#include <GLFW/glfw3.h>
-extern struct Window
-{
+extern struct Window {
+ int width, height;
GLFWwindow *handle;
bool fullscreen;
- struct
- {
- int x, y;
- int width, height;
- } small_bounds;
+ f32 fov;
+ mat4x4 projection;
} window;
-bool window_init(int width, int height);
+bool window_init();
void window_enter_fullscreen();
void window_exit_fullscreen();
-#endif
+#endif // _WINDOW_H_