#include "util/string.h"
#include "strfnd.h"
#include "client.h"
-#include "clientserver.h"
+#include "network/clientopcodes.h"
#include "main.h"
#include "filesys.h"
#include "porting.h"
#include "config.h"
#include "version.h"
#include "drawscene.h"
+#include "subgame.h"
+#include "server.h"
+#include "database.h"
+#include "database-sqlite3.h"
extern gui::IGUIEnvironment* guienv;
/*
MeshUpdateQueue
*/
-
+
MeshUpdateQueue::MeshUpdateQueue()
{
}
return;
}
}
-
+
/*
Add the block
*/
log_register_thread("MeshUpdateThread");
DSTACK(__FUNCTION_NAME);
-
+
BEGIN_DEBUG_EXCEPTION_HANDLER
porting::setThreadName("MeshUpdateThread");
device->getSceneManager(),
tsrc, this, device
),
+ m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
- m_show_hud(true),
+ m_show_highlighted(false),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
+ m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
m_access_denied(false),
m_env.addPlayer(player);
}
+
+ m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
+ m_cache_enable_shaders = g_settings->getBool("enable_shaders");
}
void Client::Stop()
{
//request all client managed threads to stop
m_mesh_update_thread.Stop();
+ if (localdb != NULL) {
+ actionstream << "Local map saving ended" << std::endl;
+ localdb->endSave();
+ delete localserver;
+ }
}
bool Client::isShutdown()
}
}
-void Client::connect(Address address)
+void Client::connect(Address address,
+ const std::string &address_name,
+ bool is_local_server)
{
DSTACK(__FUNCTION_NAME);
+
+ initLocalMapSaving(address, address_name, is_local_server);
+
m_con.SetTimeoutMs(0);
m_con.Connect(address);
}
m_ignore_damage_timer -= dtime;
else
m_ignore_damage_timer = 0.0;
-
+
m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
if(counter <= 0.0)
{
counter = 20.0;
-
+
infostream << "Client packetcounter (" << m_packetcounter_timer
<< "):"<<std::endl;
m_packetcounter.print(infostream);
NOTE: This jams the game for a while because deleting sectors
clear caches
*/
-
+
float &counter = m_delete_unused_sectors_timer;
counter -= dtime;
if(counter <= 0.0)
float delete_unused_sectors_timeout =
g_settings->getFloat("client_delete_unused_sectors_timeout");
-
+
// Delete sector blocks
/*u32 num = m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
true, &deleted_blocks);*/
-
+
// Delete whole sectors
m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
<<" unused sectors"<<std::endl;*/
/*infostream<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;*/
-
+
/*
Send info to server
*/
// Env is locked so con can be locked.
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-
+
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
for(;;)
counter = 2.0;
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
+
Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
// Send TOSERVER_INIT
memset((char*)&data[23], 0, PASSWORD_SIZE);
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
-
+
writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
/*
Do stuff if connected
*/
-
+
/*
Run Map's timers and unload unused data
*/
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
-
+
/*if(deleted_blocks.size() > 0)
infostream<<"Client: Unloaded "<<deleted_blocks.size()
<<" unused blocks"<<std::endl;*/
-
+
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
{
- if(sendlist.size() == 0)
+ if(sendlist.empty())
break;
/*
[0] u16 command
// Step environment
m_env.step(dtime);
-
+
/*
Get events
*/
if(m_ignore_damage_timer <= 0)
{
u8 damage = event.player_damage.amount;
-
+
if(event.player_damage.send_to_server)
sendDamage(damage);
m_sound->updateSoundPosition(client_id, pos);
}
}
-
+
/*
Handle removed remotely initiated sounds
*/
}
}
// Sync to server
- if(removed_server_ids.size() != 0)
+ if(!removed_server_ids.empty())
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REMOVED_SOUNDS);
{
// Silly irrlicht's const-incorrectness
Buffer<char> data_rw(data.c_str(), data.size());
-
+
std::string name;
const char *image_ext[] = {
<<std::endl;
}
+void Client::initLocalMapSaving(const Address &address,
+ const std::string &hostname,
+ bool is_local_server)
+{
+ localdb = NULL;
+
+ if (!g_settings->getBool("enable_local_map_saving") || is_local_server)
+ return;
+
+ const std::string world_path = porting::path_user
+ + DIR_DELIM + "worlds"
+ + DIR_DELIM + "server_"
+ + hostname + "_" + to_string(address.getPort());
+
+ SubgameSpec gamespec;
+
+ if (!getWorldExists(world_path)) {
+ gamespec = findSubgame(g_settings->get("default_game"));
+ if (!gamespec.isValid())
+ gamespec = findSubgame("minimal");
+ } else {
+ gamespec = findWorldSubgame(world_path);
+ }
+
+ if (!gamespec.isValid()) {
+ errorstream << "Couldn't find subgame for local map saving." << std::endl;
+ return;
+ }
+
+ localserver = new Server(world_path, gamespec, false, false);
+ localdb = new Database_SQLite3(&(ServerMap&)localserver->getMap(), world_path);
+ localdb->beginSave();
+ actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
+}
+
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
// process
if(porting::getTimeMs() > start_ms + 100)
break;
-
+
try{
Receive();
g_profiler->graphAdd("client_received_packets", 1);
ProcessData(*data, datasize, sender_peer_id);
}
-/*
- sender_peer_id given to this shall be quaranteed to be a valid peer
-*/
-void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
+void Client::handleCommand_Deprecated(ToClientPacket* pkt)
{
- DSTACK(__FUNCTION_NAME);
+ infostream << "Got deprecated command "
+ << toClientCommandTable[pkt->getCommand()].name << " from peer "
+ << pkt->getPeerId() << "!" << std::endl;
+}
- // Ignore packets that don't even fit a command
- if(datasize < 2)
- {
- m_packetcounter.add(60000);
+void Client::handleCommand_Init(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 1)
return;
- }
- ToClientCommand command = (ToClientCommand)readU16(&data[0]);
+ u8 deployed;
+ *pkt >> deployed;
- //infostream<<"Client: received command="<<command<<std::endl;
- m_packetcounter.add((u16)command);
-
- /*
- If this check is removed, be sure to change the queue
- system to know the ids
- */
- if(sender_peer_id != PEER_ID_SERVER)
- {
- infostream<<"Client::ProcessData(): Discarding data not "
- "coming from server: peer_id="<<sender_peer_id
- <<std::endl;
+ infostream << "Client: TOCLIENT_INIT received with "
+ "deployed=" << ((int)deployed & 0xff) << std::endl;
+
+ if(!ser_ver_supported(deployed)) {
+ infostream << "Client: TOCLIENT_INIT: Server sent "
+ << "unsupported ser_fmt_ver"<< std::endl;
return;
}
- u8 ser_version = m_server_ser_ver;
+ m_server_ser_ver = deployed;
- if(command == TOCLIENT_INIT)
- {
- if(datasize < 3)
- return;
+ // Get player position
+ v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0);
+ if(pkt->getSize() >= 1 + 6) {
+ *pkt >> playerpos_s16;
+ }
+ v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0);
- u8 deployed = data[2];
- infostream<<"Client: TOCLIENT_INIT received with "
- "deployed="<<((int)deployed&0xff)<<std::endl;
+ // Set player position
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ player->setPosition(playerpos_f);
- if(!ser_ver_supported(deployed))
- {
- infostream<<"Client: TOCLIENT_INIT: Server sent "
- <<"unsupported ser_fmt_ver"<<std::endl;
- return;
- }
-
- m_server_ser_ver = deployed;
+ if(pkt->getSize() >= 1 + 6 + 8) {
+ // Get map seed
+ *pkt >> m_map_seed;
+ infostream << "Client: received map seed: " << m_map_seed << std::endl;
+ }
- // Get player position
- v3s16 playerpos_s16(0, BS*2+BS*20, 0);
- if(datasize >= 2+1+6)
- playerpos_s16 = readV3S16(&data[2+1]);
- v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
+ if(pkt->getSize() >= 1 + 6 + 8 + 4) {
+ *pkt >> m_recommended_send_interval;
+ infostream << "Client: received recommended send interval "
+ << m_recommended_send_interval<<std::endl;
+ }
-
- // Set player position
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->setPosition(playerpos_f);
-
- if(datasize >= 2+1+6+8)
- {
- // Get map seed
- m_map_seed = readU64(&data[2+1+6]);
- infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
- }
+ // Reply to server
+ u32 replysize = 2;
+ SharedBuffer<u8> reply(replysize);
+ writeU16(&reply[0], TOSERVER_INIT2);
+ // Send as reliable
+ m_con.Send(PEER_ID_SERVER, 1, reply, true);
- if(datasize >= 2+1+6+8+4)
- {
- // Get map seed
- m_recommended_send_interval = readF1000(&data[2+1+6+8]);
- infostream<<"Client: received recommended send interval "
- <<m_recommended_send_interval<<std::endl;
- }
-
- // Reply to server
- u32 replysize = 2;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_INIT2);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ m_state = LC_Init;
+}
- m_state = LC_Init;
+void Client::handleCommand_AccessDenied(ToClientPacket* pkt)
+{
+ // The server didn't like our password. Note, this needs
+ // to be processed even if the serialisation format has
+ // not been agreed yet, the same as TOCLIENT_INIT.
+ m_access_denied = true;
+ m_access_denied_reason = L"Unknown";
+ if(pkt->getSize() >= 2) {
+ *pkt >> m_access_denied_reason;
+ }
+}
+void Client::handleCommand_RemoveNode(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 6)
return;
- }
- if(command == TOCLIENT_ACCESS_DENIED)
- {
- // The server didn't like our password. Note, this needs
- // to be processed even if the serialisation format has
- // not been agreed yet, the same as TOCLIENT_INIT.
- m_access_denied = true;
- m_access_denied_reason = L"Unknown";
- if(datasize >= 4)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- m_access_denied_reason = deSerializeWideString(is);
- }
+ v3s16 p;
+ *pkt >> p.X;
+ *pkt >> p.Y;
+ *pkt >> p.Z;
+ removeNode(p);
+}
+
+void Client::handleCommand_AddNode(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
return;
+
+ v3s16 p;
+ *pkt >> p.X;
+ *pkt >> p.Y;
+ *pkt >> p.Z;
+
+ MapNode n;
+ n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);
+
+ bool remove_metadata = true;
+ u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
+ if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
+ remove_metadata = false;
}
- if(ser_version == SER_FMT_VER_INVALID)
- {
- infostream<<"Client: Server serialization"
- " format invalid or not initialized."
- " Skipping incoming command="<<command<<std::endl;
+ addNode(p, n, remove_metadata);
+}
+void Client::handleCommand_BlockData(ToClientPacket* pkt)
+{
+ // Ignore too small packet
+ if(pkt->getSize() < 6)
return;
+
+ v3s16 p;
+ *pkt >> p.X;
+ *pkt >> p.Y;
+ *pkt >> p.Z;
+
+ std::string datastring(pkt->getString(6), pkt->getSize() - 6);
+ std::istringstream istr(datastring, std::ios_base::binary);
+
+ MapSector *sector;
+ MapBlock *block;
+
+ v2s16 p2d(p.X, p.Z);
+ sector = m_env.getMap().emergeSector(p2d);
+
+ assert(sector->getPos() == p2d);
+
+ block = sector->getBlockNoCreateNoEx(p.Y);
+ if(block) {
+ /*
+ Update an existing block
+ */
+ block->deSerialize(istr, m_server_ser_ver, false);
+ block->deSerializeNetworkSpecific(istr);
+ }
+ else {
+ /*
+ Create a new block
+ */
+ block = new MapBlock(&m_env.getMap(), p, this);
+ block->deSerialize(istr, m_server_ser_ver, false);
+ block->deSerializeNetworkSpecific(istr);
+ sector->insertBlock(block);
}
-
+
+ if (localdb != NULL) {
+ ((ServerMap&) localserver->getMap()).saveBlock(block, localdb);
+ }
+
/*
- Handle runtime commands
+ Add it to mesh update queue and set it to be acknowledged after update.
*/
- // there's no sane reason why we shouldn't have a player and
- // almost everyone needs a player reference
+ addUpdateMeshTaskWithEdge(p, true);
+}
+
+void Client::handleCommand_Inventory(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 1)
+ return;
+
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
- if(command == TOCLIENT_REMOVENODE)
- {
- if(datasize < 8)
- return;
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
- removeNode(p);
- }
- else if(command == TOCLIENT_ADDNODE)
- {
- if(datasize < 8 + MapNode::serializedLength(ser_version))
- return;
+ player->inventory.deSerialize(is);
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- MapNode n;
- n.deSerialize(&data[8], ser_version);
-
- bool remove_metadata = true;
- u32 index = 8 + MapNode::serializedLength(ser_version);
- if ((datasize >= index+1) && data[index]){
- remove_metadata = false;
- }
-
- addNode(p, n, remove_metadata);
+ m_inventory_updated = true;
+
+ delete m_inventory_from_server;
+ m_inventory_from_server = new Inventory(player->inventory);
+ m_inventory_from_server_age = 0.0;
+}
+
+void Client::handleCommand_TimeOfDay(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 2)
+ return;
+
+ u16 time_of_day;
+
+ *pkt >> time_of_day;
+
+ time_of_day = time_of_day % 24000;
+ float time_speed = 0;
+
+ if(pkt->getSize() >= 2 + 4) {
+ *pkt >> time_speed;
}
- else if(command == TOCLIENT_BLOCKDATA)
- {
- // Ignore too small packet
- if(datasize < 8)
- return;
-
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- std::string datastring((char*)&data[8], datasize-8);
- std::istringstream istr(datastring, std::ios_base::binary);
-
- MapSector *sector;
- MapBlock *block;
-
- v2s16 p2d(p.X, p.Z);
- sector = m_env.getMap().emergeSector(p2d);
-
- assert(sector->getPos() == p2d);
-
- block = sector->getBlockNoCreateNoEx(p.Y);
- if(block)
- {
- /*
- Update an existing block
- */
- block->deSerialize(istr, ser_version, false);
- block->deSerializeNetworkSpecific(istr);
- }
+ else {
+ // Old message; try to approximate speed of time by ourselves
+ float time_of_day_f = (float)time_of_day / 24000.0;
+ float tod_diff_f = 0;
+
+ if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
else
- {
- /*
- Create a new block
- */
- block = new MapBlock(&m_env.getMap(), p, this);
- block->deSerialize(istr, ser_version, false);
- block->deSerializeNetworkSpecific(istr);
- sector->insertBlock(block);
- }
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f;
- /*
- Add it to mesh update queue and set it to be acknowledged after update.
- */
- addUpdateMeshTaskWithEdge(p, true);
+ m_last_time_of_day_f = time_of_day_f;
+ float time_diff = m_time_of_day_update_timer;
+ m_time_of_day_update_timer = 0;
+
+ if(m_time_of_day_set){
+ time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff;
+ infostream << "Client: Measured time_of_day speed (old format): "
+ << time_speed << " tod_diff_f=" << tod_diff_f
+ << " time_diff=" << time_diff << std::endl;
+ }
}
- else if(command == TOCLIENT_INVENTORY)
- {
- if(datasize < 3)
- return;
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+ // Update environment
+ m_env.setTimeOfDay(time_of_day);
+ m_env.setTimeOfDaySpeed(time_speed);
+ m_time_of_day_set = true;
- player->inventory.deSerialize(is);
+ u32 dr = m_env.getDayNightRatio();
+ infostream << "Client: time_of_day=" << time_of_day
+ << " time_speed=" << time_speed
+ << " dr=" << dr << std::endl;
+}
- m_inventory_updated = true;
+void Client::handleCommand_ChatMessage(ToClientPacket* pkt)
+{
+ /*
+ u16 command
+ u16 length
+ wstring message
+ */
+ u16 len, read_wchar;
- delete m_inventory_from_server;
- m_inventory_from_server = new Inventory(player->inventory);
- m_inventory_from_server_age = 0.0;
+ *pkt >> len;
+ std::wstring message;
+ for(unsigned int i=0; i<len; i++) {
+ *pkt >> read_wchar;
+ message += (wchar_t)read_wchar;
}
- else if(command == TOCLIENT_TIME_OF_DAY)
- {
- if(datasize < 4)
- return;
-
- u16 time_of_day = readU16(&data[2]);
- time_of_day = time_of_day % 24000;
- float time_speed = 0;
- if(datasize >= 2 + 2 + 4)
- {
- time_speed = readF1000(&data[4]);
- }
- else {
- // Old message; try to approximate speed of time by ourselves
- float time_of_day_f = (float)time_of_day / 24000.0;
- float tod_diff_f = 0;
-
- if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
- tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
- else
- tod_diff_f = time_of_day_f - m_last_time_of_day_f;
-
- m_last_time_of_day_f = time_of_day_f;
- float time_diff = m_time_of_day_update_timer;
- m_time_of_day_update_timer = 0;
-
- if(m_time_of_day_set){
- time_speed = (3600.0*24.0) * tod_diff_f / time_diff;
- infostream<<"Client: Measured time_of_day speed (old format): "
- <<time_speed<<" tod_diff_f="<<tod_diff_f
- <<" time_diff="<<time_diff<<std::endl;
- }
+ m_chat_queue.push_back(message);
+}
+
+void Client::handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt)
+{
+ /*
+ u16 command
+ u16 count of removed objects
+ for all removed objects {
+ u16 id
}
-
- // Update environment
- m_env.setTimeOfDay(time_of_day);
- m_env.setTimeOfDaySpeed(time_speed);
- m_time_of_day_set = true;
-
- u32 dr = m_env.getDayNightRatio();
- infostream<<"Client: time_of_day="<<time_of_day
- <<" time_speed="<<time_speed
- <<" dr="<<dr<<std::endl;
- }
- else if(command == TOCLIENT_CHAT_MESSAGE)
- {
- /*
- u16 command
- u16 length
- wstring message
- */
- u8 buf[6];
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- // Read stuff
- is.read((char*) buf, 2);
- u16 len = readU16(buf);
-
- std::wstring message;
- for(unsigned int i=0; i<len; i++)
- {
- is.read((char*)buf, 2);
- message += (wchar_t)readU16(buf);
+ u16 count of added objects
+ for all added objects {
+ u16 id
+ u8 type
+ u32 initialization data length
+ string initialization data
}
-
- m_chat_queue.push_back(message);
+ */
+
+ // Read removed objects
+ u8 type;
+ u16 removed_count, added_count, id;
+
+ *pkt >> removed_count;
+
+ for(u16 i=0; i<removed_count; i++) {
+ *pkt >> id;
+ m_env.removeActiveObject(id);
}
- else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
- {
- /*
- u16 command
- u16 count of removed objects
- for all removed objects {
- u16 id
- }
- u16 count of added objects
- for all added objects {
- u16 id
- u8 type
- u32 initialization data length
- string initialization data
- }
- */
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
+ // Read added objects
+ *pkt >> added_count;
- // Read removed objects
- is.read(buf, 2);
- u16 removed_count = readU16((u8*)buf);
- for(unsigned int i=0; i<removed_count; i++)
+ for(u16 i=0; i<added_count; i++) {
+ *pkt >> id >> type;
+ m_env.addActiveObject(id, type, pkt->readLongString());
+ }
+}
+
+void Client::handleCommand_ActiveObjectMessages(ToClientPacket* pkt)
+{
+ /*
+ u16 command
+ for all objects
{
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- m_env.removeActiveObject(id);
+ u16 id
+ u16 message length
+ string message
}
+ */
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
- // Read added objects
+ while(is.eof() == false) {
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ if(is.eof())
+ break;
is.read(buf, 2);
- u16 added_count = readU16((u8*)buf);
- for(unsigned int i=0; i<added_count; i++)
+ size_t message_size = readU16((u8*)buf);
+ std::string message;
+ message.reserve(message_size);
+ for(unsigned int i=0; i<message_size; i++)
{
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
is.read(buf, 1);
- u8 type = readU8((u8*)buf);
- std::string data = deSerializeLongString(is);
- // Add it
- m_env.addActiveObject(id, type, data);
+ message.append(buf, 1);
}
+ // Pass on to the environment
+ m_env.processActiveObjectMessage(id, message);
}
- else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
- {
- /*
- u16 command
- for all objects
- {
- u16 id
- u16 message length
- string message
- }
- */
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
+}
- while(is.eof() == false)
- {
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- if(is.eof())
- break;
- is.read(buf, 2);
- size_t message_size = readU16((u8*)buf);
- std::string message;
- message.reserve(message_size);
- for(unsigned int i=0; i<message_size; i++)
- {
- is.read(buf, 1);
- message.append(buf, 1);
- }
- // Pass on to the environment
- m_env.processActiveObjectMessage(id, message);
- }
- }
- else if(command == TOCLIENT_MOVEMENT)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- player->movement_acceleration_default = readF1000(is) * BS;
- player->movement_acceleration_air = readF1000(is) * BS;
- player->movement_acceleration_fast = readF1000(is) * BS;
- player->movement_speed_walk = readF1000(is) * BS;
- player->movement_speed_crouch = readF1000(is) * BS;
- player->movement_speed_fast = readF1000(is) * BS;
- player->movement_speed_climb = readF1000(is) * BS;
- player->movement_speed_jump = readF1000(is) * BS;
- player->movement_liquid_fluidity = readF1000(is) * BS;
- player->movement_liquid_fluidity_smooth = readF1000(is) * BS;
- player->movement_liquid_sink = readF1000(is) * BS;
- player->movement_gravity = readF1000(is) * BS;
- }
- else if(command == TOCLIENT_HP)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+void Client::handleCommand_Movement(ToClientPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
- u8 oldhp = player->hp;
- u8 hp = readU8(is);
- player->hp = hp;
+ float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;
- if(hp < oldhp)
- {
- // Add to ClientEvent queue
- ClientEvent event;
- event.type = CE_PLAYER_DAMAGE;
- event.player_damage.amount = oldhp - hp;
- m_client_event_queue.push_back(event);
- }
- }
- else if(command == TOCLIENT_BREATH)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+ *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj
+ >> lf >> lfs >> ls >> g;
- player->setBreath(readU16(is));
- }
- else if(command == TOCLIENT_MOVE_PLAYER)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- v3f pos = readV3F1000(is);
- f32 pitch = readF1000(is);
- f32 yaw = readF1000(is);
- player->setPosition(pos);
-
- infostream<<"Client got TOCLIENT_MOVE_PLAYER"
- <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
- <<" pitch="<<pitch
- <<" yaw="<<yaw
- <<std::endl;
+ player->movement_acceleration_default = mad * BS;
+ player->movement_acceleration_air = maa * BS;
+ player->movement_acceleration_fast = maf * BS;
+ player->movement_speed_walk = msw * BS;
+ player->movement_speed_crouch = mscr * BS;
+ player->movement_speed_fast = msf * BS;
+ player->movement_speed_climb = mscl * BS;
+ player->movement_speed_jump = msj * BS;
+ player->movement_liquid_fluidity = lf * BS;
+ player->movement_liquid_fluidity_smooth = lfs * BS;
+ player->movement_liquid_sink = ls * BS;
+ player->movement_gravity = g * BS;
+}
- /*
- Add to ClientEvent queue.
- This has to be sent to the main program because otherwise
- it would just force the pitch and yaw values to whatever
- the camera points to.
- */
- ClientEvent event;
- event.type = CE_PLAYER_FORCE_MOVE;
- event.player_force_move.pitch = pitch;
- event.player_force_move.yaw = yaw;
- m_client_event_queue.push_back(event);
+void Client::handleCommand_HP(ToClientPacket* pkt)
+{
- // Ignore damage for a few seconds, so that the player doesn't
- // get damage from falling on ground
- m_ignore_damage_timer = 3.0;
- }
- else if(command == TOCLIENT_PLAYERITEM)
- {
- infostream<<"Client: WARNING: Ignoring TOCLIENT_PLAYERITEM"<<std::endl;
- }
- else if(command == TOCLIENT_DEATHSCREEN)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- bool set_camera_point_target = readU8(is);
- v3f camera_point_target = readV3F1000(is);
-
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u8 oldhp = player->hp;
+
+ u8 hp;
+ *pkt >> hp;
+
+ player->hp = hp;
+
+ if(hp < oldhp) {
+ // Add to ClientEvent queue
ClientEvent event;
- event.type = CE_DEATHSCREEN;
- event.deathscreen.set_camera_point_target = set_camera_point_target;
- event.deathscreen.camera_point_target_x = camera_point_target.X;
- event.deathscreen.camera_point_target_y = camera_point_target.Y;
- event.deathscreen.camera_point_target_z = camera_point_target.Z;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = oldhp - hp;
m_client_event_queue.push_back(event);
}
- else if(command == TOCLIENT_ANNOUNCE_MEDIA)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- int num_files = readU16(is);
-
- infostream<<"Client: Received media announcement: packet size: "
- <<datasize<<std::endl;
-
- if (m_media_downloader == NULL ||
- m_media_downloader->isStarted()) {
- const char *problem = m_media_downloader ?
- "we already saw another announcement" :
- "all media has been received already";
- errorstream<<"Client: Received media announcement but "
- <<problem<<"! "
- <<" files="<<num_files
- <<" size="<<datasize<<std::endl;
- return;
- }
+}
- // Mesh update thread must be stopped while
- // updating content definitions
- assert(!m_mesh_update_thread.IsRunning());
+void Client::handleCommand_Breath(ToClientPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
- for(int i=0; i<num_files; i++)
- {
- std::string name = deSerializeString(is);
- std::string sha1_base64 = deSerializeString(is);
- std::string sha1_raw = base64_decode(sha1_base64);
- m_media_downloader->addFile(name, sha1_raw);
- }
+ u16 breath;
- std::vector<std::string> remote_media;
- try {
- Strfnd sf(deSerializeString(is));
- while(!sf.atend()) {
- std::string baseurl = trim(sf.next(","));
- if(baseurl != "")
- m_media_downloader->addRemoteServer(baseurl);
- }
- }
- catch(SerializationError& e) {
- // not supported by server or turned off
- }
+ *pkt >> breath;
- m_media_downloader->step(this);
+ player->setBreath(breath);
+}
+
+void Client::handleCommand_MovePlayer(ToClientPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ v3f pos;
+ f32 pitch, yaw;
+
+ *pkt >> pos >> pitch >> yaw;
+
+ player->setPosition(pos);
+
+ infostream << "Client got TOCLIENT_MOVE_PLAYER"
+ << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
+ << " pitch=" << pitch
+ << " yaw=" << yaw
+ << std::endl;
+
+ /*
+ Add to ClientEvent queue.
+ This has to be sent to the main program because otherwise
+ it would just force the pitch and yaw values to whatever
+ the camera points to.
+ */
+ ClientEvent event;
+ event.type = CE_PLAYER_FORCE_MOVE;
+ event.player_force_move.pitch = pitch;
+ event.player_force_move.yaw = yaw;
+ m_client_event_queue.push_back(event);
+
+ // Ignore damage for a few seconds, so that the player doesn't
+ // get damage from falling on ground
+ m_ignore_damage_timer = 3.0;
+}
+
+void Client::handleCommand_PlayerItem(ToClientPacket* pkt)
+{
+ infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl;
+}
+
+void Client::handleCommand_DeathScreen(ToClientPacket* pkt)
+{
+ bool set_camera_point_target;
+ v3f camera_point_target;
+
+ *pkt >> set_camera_point_target;
+ *pkt >> camera_point_target;
+
+ ClientEvent event;
+ event.type = CE_DEATHSCREEN;
+ event.deathscreen.set_camera_point_target = set_camera_point_target;
+ event.deathscreen.camera_point_target_x = camera_point_target.X;
+ event.deathscreen.camera_point_target_y = camera_point_target.Y;
+ event.deathscreen.camera_point_target_z = camera_point_target.Z;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_AnnounceMedia(ToClientPacket* pkt)
+{
+ u16 num_files;
+
+ *pkt >> num_files;
+
+ infostream << "Client: Received media announcement: packet size: "
+ << pkt->getSize() << std::endl;
+
+ if (m_media_downloader == NULL ||
+ m_media_downloader->isStarted()) {
+ const char *problem = m_media_downloader ?
+ "we already saw another announcement" :
+ "all media has been received already";
+ errorstream << "Client: Received media announcement but "
+ << problem << "! "
+ << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+ return;
}
- else if(command == TOCLIENT_MEDIA)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- /*
- u16 command
- u16 total number of file bunches
- u16 index of this bunch
- u32 number of files in this bunch
- for each file {
- u16 length of name
- string name
- u32 length of data
- data
- }
- */
- int num_bunches = readU16(is);
- int bunch_i = readU16(is);
- u32 num_files = readU32(is);
- infostream<<"Client: Received files: bunch "<<bunch_i<<"/"
- <<num_bunches<<" files="<<num_files
- <<" size="<<datasize<<std::endl;
-
- if (num_files == 0)
- return;
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
- if (m_media_downloader == NULL ||
- !m_media_downloader->isStarted()) {
- const char *problem = m_media_downloader ?
- "media has not been requested" :
- "all media has been received already";
- errorstream<<"Client: Received media but "
- <<problem<<"! "
- <<" bunch "<<bunch_i<<"/"<<num_bunches
- <<" files="<<num_files
- <<" size="<<datasize<<std::endl;
- return;
- }
+ for(int i=0; i<num_files; i++) {
+ std::string name, sha1_base64;
+
+ *pkt >> name >> sha1_base64;
+
+ std::string sha1_raw = base64_decode(sha1_base64);
+ m_media_downloader->addFile(name, sha1_raw);
+ }
+
+ std::vector<std::string> remote_media;
+ try {
+ std::string str;
- // Mesh update thread must be stopped while
- // updating content definitions
- assert(!m_mesh_update_thread.IsRunning());
+ *pkt >> str;
- for(unsigned int i=0; i<num_files; i++){
- std::string name = deSerializeString(is);
- std::string data = deSerializeLongString(is);
- m_media_downloader->conventionalTransferDone(
- name, data, this);
+ Strfnd sf(str);
+ while(!sf.atend()) {
+ std::string baseurl = trim(sf.next(","));
+ if(baseurl != "")
+ m_media_downloader->addRemoteServer(baseurl);
}
}
- else if(command == TOCLIENT_TOOLDEF)
- {
- infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
+ catch(SerializationError& e) {
+ // not supported by server or turned off
}
- else if(command == TOCLIENT_NODEDEF)
- {
- infostream<<"Client: Received node definitions: packet size: "
- <<datasize<<std::endl;
-
- // Mesh update thread must be stopped while
- // updating content definitions
- assert(!m_mesh_update_thread.IsRunning());
-
- // Decompress node definitions
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- std::ostringstream tmp_os;
- decompressZlib(tmp_is, tmp_os);
-
- // Deserialize node definitions
- std::istringstream tmp_is2(tmp_os.str());
- m_nodedef->deSerialize(tmp_is2);
- m_nodedef_received = true;
- }
- else if(command == TOCLIENT_CRAFTITEMDEF)
- {
- infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
+
+ m_media_downloader->step(this);
+}
+
+void Client::handleCommand_Media(ToClientPacket* pkt)
+{
+ /*
+ u16 command
+ u16 total number of file bunches
+ u16 index of this bunch
+ u32 number of files in this bunch
+ for each file {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+ u16 num_bunches;
+ u16 bunch_i;
+ u32 num_files;
+
+ *pkt >> num_bunches >> bunch_i >> num_files;
+
+ infostream << "Client: Received files: bunch " << bunch_i << "/"
+ << num_bunches << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+
+ if (num_files == 0)
+ return;
+
+ if (m_media_downloader == NULL ||
+ !m_media_downloader->isStarted()) {
+ const char *problem = m_media_downloader ?
+ "media has not been requested" :
+ "all media has been received already";
+ errorstream << "Client: Received media but "
+ << problem << "! "
+ << " bunch " << bunch_i << "/" << num_bunches
+ << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+ return;
}
- else if(command == TOCLIENT_ITEMDEF)
- {
- infostream<<"Client: Received item definitions: packet size: "
- <<datasize<<std::endl;
-
- // Mesh update thread must be stopped while
- // updating content definitions
- assert(!m_mesh_update_thread.IsRunning());
-
- // Decompress item definitions
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- std::ostringstream tmp_os;
- decompressZlib(tmp_is, tmp_os);
-
- // Deserialize node definitions
- std::istringstream tmp_is2(tmp_os.str());
- m_itemdef->deSerialize(tmp_is2);
- m_itemdef_received = true;
- }
- else if(command == TOCLIENT_PLAY_SOUND)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- s32 server_id = readS32(is);
- std::string name = deSerializeString(is);
- float gain = readF1000(is);
- int type = readU8(is); // 0=local, 1=positional, 2=object
- v3f pos = readV3F1000(is);
- u16 object_id = readU16(is);
- bool loop = readU8(is);
- // Start playing
- int client_id = -1;
- switch(type){
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ for(unsigned int i=0; i<num_files; i++) {
+ std::string name;
+
+ *pkt >> name;
+
+ std::string data = pkt->readLongString();
+
+ m_media_downloader->conventionalTransferDone(
+ name, data, this);
+ }
+}
+
+void Client::handleCommand_ToolDef(ToClientPacket* pkt)
+{
+ infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl;
+}
+
+void Client::handleCommand_NodeDef(ToClientPacket* pkt)
+{
+ infostream << "Client: Received node definitions: packet size: "
+ << pkt->getSize() << std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress node definitions
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_nodedef->deSerialize(tmp_is2);
+ m_nodedef_received = true;
+}
+
+void Client::handleCommand_CraftItemDef(ToClientPacket* pkt)
+{
+ infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl;
+}
+
+void Client::handleCommand_ItemDef(ToClientPacket* pkt)
+{
+ infostream << "Client: Received item definitions: packet size: "
+ << pkt->getSize() << std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress item definitions
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_itemdef->deSerialize(tmp_is2);
+ m_itemdef_received = true;
+}
+
+void Client::handleCommand_PlaySound(ToClientPacket* pkt)
+{
+ s32 server_id;
+ std::string name;
+ float gain;
+ u8 type; // 0=local, 1=positional, 2=object
+ v3f pos;
+ u16 object_id;
+ bool loop;
+
+ *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;
+
+ // Start playing
+ int client_id = -1;
+ switch(type) {
case 0: // local
client_id = m_sound->playSound(name, loop, gain);
break;
case 1: // positional
client_id = m_sound->playSoundAt(name, loop, gain, pos);
break;
- case 2: { // object
+ case 2:
+ { // object
ClientActiveObject *cao = m_env.getActiveObject(object_id);
if(cao)
pos = cao->getPosition();
client_id = m_sound->playSoundAt(name, loop, gain, pos);
// TODO: Set up sound to move with object
- break; }
- default:
break;
}
- if(client_id != -1){
- m_sounds_server_to_client[server_id] = client_id;
- m_sounds_client_to_server[client_id] = server_id;
- if(object_id != 0)
- m_sounds_to_objects[client_id] = object_id;
- }
+ default:
+ break;
}
- else if(command == TOCLIENT_STOP_SOUND)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- s32 server_id = readS32(is);
- std::map<s32, int>::iterator i =
- m_sounds_server_to_client.find(server_id);
- if(i != m_sounds_server_to_client.end()){
- int client_id = i->second;
- m_sound->stopSound(client_id);
- }
- }
- else if(command == TOCLIENT_PRIVILEGES)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- m_privileges.clear();
- infostream<<"Client: Privileges updated: ";
- u16 num_privileges = readU16(is);
- for(unsigned int i=0; i<num_privileges; i++){
- std::string priv = deSerializeString(is);
- m_privileges.insert(priv);
- infostream<<priv<<" ";
- }
- infostream<<std::endl;
+ if(client_id != -1) {
+ m_sounds_server_to_client[server_id] = client_id;
+ m_sounds_client_to_server[client_id] = server_id;
+ if(object_id != 0)
+ m_sounds_to_objects[client_id] = object_id;
}
- else if(command == TOCLIENT_INVENTORY_FORMSPEC)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+}
- // Store formspec in LocalPlayer
- player->inventory_formspec = deSerializeLongString(is);
- }
- else if(command == TOCLIENT_DETACHED_INVENTORY)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- std::string name = deSerializeString(is);
-
- infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl;
-
- Inventory *inv = NULL;
- if(m_detached_inventories.count(name) > 0)
- inv = m_detached_inventories[name];
- else{
- inv = new Inventory(m_itemdef);
- m_detached_inventories[name] = inv;
- }
- inv->deSerialize(is);
- }
- else if(command == TOCLIENT_SHOW_FORMSPEC)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+void Client::handleCommand_StopSound(ToClientPacket* pkt)
+{
+ s32 server_id;
- std::string formspec = deSerializeLongString(is);
- std::string formname = deSerializeString(is);
+ *pkt >> server_id;
- ClientEvent event;
- event.type = CE_SHOW_FORMSPEC;
- // pointer is required as event is a struct only!
- // adding a std:string to a struct isn't possible
- event.show_formspec.formspec = new std::string(formspec);
- event.show_formspec.formname = new std::string(formname);
- m_client_event_queue.push_back(event);
+ std::map<s32, int>::iterator i =
+ m_sounds_server_to_client.find(server_id);
+
+ if(i != m_sounds_server_to_client.end()) {
+ int client_id = i->second;
+ m_sound->stopSound(client_id);
}
- else if(command == TOCLIENT_SPAWN_PARTICLE)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- v3f pos = readV3F1000(is);
- v3f vel = readV3F1000(is);
- v3f acc = readV3F1000(is);
- float expirationtime = readF1000(is);
- float size = readF1000(is);
- bool collisiondetection = readU8(is);
- std::string texture = deSerializeLongString(is);
- bool vertical = false;
- try {
- vertical = readU8(is);
- } catch (...) {}
+}
- ClientEvent event;
- event.type = CE_SPAWN_PARTICLE;
- event.spawn_particle.pos = new v3f (pos);
- event.spawn_particle.vel = new v3f (vel);
- event.spawn_particle.acc = new v3f (acc);
- event.spawn_particle.expirationtime = expirationtime;
- event.spawn_particle.size = size;
- event.spawn_particle.collisiondetection = collisiondetection;
- event.spawn_particle.vertical = vertical;
- event.spawn_particle.texture = new std::string(texture);
+void Client::handleCommand_Privileges(ToClientPacket* pkt)
+{
+ m_privileges.clear();
+ infostream << "Client: Privileges updated: ";
+ u16 num_privileges;
- m_client_event_queue.push_back(event);
- }
- else if(command == TOCLIENT_ADD_PARTICLESPAWNER)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- u16 amount = readU16(is);
- float spawntime = readF1000(is);
- v3f minpos = readV3F1000(is);
- v3f maxpos = readV3F1000(is);
- v3f minvel = readV3F1000(is);
- v3f maxvel = readV3F1000(is);
- v3f minacc = readV3F1000(is);
- v3f maxacc = readV3F1000(is);
- float minexptime = readF1000(is);
- float maxexptime = readF1000(is);
- float minsize = readF1000(is);
- float maxsize = readF1000(is);
- bool collisiondetection = readU8(is);
- std::string texture = deSerializeLongString(is);
- u32 id = readU32(is);
- bool vertical = false;
- try {
- vertical = readU8(is);
- } catch (...) {}
+ *pkt >> num_privileges;
- ClientEvent event;
- event.type = CE_ADD_PARTICLESPAWNER;
- event.add_particlespawner.amount = amount;
- event.add_particlespawner.spawntime = spawntime;
- event.add_particlespawner.minpos = new v3f (minpos);
- event.add_particlespawner.maxpos = new v3f (maxpos);
- event.add_particlespawner.minvel = new v3f (minvel);
- event.add_particlespawner.maxvel = new v3f (maxvel);
- event.add_particlespawner.minacc = new v3f (minacc);
- event.add_particlespawner.maxacc = new v3f (maxacc);
- event.add_particlespawner.minexptime = minexptime;
- event.add_particlespawner.maxexptime = maxexptime;
- event.add_particlespawner.minsize = minsize;
- event.add_particlespawner.maxsize = maxsize;
- event.add_particlespawner.collisiondetection = collisiondetection;
- event.add_particlespawner.vertical = vertical;
- event.add_particlespawner.texture = new std::string(texture);
- event.add_particlespawner.id = id;
+ for(unsigned int i=0; i<num_privileges; i++) {
+ std::string priv;
- m_client_event_queue.push_back(event);
+ *pkt >> priv;
+
+ m_privileges.insert(priv);
+ infostream << priv << " ";
}
- else if(command == TOCLIENT_DELETE_PARTICLESPAWNER)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+ infostream << std::endl;
+}
- u32 id = readU16(is);
+void Client::handleCommand_InventoryFormSpec(ToClientPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
- ClientEvent event;
- event.type = CE_DELETE_PARTICLESPAWNER;
- event.delete_particlespawner.id = id;
+ // Store formspec in LocalPlayer
+ player->inventory_formspec = pkt->readLongString();
+}
- m_client_event_queue.push_back(event);
- }
- else if(command == TOCLIENT_HUDADD)
- {
- std::string datastring((char *)&data[2], datasize - 2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- u32 id = readU32(is);
- u8 type = readU8(is);
- v2f pos = readV2F1000(is);
- std::string name = deSerializeString(is);
- v2f scale = readV2F1000(is);
- std::string text = deSerializeString(is);
- u32 number = readU32(is);
- u32 item = readU32(is);
- u32 dir = readU32(is);
- v2f align = readV2F1000(is);
- v2f offset = readV2F1000(is);
- v3f world_pos;
- v2s32 size;
- try{
- world_pos = readV3F1000(is);
- }catch(SerializationError &e) {};
- try{
- size = readV2S32(is);
- } catch(SerializationError &e) {};
+void Client::handleCommand_DetachedInventory(ToClientPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
- ClientEvent event;
- event.type = CE_HUDADD;
- event.hudadd.id = id;
- event.hudadd.type = type;
- event.hudadd.pos = new v2f(pos);
- event.hudadd.name = new std::string(name);
- event.hudadd.scale = new v2f(scale);
- event.hudadd.text = new std::string(text);
- event.hudadd.number = number;
- event.hudadd.item = item;
- event.hudadd.dir = dir;
- event.hudadd.align = new v2f(align);
- event.hudadd.offset = new v2f(offset);
- event.hudadd.world_pos = new v3f(world_pos);
- event.hudadd.size = new v2s32(size);
- m_client_event_queue.push_back(event);
- }
- else if(command == TOCLIENT_HUDRM)
- {
- std::string datastring((char *)&data[2], datasize - 2);
- std::istringstream is(datastring, std::ios_base::binary);
+ std::string name = deSerializeString(is);
+
+ infostream << "Client: Detached inventory update: \"" << name
+ << "\"" << std::endl;
+
+ Inventory *inv = NULL;
+ if(m_detached_inventories.count(name) > 0)
+ inv = m_detached_inventories[name];
+ else {
+ inv = new Inventory(m_itemdef);
+ m_detached_inventories[name] = inv;
+ }
+ inv->deSerialize(is);
+}
+
+void Client::handleCommand_ShowFormSpec(ToClientPacket* pkt)
+{
+ std::string formspec = pkt->readLongString();
+ std::string formname;
- u32 id = readU32(is);
+ *pkt >> formname;
- ClientEvent event;
- event.type = CE_HUDRM;
- event.hudrm.id = id;
- m_client_event_queue.push_back(event);
+ ClientEvent event;
+ event.type = CE_SHOW_FORMSPEC;
+ // pointer is required as event is a struct only!
+ // adding a std:string to a struct isn't possible
+ event.show_formspec.formspec = new std::string(formspec);
+ event.show_formspec.formname = new std::string(formname);
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_SpawnParticle(ToClientPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ v3f pos = readV3F1000(is);
+ v3f vel = readV3F1000(is);
+ v3f acc = readV3F1000(is);
+ float expirationtime = readF1000(is);
+ float size = readF1000(is);
+ bool collisiondetection = readU8(is);
+ std::string texture = deSerializeLongString(is);
+ bool vertical = false;
+ try {
+ vertical = readU8(is);
+ } catch (...) {}
+
+ ClientEvent event;
+ event.type = CE_SPAWN_PARTICLE;
+ event.spawn_particle.pos = new v3f (pos);
+ event.spawn_particle.vel = new v3f (vel);
+ event.spawn_particle.acc = new v3f (acc);
+ event.spawn_particle.expirationtime = expirationtime;
+ event.spawn_particle.size = size;
+ event.spawn_particle.collisiondetection = collisiondetection;
+ event.spawn_particle.vertical = vertical;
+ event.spawn_particle.texture = new std::string(texture);
+
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_AddParticleSpawner(ToClientPacket* pkt)
+{
+ u16 amount;
+ float spawntime;
+ v3f minpos;
+ v3f maxpos;
+ v3f minvel;
+ v3f maxvel;
+ v3f minacc;
+ v3f maxacc;
+ float minexptime;
+ float maxexptime;
+ float minsize;
+ float maxsize;
+ bool collisiondetection;
+ u32 id;
+
+ *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
+ >> minacc >> maxacc >> minexptime >> maxexptime >> minsize
+ >> maxsize >> collisiondetection;
+
+ std::string texture = pkt->readLongString();
+
+ *pkt >> id;
+
+ bool vertical = false;
+ try {
+ *pkt >> vertical;
+ } catch (...) {}
+
+ ClientEvent event;
+ event.type = CE_ADD_PARTICLESPAWNER;
+ event.add_particlespawner.amount = amount;
+ event.add_particlespawner.spawntime = spawntime;
+ event.add_particlespawner.minpos = new v3f (minpos);
+ event.add_particlespawner.maxpos = new v3f (maxpos);
+ event.add_particlespawner.minvel = new v3f (minvel);
+ event.add_particlespawner.maxvel = new v3f (maxvel);
+ event.add_particlespawner.minacc = new v3f (minacc);
+ event.add_particlespawner.maxacc = new v3f (maxacc);
+ event.add_particlespawner.minexptime = minexptime;
+ event.add_particlespawner.maxexptime = maxexptime;
+ event.add_particlespawner.minsize = minsize;
+ event.add_particlespawner.maxsize = maxsize;
+ event.add_particlespawner.collisiondetection = collisiondetection;
+ event.add_particlespawner.vertical = vertical;
+ event.add_particlespawner.texture = new std::string(texture);
+ event.add_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_DeleteParticleSpawner(ToClientPacket* pkt)
+{
+ u16 id;
+
+ *pkt >> id;
+
+ ClientEvent event;
+ event.type = CE_DELETE_PARTICLESPAWNER;
+ event.delete_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudAdd(ToClientPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id;
+ u8 type;
+ v2f pos;
+ std::string name;
+ v2f scale;
+ std::string text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ v2f align;
+ v2f offset;
+ v3f world_pos;
+ v2s32 size;
+
+ *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item
+ >> dir >> align >> offset;
+ try {
+ *pkt >> world_pos;
+ }
+ catch(SerializationError &e) {};
+
+ try {
+ *pkt >> size;
+ } catch(SerializationError &e) {};
+
+ ClientEvent event;
+ event.type = CE_HUDADD;
+ event.hudadd.id = id;
+ event.hudadd.type = type;
+ event.hudadd.pos = new v2f(pos);
+ event.hudadd.name = new std::string(name);
+ event.hudadd.scale = new v2f(scale);
+ event.hudadd.text = new std::string(text);
+ event.hudadd.number = number;
+ event.hudadd.item = item;
+ event.hudadd.dir = dir;
+ event.hudadd.align = new v2f(align);
+ event.hudadd.offset = new v2f(offset);
+ event.hudadd.world_pos = new v3f(world_pos);
+ event.hudadd.size = new v2s32(size);
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudRemove(ToClientPacket* pkt)
+{
+ u32 id;
+
+ *pkt >> id;
+
+ ClientEvent event;
+ event.type = CE_HUDRM;
+ event.hudrm.id = id;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudChange(ToClientPacket* pkt)
+{
+ std::string sdata;
+ v2f v2fdata;
+ v3f v3fdata;
+ u32 intdata = 0;
+ v2s32 v2s32data;
+ u32 id;
+ u8 stat;
+
+ *pkt >> id >> stat;
+
+ if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
+ stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
+ *pkt >> v2fdata;
+ else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
+ *pkt >> sdata;
+ else if (stat == HUD_STAT_WORLD_POS)
+ *pkt >> v3fdata;
+ else if (stat == HUD_STAT_SIZE )
+ *pkt >> v2s32data;
+ else
+ *pkt >> intdata;
+
+ ClientEvent event;
+ event.type = CE_HUDCHANGE;
+ event.hudchange.id = id;
+ event.hudchange.stat = (HudElementStat)stat;
+ event.hudchange.v2fdata = new v2f(v2fdata);
+ event.hudchange.v3fdata = new v3f(v3fdata);
+ event.hudchange.sdata = new std::string(sdata);
+ event.hudchange.data = intdata;
+ event.hudchange.v2s32data = new v2s32(v2s32data);
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudSetFlags(ToClientPacket* pkt)
+{
+ u32 flags, mask;
+
+ *pkt >> flags >> mask;
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
+}
+
+void Client::handleCommand_HudSetParam(ToClientPacket* pkt)
+{
+ u16 param; std::string value;
+
+ *pkt >> param >> value;
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
+ s32 hotbar_itemcount = readS32((u8*) value.c_str());
+ if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
+ player->hud_hotbar_itemcount = hotbar_itemcount;
}
- else if(command == TOCLIENT_HUDCHANGE)
- {
- std::string sdata;
- v2f v2fdata;
- v3f v3fdata;
- u32 intdata = 0;
- v2s32 v2s32data;
-
- std::string datastring((char *)&data[2], datasize - 2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- u32 id = readU32(is);
- u8 stat = (HudElementStat)readU8(is);
-
- if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
- stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
- v2fdata = readV2F1000(is);
- else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
- sdata = deSerializeString(is);
- else if (stat == HUD_STAT_WORLD_POS)
- v3fdata = readV3F1000(is);
- else if (stat == HUD_STAT_SIZE )
- v2s32data = readV2S32(is);
- else
- intdata = readU32(is);
-
- ClientEvent event;
- event.type = CE_HUDCHANGE;
- event.hudchange.id = id;
- event.hudchange.stat = (HudElementStat)stat;
- event.hudchange.v2fdata = new v2f(v2fdata);
- event.hudchange.v3fdata = new v3f(v3fdata);
- event.hudchange.sdata = new std::string(sdata);
- event.hudchange.data = intdata;
- event.hudchange.v2s32data = new v2s32(v2s32data);
- m_client_event_queue.push_back(event);
+ else if (param == HUD_PARAM_HOTBAR_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_image = value;
}
- else if(command == TOCLIENT_HUD_SET_FLAGS)
- {
- std::string datastring((char *)&data[2], datasize - 2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- u32 flags = readU32(is);
- u32 mask = readU32(is);
-
- player->hud_flags &= ~mask;
- player->hud_flags |= flags;
+ else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_selected_image = value;
}
- else if(command == TOCLIENT_HUD_SET_PARAM)
- {
- std::string datastring((char *)&data[2], datasize - 2);
- std::istringstream is(datastring, std::ios_base::binary);
+}
- u16 param = readU16(is);
- std::string value = deSerializeString(is);
+void Client::handleCommand_HudSetSky(ToClientPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
- if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
- s32 hotbar_itemcount = readS32((u8*) value.c_str());
- if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
- player->hud_hotbar_itemcount = hotbar_itemcount;
- }
- else if (param == HUD_PARAM_HOTBAR_IMAGE) {
- ((LocalPlayer *) player)->hotbar_image = value;
- }
- else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
- ((LocalPlayer *) player)->hotbar_selected_image = value;
- }
- }
- else if(command == TOCLIENT_SET_SKY)
- {
- std::string datastring((char *)&data[2], datasize - 2);
- std::istringstream is(datastring, std::ios_base::binary);
+ video::SColor *bgcolor = new video::SColor(readARGB8(is));
+ std::string *type = new std::string(deSerializeString(is));
+ u16 count = readU16(is);
+ std::vector<std::string> *params = new std::vector<std::string>;
- video::SColor *bgcolor = new video::SColor(readARGB8(is));
- std::string *type = new std::string(deSerializeString(is));
- u16 count = readU16(is);
- std::vector<std::string> *params = new std::vector<std::string>;
+ for(size_t i=0; i<count; i++)
+ params->push_back(deSerializeString(is));
- for(size_t i=0; i<count; i++)
- params->push_back(deSerializeString(is));
+ ClientEvent event;
+ event.type = CE_SET_SKY;
+ event.set_sky.bgcolor = bgcolor;
+ event.set_sky.type = type;
+ event.set_sky.params = params;
+ m_client_event_queue.push_back(event);
+}
- ClientEvent event;
- event.type = CE_SET_SKY;
- event.set_sky.bgcolor = bgcolor;
- event.set_sky.type = type;
- event.set_sky.params = params;
- m_client_event_queue.push_back(event);
- }
- else if(command == TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO)
- {
- std::string datastring((char *)&data[2], datasize - 2);
- std::istringstream is(datastring, std::ios_base::binary);
+void Client::handleCommand_OverrideDayNightRatio(ToClientPacket* pkt)
+{
+ bool do_override;
+ u16 day_night_ratio_u;
- bool do_override = readU8(is);
- float day_night_ratio_f = (float)readU16(is) / 65536;
+ *pkt >> do_override >> day_night_ratio_u;
- ClientEvent event;
- event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
- event.override_day_night_ratio.do_override = do_override;
- event.override_day_night_ratio.ratio_f = day_night_ratio_f;
- m_client_event_queue.push_back(event);
+ float day_night_ratio_f = (float)day_night_ratio_u / 65536;
+
+ ClientEvent event;
+ event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
+ event.override_day_night_ratio.do_override = do_override;
+ event.override_day_night_ratio.ratio_f = day_night_ratio_f;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_LocalPlayerAnimations(ToClientPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ *pkt >> player->local_animations[0];
+ *pkt >> player->local_animations[1];
+ *pkt >> player->local_animations[2];
+ *pkt >> player->local_animations[3];
+ *pkt >> player->local_animation_speed;
+}
+
+void Client::handleCommand_EyeOffset(ToClientPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ *pkt >> player->eye_offset_first >> player->eye_offset_third;
+}
+
+inline void Client::handleCommand(ToClientPacket* pkt)
+{
+ const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
+ (this->*opHandle.handler)(pkt);
+}
+
+/*
+ sender_peer_id given to this shall be quaranteed to be a valid peer
+*/
+void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ // Ignore packets that don't even fit a command
+ if(datasize < 2) {
+ m_packetcounter.add(60000);
+ return;
}
- else if(command == TOCLIENT_LOCAL_PLAYER_ANIMATIONS)
- {
- std::string datastring((char *)&data[2], datasize - 2);
- std::istringstream is(datastring, std::ios_base::binary);
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
+ ToClientPacket* pkt = new ToClientPacket(data, datasize, sender_peer_id);
- player->local_animations[0] = readV2S32(is);
- player->local_animations[1] = readV2S32(is);
- player->local_animations[2] = readV2S32(is);
- player->local_animations[3] = readV2S32(is);
- player->local_animation_speed = readF1000(is);
+ ToClientCommand command = pkt->getCommand();
+
+ //infostream<<"Client: received command="<<command<<std::endl;
+ m_packetcounter.add((u16)command);
+
+ /*
+ If this check is removed, be sure to change the queue
+ system to know the ids
+ */
+ if(sender_peer_id != PEER_ID_SERVER) {
+ infostream << "Client::ProcessData(): Discarding data not "
+ "coming from server: peer_id=" << sender_peer_id
+ << std::endl;
+ delete pkt;
+ return;
}
- else if(command == TOCLIENT_EYE_OFFSET)
- {
- std::string datastring((char *)&data[2], datasize - 2);
- std::istringstream is(datastring, std::ios_base::binary);
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
+ // Command must be handled into ToClientCommandHandler
+ if (command >= TOCLIENT_NUM_MSG_TYPES) {
+ infostream << "Client: Ignoring unknown command "
+ << command << std::endl;
+ }
- player->eye_offset_first = readV3F1000(is);
- player->eye_offset_third = readV3F1000(is);
+ /*
+ * Those packets are handled before m_server_ser_ver is set, it's normal
+ * But we must use the new ToClientConnectionState in the future,
+ * as a byte mask
+ */
+ if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
+ handleCommand(pkt);
+ delete pkt;
+ return;
}
- else
- {
- infostream<<"Client: Ignoring unknown command "
- <<command<<std::endl;
+
+ if(m_server_ser_ver == SER_FMT_VER_INVALID) {
+ infostream << "Client: Server serialization"
+ " format invalid or not initialized."
+ " Skipping incoming command=" << command << std::endl;
+ delete pkt;
+ return;
}
+
+ /*
+ Handle runtime commands
+ */
+
+ handleCommand(pkt);
+ delete pkt;
}
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
// Send as reliable
Send(0, data, true);
}
-
+
void Client::sendInventoryFields(const std::string &formname,
const std::map<std::string, std::string> &fields)
{
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
-
+
// Write command
writeU16(buf, TOSERVER_INVENTORY_ACTION);
os.write((char*)buf, 2);
a->serialize(os);
-
+
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
-
+
// Write command
writeU16(buf, TOSERVER_CHAT_MESSAGE);
os.write((char*)buf, 2);
-
+
// Write length
size_t messagesize = message.size();
if (messagesize > 0xFFFF) {
}
writeU16(buf, (u16) messagesize);
os.write((char*)buf, 2);
-
+
// Write string
for(unsigned int i=0; i<message.size(); i++)
{
writeU16(buf, w);
os.write((char*)buf, 2);
}
-
+
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
-
+
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
-
+
v3f pf = myplayer->getPosition();
v3f sf = myplayer->getSpeed();
s32 pitch = myplayer->getPitch() * 100;
catch(InvalidPositionException &e)
{
}
-
+
for(std::map<v3s16, MapBlock * >::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
- addUpdateMeshTask(i->first, false, false);
+ addUpdateMeshTaskWithEdge(i->first, false, true);
}
- // add urgent task to update the modified node
- addUpdateMeshTaskForNode(p, false, true);
}
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
}
catch(InvalidPositionException &e)
{}
-
+
for(std::map<v3s16, MapBlock * >::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
- addUpdateMeshTask(i->first, false, false);
+ addUpdateMeshTaskWithEdge(i->first, false, true);
}
}
-
+
void Client::setPlayerControl(PlayerControl &control)
{
LocalPlayer *player = m_env.getLocalPlayer();
std::vector<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
-
+
// Sort them.
// After this, the closest object is the first in the array.
std::sort(objects.begin(), objects.end());
for(unsigned int i=0; i<objects.size(); i++)
{
ClientActiveObject *obj = objects[i].obj;
-
+
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
if(selection_box == NULL)
continue;
return m_crack_level;
}
-void Client::setHighlighted(v3s16 pos, bool show_hud)
+void Client::setHighlighted(v3s16 pos, bool show_highlighted)
{
- m_show_hud = show_hud;
+ m_show_highlighted = show_highlighted;
v3s16 old_highlighted_pos = m_highlighted_pos;
m_highlighted_pos = pos;
addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
Create a task to update the mesh of the block
*/
- MeshMakeData *data = new MeshMakeData(this);
+ MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
{
//TimeTaker timer("data fill");
// Debug: 1-6ms, avg=2ms
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
- data->setHighlighted(m_highlighted_pos, m_show_hud);
- data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
+ data->setHighlighted(m_highlighted_pos, m_show_highlighted);
+ data->setSmoothLighting(m_cache_smooth_lighting);
}
// Add task to queue
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
try{
- v3s16 p = blockpos + v3s16(0,0,0);
- //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
- addUpdateMeshTask(p, ack_to_server, urgent);
+ addUpdateMeshTask(blockpos, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
try{
- v3s16 p = blockpos + v3s16(0,0,0);
- addUpdateMeshTask(p, ack_to_server, urgent);
+ addUpdateMeshTask(blockpos, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
assert(m_itemdef_received);
assert(m_nodedef_received);
assert(mediaReceived());
-
+
+ const wchar_t* text = wgettext("Loading textures...");
+
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
+ draw_load_screen(text,device, guienv, 0, 70);
m_tsrc->rebuildImagesAndTextures();
+ delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
+ text = wgettext("Rebuilding shaders...");
+ draw_load_screen(text, device, guienv, 0, 75);
m_shsrc->rebuildShaders();
+ delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
+ text = wgettext("Initializing nodes...");
+ draw_load_screen(text, device, guienv, 0, 80);
m_nodedef->updateAliases(m_itemdef);
+ m_nodedef->setNodeRegistrationStatus(true);
+ m_nodedef->runNodeResolverCallbacks();
+ delete[] text;
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
if(g_settings->getBool("preload_item_visuals"))
{
verbosestream<<"Updating item textures and meshes"<<std::endl;
- wchar_t* text = wgettext("Item textures...");
- draw_load_screen(text, device, guienv, font, 0, 0);
+ text = wgettext("Item textures...");
+ draw_load_screen(text, device, guienv, 0, 0);
std::set<std::string> names = m_itemdef->getAll();
size_t size = names.size();
size_t count = 0;
int percent = 0;
for(std::set<std::string>::const_iterator
- i = names.begin(); i != names.end(); ++i){
+ i = names.begin(); i != names.end(); ++i)
+ {
// Asking for these caches the result
m_itemdef->getInventoryTexture(*i, this);
m_itemdef->getWieldMesh(*i, this);
count++;
- percent = count*100/size;
- if (count%50 == 0) // only update every 50 item
- draw_load_screen(text, device, guienv, font, 0, percent);
+ percent = (count * 100 / size * 0.2) + 80;
+ draw_load_screen(text, device, guienv, 0, percent);
}
delete[] text;
}
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_thread.Start();
-
+
m_state = LC_Ready;
sendReady();
+ text = wgettext("Done!");
+ draw_load_screen(text, device, guienv, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
+ delete[] text;
}
float Client::getRTT(void)
irr::video::IVideoDriver *driver = device->getVideoDriver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (raw_image) {
- irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
+ irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
raw_image->getDimension());
if (image) {
snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
g_settings->get("screenshot_path").c_str(),
device->getTimer()->getRealTime());
- std::stringstream sstr;
+ std::ostringstream sstr;
if (driver->writeImageToFile(image, filename)) {
sstr << "Saved screenshot to '" << filename << "'";
} else {
sstr << "Failed to save screenshot '" << filename << "'";
}
m_chat_queue.push_back(narrow_to_wide(sstr.str()));
- infostream << sstr << std::endl;
+ infostream << sstr.str() << std::endl;
image->drop();
}
raw_image->drop();
return m_event;
}
+ParticleManager* Client::getParticleManager()
+{
+ return &m_particle_manager;
+}
+
scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
{
std::map<std::string, std::string>::const_iterator i =
smgr->getMeshCache()->removeMesh(mesh);
return mesh;
}
-