/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "client.h"
#include <iostream>
-#include "clientserver.h"
-#include "jmutexautolock.h"
-#include "main.h"
+#include <algorithm>
#include <sstream>
+#include <IFileSystem.h>
+#include "jthread/jmutexautolock.h"
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "util/serialize.h"
+#include "util/string.h"
+#include "strfnd.h"
+#include "client.h"
+#include "network/clientopcodes.h"
+#include "main.h"
+#include "filesys.h"
#include "porting.h"
#include "mapsector.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
+#include "gettext.h"
#include "log.h"
#include "nodemetadata.h"
#include "nodedef.h"
#include "itemdef.h"
#include "shader.h"
-#include <IFileSystem.h>
-#include "sha1.h"
#include "base64.h"
#include "clientmap.h"
-#include "filecache.h"
+#include "clientmedia.h"
#include "sound.h"
-#include "util/string.h"
-#include "hex.h"
#include "IMeshCache.h"
-#include "util/serialize.h"
+#include "serialization.h"
#include "config.h"
+#include "version.h"
+#include "drawscene.h"
+#include "subgame.h"
+#include "server.h"
+#include "database.h"
+#include "database-sqlite3.h"
-#if USE_CURL
-#include <curl/curl.h>
-#endif
-
-static std::string getMediaCacheDir()
-{
- return porting::path_user + DIR_DELIM + "cache" + DIR_DELIM + "media";
-}
+extern gui::IGUIEnvironment* guienv;
/*
QueuedMeshUpdate
/*
MeshUpdateQueue
*/
-
+
MeshUpdateQueue::MeshUpdateQueue()
{
- m_mutex.Init();
}
MeshUpdateQueue::~MeshUpdateQueue()
return;
}
}
-
+
/*
Add the block
*/
log_register_thread("MeshUpdateThread");
DSTACK(__FUNCTION_NAME);
-
+
BEGIN_DEBUG_EXCEPTION_HANDLER
- while(getRun())
- {
- /*// Wait for output queue to flush.
- // Allow 2 in queue, this makes less frametime jitter.
- // Umm actually, there is no much difference
- if(m_queue_out.size() >= 2)
- {
- sleep_ms(3);
- continue;
- }*/
+ porting::setThreadName("MeshUpdateThread");
+ while(!StopRequested())
+ {
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
ScopeProfiler sp(g_profiler, "Client: Mesh making");
- MapBlockMesh *mesh_new = new MapBlockMesh(q->data);
+ MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
if(mesh_new->getMesh()->getMeshBufferCount() == 0)
{
delete mesh_new;
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
- /*infostream<<"MeshUpdateThread: Processed "
- <<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
- <<std::endl;*/
-
m_queue_out.push_back(r);
delete q;
return NULL;
}
-void * MediaFetchThread::Thread()
-{
- ThreadStarted();
-
- log_register_thread("MediaFetchThread");
-
- DSTACK(__FUNCTION_NAME);
-
- BEGIN_DEBUG_EXCEPTION_HANDLER
-
- #if USE_CURL
- CURL *curl;
- CURLcode res;
- for (core::list<MediaRequest>::Iterator i = m_file_requests.begin();
- i != m_file_requests.end(); i++) {
- curl = curl_easy_init();
- assert(curl);
- curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
- curl_easy_setopt(curl, CURLOPT_URL, (m_remote_url + i->name).c_str());
- curl_easy_setopt(curl, CURLOPT_FAILONERROR, true);
- std::ostringstream stream;
- curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_write_data);
- curl_easy_setopt(curl, CURLOPT_WRITEDATA, &stream);
- res = curl_easy_perform(curl);
- if (res == CURLE_OK) {
- std::string data = stream.str();
- m_file_data.push_back(make_pair(i->name, data));
- } else {
- m_failed.push_back(*i);
- infostream << "cURL request failed for " << i->name << std::endl;
- }
- curl_easy_cleanup(curl);
- }
- #endif
-
- END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
- return NULL;
-}
+/*
+ Client
+*/
Client::Client(
IrrlichtDevice *device,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
- MtEventManager *event
+ MtEventManager *event,
+ bool ipv6
):
+ m_packetcounter_timer(0.0),
+ m_connection_reinit_timer(0.1),
+ m_avg_rtt_timer(0.0),
+ m_playerpos_send_timer(0.0),
+ m_ignore_damage_timer(0.0),
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
device->getSceneManager(),
tsrc, this, device
),
- m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
+ m_particle_manager(&m_env),
+ m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_playeritem(0),
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
+ m_show_highlighted(false),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
+ m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
m_access_denied(false),
- m_media_cache(getMediaCacheDir()),
- m_media_receive_started(false),
- m_media_count(0),
- m_media_received_count(0),
m_itemdef_received(false),
m_nodedef_received(false),
+ m_media_downloader(new ClientMediaDownloader()),
m_time_of_day_set(false),
m_last_time_of_day_f(-1),
m_time_of_day_update_timer(0),
m_recommended_send_interval(0.1),
- m_removed_sounds_check_timer(0)
-{
- m_packetcounter_timer = 0.0;
- //m_delete_unused_sectors_timer = 0.0;
- m_connection_reinit_timer = 0.0;
- m_avg_rtt_timer = 0.0;
- m_playerpos_send_timer = 0.0;
- m_ignore_damage_timer = 0.0;
-
- // Build main texture atlas, now that the GameDef exists (that is, us)
- if(g_settings->getBool("enable_texture_atlas"))
- m_tsrc->buildMainAtlas(this);
- else
- infostream<<"Not building texture atlas."<<std::endl;
-
+ m_removed_sounds_check_timer(0),
+ m_state(LC_Created)
+{
/*
Add local player
*/
{
- Player *player = new LocalPlayer(this);
-
- player->updateName(playername);
+ Player *player = new LocalPlayer(this, playername);
m_env.addPlayer(player);
}
- for (size_t i = 0; i < g_settings->getU16("media_fetch_threads"); ++i)
- m_media_fetch_threads.push_back(new MediaFetchThread(this));
+ m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
+ m_cache_enable_shaders = g_settings->getBool("enable_shaders");
+}
+
+void Client::Stop()
+{
+ //request all client managed threads to stop
+ m_mesh_update_thread.Stop();
+ if (localdb != NULL) {
+ actionstream << "Local map saving ended" << std::endl;
+ localdb->endSave();
+ delete localserver;
+ }
+}
+
+bool Client::isShutdown()
+{
+
+ if (!m_mesh_update_thread.IsRunning()) return true;
+
+ return false;
}
Client::~Client()
{
- {
- //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
- m_con.Disconnect();
+ m_con.Disconnect();
+
+ m_mesh_update_thread.Stop();
+ m_mesh_update_thread.Wait();
+ while(!m_mesh_update_thread.m_queue_out.empty()) {
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
+ delete r.mesh;
}
- m_mesh_update_thread.setRun(false);
- while(m_mesh_update_thread.IsRunning())
- sleep_ms(100);
delete m_inventory_from_server;
// Delete detached inventories
- {
- for(std::map<std::string, Inventory*>::iterator
- i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); i++){
- delete i->second;
- }
+ for(std::map<std::string, Inventory*>::iterator
+ i = m_detached_inventories.begin();
+ i != m_detached_inventories.end(); i++){
+ delete i->second;
}
- for (core::list<MediaFetchThread*>::Iterator i = m_media_fetch_threads.begin();
- i != m_media_fetch_threads.end(); i++)
- delete *i;
+ // cleanup 3d model meshes on client shutdown
+ while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
+ scene::IAnimatedMesh * mesh =
+ m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+
+ if (mesh != NULL)
+ m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+ }
}
-void Client::connect(Address address)
+void Client::connect(Address address,
+ const std::string &address_name,
+ bool is_local_server)
{
DSTACK(__FUNCTION_NAME);
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- m_con.SetTimeoutMs(0);
- m_con.Connect(address);
-}
-bool Client::connectedAndInitialized()
-{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+ initLocalMapSaving(address, address_name, is_local_server);
- if(m_con.Connected() == false)
- return false;
-
- if(m_server_ser_ver == SER_FMT_VER_INVALID)
- return false;
-
- return true;
+ m_con.SetTimeoutMs(0);
+ m_con.Connect(address);
}
void Client::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
-
+
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
-
+
if(m_ignore_damage_timer > dtime)
m_ignore_damage_timer -= dtime;
else
m_ignore_damage_timer = 0.0;
-
+
m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
m_time_of_day_update_timer += dtime;
-
- //infostream<<"Client steps "<<dtime<<std::endl;
- {
- //TimeTaker timer("ReceiveAll()", m_device);
- // 0ms
- ReceiveAll();
- }
-
- {
- //TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
- // 0ms
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- m_con.RunTimeouts(dtime);
- }
+ ReceiveAll();
/*
Packet counter
if(counter <= 0.0)
{
counter = 20.0;
-
- infostream<<"Client packetcounter (20s):"<<std::endl;
+
+ infostream << "Client packetcounter (" << m_packetcounter_timer
+ << "):"<<std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
-
- // Get connection status
- bool connected = connectedAndInitialized();
#if 0
{
NOTE: This jams the game for a while because deleting sectors
clear caches
*/
-
+
float &counter = m_delete_unused_sectors_timer;
counter -= dtime;
if(counter <= 0.0)
core::list<v3s16> deleted_blocks;
- float delete_unused_sectors_timeout =
+ float delete_unused_sectors_timeout =
g_settings->getFloat("client_delete_unused_sectors_timeout");
-
+
// Delete sector blocks
/*u32 num = m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
true, &deleted_blocks);*/
-
+
// Delete whole sectors
m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
<<" unused sectors"<<std::endl;*/
/*infostream<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;*/
-
+
/*
Send info to server
*/
// Env is locked so con can be locked.
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-
+
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
for(;;)
}
}
#endif
-
- if(connected == false)
+ // UGLY hack to fix 2 second startup delay caused by non existent
+ // server client startup synchronization in local server or singleplayer mode
+ static bool initial_step = true;
+ if (initial_step) {
+ initial_step = false;
+ }
+ else if(m_state == LC_Created)
{
float &counter = m_connection_reinit_timer;
counter -= dtime;
counter = 2.0;
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
+
Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
-
// Send TOSERVER_INIT
// [0] u16 TOSERVER_INIT
- // [2] u8 SER_FMT_VER_HIGHEST
+ // [2] u8 SER_FMT_VER_HIGHEST_READ
// [3] u8[20] player_name
// [23] u8[28] password (new in some version)
// [51] u16 minimum supported network protocol version (added sometime)
// [53] u16 maximum supported network protocol version (added later than the previous one)
SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2);
writeU16(&data[0], TOSERVER_INIT);
- writeU8(&data[2], SER_FMT_VER_HIGHEST);
+ writeU8(&data[2], SER_FMT_VER_HIGHEST_READ);
memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
memset((char*)&data[23], 0, PASSWORD_SIZE);
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
-
+
writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
// Send as unreliable
- Send(0, data, false);
+ Send(1, data, false);
}
// Not connected, return
/*
Do stuff if connected
*/
-
+
/*
Run Map's timers and unload unused data
*/
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
- core::list<v3s16> deleted_blocks;
+ std::list<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
-
+
/*if(deleted_blocks.size() > 0)
infostream<<"Client: Unloaded "<<deleted_blocks.size()
<<" unused blocks"<<std::endl;*/
-
+
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
*/
- core::list<v3s16>::Iterator i = deleted_blocks.begin();
- core::list<v3s16> sendlist;
+ std::list<v3s16>::iterator i = deleted_blocks.begin();
+ std::list<v3s16> sendlist;
for(;;)
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
{
- if(sendlist.size() == 0)
+ if(sendlist.empty())
break;
/*
[0] u16 command
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
- for(core::list<v3s16>::Iterator
+ for(std::list<v3s16>::iterator
j = sendlist.begin();
- j != sendlist.end(); j++)
+ j != sendlist.end(); ++j)
{
writeV3S16(&reply[2+1+6*k], *j);
k++;
}
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ m_con.Send(PEER_ID_SERVER, 2, reply, true);
if(i == deleted_blocks.end())
break;
}
sendlist.push_back(*i);
- i++;
+ ++i;
}
}
Handle environment
*/
{
- // 0ms
- //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
-
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->applyControl(dtime);
- //TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
-
+
/*
Get events
*/
if(m_ignore_damage_timer <= 0)
{
u8 damage = event.player_damage.amount;
-
+
if(event.player_damage.send_to_server)
sendDamage(damage);
m_client_event_queue.push_back(event);
}
}
+ else if(event.type == CEE_PLAYER_BREATH)
+ {
+ u16 breath = event.player_breath.amount;
+ sendBreath(breath);
+ }
}
}
-
+
/*
Print some info
*/
if(counter >= 10)
{
counter = 0.0;
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
- float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
+ float avg_rtt = getRTT();
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
}
}
{
float &counter = m_playerpos_send_timer;
counter += dtime;
- if(counter >= m_recommended_send_interval)
+ if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
{
counter = 0.0;
sendPlayerPos();
Replace updated meshes
*/
{
- //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
-
- //TimeTaker timer("** Processing mesh update result queue");
- // 0ms
-
- /*infostream<<"Mesh update result queue size is "
- <<m_mesh_update_thread.m_queue_out.size()
- <<std::endl;*/
-
int num_processed_meshes = 0;
- while(m_mesh_update_thread.m_queue_out.size() > 0)
+ while(!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
- MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
- //JMutexAutoLock lock(block->mesh_mutex);
-
// Delete the old mesh
if(block->mesh != NULL)
{
// Replace with the new mesh
block->mesh = r.mesh;
+ } else {
+ delete r.mesh;
}
if(r.ack_block_to_server)
{
- /*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
- <<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
*/
reply[2] = 1;
writeV3S16(&reply[3], r.p);
// Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ m_con.Send(PEER_ID_SERVER, 2, reply, true);
}
}
if(num_processed_meshes > 0)
/*
Load fetched media
*/
- if (m_media_receive_started) {
- bool all_stopped = true;
- for (core::list<MediaFetchThread*>::Iterator thread = m_media_fetch_threads.begin();
- thread != m_media_fetch_threads.end(); thread++) {
- all_stopped &= !(*thread)->IsRunning();
- while ((*thread)->m_file_data.size() > 0) {
- std::pair <std::string, std::string> out = (*thread)->m_file_data.pop_front();
- ++m_media_received_count;
-
- bool success = loadMedia(out.second, out.first);
- if(success){
- verbosestream<<"Client: Loaded received media: "
- <<"\""<<out.first<<"\". Caching."<<std::endl;
- } else{
- infostream<<"Client: Failed to load received media: "
- <<"\""<<out.first<<"\". Not caching."<<std::endl;
- continue;
- }
-
- bool did = fs::CreateAllDirs(getMediaCacheDir());
- if(!did){
- errorstream<<"Could not create media cache directory"
- <<std::endl;
- }
-
- {
- core::map<std::string, std::string>::Node *n;
- n = m_media_name_sha1_map.find(out.first);
- if(n == NULL)
- errorstream<<"The server sent a file that has not "
- <<"been announced."<<std::endl;
- else
- m_media_cache.update_sha1(out.second);
- }
- }
- }
- if (all_stopped) {
- core::list<MediaRequest> fetch_failed;
- for (core::list<MediaFetchThread*>::Iterator thread = m_media_fetch_threads.begin();
- thread != m_media_fetch_threads.end(); thread++) {
- for (core::list<MediaRequest>::Iterator request = (*thread)->m_failed.begin();
- request != (*thread)->m_failed.end(); request++)
- fetch_failed.push_back(*request);
- (*thread)->m_failed.clear();
- }
- if (fetch_failed.size() > 0) {
- infostream << "Failed to remote-fetch " << fetch_failed.size() << " files. "
- << "Requesting them the usual way." << std::endl;
- request_media(fetch_failed);
- }
+ if (m_media_downloader && m_media_downloader->isStarted()) {
+ m_media_downloader->step(this);
+ if (m_media_downloader->isDone()) {
+ received_media();
+ delete m_media_downloader;
+ m_media_downloader = NULL;
}
}
m_sound->updateSoundPosition(client_id, pos);
}
}
-
+
/*
Handle removed remotely initiated sounds
*/
}
}
// Sync to server
- if(removed_server_ids.size() != 0)
+ if(!removed_server_ids.empty())
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REMOVED_SOUNDS);
- writeU16(os, removed_server_ids.size());
+ size_t server_ids = removed_server_ids.size();
+ assert(server_ids <= 0xFFFF);
+ writeU16(os, (u16) (server_ids & 0xFFFF));
for(std::set<s32>::iterator i = removed_server_ids.begin();
i != removed_server_ids.end(); i++)
writeS32(os, *i);
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
- Send(0, data, true);
+ Send(1, data, true);
}
}
}
{
// Silly irrlicht's const-incorrectness
Buffer<char> data_rw(data.c_str(), data.size());
-
+
std::string name;
const char *image_ext[] = {
name = removeStringEnd(filename, model_ext);
if(name != "")
{
- verbosestream<<"Client: Storing model into Irrlicht: "
+ verbosestream<<"Client: Storing model into memory: "
<<"\""<<filename<<"\""<<std::endl;
-
- io::IFileSystem *irrfs = m_device->getFileSystem();
- io::IReadFile *rfile = irrfs->createMemoryReadFile(
- *data_rw, data_rw.getSize(), filename.c_str());
- assert(rfile);
-
- scene::ISceneManager *smgr = m_device->getSceneManager();
- scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
- smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
-
+ if(m_mesh_data.count(filename))
+ errorstream<<"Multiple models with name \""<<filename.c_str()
+ <<"\" found; replacing previous model"<<std::endl;
+ m_mesh_data[filename] = data;
return true;
}
string name
}
*/
-void Client::request_media(const core::list<MediaRequest> &file_requests)
+void Client::request_media(const std::list<std::string> &file_requests)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REQUEST_MEDIA);
- writeU16(os, file_requests.size());
+ size_t file_requests_size = file_requests.size();
+ assert(file_requests_size <= 0xFFFF);
+ writeU16(os, (u16) (file_requests_size & 0xFFFF));
- for(core::list<MediaRequest>::ConstIterator i = file_requests.begin();
- i != file_requests.end(); i++) {
- os<<serializeString(i->name);
+ for(std::list<std::string>::const_iterator i = file_requests.begin();
+ i != file_requests.end(); ++i) {
+ os<<serializeString(*i);
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
- Send(0, data, true);
+ Send(1, data, true);
infostream<<"Client: Sending media request list to server ("
<<file_requests.size()<<" files)"<<std::endl;
}
+void Client::received_media()
+{
+ // notify server we received everything
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOSERVER_RECEIVED_MEDIA);
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(1, data, true);
+ infostream<<"Client: Notifying server that we received all media"
+ <<std::endl;
+}
+
+void Client::initLocalMapSaving(const Address &address,
+ const std::string &hostname,
+ bool is_local_server)
+{
+ localdb = NULL;
+
+ if (!g_settings->getBool("enable_local_map_saving") || is_local_server)
+ return;
+
+ const std::string world_path = porting::path_user
+ + DIR_DELIM + "worlds"
+ + DIR_DELIM + "server_"
+ + hostname + "_" + to_string(address.getPort());
+
+ SubgameSpec gamespec;
+
+ if (!getWorldExists(world_path)) {
+ gamespec = findSubgame(g_settings->get("default_game"));
+ if (!gamespec.isValid())
+ gamespec = findSubgame("minimal");
+ } else {
+ gamespec = findWorldSubgame(world_path);
+ }
+
+ if (!gamespec.isValid()) {
+ errorstream << "Couldn't find subgame for local map saving." << std::endl;
+ return;
+ }
+
+ localserver = new Server(world_path, gamespec, false, false);
+ localdb = new Database_SQLite3(&(ServerMap&)localserver->getMap(), world_path);
+ localdb->beginSave();
+ actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
+}
+
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
// process
if(porting::getTimeMs() > start_ms + 100)
break;
-
+
try{
Receive();
g_profiler->graphAdd("client_received_packets", 1);
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
u16 sender_peer_id;
- u32 datasize;
- {
- //TimeTaker t1("con mutex and receive", m_device);
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- datasize = m_con.Receive(sender_peer_id, data);
- }
- //TimeTaker t1("ProcessData", m_device);
+ u32 datasize = m_con.Receive(sender_peer_id, data);
ProcessData(*data, datasize, sender_peer_id);
}
-/*
- sender_peer_id given to this shall be quaranteed to be a valid peer
-*/
-void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
+void Client::handleCommand_Deprecated(ToClientPacket* pkt)
{
- DSTACK(__FUNCTION_NAME);
+ infostream << "Got deprecated command "
+ << toClientCommandTable[pkt->getCommand()].name << " from peer "
+ << pkt->getPeerId() << "!" << std::endl;
+}
- // Ignore packets that don't even fit a command
- if(datasize < 2)
- {
- m_packetcounter.add(60000);
+void Client::handleCommand_Init(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 1)
return;
- }
- ToClientCommand command = (ToClientCommand)readU16(&data[0]);
+ u8 deployed;
+ *pkt >> deployed;
- //infostream<<"Client: received command="<<command<<std::endl;
- m_packetcounter.add((u16)command);
-
- /*
- If this check is removed, be sure to change the queue
- system to know the ids
- */
- if(sender_peer_id != PEER_ID_SERVER)
- {
- infostream<<"Client::ProcessData(): Discarding data not "
- "coming from server: peer_id="<<sender_peer_id
- <<std::endl;
+ infostream << "Client: TOCLIENT_INIT received with "
+ "deployed=" << ((int)deployed & 0xff) << std::endl;
+
+ if(!ser_ver_supported(deployed)) {
+ infostream << "Client: TOCLIENT_INIT: Server sent "
+ << "unsupported ser_fmt_ver"<< std::endl;
return;
}
- u8 ser_version = m_server_ser_ver;
+ m_server_ser_ver = deployed;
- //infostream<<"Client received command="<<(int)command<<std::endl;
+ // Get player position
+ v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0);
+ if(pkt->getSize() >= 1 + 6) {
+ *pkt >> playerpos_s16;
+ }
+ v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0);
- if(command == TOCLIENT_INIT)
- {
- if(datasize < 3)
- return;
- u8 deployed = data[2];
+ // Set player position
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ player->setPosition(playerpos_f);
- infostream<<"Client: TOCLIENT_INIT received with "
- "deployed="<<((int)deployed&0xff)<<std::endl;
+ if(pkt->getSize() >= 1 + 6 + 8) {
+ // Get map seed
+ *pkt >> m_map_seed;
+ infostream << "Client: received map seed: " << m_map_seed << std::endl;
+ }
- if(deployed < SER_FMT_VER_LOWEST
- || deployed > SER_FMT_VER_HIGHEST)
- {
- infostream<<"Client: TOCLIENT_INIT: Server sent "
- <<"unsupported ser_fmt_ver"<<std::endl;
- return;
- }
-
- m_server_ser_ver = deployed;
+ if(pkt->getSize() >= 1 + 6 + 8 + 4) {
+ *pkt >> m_recommended_send_interval;
+ infostream << "Client: received recommended send interval "
+ << m_recommended_send_interval<<std::endl;
+ }
- // Get player position
- v3s16 playerpos_s16(0, BS*2+BS*20, 0);
- if(datasize >= 2+1+6)
- playerpos_s16 = readV3S16(&data[2+1]);
- v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
+ // Reply to server
+ u32 replysize = 2;
+ SharedBuffer<u8> reply(replysize);
+ writeU16(&reply[0], TOSERVER_INIT2);
+ // Send as reliable
+ m_con.Send(PEER_ID_SERVER, 1, reply, true);
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- // Set player position
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->setPosition(playerpos_f);
- }
-
- if(datasize >= 2+1+6+8)
- {
- // Get map seed
- m_map_seed = readU64(&data[2+1+6]);
- infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
- }
+ m_state = LC_Init;
+}
- if(datasize >= 2+1+6+8+4)
- {
- // Get map seed
- m_recommended_send_interval = readF1000(&data[2+1+6+8]);
- infostream<<"Client: received recommended send interval "
- <<m_recommended_send_interval<<std::endl;
- }
-
- // Reply to server
- u32 replysize = 2;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_INIT2);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+void Client::handleCommand_AccessDenied(ToClientPacket* pkt)
+{
+ // The server didn't like our password. Note, this needs
+ // to be processed even if the serialisation format has
+ // not been agreed yet, the same as TOCLIENT_INIT.
+ m_access_denied = true;
+ m_access_denied_reason = L"Unknown";
+ if(pkt->getSize() >= 2) {
+ *pkt >> m_access_denied_reason;
+ }
+}
+void Client::handleCommand_RemoveNode(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 6)
return;
- }
- if(command == TOCLIENT_ACCESS_DENIED)
- {
- // The server didn't like our password. Note, this needs
- // to be processed even if the serialisation format has
- // not been agreed yet, the same as TOCLIENT_INIT.
- m_access_denied = true;
- m_access_denied_reason = L"Unknown";
- if(datasize >= 4)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- m_access_denied_reason = deSerializeWideString(is);
- }
+ v3s16 p;
+ *pkt >> p.X;
+ *pkt >> p.Y;
+ *pkt >> p.Z;
+ removeNode(p);
+}
+
+void Client::handleCommand_AddNode(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
return;
+
+ v3s16 p;
+ *pkt >> p.X;
+ *pkt >> p.Y;
+ *pkt >> p.Z;
+
+ MapNode n;
+ n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);
+
+ bool remove_metadata = true;
+ u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
+ if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
+ remove_metadata = false;
}
- if(ser_version == SER_FMT_VER_INVALID)
- {
- infostream<<"Client: Server serialization"
- " format invalid or not initialized."
- " Skipping incoming command="<<command<<std::endl;
+ addNode(p, n, remove_metadata);
+}
+void Client::handleCommand_BlockData(ToClientPacket* pkt)
+{
+ // Ignore too small packet
+ if(pkt->getSize() < 6)
return;
- }
-
- // Just here to avoid putting the two if's together when
- // making some copypasta
- {}
- if(command == TOCLIENT_REMOVENODE)
- {
- if(datasize < 8)
- return;
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- //TimeTaker t1("TOCLIENT_REMOVENODE");
-
- removeNode(p);
- }
- else if(command == TOCLIENT_ADDNODE)
- {
- if(datasize < 8 + MapNode::serializedLength(ser_version))
- return;
+ v3s16 p;
+ *pkt >> p.X;
+ *pkt >> p.Y;
+ *pkt >> p.Z;
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- //TimeTaker t1("TOCLIENT_ADDNODE");
+ std::string datastring(pkt->getString(6), pkt->getSize() - 6);
+ std::istringstream istr(datastring, std::ios_base::binary);
- MapNode n;
- n.deSerialize(&data[8], ser_version);
-
- addNode(p, n);
- }
- else if(command == TOCLIENT_BLOCKDATA)
- {
- // Ignore too small packet
- if(datasize < 8)
- return;
-
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- /*infostream<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- /*infostream<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
- std::string datastring((char*)&data[8], datasize-8);
- std::istringstream istr(datastring, std::ios_base::binary);
-
- MapSector *sector;
- MapBlock *block;
-
- v2s16 p2d(p.X, p.Z);
- sector = m_env.getMap().emergeSector(p2d);
-
- assert(sector->getPos() == p2d);
-
- //TimeTaker timer("MapBlock deSerialize");
- // 0ms
-
- block = sector->getBlockNoCreateNoEx(p.Y);
- if(block)
- {
- /*
- Update an existing block
- */
- //infostream<<"Updating"<<std::endl;
- block->deSerialize(istr, ser_version, false);
- }
- else
- {
- /*
- Create a new block
- */
- //infostream<<"Creating new"<<std::endl;
- block = new MapBlock(&m_env.getMap(), p, this);
- block->deSerialize(istr, ser_version, false);
- sector->insertBlock(block);
- }
+ MapSector *sector;
+ MapBlock *block;
-#if 0
+ v2s16 p2d(p.X, p.Z);
+ sector = m_env.getMap().emergeSector(p2d);
+
+ assert(sector->getPos() == p2d);
+
+ block = sector->getBlockNoCreateNoEx(p.Y);
+ if(block) {
/*
- Acknowledge block
+ Update an existing block
*/
+ block->deSerialize(istr, m_server_ser_ver, false);
+ block->deSerializeNetworkSpecific(istr);
+ }
+ else {
/*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
+ Create a new block
*/
- u32 replysize = 2+1+6;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_GOTBLOCKS);
- reply[2] = 1;
- writeV3S16(&reply[3], p);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
-#endif
+ block = new MapBlock(&m_env.getMap(), p, this);
+ block->deSerialize(istr, m_server_ser_ver, false);
+ block->deSerializeNetworkSpecific(istr);
+ sector->insertBlock(block);
+ }
- /*
- Add it to mesh update queue and set it to be acknowledged after update.
- */
- //infostream<<"Adding mesh update task for received block"<<std::endl;
- addUpdateMeshTaskWithEdge(p, true);
+ if (localdb != NULL) {
+ ((ServerMap&) localserver->getMap()).saveBlock(block, localdb);
}
- else if(command == TOCLIENT_INVENTORY)
- {
- if(datasize < 3)
- return;
- //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
+ /*
+ Add it to mesh update queue and set it to be acknowledged after update.
+ */
+ addUpdateMeshTaskWithEdge(p, true);
+}
+
+void Client::handleCommand_Inventory(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 1)
+ return;
- { //envlock
- //TimeTaker t2("mutex locking", m_device);
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- //t2.stop();
-
- //TimeTaker t3("istringstream init", m_device);
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- //t3.stop();
-
- //m_env.printPlayers(infostream);
-
- //TimeTaker t4("player get", m_device);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- //t4.stop();
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
- //TimeTaker t1("inventory.deSerialize()", m_device);
- player->inventory.deSerialize(is);
- //t1.stop();
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
- m_inventory_updated = true;
+ player->inventory.deSerialize(is);
- delete m_inventory_from_server;
- m_inventory_from_server = new Inventory(player->inventory);
- m_inventory_from_server_age = 0.0;
+ m_inventory_updated = true;
- //infostream<<"Client got player inventory:"<<std::endl;
- //player->inventory.print(infostream);
- }
+ delete m_inventory_from_server;
+ m_inventory_from_server = new Inventory(player->inventory);
+ m_inventory_from_server_age = 0.0;
+}
+
+void Client::handleCommand_TimeOfDay(ToClientPacket* pkt)
+{
+ if(pkt->getSize() < 2)
+ return;
+
+ u16 time_of_day;
+
+ *pkt >> time_of_day;
+
+ time_of_day = time_of_day % 24000;
+ float time_speed = 0;
+
+ if(pkt->getSize() >= 2 + 4) {
+ *pkt >> time_speed;
}
- else if(command == TOCLIENT_TIME_OF_DAY)
- {
- if(datasize < 4)
- return;
-
- u16 time_of_day = readU16(&data[2]);
- time_of_day = time_of_day % 24000;
- //infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
- float time_speed = 0;
- if(datasize >= 2 + 2 + 4){
- time_speed = readF1000(&data[4]);
- } else {
- // Old message; try to approximate speed of time by ourselves
- float time_of_day_f = (float)time_of_day / 24000.0;
- float tod_diff_f = 0;
- if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
- tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
- else
- tod_diff_f = time_of_day_f - m_last_time_of_day_f;
- m_last_time_of_day_f = time_of_day_f;
- float time_diff = m_time_of_day_update_timer;
- m_time_of_day_update_timer = 0;
- if(m_time_of_day_set){
- time_speed = 3600.0*24.0 * tod_diff_f / time_diff;
- infostream<<"Client: Measured time_of_day speed (old format): "
- <<time_speed<<" tod_diff_f="<<tod_diff_f
- <<" time_diff="<<time_diff<<std::endl;
- }
- }
-
- // Update environment
- m_env.setTimeOfDay(time_of_day);
- m_env.setTimeOfDaySpeed(time_speed);
- m_time_of_day_set = true;
-
- u32 dr = m_env.getDayNightRatio();
- verbosestream<<"Client: time_of_day="<<time_of_day
- <<" time_speed="<<time_speed
- <<" dr="<<dr<<std::endl;
- }
- else if(command == TOCLIENT_CHAT_MESSAGE)
- {
- /*
- u16 command
- u16 length
- wstring message
- */
- u8 buf[6];
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- // Read stuff
- is.read((char*)buf, 2);
- u16 len = readU16(buf);
-
- std::wstring message;
- for(u16 i=0; i<len; i++)
- {
- is.read((char*)buf, 2);
- message += (wchar_t)readU16(buf);
- }
+ else {
+ // Old message; try to approximate speed of time by ourselves
+ float time_of_day_f = (float)time_of_day / 24000.0;
+ float tod_diff_f = 0;
- /*infostream<<"Client received chat message: "
- <<wide_to_narrow(message)<<std::endl;*/
-
- m_chat_queue.push_back(message);
+ if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
+ else
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f;
+
+ m_last_time_of_day_f = time_of_day_f;
+ float time_diff = m_time_of_day_update_timer;
+ m_time_of_day_update_timer = 0;
+
+ if(m_time_of_day_set){
+ time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff;
+ infostream << "Client: Measured time_of_day speed (old format): "
+ << time_speed << " tod_diff_f=" << tod_diff_f
+ << " time_diff=" << time_diff << std::endl;
+ }
}
- else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
- {
- //if(g_settings->getBool("enable_experimental"))
- {
- /*
- u16 command
- u16 count of removed objects
- for all removed objects {
- u16 id
- }
- u16 count of added objects
- for all added objects {
- u16 id
- u8 type
- u32 initialization data length
- string initialization data
- }
- */
-
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
-
- // Read stuff
-
- // Read removed objects
- is.read(buf, 2);
- u16 removed_count = readU16((u8*)buf);
- for(u16 i=0; i<removed_count; i++)
- {
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- // Remove it
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.removeActiveObject(id);
- }
- }
-
- // Read added objects
- is.read(buf, 2);
- u16 added_count = readU16((u8*)buf);
- for(u16 i=0; i<added_count; i++)
- {
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- is.read(buf, 1);
- u8 type = readU8((u8*)buf);
- std::string data = deSerializeLongString(is);
- // Add it
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.addActiveObject(id, type, data);
- }
- }
- }
+
+ // Update environment
+ m_env.setTimeOfDay(time_of_day);
+ m_env.setTimeOfDaySpeed(time_speed);
+ m_time_of_day_set = true;
+
+ u32 dr = m_env.getDayNightRatio();
+ infostream << "Client: time_of_day=" << time_of_day
+ << " time_speed=" << time_speed
+ << " dr=" << dr << std::endl;
+}
+
+void Client::handleCommand_ChatMessage(ToClientPacket* pkt)
+{
+ /*
+ u16 command
+ u16 length
+ wstring message
+ */
+ u16 len, read_wchar;
+
+ *pkt >> len;
+
+ std::wstring message;
+ for(unsigned int i=0; i<len; i++) {
+ *pkt >> read_wchar;
+ message += (wchar_t)read_wchar;
}
- else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
- {
- //if(g_settings->getBool("enable_experimental"))
- {
- /*
- u16 command
- for all objects
- {
- u16 id
- u16 message length
- string message
- }
- */
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
-
- while(is.eof() == false)
- {
- // Read stuff
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- if(is.eof())
- break;
- is.read(buf, 2);
- u16 message_size = readU16((u8*)buf);
- std::string message;
- message.reserve(message_size);
- for(u16 i=0; i<message_size; i++)
- {
- is.read(buf, 1);
- message.append(buf, 1);
- }
- // Pass on to the environment
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.processActiveObjectMessage(id, message);
- }
- }
+
+ m_chat_queue.push_back(message);
+}
+
+void Client::handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt)
+{
+ /*
+ u16 command
+ u16 count of removed objects
+ for all removed objects {
+ u16 id
+ }
+ u16 count of added objects
+ for all added objects {
+ u16 id
+ u8 type
+ u32 initialization data length
+ string initialization data
}
+ */
+
+ // Read removed objects
+ u8 type;
+ u16 removed_count, added_count, id;
+
+ *pkt >> removed_count;
+
+ for(u16 i=0; i<removed_count; i++) {
+ *pkt >> id;
+ m_env.removeActiveObject(id);
}
- else if(command == TOCLIENT_MOVEMENT)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->movement_acceleration_default = readF1000(is) * BS;
- player->movement_acceleration_air = readF1000(is) * BS;
- player->movement_acceleration_fast = readF1000(is) * BS;
- player->movement_speed_walk = readF1000(is) * BS;
- player->movement_speed_crouch = readF1000(is) * BS;
- player->movement_speed_fast = readF1000(is) * BS;
- player->movement_speed_climb = readF1000(is) * BS;
- player->movement_speed_jump = readF1000(is) * BS;
- player->movement_liquid_fluidity = readF1000(is) * BS;
- player->movement_liquid_fluidity_smooth = readF1000(is) * BS;
- player->movement_liquid_sink = readF1000(is) * BS;
- player->movement_gravity = readF1000(is) * BS;
- }
- else if(command == TOCLIENT_HP)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- u8 oldhp = player->hp;
- u8 hp = readU8(is);
- player->hp = hp;
+ // Read added objects
+ *pkt >> added_count;
- if(hp < oldhp)
+ for(u16 i=0; i<added_count; i++) {
+ *pkt >> id >> type;
+ m_env.addActiveObject(id, type, pkt->readLongString());
+ }
+}
+
+void Client::handleCommand_ActiveObjectMessages(ToClientPacket* pkt)
+{
+ /*
+ u16 command
+ for all objects
{
- // Add to ClientEvent queue
- ClientEvent event;
- event.type = CE_PLAYER_DAMAGE;
- event.player_damage.amount = oldhp - hp;
- m_client_event_queue.push_back(event);
+ u16 id
+ u16 message length
+ string message
}
+ */
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ while(is.eof() == false) {
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ if(is.eof())
+ break;
+ is.read(buf, 2);
+ size_t message_size = readU16((u8*)buf);
+ std::string message;
+ message.reserve(message_size);
+ for(unsigned int i=0; i<message_size; i++)
+ {
+ is.read(buf, 1);
+ message.append(buf, 1);
+ }
+ // Pass on to the environment
+ m_env.processActiveObjectMessage(id, message);
}
- else if(command == TOCLIENT_MOVE_PLAYER)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- v3f pos = readV3F1000(is);
- f32 pitch = readF1000(is);
- f32 yaw = readF1000(is);
- player->setPosition(pos);
- /*player->setPitch(pitch);
- player->setYaw(yaw);*/
-
- infostream<<"Client got TOCLIENT_MOVE_PLAYER"
- <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
- <<" pitch="<<pitch
- <<" yaw="<<yaw
- <<std::endl;
+}
- /*
- Add to ClientEvent queue.
- This has to be sent to the main program because otherwise
- it would just force the pitch and yaw values to whatever
- the camera points to.
- */
- ClientEvent event;
- event.type = CE_PLAYER_FORCE_MOVE;
- event.player_force_move.pitch = pitch;
- event.player_force_move.yaw = yaw;
- m_client_event_queue.push_back(event);
+void Client::handleCommand_Movement(ToClientPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
- // Ignore damage for a few seconds, so that the player doesn't
- // get damage from falling on ground
- m_ignore_damage_timer = 3.0;
- }
- else if(command == TOCLIENT_PLAYERITEM)
- {
- infostream<<"Client: WARNING: Ignoring TOCLIENT_PLAYERITEM"<<std::endl;
- }
- else if(command == TOCLIENT_DEATHSCREEN)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- bool set_camera_point_target = readU8(is);
- v3f camera_point_target = readV3F1000(is);
-
+ float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;
+
+ *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj
+ >> lf >> lfs >> ls >> g;
+
+ player->movement_acceleration_default = mad * BS;
+ player->movement_acceleration_air = maa * BS;
+ player->movement_acceleration_fast = maf * BS;
+ player->movement_speed_walk = msw * BS;
+ player->movement_speed_crouch = mscr * BS;
+ player->movement_speed_fast = msf * BS;
+ player->movement_speed_climb = mscl * BS;
+ player->movement_speed_jump = msj * BS;
+ player->movement_liquid_fluidity = lf * BS;
+ player->movement_liquid_fluidity_smooth = lfs * BS;
+ player->movement_liquid_sink = ls * BS;
+ player->movement_gravity = g * BS;
+}
+
+void Client::handleCommand_HP(ToClientPacket* pkt)
+{
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u8 oldhp = player->hp;
+
+ u8 hp;
+ *pkt >> hp;
+
+ player->hp = hp;
+
+ if(hp < oldhp) {
+ // Add to ClientEvent queue
ClientEvent event;
- event.type = CE_DEATHSCREEN;
- event.deathscreen.set_camera_point_target = set_camera_point_target;
- event.deathscreen.camera_point_target_x = camera_point_target.X;
- event.deathscreen.camera_point_target_y = camera_point_target.Y;
- event.deathscreen.camera_point_target_z = camera_point_target.Z;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = oldhp - hp;
m_client_event_queue.push_back(event);
}
- else if(command == TOCLIENT_ANNOUNCE_MEDIA)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+}
- // Mesh update thread must be stopped while
- // updating content definitions
- assert(!m_mesh_update_thread.IsRunning());
+void Client::handleCommand_Breath(ToClientPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
- int num_files = readU16(is);
-
- infostream<<"Client: Received media announcement: packet size: "
- <<datasize<<std::endl;
+ u16 breath;
- core::list<MediaRequest> file_requests;
+ *pkt >> breath;
- for(int i=0; i<num_files; i++)
- {
- //read file from cache
- std::string name = deSerializeString(is);
- std::string sha1_base64 = deSerializeString(is);
-
- // if name contains illegal characters, ignore the file
- if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
- errorstream<<"Client: ignoring illegal file name "
- <<"sent by server: \""<<name<<"\""<<std::endl;
- continue;
- }
+ player->setBreath(breath);
+}
- std::string sha1_raw = base64_decode(sha1_base64);
- std::string sha1_hex = hex_encode(sha1_raw);
- std::ostringstream tmp_os(std::ios_base::binary);
- bool found_in_cache = m_media_cache.load_sha1(sha1_raw, tmp_os);
- m_media_name_sha1_map.set(name, sha1_raw);
+void Client::handleCommand_MovePlayer(ToClientPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
- // If found in cache, try to load it from there
- if(found_in_cache)
- {
- bool success = loadMedia(tmp_os.str(), name);
- if(success){
- verbosestream<<"Client: Loaded cached media: "
- <<sha1_hex<<" \""<<name<<"\""<<std::endl;
- continue;
- } else{
- infostream<<"Client: Failed to load cached media: "
- <<sha1_hex<<" \""<<name<<"\""<<std::endl;
- }
- }
- // Didn't load from cache; queue it to be requested
- verbosestream<<"Client: Adding file to request list: \""
- <<sha1_hex<<" \""<<name<<"\""<<std::endl;
- file_requests.push_back(MediaRequest(name));
- }
+ v3f pos;
+ f32 pitch, yaw;
- std::string remote_media = "";
- try {
- remote_media = deSerializeString(is);
- }
- catch(SerializationError) {
- // not supported by server or turned off
- }
+ *pkt >> pos >> pitch >> yaw;
- m_media_count = file_requests.size();
- m_media_receive_started = true;
-
- if (remote_media == "" || !USE_CURL) {
- request_media(file_requests);
- } else {
- #if USE_CURL
- core::list<MediaFetchThread*>::Iterator cur = m_media_fetch_threads.begin();
- for(core::list<MediaRequest>::Iterator i = file_requests.begin();
- i != file_requests.end(); i++) {
- (*cur)->m_file_requests.push_back(*i);
- cur++;
- if (cur == m_media_fetch_threads.end())
- cur = m_media_fetch_threads.begin();
- }
- for (core::list<MediaFetchThread*>::Iterator i = m_media_fetch_threads.begin();
- i != m_media_fetch_threads.end(); i++) {
- (*i)->m_remote_url = remote_media;
- (*i)->Start();
- }
- #endif
+ player->setPosition(pos);
- // notify server we received everything
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOSERVER_RECEIVED_MEDIA);
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- Send(0, data, true);
- }
- ClientEvent event;
- event.type = CE_TEXTURES_UPDATED;
- m_client_event_queue.push_back(event);
+ infostream << "Client got TOCLIENT_MOVE_PLAYER"
+ << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
+ << " pitch=" << pitch
+ << " yaw=" << yaw
+ << std::endl;
+
+ /*
+ Add to ClientEvent queue.
+ This has to be sent to the main program because otherwise
+ it would just force the pitch and yaw values to whatever
+ the camera points to.
+ */
+ ClientEvent event;
+ event.type = CE_PLAYER_FORCE_MOVE;
+ event.player_force_move.pitch = pitch;
+ event.player_force_move.yaw = yaw;
+ m_client_event_queue.push_back(event);
+
+ // Ignore damage for a few seconds, so that the player doesn't
+ // get damage from falling on ground
+ m_ignore_damage_timer = 3.0;
+}
+
+void Client::handleCommand_PlayerItem(ToClientPacket* pkt)
+{
+ infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl;
+}
+
+void Client::handleCommand_DeathScreen(ToClientPacket* pkt)
+{
+ bool set_camera_point_target;
+ v3f camera_point_target;
+
+ *pkt >> set_camera_point_target;
+ *pkt >> camera_point_target;
+
+ ClientEvent event;
+ event.type = CE_DEATHSCREEN;
+ event.deathscreen.set_camera_point_target = set_camera_point_target;
+ event.deathscreen.camera_point_target_x = camera_point_target.X;
+ event.deathscreen.camera_point_target_y = camera_point_target.Y;
+ event.deathscreen.camera_point_target_z = camera_point_target.Z;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_AnnounceMedia(ToClientPacket* pkt)
+{
+ u16 num_files;
+
+ *pkt >> num_files;
+
+ infostream << "Client: Received media announcement: packet size: "
+ << pkt->getSize() << std::endl;
+
+ if (m_media_downloader == NULL ||
+ m_media_downloader->isStarted()) {
+ const char *problem = m_media_downloader ?
+ "we already saw another announcement" :
+ "all media has been received already";
+ errorstream << "Client: Received media announcement but "
+ << problem << "! "
+ << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+ return;
}
- else if(command == TOCLIENT_MEDIA)
- {
- if (m_media_count == 0)
- return;
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- // Mesh update thread must be stopped while
- // updating content definitions
- assert(!m_mesh_update_thread.IsRunning());
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
- /*
- u16 command
- u16 total number of file bunches
- u16 index of this bunch
- u32 number of files in this bunch
- for each file {
- u16 length of name
- string name
- u32 length of data
- data
- }
- */
- int num_bunches = readU16(is);
- int bunch_i = readU16(is);
- int num_files = readU32(is);
- infostream<<"Client: Received files: bunch "<<bunch_i<<"/"
- <<num_bunches<<" files="<<num_files
- <<" size="<<datasize<<std::endl;
- for(int i=0; i<num_files; i++){
- m_media_received_count++;
- std::string name = deSerializeString(is);
- std::string data = deSerializeLongString(is);
-
- // if name contains illegal characters, ignore the file
- if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
- errorstream<<"Client: ignoring illegal file name "
- <<"sent by server: \""<<name<<"\""<<std::endl;
- continue;
- }
-
- bool success = loadMedia(data, name);
- if(success){
- verbosestream<<"Client: Loaded received media: "
- <<"\""<<name<<"\". Caching."<<std::endl;
- } else{
- infostream<<"Client: Failed to load received media: "
- <<"\""<<name<<"\". Not caching."<<std::endl;
- continue;
- }
+ for(int i=0; i<num_files; i++) {
+ std::string name, sha1_base64;
- bool did = fs::CreateAllDirs(getMediaCacheDir());
- if(!did){
- errorstream<<"Could not create media cache directory"
- <<std::endl;
- }
+ *pkt >> name >> sha1_base64;
- {
- core::map<std::string, std::string>::Node *n;
- n = m_media_name_sha1_map.find(name);
- if(n == NULL)
- errorstream<<"The server sent a file that has not "
- <<"been announced."<<std::endl;
- else
- m_media_cache.update_sha1(data);
- }
- }
+ std::string sha1_raw = base64_decode(sha1_base64);
+ m_media_downloader->addFile(name, sha1_raw);
+ }
- ClientEvent event;
- event.type = CE_TEXTURES_UPDATED;
- m_client_event_queue.push_back(event);
+ std::vector<std::string> remote_media;
+ try {
+ std::string str;
+
+ *pkt >> str;
+
+ Strfnd sf(str);
+ while(!sf.atend()) {
+ std::string baseurl = trim(sf.next(","));
+ if(baseurl != "")
+ m_media_downloader->addRemoteServer(baseurl);
+ }
}
- else if(command == TOCLIENT_TOOLDEF)
- {
- infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
+ catch(SerializationError& e) {
+ // not supported by server or turned off
}
- else if(command == TOCLIENT_NODEDEF)
- {
- infostream<<"Client: Received node definitions: packet size: "
- <<datasize<<std::endl;
-
- // Mesh update thread must be stopped while
- // updating content definitions
- assert(!m_mesh_update_thread.IsRunning());
-
- // Decompress node definitions
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- std::ostringstream tmp_os;
- decompressZlib(tmp_is, tmp_os);
-
- // Deserialize node definitions
- std::istringstream tmp_is2(tmp_os.str());
- m_nodedef->deSerialize(tmp_is2);
- m_nodedef_received = true;
- }
- else if(command == TOCLIENT_CRAFTITEMDEF)
- {
- infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
+
+ m_media_downloader->step(this);
+}
+
+void Client::handleCommand_Media(ToClientPacket* pkt)
+{
+ /*
+ u16 command
+ u16 total number of file bunches
+ u16 index of this bunch
+ u32 number of files in this bunch
+ for each file {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+ u16 num_bunches;
+ u16 bunch_i;
+ u32 num_files;
+
+ *pkt >> num_bunches >> bunch_i >> num_files;
+
+ infostream << "Client: Received files: bunch " << bunch_i << "/"
+ << num_bunches << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+
+ if (num_files == 0)
+ return;
+
+ if (m_media_downloader == NULL ||
+ !m_media_downloader->isStarted()) {
+ const char *problem = m_media_downloader ?
+ "media has not been requested" :
+ "all media has been received already";
+ errorstream << "Client: Received media but "
+ << problem << "! "
+ << " bunch " << bunch_i << "/" << num_bunches
+ << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+ return;
}
- else if(command == TOCLIENT_ITEMDEF)
- {
- infostream<<"Client: Received item definitions: packet size: "
- <<datasize<<std::endl;
-
- // Mesh update thread must be stopped while
- // updating content definitions
- assert(!m_mesh_update_thread.IsRunning());
-
- // Decompress item definitions
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- std::ostringstream tmp_os;
- decompressZlib(tmp_is, tmp_os);
-
- // Deserialize node definitions
- std::istringstream tmp_is2(tmp_os.str());
- m_itemdef->deSerialize(tmp_is2);
- m_itemdef_received = true;
- }
- else if(command == TOCLIENT_PLAY_SOUND)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- s32 server_id = readS32(is);
- std::string name = deSerializeString(is);
- float gain = readF1000(is);
- int type = readU8(is); // 0=local, 1=positional, 2=object
- v3f pos = readV3F1000(is);
- u16 object_id = readU16(is);
- bool loop = readU8(is);
- // Start playing
- int client_id = -1;
- switch(type){
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ for(unsigned int i=0; i<num_files; i++) {
+ std::string name;
+
+ *pkt >> name;
+
+ std::string data = pkt->readLongString();
+
+ m_media_downloader->conventionalTransferDone(
+ name, data, this);
+ }
+}
+
+void Client::handleCommand_ToolDef(ToClientPacket* pkt)
+{
+ infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl;
+}
+
+void Client::handleCommand_NodeDef(ToClientPacket* pkt)
+{
+ infostream << "Client: Received node definitions: packet size: "
+ << pkt->getSize() << std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress node definitions
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_nodedef->deSerialize(tmp_is2);
+ m_nodedef_received = true;
+}
+
+void Client::handleCommand_CraftItemDef(ToClientPacket* pkt)
+{
+ infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl;
+}
+
+void Client::handleCommand_ItemDef(ToClientPacket* pkt)
+{
+ infostream << "Client: Received item definitions: packet size: "
+ << pkt->getSize() << std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress item definitions
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_itemdef->deSerialize(tmp_is2);
+ m_itemdef_received = true;
+}
+
+void Client::handleCommand_PlaySound(ToClientPacket* pkt)
+{
+ s32 server_id;
+ std::string name;
+ float gain;
+ u8 type; // 0=local, 1=positional, 2=object
+ v3f pos;
+ u16 object_id;
+ bool loop;
+
+ *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;
+
+ // Start playing
+ int client_id = -1;
+ switch(type) {
case 0: // local
client_id = m_sound->playSound(name, loop, gain);
break;
case 1: // positional
client_id = m_sound->playSoundAt(name, loop, gain, pos);
break;
- case 2: { // object
+ case 2:
+ { // object
ClientActiveObject *cao = m_env.getActiveObject(object_id);
if(cao)
pos = cao->getPosition();
client_id = m_sound->playSoundAt(name, loop, gain, pos);
// TODO: Set up sound to move with object
- break; }
- default:
break;
}
- if(client_id != -1){
- m_sounds_server_to_client[server_id] = client_id;
- m_sounds_client_to_server[client_id] = server_id;
- if(object_id != 0)
- m_sounds_to_objects[client_id] = object_id;
- }
+ default:
+ break;
}
- else if(command == TOCLIENT_STOP_SOUND)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- s32 server_id = readS32(is);
- std::map<s32, int>::iterator i =
- m_sounds_server_to_client.find(server_id);
- if(i != m_sounds_server_to_client.end()){
- int client_id = i->second;
- m_sound->stopSound(client_id);
- }
- }
- else if(command == TOCLIENT_PRIVILEGES)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- m_privileges.clear();
- infostream<<"Client: Privileges updated: ";
- u16 num_privileges = readU16(is);
- for(u16 i=0; i<num_privileges; i++){
- std::string priv = deSerializeString(is);
- m_privileges.insert(priv);
- infostream<<priv<<" ";
- }
- infostream<<std::endl;
+ if(client_id != -1) {
+ m_sounds_server_to_client[server_id] = client_id;
+ m_sounds_client_to_server[client_id] = server_id;
+ if(object_id != 0)
+ m_sounds_to_objects[client_id] = object_id;
}
- else if(command == TOCLIENT_INVENTORY_FORMSPEC)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+}
- // Store formspec in LocalPlayer
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->inventory_formspec = deSerializeLongString(is);
+void Client::handleCommand_StopSound(ToClientPacket* pkt)
+{
+ s32 server_id;
+
+ *pkt >> server_id;
+
+ std::map<s32, int>::iterator i =
+ m_sounds_server_to_client.find(server_id);
+
+ if(i != m_sounds_server_to_client.end()) {
+ int client_id = i->second;
+ m_sound->stopSound(client_id);
}
- else if(command == TOCLIENT_DETACHED_INVENTORY)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- std::string name = deSerializeString(is);
-
- infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl;
-
- Inventory *inv = NULL;
- if(m_detached_inventories.count(name) > 0)
- inv = m_detached_inventories[name];
- else{
- inv = new Inventory(m_itemdef);
- m_detached_inventories[name] = inv;
- }
- inv->deSerialize(is);
+}
+
+void Client::handleCommand_Privileges(ToClientPacket* pkt)
+{
+ m_privileges.clear();
+ infostream << "Client: Privileges updated: ";
+ u16 num_privileges;
+
+ *pkt >> num_privileges;
+
+ for(unsigned int i=0; i<num_privileges; i++) {
+ std::string priv;
+
+ *pkt >> priv;
+
+ m_privileges.insert(priv);
+ infostream << priv << " ";
}
- else if(command == TOCLIENT_SHOW_FORMSPEC)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+ infostream << std::endl;
+}
- std::string formspec = deSerializeLongString(is);
- std::string formname = deSerializeString(is);
+void Client::handleCommand_InventoryFormSpec(ToClientPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
- ClientEvent event;
- event.type = CE_SHOW_FORMSPEC;
- // pointer is required as event is a struct only!
- // adding a std:string to a struct isn't possible
- event.show_formspec.formspec = new std::string(formspec);
- event.show_formspec.formname = new std::string(formname);
- m_client_event_queue.push_back(event);
+ // Store formspec in LocalPlayer
+ player->inventory_formspec = pkt->readLongString();
+}
+
+void Client::handleCommand_DetachedInventory(ToClientPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ std::string name = deSerializeString(is);
+
+ infostream << "Client: Detached inventory update: \"" << name
+ << "\"" << std::endl;
+
+ Inventory *inv = NULL;
+ if(m_detached_inventories.count(name) > 0)
+ inv = m_detached_inventories[name];
+ else {
+ inv = new Inventory(m_itemdef);
+ m_detached_inventories[name] = inv;
}
+ inv->deSerialize(is);
+}
+
+void Client::handleCommand_ShowFormSpec(ToClientPacket* pkt)
+{
+ std::string formspec = pkt->readLongString();
+ std::string formname;
+
+ *pkt >> formname;
+
+ ClientEvent event;
+ event.type = CE_SHOW_FORMSPEC;
+ // pointer is required as event is a struct only!
+ // adding a std:string to a struct isn't possible
+ event.show_formspec.formspec = new std::string(formspec);
+ event.show_formspec.formname = new std::string(formname);
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_SpawnParticle(ToClientPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ v3f pos = readV3F1000(is);
+ v3f vel = readV3F1000(is);
+ v3f acc = readV3F1000(is);
+ float expirationtime = readF1000(is);
+ float size = readF1000(is);
+ bool collisiondetection = readU8(is);
+ std::string texture = deSerializeLongString(is);
+ bool vertical = false;
+ try {
+ vertical = readU8(is);
+ } catch (...) {}
+
+ ClientEvent event;
+ event.type = CE_SPAWN_PARTICLE;
+ event.spawn_particle.pos = new v3f (pos);
+ event.spawn_particle.vel = new v3f (vel);
+ event.spawn_particle.acc = new v3f (acc);
+ event.spawn_particle.expirationtime = expirationtime;
+ event.spawn_particle.size = size;
+ event.spawn_particle.collisiondetection = collisiondetection;
+ event.spawn_particle.vertical = vertical;
+ event.spawn_particle.texture = new std::string(texture);
+
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_AddParticleSpawner(ToClientPacket* pkt)
+{
+ u16 amount;
+ float spawntime;
+ v3f minpos;
+ v3f maxpos;
+ v3f minvel;
+ v3f maxvel;
+ v3f minacc;
+ v3f maxacc;
+ float minexptime;
+ float maxexptime;
+ float minsize;
+ float maxsize;
+ bool collisiondetection;
+ u32 id;
+
+ *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
+ >> minacc >> maxacc >> minexptime >> maxexptime >> minsize
+ >> maxsize >> collisiondetection;
+
+ std::string texture = pkt->readLongString();
+
+ *pkt >> id;
+
+ bool vertical = false;
+ try {
+ *pkt >> vertical;
+ } catch (...) {}
+
+ ClientEvent event;
+ event.type = CE_ADD_PARTICLESPAWNER;
+ event.add_particlespawner.amount = amount;
+ event.add_particlespawner.spawntime = spawntime;
+ event.add_particlespawner.minpos = new v3f (minpos);
+ event.add_particlespawner.maxpos = new v3f (maxpos);
+ event.add_particlespawner.minvel = new v3f (minvel);
+ event.add_particlespawner.maxvel = new v3f (maxvel);
+ event.add_particlespawner.minacc = new v3f (minacc);
+ event.add_particlespawner.maxacc = new v3f (maxacc);
+ event.add_particlespawner.minexptime = minexptime;
+ event.add_particlespawner.maxexptime = maxexptime;
+ event.add_particlespawner.minsize = minsize;
+ event.add_particlespawner.maxsize = maxsize;
+ event.add_particlespawner.collisiondetection = collisiondetection;
+ event.add_particlespawner.vertical = vertical;
+ event.add_particlespawner.texture = new std::string(texture);
+ event.add_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_DeleteParticleSpawner(ToClientPacket* pkt)
+{
+ u16 id;
+
+ *pkt >> id;
+
+ ClientEvent event;
+ event.type = CE_DELETE_PARTICLESPAWNER;
+ event.delete_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudAdd(ToClientPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id;
+ u8 type;
+ v2f pos;
+ std::string name;
+ v2f scale;
+ std::string text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ v2f align;
+ v2f offset;
+ v3f world_pos;
+ v2s32 size;
+
+ *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item
+ >> dir >> align >> offset;
+ try {
+ *pkt >> world_pos;
+ }
+ catch(SerializationError &e) {};
+
+ try {
+ *pkt >> size;
+ } catch(SerializationError &e) {};
+
+ ClientEvent event;
+ event.type = CE_HUDADD;
+ event.hudadd.id = id;
+ event.hudadd.type = type;
+ event.hudadd.pos = new v2f(pos);
+ event.hudadd.name = new std::string(name);
+ event.hudadd.scale = new v2f(scale);
+ event.hudadd.text = new std::string(text);
+ event.hudadd.number = number;
+ event.hudadd.item = item;
+ event.hudadd.dir = dir;
+ event.hudadd.align = new v2f(align);
+ event.hudadd.offset = new v2f(offset);
+ event.hudadd.world_pos = new v3f(world_pos);
+ event.hudadd.size = new v2s32(size);
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudRemove(ToClientPacket* pkt)
+{
+ u32 id;
+
+ *pkt >> id;
+
+ ClientEvent event;
+ event.type = CE_HUDRM;
+ event.hudrm.id = id;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudChange(ToClientPacket* pkt)
+{
+ std::string sdata;
+ v2f v2fdata;
+ v3f v3fdata;
+ u32 intdata = 0;
+ v2s32 v2s32data;
+ u32 id;
+ u8 stat;
+
+ *pkt >> id >> stat;
+
+ if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
+ stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
+ *pkt >> v2fdata;
+ else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
+ *pkt >> sdata;
+ else if (stat == HUD_STAT_WORLD_POS)
+ *pkt >> v3fdata;
+ else if (stat == HUD_STAT_SIZE )
+ *pkt >> v2s32data;
else
- {
- infostream<<"Client: Ignoring unknown command "
- <<command<<std::endl;
+ *pkt >> intdata;
+
+ ClientEvent event;
+ event.type = CE_HUDCHANGE;
+ event.hudchange.id = id;
+ event.hudchange.stat = (HudElementStat)stat;
+ event.hudchange.v2fdata = new v2f(v2fdata);
+ event.hudchange.v3fdata = new v3f(v3fdata);
+ event.hudchange.sdata = new std::string(sdata);
+ event.hudchange.data = intdata;
+ event.hudchange.v2s32data = new v2s32(v2s32data);
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudSetFlags(ToClientPacket* pkt)
+{
+ u32 flags, mask;
+
+ *pkt >> flags >> mask;
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
+}
+
+void Client::handleCommand_HudSetParam(ToClientPacket* pkt)
+{
+ u16 param; std::string value;
+
+ *pkt >> param >> value;
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
+ s32 hotbar_itemcount = readS32((u8*) value.c_str());
+ if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
+ player->hud_hotbar_itemcount = hotbar_itemcount;
+ }
+ else if (param == HUD_PARAM_HOTBAR_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_image = value;
}
+ else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_selected_image = value;
+ }
+}
+
+void Client::handleCommand_HudSetSky(ToClientPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ video::SColor *bgcolor = new video::SColor(readARGB8(is));
+ std::string *type = new std::string(deSerializeString(is));
+ u16 count = readU16(is);
+ std::vector<std::string> *params = new std::vector<std::string>;
+
+ for(size_t i=0; i<count; i++)
+ params->push_back(deSerializeString(is));
+
+ ClientEvent event;
+ event.type = CE_SET_SKY;
+ event.set_sky.bgcolor = bgcolor;
+ event.set_sky.type = type;
+ event.set_sky.params = params;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_OverrideDayNightRatio(ToClientPacket* pkt)
+{
+ bool do_override;
+ u16 day_night_ratio_u;
+
+ *pkt >> do_override >> day_night_ratio_u;
+
+ float day_night_ratio_f = (float)day_night_ratio_u / 65536;
+
+ ClientEvent event;
+ event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
+ event.override_day_night_ratio.do_override = do_override;
+ event.override_day_night_ratio.ratio_f = day_night_ratio_f;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_LocalPlayerAnimations(ToClientPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ *pkt >> player->local_animations[0];
+ *pkt >> player->local_animations[1];
+ *pkt >> player->local_animations[2];
+ *pkt >> player->local_animations[3];
+ *pkt >> player->local_animation_speed;
+}
+
+void Client::handleCommand_EyeOffset(ToClientPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ *pkt >> player->eye_offset_first >> player->eye_offset_third;
+}
+
+inline void Client::handleCommand(ToClientPacket* pkt)
+{
+ const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
+ (this->*opHandle.handler)(pkt);
+}
+
+/*
+ sender_peer_id given to this shall be quaranteed to be a valid peer
+*/
+void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ // Ignore packets that don't even fit a command
+ if(datasize < 2) {
+ m_packetcounter.add(60000);
+ return;
+ }
+
+ ToClientPacket* pkt = new ToClientPacket(data, datasize, sender_peer_id);
+
+ ToClientCommand command = pkt->getCommand();
+
+ //infostream<<"Client: received command="<<command<<std::endl;
+ m_packetcounter.add((u16)command);
+
+ /*
+ If this check is removed, be sure to change the queue
+ system to know the ids
+ */
+ if(sender_peer_id != PEER_ID_SERVER) {
+ infostream << "Client::ProcessData(): Discarding data not "
+ "coming from server: peer_id=" << sender_peer_id
+ << std::endl;
+ delete pkt;
+ return;
+ }
+
+ // Command must be handled into ToClientCommandHandler
+ if (command >= TOCLIENT_NUM_MSG_TYPES) {
+ infostream << "Client: Ignoring unknown command "
+ << command << std::endl;
+ }
+
+ /*
+ * Those packets are handled before m_server_ser_ver is set, it's normal
+ * But we must use the new ToClientConnectionState in the future,
+ * as a byte mask
+ */
+ if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
+ handleCommand(pkt);
+ delete pkt;
+ return;
+ }
+
+ if(m_server_ser_ver == SER_FMT_VER_INVALID) {
+ infostream << "Client: Server serialization"
+ " format invalid or not initialized."
+ " Skipping incoming command=" << command << std::endl;
+ delete pkt;
+ return;
+ }
+
+ /*
+ Handle runtime commands
+ */
+
+ handleCommand(pkt);
+ delete pkt;
}
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
void Client::interact(u8 action, const PointedThing& pointed)
{
- if(connectedAndInitialized() == false){
+ if(m_state != LC_Ready){
infostream<<"Client::interact() "
"cancelled (not connected)"
<<std::endl;
writeU16(os, TOSERVER_NODEMETA_FIELDS);
writeV3S16(os, p);
os<<serializeString(formname);
- writeU16(os, fields.size());
+ size_t fields_size = fields.size();
+ assert(fields_size <= 0xFFFF);
+ writeU16(os, (u16) (fields_size & 0xFFFF));
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
// Send as reliable
Send(0, data, true);
}
-
-void Client::sendInventoryFields(const std::string &formname,
+
+void Client::sendInventoryFields(const std::string &formname,
const std::map<std::string, std::string> &fields)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_INVENTORY_FIELDS);
os<<serializeString(formname);
- writeU16(os, fields.size());
+ size_t fields_size = fields.size();
+ assert(fields_size <= 0xFFFF);
+ writeU16(os, (u16) (fields_size & 0xFFFF));
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
- const std::string &name = i->first;
+ const std::string &name = i->first;
const std::string &value = i->second;
os<<serializeString(name);
os<<serializeLongString(value);
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
-
+
// Write command
writeU16(buf, TOSERVER_INVENTORY_ACTION);
os.write((char*)buf, 2);
a->serialize(os);
-
+
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
-
+
// Write command
writeU16(buf, TOSERVER_CHAT_MESSAGE);
os.write((char*)buf, 2);
-
+
// Write length
- writeU16(buf, message.size());
+ size_t messagesize = message.size();
+ if (messagesize > 0xFFFF) {
+ messagesize = 0xFFFF;
+ }
+ writeU16(buf, (u16) messagesize);
os.write((char*)buf, 2);
-
+
// Write string
- for(u32 i=0; i<message.size(); i++)
+ for(unsigned int i=0; i<message.size(); i++)
{
u16 w = message[i];
writeU16(buf, w);
os.write((char*)buf, 2);
}
-
+
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
Send(0, data, true);
}
-void Client::sendChangePassword(const std::wstring oldpassword,
- const std::wstring newpassword)
+void Client::sendChangePassword(const std::wstring &oldpassword,
+ const std::wstring &newpassword)
{
Player *player = m_env.getLocalPlayer();
if(player == NULL)
*/
writeU16(buf, TOSERVER_PASSWORD);
- for(u32 i=0;i<PASSWORD_SIZE-1;i++)
+ for(unsigned int i=0;i<PASSWORD_SIZE-1;i++)
{
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
Send(0, data, true);
}
+void Client::sendBreath(u16 breath)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_BREATH);
+ writeU16(os, breath);
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendRespawn()
{
DSTACK(__FUNCTION_NAME);
Send(0, data, true);
}
+void Client::sendReady()
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_CLIENT_READY);
+ writeU8(os,VERSION_MAJOR);
+ writeU8(os,VERSION_MINOR);
+ writeU8(os,VERSION_PATCH_ORIG);
+ writeU8(os,0);
+
+ writeU16(os,strlen(minetest_version_hash));
+ os.write(minetest_version_hash,strlen(minetest_version_hash));
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendPlayerPos()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
// Save bandwidth by only updating position when something changed
- if(myplayer->last_position == myplayer->getPosition() &&
- myplayer->last_speed == myplayer->getSpeed() &&
- myplayer->last_pitch == myplayer->getPitch() &&
- myplayer->last_yaw == myplayer->getYaw() &&
+ if(myplayer->last_position == myplayer->getPosition() &&
+ myplayer->last_speed == myplayer->getSpeed() &&
+ myplayer->last_pitch == myplayer->getPitch() &&
+ myplayer->last_yaw == myplayer->getYaw() &&
myplayer->last_keyPressed == myplayer->keyPressed)
return;
- myplayer->last_position = myplayer->getPosition();
- myplayer->last_speed = myplayer->getSpeed();
- myplayer->last_pitch = myplayer->getPitch();
- myplayer->last_yaw = myplayer->getYaw();
+ myplayer->last_position = myplayer->getPosition();
+ myplayer->last_speed = myplayer->getSpeed();
+ myplayer->last_pitch = myplayer->getPitch();
+ myplayer->last_yaw = myplayer->getYaw();
myplayer->last_keyPressed = myplayer->keyPressed;
u16 our_peer_id;
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
-
+
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
-
- v3f pf = myplayer->getPosition();
+
+ v3f pf = myplayer->getPosition();
+ v3f sf = myplayer->getSpeed();
+ s32 pitch = myplayer->getPitch() * 100;
+ s32 yaw = myplayer->getYaw() * 100;
+ u32 keyPressed = myplayer->keyPressed;
+
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
- v3f sf = myplayer->getSpeed();
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
- s32 pitch = myplayer->getPitch() * 100;
- s32 yaw = myplayer->getYaw() * 100;
- u32 keyPressed=myplayer->keyPressed;
/*
Format:
[0] u16 command
writeV3S32(&data[2], position);
writeV3S32(&data[2+12], speed);
writeS32(&data[2+12+12], pitch);
- writeS32(&data[2+12+12+4], yaw);
+ writeS32(&data[2+12+12+4], yaw);
writeU32(&data[2+12+12+4+4], keyPressed);
// Send as unreliable
Send(0, data, false);
void Client::removeNode(v3s16 p)
{
- core::map<v3s16, MapBlock*> modified_blocks;
+ std::map<v3s16, MapBlock*> modified_blocks;
try
{
- //TimeTaker t("removeNodeAndUpdate", m_device);
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e)
{
}
-
- // add urgent task to update the modified node
- addUpdateMeshTaskForNode(p, false, true);
- for(core::map<v3s16, MapBlock * >::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
+ for(std::map<v3s16, MapBlock * >::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
- addUpdateMeshTaskWithEdge(p);
+ addUpdateMeshTaskWithEdge(i->first, false, true);
}
}
-void Client::addNode(v3s16 p, MapNode n)
+void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
- TimeTaker timer1("Client::addNode()");
+ //TimeTaker timer1("Client::addNode()");
- core::map<v3s16, MapBlock*> modified_blocks;
+ std::map<v3s16, MapBlock*> modified_blocks;
try
{
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
- m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
+ m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
}
catch(InvalidPositionException &e)
{}
-
- for(core::map<v3s16, MapBlock * >::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
+
+ for(std::map<v3s16, MapBlock * >::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
- addUpdateMeshTaskWithEdge(p);
+ addUpdateMeshTaskWithEdge(i->first, false, true);
}
}
-
+
void Client::setPlayerControl(PlayerControl &control)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
void Client::selectPlayerItem(u16 item)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_playeritem = item;
m_inventory_updated = true;
sendPlayerItem(item);
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
- // m_inventory_updated is behind envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
return NULL;
}
+
void Client::inventoryAction(InventoryAction *a)
{
/*
Predict some local inventory changes
*/
a->clientApply(this, this);
+
+ // Remove it
+ delete a;
}
ClientActiveObject * Client::getSelectedActiveObject(
core::line3d<f32> shootline_on_map
)
{
- core::array<DistanceSortedActiveObject> objects;
+ std::vector<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
- //infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
-
// Sort them.
// After this, the closest object is the first in the array.
- objects.sort();
+ std::sort(objects.begin(), objects.end());
- for(u32 i=0; i<objects.size(); i++)
+ for(unsigned int i=0; i<objects.size(); i++)
{
ClientActiveObject *obj = objects[i].obj;
-
+
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
if(selection_box == NULL)
continue;
if(offsetted_box.intersectsWithLine(shootline_on_map))
{
- //infostream<<"Returning selected object"<<std::endl;
return obj;
}
}
- //infostream<<"No object selected; returning NULL."<<std::endl;
return NULL;
}
-void Client::printDebugInfo(std::ostream &os)
+std::list<std::string> Client::getConnectedPlayerNames()
{
- //JMutexAutoLock lock1(m_fetchblock_mutex);
- /*JMutexAutoLock lock2(m_incoming_queue_mutex);
-
- os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
- //<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
- //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
- <<std::endl;*/
-}
-
-core::list<std::wstring> Client::getConnectedPlayerNames()
-{
- core::list<Player*> players = m_env.getPlayers(true);
- core::list<std::wstring> playerNames;
- for(core::list<Player*>::Iterator
- i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- playerNames.push_back(narrow_to_wide(player->getName()));
- }
- return playerNames;
+ return m_env.getPlayerNames();
}
float Client::getAnimationTime()
return m_crack_level;
}
+void Client::setHighlighted(v3s16 pos, bool show_highlighted)
+{
+ m_show_highlighted = show_highlighted;
+ v3s16 old_highlighted_pos = m_highlighted_pos;
+ m_highlighted_pos = pos;
+ addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
+ addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
+}
+
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
return player->hp;
}
+u16 Client::getBreath()
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return player->getBreath();
+}
+
bool Client::getChatMessage(std::wstring &message)
{
if(m_chat_queue.size() == 0)
// Show locally
if (message[0] == L'/')
{
- m_chat_queue.push_back(
- (std::wstring)L"issued command: "+message);
+ m_chat_queue.push_back((std::wstring)L"issued command: " + message);
}
else
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName());
- m_chat_queue.push_back(
- (std::wstring)L"<"+name+L"> "+message);
+ m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message);
}
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
- /*infostream<<"Client::addUpdateMeshTask(): "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<" ack_to_server="<<ack_to_server
- <<" urgent="<<urgent
- <<std::endl;*/
-
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
-
+
/*
Create a task to update the mesh of the block
*/
-
- MeshMakeData *data = new MeshMakeData(this);
-
+
+ MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
+
{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
- data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
+ data->setHighlighted(m_highlighted_pos, m_show_highlighted);
+ data->setSmoothLighting(m_cache_smooth_lighting);
}
- // Debug wait
- //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
-
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
-
- /*infostream<<"Mesh update input queue size is "
- <<m_mesh_update_thread.m_queue_in.size()
- <<std::endl;*/
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
- /*{
- v3s16 p = blockpos;
- infostream<<"Client::addUpdateMeshTaskWithEdge(): "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<std::endl;
- }*/
-
try{
- v3s16 p = blockpos + v3s16(0,0,0);
- //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
- addUpdateMeshTask(p, ack_to_server, urgent);
+ addUpdateMeshTask(blockpos, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
+
// Leading edge
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- addUpdateMeshTask(p, false, urgent);
+ for (int i=0;i<6;i++)
+ {
+ try{
+ v3s16 p = blockpos + g_6dirs[i];
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
}
- catch(InvalidPositionException &e){}
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
<<std::endl;
}
- v3s16 blockpos = getNodeBlockPos(nodepos);
+ v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
try{
- v3s16 p = blockpos + v3s16(0,0,0);
- addUpdateMeshTask(p, ack_to_server, urgent);
+ addUpdateMeshTask(blockpos, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
+
// Leading edge
if(nodepos.X == blockpos_relative.X){
try{
}
catch(InvalidPositionException &e){}
}
+
if(nodepos.Y == blockpos_relative.Y){
try{
v3s16 p = blockpos + v3s16(0,-1,0);
}
catch(InvalidPositionException &e){}
}
+
if(nodepos.Z == blockpos_relative.Z){
try{
v3s16 p = blockpos + v3s16(0,0,-1);
return m_client_event_queue.pop_front();
}
-void Client::afterContentReceived()
+float Client::mediaReceiveProgress()
+{
+ if (m_media_downloader)
+ return m_media_downloader->getProgress();
+ else
+ return 1.0; // downloader only exists when not yet done
+}
+
+void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received);
assert(m_nodedef_received);
- assert(texturesReceived());
-
- // remove the information about which checksum each texture
- // ought to have
- m_media_name_sha1_map.clear();
+ assert(mediaReceived());
+
+ const wchar_t* text = wgettext("Loading textures...");
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
+ draw_load_screen(text,device, guienv, 0, 70);
m_tsrc->rebuildImagesAndTextures();
-
- // Update texture atlas
- infostream<<"- Updating texture atlas"<<std::endl;
- if(g_settings->getBool("enable_texture_atlas"))
- m_tsrc->buildMainAtlas(this);
+ delete[] text;
// Rebuild shaders
+ infostream<<"- Rebuilding shaders"<<std::endl;
+ text = wgettext("Rebuilding shaders...");
+ draw_load_screen(text, device, guienv, 0, 75);
m_shsrc->rebuildShaders();
+ delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
+ text = wgettext("Initializing nodes...");
+ draw_load_screen(text, device, guienv, 0, 80);
m_nodedef->updateAliases(m_itemdef);
+ m_nodedef->setNodeRegistrationStatus(true);
+ m_nodedef->runNodeResolverCallbacks();
+ delete[] text;
- // Update node textures
+ // Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
- m_nodedef->updateTextures(m_tsrc);
+ m_nodedef->updateTextures(this);
// Preload item textures and meshes if configured to
if(g_settings->getBool("preload_item_visuals"))
{
verbosestream<<"Updating item textures and meshes"<<std::endl;
+ text = wgettext("Item textures...");
+ draw_load_screen(text, device, guienv, 0, 0);
std::set<std::string> names = m_itemdef->getAll();
+ size_t size = names.size();
+ size_t count = 0;
+ int percent = 0;
for(std::set<std::string>::const_iterator
- i = names.begin(); i != names.end(); ++i){
+ i = names.begin(); i != names.end(); ++i)
+ {
// Asking for these caches the result
m_itemdef->getInventoryTexture(*i, this);
m_itemdef->getWieldMesh(*i, this);
+ count++;
+ percent = (count * 100 / size * 0.2) + 80;
+ draw_load_screen(text, device, guienv, 0, percent);
}
+ delete[] text;
}
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_thread.Start();
-
+
+ m_state = LC_Ready;
+ sendReady();
+ text = wgettext("Done!");
+ draw_load_screen(text, device, guienv, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
+ delete[] text;
}
float Client::getRTT(void)
{
- try{
- return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
- } catch(con::PeerNotFoundException &e){
- return 1337;
+ return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
+}
+
+float Client::getCurRate(void)
+{
+ return ( m_con.getLocalStat(con::CUR_INC_RATE) +
+ m_con.getLocalStat(con::CUR_DL_RATE));
+}
+
+float Client::getAvgRate(void)
+{
+ return ( m_con.getLocalStat(con::AVG_INC_RATE) +
+ m_con.getLocalStat(con::AVG_DL_RATE));
+}
+
+void Client::makeScreenshot(IrrlichtDevice *device)
+{
+ irr::video::IVideoDriver *driver = device->getVideoDriver();
+ irr::video::IImage* const raw_image = driver->createScreenShot();
+ if (raw_image) {
+ irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
+ raw_image->getDimension());
+
+ if (image) {
+ raw_image->copyTo(image);
+ irr::c8 filename[256];
+ snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
+ g_settings->get("screenshot_path").c_str(),
+ device->getTimer()->getRealTime());
+ std::ostringstream sstr;
+ if (driver->writeImageToFile(image, filename)) {
+ sstr << "Saved screenshot to '" << filename << "'";
+ } else {
+ sstr << "Failed to save screenshot '" << filename << "'";
+ }
+ m_chat_queue.push_back(narrow_to_wide(sstr.str()));
+ infostream << sstr.str() << std::endl;
+ image->drop();
+ }
+ raw_image->drop();
}
}
{
return m_shsrc;
}
+scene::ISceneManager* Client::getSceneManager()
+{
+ return m_device->getSceneManager();
+}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream<<"Client::allocateUnknownNodeId(): "
return m_event;
}
+ParticleManager* Client::getParticleManager()
+{
+ return &m_particle_manager;
+}
+
+scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
+{
+ std::map<std::string, std::string>::const_iterator i =
+ m_mesh_data.find(filename);
+ if(i == m_mesh_data.end()){
+ errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\""
+ <<std::endl;
+ return NULL;
+ }
+ const std::string &data = i->second;
+ scene::ISceneManager *smgr = m_device->getSceneManager();
+
+ // Create the mesh, remove it from cache and return it
+ // This allows unique vertex colors and other properties for each instance
+ Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), filename.c_str());
+ assert(rfile);
+
+ scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+ rfile->drop();
+ // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
+ // of uniquely named instances and re-use them
+ mesh->grab();
+ smgr->getMeshCache()->removeMesh(mesh);
+ return mesh;
+}