// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
- // [23] u8[28] password
- SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE);
+ // [23] u8[28] password (new in some version)
+ // [51] u16 client network protocol version (new in some version)
+ SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
writeU16(&data[0], TOSERVER_INIT);
writeU8(&data[2], SER_FMT_VER_HIGHEST);
memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
- /*dstream<<"Client: password hash is \""<<m_password<<"\""
+ /*dstream<<"Client: sending initial password hash: \""<<m_password<<"\""
<<std::endl;*/
memset((char*)&data[23], 0, PASSWORD_SIZE);
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
+
+ // This should be incremented in each version
+ writeU16(&data[51], 1);
// Send as unreliable
Send(0, data, false);