#include "main.h"
#include <sstream>
#include "porting.h"
+#include "mapsector.h"
+#include "mapblock_mesh.h"
+#include "mapblock.h"
+#include "settings.h"
+#include "profiler.h"
+#include "log.h"
+#include "nodemetadata.h"
+#include "nodedef.h"
+#include "itemdef.h"
+#include <IFileSystem.h>
+#include "sha1.h"
+#include "base64.h"
+
+static std::string getTextureCacheDir()
+{
+ return porting::path_userdata + DIR_DELIM + "cache" + DIR_DELIM + "texture";
+}
+
+struct TextureRequest
+{
+ std::string name;
+
+ TextureRequest(const std::string &name_=""):
+ name(name_)
+ {}
+};
+
+/*
+ QueuedMeshUpdate
+*/
+
+QueuedMeshUpdate::QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ ack_block_to_server(false)
+{
+}
+
+QueuedMeshUpdate::~QueuedMeshUpdate()
+{
+ if(data)
+ delete data;
+}
+
+/*
+ MeshUpdateQueue
+*/
+
+MeshUpdateQueue::MeshUpdateQueue()
+{
+ m_mutex.Init();
+}
+
+MeshUpdateQueue::~MeshUpdateQueue()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
+}
+
+/*
+ peer_id=0 adds with nobody to send to
+*/
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ assert(data);
+
+ JMutexAutoLock lock(m_mutex);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(q->p == p)
+ {
+ if(q->data)
+ delete q->data;
+ q->data = data;
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->data = data;
+ q->ack_block_to_server = ack_block_to_server;
+ m_queue.push_back(q);
+}
+
+// Returned pointer must be deleted
+// Returns NULL if queue is empty
+QueuedMeshUpdate * MeshUpdateQueue::pop()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
+ if(i == m_queue.end())
+ return NULL;
+ QueuedMeshUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
+}
+
+/*
+ MeshUpdateThread
+*/
void * MeshUpdateThread::Thread()
{
ThreadStarted();
+ log_register_thread("MeshUpdateThread");
+
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
while(getRun())
{
+ /*// Wait for output queue to flush.
+ // Allow 2 in queue, this makes less frametime jitter.
+ // Umm actually, there is no much difference
+ if(m_queue_out.size() >= 2)
+ {
+ sleep_ms(3);
+ continue;
+ }*/
+
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
continue;
}
- ScopeProfiler sp(&g_profiler, "mesh make");
+ ScopeProfiler sp(g_profiler, "Client: Mesh making");
scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(q->data);
+ mesh_new = makeMapBlockMesh(q->data, m_gamedef);
MeshUpdateResult r;
r.p = q->p;
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
- /*dstream<<"MeshUpdateThread: Processed "
+ /*infostream<<"MeshUpdateThread: Processed "
<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
<<std::endl;*/
delete q;
}
- END_DEBUG_EXCEPTION_HANDLER
+ END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
}
IrrlichtDevice *device,
const char *playername,
std::string password,
- MapDrawControl &control):
- m_mesh_update_thread(),
+ MapDrawControl &control,
+ IWritableTextureSource *tsrc,
+ IWritableItemDefManager *itemdef,
+ IWritableNodeDefManager *nodedef
+):
+ m_tsrc(tsrc),
+ m_itemdef(itemdef),
+ m_nodedef(nodedef),
+ m_mesh_update_thread(this),
m_env(
- new ClientMap(this, control,
+ new ClientMap(this, this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
- device->getSceneManager()
+ device->getSceneManager(),
+ tsrc, this, device
),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_device(device),
- camera_position(0,0,0),
- camera_direction(0,0,1),
m_server_ser_ver(SER_FMT_VER_INVALID),
+ m_playeritem(0),
m_inventory_updated(false),
+ m_inventory_from_server(NULL),
+ m_inventory_from_server_age(0.0),
m_time_of_day(0),
m_map_seed(0),
m_password(password),
- m_access_denied(false)
+ m_access_denied(false),
+ m_texture_receive_progress(0),
+ m_textures_received(false),
+ m_itemdef_received(false),
+ m_nodedef_received(false)
{
m_packetcounter_timer = 0.0;
- m_delete_unused_sectors_timer = 0.0;
+ //m_delete_unused_sectors_timer = 0.0;
m_connection_reinit_timer = 0.0;
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
m_ignore_damage_timer = 0.0;
- //m_env_mutex.Init();
- //m_con_mutex.Init();
-
- m_mesh_update_thread.Start();
-
+ // Build main texture atlas, now that the GameDef exists (that is, us)
+ if(g_settings->getBool("enable_texture_atlas"))
+ m_tsrc->buildMainAtlas(this);
+ else
+ infostream<<"Not building texture atlas."<<std::endl;
+
/*
Add local player
*/
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- Player *player = new LocalPlayer();
+ Player *player = new LocalPlayer(this);
player->updateName(playername);
m_env.addPlayer(player);
-
- // Initialize player in the inventory context
- m_inventory_context.current_player = player;
}
}
m_mesh_update_thread.setRun(false);
while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
+
+ delete m_inventory_from_server;
}
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- m_con.setTimeoutMs(0);
+ m_con.SetTimeoutMs(0);
m_con.Connect(address);
}
else
m_ignore_damage_timer = 0.0;
- //dstream<<"Client steps "<<dtime<<std::endl;
+ //infostream<<"Client steps "<<dtime<<std::endl;
{
//TimeTaker timer("ReceiveAll()", m_device);
{
counter = 20.0;
- dout_client<<"Client packetcounter (20s):"<<std::endl;
- m_packetcounter.print(dout_client);
+ infostream<<"Client packetcounter (20s):"<<std::endl;
+ m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
+
+ // Get connection status
+ bool connected = connectedAndInitialized();
+#if 0
{
/*
Delete unused sectors
core::list<v3s16> deleted_blocks;
float delete_unused_sectors_timeout =
- g_settings.getFloat("client_delete_unused_sectors_timeout");
+ g_settings->getFloat("client_delete_unused_sectors_timeout");
// Delete sector blocks
/*u32 num = m_env.getMap().unloadUnusedData
true, &deleted_blocks);*/
// Delete whole sectors
- u32 num = m_env.getMap().unloadUnusedData
+ m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
- false, &deleted_blocks);
+ &deleted_blocks);
- if(num > 0)
+ if(deleted_blocks.size() > 0)
{
- /*dstream<<DTIME<<"Client: Deleted blocks of "<<num
+ /*infostream<<"Client: Deleted blocks of "<<num
+ <<" unused sectors"<<std::endl;*/
+ /*infostream<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;*/
- dstream<<DTIME<<"Client: Deleted "<<num
- <<" unused sectors"<<std::endl;
/*
Send info to server
}
}
}
-
- bool connected = connectedAndInitialized();
+#endif
if(connected == false)
{
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
- // [23] u8[28] password
- SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE);
+ // [23] u8[28] password (new in some version)
+ // [51] u16 client network protocol version (new in some version)
+ SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
writeU16(&data[0], TOSERVER_INIT);
writeU8(&data[2], SER_FMT_VER_HIGHEST);
memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
- /*dstream<<"Client: password hash is \""<<m_password<<"\""
+ /*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
<<std::endl;*/
memset((char*)&data[23], 0, PASSWORD_SIZE);
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
+
+ // This should be incremented in each version
+ writeU16(&data[51], PROTOCOL_VERSION);
// Send as unreliable
Send(0, data, false);
Do stuff if connected
*/
+ /*
+ Run Map's timers and unload unused data
+ */
+ const float map_timer_and_unload_dtime = 5.25;
+ if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
+ {
+ ScopeProfiler sp(g_profiler, "Client: map timer and unload");
+ core::list<v3s16> deleted_blocks;
+ m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
+ g_settings->getFloat("client_unload_unused_data_timeout"),
+ &deleted_blocks);
+
+ /*if(deleted_blocks.size() > 0)
+ infostream<<"Client: Unloaded "<<deleted_blocks.size()
+ <<" unused blocks"<<std::endl;*/
+
+ /*
+ Send info to server
+ NOTE: This loop is intentionally iterated the way it is.
+ */
+
+ core::list<v3s16>::Iterator i = deleted_blocks.begin();
+ core::list<v3s16> sendlist;
+ for(;;)
+ {
+ if(sendlist.size() == 255 || i == deleted_blocks.end())
+ {
+ if(sendlist.size() == 0)
+ break;
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+ u32 replysize = 2+1+6*sendlist.size();
+ SharedBuffer<u8> reply(replysize);
+ writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
+ reply[2] = sendlist.size();
+ u32 k = 0;
+ for(core::list<v3s16>::Iterator
+ j = sendlist.begin();
+ j != sendlist.end(); j++)
+ {
+ writeV3S16(&reply[2+1+6*k], *j);
+ k++;
+ }
+ m_con.Send(PEER_ID_SERVER, 1, reply, true);
+
+ if(i == deleted_blocks.end())
+ break;
+
+ sendlist.clear();
+ }
+
+ sendlist.push_back(*i);
+ i++;
+ }
+ }
+
/*
Handle environment
*/
//TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
-
- // Step active blocks
- for(core::map<v3s16, bool>::Iterator
- i = m_active_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
-
- MapBlock *block = NULL;
- try
- {
- block = m_env.getMap().getBlockNoCreate(p);
- block->stepObjects(dtime, false, m_env.getDayNightRatio());
- }
- catch(InvalidPositionException &e)
- {
- }
- }
-
+
/*
Get events
*/
if(m_ignore_damage_timer <= 0)
{
u8 damage = event.player_damage.amount;
- sendDamage(damage);
+
+ if(event.player_damage.send_to_server)
+ sendDamage(damage);
// Add to ClientEvent queue
ClientEvent event;
counter = 0.0;
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
- con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
- dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
+ float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
+ infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
}
}
//TimeTaker timer("** Processing mesh update result queue");
// 0ms
- /*dstream<<"Mesh update result queue size is "
+ /*infostream<<"Mesh update result queue size is "
<<m_mesh_update_thread.m_queue_out.size()
<<std::endl;*/
}
if(r.ack_block_to_server)
{
- /*dstream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
+ /*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
<<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
}
}
}
+
+ /*
+ If the server didn't update the inventory in a while, revert
+ the local inventory (so the player notices the lag problem
+ and knows something is wrong).
+ */
+ if(m_inventory_from_server)
+ {
+ float interval = 10.0;
+ float count_before = floor(m_inventory_from_server_age / interval);
+
+ m_inventory_from_server_age += dtime;
+
+ float count_after = floor(m_inventory_from_server_age / interval);
+
+ if(count_after != count_before)
+ {
+ // Do this every <interval> seconds after TOCLIENT_INVENTORY
+ // Reset the locally changed inventory to the authoritative inventory
+ Player *player = m_env.getLocalPlayer();
+ player->inventory = *m_inventory_from_server;
+ m_inventory_updated = true;
+ }
+ }
}
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
- derr_client<<"Client::peerAdded(): peer->id="
+ infostream<<"Client::peerAdded(): peer->id="
<<peer->id<<std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
- derr_client<<"Client::deletingPeer(): "
+ infostream<<"Client::deletingPeer(): "
"Server Peer is getting deleted "
<<"(timeout="<<timeout<<")"<<std::endl;
}
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
+ u32 start_ms = porting::getTimeMs();
for(;;)
{
+ // Limit time even if there would be huge amounts of data to
+ // process
+ if(porting::getTimeMs() > start_ms + 100)
+ break;
+
try{
Receive();
}
}
catch(con::InvalidIncomingDataException &e)
{
- dout_client<<DTIME<<"Client::ReceiveAll(): "
+ infostream<<"Client::ReceiveAll(): "
"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
void Client::Receive()
{
DSTACK(__FUNCTION_NAME);
- u32 data_maxsize = 200000;
- Buffer<u8> data(data_maxsize);
+ SharedBuffer<u8> data;
u16 sender_peer_id;
u32 datasize;
{
//TimeTaker t1("con mutex and receive", m_device);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
+ datasize = m_con.Receive(sender_peer_id, data);
}
//TimeTaker t1("ProcessData", m_device);
ProcessData(*data, datasize, sender_peer_id);
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
- //dstream<<"Client: received command="<<command<<std::endl;
+ //infostream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
/*
*/
if(sender_peer_id != PEER_ID_SERVER)
{
- dout_client<<DTIME<<"Client::ProcessData(): Discarding data not "
+ infostream<<"Client::ProcessData(): Discarding data not "
"coming from server: peer_id="<<sender_peer_id
<<std::endl;
return;
}
- con::Peer *peer;
- {
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- // All data is coming from the server
- // PeerNotFoundException is handled by caller.
- peer = m_con.GetPeer(PEER_ID_SERVER);
- }
-
u8 ser_version = m_server_ser_ver;
- //dstream<<"Client received command="<<(int)command<<std::endl;
+ //infostream<<"Client received command="<<(int)command<<std::endl;
if(command == TOCLIENT_INIT)
{
u8 deployed = data[2];
- dout_client<<DTIME<<"Client: TOCLIENT_INIT received with "
+ infostream<<"Client: TOCLIENT_INIT received with "
"deployed="<<((int)deployed&0xff)<<std::endl;
if(deployed < SER_FMT_VER_LOWEST
|| deployed > SER_FMT_VER_HIGHEST)
{
- derr_client<<DTIME<<"Client: TOCLIENT_INIT: Server sent "
+ infostream<<"Client: TOCLIENT_INIT: Server sent "
<<"unsupported ser_fmt_ver"<<std::endl;
return;
}
{
// Get map seed
m_map_seed = readU64(&data[2+1+6]);
- dstream<<"Client: received map seed: "<<m_map_seed<<std::endl;
+ infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
}
// Reply to server
if(ser_version == SER_FMT_VER_INVALID)
{
- dout_client<<DTIME<<"WARNING: Client: Server serialization"
+ infostream<<"Client: Server serialization"
" format invalid or not initialized."
" Skipping incoming command="<<command<<std::endl;
return;
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
- /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
+ /*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
+ /*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
std::string datastring((char*)&data[8], datasize-8);
MapSector *sector;
MapBlock *block;
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- v2s16 p2d(p.X, p.Z);
- sector = m_env.getMap().emergeSector(p2d);
-
- v2s16 sp = sector->getPos();
- if(sp != p2d)
- {
- dstream<<"ERROR: Got sector with getPos()="
- <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
- <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
- }
-
- assert(sp == p2d);
- //assert(sector->getPos() == p2d);
+ v2s16 p2d(p.X, p.Z);
+ sector = m_env.getMap().emergeSector(p2d);
+
+ assert(sector->getPos() == p2d);
- //TimeTaker timer("MapBlock deSerialize");
- // 0ms
-
- try{
- block = sector->getBlockNoCreate(p.Y);
- /*
- Update an existing block
- */
- //dstream<<"Updating"<<std::endl;
- block->deSerialize(istr, ser_version);
- //block->setChangedFlag();
- }
- catch(InvalidPositionException &e)
- {
- /*
- Create a new block
- */
- //dstream<<"Creating new"<<std::endl;
- block = new MapBlock(&m_env.getMap(), p);
- block->deSerialize(istr, ser_version);
- sector->insertBlock(block);
- //block->setChangedFlag();
-
- //DEBUG
- /*NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_MESE;
- block->setTempMod(v3s16(8,10,8), mod);
- block->setTempMod(v3s16(8,9,8), mod);
- block->setTempMod(v3s16(8,8,8), mod);
- block->setTempMod(v3s16(8,7,8), mod);
- block->setTempMod(v3s16(8,6,8), mod);*/
-#if 0
- /*
- Add some coulds
- Well, this is a dumb way to do it, they should just
- be drawn as separate objects. But the looks of them
- can be tested this way.
- */
- if(p.Y == 3)
- {
- NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_CLOUD;
- v3s16 p2;
- p2.Y = 8;
- for(p2.X=3; p2.X<=13; p2.X++)
- for(p2.Z=3; p2.Z<=13; p2.Z++)
- {
- block->setTempMod(p2, mod);
- }
- }
-#endif
- }
- } //envlock
+ //TimeTaker timer("MapBlock deSerialize");
+ // 0ms
+
+ block = sector->getBlockNoCreateNoEx(p.Y);
+ if(block)
+ {
+ /*
+ Update an existing block
+ */
+ //infostream<<"Updating"<<std::endl;
+ block->deSerialize(istr, ser_version, false);
+ }
+ else
+ {
+ /*
+ Create a new block
+ */
+ //infostream<<"Creating new"<<std::endl;
+ block = new MapBlock(&m_env.getMap(), p, this);
+ block->deSerialize(istr, ser_version, false);
+ sector->insertBlock(block);
+ }
#if 0
/*
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
+ //infostream<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
- else if(command == TOCLIENT_PLAYERPOS)
- {
- dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
- <<std::endl;
- /*u16 our_peer_id;
- {
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- our_peer_id = m_con.GetPeerID();
- }
- // Cancel if we don't have a peer id
- if(our_peer_id == PEER_ID_INEXISTENT){
- dout_client<<DTIME<<"TOCLIENT_PLAYERPOS cancelled: "
- "we have no peer id"
- <<std::endl;
- return;
- }*/
-
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- u32 player_size = 2+12+12+4+4;
-
- u32 player_count = (datasize-2) / player_size;
- u32 start = 2;
- for(u32 i=0; i<player_count; i++)
- {
- u16 peer_id = readU16(&data[start]);
-
- Player *player = m_env.getPlayer(peer_id);
-
- // Skip if player doesn't exist
- if(player == NULL)
- {
- start += player_size;
- continue;
- }
-
- // Skip if player is local player
- if(player->isLocal())
- {
- start += player_size;
- continue;
- }
-
- v3s32 ps = readV3S32(&data[start+2]);
- v3s32 ss = readV3S32(&data[start+2+12]);
- s32 pitch_i = readS32(&data[start+2+12+12]);
- s32 yaw_i = readS32(&data[start+2+12+12+4]);
- /*dstream<<"Client: got "
- <<"pitch_i="<<pitch_i
- <<" yaw_i="<<yaw_i<<std::endl;*/
- f32 pitch = (f32)pitch_i / 100.0;
- f32 yaw = (f32)yaw_i / 100.0;
- v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
- v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
- player->setPosition(position);
- player->setSpeed(speed);
- player->setPitch(pitch);
- player->setYaw(yaw);
-
- /*dstream<<"Client: player "<<peer_id
- <<" pitch="<<pitch
- <<" yaw="<<yaw<<std::endl;*/
-
- start += player_size;
- }
- } //envlock
- }
- else if(command == TOCLIENT_PLAYERINFO)
- {
- u16 our_peer_id;
- {
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- our_peer_id = m_con.GetPeerID();
- }
- // Cancel if we don't have a peer id
- if(our_peer_id == PEER_ID_INEXISTENT){
- dout_client<<DTIME<<"TOCLIENT_PLAYERINFO cancelled: "
- "we have no peer id"
- <<std::endl;
- return;
- }
-
- //dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
-
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- u32 item_size = 2+PLAYERNAME_SIZE;
- u32 player_count = (datasize-2) / item_size;
- u32 start = 2;
- // peer_ids
- core::list<u16> players_alive;
- for(u32 i=0; i<player_count; i++)
- {
- // Make sure the name ends in '\0'
- data[start+2+20-1] = 0;
-
- u16 peer_id = readU16(&data[start]);
-
- players_alive.push_back(peer_id);
-
- /*dstream<<DTIME<<"peer_id="<<peer_id
- <<" name="<<((char*)&data[start+2])<<std::endl;*/
-
- // Don't update the info of the local player
- if(peer_id == our_peer_id)
- {
- start += item_size;
- continue;
- }
-
- Player *player = m_env.getPlayer(peer_id);
-
- // Create a player if it doesn't exist
- if(player == NULL)
- {
- player = new RemotePlayer(
- m_device->getSceneManager()->getRootSceneNode(),
- m_device,
- -1);
- player->peer_id = peer_id;
- m_env.addPlayer(player);
- dout_client<<DTIME<<"Client: Adding new player "
- <<peer_id<<std::endl;
- }
-
- player->updateName((char*)&data[start+2]);
-
- start += item_size;
- }
-
- /*
- Remove those players from the environment that
- weren't listed by the server.
- */
- //dstream<<DTIME<<"Removing dead players"<<std::endl;
- core::list<Player*> players = m_env.getPlayers();
- core::list<Player*>::Iterator ip;
- for(ip=players.begin(); ip!=players.end(); ip++)
- {
- // Ingore local player
- if((*ip)->isLocal())
- continue;
-
- // Warn about a special case
- if((*ip)->peer_id == 0)
- {
- dstream<<DTIME<<"WARNING: Client: Removing "
- "dead player with id=0"<<std::endl;
- }
-
- bool is_alive = false;
- core::list<u16>::Iterator i;
- for(i=players_alive.begin(); i!=players_alive.end(); i++)
- {
- if((*ip)->peer_id == *i)
- {
- is_alive = true;
- break;
- }
- }
- /*dstream<<DTIME<<"peer_id="<<((*ip)->peer_id)
- <<" is_alive="<<is_alive<<std::endl;*/
- if(is_alive)
- continue;
- dstream<<DTIME<<"Removing dead player "<<(*ip)->peer_id
- <<std::endl;
- m_env.removePlayer((*ip)->peer_id);
- }
- } //envlock
- }
- else if(command == TOCLIENT_SECTORMETA)
- {
- /*
- [0] u16 command
- [2] u8 sector count
- [3...] v2s16 pos + sector metadata
- */
- if(datasize < 3)
- return;
-
- //dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
-
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- u8 buf[4];
-
- is.read((char*)buf, 1);
- u16 sector_count = readU8(buf);
-
- //dstream<<"sector_count="<<sector_count<<std::endl;
-
- for(u16 i=0; i<sector_count; i++)
- {
- // Read position
- is.read((char*)buf, 4);
- v2s16 pos = readV2S16(buf);
- /*dstream<<"Client: deserializing sector at "
- <<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
- // Create sector
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
- ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
- }
- } //envlock
- }
else if(command == TOCLIENT_INVENTORY)
{
if(datasize < 3)
std::istringstream is(datastring, std::ios_base::binary);
//t3.stop();
- //m_env.printPlayers(dstream);
+ //m_env.printPlayers(infostream);
//TimeTaker t4("player get", m_device);
Player *player = m_env.getLocalPlayer();
m_inventory_updated = true;
- //dstream<<"Client got player inventory:"<<std::endl;
- //player->inventory.print(dstream);
- }
- }
- //DEBUG
- else if(command == TOCLIENT_OBJECTDATA)
- //else if(0)
- {
- // Strip command word and create a stringstream
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- { //envlock
-
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- u8 buf[12];
-
- /*
- Read players
- */
-
- is.read((char*)buf, 2);
- u16 playercount = readU16(buf);
-
- for(u16 i=0; i<playercount; i++)
- {
- is.read((char*)buf, 2);
- u16 peer_id = readU16(buf);
- is.read((char*)buf, 12);
- v3s32 p_i = readV3S32(buf);
- is.read((char*)buf, 12);
- v3s32 s_i = readV3S32(buf);
- is.read((char*)buf, 4);
- s32 pitch_i = readS32(buf);
- is.read((char*)buf, 4);
- s32 yaw_i = readS32(buf);
-
- Player *player = m_env.getPlayer(peer_id);
-
- // Skip if player doesn't exist
- if(player == NULL)
- {
- continue;
- }
-
- // Skip if player is local player
- if(player->isLocal())
- {
- continue;
- }
-
- f32 pitch = (f32)pitch_i / 100.0;
- f32 yaw = (f32)yaw_i / 100.0;
- v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
- v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
-
- player->setPosition(position);
- player->setSpeed(speed);
- player->setPitch(pitch);
- player->setYaw(yaw);
- }
-
- /*
- Read block objects
- */
-
- // Read active block count
- is.read((char*)buf, 2);
- u16 blockcount = readU16(buf);
-
- // Initialize delete queue with all active blocks
- core::map<v3s16, bool> abs_to_delete;
- for(core::map<v3s16, bool>::Iterator
- i = m_active_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- /*dstream<<"adding "
- <<"("<<p.x<<","<<p.y<<","<<p.z<<") "
- <<" to abs_to_delete"
- <<std::endl;*/
- abs_to_delete.insert(p, true);
- }
-
- /*dstream<<"Initial delete queue size: "<<abs_to_delete.size()
- <<std::endl;*/
-
- for(u16 i=0; i<blockcount; i++)
- {
- // Read blockpos
- is.read((char*)buf, 6);
- v3s16 p = readV3S16(buf);
- // Get block from somewhere
- MapBlock *block = NULL;
- try{
- block = m_env.getMap().getBlockNoCreate(p);
- }
- catch(InvalidPositionException &e)
- {
- //TODO: Create a dummy block?
- }
- if(block == NULL)
- {
- dstream<<"WARNING: "
- <<"Could not get block at blockpos "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
- <<"in TOCLIENT_OBJECTDATA. Ignoring "
- <<"following block object data."
- <<std::endl;
- return;
- }
-
- /*dstream<<"Client updating objects for block "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<std::endl;*/
-
- // Insert to active block list
- m_active_blocks.insert(p, true);
+ delete m_inventory_from_server;
+ m_inventory_from_server = new Inventory(player->inventory);
+ m_inventory_from_server_age = 0.0;
- // Remove from deletion queue
- if(abs_to_delete.find(p) != NULL)
- abs_to_delete.remove(p);
-
- /*
- Update objects of block
-
- NOTE: Be sure this is done in the main thread.
- */
- block->updateObjects(is, m_server_ser_ver,
- m_device->getSceneManager(), m_env.getDayNightRatio());
+ //infostream<<"Client got player inventory:"<<std::endl;
+ //player->inventory.print(infostream);
}
-
- /*dstream<<"Final delete queue size: "<<abs_to_delete.size()
- <<std::endl;*/
-
- // Delete objects of blocks in delete queue
- for(core::map<v3s16, bool>::Iterator
- i = abs_to_delete.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- try
- {
- MapBlock *block = m_env.getMap().getBlockNoCreate(p);
-
- // Clear objects
- block->clearObjects();
- // Remove from active blocks list
- m_active_blocks.remove(p);
- }
- catch(InvalidPositionException &e)
- {
- dstream<<"WARNAING: Client: "
- <<"Couldn't clear objects of active->inactive"
- <<" block "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<" because block was not found"
- <<std::endl;
- // Ignore
- }
- }
-
- } //envlock
}
else if(command == TOCLIENT_TIME_OF_DAY)
{
u16 time_of_day = readU16(&data[2]);
time_of_day = time_of_day % 24000;
- //dstream<<"Client: time_of_day="<<time_of_day<<std::endl;
+ //infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
/*
time_of_day:
u32 dr = m_env.getDayNightRatio();
- dstream<<"Client: time_of_day="<<time_of_day
+ infostream<<"Client: time_of_day="<<time_of_day
<<", dr="<<dr
<<std::endl;
}
message += (wchar_t)readU16(buf);
}
- /*dstream<<"Client received chat message: "
+ /*infostream<<"Client received chat message: "
<<wide_to_narrow(message)<<std::endl;*/
m_chat_queue.push_back(message);
}
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
{
- //if(g_settings.getBool("enable_experimental"))
+ //if(g_settings->getBool("enable_experimental"))
{
/*
u16 command
for all added objects {
u16 id
u8 type
- u16 initialization data length
+ u32 initialization data length
string initialization data
}
*/
}
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
{
- //if(g_settings.getBool("enable_experimental"))
+ //if(g_settings->getBool("enable_experimental"))
{
/*
u16 command
/*player->setPitch(pitch);
player->setYaw(yaw);*/
- dstream<<"Client got TOCLIENT_MOVE_PLAYER"
+ infostream<<"Client got TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
// get damage from falling on ground
m_ignore_damage_timer = 3.0;
}
+ else if(command == TOCLIENT_PLAYERITEM)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u16 count = readU16(is);
+
+ for (u16 i = 0; i < count; ++i) {
+ u16 peer_id = readU16(is);
+ Player *player = m_env.getPlayer(peer_id);
+
+ if (player == NULL)
+ {
+ infostream<<"Client: ignoring player item "
+ << deSerializeString(is)
+ << " for non-existing peer id " << peer_id
+ << std::endl;
+ continue;
+ } else if (player->isLocal()) {
+ infostream<<"Client: ignoring player item "
+ << deSerializeString(is)
+ << " for local player" << std::endl;
+ continue;
+ } else {
+ InventoryList *inv = player->inventory.getList("main");
+ std::string itemstring(deSerializeString(is));
+ ItemStack item;
+ item.deSerialize(itemstring, m_itemdef);
+ inv->changeItem(0, item);
+ if(itemstring.empty())
+ {
+ infostream<<"Client: empty player item for peer "
+ <<peer_id<<std::endl;
+ }
+ else
+ {
+ infostream<<"Client: player item for peer "
+ <<peer_id<<": "<<itemstring<<std::endl;
+ }
+ }
+ }
+ }
+ else if(command == TOCLIENT_DEATHSCREEN)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ bool set_camera_point_target = readU8(is);
+ v3f camera_point_target = readV3F1000(is);
+
+ ClientEvent event;
+ event.type = CE_DEATHSCREEN;
+ event.deathscreen.set_camera_point_target = set_camera_point_target;
+ event.deathscreen.camera_point_target_x = camera_point_target.X;
+ event.deathscreen.camera_point_target_y = camera_point_target.Y;
+ event.deathscreen.camera_point_target_z = camera_point_target.Z;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_ANNOUNCE_TEXTURES)
+ {
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ video::IVideoDriver *vdrv = m_device->getVideoDriver();
+
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ int num_textures = readU16(is);
+
+ core::list<TextureRequest> texture_requests;
+
+ for(int i=0; i<num_textures; i++){
+
+ bool texture_found = false;
+
+ //read texture from cache
+ std::string name = deSerializeString(is);
+ std::string sha1_texture = deSerializeString(is);
+
+ // if name contains illegal characters, ignore the texture
+ if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
+ errorstream<<"Client: ignoring illegal texture name "
+ <<"sent by server: \""<<name<<"\""<<std::endl;
+ continue;
+ }
+
+ std::string tpath = getTextureCacheDir() + DIR_DELIM + name;
+ // Read data
+ std::ifstream fis(tpath.c_str(), std::ios_base::binary);
+
+
+ if(fis.good() == false){
+ infostream<<"Client::Texture not found in cache: "
+ <<name << " expected it at: "<<tpath<<std::endl;
+ }
+ else
+ {
+ std::ostringstream tmp_os(std::ios_base::binary);
+ bool bad = false;
+ for(;;){
+ char buf[1024];
+ fis.read(buf, 1024);
+ std::streamsize len = fis.gcount();
+ tmp_os.write(buf, len);
+ if(fis.eof())
+ break;
+ if(!fis.good()){
+ bad = true;
+ break;
+ }
+ }
+ if(bad){
+ infostream<<"Client: Failed to read texture from cache\""
+ <<name<<"\""<<std::endl;
+ }
+ else {
+
+ SHA1 sha1;
+ sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
+
+ unsigned char *digest = sha1.getDigest();
+
+ std::string digest_string = base64_encode(digest, 20);
+
+ if (digest_string == sha1_texture) {
+ // Silly irrlicht's const-incorrectness
+ Buffer<char> data_rw(tmp_os.str().c_str(), tmp_os.str().size());
+
+ // Create an irrlicht memory file
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, tmp_os.str().size(), "_tempreadfile");
+ assert(rfile);
+ // Read image
+ video::IImage *img = vdrv->createImageFromFile(rfile);
+ if(!img){
+ infostream<<"Client: Cannot create image from data of "
+ <<"received texture \""<<name<<"\""<<std::endl;
+ rfile->drop();
+ }
+ else {
+ m_tsrc->insertSourceImage(name, img);
+ img->drop();
+ rfile->drop();
+
+ texture_found = true;
+ }
+ }
+ else {
+ infostream<<"Client::Texture cached sha1 hash not matching server hash: "
+ <<name << ": server ->"<<sha1_texture <<" client -> "<<digest_string<<std::endl;
+ }
+
+ free(digest);
+ }
+ }
+
+ //add texture request
+ if (!texture_found) {
+ infostream<<"Client: Adding texture to request list: \""
+ <<name<<"\""<<std::endl;
+ texture_requests.push_back(TextureRequest(name));
+ }
+
+ }
+
+ ClientEvent event;
+ event.type = CE_TEXTURES_UPDATED;
+ m_client_event_queue.push_back(event);
+
+
+ //send Texture request
+ /*
+ u16 command
+ u16 number of textures requested
+ for each texture {
+ u16 length of name
+ string name
+ }
+ */
+ std::ostringstream os(std::ios_base::binary);
+ u8 buf[12];
+
+
+ // Write command
+ writeU16(buf, TOSERVER_REQUEST_TEXTURES);
+ os.write((char*)buf, 2);
+
+ writeU16(buf,texture_requests.size());
+ os.write((char*)buf, 2);
+
+
+ for(core::list<TextureRequest>::Iterator i = texture_requests.begin();
+ i != texture_requests.end(); i++) {
+ os<<serializeString(i->name);
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+ infostream<<"Client: Sending request list to server " <<std::endl;
+ }
+ else if(command == TOCLIENT_TEXTURES)
+ {
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ video::IVideoDriver *vdrv = m_device->getVideoDriver();
+
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ /*
+ u16 command
+ u16 total number of texture bunches
+ u16 index of this bunch
+ u32 number of textures in this bunch
+ for each texture {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+ int num_bunches = readU16(is);
+ int bunch_i = readU16(is);
+ m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
+ if(bunch_i == num_bunches - 1)
+ m_textures_received = true;
+ int num_textures = readU32(is);
+ infostream<<"Client: Received textures: bunch "<<bunch_i<<"/"
+ <<num_bunches<<" textures="<<num_textures
+ <<" size="<<datasize<<std::endl;
+ for(int i=0; i<num_textures; i++){
+ std::string name = deSerializeString(is);
+ std::string data = deSerializeLongString(is);
+
+ // if name contains illegal characters, ignore the texture
+ if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
+ errorstream<<"Client: ignoring illegal texture name "
+ <<"sent by server: \""<<name<<"\""<<std::endl;
+ continue;
+ }
+
+ // Silly irrlicht's const-incorrectness
+ Buffer<char> data_rw(data.c_str(), data.size());
+ // Create an irrlicht memory file
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data.size(), "_tempreadfile");
+ assert(rfile);
+ // Read image
+ video::IImage *img = vdrv->createImageFromFile(rfile);
+ if(!img){
+ errorstream<<"Client: Cannot create image from data of "
+ <<"received texture \""<<name<<"\""<<std::endl;
+ rfile->drop();
+ continue;
+ }
+
+ fs::CreateAllDirs(getTextureCacheDir());
+
+ std::string filename = getTextureCacheDir() + DIR_DELIM + name;
+ std::ofstream outfile(filename.c_str(), std::ios_base::binary | std::ios_base::trunc);
+
+ if (outfile.good()) {
+ outfile.write(data.c_str(),data.length());
+ outfile.close();
+ }
+ else {
+ errorstream<<"Client: Unable to open cached texture file "<< filename <<std::endl;
+ }
+
+ m_tsrc->insertSourceImage(name, img);
+ img->drop();
+ rfile->drop();
+ }
+
+ ClientEvent event;
+ event.type = CE_TEXTURES_UPDATED;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_TOOLDEF)
+ {
+ infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
+ }
+ else if(command == TOCLIENT_NODEDEF)
+ {
+ infostream<<"Client: Received node definitions: packet size: "
+ <<datasize<<std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress node definitions
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_nodedef->deSerialize(tmp_is2);
+ m_nodedef_received = true;
+ }
+ else if(command == TOCLIENT_CRAFTITEMDEF)
+ {
+ infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
+ }
+ else if(command == TOCLIENT_ITEMDEF)
+ {
+ infostream<<"Client: Received item definitions: packet size: "
+ <<datasize<<std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress item definitions
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_itemdef->deSerialize(tmp_is2);
+ m_itemdef_received = true;
+ }
else
{
- dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
+ infostream<<"Client: Ignoring unknown command "
<<command<<std::endl;
}
}
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
-void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
- v3s16 nodepos_oversurface, u16 item)
+void Client::interact(u8 action, const PointedThing& pointed)
{
if(connectedAndInitialized() == false){
- dout_client<<DTIME<<"Client::groundAction() "
+ infostream<<"Client::interact() "
"cancelled (not connected)"
<<std::endl;
return;
}
-
- /*
- length: 17
- [0] u16 command
- [2] u8 action
- [3] v3s16 nodepos_undersurface
- [9] v3s16 nodepos_abovesurface
- [15] u16 item
- actions:
- 0: start digging
- 1: place block
- 2: stop digging (all parameters ignored)
- 3: digging completed
- */
- u8 datasize = 2 + 1 + 6 + 6 + 2;
- SharedBuffer<u8> data(datasize);
- writeU16(&data[0], TOSERVER_GROUND_ACTION);
- writeU8(&data[2], action);
- writeV3S16(&data[3], nodepos_undersurface);
- writeV3S16(&data[9], nodepos_oversurface);
- writeU16(&data[15], item);
- Send(0, data, true);
-}
-void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item)
-{
- if(connectedAndInitialized() == false){
- dout_client<<DTIME<<"Client::clickObject() "
- "cancelled (not connected)"
- <<std::endl;
- return;
- }
-
- /*
- [0] u16 command=TOSERVER_CLICK_OBJECT
- [2] u8 button (0=left, 1=right)
- [3] v3s16 block
- [9] s16 id
- [11] u16 item
- */
- u8 datasize = 2 + 1 + 6 + 2 + 2;
- SharedBuffer<u8> data(datasize);
- writeU16(&data[0], TOSERVER_CLICK_OBJECT);
- writeU8(&data[2], button);
- writeV3S16(&data[3], blockpos);
- writeS16(&data[9], id);
- writeU16(&data[11], item);
- Send(0, data, true);
-}
+ std::ostringstream os(std::ios_base::binary);
-void Client::clickActiveObject(u8 button, u16 id, u16 item)
-{
- if(connectedAndInitialized() == false){
- dout_client<<DTIME<<"Client::clickActiveObject() "
- "cancelled (not connected)"
- <<std::endl;
- return;
- }
-
/*
- length: 7
[0] u16 command
- [2] u8 button (0=left, 1=right)
- [3] u16 id
- [5] u16 item
- */
- u8 datasize = 2 + 1 + 6 + 2 + 2;
- SharedBuffer<u8> data(datasize);
- writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
- writeU8(&data[2], button);
- writeU16(&data[3], id);
- writeU16(&data[5], item);
- Send(0, data, true);
-}
-
-void Client::sendSignText(v3s16 blockpos, s16 id, std::string text)
-{
- /*
- u16 command
- v3s16 blockpos
- s16 id
- u16 textlen
- textdata
+ [2] u8 action
+ [3] u16 item
+ [5] u32 length of the next item
+ [9] serialized PointedThing
+ actions:
+ 0: start digging (from undersurface) or use
+ 1: stop digging (all parameters ignored)
+ 2: digging completed
+ 3: place block or item (to abovesurface)
+ 4: use item
*/
- std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
- // Write command
- writeU16(buf, TOSERVER_SIGNTEXT);
- os.write((char*)buf, 2);
-
- // Write blockpos
- writeV3S16(buf, blockpos);
- os.write((char*)buf, 6);
-
- // Write id
- writeS16(buf, id);
- os.write((char*)buf, 2);
-
- u16 textlen = text.size();
- // Write text length
- writeS16(buf, textlen);
- os.write((char*)buf, 2);
+ writeU16(os, TOSERVER_INTERACT);
+ writeU8(os, action);
+ writeU16(os, getPlayerItem());
+ std::ostringstream tmp_os(std::ios::binary);
+ pointed.serialize(tmp_os);
+ os<<serializeLongString(tmp_os.str());
- // Write text
- os.write((char*)text.c_str(), textlen);
-
- // Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+
// Send as reliable
Send(0, data, true);
}
-
+
void Client::sendSignNodeText(v3s16 p, std::string text)
{
/*
Send(0, data, true);
}
+void Client::sendRespawn()
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_RESPAWN);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendPlayerPos()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Send(0, data, false);
}
+void Client::sendPlayerItem(u16 item)
+{
+ Player *myplayer = m_env.getLocalPlayer();
+ if(myplayer == NULL)
+ return;
+
+ u16 our_peer_id = m_con.GetPeerID();
+
+ // Set peer id if not set already
+ if(myplayer->peer_id == PEER_ID_INEXISTENT)
+ myplayer->peer_id = our_peer_id;
+ // Check that an existing peer_id is the same as the connection's
+ assert(myplayer->peer_id == our_peer_id);
+
+ SharedBuffer<u8> data(2+2);
+ writeU16(&data[0], TOSERVER_PLAYERITEM);
+ writeU16(&data[2], item);
+
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::removeNode(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
try
{
- TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
+ //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
}
catch(InvalidPositionException &e)
}
}
-void Client::updateCamera(v3f pos, v3f dir)
+void Client::updateCamera(v3f pos, v3f dir, f32 fov)
+{
+ m_env.getClientMap().updateCamera(pos, dir, fov);
+}
+
+void Client::renderPostFx()
{
- m_env.getClientMap().updateCamera(pos, dir);
- camera_position = pos;
- camera_direction = dir;
+ m_env.getClientMap().renderPostFx();
}
MapNode Client::getNode(v3s16 p)
return m_env.getMap().getNodeMetadata(p);
}
-v3f Client::getPlayerPosition()
+LocalPlayer* Client::getLocalPlayer()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
- return player->getPosition();
+ return m_env.getLocalPlayer();
}
void Client::setPlayerControl(PlayerControl &control)
player->control = control;
}
+void Client::selectPlayerItem(u16 item)
+{
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ m_playeritem = item;
+ m_inventory_updated = true;
+ sendPlayerItem(item);
+}
+
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
dst = player->inventory;
}
-InventoryContext *Client::getInventoryContext()
-{
- return &m_inventory_context;
-}
-
-Inventory* Client::getInventory(InventoryContext *c, std::string id)
+Inventory* Client::getInventory(const InventoryLocation &loc)
{
- if(id == "current_player")
+ switch(loc.type){
+ case InventoryLocation::UNDEFINED:
+ {}
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
{
- assert(c->current_player);
- return &(c->current_player->inventory);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return &player->inventory;
}
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
+ break;
+ case InventoryLocation::PLAYER:
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata* meta = getNodeMetadata(p);
- if(meta)
- return meta->getInventory();
- dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
- <<"no metadata found"<<std::endl;
- return NULL;
+ Player *player = m_env.getPlayer(loc.name.c_str());
+ if(!player)
+ return NULL;
+ return &player->inventory;
+ }
+ break;
+ case InventoryLocation::NODEMETA:
+ {
+ NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
+ if(!meta)
+ return NULL;
+ return meta->getInventory();
+ }
+ break;
+ default:
+ assert(0);
}
-
- dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
}
void Client::inventoryAction(InventoryAction *a)
{
+ /*
+ Send it to the server
+ */
sendInventoryAction(a);
-}
-
-MapBlockObject * Client::getSelectedObject(
- f32 max_d,
- v3f from_pos_f_on_map,
- core::line3d<f32> shootline_on_map
- )
-{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- core::array<DistanceSortedObject> objects;
-
- for(core::map<v3s16, bool>::Iterator
- i = m_active_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
-
- MapBlock *block = NULL;
- try
- {
- block = m_env.getMap().getBlockNoCreate(p);
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
-
- // Calculate from_pos relative to block
- v3s16 block_pos_i_on_map = block->getPosRelative();
- v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
- v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map;
- block->getObjects(from_pos_f_on_block, max_d, objects);
- //block->getPseudoObjects(from_pos_f_on_block, max_d, objects);
- }
-
- //dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
-
- // Sort them.
- // After this, the closest object is the first in the array.
- objects.sort();
-
- for(u32 i=0; i<objects.size(); i++)
- {
- MapBlockObject *obj = objects[i].obj;
- MapBlock *block = obj->getBlock();
-
- // Calculate shootline relative to block
- v3s16 block_pos_i_on_map = block->getPosRelative();
- v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
- core::line3d<f32> shootline_on_block(
- shootline_on_map.start - block_pos_f_on_map,
- shootline_on_map.end - block_pos_f_on_map
- );
-
- if(obj->isSelected(shootline_on_block))
- {
- //dstream<<"Returning selected object"<<std::endl;
- return obj;
- }
- }
-
- //dstream<<"No object selected; returning NULL."<<std::endl;
- return NULL;
+ /*
+ Predict some local inventory changes
+ */
+ a->clientApply(this, this);
}
ClientActiveObject * Client::getSelectedActiveObject(
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
- //dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
+ //infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
// Sort them.
// After this, the closest object is the first in the array.
if(offsetted_box.intersectsWithLine(shootline_on_map))
{
- //dstream<<"Returning selected object"<<std::endl;
+ //infostream<<"Returning selected object"<<std::endl;
return obj;
}
}
- //dstream<<"No object selected; returning NULL."<<std::endl;
+ //infostream<<"No object selected; returning NULL."<<std::endl;
return NULL;
}
<<std::endl;*/
}
-/*s32 Client::getDayNightIndex()
-{
- assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT);
- return m_daynight_i;
-}*/
-
u32 Client::getDayNightRatio()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return player->hp;
}
+void Client::setTempMod(v3s16 p, NodeMod mod)
+{
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
+}
+
+void Client::clearTempMod(v3s16 p)
+{
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).clearTempMod(p,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
+}
+
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
- /*dstream<<"Client::addUpdateMeshTask(): "
+ /*infostream<<"Client::addUpdateMeshTask(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
-
+
/*
Create a task to update the mesh of the block
*/
{
//TimeTaker timer("data fill");
- // 0ms
+ // Release: ~0ms
+ // Debug: 1-6ms, avg=2ms
data->fill(getDayNightRatio(), b);
}
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
- /*dstream<<"Mesh update input queue size is "
+ /*infostream<<"Mesh update input queue size is "
<<m_mesh_update_thread.m_queue_in.size()
<<std::endl;*/
}
#endif
+ /*
+ Mark mesh as non-expired at this point so that it can already
+ be marked as expired again if the data changes
+ */
b->setMeshExpired(false);
}
{
/*{
v3s16 p = blockpos;
- dstream<<"Client::addUpdateMeshTaskWithEdge(): "
+ infostream<<"Client::addUpdateMeshTaskWithEdge(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}*/
return m_client_event_queue.pop_front();
}
+void Client::afterContentReceived()
+{
+ assert(m_itemdef_received);
+ assert(m_nodedef_received);
+ assert(m_textures_received);
+
+ // Rebuild inherited images and recreate textures
+ m_tsrc->rebuildImagesAndTextures();
+
+ // Update texture atlas
+ if(g_settings->getBool("enable_texture_atlas"))
+ m_tsrc->buildMainAtlas(this);
+
+ // Update node aliases
+ m_nodedef->updateAliases(m_itemdef);
+
+ // Update node textures
+ m_nodedef->updateTextures(m_tsrc);
+
+ // Update item textures and meshes
+ m_itemdef->updateTexturesAndMeshes(this);
+
+ // Start mesh update thread after setting up content definitions
+ m_mesh_update_thread.Start();
+}
+
+float Client::getRTT(void)
+{
+ try{
+ return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
+ } catch(con::PeerNotFoundException &e){
+ return 1337;
+ }
+}
+
+// IGameDef interface
+// Under envlock
+IItemDefManager* Client::getItemDefManager()
+{
+ return m_itemdef;
+}
+INodeDefManager* Client::getNodeDefManager()
+{
+ return m_nodedef;
+}
+ICraftDefManager* Client::getCraftDefManager()
+{
+ return NULL;
+ //return m_craftdef;
+}
+ITextureSource* Client::getTextureSource()
+{
+ return m_tsrc;
+}
+u16 Client::allocateUnknownNodeId(const std::string &name)
+{
+ errorstream<<"Client::allocateUnknownNodeId(): "
+ <<"Client cannot allocate node IDs"<<std::endl;
+ assert(0);
+ return CONTENT_IGNORE;
+}