]> git.lizzy.rs Git - minetest.git/blobdiff - src/client.cpp
Custom boxy nodes (stairs, slabs) and collision changes
[minetest.git] / src / client.cpp
index 661aecda59820e491b186d4e36d9c5977ef9b31a..1327feb1f001f910a47cca8e97a57a54e2d6d845 100644 (file)
@@ -3,22 +3,21 @@ Minetest-c55
 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "client.h"
-#include "utility.h"
 #include <iostream>
 #include "clientserver.h"
 #include "jmutexautolock.h"
@@ -33,8 +32,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "log.h"
 #include "nodemetadata.h"
 #include "nodedef.h"
-#include "tooldef.h"
+#include "itemdef.h"
 #include <IFileSystem.h>
+#include "sha1.h"
+#include "base64.h"
+#include "clientmap.h"
+#include "filecache.h"
+#include "sound.h"
+#include "util/string.h"
+#include "hex.h"
+
+static std::string getMediaCacheDir()
+{
+       return porting::path_user + DIR_DELIM + "cache" + DIR_DELIM + "media";
+}
+
+struct MediaRequest
+{
+       std::string name;
+
+       MediaRequest(const std::string &name_=""):
+               name(name_)
+       {}
+};
 
 /*
        QueuedMeshUpdate
@@ -66,8 +86,9 @@ MeshUpdateQueue::~MeshUpdateQueue()
 {
        JMutexAutoLock lock(m_mutex);
 
-       core::list<QueuedMeshUpdate*>::Iterator i;
-       for(i=m_queue.begin(); i!=m_queue.end(); i++)
+       for(std::vector<QueuedMeshUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); i++)
        {
                QueuedMeshUpdate *q = *i;
                delete q;
@@ -77,7 +98,7 @@ MeshUpdateQueue::~MeshUpdateQueue()
 /*
        peer_id=0 adds with nobody to send to
 */
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
 {
        DSTACK(__FUNCTION_NAME);
 
@@ -85,12 +106,16 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
 
        JMutexAutoLock lock(m_mutex);
 
+       if(urgent)
+               m_urgents.insert(p);
+
        /*
                Find if block is already in queue.
                If it is, update the data and quit.
        */
-       core::list<QueuedMeshUpdate*>::Iterator i;
-       for(i=m_queue.begin(); i!=m_queue.end(); i++)
+       for(std::vector<QueuedMeshUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); i++)
        {
                QueuedMeshUpdate *q = *i;
                if(q->p == p)
@@ -120,12 +145,19 @@ QueuedMeshUpdate * MeshUpdateQueue::pop()
 {
        JMutexAutoLock lock(m_mutex);
 
-       core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
-       if(i == m_queue.end())
-               return NULL;
-       QueuedMeshUpdate *q = *i;
-       m_queue.erase(i);
-       return q;
+       bool must_be_urgent = !m_urgents.empty();
+       for(std::vector<QueuedMeshUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); i++)
+       {
+               QueuedMeshUpdate *q = *i;
+               if(must_be_urgent && m_urgents.count(q->p) == 0)
+                       continue;
+               m_queue.erase(i);
+               m_urgents.erase(q->p);
+               return q;
+       }
+       return NULL;
 }
 
 /*
@@ -162,8 +194,12 @@ void * MeshUpdateThread::Thread()
 
                ScopeProfiler sp(g_profiler, "Client: Mesh making");
 
-               scene::SMesh *mesh_new = NULL;
-               mesh_new = makeMapBlockMesh(q->data, m_gamedef);
+               MapBlockMesh *mesh_new = new MapBlockMesh(q->data);
+               if(mesh_new->getMesh()->getMeshBufferCount() == 0)
+               {
+                       delete mesh_new;
+                       mesh_new = NULL;
+               }
 
                MeshUpdateResult r;
                r.p = q->p;
@@ -190,32 +226,46 @@ Client::Client(
                std::string password,
                MapDrawControl &control,
                IWritableTextureSource *tsrc,
-               IWritableToolDefManager *tooldef,
-               IWritableNodeDefManager *nodedef
+               IWritableItemDefManager *itemdef,
+               IWritableNodeDefManager *nodedef,
+               ISoundManager *sound,
+               MtEventManager *event
 ):
        m_tsrc(tsrc),
-       m_tooldef(tooldef),
+       m_itemdef(itemdef),
        m_nodedef(nodedef),
+       m_sound(sound),
+       m_event(event),
        m_mesh_update_thread(this),
        m_env(
                new ClientMap(this, this, control,
                        device->getSceneManager()->getRootSceneNode(),
                        device->getSceneManager(), 666),
                device->getSceneManager(),
-               tsrc, this
+               tsrc, this, device
        ),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
        m_device(device),
        m_server_ser_ver(SER_FMT_VER_INVALID),
+       m_playeritem(0),
        m_inventory_updated(false),
-       m_time_of_day(0),
+       m_inventory_from_server(NULL),
+       m_inventory_from_server_age(0.0),
+       m_animation_time(0),
+       m_crack_level(-1),
+       m_crack_pos(0,0,0),
        m_map_seed(0),
        m_password(password),
        m_access_denied(false),
-       m_texture_receive_progress(0),
-       m_textures_received(false),
-       m_tooldef_received(false),
-       m_nodedef_received(false)
+       m_media_cache(getMediaCacheDir()),
+       m_media_receive_progress(0),
+       m_media_received(false),
+       m_itemdef_received(false),
+       m_nodedef_received(false),
+       m_time_of_day_set(false),
+       m_last_time_of_day_f(-1),
+       m_time_of_day_update_timer(0),
+       m_removed_sounds_check_timer(0)
 {
        m_packetcounter_timer = 0.0;
        //m_delete_unused_sectors_timer = 0.0;
@@ -230,12 +280,6 @@ Client::Client(
        else
                infostream<<"Not building texture atlas."<<std::endl;
        
-       // Update node textures
-       m_nodedef->updateTextures(m_tsrc);
-
-       // Start threads after setting up content definitions
-       m_mesh_update_thread.Start();
-
        /*
                Add local player
        */
@@ -245,9 +289,6 @@ Client::Client(
                player->updateName(playername);
 
                m_env.addPlayer(player);
-               
-               // Initialize player in the inventory context
-               m_inventory_context.current_player = player;
        }
 }
 
@@ -261,6 +302,8 @@ Client::~Client()
        m_mesh_update_thread.setRun(false);
        while(m_mesh_update_thread.IsRunning())
                sleep_ms(100);
+
+       delete m_inventory_from_server;
 }
 
 void Client::connect(Address address)
@@ -297,6 +340,12 @@ void Client::step(float dtime)
        else
                m_ignore_damage_timer = 0.0;
        
+       m_animation_time += dtime;
+       if(m_animation_time > 60.0)
+               m_animation_time -= 60.0;
+
+       m_time_of_day_update_timer += dtime;
+       
        //infostream<<"Client steps "<<dtime<<std::endl;
 
        {
@@ -561,7 +610,9 @@ void Client::step(float dtime)
                                if(m_ignore_damage_timer <= 0)
                                {
                                        u8 damage = event.player_damage.amount;
-                                       sendDamage(damage);
+                                       
+                                       if(event.player_damage.send_to_server)
+                                               sendDamage(damage);
 
                                        // Add to ClientEvent queue
                                        ClientEvent event;
@@ -614,14 +665,27 @@ void Client::step(float dtime)
                /*infostream<<"Mesh update result queue size is "
                                <<m_mesh_update_thread.m_queue_out.size()
                                <<std::endl;*/
-
+               
+               int num_processed_meshes = 0;
                while(m_mesh_update_thread.m_queue_out.size() > 0)
                {
+                       num_processed_meshes++;
                        MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
                        MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
                        if(block)
                        {
-                               block->replaceMesh(r.mesh);
+                               //JMutexAutoLock lock(block->mesh_mutex);
+
+                               // Delete the old mesh
+                               if(block->mesh != NULL)
+                               {
+                                       // TODO: Remove hardware buffers of meshbuffers of block->mesh
+                                       delete block->mesh;
+                                       block->mesh = NULL;
+                               }
+
+                               // Replace with the new mesh
+                               block->mesh = r.mesh;
                        }
                        if(r.ack_block_to_server)
                        {
@@ -646,7 +710,150 @@ void Client::step(float dtime)
                                m_con.Send(PEER_ID_SERVER, 1, reply, true);
                        }
                }
+               if(num_processed_meshes > 0)
+                       g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
+       }
+
+       /*
+               If the server didn't update the inventory in a while, revert
+               the local inventory (so the player notices the lag problem
+               and knows something is wrong).
+       */
+       if(m_inventory_from_server)
+       {
+               float interval = 10.0;
+               float count_before = floor(m_inventory_from_server_age / interval);
+
+               m_inventory_from_server_age += dtime;
+
+               float count_after = floor(m_inventory_from_server_age / interval);
+
+               if(count_after != count_before)
+               {
+                       // Do this every <interval> seconds after TOCLIENT_INVENTORY
+                       // Reset the locally changed inventory to the authoritative inventory
+                       Player *player = m_env.getLocalPlayer();
+                       player->inventory = *m_inventory_from_server;
+                       m_inventory_updated = true;
+               }
+       }
+
+       /*
+               Update positions of sounds attached to objects
+       */
+       {
+               for(std::map<int, u16>::iterator
+                               i = m_sounds_to_objects.begin();
+                               i != m_sounds_to_objects.end(); i++)
+               {
+                       int client_id = i->first;
+                       u16 object_id = i->second;
+                       ClientActiveObject *cao = m_env.getActiveObject(object_id);
+                       if(!cao)
+                               continue;
+                       v3f pos = cao->getPosition();
+                       m_sound->updateSoundPosition(client_id, pos);
+               }
+       }
+       
+       /*
+               Handle removed remotely initiated sounds
+       */
+       m_removed_sounds_check_timer += dtime;
+       if(m_removed_sounds_check_timer >= 2.32)
+       {
+               m_removed_sounds_check_timer = 0;
+               // Find removed sounds and clear references to them
+               std::set<s32> removed_server_ids;
+               for(std::map<s32, int>::iterator
+                               i = m_sounds_server_to_client.begin();
+                               i != m_sounds_server_to_client.end();)
+               {
+                       s32 server_id = i->first;
+                       int client_id = i->second;
+                       i++;
+                       if(!m_sound->soundExists(client_id)){
+                               m_sounds_server_to_client.erase(server_id);
+                               m_sounds_client_to_server.erase(client_id);
+                               m_sounds_to_objects.erase(client_id);
+                               removed_server_ids.insert(server_id);
+                       }
+               }
+               // Sync to server
+               if(removed_server_ids.size() != 0)
+               {
+                       std::ostringstream os(std::ios_base::binary);
+                       writeU16(os, TOSERVER_REMOVED_SOUNDS);
+                       writeU16(os, removed_server_ids.size());
+                       for(std::set<s32>::iterator i = removed_server_ids.begin();
+                                       i != removed_server_ids.end(); i++)
+                               writeS32(os, *i);
+                       std::string s = os.str();
+                       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+                       // Send as reliable
+                       Send(0, data, true);
+               }
+       }
+}
+
+bool Client::loadMedia(const std::string &data, const std::string &filename)
+{
+       // Silly irrlicht's const-incorrectness
+       Buffer<char> data_rw(data.c_str(), data.size());
+       
+       std::string name;
+
+       const char *image_ext[] = {
+               ".png", ".jpg", ".bmp", ".tga",
+               ".pcx", ".ppm", ".psd", ".wal", ".rgb",
+               NULL
+       };
+       name = removeStringEnd(filename, image_ext);
+       if(name != "")
+       {
+               verbosestream<<"Client: Attempting to load image "
+                               <<"file \""<<filename<<"\""<<std::endl;
+
+               io::IFileSystem *irrfs = m_device->getFileSystem();
+               video::IVideoDriver *vdrv = m_device->getVideoDriver();
+
+               // Create an irrlicht memory file
+               io::IReadFile *rfile = irrfs->createMemoryReadFile(
+                               *data_rw, data_rw.getSize(), "_tempreadfile");
+               assert(rfile);
+               // Read image
+               video::IImage *img = vdrv->createImageFromFile(rfile);
+               if(!img){
+                       errorstream<<"Client: Cannot create image from data of "
+                                       <<"file \""<<filename<<"\""<<std::endl;
+                       rfile->drop();
+                       return false;
+               }
+               else {
+                       m_tsrc->insertSourceImage(filename, img);
+                       img->drop();
+                       rfile->drop();
+                       return true;
+               }
        }
+
+       const char *sound_ext[] = {
+               ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
+               ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
+               ".ogg", NULL
+       };
+       name = removeStringEnd(filename, sound_ext);
+       if(name != "")
+       {
+               verbosestream<<"Client: Attempting to load sound "
+                               <<"file \""<<filename<<"\""<<std::endl;
+               m_sound->loadSoundData(name, data);
+               return true;
+       }
+
+       errorstream<<"Client: Don't know how to load file \""
+                       <<filename<<"\""<<std::endl;
+       return false;
 }
 
 // Virtual methods from con::PeerHandler
@@ -675,6 +882,7 @@ void Client::ReceiveAll()
                
                try{
                        Receive();
+                       g_profiler->graphAdd("client_received_packets", 1);
                }
                catch(con::NoIncomingDataException &e)
                {
@@ -830,9 +1038,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                
                //TimeTaker t1("TOCLIENT_REMOVENODE");
                
-               // This will clear the cracking animation after digging
-               ((ClientMap&)m_env.getMap()).clearTempMod(p);
-
                removeNode(p);
        }
        else if(command == TOCLIENT_ADDNODE)
@@ -889,7 +1094,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                                Update an existing block
                        */
                        //infostream<<"Updating"<<std::endl;
-                       block->deSerialize(istr, ser_version);
+                       block->deSerialize(istr, ser_version, false);
                }
                else
                {
@@ -898,18 +1103,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                        */
                        //infostream<<"Creating new"<<std::endl;
                        block = new MapBlock(&m_env.getMap(), p, this);
-                       block->deSerialize(istr, ser_version);
+                       block->deSerialize(istr, ser_version, false);
                        sector->insertBlock(block);
-
-                       //DEBUG
-                       /*NodeMod mod;
-                       mod.type = NODEMOD_CHANGECONTENT;
-                       mod.param = CONTENT_MESE;
-                       block->setTempMod(v3s16(8,10,8), mod);
-                       block->setTempMod(v3s16(8,9,8), mod);
-                       block->setTempMod(v3s16(8,8,8), mod);
-                       block->setTempMod(v3s16(8,7,8), mod);
-                       block->setTempMod(v3s16(8,6,8), mod);*/
                }
 
 #if 0
@@ -932,232 +1127,12 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                m_con.Send(PEER_ID_SERVER, 1, reply, true);
 #endif
 
-               /*
-                       Update Mesh of this block and blocks at x-, y- and z-.
-                       Environment should not be locked as it interlocks with the
-                       main thread, from which is will want to retrieve textures.
-               */
-
-               //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
                /*
                        Add it to mesh update queue and set it to be acknowledged after update.
                */
                //infostream<<"Adding mesh update task for received block"<<std::endl;
                addUpdateMeshTaskWithEdge(p, true);
        }
-       else if(command == TOCLIENT_PLAYERPOS)
-       {
-               infostream<<"Received deprecated TOCLIENT_PLAYERPOS"
-                               <<std::endl;
-               /*u16 our_peer_id;
-               {
-                       //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-                       our_peer_id = m_con.GetPeerID();
-               }
-               // Cancel if we don't have a peer id
-               if(our_peer_id == PEER_ID_INEXISTENT){
-                       infostream<<"TOCLIENT_PLAYERPOS cancelled: "
-                                       "we have no peer id"
-                                       <<std::endl;
-                       return;
-               }*/
-
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       u32 player_size = 2+12+12+4+4;
-                               
-                       u32 player_count = (datasize-2) / player_size;
-                       u32 start = 2;
-                       for(u32 i=0; i<player_count; i++)
-                       {
-                               u16 peer_id = readU16(&data[start]);
-
-                               Player *player = m_env.getPlayer(peer_id);
-
-                               // Skip if player doesn't exist
-                               if(player == NULL)
-                               {
-                                       start += player_size;
-                                       continue;
-                               }
-
-                               // Skip if player is local player
-                               if(player->isLocal())
-                               {
-                                       start += player_size;
-                                       continue;
-                               }
-
-                               v3s32 ps = readV3S32(&data[start+2]);
-                               v3s32 ss = readV3S32(&data[start+2+12]);
-                               s32 pitch_i = readS32(&data[start+2+12+12]);
-                               s32 yaw_i = readS32(&data[start+2+12+12+4]);
-                               /*infostream<<"Client: got "
-                                               <<"pitch_i="<<pitch_i
-                                               <<" yaw_i="<<yaw_i<<std::endl;*/
-                               f32 pitch = (f32)pitch_i / 100.0;
-                               f32 yaw = (f32)yaw_i / 100.0;
-                               v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
-                               v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
-                               player->setPosition(position);
-                               player->setSpeed(speed);
-                               player->setPitch(pitch);
-                               player->setYaw(yaw);
-
-                               /*infostream<<"Client: player "<<peer_id
-                                               <<" pitch="<<pitch
-                                               <<" yaw="<<yaw<<std::endl;*/
-
-                               start += player_size;
-                       }
-               } //envlock
-       }
-       else if(command == TOCLIENT_PLAYERINFO)
-       {
-               u16 our_peer_id;
-               {
-                       //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-                       our_peer_id = m_con.GetPeerID();
-               }
-               // Cancel if we don't have a peer id
-               if(our_peer_id == PEER_ID_INEXISTENT){
-                       infostream<<"TOCLIENT_PLAYERINFO cancelled: "
-                                       "we have no peer id"
-                                       <<std::endl;
-                       return;
-               }
-               
-               //infostream<<"Client: Server reports players:"<<std::endl;
-
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       u32 item_size = 2+PLAYERNAME_SIZE;
-                       u32 player_count = (datasize-2) / item_size;
-                       u32 start = 2;
-                       // peer_ids
-                       core::list<u16> players_alive;
-                       for(u32 i=0; i<player_count; i++)
-                       {
-                               // Make sure the name ends in '\0'
-                               data[start+2+20-1] = 0;
-
-                               u16 peer_id = readU16(&data[start]);
-
-                               players_alive.push_back(peer_id);
-                               
-                               /*infostream<<"peer_id="<<peer_id
-                                               <<" name="<<((char*)&data[start+2])<<std::endl;*/
-
-                               // Don't update the info of the local player
-                               if(peer_id == our_peer_id)
-                               {
-                                       start += item_size;
-                                       continue;
-                               }
-
-                               Player *player = m_env.getPlayer(peer_id);
-
-                               // Create a player if it doesn't exist
-                               if(player == NULL)
-                               {
-                                       player = new RemotePlayer(this,
-                                                       m_device->getSceneManager()->getRootSceneNode(),
-                                                       m_device,
-                                                       -1);
-                                       player->peer_id = peer_id;
-                                       m_env.addPlayer(player);
-                                       infostream<<"Client: Adding new player "
-                                                       <<peer_id<<std::endl;
-                               }
-                               
-                               player->updateName((char*)&data[start+2]);
-
-                               start += item_size;
-                       }
-                       
-                       /*
-                               Remove those players from the environment that
-                               weren't listed by the server.
-                       */
-                       //infostream<<"Removing dead players"<<std::endl;
-                       core::list<Player*> players = m_env.getPlayers();
-                       core::list<Player*>::Iterator ip;
-                       for(ip=players.begin(); ip!=players.end(); ip++)
-                       {
-                               // Ingore local player
-                               if((*ip)->isLocal())
-                                       continue;
-                               
-                               // Warn about a special case
-                               if((*ip)->peer_id == 0)
-                               {
-                                       infostream<<"Client: Removing "
-                                                       "dead player with id=0"<<std::endl;
-                               }
-
-                               bool is_alive = false;
-                               core::list<u16>::Iterator i;
-                               for(i=players_alive.begin(); i!=players_alive.end(); i++)
-                               {
-                                       if((*ip)->peer_id == *i)
-                                       {
-                                               is_alive = true;
-                                               break;
-                                       }
-                               }
-                               /*infostream<<"peer_id="<<((*ip)->peer_id)
-                                               <<" is_alive="<<is_alive<<std::endl;*/
-                               if(is_alive)
-                                       continue;
-                               infostream<<"Removing dead player "<<(*ip)->peer_id
-                                               <<std::endl;
-                               m_env.removePlayer((*ip)->peer_id);
-                       }
-               } //envlock
-       }
-       else if(command == TOCLIENT_SECTORMETA)
-       {
-               infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
-#if 0
-               /*
-                       [0] u16 command
-                       [2] u8 sector count
-                       [3...] v2s16 pos + sector metadata
-               */
-               if(datasize < 3)
-                       return;
-
-               //infostream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
-
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       std::string datastring((char*)&data[2], datasize-2);
-                       std::istringstream is(datastring, std::ios_base::binary);
-
-                       u8 buf[4];
-
-                       is.read((char*)buf, 1);
-                       u16 sector_count = readU8(buf);
-                       
-                       //infostream<<"sector_count="<<sector_count<<std::endl;
-
-                       for(u16 i=0; i<sector_count; i++)
-                       {
-                               // Read position
-                               is.read((char*)buf, 4);
-                               v2s16 pos = readV2S16(buf);
-                               /*infostream<<"Client: deserializing sector at "
-                                               <<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
-                               // Create sector
-                               assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-                               ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
-                       }
-               } //envlock
-#endif
-       }
        else if(command == TOCLIENT_INVENTORY)
        {
                if(datasize < 3)
@@ -1183,82 +1158,19 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                        //t4.stop();
 
                        //TimeTaker t1("inventory.deSerialize()", m_device);
-                       player->inventory.deSerialize(is, this);
+                       player->inventory.deSerialize(is);
                        //t1.stop();
 
                        m_inventory_updated = true;
 
+                       delete m_inventory_from_server;
+                       m_inventory_from_server = new Inventory(player->inventory);
+                       m_inventory_from_server_age = 0.0;
+
                        //infostream<<"Client got player inventory:"<<std::endl;
                        //player->inventory.print(infostream);
                }
        }
-       //DEBUG
-       else if(command == TOCLIENT_OBJECTDATA)
-       {
-               // Strip command word and create a stringstream
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-               
-               u8 buf[12];
-
-               /*
-                       Read players
-               */
-
-               is.read((char*)buf, 2);
-               u16 playercount = readU16(buf);
-               
-               for(u16 i=0; i<playercount; i++)
-               {
-                       is.read((char*)buf, 2);
-                       u16 peer_id = readU16(buf);
-                       is.read((char*)buf, 12);
-                       v3s32 p_i = readV3S32(buf);
-                       is.read((char*)buf, 12);
-                       v3s32 s_i = readV3S32(buf);
-                       is.read((char*)buf, 4);
-                       s32 pitch_i = readS32(buf);
-                       is.read((char*)buf, 4);
-                       s32 yaw_i = readS32(buf);
-                       
-                       Player *player = m_env.getPlayer(peer_id);
-
-                       // Skip if player doesn't exist
-                       if(player == NULL)
-                       {
-                               continue;
-                       }
-
-                       // Skip if player is local player
-                       if(player->isLocal())
-                       {
-                               continue;
-                       }
-       
-                       f32 pitch = (f32)pitch_i / 100.0;
-                       f32 yaw = (f32)yaw_i / 100.0;
-                       v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
-                       v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
-                       
-                       player->setPosition(position);
-                       player->setSpeed(speed);
-                       player->setPitch(pitch);
-                       player->setYaw(yaw);
-               }
-
-               /*
-                       Read block objects
-                       NOTE: Deprecated stuff
-               */
-
-               // Read active block count
-               u16 blockcount = readU16(is);
-               if(blockcount != 0){
-                       infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 "
-                                       "not supported"<<std::endl;
-                       return;
-               }
-       }
        else if(command == TOCLIENT_TIME_OF_DAY)
        {
                if(datasize < 4)
@@ -1267,22 +1179,37 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                u16 time_of_day = readU16(&data[2]);
                time_of_day = time_of_day % 24000;
                //infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
-               
-               /*
-                       time_of_day:
-                       0 = midnight
-                       12000 = midday
-               */
-               {
-                       m_env.setTimeOfDay(time_of_day);
-
-                       u32 dr = m_env.getDayNightRatio();
-
-                       infostream<<"Client: time_of_day="<<time_of_day
-                                       <<", dr="<<dr
-                                       <<std::endl;
+               float time_speed = 0;
+               if(datasize >= 2 + 2 + 4){
+                       time_speed = readF1000(&data[4]);
+               } else {
+                       // Old message; try to approximate speed of time by ourselves
+                       float time_of_day_f = (float)time_of_day / 24000.0;
+                       float tod_diff_f = 0;
+                       if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
+                               tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
+                       else
+                               tod_diff_f = time_of_day_f - m_last_time_of_day_f;
+                       m_last_time_of_day_f = time_of_day_f;
+                       float time_diff = m_time_of_day_update_timer;
+                       m_time_of_day_update_timer = 0;
+                       if(m_time_of_day_set){
+                               time_speed = 3600.0*24.0 * tod_diff_f / time_diff;
+                               infostream<<"Client: Measured time_of_day speed (old format): "
+                                               <<time_speed<<" tod_diff_f="<<tod_diff_f
+                                               <<" time_diff="<<time_diff<<std::endl;
+                       }
                }
+               
+               // Update environment
+               m_env.setTimeOfDay(time_of_day);
+               m_env.setTimeOfDaySpeed(time_speed);
+               m_time_of_day_set = true;
 
+               u32 dr = m_env.getDayNightRatio();
+               verbosestream<<"Client: time_of_day="<<time_of_day
+                               <<" time_speed="<<time_speed
+                               <<" dr="<<dr<<std::endl;
        }
        else if(command == TOCLIENT_CHAT_MESSAGE)
        {
@@ -1419,8 +1346,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                std::istringstream is(datastring, std::ios_base::binary);
                Player *player = m_env.getLocalPlayer();
                assert(player != NULL);
+               u8 oldhp = player->hp;
                u8 hp = readU8(is);
                player->hp = hp;
+
+               if(hp < oldhp)
+               {
+                       // Add to ClientEvent queue
+                       ClientEvent event;
+                       event.type = CE_PLAYER_DAMAGE;
+                       event.player_damage.amount = oldhp - hp;
+                       m_client_event_queue.push_back(event);
+               }
        }
        else if(command == TOCLIENT_MOVE_PLAYER)
        {
@@ -1459,45 +1396,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
        }
        else if(command == TOCLIENT_PLAYERITEM)
        {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-
-               u16 count = readU16(is);
-
-               for (u16 i = 0; i < count; ++i) {
-                       u16 peer_id = readU16(is);
-                       Player *player = m_env.getPlayer(peer_id);
-
-                       if (player == NULL)
-                       {
-                               infostream<<"Client: ignoring player item "
-                                       << deSerializeString(is)
-                                       << " for non-existing peer id " << peer_id
-                                       << std::endl;
-                               continue;
-                       } else if (player->isLocal()) {
-                               infostream<<"Client: ignoring player item "
-                                       << deSerializeString(is)
-                                       << " for local player" << std::endl;
-                               continue;
-                       } else {
-                               InventoryList *inv = player->inventory.getList("main");
-                               std::string itemstring(deSerializeString(is));
-                               if (itemstring.empty()) {
-                                       inv->deleteItem(0);
-                                       infostream
-                                               <<"Client: empty player item for peer "
-                                               << peer_id << std::endl;
-                               } else {
-                                       std::istringstream iss(itemstring);
-                                       delete inv->changeItem(0,
-                                                       InventoryItem::deSerialize(iss, this));
-                                       infostream<<"Client: player item for peer " << peer_id << ": ";
-                                       player->getWieldItem()->serialize(infostream);
-                                       infostream<<std::endl;
-                               }
-                       }
-               }
+               infostream<<"Client: WARNING: Ignoring TOCLIENT_PLAYERITEM"<<std::endl;
        }
        else if(command == TOCLIENT_DEATHSCREEN)
        {
@@ -1515,23 +1414,104 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                event.deathscreen.camera_point_target_z = camera_point_target.Z;
                m_client_event_queue.push_back(event);
        }
-       else if(command == TOCLIENT_TEXTURES)
+       else if(command == TOCLIENT_ANNOUNCE_MEDIA)
        {
-               io::IFileSystem *irrfs = m_device->getFileSystem();
-               video::IVideoDriver *vdrv = m_device->getVideoDriver();
-
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
 
-               // Stop threads while updating content definitions
-               m_mesh_update_thread.stop();
+               // Mesh update thread must be stopped while
+               // updating content definitions
+               assert(!m_mesh_update_thread.IsRunning());
+
+               int num_files = readU16(is);
                
+               verbosestream<<"Client received TOCLIENT_ANNOUNCE_MEDIA ("
+                               <<num_files<<" files)"<<std::endl;
+
+               core::list<MediaRequest> file_requests;
+
+               for(int i=0; i<num_files; i++)
+               {
+                       //read file from cache
+                       std::string name = deSerializeString(is);
+                       std::string sha1_base64 = deSerializeString(is);
+
+                       // if name contains illegal characters, ignore the file
+                       if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
+                               errorstream<<"Client: ignoring illegal file name "
+                                               <<"sent by server: \""<<name<<"\""<<std::endl;
+                               continue;
+                       }
+
+                       std::string sha1_raw = base64_decode(sha1_base64);
+                       std::string sha1_hex = hex_encode(sha1_raw);
+                       std::ostringstream tmp_os(std::ios_base::binary);
+                       bool found_in_cache = m_media_cache.load_sha1(sha1_raw, tmp_os);
+                       m_media_name_sha1_map.set(name, sha1_raw);
+
+                       // If found in cache, try to load it from there
+                       if(found_in_cache)
+                       {
+                               bool success = loadMedia(tmp_os.str(), name);
+                               if(success){
+                                       verbosestream<<"Client: Loaded cached media: "
+                                                       <<sha1_hex<<" \""<<name<<"\""<<std::endl;
+                                       continue;
+                               } else{
+                                       infostream<<"Client: Failed to load cached media: "
+                                                       <<sha1_hex<<" \""<<name<<"\""<<std::endl;
+                               }
+                       }
+                       // Didn't load from cache; queue it to be requested
+                       verbosestream<<"Client: Adding file to request list: \""
+                                       <<sha1_hex<<" \""<<name<<"\""<<std::endl;
+                       file_requests.push_back(MediaRequest(name));
+               }
+
+               ClientEvent event;
+               event.type = CE_TEXTURES_UPDATED;
+               m_client_event_queue.push_back(event);
+
                /*
                        u16 command
-                       u16 total number of texture bunches
+                       u16 number of files requested
+                       for each file {
+                               u16 length of name
+                               string name
+                       }
+               */
+               std::ostringstream os(std::ios_base::binary);
+               writeU16(os, TOSERVER_REQUEST_MEDIA);
+               writeU16(os, file_requests.size());
+
+               for(core::list<MediaRequest>::Iterator i = file_requests.begin();
+                               i != file_requests.end(); i++) {
+                       os<<serializeString(i->name);
+               }
+
+               // Make data buffer
+               std::string s = os.str();
+               SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+               // Send as reliable
+               Send(0, data, true);
+               infostream<<"Client: Sending media request list to server ("
+                               <<file_requests.size()<<" files)"<<std::endl;
+       }
+       else if(command == TOCLIENT_MEDIA)
+       {
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               // Mesh update thread must be stopped while
+               // updating content definitions
+               assert(!m_mesh_update_thread.IsRunning());
+
+               /*
+                       u16 command
+                       u16 total number of file bunches
                        u16 index of this bunch
-                       u32 number of textures in this bunch
-                       for each texture {
+                       u32 number of files in this bunch
+                       for each file {
                                u16 length of name
                                string name
                                u32 length of data
@@ -1540,50 +1520,53 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                */
                int num_bunches = readU16(is);
                int bunch_i = readU16(is);
-               m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
+               if(num_bunches >= 2)
+                       m_media_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
+               else
+                       m_media_receive_progress = 1.0;
                if(bunch_i == num_bunches - 1)
-                       m_textures_received = true;
-               int num_textures = readU32(is);
-               infostream<<"Client: Received textures: bunch "<<bunch_i<<"/"
-                               <<num_bunches<<" textures="<<num_textures
+                       m_media_received = true;
+               int num_files = readU32(is);
+               infostream<<"Client: Received files: bunch "<<bunch_i<<"/"
+                               <<num_bunches<<" files="<<num_files
                                <<" size="<<datasize<<std::endl;
-               for(int i=0; i<num_textures; i++){
+               for(int i=0; i<num_files; i++){
                        std::string name = deSerializeString(is);
                        std::string data = deSerializeLongString(is);
-                       // Silly irrlicht's const-incorrectness
-                       Buffer<char> data_rw(data.c_str(), data.size());
-                       // Create an irrlicht memory file
-                       io::IReadFile *rfile = irrfs->createMemoryReadFile(
-                                       *data_rw, data.size(), "_tempreadfile");
-                       assert(rfile);
-                       // Read image
-                       video::IImage *img = vdrv->createImageFromFile(rfile);
-                       if(!img){
-                               errorstream<<"Client: Cannot create image from data of "
-                                               <<"received texture \""<<name<<"\""<<std::endl;
-                               rfile->drop();
+
+                       // if name contains illegal characters, ignore the file
+                       if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
+                               errorstream<<"Client: ignoring illegal file name "
+                                               <<"sent by server: \""<<name<<"\""<<std::endl;
                                continue;
                        }
-                       m_tsrc->insertSourceImage(name, img);
-                       img->drop();
-                       rfile->drop();
-               }
-               
-               if(m_nodedef_received && m_textures_received){
-                       // Rebuild inherited images and recreate textures
-                       m_tsrc->rebuildImagesAndTextures();
-
-                       // Update texture atlas
-                       if(g_settings->getBool("enable_texture_atlas"))
-                               m_tsrc->buildMainAtlas(this);
                        
-                       // Update node textures
-                       m_nodedef->updateTextures(m_tsrc);
-               }
+                       bool success = loadMedia(data, name);
+                       if(success){
+                               verbosestream<<"Client: Loaded received media: "
+                                               <<"\""<<name<<"\". Caching."<<std::endl;
+                       } else{
+                               infostream<<"Client: Failed to load received media: "
+                                               <<"\""<<name<<"\". Not caching."<<std::endl;
+                               continue;
+                       }
+
+                       bool did = fs::CreateAllDirs(getMediaCacheDir());
+                       if(!did){
+                               errorstream<<"Could not create media cache directory"
+                                               <<std::endl;
+                       }
 
-               // Resume threads
-               m_mesh_update_thread.setRun(true);
-               m_mesh_update_thread.Start();
+                       {
+                               core::map<std::string, std::string>::Node *n;
+                               n = m_media_name_sha1_map.find(name);
+                               if(n == NULL)
+                                       errorstream<<"The server sent a file that has not "
+                                                       <<"been announced."<<std::endl;
+                               else
+                                       m_media_cache.update_sha1(data);
+                       }
+               }
 
                ClientEvent event;
                event.type = CE_TEXTURES_UPDATED;
@@ -1591,52 +1574,119 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
        }
        else if(command == TOCLIENT_TOOLDEF)
        {
-               infostream<<"Client: Received tool definitions: packet size: "
+               infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
+       }
+       else if(command == TOCLIENT_NODEDEF)
+       {
+               infostream<<"Client: Received node definitions: packet size: "
                                <<datasize<<std::endl;
 
+               // Mesh update thread must be stopped while
+               // updating content definitions
+               assert(!m_mesh_update_thread.IsRunning());
+
+               // Decompress node definitions
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-
-               m_tooldef_received = true;
-
-               // Stop threads while updating content definitions
-               m_mesh_update_thread.stop();
-
                std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-               m_tooldef->deSerialize(tmp_is);
-               
-               // Resume threads
-               m_mesh_update_thread.setRun(true);
-               m_mesh_update_thread.Start();
+               std::ostringstream tmp_os;
+               decompressZlib(tmp_is, tmp_os);
+
+               // Deserialize node definitions
+               std::istringstream tmp_is2(tmp_os.str());
+               m_nodedef->deSerialize(tmp_is2);
+               m_nodedef_received = true;
        }
-       else if(command == TOCLIENT_NODEDEF)
+       else if(command == TOCLIENT_CRAFTITEMDEF)
        {
-               infostream<<"Client: Received node definitions: packet size: "
+               infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
+       }
+       else if(command == TOCLIENT_ITEMDEF)
+       {
+               infostream<<"Client: Received item definitions: packet size: "
                                <<datasize<<std::endl;
 
+               // Mesh update thread must be stopped while
+               // updating content definitions
+               assert(!m_mesh_update_thread.IsRunning());
+
+               // Decompress item definitions
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
+               std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+               std::ostringstream tmp_os;
+               decompressZlib(tmp_is, tmp_os);
 
-               m_nodedef_received = true;
+               // Deserialize node definitions
+               std::istringstream tmp_is2(tmp_os.str());
+               m_itemdef->deSerialize(tmp_is2);
+               m_itemdef_received = true;
+       }
+       else if(command == TOCLIENT_PLAY_SOUND)
+       {
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
 
-               // Stop threads while updating content definitions
-               m_mesh_update_thread.stop();
+               s32 server_id = readS32(is);
+               std::string name = deSerializeString(is);
+               float gain = readF1000(is);
+               int type = readU8(is); // 0=local, 1=positional, 2=object
+               v3f pos = readV3F1000(is);
+               u16 object_id = readU16(is);
+               bool loop = readU8(is);
+               // Start playing
+               int client_id = -1;
+               switch(type){
+               case 0: // local
+                       client_id = m_sound->playSound(name, loop, gain);
+                       break;
+               case 1: // positional
+                       client_id = m_sound->playSoundAt(name, loop, gain, pos);
+                       break;
+               case 2: { // object
+                       ClientActiveObject *cao = m_env.getActiveObject(object_id);
+                       if(cao)
+                               pos = cao->getPosition();
+                       client_id = m_sound->playSoundAt(name, loop, gain, pos);
+                       // TODO: Set up sound to move with object
+                       break; }
+               default:
+                       break;
+               }
+               if(client_id != -1){
+                       m_sounds_server_to_client[server_id] = client_id;
+                       m_sounds_client_to_server[client_id] = server_id;
+                       if(object_id != 0)
+                               m_sounds_to_objects[client_id] = object_id;
+               }
+       }
+       else if(command == TOCLIENT_STOP_SOUND)
+       {
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
 
-               std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-               m_nodedef->deSerialize(tmp_is, this);
+               s32 server_id = readS32(is);
+               std::map<s32, int>::iterator i =
+                               m_sounds_server_to_client.find(server_id);
+               if(i != m_sounds_server_to_client.end()){
+                       int client_id = i->second;
+                       m_sound->stopSound(client_id);
+               }
+       }
+       else if(command == TOCLIENT_PRIVILEGES)
+       {
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
                
-               if(m_textures_received){
-                       // Update texture atlas
-                       if(g_settings->getBool("enable_texture_atlas"))
-                               m_tsrc->buildMainAtlas(this);
-                       
-                       // Update node textures
-                       m_nodedef->updateTextures(m_tsrc);
+               m_privileges.clear();
+               infostream<<"Client: Privileges updated: ";
+               u16 num_privileges = readU16(is);
+               for(u16 i=0; i<num_privileges; i++){
+                       std::string priv = deSerializeString(is);
+                       m_privileges.insert(priv);
+                       infostream<<priv<<" ";
                }
-
-               // Resume threads
-               m_mesh_update_thread.setRun(true);
-               m_mesh_update_thread.Start();
+               infostream<<std::endl;
        }
        else
        {
@@ -1651,123 +1701,61 @@ void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
        m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
 }
 
-void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
-               v3s16 nodepos_oversurface, u16 item)
+void Client::interact(u8 action, const PointedThing& pointed)
 {
        if(connectedAndInitialized() == false){
-               infostream<<"Client::groundAction() "
+               infostream<<"Client::interact() "
                                "cancelled (not connected)"
                                <<std::endl;
                return;
        }
-       
+
+       std::ostringstream os(std::ios_base::binary);
+
        /*
-               length: 17
                [0] u16 command
                [2] u8 action
-               [3] v3s16 nodepos_undersurface
-               [9] v3s16 nodepos_abovesurface
-               [15] u16 item
+               [3] u16 item
+               [5] u32 length of the next item
+               [9] serialized PointedThing
                actions:
-               0: start digging
-               1: place block
-               2: stop digging (all parameters ignored)
-               3: digging completed
+               0: start digging (from undersurface) or use
+               1: stop digging (all parameters ignored)
+               2: digging completed
+               3: place block or item (to abovesurface)
+               4: use item
        */
-       u8 datasize = 2 + 1 + 6 + 6 + 2;
-       SharedBuffer<u8> data(datasize);
-       writeU16(&data[0], TOSERVER_GROUND_ACTION);
-       writeU8(&data[2], action);
-       writeV3S16(&data[3], nodepos_undersurface);
-       writeV3S16(&data[9], nodepos_oversurface);
-       writeU16(&data[15], item);
-       Send(0, data, true);
-}
-
-void Client::clickActiveObject(u8 button, u16 id, u16 item_i)
-{
-       if(connectedAndInitialized() == false){
-               infostream<<"Client::clickActiveObject() "
-                               "cancelled (not connected)"
-                               <<std::endl;
-               return;
-       }
-
-       Player *player = m_env.getLocalPlayer();
-       if(player == NULL)
-               return;
+       writeU16(os, TOSERVER_INTERACT);
+       writeU8(os, action);
+       writeU16(os, getPlayerItem());
+       std::ostringstream tmp_os(std::ios::binary);
+       pointed.serialize(tmp_os);
+       os<<serializeLongString(tmp_os.str());
 
-       ClientActiveObject *obj = m_env.getActiveObject(id);
-       if(obj){
-               if(button == 0){
-                       ToolItem *titem = NULL;
-                       std::string toolname = "";
-
-                       InventoryList *mlist = player->inventory.getList("main");
-                       if(mlist != NULL)
-                       {
-                               InventoryItem *item = mlist->getItem(item_i);
-                               if(item && (std::string)item->getName() == "ToolItem")
-                               {
-                                       titem = (ToolItem*)item;
-                                       toolname = titem->getToolName();
-                               }
-                       }
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 
-                       v3f playerpos = player->getPosition();
-                       v3f objpos = obj->getPosition();
-                       v3f dir = (objpos - playerpos).normalize();
-                       
-                       bool disable_send = obj->directReportPunch(toolname, dir);
-                       
-                       if(disable_send)
-                               return;
-               }
-       }
-       
-       /*
-               length: 7
-               [0] u16 command
-               [2] u8 button (0=left, 1=right)
-               [3] u16 id
-               [5] u16 item
-       */
-       u8 datasize = 2 + 1 + 6 + 2 + 2;
-       SharedBuffer<u8> data(datasize);
-       writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
-       writeU8(&data[2], button);
-       writeU16(&data[3], id);
-       writeU16(&data[5], item_i);
+       // Send as reliable
        Send(0, data, true);
 }
 
-void Client::sendSignNodeText(v3s16 p, std::string text)
+void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
+               const std::map<std::string, std::string> &fields)
 {
-       /*
-               u16 command
-               v3s16 p
-               u16 textlen
-               textdata
-       */
        std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-       
-       // Write command
-       writeU16(buf, TOSERVER_SIGNNODETEXT);
-       os.write((char*)buf, 2);
-       
-       // Write p
-       writeV3S16(buf, p);
-       os.write((char*)buf, 6);
 
-       u16 textlen = text.size();
-       // Write text length
-       writeS16(buf, textlen);
-       os.write((char*)buf, 2);
+       writeU16(os, TOSERVER_NODEMETA_FIELDS);
+       writeV3S16(os, p);
+       os<<serializeString(formname);
+       writeU16(os, fields.size());
+       for(std::map<std::string, std::string>::const_iterator
+                       i = fields.begin(); i != fields.end(); i++){
+               const std::string &name = i->first;
+               const std::string &value = i->second;
+               os<<serializeString(name);
+               os<<serializeLongString(value);
+       }
 
-       // Write text
-       os.write((char*)text.c_str(), textlen);
-       
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
@@ -1958,8 +1946,6 @@ void Client::sendPlayerItem(u16 item)
 
 void Client::removeNode(v3s16 p)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       
        core::map<v3s16, MapBlock*> modified_blocks;
 
        try
@@ -1971,20 +1957,20 @@ void Client::removeNode(v3s16 p)
        {
        }
        
+       // add urgent task to update the modified node
+       addUpdateMeshTaskForNode(p, false, true);
+
        for(core::map<v3s16, MapBlock * >::Iterator
                        i = modified_blocks.getIterator();
                        i.atEnd() == false; i++)
        {
                v3s16 p = i.getNode()->getKey();
-               //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
                addUpdateMeshTaskWithEdge(p);
        }
 }
 
 void Client::addNode(v3s16 p, MapNode n)
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
        TimeTaker timer1("Client::addNode()");
 
        core::map<v3s16, MapBlock*> modified_blocks;
@@ -1992,50 +1978,20 @@ void Client::addNode(v3s16 p, MapNode n)
        try
        {
                //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
-               std::string st = std::string("");
-               m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
+               m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
        }
        catch(InvalidPositionException &e)
        {}
        
-       //TimeTaker timer2("Client::addNode(): updateMeshes");
-
        for(core::map<v3s16, MapBlock * >::Iterator
                        i = modified_blocks.getIterator();
                        i.atEnd() == false; i++)
        {
                v3s16 p = i.getNode()->getKey();
-               //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
                addUpdateMeshTaskWithEdge(p);
        }
 }
        
-void Client::updateCamera(v3f pos, v3f dir, f32 fov)
-{
-       m_env.getClientMap().updateCamera(pos, dir, fov);
-}
-
-void Client::renderPostFx()
-{
-       m_env.getClientMap().renderPostFx();
-}
-
-MapNode Client::getNode(v3s16 p)
-{
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       return m_env.getMap().getNode(p);
-}
-
-NodeMetadata* Client::getNodeMetadata(v3s16 p)
-{
-       return m_env.getMap().getNodeMetadata(p);
-}
-
-LocalPlayer* Client::getLocalPlayer()
-{
-       return m_env.getLocalPlayer();
-}
-
 void Client::setPlayerControl(PlayerControl &control)
 {
        //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
@@ -2046,11 +2002,9 @@ void Client::setPlayerControl(PlayerControl &control)
 
 void Client::selectPlayerItem(u16 item)
 {
-       LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-
-       player->wieldItem(item);
-
+       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+       m_playeritem = item;
+       m_inventory_updated = true;
        sendPlayerItem(item);
 }
 
@@ -2074,42 +2028,51 @@ void Client::getLocalInventory(Inventory &dst)
        dst = player->inventory;
 }
 
-InventoryContext *Client::getInventoryContext()
+Inventory* Client::getInventory(const InventoryLocation &loc)
 {
-       return &m_inventory_context;
-}
-
-Inventory* Client::getInventory(InventoryContext *c, std::string id)
-{
-       if(id == "current_player")
+       switch(loc.type){
+       case InventoryLocation::UNDEFINED:
+       {}
+       break;
+       case InventoryLocation::CURRENT_PLAYER:
        {
-               assert(c->current_player);
-               return &(c->current_player->inventory);
+               Player *player = m_env.getLocalPlayer();
+               assert(player != NULL);
+               return &player->inventory;
        }
-       
-       Strfnd fn(id);
-       std::string id0 = fn.next(":");
-
-       if(id0 == "nodemeta")
+       break;
+       case InventoryLocation::PLAYER:
        {
-               v3s16 p;
-               p.X = stoi(fn.next(","));
-               p.Y = stoi(fn.next(","));
-               p.Z = stoi(fn.next(","));
-               NodeMetadata* meta = getNodeMetadata(p);
-               if(meta)
-                       return meta->getInventory();
-               infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
-                               <<"no metadata found"<<std::endl;
-               return NULL;
-       }
-
-       infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
+               Player *player = m_env.getPlayer(loc.name.c_str());
+               if(!player)
+                       return NULL;
+               return &player->inventory;
+       }
+       break;
+       case InventoryLocation::NODEMETA:
+       {
+               NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
+               if(!meta)
+                       return NULL;
+               return meta->getInventory();
+       }
+       break;
+       default:
+               assert(0);
+       }
        return NULL;
 }
 void Client::inventoryAction(InventoryAction *a)
 {
+       /*
+               Send it to the server
+       */
        sendInventoryAction(a);
+
+       /*
+               Predict some local inventory changes
+       */
+       a->clientApply(this, this);
 }
 
 ClientActiveObject * Client::getSelectedActiveObject(
@@ -2164,58 +2127,97 @@ void Client::printDebugInfo(std::ostream &os)
                //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
                <<std::endl;*/
 }
-       
-u32 Client::getDayNightRatio()
+
+core::list<std::wstring> Client::getConnectedPlayerNames()
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       return m_env.getDayNightRatio();
+       core::list<Player*> players = m_env.getPlayers(true);
+       core::list<std::wstring> playerNames;
+       for(core::list<Player*>::Iterator
+                       i = players.begin();
+                       i != players.end(); i++)
+       {
+               Player *player = *i;
+               playerNames.push_back(narrow_to_wide(player->getName()));
+       }
+       return playerNames;
 }
 
-u16 Client::getHP()
+float Client::getAnimationTime()
 {
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       return player->hp;
+       return m_animation_time;
 }
 
-void Client::setTempMod(v3s16 p, NodeMod mod)
+int Client::getCrackLevel()
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+       return m_crack_level;
+}
+
+void Client::setCrack(int level, v3s16 pos)
+{
+       int old_crack_level = m_crack_level;
+       v3s16 old_crack_pos = m_crack_pos;
 
-       core::map<v3s16, MapBlock*> affected_blocks;
-       ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
-                       &affected_blocks);
+       m_crack_level = level;
+       m_crack_pos = pos;
 
-       for(core::map<v3s16, MapBlock*>::Iterator
-                       i = affected_blocks.getIterator();
-                       i.atEnd() == false; i++)
+       if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
        {
-               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+               // remove old crack
+               addUpdateMeshTaskForNode(old_crack_pos, false, true);
+       }
+       if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
+       {
+               // add new crack
+               addUpdateMeshTaskForNode(pos, false, true);
        }
 }
 
-void Client::clearTempMod(v3s16 p)
+u16 Client::getHP()
 {
-       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-       assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+       Player *player = m_env.getLocalPlayer();
+       assert(player != NULL);
+       return player->hp;
+}
 
-       core::map<v3s16, MapBlock*> affected_blocks;
-       ((ClientMap&)m_env.getMap()).clearTempMod(p,
-                       &affected_blocks);
+bool Client::getChatMessage(std::wstring &message)
+{
+       if(m_chat_queue.size() == 0)
+               return false;
+       message = m_chat_queue.pop_front();
+       return true;
+}
 
-       for(core::map<v3s16, MapBlock*>::Iterator
-                       i = affected_blocks.getIterator();
-                       i.atEnd() == false; i++)
+void Client::typeChatMessage(const std::wstring &message)
+{
+       // Discard empty line
+       if(message == L"")
+               return;
+
+       // Send to others
+       sendChatMessage(message);
+
+       // Show locally
+       if (message[0] == L'/')
+       {
+               m_chat_queue.push_back(
+                               (std::wstring)L"issued command: "+message);
+       }
+       else
        {
-               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+               LocalPlayer *player = m_env.getLocalPlayer();
+               assert(player != NULL);
+               std::wstring name = narrow_to_wide(player->getName());
+               m_chat_queue.push_back(
+                               (std::wstring)L"<"+name+L"> "+message);
        }
 }
 
-void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
 {
        /*infostream<<"Client::addUpdateMeshTask(): "
                        <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+                       <<" ack_to_server="<<ack_to_server
+                       <<" urgent="<<urgent
                        <<std::endl;*/
 
        MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
@@ -2226,45 +2228,29 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
                Create a task to update the mesh of the block
        */
        
-       MeshMakeData *data = new MeshMakeData;
+       MeshMakeData *data = new MeshMakeData(this);
        
        {
                //TimeTaker timer("data fill");
                // Release: ~0ms
                // Debug: 1-6ms, avg=2ms
-               data->fill(getDayNightRatio(), b);
+               data->fill(b);
+               data->setCrack(m_crack_level, m_crack_pos);
+               data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
        }
 
        // Debug wait
        //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
        
        // Add task to queue
-       m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
+       m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
 
        /*infostream<<"Mesh update input queue size is "
                        <<m_mesh_update_thread.m_queue_in.size()
                        <<std::endl;*/
-       
-#if 0
-       // Temporary test: make mesh directly in here
-       {
-               //TimeTaker timer("make mesh");
-               // 10ms
-               scene::SMesh *mesh_new = NULL;
-               mesh_new = makeMapBlockMesh(data);
-               b->replaceMesh(mesh_new);
-               delete data;
-       }
-#endif
-
-       /*
-               Mark mesh as non-expired at this point so that it can already
-               be marked as expired again if the data changes
-       */
-       b->setMeshExpired(false);
 }
 
-void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
 {
        /*{
                v3s16 p = blockpos;
@@ -2276,27 +2262,68 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
        try{
                v3s16 p = blockpos + v3s16(0,0,0);
                //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
-               addUpdateMeshTask(p, ack_to_server);
+               addUpdateMeshTask(p, ack_to_server, urgent);
        }
        catch(InvalidPositionException &e){}
        // Leading edge
        try{
                v3s16 p = blockpos + v3s16(-1,0,0);
-               addUpdateMeshTask(p);
+               addUpdateMeshTask(p, false, urgent);
        }
        catch(InvalidPositionException &e){}
        try{
                v3s16 p = blockpos + v3s16(0,-1,0);
-               addUpdateMeshTask(p);
+               addUpdateMeshTask(p, false, urgent);
        }
        catch(InvalidPositionException &e){}
        try{
                v3s16 p = blockpos + v3s16(0,0,-1);
-               addUpdateMeshTask(p);
+               addUpdateMeshTask(p, false, urgent);
        }
        catch(InvalidPositionException &e){}
 }
 
+void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
+{
+       {
+               v3s16 p = nodepos;
+               infostream<<"Client::addUpdateMeshTaskForNode(): "
+                               <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+                               <<std::endl;
+       }
+
+       v3s16 blockpos = getNodeBlockPos(nodepos);
+       v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
+
+       try{
+               v3s16 p = blockpos + v3s16(0,0,0);
+               addUpdateMeshTask(p, ack_to_server, urgent);
+       }
+       catch(InvalidPositionException &e){}
+       // Leading edge
+       if(nodepos.X == blockpos_relative.X){
+               try{
+                       v3s16 p = blockpos + v3s16(-1,0,0);
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
+       }
+       if(nodepos.Y == blockpos_relative.Y){
+               try{
+                       v3s16 p = blockpos + v3s16(0,-1,0);
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
+       }
+       if(nodepos.Z == blockpos_relative.Z){
+               try{
+                       v3s16 p = blockpos + v3s16(0,0,-1);
+                       addUpdateMeshTask(p, false, urgent);
+               }
+               catch(InvalidPositionException &e){}
+       }
+}
+
 ClientEvent Client::getClientEvent()
 {
        if(m_client_event_queue.size() == 0)
@@ -2308,6 +2335,45 @@ ClientEvent Client::getClientEvent()
        return m_client_event_queue.pop_front();
 }
 
+void Client::afterContentReceived()
+{
+       verbosestream<<"Client::afterContentReceived() started"<<std::endl;
+       assert(m_itemdef_received);
+       assert(m_nodedef_received);
+       assert(m_media_received);
+       
+       // remove the information about which checksum each texture
+       // ought to have
+       m_media_name_sha1_map.clear();
+
+       // Rebuild inherited images and recreate textures
+       verbosestream<<"Rebuilding images and textures"<<std::endl;
+       m_tsrc->rebuildImagesAndTextures();
+
+       // Update texture atlas
+       verbosestream<<"Updating texture atlas"<<std::endl;
+       if(g_settings->getBool("enable_texture_atlas"))
+               m_tsrc->buildMainAtlas(this);
+
+       // Update node aliases
+       verbosestream<<"Updating node aliases"<<std::endl;
+       m_nodedef->updateAliases(m_itemdef);
+
+       // Update node textures
+       verbosestream<<"Updating node textures"<<std::endl;
+       m_nodedef->updateTextures(m_tsrc);
+
+       // Update item textures and meshes
+       verbosestream<<"Updating item textures and meshes"<<std::endl;
+       m_itemdef->updateTexturesAndMeshes(this);
+
+       // Start mesh update thread after setting up content definitions
+       verbosestream<<"Starting mesh update thread"<<std::endl;
+       m_mesh_update_thread.Start();
+       
+       verbosestream<<"Client::afterContentReceived() done"<<std::endl;
+}
+
 float Client::getRTT(void)
 {
        try{
@@ -2319,14 +2385,19 @@ float Client::getRTT(void)
 
 // IGameDef interface
 // Under envlock
-IToolDefManager* Client::getToolDefManager()
+IItemDefManager* Client::getItemDefManager()
 {
-       return m_tooldef;
+       return m_itemdef;
 }
 INodeDefManager* Client::getNodeDefManager()
 {
        return m_nodedef;
 }
+ICraftDefManager* Client::getCraftDefManager()
+{
+       return NULL;
+       //return m_craftdef;
+}
 ITextureSource* Client::getTextureSource()
 {
        return m_tsrc;
@@ -2338,4 +2409,12 @@ u16 Client::allocateUnknownNodeId(const std::string &name)
        assert(0);
        return CONTENT_IGNORE;
 }
+ISoundManager* Client::getSoundManager()
+{
+       return m_sound;
+}
+MtEventManager* Client::getEventManager()
+{
+       return m_event;
+}