IrrlichtDevice *device,
const char *playername,
std::string password,
+ bool is_simple_singleplayer_game,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
m_env.addPlayer(player);
}
- if (g_settings->getBool("enable_local_map_saving")) {
+ if (g_settings->getBool("enable_local_map_saving")
+ && !is_simple_singleplayer_game) {
const std::string world_path = porting::path_user + DIR_DELIM + "worlds"
+ DIR_DELIM + "server_" + g_settings->get("address")
+ "_" + g_settings->get("remote_port");