]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.cpp
Disable word wrap in vertical texts in main menu
[dragonfireclient.git] / src / client.cpp
index cfdc713db5ff19f9820fe7b69756818f3ee2545b..2148bfe59b438749d52dcac8ed668c3f6e5d080f 100644 (file)
@@ -33,9 +33,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "log.h"
 #include "nodemetadata.h"
 #include "nodedef.h"
-#include "tooldef.h"
-#include "craftitemdef.h"
+#include "itemdef.h"
 #include <IFileSystem.h>
+#include "sha1.h"
+#include "base64.h"
+#include "clientmap.h"
+
+static std::string getTextureCacheDir()
+{
+       return porting::path_user + DIR_DELIM + "cache" + DIR_DELIM + "textures";
+}
+
+struct TextureRequest
+{
+       std::string name;
+
+       TextureRequest(const std::string &name_=""):
+               name(name_)
+       {}
+};
 
 /*
        QueuedMeshUpdate
@@ -67,8 +83,9 @@ MeshUpdateQueue::~MeshUpdateQueue()
 {
        JMutexAutoLock lock(m_mutex);
 
-       core::list<QueuedMeshUpdate*>::Iterator i;
-       for(i=m_queue.begin(); i!=m_queue.end(); i++)
+       for(std::vector<QueuedMeshUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); i++)
        {
                QueuedMeshUpdate *q = *i;
                delete q;
@@ -78,7 +95,7 @@ MeshUpdateQueue::~MeshUpdateQueue()
 /*
        peer_id=0 adds with nobody to send to
 */
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
 {
        DSTACK(__FUNCTION_NAME);
 
@@ -86,12 +103,16 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
 
        JMutexAutoLock lock(m_mutex);
 
+       if(urgent)
+               m_urgents.insert(p);
+
        /*
                Find if block is already in queue.
                If it is, update the data and quit.
        */
-       core::list<QueuedMeshUpdate*>::Iterator i;
-       for(i=m_queue.begin(); i!=m_queue.end(); i++)
+       for(std::vector<QueuedMeshUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); i++)
        {
                QueuedMeshUpdate *q = *i;
                if(q->p == p)
@@ -121,12 +142,19 @@ QueuedMeshUpdate * MeshUpdateQueue::pop()
 {
        JMutexAutoLock lock(m_mutex);
 
-       core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
-       if(i == m_queue.end())
-               return NULL;
-       QueuedMeshUpdate *q = *i;
-       m_queue.erase(i);
-       return q;
+       bool must_be_urgent = !m_urgents.empty();
+       for(std::vector<QueuedMeshUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); i++)
+       {
+               QueuedMeshUpdate *q = *i;
+               if(must_be_urgent && m_urgents.count(q->p) == 0)
+                       continue;
+               m_queue.erase(i);
+               m_urgents.erase(q->p);
+               return q;
+       }
+       return NULL;
 }
 
 /*
@@ -163,8 +191,12 @@ void * MeshUpdateThread::Thread()
 
                ScopeProfiler sp(g_profiler, "Client: Mesh making");
 
-               scene::SMesh *mesh_new = NULL;
-               mesh_new = makeMapBlockMesh(q->data, m_gamedef);
+               MapBlockMesh *mesh_new = new MapBlockMesh(q->data);
+               if(mesh_new->getMesh()->getMeshBufferCount() == 0)
+               {
+                       delete mesh_new;
+                       mesh_new = NULL;
+               }
 
                MeshUpdateResult r;
                r.p = q->p;
@@ -191,14 +223,12 @@ Client::Client(
                std::string password,
                MapDrawControl &control,
                IWritableTextureSource *tsrc,
-               IWritableToolDefManager *tooldef,
-               IWritableNodeDefManager *nodedef,
-               IWritableCraftItemDefManager *craftitemdef
+               IWritableItemDefManager *itemdef,
+               IWritableNodeDefManager *nodedef
 ):
        m_tsrc(tsrc),
-       m_tooldef(tooldef),
+       m_itemdef(itemdef),
        m_nodedef(nodedef),
-       m_craftitemdef(craftitemdef),
        m_mesh_update_thread(this),
        m_env(
                new ClientMap(this, this, control,
@@ -212,15 +242,21 @@ Client::Client(
        m_server_ser_ver(SER_FMT_VER_INVALID),
        m_playeritem(0),
        m_inventory_updated(false),
-       m_time_of_day(0),
+       m_inventory_from_server(NULL),
+       m_inventory_from_server_age(0.0),
+       m_animation_time(0),
+       m_crack_level(-1),
+       m_crack_pos(0,0,0),
        m_map_seed(0),
        m_password(password),
        m_access_denied(false),
        m_texture_receive_progress(0),
        m_textures_received(false),
-       m_tooldef_received(false),
+       m_itemdef_received(false),
        m_nodedef_received(false),
-       m_craftitemdef_received(false)
+       m_time_of_day_set(false),
+       m_last_time_of_day_f(-1),
+       m_time_of_day_update_timer(0)
 {
        m_packetcounter_timer = 0.0;
        //m_delete_unused_sectors_timer = 0.0;
@@ -235,12 +271,6 @@ Client::Client(
        else
                infostream<<"Not building texture atlas."<<std::endl;
        
-       // Update node textures
-       m_nodedef->updateTextures(m_tsrc);
-
-       // Start threads after setting up content definitions
-       m_mesh_update_thread.Start();
-
        /*
                Add local player
        */
@@ -250,9 +280,6 @@ Client::Client(
                player->updateName(playername);
 
                m_env.addPlayer(player);
-               
-               // Initialize player in the inventory context
-               m_inventory_context.current_player = player;
        }
 }
 
@@ -266,6 +293,8 @@ Client::~Client()
        m_mesh_update_thread.setRun(false);
        while(m_mesh_update_thread.IsRunning())
                sleep_ms(100);
+
+       delete m_inventory_from_server;
 }
 
 void Client::connect(Address address)
@@ -302,6 +331,12 @@ void Client::step(float dtime)
        else
                m_ignore_damage_timer = 0.0;
        
+       m_animation_time += dtime;
+       if(m_animation_time > 60.0)
+               m_animation_time -= 60.0;
+
+       m_time_of_day_update_timer += dtime;
+       
        //infostream<<"Client steps "<<dtime<<std::endl;
 
        {
@@ -628,7 +663,18 @@ void Client::step(float dtime)
                        MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
                        if(block)
                        {
-                               block->replaceMesh(r.mesh);
+                               //JMutexAutoLock lock(block->mesh_mutex);
+
+                               // Delete the old mesh
+                               if(block->mesh != NULL)
+                               {
+                                       // TODO: Remove hardware buffers of meshbuffers of block->mesh
+                                       delete block->mesh;
+                                       block->mesh = NULL;
+                               }
+
+                               // Replace with the new mesh
+                               block->mesh = r.mesh;
                        }
                        if(r.ack_block_to_server)
                        {
@@ -654,6 +700,30 @@ void Client::step(float dtime)
                        }
                }
        }
+
+       /*
+               If the server didn't update the inventory in a while, revert
+               the local inventory (so the player notices the lag problem
+               and knows something is wrong).
+       */
+       if(m_inventory_from_server)
+       {
+               float interval = 10.0;
+               float count_before = floor(m_inventory_from_server_age / interval);
+
+               m_inventory_from_server_age += dtime;
+
+               float count_after = floor(m_inventory_from_server_age / interval);
+
+               if(count_after != count_before)
+               {
+                       // Do this every <interval> seconds after TOCLIENT_INVENTORY
+                       // Reset the locally changed inventory to the authoritative inventory
+                       Player *player = m_env.getLocalPlayer();
+                       player->inventory = *m_inventory_from_server;
+                       m_inventory_updated = true;
+               }
+       }
 }
 
 // Virtual methods from con::PeerHandler
@@ -837,9 +907,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                
                //TimeTaker t1("TOCLIENT_REMOVENODE");
                
-               // This will clear the cracking animation after digging
-               ((ClientMap&)m_env.getMap()).clearTempMod(p);
-
                removeNode(p);
        }
        else if(command == TOCLIENT_ADDNODE)
@@ -896,7 +963,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                                Update an existing block
                        */
                        //infostream<<"Updating"<<std::endl;
-                       block->deSerialize(istr, ser_version);
+                       block->deSerialize(istr, ser_version, false);
                }
                else
                {
@@ -905,7 +972,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                        */
                        //infostream<<"Creating new"<<std::endl;
                        block = new MapBlock(&m_env.getMap(), p, this);
-                       block->deSerialize(istr, ser_version);
+                       block->deSerialize(istr, ser_version, false);
                        sector->insertBlock(block);
                }
 
@@ -929,13 +996,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                m_con.Send(PEER_ID_SERVER, 1, reply, true);
 #endif
 
-               /*
-                       Update Mesh of this block and blocks at x-, y- and z-.
-                       Environment should not be locked as it interlocks with the
-                       main thread, from which is will want to retrieve textures.
-               */
-
-               //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
                /*
                        Add it to mesh update queue and set it to be acknowledged after update.
                */
@@ -967,11 +1027,15 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                        //t4.stop();
 
                        //TimeTaker t1("inventory.deSerialize()", m_device);
-                       player->inventory.deSerialize(is, this);
+                       player->inventory.deSerialize(is);
                        //t1.stop();
 
                        m_inventory_updated = true;
 
+                       delete m_inventory_from_server;
+                       m_inventory_from_server = new Inventory(player->inventory);
+                       m_inventory_from_server_age = 0.0;
+
                        //infostream<<"Client got player inventory:"<<std::endl;
                        //player->inventory.print(infostream);
                }
@@ -984,22 +1048,37 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                u16 time_of_day = readU16(&data[2]);
                time_of_day = time_of_day % 24000;
                //infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
-               
-               /*
-                       time_of_day:
-                       0 = midnight
-                       12000 = midday
-               */
-               {
-                       m_env.setTimeOfDay(time_of_day);
-
-                       u32 dr = m_env.getDayNightRatio();
-
-                       infostream<<"Client: time_of_day="<<time_of_day
-                                       <<", dr="<<dr
-                                       <<std::endl;
+               float time_speed = 0;
+               if(datasize >= 2 + 2 + 4){
+                       time_speed = readF1000(&data[4]);
+               } else {
+                       // Old message; try to approximate speed of time by ourselves
+                       float time_of_day_f = (float)time_of_day / 24000.0;
+                       float tod_diff_f = 0;
+                       if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
+                               tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
+                       else
+                               tod_diff_f = time_of_day_f - m_last_time_of_day_f;
+                       m_last_time_of_day_f = time_of_day_f;
+                       float time_diff = m_time_of_day_update_timer;
+                       m_time_of_day_update_timer = 0;
+                       if(m_time_of_day_set){
+                               time_speed = 3600.0*24.0 * tod_diff_f / time_diff;
+                               infostream<<"Client: Measured time_of_day speed (old format): "
+                                               <<time_speed<<" tod_diff_f="<<tod_diff_f
+                                               <<" time_diff="<<time_diff<<std::endl;
+                       }
                }
+               
+               // Update environment
+               m_env.setTimeOfDay(time_of_day);
+               m_env.setTimeOfDaySpeed(time_speed);
+               m_time_of_day_set = true;
 
+               u32 dr = m_env.getDayNightRatio();
+               verbosestream<<"Client: time_of_day="<<time_of_day
+                               <<" time_speed="<<time_speed
+                               <<" dr="<<dr<<std::endl;
        }
        else if(command == TOCLIENT_CHAT_MESSAGE)
        {
@@ -1136,8 +1215,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                std::istringstream is(datastring, std::ios_base::binary);
                Player *player = m_env.getLocalPlayer();
                assert(player != NULL);
+               u8 oldhp = player->hp;
                u8 hp = readU8(is);
                player->hp = hp;
+
+               if(hp < oldhp)
+               {
+                       // Add to ClientEvent queue
+                       ClientEvent event;
+                       event.type = CE_PLAYER_DAMAGE;
+                       event.player_damage.amount = oldhp - hp;
+                       m_client_event_queue.push_back(event);
+               }
        }
        else if(command == TOCLIENT_MOVE_PLAYER)
        {
@@ -1200,18 +1289,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                        } else {
                                InventoryList *inv = player->inventory.getList("main");
                                std::string itemstring(deSerializeString(is));
-                               if (itemstring.empty()) {
-                                       inv->deleteItem(0);
-                                       infostream
-                                               <<"Client: empty player item for peer "
-                                               << peer_id << std::endl;
-                               } else {
-                                       std::istringstream iss(itemstring);
-                                       delete inv->changeItem(0,
-                                                       InventoryItem::deSerialize(iss, this));
-                                       infostream<<"Client: player item for peer " << peer_id << ": ";
-                                       player->getWieldItem()->serialize(infostream);
-                                       infostream<<std::endl;
+                               ItemStack item;
+                               item.deSerialize(itemstring, m_itemdef);
+                               inv->changeItem(0, item);
+                               if(itemstring.empty())
+                               {
+                                       infostream<<"Client: empty player item for peer "
+                                               <<peer_id<<std::endl;
+                               }
+                               else
+                               {
+                                       infostream<<"Client: player item for peer "
+                                               <<peer_id<<": "<<itemstring<<std::endl;
                                }
                        }
                }
@@ -1232,7 +1321,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                event.deathscreen.camera_point_target_z = camera_point_target.Z;
                m_client_event_queue.push_back(event);
        }
-       else if(command == TOCLIENT_TEXTURES)
+       else if(command == TOCLIENT_ANNOUNCE_TEXTURES)
        {
                io::IFileSystem *irrfs = m_device->getFileSystem();
                video::IVideoDriver *vdrv = m_device->getVideoDriver();
@@ -1240,14 +1329,158 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
 
-               // Stop threads while updating content definitions
-               m_mesh_update_thread.setRun(false);
-               // Process the remaining TextureSource queue to let MeshUpdateThread
-               // get it's remaining textures and thus let it stop
-               while(m_mesh_update_thread.IsRunning()){
-                       m_tsrc->processQueue();
+               // Mesh update thread must be stopped while
+               // updating content definitions
+               assert(!m_mesh_update_thread.IsRunning());
+
+               int num_textures = readU16(is);
+
+               core::list<TextureRequest> texture_requests;
+
+               for(int i=0; i<num_textures; i++){
+
+                       bool texture_found = false;
+
+                       //read texture from cache
+                       std::string name = deSerializeString(is);
+                       std::string sha1_texture = deSerializeString(is);
+                       
+                       // if name contains illegal characters, ignore the texture
+                       if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
+                               errorstream<<"Client: ignoring illegal texture name "
+                                               <<"sent by server: \""<<name<<"\""<<std::endl;
+                               continue;
+                       }
+
+                       std::string tpath = getTextureCacheDir() + DIR_DELIM + name;
+                       // Read data
+                       std::ifstream fis(tpath.c_str(), std::ios_base::binary);
+
+
+                       if(fis.good() == false){
+                               infostream<<"Client::Texture not found in cache: "
+                                               <<name << " expected it at: "<<tpath<<std::endl;
+                       }
+                       else
+                       {
+                               std::ostringstream tmp_os(std::ios_base::binary);
+                               bool bad = false;
+                               for(;;){
+                                       char buf[1024];
+                                       fis.read(buf, 1024);
+                                       std::streamsize len = fis.gcount();
+                                       tmp_os.write(buf, len);
+                                       if(fis.eof())
+                                               break;
+                                       if(!fis.good()){
+                                               bad = true;
+                                               break;
+                                       }
+                               }
+                               if(bad){
+                                       infostream<<"Client: Failed to read texture from cache\""
+                                                       <<name<<"\""<<std::endl;
+                               }
+                               else {
+
+                                       SHA1 sha1;
+                                       sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
+
+                                       unsigned char *digest = sha1.getDigest();
+
+                                       std::string digest_string = base64_encode(digest, 20);
+
+                                       if (digest_string == sha1_texture) {
+                                               // Silly irrlicht's const-incorrectness
+                                               Buffer<char> data_rw(tmp_os.str().c_str(), tmp_os.str().size());
+
+                                               // Create an irrlicht memory file
+                                               io::IReadFile *rfile = irrfs->createMemoryReadFile(
+                                                               *data_rw,  tmp_os.str().size(), "_tempreadfile");
+                                               assert(rfile);
+                                               // Read image
+                                               video::IImage *img = vdrv->createImageFromFile(rfile);
+                                               if(!img){
+                                                       infostream<<"Client: Cannot create image from data of "
+                                                                       <<"received texture \""<<name<<"\""<<std::endl;
+                                                       rfile->drop();
+                                               }
+                                               else {
+                                                       m_tsrc->insertSourceImage(name, img);
+                                                       img->drop();
+                                                       rfile->drop();
+
+                                                       texture_found = true;
+                                               }
+                                       }
+                                       else {
+                                               infostream<<"Client::Texture cached sha1 hash not matching server hash: "
+                                                               <<name << ": server ->"<<sha1_texture <<" client -> "<<digest_string<<std::endl;
+                                       }
+
+                                       free(digest);
+                               }
+                       }
+
+                       //add texture request
+                       if (!texture_found) {
+                               infostream<<"Client: Adding texture to request list: \""
+                                               <<name<<"\""<<std::endl;
+                               texture_requests.push_back(TextureRequest(name));
+                       }
+
                }
-               
+
+               ClientEvent event;
+               event.type = CE_TEXTURES_UPDATED;
+               m_client_event_queue.push_back(event);
+
+
+               //send Texture request
+               /*
+                               u16 command
+                               u16 number of textures requested
+                               for each texture {
+                                       u16 length of name
+                                       string name
+                               }
+                */
+               std::ostringstream os(std::ios_base::binary);
+               u8 buf[12];
+
+
+               // Write command
+               writeU16(buf, TOSERVER_REQUEST_TEXTURES);
+               os.write((char*)buf, 2);
+
+               writeU16(buf,texture_requests.size());
+               os.write((char*)buf, 2);
+
+
+               for(core::list<TextureRequest>::Iterator i = texture_requests.begin();
+                               i != texture_requests.end(); i++) {
+                       os<<serializeString(i->name);
+               }
+
+               // Make data buffer
+               std::string s = os.str();
+               SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+               // Send as reliable
+               Send(0, data, true);
+               infostream<<"Client: Sending request list to server " <<std::endl;
+       }
+       else if(command == TOCLIENT_TEXTURES)
+       {
+               io::IFileSystem *irrfs = m_device->getFileSystem();
+               video::IVideoDriver *vdrv = m_device->getVideoDriver();
+
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               // Mesh update thread must be stopped while
+               // updating content definitions
+               assert(!m_mesh_update_thread.IsRunning());
+
                /*
                        u16 command
                        u16 total number of texture bunches
@@ -1272,6 +1505,14 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                for(int i=0; i<num_textures; i++){
                        std::string name = deSerializeString(is);
                        std::string data = deSerializeLongString(is);
+
+                       // if name contains illegal characters, ignore the texture
+                       if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
+                               errorstream<<"Client: ignoring illegal texture name "
+                                               <<"sent by server: \""<<name<<"\""<<std::endl;
+                               continue;
+                       }
+
                        // Silly irrlicht's const-incorrectness
                        Buffer<char> data_rw(data.c_str(), data.size());
                        // Create an irrlicht memory file
@@ -1286,26 +1527,24 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                                rfile->drop();
                                continue;
                        }
+
+                       fs::CreateAllDirs(getTextureCacheDir());
+
+                       std::string filename = getTextureCacheDir() + DIR_DELIM + name;
+                       std::ofstream outfile(filename.c_str(), std::ios_base::binary | std::ios_base::trunc);
+
+                       if (outfile.good()) {
+                               outfile.write(data.c_str(),data.length());
+                               outfile.close();
+                       }
+                       else {
+                               errorstream<<"Client: Unable to open cached texture file "<< filename <<std::endl;
+                       }
+
                        m_tsrc->insertSourceImage(name, img);
                        img->drop();
                        rfile->drop();
                }
-               
-               if(m_nodedef_received && m_textures_received){
-                       // Rebuild inherited images and recreate textures
-                       m_tsrc->rebuildImagesAndTextures();
-
-                       // Update texture atlas
-                       if(g_settings->getBool("enable_texture_atlas"))
-                               m_tsrc->buildMainAtlas(this);
-                       
-                       // Update node textures
-                       m_nodedef->updateTextures(m_tsrc);
-               }
-
-               // Resume threads
-               m_mesh_update_thread.setRun(true);
-               m_mesh_update_thread.Start();
 
                ClientEvent event;
                event.type = CE_TEXTURES_UPDATED;
@@ -1313,82 +1552,53 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
        }
        else if(command == TOCLIENT_TOOLDEF)
        {
-               infostream<<"Client: Received tool definitions: packet size: "
-                               <<datasize<<std::endl;
-
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-
-               m_tooldef_received = true;
-
-               // Stop threads while updating content definitions
-               m_mesh_update_thread.setRun(false);
-               // Process the remaining TextureSource queue to let MeshUpdateThread
-               // get it's remaining textures and thus let it stop
-               while(m_mesh_update_thread.IsRunning()){
-                       m_tsrc->processQueue();
-               }
-               
-               std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-               m_tooldef->deSerialize(tmp_is);
-               
-               // Resume threads
-               m_mesh_update_thread.setRun(true);
-               m_mesh_update_thread.Start();
+               infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
        }
        else if(command == TOCLIENT_NODEDEF)
        {
                infostream<<"Client: Received node definitions: packet size: "
                                <<datasize<<std::endl;
 
+               // Mesh update thread must be stopped while
+               // updating content definitions
+               assert(!m_mesh_update_thread.IsRunning());
+
+               // Decompress node definitions
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-
-               m_nodedef_received = true;
-
-               // Stop threads while updating content definitions
-               m_mesh_update_thread.stop();
-
                std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-               m_nodedef->deSerialize(tmp_is, this);
-               
-               if(m_textures_received){
-                       // Update texture atlas
-                       if(g_settings->getBool("enable_texture_atlas"))
-                               m_tsrc->buildMainAtlas(this);
-                       
-                       // Update node textures
-                       m_nodedef->updateTextures(m_tsrc);
-               }
+               std::ostringstream tmp_os;
+               decompressZlib(tmp_is, tmp_os);
 
-               // Resume threads
-               m_mesh_update_thread.setRun(true);
-               m_mesh_update_thread.Start();
+               // Deserialize node definitions
+               std::istringstream tmp_is2(tmp_os.str());
+               m_nodedef->deSerialize(tmp_is2);
+               m_nodedef_received = true;
        }
        else if(command == TOCLIENT_CRAFTITEMDEF)
        {
-               infostream<<"Client: Received CraftItem definitions: packet size: "
+               infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
+       }
+       else if(command == TOCLIENT_ITEMDEF)
+       {
+               infostream<<"Client: Received item definitions: packet size: "
                                <<datasize<<std::endl;
 
+               // Mesh update thread must be stopped while
+               // updating content definitions
+               assert(!m_mesh_update_thread.IsRunning());
+
+               // Decompress item definitions
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-
-               m_craftitemdef_received = true;
-
-               // Stop threads while updating content definitions
-               m_mesh_update_thread.setRun(false);
-               // Process the remaining TextureSource queue to let MeshUpdateThread
-               // get it's remaining textures and thus let it stop
-               while(m_mesh_update_thread.IsRunning()){
-                       m_tsrc->processQueue();
-               }
-               
                std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-               m_craftitemdef->deSerialize(tmp_is);
-               
-               // Resume threads
-               m_mesh_update_thread.setRun(true);
-               m_mesh_update_thread.Start();
+               std::ostringstream tmp_os;
+               decompressZlib(tmp_is, tmp_os);
+
+               // Deserialize node definitions
+               std::istringstream tmp_is2(tmp_os.str());
+               m_itemdef->deSerialize(tmp_is2);
+               m_itemdef_received = true;
        }
        else
        {
@@ -1658,8 +1868,6 @@ void Client::sendPlayerItem(u16 item)
 
 void Client::removeNode(v3s16 p)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       
        core::map<v3s16, MapBlock*> modified_blocks;
 
        try
@@ -1671,20 +1879,20 @@ void Client::removeNode(v3s16 p)
        {
        }
        
+       // add urgent task to update the modified node
+       addUpdateMeshTaskForNode(p, false, true);
+
        for(core::map<v3s16, MapBlock * >::Iterator
                        i = modified_blocks.getIterator();
                        i.atEnd() == false; i++)
        {
                v3s16 p = i.getNode()->getKey();
-               //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
                addUpdateMeshTaskWithEdge(p);
        }
 }
 
 void Client::addNode(v3s16 p, MapNode n)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
        TimeTaker timer1("Client::addNode()");
 
        core::map<v3s16, MapBlock*> modified_blocks;
@@ -1692,50 +1900,20 @@ void Client::addNode(v3s16 p, MapNode n)
        try
        {
                //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
-               std::string st = std::string("");
-               m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
+               m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
        }
        catch(InvalidPositionException &e)
        {}
        
-       //TimeTaker timer2("Client::addNode(): updateMeshes");
-
        for(core::map<v3s16, MapBlock * >::Iterator
                        i = modified_blocks.getIterator();
                        i.atEnd() == false; i++)
        {
                v3s16 p = i.getNode()->getKey();
-               //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
                addUpdateMeshTaskWithEdge(p);
        }
 }
        
-void Client::updateCamera(v3f pos, v3f dir, f32 fov)
-{
-       m_env.getClientMap().updateCamera(pos, dir, fov);
-}
-
-void Client::renderPostFx()
-{
-       m_env.getClientMap().renderPostFx();
-}
-
-MapNode Client::getNode(v3s16 p)
-{
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       return m_env.getMap().getNode(p);
-}
-
-NodeMetadata* Client::getNodeMetadata(v3s16 p)
-{
-       return m_env.getMap().getNodeMetadata(p);
-}
-
-LocalPlayer* Client::getLocalPlayer()
-{
-       return m_env.getLocalPlayer();
-}
-
 void Client::setPlayerControl(PlayerControl &control)
 {
        //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
@@ -1749,11 +1927,6 @@ void Client::selectPlayerItem(u16 item)
        //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
        m_playeritem = item;
        m_inventory_updated = true;
-
-       LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       player->wieldItem(item);
-
        sendPlayerItem(item);
 }
 
@@ -1777,17 +1950,19 @@ void Client::getLocalInventory(Inventory &dst)
        dst = player->inventory;
 }
 
-InventoryContext *Client::getInventoryContext()
-{
-       return &m_inventory_context;
-}
-
 Inventory* Client::getInventory(const InventoryLocation &loc)
 {
        switch(loc.type){
        case InventoryLocation::UNDEFINED:
        {}
        break;
+       case InventoryLocation::CURRENT_PLAYER:
+       {
+               Player *player = m_env.getLocalPlayer();
+               assert(player != NULL);
+               return &player->inventory;
+       }
+       break;
        case InventoryLocation::PLAYER:
        {
                Player *player = m_env.getPlayer(loc.name.c_str());
@@ -1809,39 +1984,17 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
        }
        return NULL;
 }
-#if 0
-Inventory* Client::getInventory(InventoryContext *c, std::string id)
-{
-       if(id == "current_player")
-       {
-               assert(c->current_player);
-               return &(c->current_player->inventory);
-       }
-       
-       Strfnd fn(id);
-       std::string id0 = fn.next(":");
-
-       if(id0 == "nodemeta")
-       {
-               v3s16 p;
-               p.X = stoi(fn.next(","));
-               p.Y = stoi(fn.next(","));
-               p.Z = stoi(fn.next(","));
-               NodeMetadata* meta = getNodeMetadata(p);
-               if(meta)
-                       return meta->getInventory();
-               infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
-                               <<"no metadata found"<<std::endl;
-               return NULL;
-       }
-
-       infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
-       return NULL;
-}
-#endif
 void Client::inventoryAction(InventoryAction *a)
 {
+       /*
+               Send it to the server
+       */
        sendInventoryAction(a);
+
+       /*
+               Predict some local inventory changes
+       */
+       a->clientApply(this, this);
 }
 
 ClientActiveObject * Client::getSelectedActiveObject(
@@ -1896,58 +2049,97 @@ void Client::printDebugInfo(std::ostream &os)
                //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
                <<std::endl;*/
 }
-       
-u32 Client::getDayNightRatio()
+
+core::list<std::wstring> Client::getConnectedPlayerNames()
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       return m_env.getDayNightRatio();
+       core::list<Player*> players = m_env.getPlayers(true);
+       core::list<std::wstring> playerNames;
+       for(core::list<Player*>::Iterator
+                       i = players.begin();
+                       i != players.end(); i++)
+       {
+               Player *player = *i;
+               playerNames.push_back(narrow_to_wide(player->getName()));
+       }
+       return playerNames;
 }
 
-u16 Client::getHP()
+float Client::getAnimationTime()
 {
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       return player->hp;
+       return m_animation_time;
 }
 
-void Client::setTempMod(v3s16 p, NodeMod mod)
+int Client::getCrackLevel()
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+       return m_crack_level;
+}
 
-       core::map<v3s16, MapBlock*> affected_blocks;
-       ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
-                       &affected_blocks);
+void Client::setCrack(int level, v3s16 pos)
+{
+       int old_crack_level = m_crack_level;
+       v3s16 old_crack_pos = m_crack_pos;
 
-       for(core::map<v3s16, MapBlock*>::Iterator
-                       i = affected_blocks.getIterator();
-                       i.atEnd() == false; i++)
+       m_crack_level = level;
+       m_crack_pos = pos;
+
+       if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
        {
-               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+               // remove old crack
+               addUpdateMeshTaskForNode(old_crack_pos, false, true);
+       }
+       if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
+       {
+               // add new crack
+               addUpdateMeshTaskForNode(pos, false, true);
        }
 }
 
-void Client::clearTempMod(v3s16 p)
+u16 Client::getHP()
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+       Player *player = m_env.getLocalPlayer();
+       assert(player != NULL);
+       return player->hp;
+}
 
-       core::map<v3s16, MapBlock*> affected_blocks;
-       ((ClientMap&)m_env.getMap()).clearTempMod(p,
-                       &affected_blocks);
+bool Client::getChatMessage(std::wstring &message)
+{
+       if(m_chat_queue.size() == 0)
+               return false;
+       message = m_chat_queue.pop_front();
+       return true;
+}
 
-       for(core::map<v3s16, MapBlock*>::Iterator
-                       i = affected_blocks.getIterator();
-                       i.atEnd() == false; i++)
+void Client::typeChatMessage(const std::wstring &message)
+{
+       // Discard empty line
+       if(message == L"")
+               return;
+
+       // Send to others
+       sendChatMessage(message);
+
+       // Show locally
+       if (message[0] == L'/')
+       {
+               m_chat_queue.push_back(
+                               (std::wstring)L"issued command: "+message);
+       }
+       else
        {
-               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+               LocalPlayer *player = m_env.getLocalPlayer();
+               assert(player != NULL);
+               std::wstring name = narrow_to_wide(player->getName());
+               m_chat_queue.push_back(
+                               (std::wstring)L"<"+name+L"> "+message);
        }
 }
 
-void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
 {
        /*infostream<<"Client::addUpdateMeshTask(): "
                        <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+                       <<" ack_to_server="<<ack_to_server
+                       <<" urgent="<<urgent
                        <<std::endl;*/
 
        MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
@@ -1958,45 +2150,29 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
                Create a task to update the mesh of the block
        */
        
-       MeshMakeData *data = new MeshMakeData;
+       MeshMakeData *data = new MeshMakeData(this);
        
        {
                //TimeTaker timer("data fill");
                // Release: ~0ms
                // Debug: 1-6ms, avg=2ms
-               data->fill(getDayNightRatio(), b);
+               data->fill(b);
+               data->setCrack(m_crack_level, m_crack_pos);
+               data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
        }
 
        // Debug wait
        //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
        
        // Add task to queue
-       m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
+       m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
 
        /*infostream<<"Mesh update input queue size is "
                        <<m_mesh_update_thread.m_queue_in.size()
                        <<std::endl;*/
-       
-#if 0
-       // Temporary test: make mesh directly in here
-       {
-               //TimeTaker timer("make mesh");
-               // 10ms
-               scene::SMesh *mesh_new = NULL;
-               mesh_new = makeMapBlockMesh(data);
-               b->replaceMesh(mesh_new);
-               delete data;
-       }
-#endif
-
-       /*
-               Mark mesh as non-expired at this point so that it can already
-               be marked as expired again if the data changes
-       */
-       b->setMeshExpired(false);
 }
 
-void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
 {
        /*{
                v3s16 p = blockpos;
@@ -2008,27 +2184,68 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
        try{
                v3s16 p = blockpos + v3s16(0,0,0);
                //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
-               addUpdateMeshTask(p, ack_to_server);
+               addUpdateMeshTask(p, ack_to_server, urgent);
        }
        catch(InvalidPositionException &e){}
        // Leading edge
        try{
                v3s16 p = blockpos + v3s16(-1,0,0);
-               addUpdateMeshTask(p);
+               addUpdateMeshTask(p, false, urgent);
        }
        catch(InvalidPositionException &e){}
        try{
                v3s16 p = blockpos + v3s16(0,-1,0);
-               addUpdateMeshTask(p);
+               addUpdateMeshTask(p, false, urgent);
        }
        catch(InvalidPositionException &e){}
        try{
                v3s16 p = blockpos + v3s16(0,0,-1);
-               addUpdateMeshTask(p);
+               addUpdateMeshTask(p, false, urgent);
        }
        catch(InvalidPositionException &e){}
 }
 
+void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
+{
+       {
+               v3s16 p = nodepos;
+               infostream<<"Client::addUpdateMeshTaskForNode(): "
+                               <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+                               <<std::endl;
+       }
+
+       v3s16 blockpos = getNodeBlockPos(nodepos);
+       v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
+
+       try{
+               v3s16 p = blockpos + v3s16(0,0,0);
+               addUpdateMeshTask(p, ack_to_server, urgent);
+       }
+       catch(InvalidPositionException &e){}
+       // Leading edge
+       if(nodepos.X == blockpos_relative.X){
+               try{
+                       v3s16 p = blockpos + v3s16(-1,0,0);
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
+       }
+       if(nodepos.Y == blockpos_relative.Y){
+               try{
+                       v3s16 p = blockpos + v3s16(0,-1,0);
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
+       }
+       if(nodepos.Z == blockpos_relative.Z){
+               try{
+                       v3s16 p = blockpos + v3s16(0,0,-1);
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
+       }
+}
+
 ClientEvent Client::getClientEvent()
 {
        if(m_client_event_queue.size() == 0)
@@ -2040,6 +2257,32 @@ ClientEvent Client::getClientEvent()
        return m_client_event_queue.pop_front();
 }
 
+void Client::afterContentReceived()
+{
+       assert(m_itemdef_received);
+       assert(m_nodedef_received);
+       assert(m_textures_received);
+
+       // Rebuild inherited images and recreate textures
+       m_tsrc->rebuildImagesAndTextures();
+
+       // Update texture atlas
+       if(g_settings->getBool("enable_texture_atlas"))
+               m_tsrc->buildMainAtlas(this);
+
+       // Update node aliases
+       m_nodedef->updateAliases(m_itemdef);
+
+       // Update node textures
+       m_nodedef->updateTextures(m_tsrc);
+
+       // Update item textures and meshes
+       m_itemdef->updateTexturesAndMeshes(this);
+
+       // Start mesh update thread after setting up content definitions
+       m_mesh_update_thread.Start();
+}
+
 float Client::getRTT(void)
 {
        try{
@@ -2051,9 +2294,9 @@ float Client::getRTT(void)
 
 // IGameDef interface
 // Under envlock
-IToolDefManager* Client::getToolDefManager()
+IItemDefManager* Client::getItemDefManager()
 {
-       return m_tooldef;
+       return m_itemdef;
 }
 INodeDefManager* Client::getNodeDefManager()
 {
@@ -2064,10 +2307,6 @@ ICraftDefManager* Client::getCraftDefManager()
        return NULL;
        //return m_craftdef;
 }
-ICraftItemDefManager* Client::getCraftItemDefManager()
-{
-       return m_craftitemdef;
-}
 ITextureSource* Client::getTextureSource()
 {
        return m_tsrc;