT_LEGACY,
                        1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
 
+       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
        pkt << (u8) SER_FMT_VER_HIGHEST_READ;
        pkt.putRawString(playerName,PLAYERNAME_SIZE);
        pkt.putRawString(playerPassword, PASSWORD_SIZE);
-       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
 
        Send(&pkt);
 }
@@ -1014,8 +1025,12 @@ void Client::sendInit(const std::string &playerName)
 
        // we don't support network compression yet
        u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
+
+       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
        pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
-       pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+       pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
        pkt << playerName;
 
        Send(&pkt);
@@ -1028,18 +1043,14 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
        switch (chosen_auth_mechanism) {
                case AUTH_MECHANISM_FIRST_SRP: {
                        // send srp verifier to server
+                       std::string verifier;
+                       std::string salt;
+                       generate_srp_verifier_and_salt(getPlayerName(), m_password,
+                               &verifier, &salt);
+
                        NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
-                       char *salt, *bytes_v;
-                       std::size_t len_salt, len_v;
-                       salt = NULL;
-                       getSRPVerifier(getPlayerName(), m_password,
-                               &salt, &len_salt, &bytes_v, &len_v);
-                       resp_pkt
-                               << std::string((char*)salt, len_salt)
-                               << std::string((char*)bytes_v, len_v)
-                               << (u8)((m_password == "") ? 1 : 0);
-                       free(salt);
-                       free(bytes_v);
+                       resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0);
+
                        Send(&resp_pkt);
                        break;
                }
@@ -1048,7 +1059,7 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
                        u8 based_on = 1;
 
                        if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
-                               m_password = translatePassword(getPlayerName(), m_password);
+                               m_password = translate_password(getPlayerName(), m_password);
                                based_on = 0;
                        }
 
@@ -1194,8 +1205,8 @@ void Client::sendChangePassword(const std::string &oldpassword,
                m_new_password = newpassword;
                startAuth(choseAuthMech(m_sudo_auth_methods));
        } else {
-               std::string oldpwd = translatePassword(playername, oldpassword);
-               std::string newpwd = translatePassword(playername, newpassword);
+               std::string oldpwd = translate_password(playername, oldpassword);
+               std::string newpwd = translate_password(playername, newpassword);
 
                NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
 
@@ -1472,13 +1483,13 @@ ClientActiveObject * Client::getSelectedActiveObject(
        {
                ClientActiveObject *obj = objects[i].obj;
 
-               core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
+               aabb3f *selection_box = obj->getSelectionBox();
                if(selection_box == NULL)
                        continue;
 
                v3f pos = obj->getPosition();
 
-               core::aabbox3d<f32> offsetted_box(
+               aabb3f offsetted_box(
                                selection_box->MinEdge + pos,
                                selection_box->MaxEdge + pos
                );
@@ -1507,15 +1518,6 @@ int Client::getCrackLevel()
        return m_crack_level;
 }
 
-void Client::setHighlighted(v3s16 pos, bool show_highlighted)
-{
-       m_show_highlighted = show_highlighted;
-       v3s16 old_highlighted_pos = m_highlighted_pos;
-       m_highlighted_pos = pos;
-       addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
-       addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
-}
-
 void Client::setCrack(int level, v3s16 pos)
 {
        int old_crack_level = m_crack_level;
@@ -1592,7 +1594,8 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
                Create a task to update the mesh of the block
        */
 
-       MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
+       MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders,
+               m_cache_use_tangent_vertices);
 
        {
                //TimeTaker timer("data fill");
@@ -1600,7 +1603,6 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
                // Debug: 1-6ms, avg=2ms
                data->fill(b);
                data->setCrack(m_crack_level, m_crack_pos);
-               data->setHighlighted(m_highlighted_pos, m_show_highlighted);
                data->setSmoothLighting(m_cache_smooth_lighting);
        }
 
@@ -1772,29 +1774,6 @@ void Client::afterContentReceived(IrrlichtDevice *device)
        m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
        delete[] tu_args.text_base;
 
-       // Preload item textures and meshes if configured to
-       if(g_settings->getBool("preload_item_visuals"))
-       {
-               verbosestream<<"Updating item textures and meshes"<<std::endl;
-               text = wgettext("Item textures...");
-               draw_load_screen(text, device, guienv, 0, 0);
-               std::set<std::string> names = m_itemdef->getAll();
-               size_t size = names.size();
-               size_t count = 0;
-               int percent = 0;
-               for(std::set<std::string>::const_iterator
-                               i = names.begin(); i != names.end(); ++i)
-               {
-                       // Asking for these caches the result
-                       m_itemdef->getInventoryTexture(*i, this);
-                       m_itemdef->getWieldMesh(*i, this);
-                       count++;
-                       percent = (count * 100 / size * 0.2) + 80;
-                       draw_load_screen(text, device, guienv, 0, percent);
-               }
-               delete[] text;
-       }
-
        // Start mesh update thread after setting up content definitions
        infostream<<"- Starting mesh update thread"<<std::endl;
        m_mesh_update_thread.start();
@@ -1842,9 +1821,12 @@ void Client::makeScreenshot(IrrlichtDevice *device)
                        + DIR_DELIM
                        + std::string("screenshot_")
                        + std::string(timetstamp_c);
-       std::string filename_ext = ".png";
+       std::string filename_ext = "." + g_settings->get("screenshot_format");
        std::string filename;
 
+       u32 quality = (u32)g_settings->getS32("screenshot_quality");
+       quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
+
        // Try to find a unique filename
        unsigned serial = 0;
 
@@ -1866,7 +1848,7 @@ void Client::makeScreenshot(IrrlichtDevice *device)
                        raw_image->copyTo(image);
 
                        std::ostringstream sstr;
-                       if (driver->writeImageToFile(image, filename.c_str())) {
+                       if (driver->writeImageToFile(image, filename.c_str(), quality)) {
                                sstr << "Saved screenshot to '" << filename << "'";
                        } else {
                                sstr << "Failed to save screenshot '" << filename << "'";