]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client.cpp
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
[dragonfireclient.git] / src / client.cpp
index 6b5072267ed1221ca0db60a45e89f9a6c7ee67f7..074ac9ba60c9b342b061a2a5cb4c2717be84c5d8 100644 (file)
@@ -17,13 +17,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "client.h"
 #include <iostream>
 #include <algorithm>
-#include "clientserver.h"
+#include <sstream>
+#include <IFileSystem.h>
 #include "jthread/jmutexautolock.h"
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "util/serialize.h"
+#include "util/string.h"
+#include "strfnd.h"
+#include "client.h"
+#include "clientserver.h"
 #include "main.h"
-#include <sstream>
 #include "filesys.h"
 #include "porting.h"
 #include "mapsector.h"
@@ -37,20 +43,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodedef.h"
 #include "itemdef.h"
 #include "shader.h"
-#include <IFileSystem.h>
 #include "base64.h"
 #include "clientmap.h"
 #include "clientmedia.h"
 #include "sound.h"
-#include "util/string.h"
 #include "IMeshCache.h"
 #include "serialization.h"
-#include "util/serialize.h"
 #include "config.h"
-#include "cmake_config_githash.h"
-#include "util/directiontables.h"
-#include "util/pointedthing.h"
 #include "version.h"
+#include "drawscene.h"
+#include "subgame.h"
+#include "server.h"
+#include "database.h"
+#include "database-sqlite3.h"
+
+extern gui::IGUIEnvironment* guienv;
 
 /*
        QueuedMeshUpdate
@@ -212,6 +219,7 @@ Client::Client(
                IrrlichtDevice *device,
                const char *playername,
                std::string password,
+               bool is_simple_singleplayer_game,
                MapDrawControl &control,
                IWritableTextureSource *tsrc,
                IWritableShaderSource *shsrc,
@@ -247,6 +255,7 @@ Client::Client(
        m_inventory_updated(false),
        m_inventory_from_server(NULL),
        m_inventory_from_server_age(0.0),
+       m_show_hud(true),
        m_animation_time(0),
        m_crack_level(-1),
        m_crack_pos(0,0,0),
@@ -267,18 +276,48 @@ Client::Client(
                Add local player
        */
        {
-               Player *player = new LocalPlayer(this);
-
-               player->updateName(playername);
+               Player *player = new LocalPlayer(this, playername);
 
                m_env.addPlayer(player);
        }
+
+       if (g_settings->getBool("enable_local_map_saving")
+                       && !is_simple_singleplayer_game) {
+               const std::string world_path = porting::path_user + DIR_DELIM + "worlds"
+                               + DIR_DELIM + "server_" + g_settings->get("address")
+                               + "_" + g_settings->get("remote_port");
+
+               SubgameSpec gamespec;
+               if (!getWorldExists(world_path)) {
+                       gamespec = findSubgame(g_settings->get("default_game"));
+                       if (!gamespec.isValid())
+                               gamespec = findSubgame("minimal");
+               } else {
+                       std::string world_gameid = getWorldGameId(world_path, false);
+                       gamespec = findWorldSubgame(world_path);
+               }
+               if (!gamespec.isValid()) {
+                       errorstream << "Couldn't find subgame for local map saving." << std::endl;
+                       return;
+               }
+
+               localserver = new Server(world_path, gamespec, false, false);
+               localdb = new Database_SQLite3(&(ServerMap&)localserver->getMap(), world_path);
+               localdb->beginSave();
+               actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
+       } else {
+               localdb = NULL;
+       }
 }
 
 void Client::Stop()
 {
        //request all client managed threads to stop
        m_mesh_update_thread.Stop();
+       if (localdb != NULL) {
+               actionstream << "Local map saving ended" << std::endl;
+               localdb->endSave();
+       }
 }
 
 bool Client::isShutdown()
@@ -1154,6 +1193,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                        sector->insertBlock(block);
                }
 
+               if (localdb != NULL) {
+                       ((ServerMap&) localserver->getMap()).saveBlock(block, localdb);
+               }
+
                /*
                        Add it to mesh update queue and set it to be acknowledged after update.
                */
@@ -2194,8 +2237,8 @@ void Client::sendReady()
        writeU8(os,VERSION_PATCH_ORIG);
        writeU8(os,0);
 
-       writeU16(os,strlen(CMAKE_VERSION_GITHASH));
-       os.write(CMAKE_VERSION_GITHASH,strlen(CMAKE_VERSION_GITHASH));
+       writeU16(os,strlen(minetest_version_hash));
+       os.write(minetest_version_hash,strlen(minetest_version_hash));
 
        // Make data buffer
        std::string s = os.str();
@@ -2298,20 +2341,19 @@ void Client::removeNode(v3s16 p)
        {
        }
        
-       // add urgent task to update the modified node
-       addUpdateMeshTaskForNode(p, false, true);
-
        for(std::map<v3s16, MapBlock * >::iterator
                        i = modified_blocks.begin();
                        i != modified_blocks.end(); ++i)
        {
-               addUpdateMeshTaskWithEdge(i->first);
+               addUpdateMeshTask(i->first, false, false);
        }
+       // add urgent task to update the modified node
+       addUpdateMeshTaskForNode(p, false, true);
 }
 
 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
 {
-       TimeTaker timer1("Client::addNode()");
+       //TimeTaker timer1("Client::addNode()");
 
        std::map<v3s16, MapBlock*> modified_blocks;
 
@@ -2327,7 +2369,7 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
                        i = modified_blocks.begin();
                        i != modified_blocks.end(); ++i)
        {
-               addUpdateMeshTaskWithEdge(i->first);
+               addUpdateMeshTask(i->first, false, false);
        }
 }
        
@@ -2473,6 +2515,15 @@ int Client::getCrackLevel()
        return m_crack_level;
 }
 
+void Client::setHighlighted(v3s16 pos, bool show_hud)
+{
+       m_show_hud = show_hud;
+       v3s16 old_highlighted_pos = m_highlighted_pos;
+       m_highlighted_pos = pos;
+       addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
+       addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
+}
+
 void Client::setCrack(int level, v3s16 pos)
 {
        int old_crack_level = m_crack_level;
@@ -2527,16 +2578,14 @@ void Client::typeChatMessage(const std::wstring &message)
        // Show locally
        if (message[0] == L'/')
        {
-               m_chat_queue.push_back(
-                               (std::wstring)L"issued command: "+message);
+               m_chat_queue.push_back((std::wstring)L"issued command: " + message);
        }
        else
        {
                LocalPlayer *player = m_env.getLocalPlayer();
                assert(player != NULL);
                std::wstring name = narrow_to_wide(player->getName());
-               m_chat_queue.push_back(
-                               (std::wstring)L"<"+name+L"> "+message);
+               m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message);
        }
 }
 
@@ -2545,22 +2594,23 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
        MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
        if(b == NULL)
                return;
-       
+
        /*
                Create a task to update the mesh of the block
        */
-       
+
        MeshMakeData *data = new MeshMakeData(this);
-       
+
        {
                //TimeTaker timer("data fill");
                // Release: ~0ms
                // Debug: 1-6ms, avg=2ms
                data->fill(b);
                data->setCrack(m_crack_level, m_crack_pos);
+               data->setHighlighted(m_highlighted_pos, m_show_hud);
                data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
        }
-       
+
        // Add task to queue
        m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
 }
@@ -2648,10 +2698,6 @@ float Client::mediaReceiveProgress()
                return 1.0; // downloader only exists when not yet done
 }
 
-void draw_load_screen(const std::wstring &text,
-               IrrlichtDevice* device, gui::IGUIFont* font,
-               float dtime=0 ,int percent=0, bool clouds=true);
-
 void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
 {
        infostream<<"Client::afterContentReceived() started"<<std::endl;
@@ -2671,16 +2717,16 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
        infostream<<"- Updating node aliases"<<std::endl;
        m_nodedef->updateAliases(m_itemdef);
 
-       // Update node textures
+       // Update node textures and assign shaders to each tile
        infostream<<"- Updating node textures"<<std::endl;
-       m_nodedef->updateTextures(m_tsrc);
+       m_nodedef->updateTextures(this);
 
        // Preload item textures and meshes if configured to
        if(g_settings->getBool("preload_item_visuals"))
        {
                verbosestream<<"Updating item textures and meshes"<<std::endl;
                wchar_t* text = wgettext("Item textures...");
-               draw_load_screen(text,device,font,0,0);
+               draw_load_screen(text, device, guienv, font, 0, 0);
                std::set<std::string> names = m_itemdef->getAll();
                size_t size = names.size();
                size_t count = 0;
@@ -2693,7 +2739,7 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
                        count++;
                        percent = count*100/size;
                        if (count%50 == 0) // only update every 50 item
-                               draw_load_screen(text,device,font,0,percent);
+                               draw_load_screen(text, device, guienv, font, 0, percent);
                }
                delete[] text;
        }
@@ -2724,6 +2770,34 @@ float Client::getAvgRate(void)
                        m_con.getLocalStat(con::AVG_DL_RATE));
 }
 
+void Client::makeScreenshot(IrrlichtDevice *device)
+{
+       irr::video::IVideoDriver *driver = device->getVideoDriver();
+       irr::video::IImage* const raw_image = driver->createScreenShot();
+       if (raw_image) {
+               irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8, 
+                       raw_image->getDimension());
+
+               if (image) {
+                       raw_image->copyTo(image);
+                       irr::c8 filename[256];
+                       snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
+                                g_settings->get("screenshot_path").c_str(),
+                                device->getTimer()->getRealTime());
+                       std::stringstream sstr;
+                       if (driver->writeImageToFile(image, filename)) {
+                               sstr << "Saved screenshot to '" << filename << "'";
+                       } else {
+                               sstr << "Failed to save screenshot '" << filename << "'";
+                       }
+                       m_chat_queue.push_back(narrow_to_wide(sstr.str()));
+                       infostream << sstr << std::endl;
+                       image->drop();
+               }
+               raw_image->drop();
+       }
+}
+
 // IGameDef interface
 // Under envlock
 IItemDefManager* Client::getItemDefManager()
@@ -2747,6 +2821,10 @@ IShaderSource* Client::getShaderSource()
 {
        return m_shsrc;
 }
+scene::ISceneManager* Client::getSceneManager()
+{
+       return m_device->getSceneManager();
+}
 u16 Client::allocateUnknownNodeId(const std::string &name)
 {
        errorstream<<"Client::allocateUnknownNodeId(): "