#include <sstream>
#include <cmath>
#include <IFileSystem.h>
+#include "client.h"
+#include "network/clientopcodes.h"
+#include "network/connection.h"
+#include "network/networkpacket.h"
#include "threading/mutex_auto_lock.h"
+#include "client/clientevent.h"
#include "client/renderingengine.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/serialize.h"
#include "util/string.h"
#include "util/srp.h"
-#include "client.h"
-#include "network/clientopcodes.h"
#include "filesys.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "minimap.h"
#include "mods.h"
#include "profiler.h"
+#include "shader.h"
#include "gettext.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "guiscalingfilter.h"
#include "script/scripting_client.h"
#include "game.h"
+#include "chatmessage.h"
+#include "translation.h"
extern gui::IGUIEnvironment* guienv;
tsrc, this
),
m_particle_manager(&m_env),
- m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
+ m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
m_address_name(address_name),
m_server_ser_ver(SER_FMT_VER_INVALID),
+ m_last_chat_message_sent(time(NULL)),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
m_media_downloader(new ClientMediaDownloader()),
{
std::string full_path = mod_path + DIR_DELIM + mod_subpath;
std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
- for (unsigned int j=0; j < mod.size(); j++){
- std::string filename = mod[j].name;
- if (mod[j].dir) {
+ for (const fs::DirListNode &j : mod) {
+ std::string filename = j.name;
+ if (j.dir) {
scanModSubfolder(mod_name, mod_path, mod_subpath
+ filename + DIR_DELIM);
continue;
Client::~Client()
{
m_shutdown = true;
- m_con.Disconnect();
+ m_con->Disconnect();
m_mesh_update_thread.stop();
m_mesh_update_thread.wait();
delete m_inventory_from_server;
// Delete detached inventories
- for (std::unordered_map<std::string, Inventory*>::iterator
- i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); ++i) {
- delete i->second;
+ for (auto &m_detached_inventorie : m_detached_inventories) {
+ delete m_detached_inventorie.second;
}
// cleanup 3d model meshes on client shutdown
void Client::connect(Address address, bool is_local_server)
{
- DSTACK(FUNCTION_NAME);
-
initLocalMapSaving(address, m_address_name, is_local_server);
- m_con.SetTimeoutMs(0);
- m_con.Connect(address);
+ m_con->SetTimeoutMs(0);
+ m_con->Connect(address);
}
void Client::step(float dtime)
{
- DSTACK(FUNCTION_NAME);
-
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
}
}
+ /*
+ Send pending messages on out chat queue
+ */
+ if (!m_out_chat_queue.empty() && canSendChatMessage()) {
+ sendChatMessage(m_out_chat_queue.front());
+ m_out_chat_queue.pop();
+ }
+
/*
Handle environment
*/
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
- player->applyControl(dtime);
+ player->applyControl(dtime, &m_env);
// Step environment
m_env.step(dtime);
sendDamage(damage);
// Add to ClientEvent queue
- ClientEvent event;
- event.type = CE_PLAYER_DAMAGE;
- event.player_damage.amount = damage;
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_PLAYER_DAMAGE;
+ event->player_damage.amount = damage;
m_client_event_queue.push(event);
}
}
Update positions of sounds attached to objects
*/
{
- for(std::unordered_map<int, u16>::iterator i = m_sounds_to_objects.begin();
- i != m_sounds_to_objects.end(); ++i) {
- int client_id = i->first;
- u16 object_id = i->second;
+ for (auto &m_sounds_to_object : m_sounds_to_objects) {
+ int client_id = m_sounds_to_object.first;
+ u16 object_id = m_sounds_to_object.second;
ClientActiveObject *cao = m_env.getActiveObject(object_id);
- if(!cao)
+ if (!cao)
continue;
- v3f pos = cao->getPosition();
- m_sound->updateSoundPosition(client_id, pos);
+ m_sound->updateSoundPosition(client_id, cao->getPosition());
}
}
NULL
};
name = removeStringEnd(filename, image_ext);
- if(name != "")
- {
+ if (!name.empty()) {
verbosestream<<"Client: Attempting to load image "
<<"file \""<<filename<<"\""<<std::endl;
// Read image
video::IImage *img = vdrv->createImageFromFile(rfile);
- if(!img){
+ if (!img) {
errorstream<<"Client: Cannot create image from data of "
<<"file \""<<filename<<"\""<<std::endl;
rfile->drop();
return false;
}
- else {
- m_tsrc->insertSourceImage(filename, img);
- img->drop();
- rfile->drop();
- return true;
- }
+
+ m_tsrc->insertSourceImage(filename, img);
+ img->drop();
+ rfile->drop();
+ return true;
}
const char *sound_ext[] = {
".ogg", NULL
};
name = removeStringEnd(filename, sound_ext);
- if(name != "")
- {
+ if (!name.empty()) {
verbosestream<<"Client: Attempting to load sound "
<<"file \""<<filename<<"\""<<std::endl;
m_sound->loadSoundData(name, data);
".x", ".b3d", ".md2", ".obj",
NULL
};
+
name = removeStringEnd(filename, model_ext);
- if(name != "")
- {
+ if (!name.empty()) {
verbosestream<<"Client: Storing model into memory: "
<<"\""<<filename<<"\""<<std::endl;
if(m_mesh_data.count(filename))
return true;
}
- errorstream<<"Client: Don't know how to load file \""
- <<filename<<"\""<<std::endl;
+ const char *translate_ext[] = {
+ ".tr", NULL
+ };
+ name = removeStringEnd(filename, translate_ext);
+ if (!name.empty()) {
+ verbosestream << "Client: Loading translation: "
+ << "\"" << filename << "\"" << std::endl;
+ g_translations->loadTranslation(data);
+ return true;
+ }
+
+ errorstream << "Client: Don't know how to load file \""
+ << filename << "\"" << std::endl;
return false;
}
pkt << (u16) (file_requests_size & 0xFFFF);
- for(std::vector<std::string>::const_iterator i = file_requests.begin();
- i != file_requests.end(); ++i) {
- pkt << (*i);
+ for (const std::string &file_request : file_requests) {
+ pkt << file_request;
}
Send(&pkt);
void Client::ReceiveAll()
{
- DSTACK(FUNCTION_NAME);
u64 start_ms = porting::getTimeMs();
for(;;)
{
void Client::Receive()
{
- DSTACK(FUNCTION_NAME);
NetworkPacket pkt;
- m_con.Receive(&pkt);
+ m_con->Receive(&pkt);
ProcessData(&pkt);
}
*/
void Client::ProcessData(NetworkPacket *pkt)
{
- DSTACK(FUNCTION_NAME);
-
ToClientCommand command = (ToClientCommand) pkt->getCommand();
u32 sender_peer_id = pkt->getPeerId();
void Client::Send(NetworkPacket* pkt)
{
- m_con.Send(PEER_ID_SERVER,
+ m_con->Send(PEER_ID_SERVER,
serverCommandFactoryTable[pkt->getCommand()].channel,
pkt,
serverCommandFactoryTable[pkt->getCommand()].reliable);
&verifier, &salt);
NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
- resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0);
+ resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
Send(&resp_pkt);
break;
pkt << (u8) blocks.size();
- u32 k = 0;
- for(std::vector<v3s16>::iterator
- j = blocks.begin();
- j != blocks.end(); ++j) {
- pkt << *j;
- k++;
+ for (const v3s16 &block : blocks) {
+ pkt << block;
}
Send(&pkt);
pkt << (u16) (server_ids & 0xFFFF);
- for(std::vector<s32>::iterator i = soundList.begin();
- i != soundList.end(); ++i)
- pkt << *i;
+ for (int sound_id : soundList)
+ pkt << sound_id;
Send(&pkt);
}
Send(&pkt);
}
+bool Client::canSendChatMessage() const
+{
+ u32 now = time(NULL);
+ float time_passed = now - m_last_chat_message_sent;
+
+ float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
+ (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+
+ if (virt_chat_message_allowance < 1.0f)
+ return false;
+
+ return true;
+}
+
void Client::sendChatMessage(const std::wstring &message)
{
- NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+ const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
+ if (canSendChatMessage()) {
+ u32 now = time(NULL);
+ float time_passed = now - m_last_chat_message_sent;
+ m_last_chat_message_sent = time(NULL);
- pkt << message;
+ m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+ if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
+ m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
- Send(&pkt);
+ m_chat_message_allowance -= 1.0f;
+
+ NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+
+ pkt << message;
+
+ Send(&pkt);
+ } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
+ m_out_chat_queue.push(message);
+ } else {
+ infostream << "Could not queue chat message because maximum out chat queue size ("
+ << max_queue_size << ") is reached." << std::endl;
+ }
+}
+
+void Client::clearOutChatQueue()
+{
+ m_out_chat_queue = std::queue<std::wstring>();
}
void Client::sendChangePassword(const std::string &oldpassword,
void Client::sendDamage(u8 damage)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
pkt << damage;
Send(&pkt);
void Client::sendBreath(u16 breath)
{
- DSTACK(FUNCTION_NAME);
-
// Protocol v29 make this obsolete
if (m_proto_ver >= 29)
return;
void Client::sendRespawn()
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOSERVER_RESPAWN, 0);
Send(&pkt);
}
void Client::sendReady()
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOSERVER_CLIENT_READY,
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
u16 our_peer_id;
{
//MutexAutoLock lock(m_con_mutex); //bulk comment-out
- our_peer_id = m_con.GetPeerID();
+ our_peer_id = m_con->GetPeerID();
}
// Set peer id if not set already
if(myplayer == NULL)
return;
- u16 our_peer_id = m_con.GetPeerID();
+ u16 our_peer_id = m_con->GetPeerID();
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
catch(InvalidPositionException &e) {
}
- for(std::map<v3s16, MapBlock *>::iterator
- i = modified_blocks.begin();
- i != modified_blocks.end(); ++i) {
- addUpdateMeshTaskWithEdge(i->first, false, true);
+ for (const auto &modified_block : modified_blocks) {
+ addUpdateMeshTaskWithEdge(modified_block.first, false, true);
}
}
+/**
+ * Helper function for Client Side Modding
+ * Flavour is applied there, this should not be used for core engine
+ * @param p
+ * @param is_valid_position
+ * @return
+ */
MapNode Client::getNode(v3s16 p, bool *is_valid_position)
{
+ if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
+ v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
+ if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
+ *is_valid_position = false;
+ return {};
+ }
+ }
return m_env.getMap().getNodeNoEx(p, is_valid_position);
}
catch(InvalidPositionException &e) {
}
- for(std::map<v3s16, MapBlock *>::iterator
- i = modified_blocks.begin();
- i != modified_blocks.end(); ++i) {
- addUpdateMeshTaskWithEdge(i->first, false, true);
+ for (const auto &modified_block : modified_blocks) {
+ addUpdateMeshTaskWithEdge(modified_block.first, false, true);
}
}
return player->hp;
}
-bool Client::getChatMessage(std::wstring &message)
+bool Client::getChatMessage(std::wstring &res)
{
- if(m_chat_queue.size() == 0)
+ if (m_chat_queue.empty())
return false;
- message = m_chat_queue.front();
+
+ ChatMessage *chatMessage = m_chat_queue.front();
m_chat_queue.pop();
+
+ res = L"";
+
+ switch (chatMessage->type) {
+ case CHATMESSAGE_TYPE_RAW:
+ case CHATMESSAGE_TYPE_ANNOUNCE:
+ case CHATMESSAGE_TYPE_SYSTEM:
+ res = chatMessage->message;
+ break;
+ case CHATMESSAGE_TYPE_NORMAL: {
+ if (!chatMessage->sender.empty())
+ res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
+ else
+ res = chatMessage->message;
+ break;
+ }
+ default:
+ break;
+ }
+
+ delete chatMessage;
return true;
}
void Client::typeChatMessage(const std::wstring &message)
{
// Discard empty line
- if(message == L"")
+ if (message.empty())
return;
// If message was ate by script API, don't send it to server
sendChatMessage(message);
// Show locally
- if (message[0] != L'/')
- {
+ if (message[0] != L'/') {
// compatibility code
if (m_proto_ver < 29) {
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
std::wstring name = narrow_to_wide(player->getName());
- pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
+ pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
}
}
}
}
}
-ClientEvent Client::getClientEvent()
+ClientEvent *Client::getClientEvent()
{
FATAL_ERROR_IF(m_client_event_queue.empty(),
"Cannot getClientEvent, queue is empty.");
- ClientEvent event = m_client_event_queue.front();
+ ClientEvent *event = m_client_event_queue.front();
m_client_event_queue.pop();
return event;
}
+bool Client::connectedToServer()
+{
+ return m_con->Connected();
+}
+
+const Address Client::getServerAddress()
+{
+ return m_con->GetPeerAddress(PEER_ID_SERVER);
+}
+
float Client::mediaReceiveProgress()
{
if (m_media_downloader)
return m_media_downloader->getProgress();
- else
- return 1.0; // downloader only exists when not yet done
+
+ return 1.0; // downloader only exists when not yet done
}
typedef struct TextureUpdateArgs {
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
std::string texture_path = g_settings->get("texture_path");
- if (texture_path != "" && fs::IsDir(texture_path))
+ if (!texture_path.empty() && fs::IsDir(texture_path))
m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolveCallbacks();
float Client::getRTT()
{
- return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
+ return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
}
float Client::getCurRate()
{
- return (m_con.getLocalStat(con::CUR_INC_RATE) +
- m_con.getLocalStat(con::CUR_DL_RATE));
+ return (m_con->getLocalStat(con::CUR_INC_RATE) +
+ m_con->getLocalStat(con::CUR_DL_RATE));
}
void Client::makeScreenshot()
} else {
sstr << "Failed to save screenshot '" << filename << "'";
}
- pushToChatQueue(narrow_to_wide(sstr.str()));
+ pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ narrow_to_wide(sstr.str())));
infostream << sstr.str() << std::endl;
image->drop();
}
return !m_minimap_disabled_by_server;
}
+void Client::pushToEventQueue(ClientEvent *event)
+{
+ m_client_event_queue.push(event);
+}
+
void Client::showGameChat(const bool show)
{
m_game_ui_flags->show_chat = show;